all repos — mgba @ a56fd6016ddd862bcfd22f4378019176d84a80bf

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10Bugfixes:
 11 - LR35902: Fix core never exiting with certain event patterns
 12 - GB Timer: Improve DIV reset behavior
 13 - GBA Memory: Improve initial skipped BIOS state
 14 - GBA BIOS: Implement BitUnPack
 15 - ARM7: Fix MLA/*MULL/*MLAL timing
 16 - GBA: Fix multiboot ROM loading
 17 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 18 - LR35902: Fix pc overflowing current region off-by-one
 19 - GB MBC: Fix ROM bank overflows getting set to bank 0
 20Misc:
 21 - SDL: Remove scancode key input
 22 - GBA Video: Clean up unused timers
 23 - Test: Add a basic test suite
 24 - GBA Video: Allow multiple handles into the same tile cache
 25 - VFS: Call msync when syncing mapped data
 26 - GBA Video, GB Video: Colors are now fully scaled
 27 - VFS: Allow truncating memory chunk VFiles
 28 - Debugger: Modularize CLI debugger
 29 - Core: Clean up some thread state checks
 30 - Debugger: Make building with debugging aspects optional
 31 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 32 - GBA Memory: Support reading/writing POSTFLG
 33 - Util: Add size counting to Table
 34 - Qt: Move last directory setting from qt.ini to config.ini
 35 - 3DS, PSP2, Wii: Last directory loaded is saved
 36 - GB Audio: Simplify envelope code
 37 - GB Audio: Improve initial envelope samples
 38 - Debugger: Add functions for read- or write-only watchpoints
 39 - GBA DMA: Refactor DMA out of memory.c
 40 - GBA DMA: Move DMAs to using absolute timing
 41 - All: Add C++ header guards
 42 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 43 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 44 - Qt: Improved HiDPI support
 45 - Qt: Expose configuration directory
 46 - Feature: Move game database from flatfile to SQLite3
 47 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 48 - VFS: Fix some minor VFile issues with FILEs
 49 - Core: Add generic checksum function
 50 - Feature: Support ImageMagick 7
 51 - All: Move time.h include to common.h
 52
 530.5.2: (2016-12-31)
 54Bugfixes:
 55 - All: Fix fullscreen config option being ignored
 56 - ARM7: PSR mode bits should not get sign extended
 57 - GB: Fix audio not being deinitialized
 58 - GB: Fix crash when masking savedata
 59 - GB: Properly initialize sramRealVf variable
 60 - GB Audio: Fix serialization of channel 3 and NR52 properties
 61 - GB Audio: Reset envelope timer when reseting sound channel
 62 - GB MBC: Fix SRAM dangling pointer with RTC games
 63 - GB MBC: Fix initializing MBC when no ROM is loaded
 64 - GB Memory: Fix patching ROM bank 0
 65 - GB Memory: Fix starting HDMAs during mode 0
 66 - GB Memory: Fix HDMA5 value after DMA completes
 67 - GB Video: Initialize LCDC in renderer
 68 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 69 - GBA: Fix IRQs firing after already being cleared
 70 - GBA: Only unhalt CPU if appropriate bit is set in IE
 71 - GBA: Add savegame override for Crash Bandicoot 2
 72 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 73 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 74 - GBA Cheats: Fix GameShark ROM patches
 75 - GBA I/O: Mask off WAITCNT bits that cannot be written
 76 - GBA Memory: Fix misaligned BIOS reads
 77 - GBA Memory: Fix VCOUNT being writable
 78 - GBA Video: Fix out of bounds sprite transforms
 79 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 80 - Libretro: Fix disabling BIOS
 81 - Libretro: Fix Game Boy savestates and audio
 82 - Qt: Fix changing resolution of software renderer
 83 - Qt: Fix setting overrides
 84 - Qt: Fix cut off tiles and alignment issues in tile viewer
 85 - Qt: Only reset window dimensions when first shown
 86 - Qt: Fix Qt Multimedia audio driver on big endian
 87 - Qt: Fix Apply button for key and controller configurations
 88 - VFS: Fix resizing memory chunks when not needed
 89 - Windows: Fix Unicode directory handling
 90Misc:
 91 - GB, GBA: Prevent loading null ROMs
 92 - GB Audio: Initialize wave RAM to GBC values
 93 - GB Memory: Reset ROM bank when loading a ROM
 94 - PSP2: Improved controller rumble
 95
 960.5.1: (2016-10-05)
 97Bugfixes:
 98 - Core: Fix importing save games as read-only
 99 - FFmpeg: Fix encoding AAC
100 - GB: Fix invalid STOP behavior on Game Boy Color
101 - GB: Initialize audio properly
102 - GB: Properly clear KEY1 bit 0 when switching speeds
103 - GB: Properly unload save files when unloading a ROM
104 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
105 - GB MBC: Fix MBC7 when size is incorrectly specified
106 - GB MBC: Fix RTC access when no save file is loaded
107 - GB SIO: Don't auto-clock external shift clock
108 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
109 - GB Video: Fix video frames getting missed when LCDC is off
110 - GB Video: Clear screen when LCDC is off
111 - GBA Cheats: Fix holding onto pointers that may get invalidated
112 - GBA Cheats: Fix key-activated CodeBreaker cheats
113 - GBA Cheats: Fix uninitialized memory getting freed when saving
114 - GBA Hardware: Improve Game Boy Player rumble behavior
115 - GBA Memory: Fix several unused I/O register read values
116 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
117 - LR35902: Fix events running with the wrong cycle active
118 - Qt: Fix "close" button on Overrides view
119 - Qt: Fix saving overrides
120 - Qt: Fix directory set unloading when replacing the ROM
121 - Qt: Fix patch loading
122 - Qt: Fix crash when saving an override if a game isn't loaded
123 - Qt: Fix showing default display driver as OpenGL (force 1.x)
124 - SDL: Attach rumble in SDL frontend
125 - Util: Fix PNG identification on files too small to be a PNG
126Misc:
127 - All: Only update version info if needed
128 - All: Split out install locations for Libretro and OpenEmu
129 - FFmpeg: Encoding cleanup
130 - GB: Reset active region when reloading ROM
131 - GB Memory: Initialize RAM pattern for GBC
132 - GB Video: Improved video timings
133 - Qt: Manage window sizes slightly better
134 - Qt: Remember scale option independent of core dimensions
135
1360.5.0: (2016-09-19)
137Features:
138 - Game Boy support
139 - Support for encrypted CodeBreaker GBA cheats
140 - Emulation of Vast Fame protected GBA carts (taizou)
141 - Tile viewer
142 - Threaded rendering mode
143 - Libretro: Memory map and achievement support (leiradel)
144 - GUI: Add UI control remapping
145 - GUI: Add fast-forward
146 - Wii: 240p support
147 - 3DS: Adjustable screen darkening
148 - Ability to temporarily load a savegame
149 - Load specific files out of archives
150 - Automatic BIOS detection
151Bugfixes:
152 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
153 - Debugger: Fix GDB breakpoints
154 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
155 - GBA: Fix filehandle leak with savegames
156 - GBA: Timer 0 cannot be count up
157 - GBA: Count up timers should not count themselves
158 - GBA Memory: Fix mirror on non-overdumped Classic NES games
159 - GBA Memory: Fix ldm {pc}
160 - GBA Savedata: Fix savedata sync timer
161 - GBA Savedata: Only unmap savedata if present
162 - GBA Serialize: Savestates now properly store prefetch
163 - GBA Video: WIN0/1 take priority over OBJWIN
164 - GBA Video: Fix out-of-order OBJWIN
165 - PSP2: Fix GPU crash while exiting
166 - PSP2: Fix VSync
167 - PSP2: Fix accelerometer range
168 - PSP2: Actually load screen mode setting
169 - PSP2: Fix gyroscope direction
170 - PSP2: Delete threads after they return
171 - PSP2: Fix mapping/unmapping from not at 0
172 - Qt: Fix bug in software renderer scaling
173 - Qt: Fix hanging key press after disabling autofire
174 - Qt: Fix being unable to pause manually when using auto-pausing
175 - SDL: Fix axes being mapped wrong
176 - Util: Fix realloc semantics in utf16to8
177 - Util: Fix inserting too many items into a hash table
178 - VFS: Fix uninitialized varaible reading from 7z
179 - VFS: Fix reading multiple files from a 7z archive
180 - Wii: Fix framelimiting after a slowdown
181 - Wii: Fix garbage flash at startup
182Misc:
183 - 3DS: Use blip_add_delta_fast for a small speed improvement
184 - 3DS: Allow UTF-16 filenames
185 - 3DS: Port to using citro3D
186 - 3DS: Use system font for menus
187 - 3DS: Attempt to use Core 2 for threads
188 - 3DS: Adjustable filering
189 - 3DS: 3D banner
190 - All: Add QUIET parameter to silence CMake
191 - All: Faster memory read/write
192 - ARM7: Support forcing Thumb mode via MSR
193 - ARM7: Flush prefetch cache when loading CPSR via MSR
194 - ARM7: Clean up instruction decoding for future expandability
195 - Debugger: Support register and memory writes via GDB stub
196 - Debugger: Add software breakpoint support to gdb
197 - FFmpeg: Full support for libavcodec 56+
198 - GBA: Better debug logging if event processing breaks
199 - GBA Audio: Force audio DMAs to not increment destination
200 - GBA BIOS: Use custom ArcTan, not relying on OS
201 - GBA Hardware: Clean up dead code in GBP
202 - GBA Memory: Optimize stalling behavior
203 - GBA Memory: Optimize Load-/StoreMultiple
204 - GBA Savedata: Add realistic timing for EEPROM
205 - GBA Serialize: Savestates now store if CPU was halted
206 - GBA Video: Remove old slow path fallback
207 - GBA Video: Optimize sprite drawing
208 - GBA Video: Optimize mode 0 rendering
209 - GBA Video: Optimize compositing cases slightly
210 - GUI: Screenshot dimensions are now passed through
211 - GUI: Add back logging
212 - GUI: Only reload config if manually saved
213 - GUI: Increase scrolling speed
214 - OpenGL: Log shader compilation failure
215 - OpenGL: Add texSize uniform
216 - Qt: Make -g flag work in Qt build
217 - Qt: Simplify OpenGL context creation
218 - Qt: Thread startup improvements
219 - Qt: Make audio channel/video layer options shortcut mappable
220 - Qt: Remove some C99isms from C++ code
221 - Qt: Remove default autofire mappings
222 - Qt: Make reseting when pasued frame-accurate
223 - Qt: Rearchitect game closing codepath
224 - PSP2: Use system font for menus
225 - PSP2: Add rumble for PS TV
226 - PSP2: Add fit-to-height screen mode
227 - PSP2: Sync files per descriptor
228 - PSP2: Allow UTF-8 filenames
229 - PSP2: Screenshots are now saved into the Photo Gallery
230 - PSP2: Stop underclocking when menuing
231 - SDL: Increase default audio buffer size to 1024 samples
232 - SDL: More responsive rumble
233 - Util: Add Vector GetConstPointer
234 - Util: Add rtrim
235 - Util: Add endswith
236 - VFS: Improve zip file detection
237 - Wii: Add pixelated resample filter
238 - Windows: Add native VDir support
239 - Util: Add PRIz macro for libc versions that don't support %z
240
2410.4.1: (2016-07-11)
242Bugfixes:
243 - All: Fix several file handle leaks
244 - All: Fix instruction tables getting zeroed when linking sometimes
245 - ARM7: Fix flags on SBC/RSC
246 - ARM7: Fix setting spsr privilege bits when spsr is empty
247 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
248 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
249 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
250 - GBA Memory: Fix executing code from OBJ region of VRAM
251 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
252 - GBA Serialize: Fix loading savegames from savestates
253 - OpenGL: Correct boolean vector strcmp strings for uniforms
254 - Qt: Fix sending gameStopped twice
255 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
256 - Qt: Fix initial state of key mapping
257 - Qt: Initialize m_useBios
258 - SDL: Fix joystick initialization on BSD
259 - SDL: Fix potential joystick crash in games with rumble
260 - SDL: Fix SDL 1.2 build
261 - SDL: Fix sporadic crash when deinitializing audio
262 - Shaders: Fix AGS-001 shader with some bad drivers
263 - Util: Use closesocket on Windows
264 - Util: Fix socket bind addresses
265 - VFS: Fix reading 7z archives without rewinding first
266 - VFS: VFileFromFD should not open directories
267 - Wii: Fix tilting direction
268 - Util: Fix realloc semantics in utf16to8
269Misc:
270 - All: Allow use of external minizip library
271 - Debugger: CLI debugger now exits when end-of-stream is reached
272 - FFmpeg: Update dependencies on Ubuntu
273 - GBA: Slightly optimize GBAProcessEvents
274 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
275 - GBA Video: Null renderer should return proper register values
276 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
277 - Qt: Add preset for DualShock 4
278 - Qt: Update 360 input profile on OS X to reflect newer drivers
279 - Qt: Remove use of NaN
280 - Qt: Canonicalize file paths when loading games
281 - Qt: Add refresh button to controller editing
282 - SDL: Remove default gamepad mappings
283 - Util: Fix intermittent build failure on OS X
284 - VFS: VFile.sync now updates modified time
285
2860.4.0: (2016-02-02)
287Features:
288 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
289 - I/O viewer
290 - Booting of multiboot images
291 - Customization of GIF recording
292 - Libretro: Cheat code support
293 - Support for GLSL shaders
294 - ROM information view
295 - Support for VBA-style cheat codes
296 - Savestates now store creation timestamps
297 - Key autofire
298 - Libretro: Allow blocking opposing directional input
299 - OpenEmu core for OS X
300 - Libretro: Settings for using BIOS and skipping intro
301 - Libretro: Customizable idle loop removal
302 - Implemented cycle counting for sprite rendering
303 - Cleaner, unified settings window
304 - Added a setting for pausing when the emulator is not in focus
305 - Customizable paths for save games, save states, screenshots and patches
306 - Controller hotplugging
307 - Ability to store save games and active cheats within savestates
308Bugfixes:
309 - ARM7: Fix sign of unaligned LDRSH
310 - ARM7: Fix decoding of some ARM ALU instructions with shifters
311 - Debugger: Fix watchpoints in gdb
312 - GBA: Fix warnings when creating and loading savestates
313 - GBA: Fix Iridion II savetype
314 - GBA BIOS: Fix misaligned CpuSet
315 - GBA Cheats: Fix cheats setting the Action Replay version
316 - GBA Hardware: Fix GPIO on big endian
317 - GBA Memory: Fix DMA register writing behavior
318 - GBA Memory: Fix DMAs triggering two cycles early
319 - Libretro: Fix aspect ratio
320 - Qt: Fix some potential crashes with the gamepad mapping
321 - Qt: Fix keys being mapped incorrectly when loading configuration file
322 - Util: Fix PowerPC PNG read/write pixel order
323 - Util: Fix excessive memory allocation when decoding a PNG
324 - VFS: Fix VFileReadline and remove _vfdReadline
325Misc:
326 - All: Improved PowerPC support
327 - All: Fix some undefined behavior warnings
328 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
329 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
330 - GBA: Implement bad I/O register loading
331 - GBA: Allow jumping to OAM and palette RAM
332 - GBA BIOS: Finish implementing RegisterRamReset
333 - GBA Config: Add "override" layer for better one-time configuration
334 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
335 - GBA Memory: Use a dynamically sized mask for ROM memory
336 - GBA Memory: Implement several unimplemented memory access types
337 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
338 - GBA RR: Starting from savestate now embeds the savegame
339 - GBA RR: Add preliminary SRAM support for VBM loading
340 - GBA RR: Add support for resets in movies
341 - GBA Video: Remove lastHblank, as it is implied
342 - Libretro: Use anonymous memory mappers for large blocks of memory
343 - Libretro: Add install target for libretro core
344 - Qt: Window size command line options are now supported
345 - Qt: Increase usability of key mapper
346 - Qt: Add 'Apply' button to settings window
347 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
348 - Qt: Allow use of modifier keys as input
349 - Qt: Optimize log viewer
350 - Qt: Added button for breaking into the GDB debugger
351 - Qt: Add box for showing duration of rewind
352 - SDL: Support fullscreen in SDL 1.2
353 - SDL: Allow GBASDLAudio to be used without a thread context
354 - Util: Use VFile for configuration
355 - Util: Add MutexTryLock
356
3570.3.2: (2015-12-16)
358Bugfixes:
359 - ARM7: Fix STRT/STRBT
360 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
361 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
362 - Libretro: Fix problems with rumble not turning off
363 - GBA: Fix idle skip state being retained between games
364 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
365 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
366 - GBA BIOS: Fix Sqrt sign
367 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
368 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
369 - GBA Memory: Fix DMA behavior for SRAM accesses
370 - GBA Memory: Fix Store8 to OBJ VRAM
371 - GBA Memory: Fix alignment of LDM/STM on SRAM
372 - GBA Memory: Fix unaligned out-of-bounds ROM loads
373 - GBA Memory: Fix timing of DMAs
374 - GBA Video: Fix _mix for 15-bit color
375 - GBA Video: Fix OAM and palette initialization
376 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
377 - Qt: Use safer isLoaded check in GameController
378 - Qt: Fix a race condition in PainterGL that could lead to a crash
379 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
380 - Qt: Fix font size in memory viewer
381 - Qt: Fix a crash in the memory viewer
382 - Qt: Add additional checks in CheatModel to prevent crashes
383 - Qt: Fix race condition with setting sample rate
384 - Qt: Fix crash when closing multiplayer windows
385 - Qt: Fix resetting while paused
386Misc:
387 - GBA Audio: Implement missing flags on SOUNDCNT_X register
388 - Qt: Add mute option to menu
389
3900.3.1: (2015-10-24)
391Bugfixes:
392 - ARM7: Fix instruction decoding of Thumb shifts
393 - GBA: Deinit savegame when unloading a ROM
394 - GBA: Fix BIOS check on big endian
395 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
396 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
397 - GBA Audio: Fix audio channels being silenced at the wrong time
398 - GBA Memory: Fix bad BIOS Load16 on big endian
399 - GBA Memory: Fix bad Load8 on big endian
400 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
401 - GBA Video: Fix edge case with sprite blend modes and semitransparency
402 - GBA Video: Fix objwin and blending interaction on sprites
403 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
404 - Libretro: Fix a memory leak with the render buffer
405 - Qt: Windows no longer spawn in the top left on first launch
406 - Qt: Fix install path of XDG desktop file with DESTDIR
407 - Qt: Fix drag and drop on Windows
408 - Qt: Reenable double buffering, as disabling it broke some Windows configs
409 - VFS: Fix return values of VFileFILE.read and .write
410Misc:
411 - All: Reset next event to cycles instead of zero to interrupt
412 - All: Add --version flag
413 - ARM7: Force disable LTO on two files to work around a GCC bug
414 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
415 - GBA: Better memory handling with PNG savestates
416 - GBA: Additional savestate sanity checks
417 - GBA: Check for cycle count being too high
418 - GBA Audio: Allow GBAAVStream to have no video callback
419 - GBA BIOS: Implement RegisterRamReset for SIO registers
420 - Qt: Remove useless help icons in dialogs
421 - Qt: Prevent savestate window from opening while in multiplayer
422 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
423 - Qt: Dropping multiplayer windows works more cleanly now
424
4250.3.0: (2015-08-16)
426Features:
427 - Ability to hide individual background layers, or OBJs
428 - Ability to mute individual audio channels
429 - Palette viewer and exporter
430 - Volume control
431 - More shortcuts are editable (e.g. quick save/load)
432 - Rewind now shows the frame after rewinding
433 - Import/Export of GameShark/Action Replay snapshots
434 - Add "Step backwards" item for single increment rewind
435 - Deadzone estimation for game controllers
436 - Analog inputs can be used for shortcuts
437 - Menu items for specific solar sensor brightness levels
438 - Remappable controls for tilt and gyroscope sensors
439 - Status messages for actions taken while a game is running (e.g. save/load state)
440 - Memory inspector
441 - Screensaver can now be suspended while a game is running
442 - Load/save the most recent savestate slot
443 - Support varible speed (PWM) rumble
444 - Ability to cap fast forward speed
445 - Finer control over FPS target
446 - Holdable shortcut for rewinding one frame at a time
447 - Ability to boot directly into the BIOS
448 - Preliminary support for yanking out the game pak while a game is running
449 - Thumb-drive mode by putting a file called portable.ini in the same folder
450 - Configurable display driver, between software and OpenGL
451 - Undo-able savestate loading and saving
452 - Controller profiles now store shortcut settings
453 - Default controller profiles for several common controllers
454 - Libretro now supports BIOS, rumble and solar sensor
455 - Implement BIOS call Stop, for sleep mode
456 - Automatically load patches, if found
457 - Improved video synchronization
458 - Configurable audio output sample rate
459Bugfixes:
460 - ARM7: Fix SWI and IRQ timings
461 - ARM7: Fix Thumb MUL timing
462 - ARM7: Fix timing of multiplies to use N cycles
463 - ARM7: ARMHotplugDetach should call deinit
464 - Debugger: Fix use-after-free in breakpoint clearing code
465 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
466 - GBA: Cap audio FIFO read size during deserialization
467 - GBA: Check for corrupted savestates when loading
468 - GBA: Check for improperly sized savestates when loading
469 - GBA: Check for savestates made from differently sized ROMs
470 - GBA: Fix calls to endian-independent loadstores
471 - GBA: Fix timing of reading from timer registers
472 - GBA: Ensure cycles never go negative
473 - GBA Audio: Force audio FIFOs to 32-bit
474 - GBA Audio: Fix audio pitch changing when adjusting buffer size
475 - GBA Audio: Fix sample order in audio channel 3
476 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
477 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
478 - GBA Memory: Improve Thumb open bus behavior
479 - GBA Memory: Fix potential DMA issue when loading a savestate
480 - GBA Memory: Fix load/store multiple video memory waitstates
481 - GBA SIO: Fix reseting when there are SIO devices attached
482 - GBA Video: Blended sprites should never have other effects applied
483 - GBA Video: Fix out-of-bounds tiles in mosaic
484 - GBA Video: Fix windows not affecting sprites
485 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
486 - GBA Video: Fix timing on first scanline
487 - Qt: Better cleanup when a game crashes
488 - Qt: Fix open ROM dialog filtering for archive formats
489 - Qt: Cap the maximum number of multiplayer windows
490 - Qt: Fix maximum year in sensor override
491 - Qt: Fix window being too tall after exiting fullscreen
492 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
493 - Qt: Fix analog buttons not getting unmapped
494 - Qt: Fix passing command line options
495 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
496 - SDL: Fix SDL build when OpenGL is missing
497 - Util: Allow loading IPS patches that grow the ROM
498 - VFS: Fix resource leaks if some allocations fail
499 - VFS: Fix line-reading to return proper values
500 - Video: Fix an issue with very long filenames
501 - Util: Fix formatting of floats
502Misc:
503 - All: Add --help flag for command line programs
504 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
505 - All: Enable static linking for Windows
506 - All: Enable static linking for OS X
507 - All: Threads are now named
508 - All: Proper handling of Unicode file paths
509 - ARM7: Add emulation for Undefined CPU mode
510 - ARM7: Reduce the size of the Thumb instruction table
511 - GBA: Add status log level
512 - GBA: GBARewind now returns how many states it has rewound
513 - GBA: SIO logging layer
514 - GBA BIOS: Stub out SoundBias
515 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
516 - GBA: Don't include GBACLIDebugger struct unless needed
517 - GBA: Savedata is now synced shortly after data finishes being written
518 - GBA: Process multiple timer events at once, if necessary
519 - GBA Audio: Implement audio reset for channels A/B
520 - GBA Audio: Process multiple audio events at once, if necessary
521 - GBA Hardware: Backport generic RTC source into core
522 - GBA Input: Allow axes and buttons to be mapped to the same key
523 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
524 - GBA SIO: Add a dummy driver for Normal mode
525 - GBA Thread: Add functionality for running callbacks on the GBA thread
526 - GBA Thread: Split GBASync into a separate file
527 - GBA Video: Refactor software renderer into separate files
528 - GBA Video: Slightly optimize mode 0 mosaic rendering
529 - Debugger: Free watchpoints in addition to breakpoints
530 - Qt: Handle saving input settings better
531 - Qt: Move GL frame drawing back onto its own thread
532 - Qt: Fast forward (held) option moved from Other to Emulation menu
533 - Qt: Show version info in window title
534 - Qt: Migrate multiplayer window handling into GBAApp
535 - Qt: Unified file opening and saving with last location
536 - Qt: Fix windows being resizable when they shouldn't have been
537 - Qt: Only hide cursor in full screen
538 - Qt: Replace pause-after-frame mutex with an atomic
539 - Qt: Add application icon and XDG desktop files
540 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
541 - Qt: Don't save window size when entering fullscreen
542 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
543 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
544 - Qt: Increase usability of key mapper
545 - Qt: Show checkmark for window sizes
546 - Qt: Set window path to loaded ROM
547 - Perf: Ability to load savestates immediately on launch
548 - SDL: Properly check for initialization
549 - SDL: Clean up initialization functions
550 - SDL: Clean up GL context
551 - Util: Allow disabling the threading code entirely
552 - VFS: Add sync method to force syncing with backing
553
5540.2.1: (2015-05-13)
555Bugfixes:
556 - All: Fix sanitize-deb script not cleaning up after itself
557 - All: Fix dependencies for libavcodec on Debian-derived platforms
558 - ARM7: Handle writeback for PC in addressing modes 2 and 3
559 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
560 - ARM7: Fix ARM multiply instructions when PC is a destination register
561 - Debugger: Fix use-after-free in breakpoint clearing code
562 - Debugger: Fix boundary conditions in tab completion
563 - GBA: Fix timers not updating timing when writing to only the reload register
564 - GBA: Fix rewind boundary conditions
565 - GBA: Add initial I/O register settings for background matrix registers
566 - GBA: Fix hang when loading a savestate if sync to video is enabled
567 - GBA: Handle out-of-bounds I/O access
568 - GBA: Fix bounds-checking on EEPROM access
569 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
570 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
571 - GBA Memory: Allow SRAM to be 64kB
572 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
573 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
574 - GBA Video: Fix second frame mode 5
575 - Perf: Fix race condition if a game crashes immediately on start
576 - Qt: Fix Display object leak when closing a window
577 - Qt: Fix .deb dependencies
578 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
579 - Qt: Fix window not regaining focus after exiting savestate window
580 - Qt: Fix regression where video would not record if the game had already started
581 - Qt: Fix potential crash if a gamepad causes focus to change
582 - Qt: Fix controller axis querying
583 - Qt: Fix multiplayer windows opening as the wrong size
584 - Qt: Fix controllers sometimes not loading the right profile
585 - SDL: Fix boundary conditions for joystick adjustments
586 - SDL: Allocate properly sized input maps
587 - SDL: Fix potential build issues when Qt and SDL2 are in use
588 - Util: Fix resource leak in UTF-8 handling code
589 - Util: Fix a null-pointer issue when attempting to delete a key
590 - VFS: Fix resource leaks if some allocations fail
591 - Video: Fix an issue with very long filenames
592Misc:
593 - GBA Memory: Soft-crash if jumping past the end of a ROM
594 - Qt: Show multiplayer numbers in window title
595 - Qt: Solar sensor can have shortcuts set
596
5970.2.0: (2015-04-03)
598Features:
599 - Support for gamepad axes, e.g. analog sticks or triggers
600 - Add scale presets for up to 6x
601 - Settings window
602 - Bilinear resampling option
603 - Add option to skip BIOS start screen
604 - List of recently opened games
605 - Support for games using the Solar Sensor
606 - Better audio resampling via blip-buf
607 - Game Pak overrides dialog for setting savetype and sensor values
608 - Support for games using the tilt sensor
609 - Remappable shortcuts for keyboard and gamepad
610 - Rewinding of emulation
611 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
612 - Support IPv6
613 - Save directory of last loaded file
614 - Support BPS patches
615 - Automatically detect and optimize out idle loops
616 - Configurable game overrides
617 - Support loading 7-Zip files
618 - Drag and drop game loading
619 - Cheat code support
620 - Runtime configurable audio driver
621 - Libretro core for use with RetroArch and other front-ends
622 - Controller profiles for setting different bindings for different controllers
623 - Ability to lock aspect ratio
624 - Local link cable support
625 - Ability to switch which game controller is in use per instance
626 - Ability to prevent opposing directional input
627 - Warning dialog if an unimplemented BIOS feature is called
628 - Debugger: Add CLI "frame", frame advance command
629 - Debugger: Add CLI functions for writing to memory
630 - Debugger: Add CLI functions for examining memory regions
631 - Debugger: Add CLI function for writing a register
632Bugfixes:
633 - ARM7: Extend prefetch by one stage
634 - ARM7: Fix cycle counting for loads
635 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
636 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
637 - GBA: Initialize gba.sync to null
638 - GBA: Fix timer initialization
639 - GBA Audio: Support 16-bit writes to FIFO audio
640 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
641 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
642 - GBA BIOS: Fix BIOS prefetch after reset
643 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
644 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
645 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
646 - GBA Memory: Fix I cycles that had been moved to ARM7 core
647 - GBA Memory: Fix cycle counting for 32-bit load/stores
648 - GBA RR: Fix fallthrough error when reading tags from a movie
649 - GBA Thread: Fix possible hang when loading an archive
650 - GBA Thread: Fix possible deadlock in video sync
651 - Perf: Fix crash when the GBA thread fails to start
652 - Qt: Fix crash starting a GDB stub if a game isn't loaded
653 - Qt: Fix crash when adjusting settings after closing a game
654 - Qt: Fix crash when starting GDB stub after closing a game
655 - Qt: Fix patch loading while a game is running
656 - Qt: Fix crash when loading a game after stopping GDB server
657 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
658 - Qt: Fix crash when attempting to pause if a game is not running
659 - SDL: Properly clean up if a game doesn't launch
660 - Util: Fix sockets on Windows
661Misc:
662 - All: Enable link-time optimization
663 - Debugger: Watchpoints now work on STM/LDM instructions
664 - Debugger: Clean up GDB stub network interfacing
665 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
666 - Debugger: Merge Thumb BL instructions when disassembling
667 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
668 - Debugger: Watchpoints now report address watched (fixes #68)
669 - Debugger: Add support for soft breakpoints
670 - Debugger: Make I/O register names be addresses instead of values
671 - Debugger: Rename read/write commands
672 - GBA: Improve accuracy of event timing
673 - GBA: Add API for getting Configuration structs for overrides and input
674 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
675 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
676 - GBA: Move A/V stream interface into core
677 - GBA: Savestates now take into account savedata state machines (fixes #109)
678 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
679 - GBA Memory: Simplify memory API and use fixed bus width
680 - GBA Thread: Make GBASyncWaitFrameStart time out
681 - GBA Video: Start video at the last scanline instead of the first
682 - Qt: Optimize logo drawing
683 - Qt: Move frame upload back onto main thread
684 - Qt: Remember window position
685 - Qt: Double-clicking on the window toggles full screen
686 - Util: Use proper locale for reading and writing float values
687
6880.1.1: (2015-01-24)
689Bugfixes:
690 - ARM7: Fix LDM writeback to a register already written
691 - GBA: Fix timers 2 and 3 updating incorrectly
692 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
693 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
694 - GBA Audio: Properly initialize audio FIFO channels
695 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
696 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
697 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
698 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
699 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
700 - GBA BIOS: Fix HuffUnComp boundary conditions
701 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
702 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
703 - GBA Memory: Filter out top nybble of DMA addresses
704 - GBA Memory: Properly bounds-check VRAM accesses
705 - GBA Memory: Fix initial DMA state
706 - GBA Thread: Allow halted games to exit cleanly
707 - GBA Video: Fix blend issues with obscured middle layers
708 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
709 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
710 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
711 - GBA Video: Fix sprite boundary conditions with mosaic
712 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
713 - Qt: Fix issue with set frame sizes being the wrong height
714 - Qt: Fix emulator crashing when full screen if a game is not running
715 - Qt: Fix window focus issues
716 - Qt: Properly set default video recording settings
717 - Qt: Fix a race condition when a game crashes immediately
718 - Qt: Fix some cases where key mapping can break if focus is adjusted
719 - Qt: Fix crash if a game pauses before any frames are shown
720 - Debugger: Negative PC-relative loads now properly subtract the offset
721 - Debugger: Align PC-relative loads in Thumb
722 - Debugger: Fix watchpoints triggering too late
723 - Debugger: Fix binary print putting spaces between digits
724 - Video: Ensure FFmpeg encoder has audio frames
725 - Video: Fix uncompressed PCM audio recording
726 - Video: Fix FFmpeg crashing when the file extension is wrong
727 - Util: Fix SOCKET_FAILED macro
728Misc:
729 - GBA: Exit cleanly on FATAL if the port supports it
730 - GBA Memory: Implement 16- and 32-bit loads from SRAM
731 - Qt: Disable sync to video by default
732 - Qt: Handle a game crash without crashing
733 - Qt: Set default log level to FATAL, ERROR and WARN
734 - Qt: Clarify some phrasing in the menus
735 - Qt: Clear active buttons when focus is lost
736
7370.1.0: (2014-12-13)
738 - Initial release