src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#ifdef USE_SQLITE3
19#include "ArchiveInspector.h"
20#endif
21#include "CheatsView.h"
22#include "ConfigController.h"
23#include "DebuggerConsole.h"
24#include "DebuggerConsoleController.h"
25#include "Display.h"
26#include "GameController.h"
27#include "GBAApp.h"
28#include "GDBController.h"
29#include "GDBWindow.h"
30#include "GIFView.h"
31#include "InputModel.h"
32#include "IOViewer.h"
33#include "LoadSaveState.h"
34#include "LogView.h"
35#include "MultiplayerController.h"
36#include "MemoryView.h"
37#include "OverrideView.h"
38#include "ObjView.h"
39#include "PaletteView.h"
40#include "ROMInfo.h"
41#include "SensorView.h"
42#include "SettingsView.h"
43#include "ShaderSelector.h"
44#include "TileView.h"
45#include "VideoView.h"
46
47#include <mgba/core/version.h>
48#ifdef M_CORE_GB
49#include <mgba/internal/gb/gb.h>
50#include <mgba/internal/gb/input.h>
51#include <mgba/internal/gb/video.h>
52#endif
53#ifdef M_CORE_GBA
54#include <mgba/internal/gba/gba.h>
55#include <mgba/internal/gba/input.h>
56#include <mgba/internal/gba/video.h>
57#endif
58#ifdef M_CORE_DS
59#include <mgba/internal/ds/input.h>
60#endif
61#include "feature/commandline.h"
62#include "feature/sqlite3/no-intro.h"
63#include <mgba-util/vfs.h>
64
65using namespace QGBA;
66
67Window::Window(ConfigController* config, int playerId, QWidget* parent)
68 : QMainWindow(parent)
69 , m_log(0)
70 , m_logView(new LogView(&m_log))
71 , m_stateWindow(nullptr)
72 , m_screenWidget(new WindowBackground())
73 , m_logo(":/res/mgba-1024.png")
74 , m_config(config)
75 , m_inputModel(new InputModel(this))
76 , m_inputController(m_inputModel, playerId, this)
77#ifdef USE_FFMPEG
78 , m_videoView(nullptr)
79#endif
80#ifdef USE_MAGICK
81 , m_gifView(nullptr)
82#endif
83#ifdef USE_GDB_STUB
84 , m_gdbController(nullptr)
85#endif
86#ifdef USE_DEBUGGERS
87 , m_console(nullptr)
88#endif
89 , m_mruMenu(nullptr)
90 , m_fullscreenOnStart(false)
91 , m_autoresume(false)
92 , m_wasOpened(false)
93{
94 setFocusPolicy(Qt::StrongFocus);
95 setAcceptDrops(true);
96 setAttribute(Qt::WA_DeleteOnClose);
97 m_controller = new GameController(this);
98 m_controller->setInputController(&m_inputController);
99 updateTitle();
100
101 m_display = Display::create(this);
102 m_shaderView = new ShaderSelector(m_display, m_config);
103
104 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
105 m_logo = m_logo; // Free memory left over in old pixmap
106
107 m_screenWidget->setMinimumSize(m_display->minimumSize());
108 m_screenWidget->setSizePolicy(m_display->sizePolicy());
109 int i = 2;
110 QVariant multiplier = m_config->getOption("scaleMultiplier");
111 if (!multiplier.isNull()) {
112 m_savedScale = multiplier.toInt();
113 i = m_savedScale;
114 }
115#ifdef USE_SQLITE3
116 m_libraryView = new LibraryView();
117 ConfigOption* showLibrary = m_config->addOption("showLibrary");
118 showLibrary->connect([this](const QVariant& value) {
119 if (value.toBool()) {
120 if (m_controller->isLoaded()) {
121 m_screenWidget->layout()->addWidget(m_libraryView);
122 } else {
123 attachWidget(m_libraryView);
124 }
125 } else {
126 detachWidget(m_libraryView);
127 }
128 }, this);
129 m_config->updateOption("showLibrary");
130
131 connect(m_libraryView, &LibraryView::accepted, [this]() {
132 VFile* output = m_libraryView->selectedVFile();
133 QPair<QString, QString> path = m_libraryView->selectedPath();
134 if (output) {
135 m_controller->loadGame(output, path.first, path.second);
136 }
137 });
138#elif defined(M_CORE_GBA)
139 m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
140#endif
141 m_screenWidget->setPixmap(m_logo);
142 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
143 setCentralWidget(m_screenWidget);
144
145 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
146 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
147 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
148 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
149 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
150 connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
151 connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
152 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
153 unsigned width, height;
154 context->core->desiredVideoDimensions(context->core, &width, &height);
155 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
156 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
157 QPixmap pixmap;
158 pixmap.convertFromImage(currentImage);
159 m_screenWidget->setPixmap(pixmap);
160 m_screenWidget->setLockAspectRatio(width, height);
161 });
162 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
163#ifndef Q_OS_MAC
164 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
165 connect(m_controller, &GameController::gameUnpaused, [this]() {
166 if(isFullScreen()) {
167 menuBar()->hide();
168 }
169 });
170#endif
171 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
172 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
173 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
174 connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
175 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
176 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
177 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
178 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
179 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
180 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
181 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
182 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
183 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
184 connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
185 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
186 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
187 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
188 connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
189 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
190 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
191 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
192 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
193 connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
194 connect(m_display, &Display::hideCursor, [this]() {
195 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
196 m_screenWidget->setCursor(Qt::BlankCursor);
197 }
198 });
199 connect(m_display, &Display::showCursor, [this]() {
200 m_screenWidget->unsetCursor();
201 });
202
203 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
204 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
205 m_focusCheck.setInterval(200);
206
207 m_inputModel->setConfigController(m_config);
208 setupMenu(menuBar());
209
210#ifdef M_CORE_GBA
211 m_inputController.addPlatform(PLATFORM_GBA, tr("Game Boy Advance"), &GBAInputInfo);
212#endif
213#ifdef M_CORE_GB
214 m_inputController.addPlatform(PLATFORM_GB, tr("Game Boy"), &GBInputInfo);
215#endif
216#ifdef M_CORE_DS
217 m_inputController.addPlatform(PLATFORM_DS, tr("DS"), &DSInputInfo);
218#endif
219 m_inputController.setupCallback(m_controller);
220}
221
222Window::~Window() {
223 delete m_logView;
224
225#ifdef USE_FFMPEG
226 delete m_videoView;
227#endif
228
229#ifdef USE_MAGICK
230 delete m_gifView;
231#endif
232
233#ifdef USE_SQLITE3
234 delete m_libraryView;
235#endif
236}
237
238void Window::argumentsPassed(mArguments* args) {
239 loadConfig();
240
241 if (args->patch) {
242 m_controller->loadPatch(args->patch);
243 }
244
245 if (args->fname) {
246 m_controller->loadGame(args->fname);
247 }
248
249#ifdef USE_GDB_STUB
250 if (args->debuggerType == DEBUGGER_GDB) {
251 if (!m_gdbController) {
252 m_gdbController = new GDBController(m_controller, this);
253 m_gdbController->listen();
254 }
255 }
256#endif
257}
258
259void Window::resizeFrame(const QSize& size) {
260 QSize newSize(size);
261#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
262 newSize /= m_screenWidget->devicePixelRatioF();
263#endif
264 m_screenWidget->setSizeHint(newSize);
265 newSize -= m_screenWidget->size();
266 newSize += this->size();
267 resize(newSize);
268}
269
270void Window::setConfig(ConfigController* config) {
271 m_config = config;
272}
273
274void Window::loadConfig() {
275 const mCoreOptions* opts = m_config->options();
276 reloadConfig();
277
278 // TODO: Move these to ConfigController
279 if (opts->fpsTarget) {
280 emit fpsTargetChanged(opts->fpsTarget);
281 }
282
283 if (opts->audioBuffers) {
284 emit audioBufferSamplesChanged(opts->audioBuffers);
285 }
286
287 if (opts->sampleRate) {
288 emit sampleRateChanged(opts->sampleRate);
289 }
290
291 if (opts->width && opts->height) {
292 resizeFrame(QSize(opts->width, opts->height));
293 }
294
295 if (opts->fullscreen) {
296 enterFullScreen();
297 }
298
299 if (opts->shader) {
300 struct VDir* shader = VDirOpen(opts->shader);
301 if (shader) {
302 m_display->setShaders(shader);
303 m_shaderView->refreshShaders();
304 shader->close(shader);
305 }
306 }
307
308 m_mruFiles = m_config->getMRU();
309 updateMRU();
310
311 m_inputController.setConfiguration(m_config);
312 m_controller->setUseBIOS(opts->useBios);
313}
314
315void Window::reloadConfig() {
316 const mCoreOptions* opts = m_config->options();
317
318 m_log.setLevels(opts->logLevel);
319
320 QString saveStateExtdata = m_config->getOption("saveStateExtdata");
321 bool ok;
322 int flags = saveStateExtdata.toInt(&ok);
323 if (ok) {
324 m_controller->setSaveStateExtdata(flags);
325 }
326
327 QString loadStateExtdata = m_config->getOption("loadStateExtdata");
328 flags = loadStateExtdata.toInt(&ok);
329 if (ok) {
330 m_controller->setLoadStateExtdata(flags);
331 }
332
333 m_controller->setConfig(m_config->config());
334 m_display->lockAspectRatio(opts->lockAspectRatio);
335 m_display->filter(opts->resampleVideo);
336
337 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
338}
339
340void Window::saveConfig() {
341 m_inputController.saveConfiguration();
342 m_config->write();
343}
344
345QString Window::getFilters() const {
346 QStringList filters;
347 QStringList formats;
348
349#ifdef M_CORE_GBA
350 QStringList gbaFormats{
351 "*.gba",
352#if defined(USE_LIBZIP) || defined(USE_ZLIB)
353 "*.zip",
354#endif
355#ifdef USE_LZMA
356 "*.7z",
357#endif
358 "*.agb",
359 "*.mb",
360 "*.rom",
361 "*.bin"};
362 formats.append(gbaFormats);
363 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
364#endif
365
366#ifdef M_CORE_DS
367 QStringList dsFormats{
368 "*.nds",
369#if defined(USE_LIBZIP) || defined(USE_ZLIB)
370 "*.zip",
371#endif
372#ifdef USE_LZMA
373 "*.7z",
374#endif
375 "*.rom",
376 "*.bin"};
377 formats.append(dsFormats);
378 filters.append(tr("DS ROMs (%1)").arg(dsFormats.join(QChar(' '))));
379#endif
380
381#ifdef M_CORE_GB
382 QStringList gbFormats{
383 "*.gb",
384 "*.gbc",
385#if defined(USE_LIBZIP) || defined(USE_ZLIB)
386 "*.zip",
387#endif
388#ifdef USE_LZMA
389 "*.7z",
390#endif
391 "*.rom",
392 "*.bin"};
393 formats.append(gbFormats);
394 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
395#endif
396
397 formats.removeDuplicates();
398 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
399 return filters.join(";;");
400}
401
402QString Window::getFiltersArchive() const {
403 QStringList filters;
404
405 QStringList formats{
406#if defined(USE_LIBZIP) || defined(USE_ZLIB)
407 "*.zip",
408#endif
409#ifdef USE_LZMA
410 "*.7z",
411#endif
412 };
413 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
414 return filters.join(";;");
415}
416
417void Window::selectROM() {
418 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
419 if (!filename.isEmpty()) {
420 m_controller->loadGame(filename);
421 }
422}
423
424#ifdef USE_SQLITE3
425void Window::selectROMInArchive() {
426 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
427 if (filename.isEmpty()) {
428 return;
429 }
430 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
431 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
432 VFile* output = archiveInspector->selectedVFile();
433 QPair<QString, QString> path = archiveInspector->selectedPath();
434 if (output) {
435 m_controller->loadGame(output, path.second, path.first);
436 }
437 archiveInspector->close();
438 });
439 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
440 archiveInspector->show();
441}
442
443void Window::addDirToLibrary() {
444 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
445 if (filename.isEmpty()) {
446 return;
447 }
448 m_libraryView->addDirectory(filename);
449}
450#endif
451
452void Window::replaceROM() {
453 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
454 if (!filename.isEmpty()) {
455 m_controller->replaceGame(filename);
456 }
457}
458
459void Window::selectSave(bool temporary) {
460 QStringList formats{"*.sav"};
461 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
462 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
463 if (!filename.isEmpty()) {
464 m_controller->loadSave(filename, temporary);
465 }
466}
467
468void Window::multiplayerChanged() {
469 int attached = 1;
470 MultiplayerController* multiplayer = m_controller->multiplayerController();
471 if (multiplayer) {
472 attached = multiplayer->attached();
473 }
474 if (m_controller->isLoaded()) {
475 for (QAction* action : m_nonMpActions) {
476 action->setDisabled(attached > 1);
477 }
478 }
479}
480
481void Window::selectPatch() {
482 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
483 if (!filename.isEmpty()) {
484 m_controller->loadPatch(filename);
485 }
486}
487
488void Window::openView(QWidget* widget) {
489 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
490 widget->setAttribute(Qt::WA_DeleteOnClose);
491 widget->show();
492}
493
494void Window::importSharkport() {
495 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
496 if (!filename.isEmpty()) {
497 m_controller->importSharkport(filename);
498 }
499}
500
501void Window::exportSharkport() {
502 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
503 if (!filename.isEmpty()) {
504 m_controller->exportSharkport(filename);
505 }
506}
507
508void Window::openSettingsWindow() {
509 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_inputModel);
510 connect(settingsWindow, SIGNAL(biosLoaded(int, const QString&)), m_controller, SLOT(loadBIOS(int, const QString&)));
511 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
512 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
513 connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
514 openView(settingsWindow);
515}
516
517void Window::openAboutScreen() {
518 AboutScreen* about = new AboutScreen();
519 openView(about);
520}
521
522template <typename T, typename A>
523std::function<void()> Window::openTView(A arg) {
524 return [=]() {
525 T* view = new T(m_controller, arg);
526 openView(view);
527 };
528}
529
530template <typename T>
531std::function<void()> Window::openTView() {
532 return [=]() {
533 T* view = new T(m_controller);
534 openView(view);
535 };
536}
537
538#ifdef USE_FFMPEG
539void Window::openVideoWindow() {
540 if (!m_videoView) {
541 m_videoView = new VideoView();
542 connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
543 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
544 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
545 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
546 connect(m_controller, &GameController::gameStarted, [this]() {
547 m_videoView->setNativeResolution(m_controller->screenDimensions());
548 });
549 if (m_controller->isLoaded()) {
550 m_videoView->setNativeResolution(m_controller->screenDimensions());
551 }
552 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
553 }
554 m_videoView->show();
555}
556#endif
557
558#ifdef USE_MAGICK
559void Window::openGIFWindow() {
560 if (!m_gifView) {
561 m_gifView = new GIFView();
562 connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
563 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
564 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
565 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
566 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
567 }
568 m_gifView->show();
569}
570#endif
571
572#ifdef USE_GDB_STUB
573void Window::gdbOpen() {
574 if (!m_gdbController) {
575 m_gdbController = new GDBController(m_controller, this);
576 }
577 GDBWindow* window = new GDBWindow(m_gdbController);
578 openView(window);
579}
580#endif
581
582#ifdef USE_DEBUGGERS
583void Window::consoleOpen() {
584 if (!m_console) {
585 m_console = new DebuggerConsoleController(m_controller, this);
586 }
587 DebuggerConsole* window = new DebuggerConsole(m_console);
588 openView(window);
589}
590#endif
591
592void Window::resizeEvent(QResizeEvent* event) {
593 if (!isFullScreen()) {
594 m_config->setOption("height", m_screenWidget->height());
595 m_config->setOption("width", m_screenWidget->width());
596 }
597
598 int factor = 0;
599 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
600 if (m_controller->isLoaded()) {
601 size = m_controller->screenDimensions();
602 }
603 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
604 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
605 factor = m_screenWidget->width() / size.width();
606 } else {
607 m_savedScale = 0;
608 }
609 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
610 bool enableSignals = iter.value()->blockSignals(true);
611 iter.value()->setChecked(iter.key() == factor);
612 iter.value()->blockSignals(enableSignals);
613 }
614
615 m_config->setOption("fullscreen", isFullScreen());
616}
617
618void Window::showEvent(QShowEvent* event) {
619 if (m_wasOpened) {
620 return;
621 }
622 m_wasOpened = true;
623 resizeFrame(m_screenWidget->sizeHint());
624 QVariant windowPos = m_config->getQtOption("windowPos");
625 if (!windowPos.isNull()) {
626 move(windowPos.toPoint());
627 } else {
628 QRect rect = frameGeometry();
629 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
630 move(rect.topLeft());
631 }
632 if (m_fullscreenOnStart) {
633 enterFullScreen();
634 m_fullscreenOnStart = false;
635 }
636}
637
638void Window::closeEvent(QCloseEvent* event) {
639 emit shutdown();
640 m_config->setQtOption("windowPos", pos());
641
642 if (m_savedScale > 0) {
643 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
644 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
645 }
646 saveConfig();
647 QMainWindow::closeEvent(event);
648}
649
650void Window::focusInEvent(QFocusEvent*) {
651 m_display->forceDraw();
652}
653
654void Window::focusOutEvent(QFocusEvent*) {
655 m_controller->setTurbo(false, false);
656 m_controller->stopRewinding();
657 m_controller->clearKeys();
658}
659
660void Window::dragEnterEvent(QDragEnterEvent* event) {
661 if (event->mimeData()->hasFormat("text/uri-list")) {
662 event->acceptProposedAction();
663 }
664}
665
666void Window::dropEvent(QDropEvent* event) {
667 QString uris = event->mimeData()->data("text/uri-list");
668 uris = uris.trimmed();
669 if (uris.contains("\n")) {
670 // Only one file please
671 return;
672 }
673 QUrl url(uris);
674 if (!url.isLocalFile()) {
675 // No remote loading
676 return;
677 }
678 event->accept();
679 m_controller->loadGame(url.toLocalFile());
680}
681
682void Window::mouseMoveEvent(QMouseEvent* event) {
683 QSize dimensions = m_controller->screenDimensions();
684 QSize viewportDimensions = m_display->viewportSize();
685 QSize screenDimensions = m_screenWidget->size();
686 int x = dimensions.width() * (event->x() - (screenDimensions.width() - viewportDimensions.width()) / 2) / viewportDimensions.width();
687 int y = dimensions.height() * (event->y() - (screenDimensions.height() - viewportDimensions.height()) / 2) / viewportDimensions.height();
688 m_controller->cursorLocation(x, y);
689 event->accept();
690}
691
692void Window::mousePressEvent(QMouseEvent* event) {
693 if (event->button() != Qt::LeftButton) {
694 return;
695 }
696 QSize dimensions = m_controller->screenDimensions();
697 QSize viewportDimensions = m_display->viewportSize();
698 QSize screenDimensions = m_screenWidget->size();
699 int x = dimensions.width() * (event->x() - (screenDimensions.width() - viewportDimensions.width()) / 2) / viewportDimensions.width();
700 int y = dimensions.height() * (event->y() - (screenDimensions.height() - viewportDimensions.height()) / 2) / viewportDimensions.height();
701 m_controller->cursorLocation(x, y);
702 m_controller->cursorDown(true);
703}
704
705void Window::mouseReleaseEvent(QMouseEvent* event) {
706 if (event->button() != Qt::LeftButton) {
707 return;
708 }
709 QSize dimensions = m_controller->screenDimensions();
710 QSize viewportDimensions = m_display->viewportSize();
711 QSize screenDimensions = m_screenWidget->size();
712 int x = dimensions.width() * (event->x() - (screenDimensions.width() - viewportDimensions.width()) / 2) / viewportDimensions.width();
713 int y = dimensions.height() * (event->y() - (screenDimensions.height() - viewportDimensions.height()) / 2) / viewportDimensions.height();
714 m_controller->cursorLocation(x, y);
715 m_controller->cursorDown(false);
716}
717
718void Window::enterFullScreen() {
719 if (!isVisible()) {
720 m_fullscreenOnStart = true;
721 return;
722 }
723 if (isFullScreen()) {
724 return;
725 }
726 showFullScreen();
727#ifndef Q_OS_MAC
728 if (m_controller->isLoaded() && !m_controller->isPaused()) {
729 menuBar()->hide();
730 }
731#endif
732}
733
734void Window::exitFullScreen() {
735 if (!isFullScreen()) {
736 return;
737 }
738 m_screenWidget->unsetCursor();
739 menuBar()->show();
740 showNormal();
741}
742
743void Window::toggleFullScreen() {
744 if (isFullScreen()) {
745 exitFullScreen();
746 } else {
747 enterFullScreen();
748 }
749}
750
751void Window::gameStarted(mCoreThread* context, const QString& fname) {
752 MutexLock(&context->stateMutex);
753 if (context->state < THREAD_EXITING) {
754 emit startDrawing(context);
755 } else {
756 MutexUnlock(&context->stateMutex);
757 return;
758 }
759 MutexUnlock(&context->stateMutex);
760 foreach (QAction* action, m_gameActions) {
761 action->setDisabled(false);
762 }
763#ifdef M_CORE_GBA
764 foreach (QAction* action, m_gbaActions) {
765 action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
766 }
767#endif
768 multiplayerChanged();
769 if (!fname.isEmpty()) {
770 setWindowFilePath(fname);
771 appendMRU(fname);
772 }
773 updateTitle();
774 unsigned width, height;
775 context->core->desiredVideoDimensions(context->core, &width, &height);
776 m_display->setMinimumSize(width, height);
777 m_screenWidget->setMinimumSize(m_display->minimumSize());
778 if (m_savedScale > 0) {
779 resizeFrame(QSize(width, height) * m_savedScale);
780 }
781 attachWidget(m_display);
782 setMouseTracking(true);
783
784#ifndef Q_OS_MAC
785 if (isFullScreen()) {
786 menuBar()->hide();
787 }
788#endif
789
790 m_inputController.setPlatform(m_controller->platform());
791
792 m_hitUnimplementedBiosCall = false;
793 m_fpsTimer.start();
794 m_focusCheck.start();
795}
796
797void Window::gameStopped() {
798#ifdef M_CORE_GBA
799 foreach (QAction* action, m_gbaActions) {
800 action->setDisabled(false);
801 }
802#endif
803 foreach (QAction* action, m_gameActions) {
804 action->setDisabled(true);
805 }
806 setWindowFilePath(QString());
807 updateTitle();
808 detachWidget(m_display);
809 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
810 m_screenWidget->setPixmap(m_logo);
811 m_screenWidget->unsetCursor();
812#ifdef M_CORE_GB
813 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
814#elif defined(M_CORE_GBA)
815 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
816#endif
817 m_screenWidget->setMinimumSize(m_display->minimumSize());
818
819 setMouseTracking(false);
820 m_fpsTimer.stop();
821 m_focusCheck.stop();
822}
823
824void Window::gameCrashed(const QString& errorMessage) {
825 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
826 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
827 QMessageBox::Ok, this, Qt::Sheet);
828 crash->setAttribute(Qt::WA_DeleteOnClose);
829 crash->show();
830}
831
832void Window::gameFailed() {
833 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
834 tr("Could not load game. Are you sure it's in the correct format?"),
835 QMessageBox::Ok, this, Qt::Sheet);
836 fail->setAttribute(Qt::WA_DeleteOnClose);
837 fail->show();
838}
839
840void Window::unimplementedBiosCall(int call) {
841 if (m_hitUnimplementedBiosCall) {
842 return;
843 }
844 m_hitUnimplementedBiosCall = true;
845
846 QMessageBox* fail = new QMessageBox(
847 QMessageBox::Warning, tr("Unimplemented BIOS call"),
848 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
849 QMessageBox::Ok, this, Qt::Sheet);
850 fail->setAttribute(Qt::WA_DeleteOnClose);
851 fail->show();
852}
853
854void Window::tryMakePortable() {
855 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
856 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
857 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
858 confirm->setAttribute(Qt::WA_DeleteOnClose);
859 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
860 confirm->show();
861}
862
863void Window::mustRestart() {
864 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
865 tr("Some changes will not take effect until the emulator is restarted."),
866 QMessageBox::Ok, this, Qt::Sheet);
867 dialog->setAttribute(Qt::WA_DeleteOnClose);
868 dialog->show();
869}
870
871void Window::recordFrame() {
872 m_frameList.append(QDateTime::currentDateTime());
873 while (m_frameList.count() > FRAME_LIST_SIZE) {
874 m_frameList.removeFirst();
875 }
876}
877
878void Window::showFPS() {
879 if (m_frameList.isEmpty()) {
880 updateTitle();
881 return;
882 }
883 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
884 float fps = (m_frameList.count() - 1) * 10000.f / interval;
885 fps = round(fps) / 10.f;
886 updateTitle(fps);
887}
888
889void Window::updateTitle(float fps) {
890 QString title;
891
892 m_controller->threadInterrupt();
893 if (m_controller->isLoaded()) {
894 const NoIntroDB* db = GBAApp::app()->gameDB();
895 NoIntroGame game{};
896 uint32_t crc32 = 0;
897 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
898
899 char gameTitle[17] = { '\0' };
900 mCore* core = m_controller->thread()->core;
901 core->getGameTitle(core, gameTitle);
902 title = gameTitle;
903
904#ifdef USE_SQLITE3
905 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
906 title = QLatin1String(game.name);
907 }
908#endif
909 }
910 MultiplayerController* multiplayer = m_controller->multiplayerController();
911 if (multiplayer && multiplayer->attached() > 1) {
912 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
913 for (QAction* action : m_nonMpActions) {
914 action->setDisabled(true);
915 }
916 } else if (m_controller->isLoaded()) {
917 for (QAction* action : m_nonMpActions) {
918 action->setDisabled(false);
919 }
920 }
921 m_controller->threadContinue();
922 if (title.isNull()) {
923 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
924 } else if (fps < 0) {
925 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
926 } else {
927 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
928 }
929}
930
931void Window::openStateWindow(LoadSave ls) {
932 if (m_stateWindow) {
933 return;
934 }
935 MultiplayerController* multiplayer = m_controller->multiplayerController();
936 if (multiplayer && multiplayer->attached() > 1) {
937 return;
938 }
939 bool wasPaused = m_controller->isPaused();
940 m_stateWindow = new LoadSaveState(m_controller);
941 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
942 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
943 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
944 detachWidget(m_stateWindow);
945 m_stateWindow = nullptr;
946 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
947 });
948 if (!wasPaused) {
949 m_controller->setPaused(true);
950 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
951 }
952 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
953 m_stateWindow->setMode(ls);
954 attachWidget(m_stateWindow);
955}
956
957void Window::setupMenu(QMenuBar* menubar) {
958 menubar->clear();
959 QMenu* fileMenu = menubar->addMenu(tr("&File"));
960 m_inputModel->addMenu(fileMenu);
961 installEventFilter(&m_inputController);
962 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
963 "loadROM");
964#ifdef USE_SQLITE3
965 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
966 "loadROMInArchive");
967 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
968 "addDirToLibrary");
969#endif
970
971 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
972 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
973 m_gameActions.append(loadTemporarySave);
974 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
975
976 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
977
978 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
979 connect(bootBIOS, &QAction::triggered, [this]() {
980 m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
981 m_controller->bootBIOS();
982 });
983 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
984
985 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
986
987 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
988 connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
989 m_gameActions.append(romInfo);
990 addControlledAction(fileMenu, romInfo, "romInfo");
991
992 m_mruMenu = fileMenu->addMenu(tr("Recent"));
993
994 fileMenu->addSeparator();
995
996 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
997
998 fileMenu->addSeparator();
999
1000 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1001 loadState->setShortcut(tr("F10"));
1002 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1003 m_gameActions.append(loadState);
1004 m_nonMpActions.append(loadState);
1005 addControlledAction(fileMenu, loadState, "loadState");
1006
1007 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1008 saveState->setShortcut(tr("Shift+F10"));
1009 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1010 m_gameActions.append(saveState);
1011 m_nonMpActions.append(saveState);
1012 addControlledAction(fileMenu, saveState, "saveState");
1013
1014 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1015 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1016 m_inputModel->addMenu(quickLoadMenu);
1017 m_inputModel->addMenu(quickSaveMenu);
1018
1019 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1020 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
1021 m_gameActions.append(quickLoad);
1022 m_nonMpActions.append(quickLoad);
1023 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1024
1025 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1026 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
1027 m_gameActions.append(quickSave);
1028 m_nonMpActions.append(quickSave);
1029 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1030
1031 quickLoadMenu->addSeparator();
1032 quickSaveMenu->addSeparator();
1033
1034 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1035 undoLoadState->setShortcut(tr("F11"));
1036 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
1037 m_gameActions.append(undoLoadState);
1038 m_nonMpActions.append(undoLoadState);
1039 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1040
1041 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1042 undoSaveState->setShortcut(tr("Shift+F11"));
1043 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
1044 m_gameActions.append(undoSaveState);
1045 m_nonMpActions.append(undoSaveState);
1046 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1047
1048 quickLoadMenu->addSeparator();
1049 quickSaveMenu->addSeparator();
1050
1051 int i;
1052 for (i = 1; i < 10; ++i) {
1053 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1054 quickLoad->setShortcut(tr("F%1").arg(i));
1055 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1056 m_gameActions.append(quickLoad);
1057 m_nonMpActions.append(quickLoad);
1058 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1059
1060 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1061 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1062 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1063 m_gameActions.append(quickSave);
1064 m_nonMpActions.append(quickSave);
1065 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1066 }
1067
1068#ifdef M_CORE_GBA
1069 fileMenu->addSeparator();
1070 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1071 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
1072 m_gameActions.append(importShark);
1073 m_gbaActions.append(importShark);
1074 addControlledAction(fileMenu, importShark, "importShark");
1075
1076 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1077 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
1078 m_gameActions.append(exportShark);
1079 m_gbaActions.append(exportShark);
1080 addControlledAction(fileMenu, exportShark, "exportShark");
1081#endif
1082
1083 fileMenu->addSeparator();
1084 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1085 connect(multiWindow, &QAction::triggered, [this]() {
1086 GBAApp::app()->newWindow();
1087 });
1088 addControlledAction(fileMenu, multiWindow, "multiWindow");
1089
1090#ifndef Q_OS_MAC
1091 fileMenu->addSeparator();
1092#endif
1093
1094 QAction* about = new QAction(tr("About"), fileMenu);
1095 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1096 fileMenu->addAction(about);
1097
1098#ifndef Q_OS_MAC
1099 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1100#endif
1101
1102 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1103 m_inputModel->addMenu(emulationMenu);
1104 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1105 reset->setShortcut(tr("Ctrl+R"));
1106 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1107 m_gameActions.append(reset);
1108 addControlledAction(emulationMenu, reset, "reset");
1109
1110 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1111 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1112 m_gameActions.append(shutdown);
1113 addControlledAction(emulationMenu, shutdown, "shutdown");
1114
1115#ifdef M_CORE_GBA
1116 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1117 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1118 m_gameActions.append(yank);
1119 m_gbaActions.append(yank);
1120 addControlledAction(emulationMenu, yank, "yank");
1121#endif
1122 emulationMenu->addSeparator();
1123
1124 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1125 pause->setChecked(false);
1126 pause->setCheckable(true);
1127 pause->setShortcut(tr("Ctrl+P"));
1128 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1129 connect(m_controller, &GameController::gamePaused, [this, pause]() {
1130 pause->setChecked(true);
1131 });
1132 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1133 m_gameActions.append(pause);
1134 addControlledAction(emulationMenu, pause, "pause");
1135
1136 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1137 frameAdvance->setShortcut(tr("Ctrl+N"));
1138 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1139 m_gameActions.append(frameAdvance);
1140 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1141
1142 emulationMenu->addSeparator();
1143
1144 m_inputModel->addFunctions(emulationMenu, [this]() {
1145 m_controller->setTurbo(true, false);
1146 }, [this]() {
1147 m_controller->setTurbo(false, false);
1148 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1149
1150 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1151 turbo->setCheckable(true);
1152 turbo->setChecked(false);
1153 turbo->setShortcut(tr("Shift+Tab"));
1154 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1155 addControlledAction(emulationMenu, turbo, "fastForward");
1156
1157 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1158 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1159 ffspeed->connect([this](const QVariant& value) {
1160 m_controller->setTurboSpeed(value.toFloat());
1161 }, this);
1162 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1163 ffspeed->setValue(QVariant(-1.0f));
1164 ffspeedMenu->addSeparator();
1165 for (i = 2; i < 11; ++i) {
1166 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1167 }
1168 m_config->updateOption("fastForwardRatio");
1169
1170 m_inputModel->addFunctions(emulationMenu, [this]() {
1171 m_controller->startRewinding();
1172 }, [this]() {
1173 m_controller->stopRewinding();
1174 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1175
1176 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1177 rewind->setShortcut(tr("~"));
1178 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1179 m_gameActions.append(rewind);
1180 m_nonMpActions.append(rewind);
1181 addControlledAction(emulationMenu, rewind, "rewind");
1182
1183 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1184 frameRewind->setShortcut(tr("Ctrl+B"));
1185 connect(frameRewind, &QAction::triggered, [this] () {
1186 m_controller->rewind(1);
1187 });
1188 m_gameActions.append(frameRewind);
1189 m_nonMpActions.append(frameRewind);
1190 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1191
1192 ConfigOption* videoSync = m_config->addOption("videoSync");
1193 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1194 videoSync->connect([this](const QVariant& value) {
1195 reloadConfig();
1196 }, this);
1197 m_config->updateOption("videoSync");
1198
1199 ConfigOption* audioSync = m_config->addOption("audioSync");
1200 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1201 audioSync->connect([this](const QVariant& value) {
1202 reloadConfig();
1203 }, this);
1204 m_config->updateOption("audioSync");
1205
1206 emulationMenu->addSeparator();
1207
1208 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1209 m_inputModel->addMenu(solarMenu);
1210 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1211 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1212 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1213
1214 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1215 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1216 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1217
1218 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1219 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1220 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1221
1222 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1223 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1224 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1225
1226 solarMenu->addSeparator();
1227 for (int i = 0; i <= 10; ++i) {
1228 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1229 connect(setSolar, &QAction::triggered, [this, i]() {
1230 m_controller->setLuminanceLevel(i);
1231 });
1232 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1233 }
1234
1235 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1236 m_inputModel->addMenu(avMenu);
1237 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1238 m_inputModel->addMenu(frameMenu, avMenu);
1239 for (int i = 1; i <= 6; ++i) {
1240 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1241 setSize->setCheckable(true);
1242 if (m_savedScale == i) {
1243 setSize->setChecked(true);
1244 }
1245 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1246 showNormal();
1247 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1248 if (m_controller->isLoaded()) {
1249 size = m_controller->screenDimensions();
1250 }
1251 size *= i;
1252 m_savedScale = i;
1253 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1254 resizeFrame(size);
1255 bool enableSignals = setSize->blockSignals(true);
1256 setSize->setChecked(true);
1257 setSize->blockSignals(enableSignals);
1258 });
1259 m_frameSizes[i] = setSize;
1260 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1261 }
1262 QKeySequence fullscreenKeys;
1263#ifdef Q_OS_WIN
1264 fullscreenKeys = QKeySequence("Alt+Return");
1265#else
1266 fullscreenKeys = QKeySequence("Ctrl+F");
1267#endif
1268 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1269
1270 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1271 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1272 lockAspectRatio->connect([this](const QVariant& value) {
1273 m_display->lockAspectRatio(value.toBool());
1274 }, this);
1275 m_config->updateOption("lockAspectRatio");
1276
1277 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1278 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1279 resampleVideo->connect([this](const QVariant& value) {
1280 m_display->filter(value.toBool());
1281 }, this);
1282 m_config->updateOption("resampleVideo");
1283
1284 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1285 ConfigOption* skip = m_config->addOption("frameskip");
1286 skip->connect([this](const QVariant& value) {
1287 reloadConfig();
1288 }, this);
1289 for (int i = 0; i <= 10; ++i) {
1290 skip->addValue(QString::number(i), i, skipMenu);
1291 }
1292 m_config->updateOption("frameskip");
1293
1294 QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1295 connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1296 if (!m_display->supportsShaders()) {
1297 shaderView->setEnabled(false);
1298 }
1299 addControlledAction(avMenu, shaderView, "shaderSelector");
1300
1301 avMenu->addSeparator();
1302
1303 ConfigOption* mute = m_config->addOption("mute");
1304 mute->addBoolean(tr("Mute"), avMenu);
1305 mute->connect([this](const QVariant& value) {
1306 reloadConfig();
1307 }, this);
1308 m_config->updateOption("mute");
1309
1310 QMenu* target = avMenu->addMenu(tr("FPS target"));
1311 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1312 fpsTargetOption->connect([this](const QVariant& value) {
1313 emit fpsTargetChanged(value.toFloat());
1314 }, this);
1315 fpsTargetOption->addValue(tr("15"), 15, target);
1316 fpsTargetOption->addValue(tr("30"), 30, target);
1317 fpsTargetOption->addValue(tr("45"), 45, target);
1318 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1319 fpsTargetOption->addValue(tr("60"), 60, target);
1320 fpsTargetOption->addValue(tr("90"), 90, target);
1321 fpsTargetOption->addValue(tr("120"), 120, target);
1322 fpsTargetOption->addValue(tr("240"), 240, target);
1323 m_config->updateOption("fpsTarget");
1324
1325#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1326 avMenu->addSeparator();
1327#endif
1328
1329#ifdef USE_PNG
1330 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1331 screenshot->setShortcut(tr("F12"));
1332 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1333 m_gameActions.append(screenshot);
1334 addControlledAction(avMenu, screenshot, "screenshot");
1335#endif
1336
1337#ifdef USE_FFMPEG
1338 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1339 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1340 addControlledAction(avMenu, recordOutput, "recordOutput");
1341 m_gameActions.append(recordOutput);
1342#endif
1343
1344#ifdef USE_MAGICK
1345 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1346 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1347 addControlledAction(avMenu, recordGIF, "recordGIF");
1348#endif
1349
1350 avMenu->addSeparator();
1351 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1352 m_inputModel->addMenu(videoLayers, avMenu);
1353
1354 for (int i = 0; i < 4; ++i) {
1355 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1356 enableBg->setCheckable(true);
1357 enableBg->setChecked(true);
1358 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1359 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1360 }
1361
1362 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1363 enableObj->setCheckable(true);
1364 enableObj->setChecked(true);
1365 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1366 addControlledAction(videoLayers, enableObj, "enableOBJ");
1367
1368 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1369 m_inputModel->addMenu(audioChannels, avMenu);
1370
1371 for (int i = 0; i < 4; ++i) {
1372 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1373 enableCh->setCheckable(true);
1374 enableCh->setChecked(true);
1375 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1376 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1377 }
1378
1379 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1380 enableChA->setCheckable(true);
1381 enableChA->setChecked(true);
1382 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1383 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1384
1385 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1386 enableChB->setCheckable(true);
1387 enableChB->setChecked(true);
1388 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1389 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1390
1391 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1392 m_inputModel->addMenu(toolsMenu);
1393 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1394 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1395 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1396
1397 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1398 connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1399 addControlledAction(toolsMenu, overrides, "overrideWindow");
1400
1401 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1402 connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1403 addControlledAction(toolsMenu, sensors, "sensorWindow");
1404
1405 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1406 connect(cheats, &QAction::triggered, openTView<CheatsView>());
1407 m_gameActions.append(cheats);
1408 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1409
1410 toolsMenu->addSeparator();
1411 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1412 "settings");
1413
1414 toolsMenu->addSeparator();
1415
1416#ifdef USE_DEBUGGERS
1417 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1418 connect(consoleWindow, SIGNAL(triggered()), this, SLOT(consoleOpen()));
1419 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1420#endif
1421
1422#ifdef USE_GDB_STUB
1423 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1424 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1425 m_gbaActions.append(gdbWindow);
1426 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1427#endif
1428 toolsMenu->addSeparator();
1429
1430 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1431 connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1432 m_gameActions.append(paletteView);
1433 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1434
1435 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1436 connect(objView, &QAction::triggered, openTView<ObjView>());
1437 m_gameActions.append(objView);
1438 addControlledAction(toolsMenu, objView, "spriteWindow");
1439
1440 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1441 connect(tileView, &QAction::triggered, openTView<TileView>());
1442 m_gameActions.append(tileView);
1443 addControlledAction(toolsMenu, tileView, "tileWindow");
1444
1445 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1446 connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1447 m_gameActions.append(memoryView);
1448 addControlledAction(toolsMenu, memoryView, "memoryView");
1449
1450#ifdef M_CORE_GBA
1451 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1452 connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1453 m_gameActions.append(ioViewer);
1454 m_gbaActions.append(ioViewer);
1455 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1456#endif
1457
1458 ConfigOption* skipBios = m_config->addOption("skipBios");
1459 skipBios->connect([this](const QVariant& value) {
1460 reloadConfig();
1461 }, this);
1462
1463 ConfigOption* useBios = m_config->addOption("useBios");
1464 useBios->connect([this](const QVariant& value) {
1465 m_controller->setUseBIOS(value.toBool());
1466 }, this);
1467
1468 ConfigOption* buffers = m_config->addOption("audioBuffers");
1469 buffers->connect([this](const QVariant& value) {
1470 emit audioBufferSamplesChanged(value.toInt());
1471 }, this);
1472
1473 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1474 sampleRate->connect([this](const QVariant& value) {
1475 emit sampleRateChanged(value.toUInt());
1476 }, this);
1477
1478 ConfigOption* volume = m_config->addOption("volume");
1479 volume->connect([this](const QVariant& value) {
1480 reloadConfig();
1481 }, this);
1482
1483 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1484 rewindEnable->connect([this](const QVariant& value) {
1485 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindSave").toInt());
1486 }, this);
1487
1488 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1489 rewindBufferCapacity->connect([this](const QVariant& value) {
1490 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindSave").toInt());
1491 }, this);
1492
1493 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1494 rewindBufferCapacity->connect([this](const QVariant& value) {
1495 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toBool());
1496 }, this);
1497
1498 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1499 allowOpposingDirections->connect([this](const QVariant& value) {
1500 m_inputController.setAllowOpposing(value.toBool());
1501 }, this);
1502
1503 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1504 saveStateExtdata->connect([this](const QVariant& value) {
1505 m_controller->setSaveStateExtdata(value.toInt());
1506 }, this);
1507
1508 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1509 loadStateExtdata->connect([this](const QVariant& value) {
1510 m_controller->setLoadStateExtdata(value.toInt());
1511 }, this);
1512
1513 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1514 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1515 exitFullScreen->setShortcut(QKeySequence("Esc"));
1516 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1517
1518 foreach (QAction* action, m_gameActions) {
1519 action->setDisabled(true);
1520 }
1521}
1522
1523void Window::attachWidget(QWidget* widget) {
1524 m_screenWidget->layout()->addWidget(widget);
1525 m_screenWidget->unsetCursor();
1526 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1527}
1528
1529void Window::detachWidget(QWidget* widget) {
1530 m_screenWidget->layout()->removeWidget(widget);
1531}
1532
1533void Window::appendMRU(const QString& fname) {
1534 int index = m_mruFiles.indexOf(fname);
1535 if (index >= 0) {
1536 m_mruFiles.removeAt(index);
1537 }
1538 m_mruFiles.prepend(fname);
1539 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1540 m_mruFiles.removeLast();
1541 }
1542 updateMRU();
1543}
1544
1545void Window::updateMRU() {
1546 if (!m_mruMenu) {
1547 return;
1548 }
1549 for (QAction* action : m_mruMenu->actions()) {
1550 delete action;
1551 }
1552 m_mruMenu->clear();
1553 int i = 0;
1554 for (const QString& file : m_mruFiles) {
1555 QAction* item = new QAction(file, m_mruMenu);
1556 item->setShortcut(QString("Ctrl+%1").arg(i));
1557 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1558 m_mruMenu->addAction(item);
1559 ++i;
1560 }
1561 m_config->setMRU(m_mruFiles);
1562 m_config->write();
1563 m_mruMenu->setEnabled(i > 0);
1564}
1565
1566QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1567 addHiddenAction(menu, action, name);
1568 menu->addAction(action);
1569 return action;
1570}
1571
1572QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1573 m_inputModel->addAction(menu, action, name);
1574 action->setShortcutContext(Qt::WidgetShortcut);
1575 addAction(action);
1576 return action;
1577}
1578
1579void Window::focusCheck() {
1580 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1581 return;
1582 }
1583 if (QGuiApplication::focusWindow() && m_autoresume) {
1584 m_controller->setPaused(false);
1585 m_autoresume = false;
1586 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1587 m_autoresume = true;
1588 m_controller->setPaused(true);
1589 }
1590}
1591
1592WindowBackground::WindowBackground(QWidget* parent)
1593 : QLabel(parent)
1594{
1595 setLayout(new QStackedLayout());
1596 layout()->setContentsMargins(0, 0, 0, 0);
1597 setAlignment(Qt::AlignCenter);
1598}
1599
1600void WindowBackground::setSizeHint(const QSize& hint) {
1601 m_sizeHint = hint;
1602}
1603
1604QSize WindowBackground::sizeHint() const {
1605 return m_sizeHint;
1606}
1607
1608void WindowBackground::setLockAspectRatio(int width, int height) {
1609 m_aspectWidth = width;
1610 m_aspectHeight = height;
1611}
1612
1613void WindowBackground::paintEvent(QPaintEvent*) {
1614 const QPixmap* logo = pixmap();
1615 if (!logo) {
1616 return;
1617 }
1618 QPainter painter(this);
1619 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1620 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1621 QSize s = size();
1622 QSize ds = s;
1623 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1624 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1625 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1626 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1627 }
1628 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1629 QRect full(origin, ds);
1630 painter.drawPixmap(full, *logo);
1631}