all repos — mgba @ a6cd5f44dbd25e8420d3f0643a2b3bbd607d99bb

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8Bugfixes:
  9 - LR35902: Fix core never exiting with certain event patterns
 10 - GB Timer: Improve DIV reset behavior
 11 - GBA Memory: Fix misaligned BIOS reads
 12 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 13 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 14 - GB MBC: Fix SRAM dangling pointer with RTC games
 15 - Windows: Fix Unicode directory handling
 16 - Qt: Fix changing resolution of software renderer
 17 - Qt: Fix setting overrides
 18 - GBA Cheats: Fix GameShark ROM patches
 19 - Qt: Fix cut off tiles and alignment issues in tile viewer
 20 - GB MBC: Fix initializing MBC when no ROM is loaded
 21 - VFS: Fix resizing memory chunks when not needed
 22 - GB Memory: Fix patching ROM bank 0
 23 - GB: Fix audio not being deinitialized
 24 - GBA Memory: Fix VCOUNT being writable
 25Misc:
 26 - SDL: Remove scancode key input
 27 - GBA Video: Clean up unused timers
 28 - Test: Add a basic test suite
 29 - GBA Video: Allow multiple handles into the same tile cache
 30 - VFS: Call msync when syncing mapped data
 31 - GBA Video, GB Video: Colors are now fully scaled
 32 - PSP2: Improved controller rumble
 33 - GB, GBA: Prevent loading null ROMs
 34 - VFS: Allow truncating memory chunk VFiles
 35 - Debugger: Modularize CLI debugger
 36 - Core: Clean up some thread state checks
 37 - Debugger: Make building with debugging aspects optional
 38 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 39
 400.5.1: (2016-10-05)
 41Bugfixes:
 42 - Core: Fix importing save games as read-only
 43 - FFmpeg: Fix encoding AAC
 44 - GB: Fix invalid STOP behavior on Game Boy Color
 45 - GB: Initialize audio properly
 46 - GB: Properly clear KEY1 bit 0 when switching speeds
 47 - GB: Properly unload save files when unloading a ROM
 48 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 49 - GB MBC: Fix MBC7 when size is incorrectly specified
 50 - GB MBC: Fix RTC access when no save file is loaded
 51 - GB SIO: Don't auto-clock external shift clock
 52 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 53 - GB Video: Fix video frames getting missed when LCDC is off
 54 - GB Video: Clear screen when LCDC is off
 55 - GBA Cheats: Fix holding onto pointers that may get invalidated
 56 - GBA Cheats: Fix key-activated CodeBreaker cheats
 57 - GBA Cheats: Fix uninitialized memory getting freed when saving
 58 - GBA Hardware: Improve Game Boy Player rumble behavior
 59 - GBA Memory: Fix several unused I/O register read values
 60 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 61 - LR35902: Fix events running with the wrong cycle active
 62 - Qt: Fix "close" button on Overrides view
 63 - Qt: Fix saving overrides
 64 - Qt: Fix directory set unloading when replacing the ROM
 65 - Qt: Fix patch loading
 66 - Qt: Fix crash when saving an override if a game isn't loaded
 67 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 68 - SDL: Attach rumble in SDL frontend
 69 - Util: Fix PNG identification on files too small to be a PNG
 70Misc:
 71 - All: Only update version info if needed
 72 - All: Split out install locations for Libretro and OpenEmu
 73 - FFmpeg: Encoding cleanup
 74 - GB: Reset active region when reloading ROM
 75 - GB Memory: Initialize RAM pattern for GBC
 76 - GB Video: Improved video timings
 77 - Qt: Manage window sizes slightly better
 78 - Qt: Remember scale option independent of core dimensions
 79
 800.5.0: (2016-09-19)
 81Features:
 82 - Game Boy support
 83 - Support for encrypted CodeBreaker GBA cheats
 84 - Emulation of Vast Fame protected GBA carts (taizou)
 85 - Tile viewer
 86 - Threaded rendering mode
 87 - Libretro: Memory map and achievement support (leiradel)
 88 - GUI: Add UI control remapping
 89 - GUI: Add fast-forward
 90 - Wii: 240p support
 91 - 3DS: Adjustable screen darkening
 92 - Ability to temporarily load a savegame
 93 - Load specific files out of archives
 94 - Automatic BIOS detection
 95Bugfixes:
 96 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 97 - Debugger: Fix GDB breakpoints
 98 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 99 - GBA: Fix filehandle leak with savegames
100 - GBA: Timer 0 cannot be count up
101 - GBA: Count up timers should not count themselves
102 - GBA Memory: Fix mirror on non-overdumped Classic NES games
103 - GBA Memory: Fix ldm {pc}
104 - GBA Savedata: Fix savedata sync timer
105 - GBA Savedata: Only unmap savedata if present
106 - GBA Serialize: Savestates now properly store prefetch
107 - GBA Video: WIN0/1 take priority over OBJWIN
108 - GBA Video: Fix out-of-order OBJWIN
109 - PSP2: Fix GPU crash while exiting
110 - PSP2: Fix VSync
111 - PSP2: Fix accelerometer range
112 - PSP2: Actually load screen mode setting
113 - PSP2: Fix gyroscope direction
114 - PSP2: Delete threads after they return
115 - PSP2: Fix mapping/unmapping from not at 0
116 - Qt: Fix bug in software renderer scaling
117 - Qt: Fix hanging key press after disabling autofire
118 - Qt: Fix being unable to pause manually when using auto-pausing
119 - SDL: Fix axes being mapped wrong
120 - Util: Fix realloc semantics in utf16to8
121 - Util: Fix inserting too many items into a hash table
122 - VFS: Fix uninitialized varaible reading from 7z
123 - VFS: Fix reading multiple files from a 7z archive
124 - Wii: Fix framelimiting after a slowdown
125 - Wii: Fix garbage flash at startup
126Misc:
127 - 3DS: Use blip_add_delta_fast for a small speed improvement
128 - 3DS: Allow UTF-16 filenames
129 - 3DS: Port to using citro3D
130 - 3DS: Use system font for menus
131 - 3DS: Attempt to use Core 2 for threads
132 - 3DS: Adjustable filering
133 - 3DS: 3D banner
134 - All: Add QUIET parameter to silence CMake
135 - All: Faster memory read/write
136 - ARM7: Support forcing Thumb mode via MSR
137 - ARM7: Flush prefetch cache when loading CPSR via MSR
138 - ARM7: Clean up instruction decoding for future expandability
139 - Debugger: Support register and memory writes via GDB stub
140 - Debugger: Add software breakpoint support to gdb
141 - FFmpeg: Full support for libavcodec 56+
142 - GBA: Better debug logging if event processing breaks
143 - GBA Audio: Force audio DMAs to not increment destination
144 - GBA BIOS: Use custom ArcTan, not relying on OS
145 - GBA Hardware: Clean up dead code in GBP
146 - GBA Memory: Optimize stalling behavior
147 - GBA Memory: Optimize Load-/StoreMultiple
148 - GBA Savedata: Add realistic timing for EEPROM
149 - GBA Serialize: Savestates now store if CPU was halted
150 - GBA Video: Remove old slow path fallback
151 - GBA Video: Optimize sprite drawing
152 - GBA Video: Optimize mode 0 rendering
153 - GBA Video: Optimize compositing cases slightly
154 - GUI: Screenshot dimensions are now passed through
155 - GUI: Add back logging
156 - GUI: Only reload config if manually saved
157 - GUI: Increase scrolling speed
158 - OpenGL: Log shader compilation failure
159 - OpenGL: Add texSize uniform
160 - Qt: Make -g flag work in Qt build
161 - Qt: Simplify OpenGL context creation
162 - Qt: Thread startup improvements
163 - Qt: Make audio channel/video layer options shortcut mappable
164 - Qt: Remove some C99isms from C++ code
165 - Qt: Remove default autofire mappings
166 - Qt: Make reseting when pasued frame-accurate
167 - Qt: Rearchitect game closing codepath
168 - PSP2: Use system font for menus
169 - PSP2: Add rumble for PS TV
170 - PSP2: Add fit-to-height screen mode
171 - PSP2: Sync files per descriptor
172 - PSP2: Allow UTF-8 filenames
173 - PSP2: Screenshots are now saved into the Photo Gallery
174 - PSP2: Stop underclocking when menuing
175 - SDL: Increase default audio buffer size to 1024 samples
176 - SDL: More responsive rumble
177 - Util: Add Vector GetConstPointer
178 - Util: Add rtrim
179 - Util: Add endswith
180 - VFS: Improve zip file detection
181 - Wii: Add pixelated resample filter
182 - Windows: Add native VDir support
183 - Util: Add PRIz macro for libc versions that don't support %z
184
1850.4.1: (2016-07-11)
186Bugfixes:
187 - All: Fix several file handle leaks
188 - All: Fix instruction tables getting zeroed when linking sometimes
189 - ARM7: Fix flags on SBC/RSC
190 - ARM7: Fix setting spsr privilege bits when spsr is empty
191 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
192 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
193 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
194 - GBA Memory: Fix executing code from OBJ region of VRAM
195 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
196 - GBA Serialize: Fix loading savegames from savestates
197 - OpenGL: Correct boolean vector strcmp strings for uniforms
198 - Qt: Fix sending gameStopped twice
199 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
200 - Qt: Fix initial state of key mapping
201 - Qt: Initialize m_useBios
202 - SDL: Fix joystick initialization on BSD
203 - SDL: Fix potential joystick crash in games with rumble
204 - SDL: Fix SDL 1.2 build
205 - SDL: Fix sporadic crash when deinitializing audio
206 - Shaders: Fix AGS-001 shader with some bad drivers
207 - Util: Use closesocket on Windows
208 - Util: Fix socket bind addresses
209 - VFS: Fix reading 7z archives without rewinding first
210 - VFS: VFileFromFD should not open directories
211 - Wii: Fix tilting direction
212 - Util: Fix realloc semantics in utf16to8
213Misc:
214 - All: Allow use of external minizip library
215 - Debugger: CLI debugger now exits when end-of-stream is reached
216 - FFmpeg: Update dependencies on Ubuntu
217 - GBA: Slightly optimize GBAProcessEvents
218 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
219 - GBA Video: Null renderer should return proper register values
220 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
221 - Qt: Add preset for DualShock 4
222 - Qt: Update 360 input profile on OS X to reflect newer drivers
223 - Qt: Remove use of NaN
224 - Qt: Canonicalize file paths when loading games
225 - Qt: Add refresh button to controller editing
226 - SDL: Remove default gamepad mappings
227 - Util: Fix intermittent build failure on OS X
228 - VFS: VFile.sync now updates modified time
229
2300.4.0: (2016-02-02)
231Features:
232 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
233 - I/O viewer
234 - Booting of multiboot images
235 - Customization of GIF recording
236 - Libretro: Cheat code support
237 - Support for GLSL shaders
238 - ROM information view
239 - Support for VBA-style cheat codes
240 - Savestates now store creation timestamps
241 - Key autofire
242 - Libretro: Allow blocking opposing directional input
243 - OpenEmu core for OS X
244 - Libretro: Settings for using BIOS and skipping intro
245 - Libretro: Customizable idle loop removal
246 - Implemented cycle counting for sprite rendering
247 - Cleaner, unified settings window
248 - Added a setting for pausing when the emulator is not in focus
249 - Customizable paths for save games, save states, screenshots and patches
250 - Controller hotplugging
251 - Ability to store save games and active cheats within savestates
252Bugfixes:
253 - ARM7: Fix sign of unaligned LDRSH
254 - ARM7: Fix decoding of some ARM ALU instructions with shifters
255 - Debugger: Fix watchpoints in gdb
256 - GBA: Fix warnings when creating and loading savestates
257 - GBA: Fix Iridion II savetype
258 - GBA BIOS: Fix misaligned CpuSet
259 - GBA Cheats: Fix cheats setting the Action Replay version
260 - GBA Hardware: Fix GPIO on big endian
261 - GBA Memory: Fix DMA register writing behavior
262 - GBA Memory: Fix DMAs triggering two cycles early
263 - Libretro: Fix aspect ratio
264 - Qt: Fix some potential crashes with the gamepad mapping
265 - Qt: Fix keys being mapped incorrectly when loading configuration file
266 - Util: Fix PowerPC PNG read/write pixel order
267 - Util: Fix excessive memory allocation when decoding a PNG
268 - VFS: Fix VFileReadline and remove _vfdReadline
269Misc:
270 - All: Improved PowerPC support
271 - All: Fix some undefined behavior warnings
272 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
273 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
274 - GBA: Implement bad I/O register loading
275 - GBA: Allow jumping to OAM and palette RAM
276 - GBA BIOS: Finish implementing RegisterRamReset
277 - GBA Config: Add "override" layer for better one-time configuration
278 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
279 - GBA Memory: Use a dynamically sized mask for ROM memory
280 - GBA Memory: Implement several unimplemented memory access types
281 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
282 - GBA RR: Starting from savestate now embeds the savegame
283 - GBA RR: Add preliminary SRAM support for VBM loading
284 - GBA RR: Add support for resets in movies
285 - GBA Video: Remove lastHblank, as it is implied
286 - Libretro: Use anonymous memory mappers for large blocks of memory
287 - Libretro: Add install target for libretro core
288 - Qt: Window size command line options are now supported
289 - Qt: Increase usability of key mapper
290 - Qt: Add 'Apply' button to settings window
291 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
292 - Qt: Allow use of modifier keys as input
293 - Qt: Optimize log viewer
294 - Qt: Added button for breaking into the GDB debugger
295 - Qt: Add box for showing duration of rewind
296 - SDL: Support fullscreen in SDL 1.2
297 - SDL: Allow GBASDLAudio to be used without a thread context
298 - Util: Use VFile for configuration
299 - Util: Add MutexTryLock
300
3010.3.2: (2015-12-16)
302Bugfixes:
303 - ARM7: Fix STRT/STRBT
304 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
305 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
306 - Libretro: Fix problems with rumble not turning off
307 - GBA: Fix idle skip state being retained between games
308 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
309 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
310 - GBA BIOS: Fix Sqrt sign
311 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
312 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
313 - GBA Memory: Fix DMA behavior for SRAM accesses
314 - GBA Memory: Fix Store8 to OBJ VRAM
315 - GBA Memory: Fix alignment of LDM/STM on SRAM
316 - GBA Memory: Fix unaligned out-of-bounds ROM loads
317 - GBA Memory: Fix timing of DMAs
318 - GBA Video: Fix _mix for 15-bit color
319 - GBA Video: Fix OAM and palette initialization
320 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
321 - Qt: Use safer isLoaded check in GameController
322 - Qt: Fix a race condition in PainterGL that could lead to a crash
323 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
324 - Qt: Fix font size in memory viewer
325 - Qt: Fix a crash in the memory viewer
326 - Qt: Add additional checks in CheatModel to prevent crashes
327 - Qt: Fix race condition with setting sample rate
328 - Qt: Fix crash when closing multiplayer windows
329 - Qt: Fix resetting while paused
330Misc:
331 - GBA Audio: Implement missing flags on SOUNDCNT_X register
332 - Qt: Add mute option to menu
333
3340.3.1: (2015-10-24)
335Bugfixes:
336 - ARM7: Fix instruction decoding of Thumb shifts
337 - GBA: Deinit savegame when unloading a ROM
338 - GBA: Fix BIOS check on big endian
339 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
340 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
341 - GBA Audio: Fix audio channels being silenced at the wrong time
342 - GBA Memory: Fix bad BIOS Load16 on big endian
343 - GBA Memory: Fix bad Load8 on big endian
344 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
345 - GBA Video: Fix edge case with sprite blend modes and semitransparency
346 - GBA Video: Fix objwin and blending interaction on sprites
347 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
348 - Libretro: Fix a memory leak with the render buffer
349 - Qt: Windows no longer spawn in the top left on first launch
350 - Qt: Fix install path of XDG desktop file with DESTDIR
351 - Qt: Fix drag and drop on Windows
352 - Qt: Reenable double buffering, as disabling it broke some Windows configs
353 - VFS: Fix return values of VFileFILE.read and .write
354Misc:
355 - All: Reset next event to cycles instead of zero to interrupt
356 - All: Add --version flag
357 - ARM7: Force disable LTO on two files to work around a GCC bug
358 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
359 - GBA: Better memory handling with PNG savestates
360 - GBA: Additional savestate sanity checks
361 - GBA: Check for cycle count being too high
362 - GBA Audio: Allow GBAAVStream to have no video callback
363 - GBA BIOS: Implement RegisterRamReset for SIO registers
364 - Qt: Remove useless help icons in dialogs
365 - Qt: Prevent savestate window from opening while in multiplayer
366 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
367 - Qt: Dropping multiplayer windows works more cleanly now
368
3690.3.0: (2015-08-16)
370Features:
371 - Ability to hide individual background layers, or OBJs
372 - Ability to mute individual audio channels
373 - Palette viewer and exporter
374 - Volume control
375 - More shortcuts are editable (e.g. quick save/load)
376 - Rewind now shows the frame after rewinding
377 - Import/Export of GameShark/Action Replay snapshots
378 - Add "Step backwards" item for single increment rewind
379 - Deadzone estimation for game controllers
380 - Analog inputs can be used for shortcuts
381 - Menu items for specific solar sensor brightness levels
382 - Remappable controls for tilt and gyroscope sensors
383 - Status messages for actions taken while a game is running (e.g. save/load state)
384 - Memory inspector
385 - Screensaver can now be suspended while a game is running
386 - Load/save the most recent savestate slot
387 - Support varible speed (PWM) rumble
388 - Ability to cap fast forward speed
389 - Finer control over FPS target
390 - Holdable shortcut for rewinding one frame at a time
391 - Ability to boot directly into the BIOS
392 - Preliminary support for yanking out the game pak while a game is running
393 - Thumb-drive mode by putting a file called portable.ini in the same folder
394 - Configurable display driver, between software and OpenGL
395 - Undo-able savestate loading and saving
396 - Controller profiles now store shortcut settings
397 - Default controller profiles for several common controllers
398 - Libretro now supports BIOS, rumble and solar sensor
399 - Implement BIOS call Stop, for sleep mode
400 - Automatically load patches, if found
401 - Improved video synchronization
402 - Configurable audio output sample rate
403Bugfixes:
404 - ARM7: Fix SWI and IRQ timings
405 - ARM7: Fix Thumb MUL timing
406 - ARM7: Fix timing of multiplies to use N cycles
407 - ARM7: ARMHotplugDetach should call deinit
408 - Debugger: Fix use-after-free in breakpoint clearing code
409 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
410 - GBA: Cap audio FIFO read size during deserialization
411 - GBA: Check for corrupted savestates when loading
412 - GBA: Check for improperly sized savestates when loading
413 - GBA: Check for savestates made from differently sized ROMs
414 - GBA: Fix calls to endian-independent loadstores
415 - GBA: Fix timing of reading from timer registers
416 - GBA: Ensure cycles never go negative
417 - GBA Audio: Force audio FIFOs to 32-bit
418 - GBA Audio: Fix audio pitch changing when adjusting buffer size
419 - GBA Audio: Fix sample order in audio channel 3
420 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
421 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
422 - GBA Memory: Improve Thumb open bus behavior
423 - GBA Memory: Fix potential DMA issue when loading a savestate
424 - GBA Memory: Fix load/store multiple video memory waitstates
425 - GBA SIO: Fix reseting when there are SIO devices attached
426 - GBA Video: Blended sprites should never have other effects applied
427 - GBA Video: Fix out-of-bounds tiles in mosaic
428 - GBA Video: Fix windows not affecting sprites
429 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
430 - GBA Video: Fix timing on first scanline
431 - Qt: Better cleanup when a game crashes
432 - Qt: Fix open ROM dialog filtering for archive formats
433 - Qt: Cap the maximum number of multiplayer windows
434 - Qt: Fix maximum year in sensor override
435 - Qt: Fix window being too tall after exiting fullscreen
436 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
437 - Qt: Fix analog buttons not getting unmapped
438 - Qt: Fix passing command line options
439 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
440 - SDL: Fix SDL build when OpenGL is missing
441 - Util: Allow loading IPS patches that grow the ROM
442 - VFS: Fix resource leaks if some allocations fail
443 - VFS: Fix line-reading to return proper values
444 - Video: Fix an issue with very long filenames
445 - Util: Fix formatting of floats
446Misc:
447 - All: Add --help flag for command line programs
448 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
449 - All: Enable static linking for Windows
450 - All: Enable static linking for OS X
451 - All: Threads are now named
452 - All: Proper handling of Unicode file paths
453 - ARM7: Add emulation for Undefined CPU mode
454 - ARM7: Reduce the size of the Thumb instruction table
455 - GBA: Add status log level
456 - GBA: GBARewind now returns how many states it has rewound
457 - GBA: SIO logging layer
458 - GBA BIOS: Stub out SoundBias
459 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
460 - GBA: Don't include GBACLIDebugger struct unless needed
461 - GBA: Savedata is now synced shortly after data finishes being written
462 - GBA: Process multiple timer events at once, if necessary
463 - GBA Audio: Implement audio reset for channels A/B
464 - GBA Audio: Process multiple audio events at once, if necessary
465 - GBA Hardware: Backport generic RTC source into core
466 - GBA Input: Allow axes and buttons to be mapped to the same key
467 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
468 - GBA SIO: Add a dummy driver for Normal mode
469 - GBA Thread: Add functionality for running callbacks on the GBA thread
470 - GBA Thread: Split GBASync into a separate file
471 - GBA Video: Refactor software renderer into separate files
472 - GBA Video: Slightly optimize mode 0 mosaic rendering
473 - Debugger: Free watchpoints in addition to breakpoints
474 - Qt: Handle saving input settings better
475 - Qt: Move GL frame drawing back onto its own thread
476 - Qt: Fast forward (held) option moved from Other to Emulation menu
477 - Qt: Show version info in window title
478 - Qt: Migrate multiplayer window handling into GBAApp
479 - Qt: Unified file opening and saving with last location
480 - Qt: Fix windows being resizable when they shouldn't have been
481 - Qt: Only hide cursor in full screen
482 - Qt: Replace pause-after-frame mutex with an atomic
483 - Qt: Add application icon and XDG desktop files
484 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
485 - Qt: Don't save window size when entering fullscreen
486 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
487 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
488 - Qt: Increase usability of key mapper
489 - Qt: Show checkmark for window sizes
490 - Qt: Set window path to loaded ROM
491 - Perf: Ability to load savestates immediately on launch
492 - SDL: Properly check for initialization
493 - SDL: Clean up initialization functions
494 - SDL: Clean up GL context
495 - Util: Allow disabling the threading code entirely
496 - VFS: Add sync method to force syncing with backing
497
4980.2.1: (2015-05-13)
499Bugfixes:
500 - All: Fix sanitize-deb script not cleaning up after itself
501 - All: Fix dependencies for libavcodec on Debian-derived platforms
502 - ARM7: Handle writeback for PC in addressing modes 2 and 3
503 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
504 - ARM7: Fix ARM multiply instructions when PC is a destination register
505 - Debugger: Fix use-after-free in breakpoint clearing code
506 - Debugger: Fix boundary conditions in tab completion
507 - GBA: Fix timers not updating timing when writing to only the reload register
508 - GBA: Fix rewind boundary conditions
509 - GBA: Add initial I/O register settings for background matrix registers
510 - GBA: Fix hang when loading a savestate if sync to video is enabled
511 - GBA: Handle out-of-bounds I/O access
512 - GBA: Fix bounds-checking on EEPROM access
513 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
514 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
515 - GBA Memory: Allow SRAM to be 64kB
516 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
517 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
518 - GBA Video: Fix second frame mode 5
519 - Perf: Fix race condition if a game crashes immediately on start
520 - Qt: Fix Display object leak when closing a window
521 - Qt: Fix .deb dependencies
522 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
523 - Qt: Fix window not regaining focus after exiting savestate window
524 - Qt: Fix regression where video would not record if the game had already started
525 - Qt: Fix potential crash if a gamepad causes focus to change
526 - Qt: Fix controller axis querying
527 - Qt: Fix multiplayer windows opening as the wrong size
528 - Qt: Fix controllers sometimes not loading the right profile
529 - SDL: Fix boundary conditions for joystick adjustments
530 - SDL: Allocate properly sized input maps
531 - SDL: Fix potential build issues when Qt and SDL2 are in use
532 - Util: Fix resource leak in UTF-8 handling code
533 - Util: Fix a null-pointer issue when attempting to delete a key
534 - VFS: Fix resource leaks if some allocations fail
535 - Video: Fix an issue with very long filenames
536Misc:
537 - GBA Memory: Soft-crash if jumping past the end of a ROM
538 - Qt: Show multiplayer numbers in window title
539 - Qt: Solar sensor can have shortcuts set
540
5410.2.0: (2015-04-03)
542Features:
543 - Support for gamepad axes, e.g. analog sticks or triggers
544 - Add scale presets for up to 6x
545 - Settings window
546 - Bilinear resampling option
547 - Add option to skip BIOS start screen
548 - List of recently opened games
549 - Support for games using the Solar Sensor
550 - Better audio resampling via blip-buf
551 - Game Pak overrides dialog for setting savetype and sensor values
552 - Support for games using the tilt sensor
553 - Remappable shortcuts for keyboard and gamepad
554 - Rewinding of emulation
555 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
556 - Support IPv6
557 - Save directory of last loaded file
558 - Support BPS patches
559 - Automatically detect and optimize out idle loops
560 - Configurable game overrides
561 - Support loading 7-Zip files
562 - Drag and drop game loading
563 - Cheat code support
564 - Runtime configurable audio driver
565 - Libretro core for use with RetroArch and other front-ends
566 - Controller profiles for setting different bindings for different controllers
567 - Ability to lock aspect ratio
568 - Local link cable support
569 - Ability to switch which game controller is in use per instance
570 - Ability to prevent opposing directional input
571 - Warning dialog if an unimplemented BIOS feature is called
572 - Debugger: Add CLI "frame", frame advance command
573 - Debugger: Add CLI functions for writing to memory
574 - Debugger: Add CLI functions for examining memory regions
575 - Debugger: Add CLI function for writing a register
576Bugfixes:
577 - ARM7: Extend prefetch by one stage
578 - ARM7: Fix cycle counting for loads
579 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
580 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
581 - GBA: Initialize gba.sync to null
582 - GBA: Fix timer initialization
583 - GBA Audio: Support 16-bit writes to FIFO audio
584 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
585 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
586 - GBA BIOS: Fix BIOS prefetch after reset
587 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
588 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
589 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
590 - GBA Memory: Fix I cycles that had been moved to ARM7 core
591 - GBA Memory: Fix cycle counting for 32-bit load/stores
592 - GBA RR: Fix fallthrough error when reading tags from a movie
593 - GBA Thread: Fix possible hang when loading an archive
594 - GBA Thread: Fix possible deadlock in video sync
595 - Perf: Fix crash when the GBA thread fails to start
596 - Qt: Fix crash starting a GDB stub if a game isn't loaded
597 - Qt: Fix crash when adjusting settings after closing a game
598 - Qt: Fix crash when starting GDB stub after closing a game
599 - Qt: Fix patch loading while a game is running
600 - Qt: Fix crash when loading a game after stopping GDB server
601 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
602 - Qt: Fix crash when attempting to pause if a game is not running
603 - SDL: Properly clean up if a game doesn't launch
604 - Util: Fix sockets on Windows
605Misc:
606 - All: Enable link-time optimization
607 - Debugger: Watchpoints now work on STM/LDM instructions
608 - Debugger: Clean up GDB stub network interfacing
609 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
610 - Debugger: Merge Thumb BL instructions when disassembling
611 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
612 - Debugger: Watchpoints now report address watched (fixes #68)
613 - Debugger: Add support for soft breakpoints
614 - Debugger: Make I/O register names be addresses instead of values
615 - Debugger: Rename read/write commands
616 - GBA: Improve accuracy of event timing
617 - GBA: Add API for getting Configuration structs for overrides and input
618 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
619 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
620 - GBA: Move A/V stream interface into core
621 - GBA: Savestates now take into account savedata state machines (fixes #109)
622 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
623 - GBA Memory: Simplify memory API and use fixed bus width
624 - GBA Thread: Make GBASyncWaitFrameStart time out
625 - GBA Video: Start video at the last scanline instead of the first
626 - Qt: Optimize logo drawing
627 - Qt: Move frame upload back onto main thread
628 - Qt: Remember window position
629 - Qt: Double-clicking on the window toggles full screen
630 - Util: Use proper locale for reading and writing float values
631
6320.1.1: (2015-01-24)
633Bugfixes:
634 - ARM7: Fix LDM writeback to a register already written
635 - GBA: Fix timers 2 and 3 updating incorrectly
636 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
637 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
638 - GBA Audio: Properly initialize audio FIFO channels
639 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
640 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
641 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
642 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
643 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
644 - GBA BIOS: Fix HuffUnComp boundary conditions
645 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
646 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
647 - GBA Memory: Filter out top nybble of DMA addresses
648 - GBA Memory: Properly bounds-check VRAM accesses
649 - GBA Memory: Fix initial DMA state
650 - GBA Thread: Allow halted games to exit cleanly
651 - GBA Video: Fix blend issues with obscured middle layers
652 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
653 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
654 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
655 - GBA Video: Fix sprite boundary conditions with mosaic
656 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
657 - Qt: Fix issue with set frame sizes being the wrong height
658 - Qt: Fix emulator crashing when full screen if a game is not running
659 - Qt: Fix window focus issues
660 - Qt: Properly set default video recording settings
661 - Qt: Fix a race condition when a game crashes immediately
662 - Qt: Fix some cases where key mapping can break if focus is adjusted
663 - Qt: Fix crash if a game pauses before any frames are shown
664 - Debugger: Negative PC-relative loads now properly subtract the offset
665 - Debugger: Align PC-relative loads in Thumb
666 - Debugger: Fix watchpoints triggering too late
667 - Debugger: Fix binary print putting spaces between digits
668 - Video: Ensure FFmpeg encoder has audio frames
669 - Video: Fix uncompressed PCM audio recording
670 - Video: Fix FFmpeg crashing when the file extension is wrong
671 - Util: Fix SOCKET_FAILED macro
672Misc:
673 - GBA: Exit cleanly on FATAL if the port supports it
674 - GBA Memory: Implement 16- and 32-bit loads from SRAM
675 - Qt: Disable sync to video by default
676 - Qt: Handle a game crash without crashing
677 - Qt: Set default log level to FATAL, ERROR and WARN
678 - Qt: Clarify some phrasing in the menus
679 - Qt: Clear active buttons when focus is lost
680
6810.1.0: (2014-12-13)
682 - Initial release