all repos — mgba @ a6001496bce5ff9c2ef2f93df2ab4fe396f48266

mGBA Game Boy Advance Emulator

CHANGES (view raw)

 10.2.0: (Future)
 2Features:
 3 - Support for gamepad axes, e.g. analog sticks or triggers
 4 - Add scale presets for up to 6x
 5 - Debugger: Add CLI "frame", frame advance command
 6 - Settings window
 7 - Bilinear resampling option
 8 - Add option to skip BIOS start screen
 9 - List of recently opened games
10 - Support for games using the Solar Sensor
11 - Debugger: Add CLI functions for writing to memory
12 - Better audio resampling via blip-buf
13 - Game Pak overrides dialog for setting savetype and sensor values
14 - Support for games using the tilt sensor
15 - Remappable shortcuts for keyboard and gamepad
16 - Rewinding of emulation
17 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
18 - Support IPv6
19 - Save directory of last loaded file
20Bugfixes:
21 - Qt: Fix issue with set frame sizes being the wrong height
22 - Qt: Fix emulator crashing when full screen if a game is not running
23 - GBA Thread: Allow halted games to exit cleanly
24 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
25 - ARM7: Fix LDM writeback to a register already written
26 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
27 - ARM7: Extend prefetch by one stage
28 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
29 - Debugger: Negative PC-relative loads now properly subtract the offset
30 - Qt: Fix window focus issues
31 - GBA Audio: Support 16-bit writes to FIFO audio
32 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
33 - Qt: Properly set default video recording settings
34 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
35 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
36 - GBA Video: Fix blend issues with obscured middle layers
37 - Video: Ensure FFmpeg encoder has audio frames
38 - Video: Fix uncompressed PCM audio recording
39 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
40 - Debugger: Align PC-relative loads in Thumb
41 - Debugger: Fix watchpoints triggering too late
42 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
43 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
44 - GBA Video: Fix sprite boundary conditions with mosaic
45 - Video: Fix FFmpeg crashing when the file extension is wrong
46 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
47 - Qt: Fix a race condition when a game crashes immediately
48 - Qt: Fix some cases where key mapping can break if focus is adjusted
49 - GBA Memory: Filter out top nybble of DMA addresses
50 - Debugger: Fix binary print putting spaces between digits
51 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
52Misc:
53 - Qt: Disable sync to video by default
54 - GBA: Exit cleanly on FATAL if the port supports it
55 - Qt: Handle a game crash without crashing
56 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
57 - Qt: Set default log level to FATAL, ERROR and WARN
58 - Qt: Clarify some phrasing in the menus
59 - GBA Memory: Implement 16- and 32-bit loads from SRAM
60 - Qt: Clear active buttons when focus is lost
61 - GBA Memory: Simplify memory API and use fixed bus width
62
630.1.0: (2014-12-13)
64 - Initial release