all repos — mgba @ a64236ce21800d5960f852176cfaa9f80c9b0dbd

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2017 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#ifdef USE_SQLITE3
  18#include "ArchiveInspector.h"
  19#include "library/LibraryController.h"
  20#endif
  21
  22#include "AboutScreen.h"
  23#include "AudioProcessor.h"
  24#include "BattleChipView.h"
  25#include "CheatsView.h"
  26#include "ConfigController.h"
  27#include "CoreController.h"
  28#include "DebuggerConsole.h"
  29#include "DebuggerConsoleController.h"
  30#include "Display.h"
  31#include "CoreController.h"
  32#include "GBAApp.h"
  33#include "GDBController.h"
  34#include "GDBWindow.h"
  35#include "GIFView.h"
  36#include "IOViewer.h"
  37#include "LoadSaveState.h"
  38#include "LogView.h"
  39#include "MapView.h"
  40#include "MemorySearch.h"
  41#include "MemoryView.h"
  42#include "MultiplayerController.h"
  43#include "OverrideView.h"
  44#include "ObjView.h"
  45#include "PaletteView.h"
  46#include "PlacementControl.h"
  47#include "PrinterView.h"
  48#include "ROMInfo.h"
  49#include "SensorView.h"
  50#include "SettingsView.h"
  51#include "ShaderSelector.h"
  52#include "ShortcutController.h"
  53#include "TileView.h"
  54#include "VideoView.h"
  55
  56#include <mgba/core/version.h>
  57#include <mgba/core/cheats.h>
  58#ifdef M_CORE_GB
  59#include <mgba/internal/gb/gb.h>
  60#include <mgba/internal/gb/video.h>
  61#endif
  62#ifdef M_CORE_GBA
  63#include <mgba/internal/gba/gba.h>
  64#include <mgba/internal/gba/video.h>
  65#endif
  66#include <mgba/feature/commandline.h>
  67#include "feature/sqlite3/no-intro.h"
  68#include <mgba-util/vfs.h>
  69
  70using namespace QGBA;
  71
  72Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
  73	: QMainWindow(parent)
  74	, m_manager(manager)
  75	, m_logView(new LogView(&m_log))
  76	, m_screenWidget(new WindowBackground())
  77	, m_config(config)
  78	, m_inputController(playerId, this)
  79	, m_shortcutController(new ShortcutController(this))
  80{
  81	setFocusPolicy(Qt::StrongFocus);
  82	setAcceptDrops(true);
  83	setAttribute(Qt::WA_DeleteOnClose);
  84	updateTitle();
  85
  86	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  87	m_logo = m_logo; // Free memory left over in old pixmap
  88
  89#if defined(M_CORE_GBA)
  90	float i = 2;
  91#elif defined(M_CORE_GB)
  92	float i = 3;
  93#endif
  94	QVariant multiplier = m_config->getOption("scaleMultiplier");
  95	if (!multiplier.isNull()) {
  96		m_savedScale = multiplier.toInt();
  97		i = m_savedScale;
  98	}
  99#ifdef USE_SQLITE3
 100	m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
 101	ConfigOption* showLibrary = m_config->addOption("showLibrary");
 102	showLibrary->connect([this](const QVariant& value) {
 103		if (value.toBool()) {
 104			if (m_controller) {
 105				m_screenWidget->layout()->addWidget(m_libraryView);
 106			} else {
 107				attachWidget(m_libraryView);
 108			}
 109		} else {
 110			detachWidget(m_libraryView);
 111		}
 112	}, this);
 113	m_config->updateOption("showLibrary");
 114	ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
 115	libraryStyle->connect([this](const QVariant& value) {
 116		m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
 117	}, this);
 118	m_config->updateOption("libraryStyle");
 119
 120	connect(m_libraryView, &LibraryController::startGame, [this]() {
 121		VFile* output = m_libraryView->selectedVFile();
 122		if (output) {
 123			QPair<QString, QString> path = m_libraryView->selectedPath();
 124			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 125		}
 126	});
 127#endif
 128#if defined(M_CORE_GBA)
 129	resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
 130#elif defined(M_CORE_GB)
 131	resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
 132#endif
 133	m_screenWidget->setPixmap(m_logo);
 134	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 135	m_screenWidget->setLockIntegerScaling(false);
 136	m_screenWidget->setLockAspectRatio(true);
 137	setCentralWidget(m_screenWidget);
 138
 139	connect(this, &Window::shutdown, m_logView, &QWidget::hide);
 140	connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
 141	connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
 142	connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
 143
 144	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 145	m_log.load(m_config);
 146	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 147	m_focusCheck.setInterval(200);
 148
 149	m_shortcutController->setConfigController(m_config);
 150	setupMenu(menuBar());
 151}
 152
 153Window::~Window() {
 154	delete m_logView;
 155
 156#ifdef USE_FFMPEG
 157	delete m_videoView;
 158#endif
 159
 160#ifdef USE_MAGICK
 161	delete m_gifView;
 162#endif
 163
 164#ifdef USE_SQLITE3
 165	delete m_libraryView;
 166#endif
 167}
 168
 169void Window::argumentsPassed(mArguments* args) {
 170	loadConfig();
 171
 172	if (args->patch) {
 173		m_pendingPatch = args->patch;
 174	}
 175
 176	if (args->savestate) {
 177		m_pendingState = args->savestate;
 178	}
 179
 180	if (args->fname) {
 181		setController(m_manager->loadGame(args->fname), args->fname);
 182	}
 183
 184#ifdef USE_GDB_STUB
 185	if (args->debuggerType == DEBUGGER_GDB) {
 186		if (!m_gdbController) {
 187			m_gdbController = new GDBController(this);
 188			if (m_controller) {
 189				m_gdbController->setController(m_controller);
 190			}
 191			m_gdbController->listen();
 192		}
 193	}
 194#endif
 195}
 196
 197void Window::resizeFrame(const QSize& size) {
 198	QSize newSize(size);
 199	m_screenWidget->setSizeHint(newSize);
 200	newSize -= m_screenWidget->size();
 201	newSize += this->size();
 202	if (!isFullScreen()) {
 203		resize(newSize);
 204	}
 205}
 206
 207void Window::setConfig(ConfigController* config) {
 208	m_config = config;
 209}
 210
 211void Window::loadConfig() {
 212	const mCoreOptions* opts = m_config->options();
 213	reloadConfig();
 214
 215	if (opts->width && opts->height) {
 216		resizeFrame(QSize(opts->width, opts->height));
 217	}
 218
 219	if (opts->fullscreen) {
 220		enterFullScreen();
 221	}
 222
 223	m_mruFiles = m_config->getMRU();
 224	updateMRU();
 225
 226	m_inputController.setConfiguration(m_config);
 227}
 228
 229void Window::reloadConfig() {
 230	const mCoreOptions* opts = m_config->options();
 231
 232	m_log.setLevels(opts->logLevel);
 233
 234	if (m_controller) {
 235		m_controller->loadConfig(m_config);
 236		if (m_audioProcessor) {
 237			m_audioProcessor->setBufferSamples(opts->audioBuffers);
 238			m_audioProcessor->requestSampleRate(opts->sampleRate);
 239		}
 240		m_display->resizeContext();
 241	}
 242	if (m_display) {
 243		m_display->lockAspectRatio(opts->lockAspectRatio);
 244		m_display->filter(opts->resampleVideo);
 245	}
 246
 247	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 248}
 249
 250void Window::saveConfig() {
 251	m_inputController.saveConfiguration();
 252	m_config->write();
 253}
 254
 255QString Window::getFilters() const {
 256	QStringList filters;
 257	QStringList formats;
 258
 259#ifdef M_CORE_GBA
 260	QStringList gbaFormats{
 261		"*.gba",
 262#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 263		"*.zip",
 264#endif
 265#ifdef USE_LZMA
 266		"*.7z",
 267#endif
 268#ifdef USE_ELF
 269		"*.elf",
 270#endif
 271		"*.agb",
 272		"*.mb",
 273		"*.rom",
 274		"*.bin"};
 275	formats.append(gbaFormats);
 276	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 277#endif
 278
 279#ifdef M_CORE_GB
 280	QStringList gbFormats{
 281		"*.gb",
 282		"*.gbc",
 283		"*.sgb",
 284#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 285		"*.zip",
 286#endif
 287#ifdef USE_LZMA
 288		"*.7z",
 289#endif
 290		"*.rom",
 291		"*.bin"};
 292	formats.append(gbFormats);
 293	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 294#endif
 295
 296	formats.removeDuplicates();
 297	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 298	filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
 299	return filters.join(";;");
 300}
 301
 302QString Window::getFiltersArchive() const {
 303	QStringList filters;
 304
 305	QStringList formats{
 306#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 307		"*.zip",
 308#endif
 309#ifdef USE_LZMA
 310		"*.7z",
 311#endif
 312	};
 313	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 314	return filters.join(";;");
 315}
 316
 317void Window::selectROM() {
 318	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 319	if (!filename.isEmpty()) {
 320		setController(m_manager->loadGame(filename), filename);
 321	}
 322}
 323
 324#ifdef USE_SQLITE3
 325void Window::selectROMInArchive() {
 326	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 327	if (filename.isEmpty()) {
 328		return;
 329	}
 330	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 331	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 332		VFile* output = archiveInspector->selectedVFile();
 333		QPair<QString, QString> path = archiveInspector->selectedPath();
 334		if (output) {
 335			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 336		}
 337		archiveInspector->close();
 338	});
 339	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 340	archiveInspector->show();
 341}
 342
 343void Window::addDirToLibrary() {
 344	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 345	if (filename.isEmpty()) {
 346		return;
 347	}
 348	m_libraryView->addDirectory(filename);
 349}
 350#endif
 351
 352void Window::replaceROM() {
 353	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 354	if (!filename.isEmpty()) {
 355		m_controller->replaceGame(filename);
 356	}
 357}
 358
 359void Window::selectSave(bool temporary) {
 360	QStringList formats{"*.sav"};
 361	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 362	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 363	if (!filename.isEmpty()) {
 364		m_controller->loadSave(filename, temporary);
 365	}
 366}
 367
 368void Window::selectState(bool load) {
 369	QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
 370	QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
 371	if (load) {
 372		QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
 373		if (!filename.isEmpty()) {
 374			m_controller->loadState(filename);
 375		}
 376	} else {
 377		QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
 378		if (!filename.isEmpty()) {
 379			m_controller->saveState(filename);
 380		}
 381	}
 382}
 383
 384void Window::multiplayerChanged() {
 385	if (!m_controller) {
 386		return;
 387	}
 388	int attached = 1;
 389	MultiplayerController* multiplayer = m_controller->multiplayerController();
 390	if (multiplayer) {
 391		attached = multiplayer->attached();
 392	}
 393	for (QAction* action : m_nonMpActions) {
 394		action->setDisabled(attached > 1);
 395	}
 396}
 397
 398void Window::selectPatch() {
 399	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 400	if (!filename.isEmpty()) {
 401		if (m_controller) {
 402			m_controller->loadPatch(filename);
 403		} else {
 404			m_pendingPatch = filename;
 405		}
 406	}
 407}
 408
 409void Window::openView(QWidget* widget) {
 410	connect(this, &Window::shutdown, widget, &QWidget::close);
 411	widget->setAttribute(Qt::WA_DeleteOnClose);
 412	widget->show();
 413}
 414
 415void Window::loadCamImage() {
 416	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
 417	if (!filename.isEmpty()) {
 418		m_inputController.loadCamImage(filename);
 419	}
 420}
 421
 422void Window::importSharkport() {
 423	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 424	if (!filename.isEmpty()) {
 425		m_controller->importSharkport(filename);
 426	}
 427}
 428
 429void Window::exportSharkport() {
 430	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 431	if (!filename.isEmpty()) {
 432		m_controller->exportSharkport(filename);
 433	}
 434}
 435
 436void Window::openSettingsWindow() {
 437	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
 438#if defined(BUILD_GL) || defined(BUILD_GLES2)
 439	if (m_display->supportsShaders()) {
 440		settingsWindow->setShaderSelector(m_shaderView.get());
 441	}
 442#endif
 443	connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
 444	connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
 445	connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
 446	connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
 447	connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
 448#ifdef USE_SQLITE3
 449	connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
 450#endif
 451	openView(settingsWindow);
 452}
 453
 454void Window::startVideoLog() {
 455	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
 456	if (!filename.isEmpty()) {
 457		m_controller->startVideoLog(filename);
 458	}
 459}
 460
 461template <typename T, typename... A>
 462std::function<void()> Window::openTView(A... arg) {
 463	return [=]() {
 464		T* view = new T(arg...);
 465		openView(view);
 466	};
 467}
 468
 469
 470template <typename T, typename... A>
 471std::function<void()> Window::openControllerTView(A... arg) {
 472	return [=]() {
 473		T* view = new T(m_controller, arg...);
 474		openView(view);
 475	};
 476}
 477
 478#ifdef USE_FFMPEG
 479void Window::openVideoWindow() {
 480	if (!m_videoView) {
 481		m_videoView = new VideoView();
 482		if (m_controller) {
 483			m_videoView->setController(m_controller);
 484		}
 485		connect(this, &Window::shutdown, m_videoView, &QWidget::close);
 486	}
 487	m_videoView->show();
 488}
 489#endif
 490
 491#ifdef USE_MAGICK
 492void Window::openGIFWindow() {
 493	if (!m_gifView) {
 494		m_gifView = new GIFView();
 495		if (m_controller) {
 496			m_gifView->setController(m_controller);
 497		}
 498		connect(this, &Window::shutdown, m_gifView, &QWidget::close);
 499	}
 500	m_gifView->show();
 501}
 502#endif
 503
 504#ifdef USE_GDB_STUB
 505void Window::gdbOpen() {
 506	if (!m_gdbController) {
 507		m_gdbController = new GDBController(this);
 508	}
 509	GDBWindow* window = new GDBWindow(m_gdbController);
 510	m_gdbController->setController(m_controller);
 511	connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
 512	openView(window);
 513}
 514#endif
 515
 516#ifdef USE_DEBUGGERS
 517void Window::consoleOpen() {
 518	if (!m_console) {
 519		m_console = new DebuggerConsoleController(this);
 520	}
 521	DebuggerConsole* window = new DebuggerConsole(m_console);
 522	if (m_controller) {
 523		m_console->setController(m_controller);
 524	}
 525	openView(window);
 526}
 527#endif
 528
 529void Window::keyPressEvent(QKeyEvent* event) {
 530	if (event->isAutoRepeat()) {
 531		QWidget::keyPressEvent(event);
 532		return;
 533	}
 534	GBAKey key = m_inputController.mapKeyboard(event->key());
 535	if (key == GBA_KEY_NONE) {
 536		QWidget::keyPressEvent(event);
 537		return;
 538	}
 539	if (m_controller) {
 540		m_controller->addKey(key);
 541	}
 542	event->accept();
 543}
 544
 545void Window::keyReleaseEvent(QKeyEvent* event) {
 546	if (event->isAutoRepeat()) {
 547		QWidget::keyReleaseEvent(event);
 548		return;
 549	}
 550	GBAKey key = m_inputController.mapKeyboard(event->key());
 551	if (key == GBA_KEY_NONE) {
 552		QWidget::keyPressEvent(event);
 553		return;
 554	}
 555	if (m_controller) {
 556		m_controller->clearKey(key);
 557	}
 558	event->accept();
 559}
 560
 561void Window::resizeEvent(QResizeEvent* event) {
 562	if (!isFullScreen()) {
 563		m_config->setOption("height", m_screenWidget->height());
 564		m_config->setOption("width", m_screenWidget->width());
 565	}
 566
 567	int factor = 0;
 568	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 569	if (m_controller) {
 570		size = m_controller->screenDimensions();
 571	}
 572	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 573	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 574		factor = m_screenWidget->width() / size.width();
 575	} else {
 576		m_savedScale = 0;
 577	}
 578	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 579		bool enableSignals = iter.value()->blockSignals(true);
 580		iter.value()->setChecked(iter.key() == factor);
 581		iter.value()->blockSignals(enableSignals);
 582	}
 583
 584	m_config->setOption("fullscreen", isFullScreen());
 585}
 586
 587void Window::showEvent(QShowEvent* event) {
 588	if (m_wasOpened) {
 589		return;
 590	}
 591	m_wasOpened = true;
 592	resizeFrame(m_screenWidget->sizeHint());
 593	QVariant windowPos = m_config->getQtOption("windowPos");
 594	QRect geom = QApplication::desktop()->availableGeometry(this);
 595	if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
 596		move(windowPos.toPoint());
 597	} else {
 598		QRect rect = frameGeometry();
 599		rect.moveCenter(geom.center());
 600		move(rect.topLeft());
 601	}
 602	if (m_fullscreenOnStart) {
 603		enterFullScreen();
 604		m_fullscreenOnStart = false;
 605	}
 606	reloadDisplayDriver();
 607}
 608
 609void Window::closeEvent(QCloseEvent* event) {
 610	emit shutdown();
 611	m_config->setQtOption("windowPos", pos());
 612
 613	if (m_savedScale > 0) {
 614		m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
 615		m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 616	}
 617	saveConfig();
 618	m_display.reset();
 619	QMainWindow::closeEvent(event);
 620}
 621
 622void Window::focusInEvent(QFocusEvent*) {
 623	m_display->forceDraw();
 624}
 625
 626void Window::focusOutEvent(QFocusEvent*) {
 627}
 628
 629void Window::dragEnterEvent(QDragEnterEvent* event) {
 630	if (event->mimeData()->hasFormat("text/uri-list")) {
 631		event->acceptProposedAction();
 632	}
 633}
 634
 635void Window::dropEvent(QDropEvent* event) {
 636	QString uris = event->mimeData()->data("text/uri-list");
 637	uris = uris.trimmed();
 638	if (uris.contains("\n")) {
 639		// Only one file please
 640		return;
 641	}
 642	QUrl url(uris);
 643	if (!url.isLocalFile()) {
 644		// No remote loading
 645		return;
 646	}
 647	event->accept();
 648	setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
 649}
 650
 651void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 652	if (event->button() != Qt::LeftButton) {
 653		return;
 654	}
 655	toggleFullScreen();
 656}
 657
 658void Window::enterFullScreen() {
 659	if (!isVisible()) {
 660		m_fullscreenOnStart = true;
 661		return;
 662	}
 663	if (isFullScreen()) {
 664		return;
 665	}
 666	showFullScreen();
 667#ifndef Q_OS_MAC
 668	if (m_controller && !m_controller->isPaused()) {
 669		menuBar()->hide();
 670	}
 671#endif
 672}
 673
 674void Window::exitFullScreen() {
 675	if (!isFullScreen()) {
 676		return;
 677	}
 678	m_screenWidget->unsetCursor();
 679	menuBar()->show();
 680	showNormal();
 681}
 682
 683void Window::toggleFullScreen() {
 684	if (isFullScreen()) {
 685		exitFullScreen();
 686	} else {
 687		enterFullScreen();
 688	}
 689}
 690
 691void Window::gameStarted() {
 692	for (QAction* action : m_gameActions) {
 693		action->setDisabled(false);
 694	}
 695#ifdef M_CORE_GBA
 696	for (QAction* action : m_gbaActions) {
 697		action->setDisabled(m_controller->platform() != PLATFORM_GBA);
 698	}
 699#endif
 700	QSize size = m_controller->screenDimensions();
 701	m_screenWidget->setDimensions(size.width(), size.height());
 702	m_config->updateOption("lockIntegerScaling");
 703	m_config->updateOption("lockAspectRatio");
 704	if (m_savedScale > 0) {
 705		resizeFrame(size * m_savedScale);
 706	}
 707	if (!m_display) {
 708		reloadDisplayDriver();
 709	}
 710	attachWidget(m_display.get());
 711	m_display->setMinimumSize(size);
 712	setFocus();
 713
 714#ifndef Q_OS_MAC
 715	if (isFullScreen()) {
 716		menuBar()->hide();
 717	}
 718#endif
 719	m_display->startDrawing(m_controller);
 720
 721	reloadAudioDriver();
 722	multiplayerChanged();
 723	updateTitle();
 724
 725	m_hitUnimplementedBiosCall = false;
 726	if (m_config->getOption("showFps", "1").toInt()) {
 727		m_fpsTimer.start();
 728		m_frameTimer.start();
 729	}
 730	m_focusCheck.start();
 731	if (m_display->underMouse()) {
 732		m_screenWidget->setCursor(Qt::BlankCursor);
 733	}
 734
 735	CoreController::Interrupter interrupter(m_controller, true);
 736	mCore* core = m_controller->thread()->core;
 737	m_videoLayers->clear();
 738	m_audioChannels->clear();
 739	const mCoreChannelInfo* videoLayers;
 740	const mCoreChannelInfo* audioChannels;
 741	size_t nVideo = core->listVideoLayers(core, &videoLayers);
 742	size_t nAudio = core->listAudioChannels(core, &audioChannels);
 743
 744	if (nVideo) {
 745		for (size_t i = 0; i < nVideo; ++i) {
 746			QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
 747			action->setCheckable(true);
 748			action->setChecked(true);
 749			connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
 750				m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
 751			});
 752			m_videoLayers->addAction(action);
 753		}
 754	}
 755	if (nAudio) {
 756		for (size_t i = 0; i < nAudio; ++i) {
 757			QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
 758			action->setCheckable(true);
 759			action->setChecked(true);
 760			connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
 761				m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
 762			});
 763			m_audioChannels->addAction(action);
 764		}
 765	}
 766}
 767
 768void Window::gameStopped() {
 769	m_controller.reset();
 770#ifdef M_CORE_GBA
 771	for (QAction* action : m_gbaActions) {
 772		action->setDisabled(false);
 773	}
 774#endif
 775	for (QAction* action : m_gameActions) {
 776		action->setDisabled(true);
 777	}
 778	setWindowFilePath(QString());
 779	updateTitle();
 780	detachWidget(m_display.get());
 781	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 782	m_screenWidget->setLockIntegerScaling(false);
 783	m_screenWidget->setLockAspectRatio(true);
 784	m_screenWidget->setPixmap(m_logo);
 785	m_screenWidget->unsetCursor();
 786	if (m_display) {
 787#ifdef M_CORE_GB
 788		m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 789#elif defined(M_CORE_GBA)
 790		m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 791#endif
 792	}
 793
 794	m_videoLayers->clear();
 795	m_audioChannels->clear();
 796
 797	m_fpsTimer.stop();
 798	m_focusCheck.stop();
 799
 800	emit paused(false);
 801}
 802
 803void Window::gameCrashed(const QString& errorMessage) {
 804	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 805	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 806	                                     QMessageBox::Ok, this, Qt::Sheet);
 807	crash->setAttribute(Qt::WA_DeleteOnClose);
 808	crash->show();
 809}
 810
 811void Window::gameFailed() {
 812	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 813	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 814	                                    QMessageBox::Ok, this, Qt::Sheet);
 815	fail->setAttribute(Qt::WA_DeleteOnClose);
 816	fail->show();
 817}
 818
 819void Window::unimplementedBiosCall(int call) {
 820	if (m_hitUnimplementedBiosCall) {
 821		return;
 822	}
 823	m_hitUnimplementedBiosCall = true;
 824
 825	QMessageBox* fail = new QMessageBox(
 826	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 827	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 828	    QMessageBox::Ok, this, Qt::Sheet);
 829	fail->setAttribute(Qt::WA_DeleteOnClose);
 830	fail->show();
 831}
 832
 833void Window::reloadDisplayDriver() {
 834	if (m_controller) {
 835		m_display->stopDrawing();
 836		detachWidget(m_display.get());
 837	}
 838	m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
 839#if defined(BUILD_GL) || defined(BUILD_GLES2)
 840	m_shaderView.reset();
 841	m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
 842#endif
 843
 844	connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
 845	connect(m_display.get(), &Display::hideCursor, [this]() {
 846		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
 847			m_screenWidget->setCursor(Qt::BlankCursor);
 848		}
 849	});
 850	connect(m_display.get(), &Display::showCursor, [this]() {
 851		m_screenWidget->unsetCursor();
 852	});
 853
 854	const mCoreOptions* opts = m_config->options();
 855	m_display->lockAspectRatio(opts->lockAspectRatio);
 856	m_display->filter(opts->resampleVideo);
 857#if defined(BUILD_GL) || defined(BUILD_GLES2)
 858	if (opts->shader) {
 859		struct VDir* shader = VDirOpen(opts->shader);
 860		if (shader && m_display->supportsShaders()) {
 861			m_display->setShaders(shader);
 862			m_shaderView->refreshShaders();
 863			shader->close(shader);
 864		}
 865	}
 866#endif
 867
 868	if (m_controller) {
 869		m_display->setMinimumSize(m_controller->screenDimensions());
 870		connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
 871		connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
 872		connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
 873		connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
 874		connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
 875		connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
 876		connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
 877		connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
 878
 879		attachWidget(m_display.get());
 880		m_display->startDrawing(m_controller);
 881	} else {
 882#ifdef M_CORE_GB
 883		m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 884#elif defined(M_CORE_GBA)
 885		m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 886#endif
 887	}
 888}
 889
 890void Window::reloadAudioDriver() {
 891	if (!m_controller) {
 892		return;
 893	}
 894	if (m_audioProcessor) {
 895		m_audioProcessor->stop();
 896		m_audioProcessor.reset();
 897	}
 898
 899	const mCoreOptions* opts = m_config->options();
 900	m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
 901	m_audioProcessor->setInput(m_controller);
 902	m_audioProcessor->setBufferSamples(opts->audioBuffers);
 903	m_audioProcessor->requestSampleRate(opts->sampleRate);
 904	m_audioProcessor->start();
 905	connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
 906}
 907
 908void Window::tryMakePortable() {
 909	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 910	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 911	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 912	confirm->setAttribute(Qt::WA_DeleteOnClose);
 913	connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
 914	confirm->show();
 915}
 916
 917void Window::mustRestart() {
 918	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 919	                                      tr("Some changes will not take effect until the emulator is restarted."),
 920	                                      QMessageBox::Ok, this, Qt::Sheet);
 921	dialog->setAttribute(Qt::WA_DeleteOnClose);
 922	dialog->show();
 923}
 924
 925void Window::recordFrame() {
 926	m_frameList.append(m_frameTimer.nsecsElapsed());
 927	m_frameTimer.restart();
 928}
 929
 930void Window::showFPS() {
 931	if (m_frameList.isEmpty()) {
 932		updateTitle();
 933		return;
 934	}
 935	qint64 total = 0;
 936	for (qint64 t : m_frameList) {
 937		total += t;
 938	}
 939	double fps = (m_frameList.size() * 1e10) / total;
 940	m_frameList.clear();
 941	fps = round(fps) / 10.f;
 942	updateTitle(fps);
 943}
 944
 945void Window::updateTitle(float fps) {
 946	QString title;
 947
 948	if (m_controller) {
 949		CoreController::Interrupter interrupter(m_controller);
 950		const NoIntroDB* db = GBAApp::app()->gameDB();
 951		NoIntroGame game{};
 952		uint32_t crc32 = 0;
 953		m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
 954
 955		char gameTitle[17] = { '\0' };
 956		mCore* core = m_controller->thread()->core;
 957		core->getGameTitle(core, gameTitle);
 958		title = gameTitle;
 959
 960#ifdef USE_SQLITE3
 961		if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
 962			title = QLatin1String(game.name);
 963		}
 964#endif
 965		MultiplayerController* multiplayer = m_controller->multiplayerController();
 966		if (multiplayer && multiplayer->attached() > 1) {
 967			title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
 968			for (QAction* action : m_nonMpActions) {
 969				action->setDisabled(true);
 970			}
 971		} else {
 972			for (QAction* action : m_nonMpActions) {
 973				action->setDisabled(false);
 974			}
 975		}
 976	}
 977	if (title.isNull()) {
 978		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 979	} else if (fps < 0) {
 980		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 981	} else {
 982		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 983	}
 984}
 985
 986void Window::openStateWindow(LoadSave ls) {
 987	if (m_stateWindow) {
 988		return;
 989	}
 990	MultiplayerController* multiplayer = m_controller->multiplayerController();
 991	if (multiplayer && multiplayer->attached() > 1) {
 992		return;
 993	}
 994	bool wasPaused = m_controller->isPaused();
 995	m_stateWindow = new LoadSaveState(m_controller);
 996	connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
 997	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 998		detachWidget(m_stateWindow);
 999		m_stateWindow = nullptr;
1000		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1001	});
1002	if (!wasPaused) {
1003		m_controller->setPaused(true);
1004		connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1005			if (m_controller) {
1006				m_controller->setPaused(false);
1007			}
1008		});
1009	}
1010	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1011	m_stateWindow->setMode(ls);
1012	updateFrame();
1013	attachWidget(m_stateWindow);
1014}
1015
1016void Window::setupMenu(QMenuBar* menubar) {
1017	menubar->clear();
1018	QMenu* fileMenu = menubar->addMenu(tr("&File"));
1019	m_shortcutController->addMenu(fileMenu);
1020	installEventFilter(m_shortcutController);
1021	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
1022	                    "loadROM");
1023#ifdef USE_SQLITE3
1024	addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
1025	                    "loadROMInArchive");
1026	addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
1027	                    "addDirToLibrary");
1028#endif
1029
1030	QAction* loadAlternateSave = new QAction(tr("Load alternate save..."), fileMenu);
1031	connect(loadAlternateSave, &QAction::triggered, [this]() { this->selectSave(false); });
1032	m_gameActions.append(loadAlternateSave);
1033	addControlledAction(fileMenu, loadAlternateSave, "loadAlternateSave");
1034
1035	QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
1036	connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
1037	m_gameActions.append(loadTemporarySave);
1038	addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
1039
1040	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
1041
1042#ifdef M_CORE_GBA
1043	QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
1044	connect(bootBIOS, &QAction::triggered, [this]() {
1045		setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1046	});
1047	addControlledAction(fileMenu, bootBIOS, "bootBIOS");
1048#endif
1049
1050	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1051
1052	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1053	connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
1054	m_gameActions.append(romInfo);
1055	addControlledAction(fileMenu, romInfo, "romInfo");
1056
1057	m_mruMenu = fileMenu->addMenu(tr("Recent"));
1058
1059	fileMenu->addSeparator();
1060
1061	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1062
1063	fileMenu->addSeparator();
1064
1065	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1066	loadState->setShortcut(tr("F10"));
1067	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1068	m_gameActions.append(loadState);
1069	m_nonMpActions.append(loadState);
1070	addControlledAction(fileMenu, loadState, "loadState");
1071
1072	QAction* loadStateFile = new QAction(tr("Load state file..."), fileMenu);
1073	connect(loadStateFile, &QAction::triggered, [this]() { this->selectState(true); });
1074	m_gameActions.append(loadStateFile);
1075	m_nonMpActions.append(loadStateFile);
1076	addControlledAction(fileMenu, loadStateFile, "loadStateFile");
1077
1078	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1079	saveState->setShortcut(tr("Shift+F10"));
1080	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1081	m_gameActions.append(saveState);
1082	m_nonMpActions.append(saveState);
1083	addControlledAction(fileMenu, saveState, "saveState");
1084
1085	QAction* saveStateFile = new QAction(tr("Save state file..."), fileMenu);
1086	connect(saveStateFile, &QAction::triggered, [this]() { this->selectState(false); });
1087	m_gameActions.append(saveStateFile);
1088	m_nonMpActions.append(saveStateFile);
1089	addControlledAction(fileMenu, saveStateFile, "saveStateFile");
1090
1091	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1092	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1093	m_shortcutController->addMenu(quickLoadMenu);
1094	m_shortcutController->addMenu(quickSaveMenu);
1095
1096	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1097	connect(quickLoad, &QAction::triggered, [this] {
1098		m_controller->loadState();
1099	});
1100	m_gameActions.append(quickLoad);
1101	m_nonMpActions.append(quickLoad);
1102	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1103
1104	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1105	connect(quickLoad, &QAction::triggered, [this] {
1106		m_controller->saveState();
1107	});
1108	m_gameActions.append(quickSave);
1109	m_nonMpActions.append(quickSave);
1110	addControlledAction(quickSaveMenu, quickSave, "quickSave");
1111
1112	quickLoadMenu->addSeparator();
1113	quickSaveMenu->addSeparator();
1114
1115	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1116	undoLoadState->setShortcut(tr("F11"));
1117	connect(undoLoadState, &QAction::triggered, [this]() {
1118		m_controller->loadBackupState();
1119	});
1120	m_gameActions.append(undoLoadState);
1121	m_nonMpActions.append(undoLoadState);
1122	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1123
1124	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1125	undoSaveState->setShortcut(tr("Shift+F11"));
1126	connect(undoSaveState, &QAction::triggered, [this]() {
1127		m_controller->saveBackupState();
1128	});
1129	m_gameActions.append(undoSaveState);
1130	m_nonMpActions.append(undoSaveState);
1131	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1132
1133	quickLoadMenu->addSeparator();
1134	quickSaveMenu->addSeparator();
1135
1136	int i;
1137	for (i = 1; i < 10; ++i) {
1138		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1139		quickLoad->setShortcut(tr("F%1").arg(i));
1140		connect(quickLoad, &QAction::triggered, [this, i]() {
1141			m_controller->loadState(i);
1142		});
1143		m_gameActions.append(quickLoad);
1144		m_nonMpActions.append(quickLoad);
1145		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1146
1147		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1148		quickSave->setShortcut(tr("Shift+F%1").arg(i));
1149		connect(quickSave, &QAction::triggered, [this, i]() {
1150			m_controller->saveState(i);
1151		});
1152		m_gameActions.append(quickSave);
1153		m_nonMpActions.append(quickSave);
1154		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1155	}
1156
1157	fileMenu->addSeparator();
1158	QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1159	connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1160	addControlledAction(fileMenu, camImage, "loadCamImage");
1161
1162#ifdef M_CORE_GBA
1163	fileMenu->addSeparator();
1164	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1165	connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1166	m_gameActions.append(importShark);
1167	m_gbaActions.append(importShark);
1168	addControlledAction(fileMenu, importShark, "importShark");
1169
1170	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1171	connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1172	m_gameActions.append(exportShark);
1173	m_gbaActions.append(exportShark);
1174	addControlledAction(fileMenu, exportShark, "exportShark");
1175#endif
1176
1177	fileMenu->addSeparator();
1178	m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1179	connect(m_multiWindow, &QAction::triggered, [this]() {
1180		GBAApp::app()->newWindow();
1181	});
1182	addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1183
1184#ifndef Q_OS_MAC
1185	fileMenu->addSeparator();
1186#endif
1187
1188	QAction* about = new QAction(tr("About"), fileMenu);
1189	connect(about, &QAction::triggered, openTView<AboutScreen>());
1190	fileMenu->addAction(about);
1191
1192#ifndef Q_OS_MAC
1193	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1194#endif
1195
1196	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1197	m_shortcutController->addMenu(emulationMenu);
1198	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1199	reset->setShortcut(tr("Ctrl+R"));
1200	connect(reset, &QAction::triggered, [this]() {
1201		m_controller->reset();
1202	});
1203	m_gameActions.append(reset);
1204	addControlledAction(emulationMenu, reset, "reset");
1205
1206	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1207	connect(shutdown, &QAction::triggered, [this]() {
1208		m_controller->stop();
1209	});
1210	m_gameActions.append(shutdown);
1211	addControlledAction(emulationMenu, shutdown, "shutdown");
1212
1213#ifdef M_CORE_GBA
1214	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1215	connect(yank, &QAction::triggered, [this]() {
1216		m_controller->yankPak();
1217	});
1218	m_gameActions.append(yank);
1219	m_gbaActions.append(yank);
1220	addControlledAction(emulationMenu, yank, "yank");
1221#endif
1222	emulationMenu->addSeparator();
1223
1224	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1225	pause->setChecked(false);
1226	pause->setCheckable(true);
1227	pause->setShortcut(tr("Ctrl+P"));
1228	connect(pause, &QAction::triggered, [this](bool paused) {
1229		if (m_controller) {
1230			m_controller->setPaused(paused);
1231		} else {
1232			m_pendingPause = paused;
1233		}
1234	});
1235	connect(this, &Window::paused, [pause](bool paused) {
1236		pause->setChecked(paused);
1237	});
1238	addControlledAction(emulationMenu, pause, "pause");
1239
1240	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1241	frameAdvance->setShortcut(tr("Ctrl+N"));
1242	connect(frameAdvance, &QAction::triggered, [this]() {
1243		m_controller->frameAdvance();
1244	});
1245	m_gameActions.append(frameAdvance);
1246	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1247
1248	emulationMenu->addSeparator();
1249
1250	m_shortcutController->addFunctions(emulationMenu, [this]() {
1251		if (m_controller) {
1252			m_controller->setFastForward(true);
1253		}
1254	}, [this]() {
1255		if (m_controller) {
1256			m_controller->setFastForward(false);
1257		}
1258	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1259
1260	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1261	turbo->setCheckable(true);
1262	turbo->setChecked(false);
1263	turbo->setShortcut(tr("Shift+Tab"));
1264	connect(turbo, &QAction::triggered, [this](bool value) {
1265		m_controller->forceFastForward(value);
1266	});
1267	addControlledAction(emulationMenu, turbo, "fastForward");
1268	m_gameActions.append(turbo);
1269
1270	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1271	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1272	ffspeed->connect([this](const QVariant& value) {
1273		reloadConfig();
1274	}, this);
1275	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1276	ffspeed->setValue(QVariant(-1.0f));
1277	ffspeedMenu->addSeparator();
1278	for (i = 2; i < 11; ++i) {
1279		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1280	}
1281	m_config->updateOption("fastForwardRatio");
1282
1283	m_shortcutController->addFunctions(emulationMenu, [this]() {
1284		if (m_controller) {
1285			m_controller->setRewinding(true);
1286		}
1287	}, [this]() {
1288		if (m_controller) {
1289			m_controller->setRewinding(false);
1290		}
1291	}, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1292
1293	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1294	rewind->setShortcut(tr("~"));
1295	connect(rewind, &QAction::triggered, [this]() {
1296		m_controller->rewind();
1297	});
1298	m_gameActions.append(rewind);
1299	m_nonMpActions.append(rewind);
1300	addControlledAction(emulationMenu, rewind, "rewind");
1301
1302	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1303	frameRewind->setShortcut(tr("Ctrl+B"));
1304	connect(frameRewind, &QAction::triggered, [this] () {
1305		m_controller->rewind(1);
1306	});
1307	m_gameActions.append(frameRewind);
1308	m_nonMpActions.append(frameRewind);
1309	addControlledAction(emulationMenu, frameRewind, "frameRewind");
1310
1311	ConfigOption* videoSync = m_config->addOption("videoSync");
1312	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1313	videoSync->connect([this](const QVariant& value) {
1314		reloadConfig();
1315	}, this);
1316	m_config->updateOption("videoSync");
1317
1318	ConfigOption* audioSync = m_config->addOption("audioSync");
1319	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1320	audioSync->connect([this](const QVariant& value) {
1321		reloadConfig();
1322	}, this);
1323	m_config->updateOption("audioSync");
1324
1325	emulationMenu->addSeparator();
1326
1327	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1328	m_shortcutController->addMenu(solarMenu);
1329	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1330	connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1331	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1332
1333	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1334	connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1335	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1336
1337	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1338	connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1339	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1340
1341	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1342	connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1343	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1344
1345	solarMenu->addSeparator();
1346	for (int i = 0; i <= 10; ++i) {
1347		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1348		connect(setSolar, &QAction::triggered, [this, i]() {
1349			m_inputController.setLuminanceLevel(i);
1350		});
1351		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1352	}
1353
1354#ifdef M_CORE_GB
1355	QAction* gbPrint = new QAction(tr("Game Boy Printer..."), emulationMenu);
1356	connect(gbPrint, &QAction::triggered, [this]() {
1357		PrinterView* view = new PrinterView(m_controller);
1358		openView(view);
1359		m_controller->attachPrinter();
1360
1361	});
1362	addControlledAction(emulationMenu, gbPrint, "gbPrint");
1363	m_gameActions.append(gbPrint);
1364#endif
1365
1366#ifdef M_CORE_GBA
1367	QAction* bcGate = new QAction(tr("BattleChip Gate..."), emulationMenu);
1368	connect(bcGate, &QAction::triggered, openControllerTView<BattleChipView>());
1369	addControlledAction(emulationMenu, bcGate, "bcGate");
1370	m_gbaActions.append(bcGate);
1371	m_gameActions.append(bcGate);
1372#endif
1373
1374	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1375	m_shortcutController->addMenu(avMenu);
1376	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1377	m_shortcutController->addMenu(frameMenu, avMenu);
1378	for (int i = 1; i <= 6; ++i) {
1379		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1380		setSize->setCheckable(true);
1381		if (m_savedScale == i) {
1382			setSize->setChecked(true);
1383		}
1384		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1385			showNormal();
1386			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1387			if (m_controller) {
1388				size = m_controller->screenDimensions();
1389			}
1390			size *= i;
1391			m_savedScale = i;
1392			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1393			resizeFrame(size);
1394			bool enableSignals = setSize->blockSignals(true);
1395			setSize->setChecked(true);
1396			setSize->blockSignals(enableSignals);
1397		});
1398		m_frameSizes[i] = setSize;
1399		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1400	}
1401	QKeySequence fullscreenKeys;
1402#ifdef Q_OS_WIN
1403	fullscreenKeys = QKeySequence("Alt+Return");
1404#else
1405	fullscreenKeys = QKeySequence("Ctrl+F");
1406#endif
1407	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1408
1409	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1410	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1411	lockAspectRatio->connect([this](const QVariant& value) {
1412		if (m_display) {
1413			m_display->lockAspectRatio(value.toBool());
1414		}
1415		if (m_controller) {
1416			m_screenWidget->setLockAspectRatio(value.toBool());
1417		}
1418	}, this);
1419	m_config->updateOption("lockAspectRatio");
1420
1421	ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1422	lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1423	lockIntegerScaling->connect([this](const QVariant& value) {
1424		if (m_display) {
1425			m_display->lockIntegerScaling(value.toBool());
1426		}
1427		if (m_controller) {
1428			m_screenWidget->setLockIntegerScaling(value.toBool());
1429		}
1430	}, this);
1431	m_config->updateOption("lockIntegerScaling");
1432
1433	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1434	resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1435	resampleVideo->connect([this](const QVariant& value) {
1436		if (m_display) {
1437			m_display->filter(value.toBool());
1438		}
1439	}, this);
1440	m_config->updateOption("resampleVideo");
1441
1442	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1443	ConfigOption* skip = m_config->addOption("frameskip");
1444	skip->connect([this](const QVariant& value) {
1445		reloadConfig();
1446	}, this);
1447	for (int i = 0; i <= 10; ++i) {
1448		skip->addValue(QString::number(i), i, skipMenu);
1449	}
1450	m_config->updateOption("frameskip");
1451
1452	avMenu->addSeparator();
1453
1454	ConfigOption* mute = m_config->addOption("mute");
1455	QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1456	mute->connect([this](const QVariant& value) {
1457		reloadConfig();
1458	}, this);
1459	m_config->updateOption("mute");
1460	addControlledAction(avMenu, muteAction, "mute");
1461
1462	QMenu* target = avMenu->addMenu(tr("FPS target"));
1463	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1464	QMap<double, QAction*> fpsTargets;
1465	for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1466		fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, target);
1467	}
1468	target->addSeparator();
1469	double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1470	fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, target);
1471
1472	fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1473		reloadConfig();
1474		for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1475			bool enableSignals = iter.value()->blockSignals(true);
1476			iter.value()->setChecked(abs(iter.key() - value.toDouble()) < 0.001);
1477			iter.value()->blockSignals(enableSignals);
1478		}
1479	}, this);
1480	m_config->updateOption("fpsTarget");
1481
1482	avMenu->addSeparator();
1483
1484#ifdef USE_PNG
1485	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1486	screenshot->setShortcut(tr("F12"));
1487	connect(screenshot, &QAction::triggered, [this]() {
1488		m_controller->screenshot();
1489	});
1490	m_gameActions.append(screenshot);
1491	addControlledAction(avMenu, screenshot, "screenshot");
1492#endif
1493
1494#ifdef USE_FFMPEG
1495	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1496	connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1497	addControlledAction(avMenu, recordOutput, "recordOutput");
1498	m_gameActions.append(recordOutput);
1499#endif
1500
1501#ifdef USE_MAGICK
1502	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1503	connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1504	addControlledAction(avMenu, recordGIF, "recordGIF");
1505#endif
1506
1507	QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1508	connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1509	addControlledAction(avMenu, recordVL, "recordVL");
1510	m_gameActions.append(recordVL);
1511
1512	QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1513	connect(stopVL, &QAction::triggered, [this]() {
1514		m_controller->endVideoLog();
1515	});
1516	addControlledAction(avMenu, stopVL, "stopVL");
1517	m_gameActions.append(stopVL);
1518
1519	avMenu->addSeparator();
1520	m_videoLayers = avMenu->addMenu(tr("Video layers"));
1521	m_shortcutController->addMenu(m_videoLayers, avMenu);
1522
1523	m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1524	m_shortcutController->addMenu(m_audioChannels, avMenu);
1525
1526	QAction* placementControl = new QAction(tr("Adjust layer placement..."), avMenu);
1527	connect(placementControl, &QAction::triggered, openControllerTView<PlacementControl>());
1528	m_gameActions.append(placementControl);
1529	addControlledAction(avMenu, placementControl, "placementControl");
1530
1531	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1532	m_shortcutController->addMenu(toolsMenu);
1533	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1534	connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1535	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1536
1537	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1538	connect(overrides, &QAction::triggered, [this]() {
1539		if (!m_overrideView) {
1540			m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1541			if (m_controller) {
1542				m_overrideView->setController(m_controller);
1543			}
1544			connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1545		}
1546		m_overrideView->show();
1547		m_overrideView->recheck();
1548	});
1549	addControlledAction(toolsMenu, overrides, "overrideWindow");
1550
1551	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1552	connect(sensors, &QAction::triggered, [this]() {
1553		if (!m_sensorView) {
1554			m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1555			if (m_controller) {
1556				m_sensorView->setController(m_controller);
1557			}
1558			connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1559		}
1560		m_sensorView->show();
1561	});
1562	addControlledAction(toolsMenu, sensors, "sensorWindow");
1563
1564	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1565	connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1566	m_gameActions.append(cheats);
1567	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1568
1569	toolsMenu->addSeparator();
1570	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1571	                    "settings");
1572
1573	toolsMenu->addSeparator();
1574
1575#ifdef USE_DEBUGGERS
1576	QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1577	connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1578	addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1579#endif
1580
1581#ifdef USE_GDB_STUB
1582	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1583	connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1584	m_gbaActions.append(gdbWindow);
1585	m_gameActions.append(gdbWindow);
1586	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1587#endif
1588	toolsMenu->addSeparator();
1589
1590	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1591	connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1592	m_gameActions.append(paletteView);
1593	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1594
1595	QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1596	connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1597	m_gameActions.append(objView);
1598	addControlledAction(toolsMenu, objView, "spriteWindow");
1599
1600	QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1601	connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1602	m_gameActions.append(tileView);
1603	addControlledAction(toolsMenu, tileView, "tileWindow");
1604
1605	QAction* mapView = new QAction(tr("View &map..."), toolsMenu);
1606	connect(mapView, &QAction::triggered, openControllerTView<MapView>());
1607	m_gameActions.append(mapView);
1608	addControlledAction(toolsMenu, mapView, "mapWindow");
1609
1610	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1611	connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1612	m_gameActions.append(memoryView);
1613	addControlledAction(toolsMenu, memoryView, "memoryView");
1614
1615	QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1616	connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1617	m_gameActions.append(memorySearch);
1618	addControlledAction(toolsMenu, memorySearch, "memorySearch");
1619
1620#ifdef M_CORE_GBA
1621	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1622	connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1623	m_gameActions.append(ioViewer);
1624	m_gbaActions.append(ioViewer);
1625	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1626#endif
1627
1628	ConfigOption* skipBios = m_config->addOption("skipBios");
1629	skipBios->connect([this](const QVariant& value) {
1630		reloadConfig();
1631	}, this);
1632
1633	ConfigOption* useBios = m_config->addOption("useBios");
1634	useBios->connect([this](const QVariant& value) {
1635		reloadConfig();
1636	}, this);
1637
1638	ConfigOption* buffers = m_config->addOption("audioBuffers");
1639	buffers->connect([this](const QVariant& value) {
1640		reloadConfig();
1641	}, this);
1642
1643	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1644	sampleRate->connect([this](const QVariant& value) {
1645		reloadConfig();
1646	}, this);
1647
1648	ConfigOption* volume = m_config->addOption("volume");
1649	volume->connect([this](const QVariant& value) {
1650		reloadConfig();
1651	}, this);
1652
1653	ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1654	volumeFf->connect([this](const QVariant& value) {
1655		reloadConfig();
1656	}, this);
1657
1658	ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1659	muteFf->connect([this](const QVariant& value) {
1660		reloadConfig();
1661	}, this);
1662
1663	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1664	rewindEnable->connect([this](const QVariant& value) {
1665		reloadConfig();
1666	}, this);
1667
1668	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1669	rewindBufferCapacity->connect([this](const QVariant& value) {
1670		reloadConfig();
1671	}, this);
1672
1673	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1674	allowOpposingDirections->connect([this](const QVariant& value) {
1675		reloadConfig();
1676	}, this);
1677
1678	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1679	saveStateExtdata->connect([this](const QVariant& value) {
1680		reloadConfig();
1681	}, this);
1682
1683	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1684	loadStateExtdata->connect([this](const QVariant& value) {
1685		reloadConfig();
1686	}, this);
1687
1688	ConfigOption* preload = m_config->addOption("preload");
1689	preload->connect([this](const QVariant& value) {
1690		m_manager->setPreload(value.toBool());
1691	}, this);
1692	m_config->updateOption("preload");
1693
1694	ConfigOption* showFps = m_config->addOption("showFps");
1695	showFps->connect([this](const QVariant& value) {
1696		if (!value.toInt()) {
1697			m_fpsTimer.stop();
1698			updateTitle();
1699		} else if (m_controller) {
1700			m_fpsTimer.start();
1701			m_frameTimer.start();
1702		}
1703	}, this);
1704
1705	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1706	connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1707	exitFullScreen->setShortcut(QKeySequence("Esc"));
1708	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1709
1710	m_shortcutController->addFunctions(toolsMenu, [this]() {
1711		if (m_controller) {
1712			mCheatPressButton(m_controller->cheatDevice(), true);
1713		}
1714	}, [this]() {
1715		if (m_controller) {
1716			mCheatPressButton(m_controller->cheatDevice(), false);
1717		}
1718	}, QKeySequence(Qt::Key_Apostrophe), tr("GameShark Button (held)"), "holdGSButton");
1719
1720	QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1721	m_shortcutController->addMenu(autofireMenu);
1722
1723	m_shortcutController->addFunctions(autofireMenu, [this]() {
1724		m_controller->setAutofire(GBA_KEY_A, true);
1725	}, [this]() {
1726		m_controller->setAutofire(GBA_KEY_A, false);
1727	}, QKeySequence(), tr("Autofire A"), "autofireA");
1728
1729	m_shortcutController->addFunctions(autofireMenu, [this]() {
1730		m_controller->setAutofire(GBA_KEY_B, true);
1731	}, [this]() {
1732		m_controller->setAutofire(GBA_KEY_B, false);
1733	}, QKeySequence(), tr("Autofire B"), "autofireB");
1734
1735	m_shortcutController->addFunctions(autofireMenu, [this]() {
1736		m_controller->setAutofire(GBA_KEY_L, true);
1737	}, [this]() {
1738		m_controller->setAutofire(GBA_KEY_L, false);
1739	}, QKeySequence(), tr("Autofire L"), "autofireL");
1740
1741	m_shortcutController->addFunctions(autofireMenu, [this]() {
1742		m_controller->setAutofire(GBA_KEY_R, true);
1743	}, [this]() {
1744		m_controller->setAutofire(GBA_KEY_R, false);
1745	}, QKeySequence(), tr("Autofire R"), "autofireR");
1746
1747	m_shortcutController->addFunctions(autofireMenu, [this]() {
1748		m_controller->setAutofire(GBA_KEY_START, true);
1749	}, [this]() {
1750		m_controller->setAutofire(GBA_KEY_START, false);
1751	}, QKeySequence(), tr("Autofire Start"), "autofireStart");
1752
1753	m_shortcutController->addFunctions(autofireMenu, [this]() {
1754		m_controller->setAutofire(GBA_KEY_SELECT, true);
1755	}, [this]() {
1756		m_controller->setAutofire(GBA_KEY_SELECT, false);
1757	}, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1758
1759	m_shortcutController->addFunctions(autofireMenu, [this]() {
1760		m_controller->setAutofire(GBA_KEY_UP, true);
1761	}, [this]() {
1762		m_controller->setAutofire(GBA_KEY_UP, false);
1763	}, QKeySequence(), tr("Autofire Up"), "autofireUp");
1764
1765	m_shortcutController->addFunctions(autofireMenu, [this]() {
1766		m_controller->setAutofire(GBA_KEY_RIGHT, true);
1767	}, [this]() {
1768		m_controller->setAutofire(GBA_KEY_RIGHT, false);
1769	}, QKeySequence(), tr("Autofire Right"), "autofireRight");
1770
1771	m_shortcutController->addFunctions(autofireMenu, [this]() {
1772		m_controller->setAutofire(GBA_KEY_DOWN, true);
1773	}, [this]() {
1774		m_controller->setAutofire(GBA_KEY_DOWN, false);
1775	}, QKeySequence(), tr("Autofire Down"), "autofireDown");
1776
1777	m_shortcutController->addFunctions(autofireMenu, [this]() {
1778		m_controller->setAutofire(GBA_KEY_LEFT, true);
1779	}, [this]() {
1780		m_controller->setAutofire(GBA_KEY_LEFT, false);
1781	}, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1782
1783	for (QAction* action : m_gameActions) {
1784		action->setDisabled(true);
1785	}
1786}
1787
1788void Window::attachWidget(QWidget* widget) {
1789	m_screenWidget->layout()->addWidget(widget);
1790	m_screenWidget->unsetCursor();
1791	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1792}
1793
1794void Window::detachWidget(QWidget* widget) {
1795	m_screenWidget->layout()->removeWidget(widget);
1796}
1797
1798void Window::appendMRU(const QString& fname) {
1799	int index = m_mruFiles.indexOf(fname);
1800	if (index >= 0) {
1801		m_mruFiles.removeAt(index);
1802	}
1803	m_mruFiles.prepend(fname);
1804	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1805		m_mruFiles.removeLast();
1806	}
1807	updateMRU();
1808}
1809
1810void Window::updateMRU() {
1811	if (!m_mruMenu) {
1812		return;
1813	}
1814	for (QAction* action : m_mruMenu->actions()) {
1815		delete action;
1816	}
1817	m_mruMenu->clear();
1818	int i = 0;
1819	for (const QString& file : m_mruFiles) {
1820		QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1821		item->setShortcut(QString("Ctrl+%1").arg(i));
1822		connect(item, &QAction::triggered, [this, file]() {
1823			setController(m_manager->loadGame(file), file);
1824		});
1825		m_mruMenu->addAction(item);
1826		++i;
1827	}
1828	m_config->setMRU(m_mruFiles);
1829	m_config->write();
1830	m_mruMenu->setEnabled(i > 0);
1831}
1832
1833QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1834	addHiddenAction(menu, action, name);
1835	menu->addAction(action);
1836	return action;
1837}
1838
1839QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1840	m_shortcutController->addAction(menu, action, name);
1841	action->setShortcutContext(Qt::WidgetShortcut);
1842	addAction(action);
1843	return action;
1844}
1845
1846void Window::focusCheck() {
1847	if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1848		return;
1849	}
1850	if (QGuiApplication::focusWindow() && m_autoresume) {
1851		m_controller->setPaused(false);
1852		m_autoresume = false;
1853	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1854		m_autoresume = true;
1855		m_controller->setPaused(true);
1856	}
1857}
1858
1859void Window::updateFrame() {
1860	QSize size = m_controller->screenDimensions();
1861	QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1862	                    size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1863	QPixmap pixmap;
1864	pixmap.convertFromImage(currentImage);
1865	m_screenWidget->setPixmap(pixmap);
1866	emit paused(true);
1867}
1868
1869void Window::setController(CoreController* controller, const QString& fname) {
1870	if (!controller) {
1871		return;
1872	}
1873
1874	if (m_controller) {
1875		m_controller->stop();
1876		QTimer::singleShot(0, this, [this, controller, fname]() {
1877			setController(controller, fname);
1878		});
1879		return;
1880	}
1881	if (!fname.isEmpty()) {
1882		setWindowFilePath(fname);
1883		appendMRU(fname);
1884	}
1885
1886	m_controller = std::shared_ptr<CoreController>(controller);
1887	m_inputController.recalibrateAxes();
1888	m_controller->setInputController(&m_inputController);
1889	m_controller->setLogger(&m_log);
1890
1891	connect(this, &Window::shutdown, [this]() {
1892		if (!m_controller) {
1893			return;
1894		}
1895		m_controller->stop();
1896	});
1897
1898	connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1899	connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1900	connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1901	{
1902		connect(m_controller.get(), &CoreController::stopping, [this]() {
1903			m_controller.reset();
1904		});
1905	}
1906	connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1907	connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1908
1909#ifndef Q_OS_MAC
1910	connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1911	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1912		if(isFullScreen()) {
1913			menuBar()->hide();
1914		}
1915	});
1916#endif
1917
1918	connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1919	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1920		emit paused(false);
1921	});
1922
1923	connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1924	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1925	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1926	connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1927	connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1928	connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1929	connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1930	connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1931
1932	connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1933	connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1934	connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1935	connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1936	connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1937
1938#ifdef USE_GDB_STUB
1939	if (m_gdbController) {
1940		m_gdbController->setController(m_controller);
1941	}
1942#endif
1943
1944#ifdef USE_DEBUGGERS
1945	if (m_console) {
1946		m_console->setController(m_controller);
1947	}
1948#endif
1949
1950#ifdef USE_MAGICK
1951	if (m_gifView) {
1952		m_gifView->setController(m_controller);
1953	}
1954#endif
1955
1956#ifdef USE_FFMPEG
1957	if (m_videoView) {
1958		m_videoView->setController(m_controller);
1959	}
1960#endif
1961
1962	if (m_sensorView) {
1963		m_sensorView->setController(m_controller);
1964	}
1965
1966	if (m_overrideView) {
1967		m_overrideView->setController(m_controller);
1968	}
1969
1970	if (!m_pendingPatch.isEmpty()) {
1971		m_controller->loadPatch(m_pendingPatch);
1972		m_pendingPatch = QString();
1973	}
1974
1975	m_controller->loadConfig(m_config);
1976	m_controller->start();
1977
1978	if (!m_pendingState.isEmpty()) {
1979		m_controller->loadState(m_pendingState);
1980		m_pendingState = QString();
1981	}
1982
1983	if (m_pendingPause) {
1984		m_controller->setPaused(true);
1985		m_pendingPause = false;
1986	}
1987}
1988
1989WindowBackground::WindowBackground(QWidget* parent)
1990	: QWidget(parent)
1991{
1992	setLayout(new QStackedLayout());
1993	layout()->setContentsMargins(0, 0, 0, 0);
1994}
1995
1996void WindowBackground::setPixmap(const QPixmap& pmap) {
1997	m_pixmap = pmap;
1998	update();
1999}
2000
2001void WindowBackground::setSizeHint(const QSize& hint) {
2002	m_sizeHint = hint;
2003}
2004
2005QSize WindowBackground::sizeHint() const {
2006	return m_sizeHint;
2007}
2008
2009void WindowBackground::setDimensions(int width, int height) {
2010	m_aspectWidth = width;
2011	m_aspectHeight = height;
2012}
2013
2014void WindowBackground::setLockIntegerScaling(bool lock) {
2015	m_lockIntegerScaling = lock;
2016}
2017
2018void WindowBackground::setLockAspectRatio(bool lock) {
2019	m_lockAspectRatio = lock;
2020}
2021
2022void WindowBackground::paintEvent(QPaintEvent* event) {
2023	QWidget::paintEvent(event);
2024	const QPixmap& logo = pixmap();
2025	QPainter painter(this);
2026	painter.setRenderHint(QPainter::SmoothPixmapTransform);
2027	painter.fillRect(QRect(QPoint(), size()), Qt::black);
2028	QSize s = size();
2029	QSize ds = s;
2030	if (m_lockAspectRatio) {
2031		if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
2032			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
2033		} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
2034			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
2035		}
2036	}
2037	if (m_lockIntegerScaling) {
2038		ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
2039		ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
2040	}
2041	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
2042	QRect full(origin, ds);
2043	painter.drawPixmap(full, logo);
2044}