all repos — mgba @ a5bcfc7c80db49fadd652677ed4a3b87c6f235e5

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2016 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#include "AboutScreen.h"
  18#ifdef USE_SQLITE3
  19#include "ArchiveInspector.h"
  20#endif
  21#include "CheatsView.h"
  22#include "ConfigController.h"
  23#include "DebuggerConsole.h"
  24#include "DebuggerConsoleController.h"
  25#include "Display.h"
  26#include "GameController.h"
  27#include "GBAApp.h"
  28#include "GDBController.h"
  29#include "GDBWindow.h"
  30#include "GIFView.h"
  31#include "InputModel.h"
  32#include "IOViewer.h"
  33#include "LoadSaveState.h"
  34#include "LogView.h"
  35#include "MultiplayerController.h"
  36#include "MemoryView.h"
  37#include "OverrideView.h"
  38#include "ObjView.h"
  39#include "PaletteView.h"
  40#include "ROMInfo.h"
  41#include "SensorView.h"
  42#include "SettingsView.h"
  43#include "ShaderSelector.h"
  44#include "TileView.h"
  45#include "VideoView.h"
  46
  47#include <mgba/core/version.h>
  48#ifdef M_CORE_GB
  49#include <mgba/internal/gb/gb.h>
  50#include <mgba/internal/gb/input.h>
  51#include <mgba/internal/gb/video.h>
  52#endif
  53#ifdef M_CORE_GBA
  54#include <mgba/internal/gba/gba.h>
  55#include <mgba/internal/gba/input.h>
  56#include <mgba/internal/gba/video.h>
  57#endif
  58#ifdef M_CORE_DS
  59#include <mgba/internal/ds/input.h>
  60#endif
  61#include "feature/commandline.h"
  62#include "feature/sqlite3/no-intro.h"
  63#include <mgba-util/vfs.h>
  64
  65using namespace QGBA;
  66
  67Window::Window(ConfigController* config, int playerId, QWidget* parent)
  68	: QMainWindow(parent)
  69	, m_log(0)
  70	, m_logView(new LogView(&m_log))
  71	, m_stateWindow(nullptr)
  72	, m_screenWidget(new WindowBackground())
  73	, m_logo(":/res/mgba-1024.png")
  74	, m_config(config)
  75	, m_inputModel(new InputModel(this))
  76	, m_inputController(m_inputModel, playerId, this)
  77#ifdef USE_FFMPEG
  78	, m_videoView(nullptr)
  79#endif
  80#ifdef USE_MAGICK
  81	, m_gifView(nullptr)
  82#endif
  83#ifdef USE_GDB_STUB
  84	, m_gdbController(nullptr)
  85#endif
  86#ifdef USE_DEBUGGERS
  87	, m_console(nullptr)
  88#endif
  89	, m_mruMenu(nullptr)
  90	, m_fullscreenOnStart(false)
  91	, m_autoresume(false)
  92	, m_wasOpened(false)
  93{
  94	setFocusPolicy(Qt::StrongFocus);
  95	setAcceptDrops(true);
  96	setAttribute(Qt::WA_DeleteOnClose);
  97	m_controller = new GameController(this);
  98	m_controller->setInputController(&m_inputController);
  99	updateTitle();
 100
 101	m_display = Display::create(this);
 102	m_shaderView = new ShaderSelector(m_display, m_config);
 103
 104	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
 105	m_logo = m_logo; // Free memory left over in old pixmap
 106
 107	m_screenWidget->setMinimumSize(m_display->minimumSize());
 108	m_screenWidget->setSizePolicy(m_display->sizePolicy());
 109	int i = 2;
 110	QVariant multiplier = m_config->getOption("scaleMultiplier");
 111	if (!multiplier.isNull()) {
 112		m_savedScale = multiplier.toInt();
 113		i = m_savedScale;
 114	}
 115#ifdef USE_SQLITE3
 116	m_libraryView = new LibraryView();
 117	ConfigOption* showLibrary = m_config->addOption("showLibrary");
 118	showLibrary->connect([this](const QVariant& value) {
 119		if (value.toBool()) {
 120			if (m_controller->isLoaded()) {
 121				m_screenWidget->layout()->addWidget(m_libraryView);
 122			} else {
 123				attachWidget(m_libraryView);
 124			}
 125		} else {
 126			detachWidget(m_libraryView);
 127		}
 128	}, this);
 129	m_config->updateOption("showLibrary");
 130
 131	connect(m_libraryView, &LibraryView::accepted, [this]() {
 132		VFile* output = m_libraryView->selectedVFile();
 133		QPair<QString, QString> path = m_libraryView->selectedPath();
 134		if (output) {
 135			m_controller->loadGame(output, path.first, path.second);
 136		}
 137	});
 138#elif defined(M_CORE_GBA)
 139	m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
 140#endif
 141	m_screenWidget->setPixmap(m_logo);
 142	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 143	setCentralWidget(m_screenWidget);
 144
 145	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
 146	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
 147	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
 148	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
 149	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 150	connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
 151	connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
 152	connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
 153		unsigned width, height;
 154		context->core->desiredVideoDimensions(context->core, &width, &height);
 155		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
 156		                    width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
 157		QPixmap pixmap;
 158		pixmap.convertFromImage(currentImage);
 159		m_screenWidget->setPixmap(pixmap);
 160		m_screenWidget->setLockAspectRatio(width, height);
 161	});
 162	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
 163#ifndef Q_OS_MAC
 164	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
 165	connect(m_controller, &GameController::gameUnpaused, [this]() {
 166		if(isFullScreen()) {
 167			menuBar()->hide();
 168		}
 169	});
 170#endif
 171	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 172	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
 173	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
 174	connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
 175	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 176	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
 177	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 178	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 179	connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
 180	connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
 181	connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 182	connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 183	connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 184	connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
 185	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 186	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 187	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 188	connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
 189	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 190	connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
 191	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 192	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 193	connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
 194	connect(m_display, &Display::hideCursor, [this]() {
 195		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
 196			m_screenWidget->setCursor(Qt::BlankCursor);
 197		}
 198	});
 199	connect(m_display, &Display::showCursor, [this]() {
 200		m_screenWidget->unsetCursor();
 201	});
 202
 203	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 204	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 205	m_focusCheck.setInterval(200);
 206
 207	m_inputModel->setConfigController(m_config);
 208	setupMenu(menuBar());
 209
 210#ifdef M_CORE_GBA
 211	m_inputController.addPlatform(PLATFORM_GBA, tr("Game Boy Advance"), &GBAInputInfo);
 212#endif
 213#ifdef M_CORE_GB
 214	m_inputController.addPlatform(PLATFORM_GB, tr("Game Boy"), &GBInputInfo);
 215#endif
 216#ifdef M_CORE_DS
 217	m_inputController.addPlatform(PLATFORM_DS, tr("DS"), &DSInputInfo);
 218#endif
 219	m_inputController.setupCallback(m_controller);
 220}
 221
 222Window::~Window() {
 223	delete m_logView;
 224
 225#ifdef USE_FFMPEG
 226	delete m_videoView;
 227#endif
 228
 229#ifdef USE_MAGICK
 230	delete m_gifView;
 231#endif
 232
 233#ifdef USE_SQLITE3
 234	delete m_libraryView;
 235#endif
 236}
 237
 238void Window::argumentsPassed(mArguments* args) {
 239	loadConfig();
 240
 241	if (args->patch) {
 242		m_controller->loadPatch(args->patch);
 243	}
 244
 245	if (args->fname) {
 246		m_controller->loadGame(args->fname);
 247	}
 248
 249#ifdef USE_GDB_STUB
 250	if (args->debuggerType == DEBUGGER_GDB) {
 251		if (!m_gdbController) {
 252			m_gdbController = new GDBController(m_controller, this);
 253			m_gdbController->listen();
 254		}
 255	}
 256#endif
 257}
 258
 259void Window::resizeFrame(const QSize& size) {
 260	QSize newSize(size);
 261#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
 262	newSize /= m_screenWidget->devicePixelRatioF();
 263#endif
 264	m_screenWidget->setSizeHint(newSize);
 265	newSize -= m_screenWidget->size();
 266	newSize += this->size();
 267	resize(newSize);
 268}
 269
 270void Window::setConfig(ConfigController* config) {
 271	m_config = config;
 272}
 273
 274void Window::loadConfig() {
 275	const mCoreOptions* opts = m_config->options();
 276	reloadConfig();
 277
 278	// TODO: Move these to ConfigController
 279	if (opts->fpsTarget) {
 280		emit fpsTargetChanged(opts->fpsTarget);
 281	}
 282
 283	if (opts->audioBuffers) {
 284		emit audioBufferSamplesChanged(opts->audioBuffers);
 285	}
 286
 287	if (opts->sampleRate) {
 288		emit sampleRateChanged(opts->sampleRate);
 289	}
 290
 291	if (opts->width && opts->height) {
 292		resizeFrame(QSize(opts->width, opts->height));
 293	}
 294
 295	if (opts->fullscreen) {
 296		enterFullScreen();
 297	}
 298
 299	if (opts->shader) {
 300		struct VDir* shader = VDirOpen(opts->shader);
 301		if (shader) {
 302			m_display->setShaders(shader);
 303			m_shaderView->refreshShaders();
 304			shader->close(shader);
 305		}
 306	}
 307
 308	m_mruFiles = m_config->getMRU();
 309	updateMRU();
 310
 311	m_inputController.setConfiguration(m_config);
 312	m_controller->setUseBIOS(opts->useBios);
 313}
 314
 315void Window::reloadConfig() {
 316	const mCoreOptions* opts = m_config->options();
 317
 318	m_log.setLevels(opts->logLevel);
 319
 320	QString saveStateExtdata = m_config->getOption("saveStateExtdata");
 321	bool ok;
 322	int flags = saveStateExtdata.toInt(&ok);
 323	if (ok) {
 324		m_controller->setSaveStateExtdata(flags);
 325	}
 326
 327	QString loadStateExtdata = m_config->getOption("loadStateExtdata");
 328	flags = loadStateExtdata.toInt(&ok);
 329	if (ok) {
 330		m_controller->setLoadStateExtdata(flags);
 331	}
 332
 333	m_controller->setConfig(m_config->config());
 334	m_display->lockAspectRatio(opts->lockAspectRatio);
 335	m_display->filter(opts->resampleVideo);
 336
 337	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 338}
 339
 340void Window::saveConfig() {
 341	m_inputController.saveConfiguration();
 342	m_config->write();
 343}
 344
 345QString Window::getFilters() const {
 346	QStringList filters;
 347	QStringList formats;
 348
 349#ifdef M_CORE_GBA
 350	QStringList gbaFormats{
 351		"*.gba",
 352#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 353		"*.zip",
 354#endif
 355#ifdef USE_LZMA
 356		"*.7z",
 357#endif
 358		"*.agb",
 359		"*.mb",
 360		"*.rom",
 361		"*.bin"};
 362	formats.append(gbaFormats);
 363	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 364#endif
 365
 366#ifdef M_CORE_DS
 367	QStringList dsFormats{
 368		"*.nds",
 369#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 370		"*.zip",
 371#endif
 372#ifdef USE_LZMA
 373		"*.7z",
 374#endif
 375		"*.rom",
 376		"*.bin"};
 377	formats.append(dsFormats);
 378	filters.append(tr("DS ROMs (%1)").arg(dsFormats.join(QChar(' '))));
 379#endif
 380
 381#ifdef M_CORE_GB
 382	QStringList gbFormats{
 383		"*.gb",
 384		"*.gbc",
 385#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 386		"*.zip",
 387#endif
 388#ifdef USE_LZMA
 389		"*.7z",
 390#endif
 391		"*.rom",
 392		"*.bin"};
 393	formats.append(gbFormats);
 394	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 395#endif
 396
 397	formats.removeDuplicates();
 398	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 399	return filters.join(";;");
 400}
 401
 402QString Window::getFiltersArchive() const {
 403	QStringList filters;
 404
 405	QStringList formats{
 406#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 407		"*.zip",
 408#endif
 409#ifdef USE_LZMA
 410		"*.7z",
 411#endif
 412	};
 413	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 414	return filters.join(";;");
 415}
 416
 417void Window::selectROM() {
 418	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 419	if (!filename.isEmpty()) {
 420		m_controller->loadGame(filename);
 421	}
 422}
 423
 424#ifdef USE_SQLITE3
 425void Window::selectROMInArchive() {
 426	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 427	if (filename.isEmpty()) {
 428		return;
 429	}
 430	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 431	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 432		VFile* output = archiveInspector->selectedVFile();
 433		QPair<QString, QString> path = archiveInspector->selectedPath();
 434		if (output) {
 435			m_controller->loadGame(output, path.second, path.first);
 436		}
 437		archiveInspector->close();
 438	});
 439	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 440	archiveInspector->show();
 441}
 442
 443void Window::addDirToLibrary() {
 444	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 445	if (filename.isEmpty()) {
 446		return;
 447	}
 448	m_libraryView->addDirectory(filename);
 449}
 450#endif
 451
 452void Window::replaceROM() {
 453	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 454	if (!filename.isEmpty()) {
 455		m_controller->replaceGame(filename);
 456	}
 457}
 458
 459void Window::selectSave(bool temporary) {
 460	QStringList formats{"*.sav"};
 461	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 462	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 463	if (!filename.isEmpty()) {
 464		m_controller->loadSave(filename, temporary);
 465	}
 466}
 467
 468void Window::multiplayerChanged() {
 469	int attached = 1;
 470	MultiplayerController* multiplayer = m_controller->multiplayerController();
 471	if (multiplayer) {
 472		attached = multiplayer->attached();
 473	}
 474	if (m_controller->isLoaded()) {
 475		for (QAction* action : m_nonMpActions) {
 476			action->setDisabled(attached > 1);
 477		}
 478	}
 479}
 480
 481void Window::selectPatch() {
 482	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 483	if (!filename.isEmpty()) {
 484		m_controller->loadPatch(filename);
 485	}
 486}
 487
 488void Window::openView(QWidget* widget) {
 489	connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
 490	widget->setAttribute(Qt::WA_DeleteOnClose);
 491	widget->show();
 492}
 493
 494void Window::importSharkport() {
 495	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 496	if (!filename.isEmpty()) {
 497		m_controller->importSharkport(filename);
 498	}
 499}
 500
 501void Window::exportSharkport() {
 502	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 503	if (!filename.isEmpty()) {
 504		m_controller->exportSharkport(filename);
 505	}
 506}
 507
 508void Window::openSettingsWindow() {
 509	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_inputModel);
 510	connect(settingsWindow, SIGNAL(biosLoaded(int, const QString&)), m_controller, SLOT(loadBIOS(int, const QString&)));
 511	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
 512	connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
 513	connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
 514	openView(settingsWindow);
 515}
 516
 517void Window::openAboutScreen() {
 518	AboutScreen* about = new AboutScreen();
 519	openView(about);
 520}
 521
 522template <typename T, typename A>
 523std::function<void()> Window::openTView(A arg) {
 524	return [=]() {
 525		T* view = new T(m_controller, arg);
 526		openView(view);
 527	};
 528}
 529
 530template <typename T>
 531std::function<void()> Window::openTView() {
 532	return [=]() {
 533		T* view = new T(m_controller);
 534		openView(view);
 535	};
 536}
 537
 538#ifdef USE_FFMPEG
 539void Window::openVideoWindow() {
 540	if (!m_videoView) {
 541		m_videoView = new VideoView();
 542		connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 543		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 544		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
 545		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
 546		connect(m_controller, &GameController::gameStarted, [this]() {
 547			m_videoView->setNativeResolution(m_controller->screenDimensions());
 548		});
 549		if (m_controller->isLoaded()) {
 550			m_videoView->setNativeResolution(m_controller->screenDimensions());
 551		}
 552		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
 553	}
 554	m_videoView->show();
 555}
 556#endif
 557
 558#ifdef USE_MAGICK
 559void Window::openGIFWindow() {
 560	if (!m_gifView) {
 561		m_gifView = new GIFView();
 562		connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 563		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 564		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
 565		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
 566		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
 567	}
 568	m_gifView->show();
 569}
 570#endif
 571
 572#ifdef USE_GDB_STUB
 573void Window::gdbOpen() {
 574	if (!m_gdbController) {
 575		m_gdbController = new GDBController(m_controller, this);
 576	}
 577	GDBWindow* window = new GDBWindow(m_gdbController);
 578	openView(window);
 579}
 580#endif
 581
 582#ifdef USE_DEBUGGERS
 583void Window::consoleOpen() {
 584	if (!m_console) {
 585		m_console = new DebuggerConsoleController(m_controller, this);
 586	}
 587	DebuggerConsole* window = new DebuggerConsole(m_console);
 588	openView(window);
 589}
 590#endif
 591
 592void Window::resizeEvent(QResizeEvent* event) {
 593	if (!isFullScreen()) {
 594		m_config->setOption("height", m_screenWidget->height());
 595		m_config->setOption("width", m_screenWidget->width());
 596	}
 597
 598	int factor = 0;
 599	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 600	if (m_controller->isLoaded()) {
 601		size = m_controller->screenDimensions();
 602	}
 603	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 604	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 605		factor = m_screenWidget->width() / size.width();
 606	} else {
 607		m_savedScale = 0;
 608	}
 609	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 610		bool enableSignals = iter.value()->blockSignals(true);
 611		iter.value()->setChecked(iter.key() == factor);
 612		iter.value()->blockSignals(enableSignals);
 613	}
 614
 615	m_config->setOption("fullscreen", isFullScreen());
 616}
 617
 618void Window::showEvent(QShowEvent* event) {
 619	if (m_wasOpened) {
 620		return;
 621	}
 622	m_wasOpened = true;
 623	resizeFrame(m_screenWidget->sizeHint());
 624	QVariant windowPos = m_config->getQtOption("windowPos");
 625	if (!windowPos.isNull()) {
 626		move(windowPos.toPoint());
 627	} else {
 628		QRect rect = frameGeometry();
 629		rect.moveCenter(QApplication::desktop()->availableGeometry().center());
 630		move(rect.topLeft());
 631	}
 632	if (m_fullscreenOnStart) {
 633		enterFullScreen();
 634		m_fullscreenOnStart = false;
 635	}
 636}
 637
 638void Window::closeEvent(QCloseEvent* event) {
 639	emit shutdown();
 640	m_config->setQtOption("windowPos", pos());
 641
 642	if (m_savedScale > 0) {
 643		m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
 644		m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 645	}
 646	saveConfig();
 647	QMainWindow::closeEvent(event);
 648}
 649
 650void Window::focusInEvent(QFocusEvent*) {
 651	m_display->forceDraw();
 652}
 653
 654void Window::focusOutEvent(QFocusEvent*) {
 655	m_controller->setTurbo(false, false);
 656	m_controller->stopRewinding();
 657	m_controller->clearKeys();
 658}
 659
 660void Window::dragEnterEvent(QDragEnterEvent* event) {
 661	if (event->mimeData()->hasFormat("text/uri-list")) {
 662		event->acceptProposedAction();
 663	}
 664}
 665
 666void Window::dropEvent(QDropEvent* event) {
 667	QString uris = event->mimeData()->data("text/uri-list");
 668	uris = uris.trimmed();
 669	if (uris.contains("\n")) {
 670		// Only one file please
 671		return;
 672	}
 673	QUrl url(uris);
 674	if (!url.isLocalFile()) {
 675		// No remote loading
 676		return;
 677	}
 678	event->accept();
 679	m_controller->loadGame(url.toLocalFile());
 680}
 681
 682void Window::mouseMoveEvent(QMouseEvent* event) {
 683	QSize dimensions = m_controller->screenDimensions();
 684	QSize viewportDimensions = m_display->viewportSize();
 685	QSize screenDimensions = m_screenWidget->size();
 686	int x = dimensions.width() * (event->x() - (screenDimensions.width() - viewportDimensions.width()) / 2) / viewportDimensions.width();
 687	int y = dimensions.height() * (event->y() - (screenDimensions.height() - viewportDimensions.height()) / 2) / viewportDimensions.height();
 688	m_controller->cursorLocation(x, y);
 689	event->accept();
 690}
 691
 692void Window::mousePressEvent(QMouseEvent* event) {
 693	if (event->button() != Qt::LeftButton) {
 694		return;
 695	}
 696	QSize dimensions = m_controller->screenDimensions();
 697	QSize viewportDimensions = m_display->viewportSize();
 698	QSize screenDimensions = m_screenWidget->size();
 699	int x = dimensions.width() * (event->x() - (screenDimensions.width() - viewportDimensions.width()) / 2) / viewportDimensions.width();
 700	int y = dimensions.height() * (event->y() - (screenDimensions.height() - viewportDimensions.height()) / 2) / viewportDimensions.height();
 701	m_controller->cursorLocation(x, y);
 702	m_controller->cursorDown(true);
 703}
 704
 705void Window::mouseReleaseEvent(QMouseEvent* event) {
 706	if (event->button() != Qt::LeftButton) {
 707		return;
 708	}
 709	QSize dimensions = m_controller->screenDimensions();
 710	QSize viewportDimensions = m_display->viewportSize();
 711	QSize screenDimensions = m_screenWidget->size();
 712	int x = dimensions.width() * (event->x() - (screenDimensions.width() - viewportDimensions.width()) / 2) / viewportDimensions.width();
 713	int y = dimensions.height() * (event->y() - (screenDimensions.height() - viewportDimensions.height()) / 2) / viewportDimensions.height();
 714	m_controller->cursorLocation(x, y);
 715	m_controller->cursorDown(false);
 716}
 717
 718void Window::enterFullScreen() {
 719	if (!isVisible()) {
 720		m_fullscreenOnStart = true;
 721		return;
 722	}
 723	if (isFullScreen()) {
 724		return;
 725	}
 726	showFullScreen();
 727#ifndef Q_OS_MAC
 728	if (m_controller->isLoaded() && !m_controller->isPaused()) {
 729		menuBar()->hide();
 730	}
 731#endif
 732}
 733
 734void Window::exitFullScreen() {
 735	if (!isFullScreen()) {
 736		return;
 737	}
 738	m_screenWidget->unsetCursor();
 739	menuBar()->show();
 740	showNormal();
 741}
 742
 743void Window::toggleFullScreen() {
 744	if (isFullScreen()) {
 745		exitFullScreen();
 746	} else {
 747		enterFullScreen();
 748	}
 749}
 750
 751void Window::gameStarted(mCoreThread* context, const QString& fname) {
 752	MutexLock(&context->stateMutex);
 753	if (context->state < THREAD_EXITING) {
 754		emit startDrawing(context);
 755	} else {
 756		MutexUnlock(&context->stateMutex);
 757		return;
 758	}
 759	MutexUnlock(&context->stateMutex);
 760	foreach (QAction* action, m_gameActions) {
 761		action->setDisabled(false);
 762	}
 763#ifdef M_CORE_GBA
 764	foreach (QAction* action, m_gbaActions) {
 765		action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
 766	}
 767#endif
 768	multiplayerChanged();
 769	if (!fname.isEmpty()) {
 770		setWindowFilePath(fname);
 771		appendMRU(fname);
 772	}
 773	updateTitle();
 774	unsigned width, height;
 775	context->core->desiredVideoDimensions(context->core, &width, &height);
 776	m_display->setMinimumSize(width, height);
 777	m_screenWidget->setMinimumSize(m_display->minimumSize());
 778	if (m_savedScale > 0) {
 779		resizeFrame(QSize(width, height) * m_savedScale);
 780	}
 781	attachWidget(m_display);
 782	setMouseTracking(true);
 783
 784#ifndef Q_OS_MAC
 785	if (isFullScreen()) {
 786		menuBar()->hide();
 787	}
 788#endif
 789
 790	m_inputController.setPlatform(m_controller->platform());
 791
 792	m_hitUnimplementedBiosCall = false;
 793	m_fpsTimer.start();
 794	m_focusCheck.start();
 795}
 796
 797void Window::gameStopped() {
 798#ifdef M_CORE_GBA
 799	foreach (QAction* action, m_gbaActions) {
 800		action->setDisabled(false);
 801	}
 802#endif
 803	foreach (QAction* action, m_gameActions) {
 804		action->setDisabled(true);
 805	}
 806	setWindowFilePath(QString());
 807	updateTitle();
 808	detachWidget(m_display);
 809	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 810	m_screenWidget->setPixmap(m_logo);
 811	m_screenWidget->unsetCursor();
 812#ifdef M_CORE_GB
 813	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 814#elif defined(M_CORE_GBA)
 815	m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 816#endif
 817	m_screenWidget->setMinimumSize(m_display->minimumSize());
 818
 819	setMouseTracking(false);
 820	m_fpsTimer.stop();
 821	m_focusCheck.stop();
 822}
 823
 824void Window::gameCrashed(const QString& errorMessage) {
 825	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 826	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 827	                                     QMessageBox::Ok, this, Qt::Sheet);
 828	crash->setAttribute(Qt::WA_DeleteOnClose);
 829	crash->show();
 830}
 831
 832void Window::gameFailed() {
 833	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 834	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 835	                                    QMessageBox::Ok, this, Qt::Sheet);
 836	fail->setAttribute(Qt::WA_DeleteOnClose);
 837	fail->show();
 838}
 839
 840void Window::unimplementedBiosCall(int call) {
 841	if (m_hitUnimplementedBiosCall) {
 842		return;
 843	}
 844	m_hitUnimplementedBiosCall = true;
 845
 846	QMessageBox* fail = new QMessageBox(
 847	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 848	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 849	    QMessageBox::Ok, this, Qt::Sheet);
 850	fail->setAttribute(Qt::WA_DeleteOnClose);
 851	fail->show();
 852}
 853
 854void Window::tryMakePortable() {
 855	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 856	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 857	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 858	confirm->setAttribute(Qt::WA_DeleteOnClose);
 859	connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
 860	confirm->show();
 861}
 862
 863void Window::mustRestart() {
 864	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 865	                                      tr("Some changes will not take effect until the emulator is restarted."),
 866	                                      QMessageBox::Ok, this, Qt::Sheet);
 867	dialog->setAttribute(Qt::WA_DeleteOnClose);
 868	dialog->show();
 869}
 870
 871void Window::recordFrame() {
 872	m_frameList.append(QDateTime::currentDateTime());
 873	while (m_frameList.count() > FRAME_LIST_SIZE) {
 874		m_frameList.removeFirst();
 875	}
 876}
 877
 878void Window::showFPS() {
 879	if (m_frameList.isEmpty()) {
 880		updateTitle();
 881		return;
 882	}
 883	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 884	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 885	fps = round(fps) / 10.f;
 886	updateTitle(fps);
 887}
 888
 889void Window::updateTitle(float fps) {
 890	QString title;
 891
 892	m_controller->threadInterrupt();
 893	if (m_controller->isLoaded()) {
 894		const NoIntroDB* db = GBAApp::app()->gameDB();
 895		NoIntroGame game{};
 896		uint32_t crc32 = 0;
 897		m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
 898
 899		char gameTitle[17] = { '\0' };
 900		mCore* core = m_controller->thread()->core;
 901		core->getGameTitle(core, gameTitle);
 902		title = gameTitle;
 903
 904#ifdef USE_SQLITE3
 905		if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
 906			title = QLatin1String(game.name);
 907		}
 908#endif
 909	}
 910	MultiplayerController* multiplayer = m_controller->multiplayerController();
 911	if (multiplayer && multiplayer->attached() > 1) {
 912		title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
 913		for (QAction* action : m_nonMpActions) {
 914			action->setDisabled(true);
 915		}
 916	} else if (m_controller->isLoaded()) {
 917		for (QAction* action : m_nonMpActions) {
 918			action->setDisabled(false);
 919		}
 920	}
 921	m_controller->threadContinue();
 922	if (title.isNull()) {
 923		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 924	} else if (fps < 0) {
 925		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 926	} else {
 927		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 928	}
 929}
 930
 931void Window::openStateWindow(LoadSave ls) {
 932	if (m_stateWindow) {
 933		return;
 934	}
 935	MultiplayerController* multiplayer = m_controller->multiplayerController();
 936	if (multiplayer && multiplayer->attached() > 1) {
 937		return;
 938	}
 939	bool wasPaused = m_controller->isPaused();
 940	m_stateWindow = new LoadSaveState(m_controller);
 941	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
 942	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
 943	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 944		detachWidget(m_stateWindow);
 945		m_stateWindow = nullptr;
 946		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 947	});
 948	if (!wasPaused) {
 949		m_controller->setPaused(true);
 950		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
 951	}
 952	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 953	m_stateWindow->setMode(ls);
 954	attachWidget(m_stateWindow);
 955}
 956
 957void Window::setupMenu(QMenuBar* menubar) {
 958	menubar->clear();
 959	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 960	m_inputModel->addMenu(fileMenu);
 961	installEventFilter(&m_inputController);
 962	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
 963	                    "loadROM");
 964#ifdef USE_SQLITE3
 965	addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
 966	                    "loadROMInArchive");
 967	addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
 968	                    "addDirToLibrary");
 969#endif
 970
 971	QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
 972	connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
 973	m_gameActions.append(loadTemporarySave);
 974	addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
 975
 976	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
 977
 978	QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
 979	connect(bootBIOS, &QAction::triggered, [this]() {
 980		m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
 981		m_controller->bootBIOS();
 982	});
 983	addControlledAction(fileMenu, bootBIOS, "bootBIOS");
 984
 985	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
 986
 987	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
 988	connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
 989	m_gameActions.append(romInfo);
 990	addControlledAction(fileMenu, romInfo, "romInfo");
 991
 992	m_mruMenu = fileMenu->addMenu(tr("Recent"));
 993
 994	fileMenu->addSeparator();
 995
 996	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
 997
 998	fileMenu->addSeparator();
 999
1000	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1001	loadState->setShortcut(tr("F10"));
1002	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1003	m_gameActions.append(loadState);
1004	m_nonMpActions.append(loadState);
1005	addControlledAction(fileMenu, loadState, "loadState");
1006
1007	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1008	saveState->setShortcut(tr("Shift+F10"));
1009	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1010	m_gameActions.append(saveState);
1011	m_nonMpActions.append(saveState);
1012	addControlledAction(fileMenu, saveState, "saveState");
1013
1014	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1015	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1016	m_inputModel->addMenu(quickLoadMenu);
1017	m_inputModel->addMenu(quickSaveMenu);
1018
1019	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1020	connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
1021	m_gameActions.append(quickLoad);
1022	m_nonMpActions.append(quickLoad);
1023	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1024
1025	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1026	connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
1027	m_gameActions.append(quickSave);
1028	m_nonMpActions.append(quickSave);
1029	addControlledAction(quickSaveMenu, quickSave, "quickSave");
1030
1031	quickLoadMenu->addSeparator();
1032	quickSaveMenu->addSeparator();
1033
1034	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1035	undoLoadState->setShortcut(tr("F11"));
1036	connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
1037	m_gameActions.append(undoLoadState);
1038	m_nonMpActions.append(undoLoadState);
1039	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1040
1041	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1042	undoSaveState->setShortcut(tr("Shift+F11"));
1043	connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
1044	m_gameActions.append(undoSaveState);
1045	m_nonMpActions.append(undoSaveState);
1046	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1047
1048	quickLoadMenu->addSeparator();
1049	quickSaveMenu->addSeparator();
1050
1051	int i;
1052	for (i = 1; i < 10; ++i) {
1053		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1054		quickLoad->setShortcut(tr("F%1").arg(i));
1055		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1056		m_gameActions.append(quickLoad);
1057		m_nonMpActions.append(quickLoad);
1058		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1059
1060		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1061		quickSave->setShortcut(tr("Shift+F%1").arg(i));
1062		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1063		m_gameActions.append(quickSave);
1064		m_nonMpActions.append(quickSave);
1065		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1066	}
1067
1068#ifdef M_CORE_GBA
1069	fileMenu->addSeparator();
1070	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1071	connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
1072	m_gameActions.append(importShark);
1073	m_gbaActions.append(importShark);
1074	addControlledAction(fileMenu, importShark, "importShark");
1075
1076	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1077	connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
1078	m_gameActions.append(exportShark);
1079	m_gbaActions.append(exportShark);
1080	addControlledAction(fileMenu, exportShark, "exportShark");
1081#endif
1082
1083	fileMenu->addSeparator();
1084	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1085	connect(multiWindow, &QAction::triggered, [this]() {
1086		GBAApp::app()->newWindow();
1087	});
1088	addControlledAction(fileMenu, multiWindow, "multiWindow");
1089
1090#ifndef Q_OS_MAC
1091	fileMenu->addSeparator();
1092#endif
1093
1094	QAction* about = new QAction(tr("About"), fileMenu);
1095	connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1096	fileMenu->addAction(about);
1097
1098#ifndef Q_OS_MAC
1099	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1100#endif
1101
1102	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1103	m_inputModel->addMenu(emulationMenu);
1104	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1105	reset->setShortcut(tr("Ctrl+R"));
1106	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1107	m_gameActions.append(reset);
1108	addControlledAction(emulationMenu, reset, "reset");
1109
1110	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1111	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1112	m_gameActions.append(shutdown);
1113	addControlledAction(emulationMenu, shutdown, "shutdown");
1114
1115#ifdef M_CORE_GBA
1116	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1117	connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1118	m_gameActions.append(yank);
1119	m_gbaActions.append(yank);
1120	addControlledAction(emulationMenu, yank, "yank");
1121#endif
1122	emulationMenu->addSeparator();
1123
1124	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1125	pause->setChecked(false);
1126	pause->setCheckable(true);
1127	pause->setShortcut(tr("Ctrl+P"));
1128	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1129	connect(m_controller, &GameController::gamePaused, [this, pause]() {
1130		pause->setChecked(true);
1131	});
1132	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1133	m_gameActions.append(pause);
1134	addControlledAction(emulationMenu, pause, "pause");
1135
1136	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1137	frameAdvance->setShortcut(tr("Ctrl+N"));
1138	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1139	m_gameActions.append(frameAdvance);
1140	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1141
1142	emulationMenu->addSeparator();
1143
1144	m_inputModel->addFunctions(emulationMenu, [this]() {
1145		m_controller->setTurbo(true, false);
1146	}, [this]() {
1147		m_controller->setTurbo(false, false);
1148	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1149
1150	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1151	turbo->setCheckable(true);
1152	turbo->setChecked(false);
1153	turbo->setShortcut(tr("Shift+Tab"));
1154	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1155	addControlledAction(emulationMenu, turbo, "fastForward");
1156
1157	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1158	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1159	ffspeed->connect([this](const QVariant& value) {
1160		m_controller->setTurboSpeed(value.toFloat());
1161	}, this);
1162	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1163	ffspeed->setValue(QVariant(-1.0f));
1164	ffspeedMenu->addSeparator();
1165	for (i = 2; i < 11; ++i) {
1166		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1167	}
1168	m_config->updateOption("fastForwardRatio");
1169
1170	m_inputModel->addFunctions(emulationMenu, [this]() {
1171		m_controller->startRewinding();
1172	}, [this]() {
1173		m_controller->stopRewinding();
1174	}, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1175
1176	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1177	rewind->setShortcut(tr("~"));
1178	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1179	m_gameActions.append(rewind);
1180	m_nonMpActions.append(rewind);
1181	addControlledAction(emulationMenu, rewind, "rewind");
1182
1183	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1184	frameRewind->setShortcut(tr("Ctrl+B"));
1185	connect(frameRewind, &QAction::triggered, [this] () {
1186		m_controller->rewind(1);
1187	});
1188	m_gameActions.append(frameRewind);
1189	m_nonMpActions.append(frameRewind);
1190	addControlledAction(emulationMenu, frameRewind, "frameRewind");
1191
1192	ConfigOption* videoSync = m_config->addOption("videoSync");
1193	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1194	videoSync->connect([this](const QVariant& value) {
1195		reloadConfig();
1196	}, this);
1197	m_config->updateOption("videoSync");
1198
1199	ConfigOption* audioSync = m_config->addOption("audioSync");
1200	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1201	audioSync->connect([this](const QVariant& value) {
1202		reloadConfig();
1203	}, this);
1204	m_config->updateOption("audioSync");
1205
1206	emulationMenu->addSeparator();
1207
1208	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1209	m_inputModel->addMenu(solarMenu);
1210	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1211	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1212	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1213
1214	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1215	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1216	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1217
1218	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1219	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1220	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1221
1222	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1223	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1224	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1225
1226	solarMenu->addSeparator();
1227	for (int i = 0; i <= 10; ++i) {
1228		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1229		connect(setSolar, &QAction::triggered, [this, i]() {
1230			m_controller->setLuminanceLevel(i);
1231		});
1232		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1233	}
1234
1235	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1236	m_inputModel->addMenu(avMenu);
1237	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1238	m_inputModel->addMenu(frameMenu, avMenu);
1239	for (int i = 1; i <= 6; ++i) {
1240		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1241		setSize->setCheckable(true);
1242		if (m_savedScale == i) {
1243			setSize->setChecked(true);
1244		}
1245		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1246			showNormal();
1247			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1248			if (m_controller->isLoaded()) {
1249				size = m_controller->screenDimensions();
1250			}
1251			size *= i;
1252			m_savedScale = i;
1253			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1254			resizeFrame(size);
1255			bool enableSignals = setSize->blockSignals(true);
1256			setSize->setChecked(true);
1257			setSize->blockSignals(enableSignals);
1258		});
1259		m_frameSizes[i] = setSize;
1260		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1261	}
1262	QKeySequence fullscreenKeys;
1263#ifdef Q_OS_WIN
1264	fullscreenKeys = QKeySequence("Alt+Return");
1265#else
1266	fullscreenKeys = QKeySequence("Ctrl+F");
1267#endif
1268	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1269
1270	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1271	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1272	lockAspectRatio->connect([this](const QVariant& value) {
1273		m_display->lockAspectRatio(value.toBool());
1274	}, this);
1275	m_config->updateOption("lockAspectRatio");
1276
1277	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1278	resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1279	resampleVideo->connect([this](const QVariant& value) {
1280		m_display->filter(value.toBool());
1281	}, this);
1282	m_config->updateOption("resampleVideo");
1283
1284	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1285	ConfigOption* skip = m_config->addOption("frameskip");
1286	skip->connect([this](const QVariant& value) {
1287		reloadConfig();
1288	}, this);
1289	for (int i = 0; i <= 10; ++i) {
1290		skip->addValue(QString::number(i), i, skipMenu);
1291	}
1292	m_config->updateOption("frameskip");
1293
1294	QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1295	connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1296	if (!m_display->supportsShaders()) {
1297		shaderView->setEnabled(false);
1298	}
1299	addControlledAction(avMenu, shaderView, "shaderSelector");
1300
1301	avMenu->addSeparator();
1302
1303	ConfigOption* mute = m_config->addOption("mute");
1304	mute->addBoolean(tr("Mute"), avMenu);
1305	mute->connect([this](const QVariant& value) {
1306		reloadConfig();
1307	}, this);
1308	m_config->updateOption("mute");
1309
1310	QMenu* target = avMenu->addMenu(tr("FPS target"));
1311	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1312	fpsTargetOption->connect([this](const QVariant& value) {
1313		emit fpsTargetChanged(value.toFloat());
1314	}, this);
1315	fpsTargetOption->addValue(tr("15"), 15, target);
1316	fpsTargetOption->addValue(tr("30"), 30, target);
1317	fpsTargetOption->addValue(tr("45"), 45, target);
1318	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1319	fpsTargetOption->addValue(tr("60"), 60, target);
1320	fpsTargetOption->addValue(tr("90"), 90, target);
1321	fpsTargetOption->addValue(tr("120"), 120, target);
1322	fpsTargetOption->addValue(tr("240"), 240, target);
1323	m_config->updateOption("fpsTarget");
1324
1325#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1326	avMenu->addSeparator();
1327#endif
1328
1329#ifdef USE_PNG
1330	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1331	screenshot->setShortcut(tr("F12"));
1332	connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1333	m_gameActions.append(screenshot);
1334	addControlledAction(avMenu, screenshot, "screenshot");
1335#endif
1336
1337#ifdef USE_FFMPEG
1338	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1339	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1340	addControlledAction(avMenu, recordOutput, "recordOutput");
1341	m_gameActions.append(recordOutput);
1342#endif
1343
1344#ifdef USE_MAGICK
1345	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1346	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1347	addControlledAction(avMenu, recordGIF, "recordGIF");
1348#endif
1349
1350	avMenu->addSeparator();
1351	QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1352	m_inputModel->addMenu(videoLayers, avMenu);
1353
1354	for (int i = 0; i < 4; ++i) {
1355		QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1356		enableBg->setCheckable(true);
1357		enableBg->setChecked(true);
1358		connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1359		addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1360	}
1361
1362	QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1363	enableObj->setCheckable(true);
1364	enableObj->setChecked(true);
1365	connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1366	addControlledAction(videoLayers, enableObj, "enableOBJ");
1367
1368	QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1369	m_inputModel->addMenu(audioChannels, avMenu);
1370
1371	for (int i = 0; i < 4; ++i) {
1372		QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1373		enableCh->setCheckable(true);
1374		enableCh->setChecked(true);
1375		connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1376		addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1377	}
1378
1379	QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1380	enableChA->setCheckable(true);
1381	enableChA->setChecked(true);
1382	connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1383	addControlledAction(audioChannels, enableChA, QString("enableChA"));
1384
1385	QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1386	enableChB->setCheckable(true);
1387	enableChB->setChecked(true);
1388	connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1389	addControlledAction(audioChannels, enableChB, QString("enableChB"));
1390
1391	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1392	m_inputModel->addMenu(toolsMenu);
1393	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1394	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1395	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1396
1397	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1398	connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1399	addControlledAction(toolsMenu, overrides, "overrideWindow");
1400
1401	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1402	connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1403	addControlledAction(toolsMenu, sensors, "sensorWindow");
1404
1405	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1406	connect(cheats, &QAction::triggered, openTView<CheatsView>());
1407	m_gameActions.append(cheats);
1408	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1409
1410	toolsMenu->addSeparator();
1411	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1412	                    "settings");
1413
1414	toolsMenu->addSeparator();
1415
1416#ifdef USE_DEBUGGERS
1417	QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1418	connect(consoleWindow, SIGNAL(triggered()), this, SLOT(consoleOpen()));
1419	addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1420#endif
1421
1422#ifdef USE_GDB_STUB
1423	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1424	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1425	m_gbaActions.append(gdbWindow);
1426	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1427#endif
1428	toolsMenu->addSeparator();
1429
1430	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1431	connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1432	m_gameActions.append(paletteView);
1433	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1434
1435	QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1436	connect(objView, &QAction::triggered, openTView<ObjView>());
1437	m_gameActions.append(objView);
1438	addControlledAction(toolsMenu, objView, "spriteWindow");
1439
1440	QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1441	connect(tileView, &QAction::triggered, openTView<TileView>());
1442	m_gameActions.append(tileView);
1443	addControlledAction(toolsMenu, tileView, "tileWindow");
1444
1445	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1446	connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1447	m_gameActions.append(memoryView);
1448	addControlledAction(toolsMenu, memoryView, "memoryView");
1449
1450#ifdef M_CORE_GBA
1451	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1452	connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1453	m_gameActions.append(ioViewer);
1454	m_gbaActions.append(ioViewer);
1455	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1456#endif
1457
1458	ConfigOption* skipBios = m_config->addOption("skipBios");
1459	skipBios->connect([this](const QVariant& value) {
1460		reloadConfig();
1461	}, this);
1462
1463	ConfigOption* useBios = m_config->addOption("useBios");
1464	useBios->connect([this](const QVariant& value) {
1465		m_controller->setUseBIOS(value.toBool());
1466	}, this);
1467
1468	ConfigOption* buffers = m_config->addOption("audioBuffers");
1469	buffers->connect([this](const QVariant& value) {
1470		emit audioBufferSamplesChanged(value.toInt());
1471	}, this);
1472
1473	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1474	sampleRate->connect([this](const QVariant& value) {
1475		emit sampleRateChanged(value.toUInt());
1476	}, this);
1477
1478	ConfigOption* volume = m_config->addOption("volume");
1479	volume->connect([this](const QVariant& value) {
1480		reloadConfig();
1481	}, this);
1482
1483	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1484	rewindEnable->connect([this](const QVariant& value) {
1485		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindSave").toInt());
1486	}, this);
1487
1488	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1489	rewindBufferCapacity->connect([this](const QVariant& value) {
1490		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindSave").toInt());
1491	}, this);
1492
1493	ConfigOption* rewindSave = m_config->addOption("rewindSave");
1494	rewindBufferCapacity->connect([this](const QVariant& value) {
1495		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toBool());
1496	}, this);
1497
1498	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1499	allowOpposingDirections->connect([this](const QVariant& value) {
1500		m_inputController.setAllowOpposing(value.toBool());
1501	}, this);
1502
1503	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1504	saveStateExtdata->connect([this](const QVariant& value) {
1505		m_controller->setSaveStateExtdata(value.toInt());
1506	}, this);
1507
1508	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1509	loadStateExtdata->connect([this](const QVariant& value) {
1510		m_controller->setLoadStateExtdata(value.toInt());
1511	}, this);
1512
1513	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1514	connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1515	exitFullScreen->setShortcut(QKeySequence("Esc"));
1516	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1517
1518	foreach (QAction* action, m_gameActions) {
1519		action->setDisabled(true);
1520	}
1521}
1522
1523void Window::attachWidget(QWidget* widget) {
1524	m_screenWidget->layout()->addWidget(widget);
1525	m_screenWidget->unsetCursor();
1526	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1527}
1528
1529void Window::detachWidget(QWidget* widget) {
1530	m_screenWidget->layout()->removeWidget(widget);
1531}
1532
1533void Window::appendMRU(const QString& fname) {
1534	int index = m_mruFiles.indexOf(fname);
1535	if (index >= 0) {
1536		m_mruFiles.removeAt(index);
1537	}
1538	m_mruFiles.prepend(fname);
1539	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1540		m_mruFiles.removeLast();
1541	}
1542	updateMRU();
1543}
1544
1545void Window::updateMRU() {
1546	if (!m_mruMenu) {
1547		return;
1548	}
1549	for (QAction* action : m_mruMenu->actions()) {
1550		delete action;
1551	}
1552	m_mruMenu->clear();
1553	int i = 0;
1554	for (const QString& file : m_mruFiles) {
1555		QAction* item = new QAction(file, m_mruMenu);
1556		item->setShortcut(QString("Ctrl+%1").arg(i));
1557		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1558		m_mruMenu->addAction(item);
1559		++i;
1560	}
1561	m_config->setMRU(m_mruFiles);
1562	m_config->write();
1563	m_mruMenu->setEnabled(i > 0);
1564}
1565
1566QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1567	addHiddenAction(menu, action, name);
1568	menu->addAction(action);
1569	return action;
1570}
1571
1572QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1573	m_inputModel->addAction(menu, action, name);
1574	action->setShortcutContext(Qt::WidgetShortcut);
1575	addAction(action);
1576	return action;
1577}
1578
1579void Window::focusCheck() {
1580	if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1581		return;
1582	}
1583	if (QGuiApplication::focusWindow() && m_autoresume) {
1584		m_controller->setPaused(false);
1585		m_autoresume = false;
1586	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1587		m_autoresume = true;
1588		m_controller->setPaused(true);
1589	}
1590}
1591
1592WindowBackground::WindowBackground(QWidget* parent)
1593	: QLabel(parent)
1594{
1595	setLayout(new QStackedLayout());
1596	layout()->setContentsMargins(0, 0, 0, 0);
1597	setAlignment(Qt::AlignCenter);
1598}
1599
1600void WindowBackground::setSizeHint(const QSize& hint) {
1601	m_sizeHint = hint;
1602}
1603
1604QSize WindowBackground::sizeHint() const {
1605	return m_sizeHint;
1606}
1607
1608void WindowBackground::setLockAspectRatio(int width, int height) {
1609	m_aspectWidth = width;
1610	m_aspectHeight = height;
1611}
1612
1613void WindowBackground::paintEvent(QPaintEvent*) {
1614	const QPixmap* logo = pixmap();
1615	if (!logo) {
1616		return;
1617	}
1618	QPainter painter(this);
1619	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1620	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1621	QSize s = size();
1622	QSize ds = s;
1623	if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1624		ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1625	} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1626		ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1627	}
1628	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1629	QRect full(origin, ds);
1630	painter.drawPixmap(full, *logo);
1631}