/* Copyright (c) 2013-2016 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "core.h" #include "core/core.h" #include "core/log.h" #include "arm/debugger/debugger.h" #include "gba/cheats.h" #include "gba/gba.h" #include "gba/extra/cli.h" #include "gba/overrides.h" #ifndef DISABLE_THREADING #include "gba/renderers/thread-proxy.h" #endif #include "gba/renderers/video-software.h" #include "gba/savedata.h" #include "gba/serialize.h" #include "util/memory.h" #include "util/patch.h" #include "util/vfs.h" struct GBACore { struct mCore d; struct GBAVideoSoftwareRenderer renderer; #ifndef DISABLE_THREADING struct GBAVideoThreadProxyRenderer threadProxy; int threadedVideo; #endif int keys; struct mCPUComponent* components[CPU_COMPONENT_MAX]; const struct Configuration* overrides; struct mDebuggerPlatform* debuggerPlatform; struct mCheatDevice* cheatDevice; }; static bool _GBACoreInit(struct mCore* core) { struct GBACore* gbacore = (struct GBACore*) core; struct ARMCore* cpu = anonymousMemoryMap(sizeof(struct ARMCore)); struct GBA* gba = anonymousMemoryMap(sizeof(struct GBA)); if (!cpu || !gba) { free(cpu); free(gba); return false; } core->cpu = cpu; core->board = gba; core->debugger = NULL; gbacore->overrides = NULL; gbacore->debuggerPlatform = NULL; gbacore->cheatDevice = NULL; GBACreate(gba); // TODO: Restore cheats memset(gbacore->components, 0, sizeof(gbacore->components)); ARMSetComponents(cpu, &gba->d, CPU_COMPONENT_MAX, gbacore->components); ARMInit(cpu); GBAVideoSoftwareRendererCreate(&gbacore->renderer); gbacore->renderer.outputBuffer = NULL; #ifndef DISABLE_THREADING gbacore->threadedVideo = false; GBAVideoThreadProxyRendererCreate(&gbacore->threadProxy, &gbacore->renderer.d); #endif gbacore->keys = 0; gba->keySource = &gbacore->keys; #if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2 mDirectorySetInit(&core->dirs); #endif return true; } static void _GBACoreDeinit(struct mCore* core) { ARMDeinit(core->cpu); GBADestroy(core->board); mappedMemoryFree(core->cpu, sizeof(struct ARMCore)); mappedMemoryFree(core->board, sizeof(struct GBA)); #if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2 mDirectorySetDeinit(&core->dirs); #endif struct GBACore* gbacore = (struct GBACore*) core; free(gbacore->debuggerPlatform); if (gbacore->cheatDevice) { mCheatDeviceDestroy(gbacore->cheatDevice); } free(gbacore->cheatDevice); free(core); } static enum mPlatform _GBACorePlatform(struct mCore* core) { UNUSED(core); return PLATFORM_GBA; } static void _GBACoreSetSync(struct mCore* core, struct mCoreSync* sync) { struct GBA* gba = core->board; gba->sync = sync; } static void _GBACoreLoadConfig(struct mCore* core, const struct mCoreConfig* config) { struct GBA* gba = core->board; if (core->opts.mute) { gba->audio.masterVolume = 0; } else { gba->audio.masterVolume = core->opts.volume; } gba->video.frameskip = core->opts.frameskip; #if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2 struct GBACore* gbacore = (struct GBACore*) core; gbacore->overrides = mCoreConfigGetOverridesConst(config); struct VFile* bios = 0; if (core->opts.useBios && core->opts.bios) { bios = VFileOpen(core->opts.bios, O_RDONLY); } if (bios) { GBALoadBIOS(gba, bios); } #endif const char* idleOptimization = mCoreConfigGetValue(config, "idleOptimization"); if (idleOptimization) { if (strcasecmp(idleOptimization, "ignore") == 0) { gba->idleOptimization = IDLE_LOOP_IGNORE; } else if (strcasecmp(idleOptimization, "remove") == 0) { gba->idleOptimization = IDLE_LOOP_REMOVE; } else if (strcasecmp(idleOptimization, "detect") == 0) { gba->idleOptimization = IDLE_LOOP_DETECT; } } #ifndef DISABLE_THREADING mCoreConfigGetIntValue(config, "threadedVideo", &gbacore->threadedVideo); #endif } static void _GBACoreDesiredVideoDimensions(struct mCore* core, unsigned* width, unsigned* height) { UNUSED(core); *width = VIDEO_HORIZONTAL_PIXELS; *height = VIDEO_VERTICAL_PIXELS; } static void _GBACoreSetVideoBuffer(struct mCore* core, color_t* buffer, size_t stride) { struct GBACore* gbacore = (struct GBACore*) core; gbacore->renderer.outputBuffer = buffer; gbacore->renderer.outputBufferStride = stride; } static void _GBACoreGetVideoBuffer(struct mCore* core, color_t** buffer, size_t* stride) { struct GBACore* gbacore = (struct GBACore*) core; *buffer = gbacore->renderer.outputBuffer; *stride = gbacore->renderer.outputBufferStride; } static struct blip_t* _GBACoreGetAudioChannel(struct mCore* core, int ch) { struct GBA* gba = core->board; switch (ch) { case 0: return gba->audio.psg.left; case 1: return gba->audio.psg.right; default: return NULL; } } static void _GBACoreSetAudioBufferSize(struct mCore* core, size_t samples) { struct GBA* gba = core->board; GBAAudioResizeBuffer(&gba->audio, samples); } static size_t _GBACoreGetAudioBufferSize(struct mCore* core) { struct GBA* gba = core->board; return gba->audio.samples; } static void _GBACoreSetAVStream(struct mCore* core, struct mAVStream* stream) { struct GBA* gba = core->board; gba->stream = stream; if (stream && stream->videoDimensionsChanged) { stream->videoDimensionsChanged(stream, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS); } } static bool _GBACoreLoadROM(struct mCore* core, struct VFile* vf) { return GBALoadROM(core->board, vf); } static bool _GBACoreLoadBIOS(struct mCore* core, struct VFile* vf, int type) { UNUSED(type); if (!GBAIsBIOS(vf)) { return false; } GBALoadBIOS(core->board, vf); return true; } static bool _GBACoreLoadSave(struct mCore* core, struct VFile* vf) { return GBALoadSave(core->board, vf); } static bool _GBACoreLoadTemporarySave(struct mCore* core, struct VFile* vf) { GBASavedataMask(core->board, vf); return true; // TODO: Return a real value } static bool _GBACoreLoadPatch(struct mCore* core, struct VFile* vf) { if (!vf) { return false; } struct Patch patch; if (!loadPatch(vf, &patch)) { return false; } GBAApplyPatch(core->board, &patch); return true; } static void _GBACoreUnloadROM(struct mCore* core) { return GBAUnloadROM(core->board); } static void _GBACoreReset(struct mCore* core) { struct GBACore* gbacore = (struct GBACore*) core; struct GBA* gba = (struct GBA*) core->board; if (gbacore->renderer.outputBuffer) { struct GBAVideoRenderer* renderer = &gbacore->renderer.d; #ifndef DISABLE_THREADING if (gbacore->threadedVideo) { renderer = &gbacore->threadProxy.d; } #endif GBAVideoAssociateRenderer(&gba->video, renderer); } ARMReset(core->cpu); if (core->opts.skipBios) { GBASkipBIOS(core->board); } struct GBACartridgeOverride override; const struct GBACartridge* cart = (const struct GBACartridge*) gba->memory.rom; if (cart) { memcpy(override.id, &cart->id, sizeof(override.id)); if (GBAOverrideFind(gbacore->overrides, &override)) { GBAOverrideApply(gba, &override); } } } static void _GBACoreRunFrame(struct mCore* core) { struct GBA* gba = core->board; int32_t frameCounter = gba->video.frameCounter; while (gba->video.frameCounter == frameCounter) { ARMRunLoop(core->cpu); } } static void _GBACoreRunLoop(struct mCore* core) { ARMRunLoop(core->cpu); } static void _GBACoreStep(struct mCore* core) { ARMRun(core->cpu); } static size_t _GBACoreStateSize(struct mCore* core) { UNUSED(core); return sizeof(struct GBASerializedState); } static bool _GBACoreLoadState(struct mCore* core, const void* state) { return GBADeserialize(core->board, state); } static bool _GBACoreSaveState(struct mCore* core, void* state) { GBASerialize(core->board, state); return true; } static void _GBACoreSetKeys(struct mCore* core, uint32_t keys) { struct GBACore* gbacore = (struct GBACore*) core; gbacore->keys = keys; } static void _GBACoreAddKeys(struct mCore* core, uint32_t keys) { struct GBACore* gbacore = (struct GBACore*) core; gbacore->keys |= keys; } static void _GBACoreClearKeys(struct mCore* core, uint32_t keys) { struct GBACore* gbacore = (struct GBACore*) core; gbacore->keys &= ~keys; } static int32_t _GBACoreFrameCounter(struct mCore* core) { struct GBA* gba = core->board; return gba->video.frameCounter; } static int32_t _GBACoreFrameCycles(struct mCore* core) { UNUSED(core); return VIDEO_TOTAL_LENGTH; } static int32_t _GBACoreFrequency(struct mCore* core) { UNUSED(core); return GBA_ARM7TDMI_FREQUENCY; } static void _GBACoreGetGameTitle(struct mCore* core, char* title) { GBAGetGameTitle(core->board, title); } static void _GBACoreGetGameCode(struct mCore* core, char* title) { GBAGetGameCode(core->board, title); } static void _GBACoreSetRTC(struct mCore* core, struct mRTCSource* rtc) { struct GBA* gba = core->board; gba->rtcSource = rtc; } static void _GBACoreSetRotation(struct mCore* core, struct mRotationSource* rotation) { struct GBA* gba = core->board; gba->rotationSource = rotation; } static void _GBACoreSetRumble(struct mCore* core, struct mRumble* rumble) { struct GBA* gba = core->board; gba->rumble = rumble; } static uint32_t _GBACoreBusRead8(struct mCore* core, uint32_t address) { struct ARMCore* cpu = core->cpu; return cpu->memory.load8(cpu, address, 0); } static uint32_t _GBACoreBusRead16(struct mCore* core, uint32_t address) { struct ARMCore* cpu = core->cpu; return cpu->memory.load16(cpu, address, 0); } static uint32_t _GBACoreBusRead32(struct mCore* core, uint32_t address) { struct ARMCore* cpu = core->cpu; return cpu->memory.load32(cpu, address, 0); } static void _GBACoreBusWrite8(struct mCore* core, uint32_t address, uint8_t value) { struct ARMCore* cpu = core->cpu; cpu->memory.store8(cpu, address, value, 0); } static void _GBACoreBusWrite16(struct mCore* core, uint32_t address, uint16_t value) { struct ARMCore* cpu = core->cpu; cpu->memory.store16(cpu, address, value, 0); } static void _GBACoreBusWrite32(struct mCore* core, uint32_t address, uint32_t value) { struct ARMCore* cpu = core->cpu; cpu->memory.store32(cpu, address, value, 0); } static uint32_t _GBACoreRawRead8(struct mCore* core, uint32_t address) { struct ARMCore* cpu = core->cpu; return GBAView8(cpu, address); } static uint32_t _GBACoreRawRead16(struct mCore* core, uint32_t address) { struct ARMCore* cpu = core->cpu; return GBAView16(cpu, address); } static uint32_t _GBACoreRawRead32(struct mCore* core, uint32_t address) { struct ARMCore* cpu = core->cpu; return GBAView32(cpu, address); } static void _GBACoreRawWrite8(struct mCore* core, uint32_t address, uint8_t value) { struct ARMCore* cpu = core->cpu; GBAPatch8(cpu, address, value, NULL); } static void _GBACoreRawWrite16(struct mCore* core, uint32_t address, uint16_t value) { struct ARMCore* cpu = core->cpu; GBAPatch16(cpu, address, value, NULL); } static void _GBACoreRawWrite32(struct mCore* core, uint32_t address, uint32_t value) { struct ARMCore* cpu = core->cpu; GBAPatch32(cpu, address, value, NULL); } static bool _GBACoreSupportsDebuggerType(struct mCore* core, enum mDebuggerType type) { UNUSED(core); switch (type) { #ifdef USE_CLI_DEBUGGER case DEBUGGER_CLI: return true; #endif #ifdef USE_GDB_STUB case DEBUGGER_GDB: return true; #endif default: return false; } } static struct mDebuggerPlatform* _GBACoreDebuggerPlatform(struct mCore* core) { struct GBACore* gbacore = (struct GBACore*) core; if (!gbacore->debuggerPlatform) { gbacore->debuggerPlatform = ARMDebuggerPlatformCreate(); } return gbacore->debuggerPlatform; } static struct CLIDebuggerSystem* _GBACoreCliDebuggerSystem(struct mCore* core) { #ifdef USE_CLI_DEBUGGER return &GBACLIDebuggerCreate(core)->d; #else UNUSED(core); return NULL; #endif } static void _GBACoreAttachDebugger(struct mCore* core, struct mDebugger* debugger) { if (core->debugger) { GBADetachDebugger(core->board); } GBAAttachDebugger(core->board, debugger); core->debugger = debugger; } static void _GBACoreDetachDebugger(struct mCore* core) { GBADetachDebugger(core->board); core->debugger = NULL; } static struct mCheatDevice* _GBACoreCheatDevice(struct mCore* core) { struct GBACore* gbacore = (struct GBACore*) core; if (!gbacore->cheatDevice) { gbacore->cheatDevice = GBACheatDeviceCreate(); ((struct ARMCore*) core->cpu)->components[CPU_COMPONENT_CHEAT_DEVICE] = &gbacore->cheatDevice->d; ARMHotplugAttach(core->cpu, CPU_COMPONENT_CHEAT_DEVICE); gbacore->cheatDevice->p = core; } return gbacore->cheatDevice; } static size_t _GBACoreSavedataClone(struct mCore* core, void** sram) { struct GBA* gba = core->board; size_t size = GBASavedataSize(&gba->memory.savedata); if (!size) { *sram = NULL; return 0; } *sram = malloc(size); struct VFile* vf = VFileFromMemory(*sram, size); if (!vf) { free(*sram); *sram = NULL; return 0; } bool success = GBASavedataClone(&gba->memory.savedata, vf); vf->close(vf); if (!success) { free(*sram); *sram = NULL; return 0; } return size; } static bool _GBACoreSavedataLoad(struct mCore* core, const void* sram, size_t size) { struct VFile* vf = VFileFromConstMemory(sram, size); if (!vf) { return false; } struct GBA* gba = core->board; bool success = GBASavedataLoad(&gba->memory.savedata, vf); vf->close(vf); return success; } struct mCore* GBACoreCreate(void) { struct GBACore* gbacore = malloc(sizeof(*gbacore)); struct mCore* core = &gbacore->d; memset(&core->opts, 0, sizeof(core->opts)); core->cpu = NULL; core->board = NULL; core->debugger = NULL; core->init = _GBACoreInit; core->deinit = _GBACoreDeinit; core->platform = _GBACorePlatform; core->setSync = _GBACoreSetSync; core->loadConfig = _GBACoreLoadConfig; core->desiredVideoDimensions = _GBACoreDesiredVideoDimensions; core->setVideoBuffer = _GBACoreSetVideoBuffer; core->getVideoBuffer = _GBACoreGetVideoBuffer; core->getAudioChannel = _GBACoreGetAudioChannel; core->setAudioBufferSize = _GBACoreSetAudioBufferSize; core->getAudioBufferSize = _GBACoreGetAudioBufferSize; core->setAVStream = _GBACoreSetAVStream; core->isROM = GBAIsROM; core->loadROM = _GBACoreLoadROM; core->loadBIOS = _GBACoreLoadBIOS; core->loadSave = _GBACoreLoadSave; core->loadTemporarySave = _GBACoreLoadTemporarySave; core->loadPatch = _GBACoreLoadPatch; core->unloadROM = _GBACoreUnloadROM; core->reset = _GBACoreReset; core->runFrame = _GBACoreRunFrame; core->runLoop = _GBACoreRunLoop; core->step = _GBACoreStep; core->stateSize = _GBACoreStateSize; core->loadState = _GBACoreLoadState; core->saveState = _GBACoreSaveState; core->setKeys = _GBACoreSetKeys; core->addKeys = _GBACoreAddKeys; core->clearKeys = _GBACoreClearKeys; core->frameCounter = _GBACoreFrameCounter; core->frameCycles = _GBACoreFrameCycles; core->frequency = _GBACoreFrequency; core->getGameTitle = _GBACoreGetGameTitle; core->getGameCode = _GBACoreGetGameCode; core->setRTC = _GBACoreSetRTC; core->setRotation = _GBACoreSetRotation; core->setRumble = _GBACoreSetRumble; core->busRead8 = _GBACoreBusRead8; core->busRead16 = _GBACoreBusRead16; core->busRead32 = _GBACoreBusRead32; core->busWrite8 = _GBACoreBusWrite8; core->busWrite16 = _GBACoreBusWrite16; core->busWrite32 = _GBACoreBusWrite32; core->rawRead8 = _GBACoreRawRead8; core->rawRead16 = _GBACoreRawRead16; core->rawRead32 = _GBACoreRawRead32; core->rawWrite8 = _GBACoreRawWrite8; core->rawWrite16 = _GBACoreRawWrite16; core->rawWrite32 = _GBACoreRawWrite32; core->supportsDebuggerType = _GBACoreSupportsDebuggerType; core->debuggerPlatform = _GBACoreDebuggerPlatform; core->cliDebuggerSystem = _GBACoreCliDebuggerSystem; core->attachDebugger = _GBACoreAttachDebugger; core->detachDebugger = _GBACoreDetachDebugger; core->cheatDevice = _GBACoreCheatDevice; core->savedataClone = _GBACoreSavedataClone; core->savedataLoad = _GBACoreSavedataLoad; return core; }