all repos — mgba @ a6cbd7ddfe4f463b108c3e0eab87ff8da7091c14

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6 - Tile viewer
  7 - Threaded rendering mode
  8 - Libretro: Memory map and achievement support (leiradel)
  9Bugfixes:
 10 - SDL: Fix axes being mapped wrong
 11 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 12 - Util: Fix realloc semantics in utf16to8
 13 - PSP2: Fix GPU crash while exiting
 14 - PSP2: Fix VSync
 15 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 16 - GBA Serialize: Savestates now properly store prefetch
 17 - PSP2: Fix accelerometer range
 18 - PSP2: Actually load screen mode setting
 19 - Qt: Fix bug in software renderer scaling
 20 - Debugger: Fix GDB breakpoints
 21 - Wii: Fix framelimiting after a slowdown
 22 - PSP2: Fix gyroscope direction
 23 - Qt: Fix hanging key press after disabling autofire
 24Misc:
 25 - 3DS: Use blip_add_delta_fast for a small speed improvement
 26 - OpenGL: Log shader compilation failure
 27 - Qt: Remove some C99isms from C++ code
 28 - Windows: Add native VDir support
 29 - All: Add QUIET parameter to silence CMake
 30 - ARM7: Support forcing Thumb mode via MSR
 31 - ARM7: Flush prefetch cache when loading CPSR via MSR
 32 - OpenGL: Add texSize uniform
 33 - ARM7: Clean up instruction decoding for future expandability
 34 - Qt: Make -g flag work in Qt build
 35 - Qt: Simplify OpenGL context creation
 36 - Debugger: Support register and memory writes via GDB stub
 37 - GBA Audio: Force audio DMAs to not increment destination
 38 - Qt: Thread startup improvements
 39 - 3DS: Allow UTF-16 filenames
 40 - 3DS: Port to using citro3D
 41 - 3DS: Use system font for menus
 42 - PSP2: Use system font for menus
 43 - All: Faster memory read/write
 44 - Qt: Make audio channel/video layer options shortcut mappable
 45 - GBA Memory: Optimize stalling behavior
 46 - 3DS: Attempt to use Core 2 for threads
 47 - GUI: Screenshot dimensions are now passed through
 48 - GUI: Add back logging
 49 - PSP2: Add rumble for PS TV
 50
 510.4.1: (2016-07-11)
 52Bugfixes:
 53 - All: Fix several file handle leaks
 54 - All: Fix instruction tables getting zeroed when linking sometimes
 55 - ARM7: Fix flags on SBC/RSC
 56 - ARM7: Fix setting spsr privilege bits when spsr is empty
 57 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 58 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 59 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 60 - GBA Memory: Fix executing code from OBJ region of VRAM
 61 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 62 - GBA Serialize: Fix loading savegames from savestates
 63 - OpenGL: Correct boolean vector strcmp strings for uniforms
 64 - Qt: Fix sending gameStopped twice
 65 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 66 - Qt: Fix initial state of key mapping
 67 - Qt: Initialize m_useBios
 68 - SDL: Fix joystick initialization on BSD
 69 - SDL: Fix potential joystick crash in games with rumble
 70 - SDL: Fix SDL 1.2 build
 71 - SDL: Fix sporadic crash when deinitializing audio
 72 - Shaders: Fix AGS-001 shader with some bad drivers
 73 - Util: Use closesocket on Windows
 74 - Util: Fix socket bind addresses
 75 - VFS: Fix reading 7z archives without rewinding first
 76 - VFS: VFileFromFD should not open directories
 77 - Wii: Fix tilting direction
 78 - Util: Fix realloc semantics in utf16to8
 79Misc:
 80 - All: Allow use of external minizip library
 81 - Debugger: CLI debugger now exits when end-of-stream is reached
 82 - FFmpeg: Update dependencies on Ubuntu
 83 - GBA: Slightly optimize GBAProcessEvents
 84 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 85 - GBA Video: Null renderer should return proper register values
 86 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 87 - Qt: Add preset for DualShock 4
 88 - Qt: Update 360 input profile on OS X to reflect newer drivers
 89 - Qt: Remove use of NaN
 90 - Qt: Canonicalize file paths when loading games
 91 - Qt: Add refresh button to controller editing
 92 - SDL: Remove default gamepad mappings
 93 - Util: Fix intermittent build failure on OS X
 94 - VFS: VFile.sync now updates modified time
 95
 960.4.0: (2016-02-02)
 97Features:
 98 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 99 - I/O viewer
100 - Booting of multiboot images
101 - Customization of GIF recording
102 - Libretro: Cheat code support
103 - Support for GLSL shaders
104 - ROM information view
105 - Support for VBA-style cheat codes
106 - Savestates now store creation timestamps
107 - Key autofire
108 - Libretro: Allow blocking opposing directional input
109 - OpenEmu core for OS X
110 - Libretro: Settings for using BIOS and skipping intro
111 - Libretro: Customizable idle loop removal
112 - Implemented cycle counting for sprite rendering
113 - Cleaner, unified settings window
114 - Added a setting for pausing when the emulator is not in focus
115 - Customizable paths for save games, save states, screenshots and patches
116 - Controller hotplugging
117 - Ability to store save games and active cheats within savestates
118Bugfixes:
119 - ARM7: Fix sign of unaligned LDRSH
120 - ARM7: Fix decoding of some ARM ALU instructions with shifters
121 - Debugger: Fix watchpoints in gdb
122 - GBA: Fix warnings when creating and loading savestates
123 - GBA: Fix Iridion II savetype
124 - GBA BIOS: Fix misaligned CpuSet
125 - GBA Cheats: Fix cheats setting the Action Replay version
126 - GBA Hardware: Fix GPIO on big endian
127 - GBA Memory: Fix DMA register writing behavior
128 - GBA Memory: Fix DMAs triggering two cycles early
129 - Libretro: Fix aspect ratio
130 - Qt: Fix some potential crashes with the gamepad mapping
131 - Qt: Fix keys being mapped incorrectly when loading configuration file
132 - Util: Fix PowerPC PNG read/write pixel order
133 - Util: Fix excessive memory allocation when decoding a PNG
134 - VFS: Fix VFileReadline and remove _vfdReadline
135Misc:
136 - All: Improved PowerPC support
137 - All: Fix some undefined behavior warnings
138 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
139 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
140 - GBA: Implement bad I/O register loading
141 - GBA: Allow jumping to OAM and palette RAM
142 - GBA BIOS: Finish implementing RegisterRamReset
143 - GBA Config: Add "override" layer for better one-time configuration
144 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
145 - GBA Memory: Use a dynamically sized mask for ROM memory
146 - GBA Memory: Implement several unimplemented memory access types
147 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
148 - GBA RR: Starting from savestate now embeds the savegame
149 - GBA RR: Add preliminary SRAM support for VBM loading
150 - GBA RR: Add support for resets in movies
151 - GBA Video: Remove lastHblank, as it is implied
152 - Libretro: Use anonymous memory mappers for large blocks of memory
153 - Libretro: Add install target for libretro core
154 - Qt: Window size command line options are now supported
155 - Qt: Increase usability of key mapper
156 - Qt: Add 'Apply' button to settings window
157 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
158 - Qt: Allow use of modifier keys as input
159 - Qt: Optimize log viewer
160 - Qt: Added button for breaking into the GDB debugger
161 - Qt: Add box for showing duration of rewind
162 - SDL: Support fullscreen in SDL 1.2
163 - SDL: Allow GBASDLAudio to be used without a thread context
164 - Util: Use VFile for configuration
165 - Util: Add MutexTryLock
166
1670.3.2: (2015-12-16)
168Bugfixes:
169 - ARM7: Fix STRT/STRBT
170 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
171 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
172 - Libretro: Fix problems with rumble not turning off
173 - GBA: Fix idle skip state being retained between games
174 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
175 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
176 - GBA BIOS: Fix Sqrt sign
177 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
178 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
179 - GBA Memory: Fix DMA behavior for SRAM accesses
180 - GBA Memory: Fix Store8 to OBJ VRAM
181 - GBA Memory: Fix alignment of LDM/STM on SRAM
182 - GBA Memory: Fix unaligned out-of-bounds ROM loads
183 - GBA Memory: Fix timing of DMAs
184 - GBA Video: Fix _mix for 15-bit color
185 - GBA Video: Fix OAM and palette initialization
186 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
187 - Qt: Use safer isLoaded check in GameController
188 - Qt: Fix a race condition in PainterGL that could lead to a crash
189 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
190 - Qt: Fix font size in memory viewer
191 - Qt: Fix a crash in the memory viewer
192 - Qt: Add additional checks in CheatModel to prevent crashes
193 - Qt: Fix race condition with setting sample rate
194 - Qt: Fix crash when closing multiplayer windows
195 - Qt: Fix resetting while paused
196Misc:
197 - GBA Audio: Implement missing flags on SOUNDCNT_X register
198 - Qt: Add mute option to menu
199
2000.3.1: (2015-10-24)
201Bugfixes:
202 - ARM7: Fix instruction decoding of Thumb shifts
203 - GBA: Deinit savegame when unloading a ROM
204 - GBA: Fix BIOS check on big endian
205 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
206 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
207 - GBA Audio: Fix audio channels being silenced at the wrong time
208 - GBA Memory: Fix bad BIOS Load16 on big endian
209 - GBA Memory: Fix bad Load8 on big endian
210 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
211 - GBA Video: Fix edge case with sprite blend modes and semitransparency
212 - GBA Video: Fix objwin and blending interaction on sprites
213 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
214 - Libretro: Fix a memory leak with the render buffer
215 - Qt: Windows no longer spawn in the top left on first launch
216 - Qt: Fix install path of XDG desktop file with DESTDIR
217 - Qt: Fix drag and drop on Windows
218 - Qt: Reenable double buffering, as disabling it broke some Windows configs
219 - VFS: Fix return values of VFileFILE.read and .write
220Misc:
221 - All: Reset next event to cycles instead of zero to interrupt
222 - All: Add --version flag
223 - ARM7: Force disable LTO on two files to work around a GCC bug
224 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
225 - GBA: Better memory handling with PNG savestates
226 - GBA: Additional savestate sanity checks
227 - GBA: Check for cycle count being too high
228 - GBA Audio: Allow GBAAVStream to have no video callback
229 - GBA BIOS: Implement RegisterRamReset for SIO registers
230 - Qt: Remove useless help icons in dialogs
231 - Qt: Prevent savestate window from opening while in multiplayer
232 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
233 - Qt: Dropping multiplayer windows works more cleanly now
234
2350.3.0: (2015-08-16)
236Features:
237 - Ability to hide individual background layers, or OBJs
238 - Ability to mute individual audio channels
239 - Palette viewer and exporter
240 - Volume control
241 - More shortcuts are editable (e.g. quick save/load)
242 - Rewind now shows the frame after rewinding
243 - Import/Export of GameShark/Action Replay snapshots
244 - Add "Step backwards" item for single increment rewind
245 - Deadzone estimation for game controllers
246 - Analog inputs can be used for shortcuts
247 - Menu items for specific solar sensor brightness levels
248 - Remappable controls for tilt and gyroscope sensors
249 - Status messages for actions taken while a game is running (e.g. save/load state)
250 - Memory inspector
251 - Screensaver can now be suspended while a game is running
252 - Load/save the most recent savestate slot
253 - Support varible speed (PWM) rumble
254 - Ability to cap fast forward speed
255 - Finer control over FPS target
256 - Holdable shortcut for rewinding one frame at a time
257 - Ability to boot directly into the BIOS
258 - Preliminary support for yanking out the game pak while a game is running
259 - Thumb-drive mode by putting a file called portable.ini in the same folder
260 - Configurable display driver, between software and OpenGL
261 - Undo-able savestate loading and saving
262 - Controller profiles now store shortcut settings
263 - Default controller profiles for several common controllers
264 - Libretro now supports BIOS, rumble and solar sensor
265 - Implement BIOS call Stop, for sleep mode
266 - Automatically load patches, if found
267 - Improved video synchronization
268 - Configurable audio output sample rate
269Bugfixes:
270 - ARM7: Fix SWI and IRQ timings
271 - ARM7: Fix Thumb MUL timing
272 - ARM7: Fix timing of multiplies to use N cycles
273 - ARM7: ARMHotplugDetach should call deinit
274 - Debugger: Fix use-after-free in breakpoint clearing code
275 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
276 - GBA: Cap audio FIFO read size during deserialization
277 - GBA: Check for corrupted savestates when loading
278 - GBA: Check for improperly sized savestates when loading
279 - GBA: Check for savestates made from differently sized ROMs
280 - GBA: Fix calls to endian-independent loadstores
281 - GBA: Fix timing of reading from timer registers
282 - GBA: Ensure cycles never go negative
283 - GBA Audio: Force audio FIFOs to 32-bit
284 - GBA Audio: Fix audio pitch changing when adjusting buffer size
285 - GBA Audio: Fix sample order in audio channel 3
286 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
287 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
288 - GBA Memory: Improve Thumb open bus behavior
289 - GBA Memory: Fix potential DMA issue when loading a savestate
290 - GBA Memory: Fix load/store multiple video memory waitstates
291 - GBA SIO: Fix reseting when there are SIO devices attached
292 - GBA Video: Blended sprites should never have other effects applied
293 - GBA Video: Fix out-of-bounds tiles in mosaic
294 - GBA Video: Fix windows not affecting sprites
295 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
296 - GBA Video: Fix timing on first scanline
297 - Qt: Better cleanup when a game crashes
298 - Qt: Fix open ROM dialog filtering for archive formats
299 - Qt: Cap the maximum number of multiplayer windows
300 - Qt: Fix maximum year in sensor override
301 - Qt: Fix window being too tall after exiting fullscreen
302 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
303 - Qt: Fix analog buttons not getting unmapped
304 - Qt: Fix passing command line options
305 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
306 - SDL: Fix SDL build when OpenGL is missing
307 - Util: Allow loading IPS patches that grow the ROM
308 - VFS: Fix resource leaks if some allocations fail
309 - VFS: Fix line-reading to return proper values
310 - Video: Fix an issue with very long filenames
311 - Util: Fix formatting of floats
312Misc:
313 - All: Add --help flag for command line programs
314 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
315 - All: Enable static linking for Windows
316 - All: Enable static linking for OS X
317 - All: Threads are now named
318 - All: Proper handling of Unicode file paths
319 - ARM7: Add emulation for Undefined CPU mode
320 - ARM7: Reduce the size of the Thumb instruction table
321 - GBA: Add status log level
322 - GBA: GBARewind now returns how many states it has rewound
323 - GBA: SIO logging layer
324 - GBA BIOS: Stub out SoundBias
325 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
326 - GBA: Don't include GBACLIDebugger struct unless needed
327 - GBA: Savedata is now synced shortly after data finishes being written
328 - GBA: Process multiple timer events at once, if necessary
329 - GBA Audio: Implement audio reset for channels A/B
330 - GBA Audio: Process multiple audio events at once, if necessary
331 - GBA Hardware: Backport generic RTC source into core
332 - GBA Input: Allow axes and buttons to be mapped to the same key
333 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
334 - GBA SIO: Add a dummy driver for Normal mode
335 - GBA Thread: Add functionality for running callbacks on the GBA thread
336 - GBA Thread: Split GBASync into a separate file
337 - GBA Video: Refactor software renderer into separate files
338 - GBA Video: Slightly optimize mode 0 mosaic rendering
339 - Debugger: Free watchpoints in addition to breakpoints
340 - Qt: Handle saving input settings better
341 - Qt: Move GL frame drawing back onto its own thread
342 - Qt: Fast forward (held) option moved from Other to Emulation menu
343 - Qt: Show version info in window title
344 - Qt: Migrate multiplayer window handling into GBAApp
345 - Qt: Unified file opening and saving with last location
346 - Qt: Fix windows being resizable when they shouldn't have been
347 - Qt: Only hide cursor in full screen
348 - Qt: Replace pause-after-frame mutex with an atomic
349 - Qt: Add application icon and XDG desktop files
350 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
351 - Qt: Don't save window size when entering fullscreen
352 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
353 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
354 - Qt: Increase usability of key mapper
355 - Qt: Show checkmark for window sizes
356 - Qt: Set window path to loaded ROM
357 - Perf: Ability to load savestates immediately on launch
358 - SDL: Properly check for initialization
359 - SDL: Clean up initialization functions
360 - SDL: Clean up GL context
361 - Util: Allow disabling the threading code entirely
362 - VFS: Add sync method to force syncing with backing
363
3640.2.1: (2015-05-13)
365Bugfixes:
366 - All: Fix sanitize-deb script not cleaning up after itself
367 - All: Fix dependencies for libavcodec on Debian-derived platforms
368 - ARM7: Handle writeback for PC in addressing modes 2 and 3
369 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
370 - ARM7: Fix ARM multiply instructions when PC is a destination register
371 - Debugger: Fix use-after-free in breakpoint clearing code
372 - Debugger: Fix boundary conditions in tab completion
373 - GBA: Fix timers not updating timing when writing to only the reload register
374 - GBA: Fix rewind boundary conditions
375 - GBA: Add initial I/O register settings for background matrix registers
376 - GBA: Fix hang when loading a savestate if sync to video is enabled
377 - GBA: Handle out-of-bounds I/O access
378 - GBA: Fix bounds-checking on EEPROM access
379 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
380 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
381 - GBA Memory: Allow SRAM to be 64kB
382 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
383 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
384 - GBA Video: Fix second frame mode 5
385 - Perf: Fix race condition if a game crashes immediately on start
386 - Qt: Fix Display object leak when closing a window
387 - Qt: Fix .deb dependencies
388 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
389 - Qt: Fix window not regaining focus after exiting savestate window
390 - Qt: Fix regression where video would not record if the game had already started
391 - Qt: Fix potential crash if a gamepad causes focus to change
392 - Qt: Fix controller axis querying
393 - Qt: Fix multiplayer windows opening as the wrong size
394 - Qt: Fix controllers sometimes not loading the right profile
395 - SDL: Fix boundary conditions for joystick adjustments
396 - SDL: Allocate properly sized input maps
397 - SDL: Fix potential build issues when Qt and SDL2 are in use
398 - Util: Fix resource leak in UTF-8 handling code
399 - Util: Fix a null-pointer issue when attempting to delete a key
400 - VFS: Fix resource leaks if some allocations fail
401 - Video: Fix an issue with very long filenames
402Misc:
403 - GBA Memory: Soft-crash if jumping past the end of a ROM
404 - Qt: Show multiplayer numbers in window title
405 - Qt: Solar sensor can have shortcuts set
406
4070.2.0: (2015-04-03)
408Features:
409 - Support for gamepad axes, e.g. analog sticks or triggers
410 - Add scale presets for up to 6x
411 - Settings window
412 - Bilinear resampling option
413 - Add option to skip BIOS start screen
414 - List of recently opened games
415 - Support for games using the Solar Sensor
416 - Better audio resampling via blip-buf
417 - Game Pak overrides dialog for setting savetype and sensor values
418 - Support for games using the tilt sensor
419 - Remappable shortcuts for keyboard and gamepad
420 - Rewinding of emulation
421 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
422 - Support IPv6
423 - Save directory of last loaded file
424 - Support BPS patches
425 - Automatically detect and optimize out idle loops
426 - Configurable game overrides
427 - Support loading 7-Zip files
428 - Drag and drop game loading
429 - Cheat code support
430 - Runtime configurable audio driver
431 - Libretro core for use with RetroArch and other front-ends
432 - Controller profiles for setting different bindings for different controllers
433 - Ability to lock aspect ratio
434 - Local link cable support
435 - Ability to switch which game controller is in use per instance
436 - Ability to prevent opposing directional input
437 - Warning dialog if an unimplemented BIOS feature is called
438 - Debugger: Add CLI "frame", frame advance command
439 - Debugger: Add CLI functions for writing to memory
440 - Debugger: Add CLI functions for examining memory regions
441 - Debugger: Add CLI function for writing a register
442Bugfixes:
443 - ARM7: Extend prefetch by one stage
444 - ARM7: Fix cycle counting for loads
445 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
446 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
447 - GBA: Initialize gba.sync to null
448 - GBA: Fix timer initialization
449 - GBA Audio: Support 16-bit writes to FIFO audio
450 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
451 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
452 - GBA BIOS: Fix BIOS prefetch after reset
453 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
454 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
455 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
456 - GBA Memory: Fix I cycles that had been moved to ARM7 core
457 - GBA Memory: Fix cycle counting for 32-bit load/stores
458 - GBA RR: Fix fallthrough error when reading tags from a movie
459 - GBA Thread: Fix possible hang when loading an archive
460 - GBA Thread: Fix possible deadlock in video sync
461 - Perf: Fix crash when the GBA thread fails to start
462 - Qt: Fix crash starting a GDB stub if a game isn't loaded
463 - Qt: Fix crash when adjusting settings after closing a game
464 - Qt: Fix crash when starting GDB stub after closing a game
465 - Qt: Fix patch loading while a game is running
466 - Qt: Fix crash when loading a game after stopping GDB server
467 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
468 - Qt: Fix crash when attempting to pause if a game is not running
469 - SDL: Properly clean up if a game doesn't launch
470 - Util: Fix sockets on Windows
471Misc:
472 - All: Enable link-time optimization
473 - Debugger: Watchpoints now work on STM/LDM instructions
474 - Debugger: Clean up GDB stub network interfacing
475 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
476 - Debugger: Merge Thumb BL instructions when disassembling
477 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
478 - Debugger: Watchpoints now report address watched (fixes #68)
479 - Debugger: Add support for soft breakpoints
480 - Debugger: Make I/O register names be addresses instead of values
481 - Debugger: Rename read/write commands
482 - GBA: Improve accuracy of event timing
483 - GBA: Add API for getting Configuration structs for overrides and input
484 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
485 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
486 - GBA: Move A/V stream interface into core
487 - GBA: Savestates now take into account savedata state machines (fixes #109)
488 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
489 - GBA Memory: Simplify memory API and use fixed bus width
490 - GBA Thread: Make GBASyncWaitFrameStart time out
491 - GBA Video: Start video at the last scanline instead of the first
492 - Qt: Optimize logo drawing
493 - Qt: Move frame upload back onto main thread
494 - Qt: Remember window position
495 - Qt: Double-clicking on the window toggles full screen
496 - Util: Use proper locale for reading and writing float values
497
4980.1.1: (2015-01-24)
499Bugfixes:
500 - ARM7: Fix LDM writeback to a register already written
501 - GBA: Fix timers 2 and 3 updating incorrectly
502 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
503 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
504 - GBA Audio: Properly initialize audio FIFO channels
505 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
506 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
507 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
508 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
509 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
510 - GBA BIOS: Fix HuffUnComp boundary conditions
511 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
512 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
513 - GBA Memory: Filter out top nybble of DMA addresses
514 - GBA Memory: Properly bounds-check VRAM accesses
515 - GBA Memory: Fix initial DMA state
516 - GBA Thread: Allow halted games to exit cleanly
517 - GBA Video: Fix blend issues with obscured middle layers
518 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
519 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
520 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
521 - GBA Video: Fix sprite boundary conditions with mosaic
522 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
523 - Qt: Fix issue with set frame sizes being the wrong height
524 - Qt: Fix emulator crashing when full screen if a game is not running
525 - Qt: Fix window focus issues
526 - Qt: Properly set default video recording settings
527 - Qt: Fix a race condition when a game crashes immediately
528 - Qt: Fix some cases where key mapping can break if focus is adjusted
529 - Qt: Fix crash if a game pauses before any frames are shown
530 - Debugger: Negative PC-relative loads now properly subtract the offset
531 - Debugger: Align PC-relative loads in Thumb
532 - Debugger: Fix watchpoints triggering too late
533 - Debugger: Fix binary print putting spaces between digits
534 - Video: Ensure FFmpeg encoder has audio frames
535 - Video: Fix uncompressed PCM audio recording
536 - Video: Fix FFmpeg crashing when the file extension is wrong
537 - Util: Fix SOCKET_FAILED macro
538Misc:
539 - GBA: Exit cleanly on FATAL if the port supports it
540 - GBA Memory: Implement 16- and 32-bit loads from SRAM
541 - Qt: Disable sync to video by default
542 - Qt: Handle a game crash without crashing
543 - Qt: Set default log level to FATAL, ERROR and WARN
544 - Qt: Clarify some phrasing in the menus
545 - Qt: Clear active buttons when focus is lost
546
5470.1.0: (2014-12-13)
548 - Initial release