CHANGES (view raw)
10.8.0: (Future)
2Bugfixes:
3 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
4Misc:
5 - GBA Savedata: EEPROM performance fixes
6 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
7
80.7.0: (Future)
9Features:
10 - ELF support
11 - Game Boy Camera support
12 - Qt: Set default Game Boy colors
13 - Game Boy Printer support
14 - Super Game Boy support
15 - Customizable autofire speed
16 - Ability to set default Game Boy model
17 - Map viewer
18 - Automatic cheat loading and saving
19 - GameShark and Action Replay button support
20 - AGBPrint support
21 - Debugger: Conditional breakpoints and watchpoints
22 - Ability to select GB/GBC/SGB BIOS on console ports
23 - Optional automatic state saving/loading
24 - Access to ur0 and uma0 partitions on the Vita
25 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
26 - GBA: ARMIPS/A22i-style and ELF symbol table support
27 - Initial Switch port
28Bugfixes:
29 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
30 - GB Serialize: Fix audio state loading
31 - GB Video: Fix dot clock timing being slightly wrong
32 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
33 - ARM: Fix MSR when T bit is set
34 - GB Serialize: Fix game title check
35 - GB: Revamp IRQ handling based on new information
36 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
37 - GB Video: Fix loading states while in mode 3
38 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
39 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
40 - GB Timer: Minor accuracy improvements
41 - GB Audio: Clock frame events on DIV
42 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
43 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
44 - GBA Savedata: Fix savedata modified time updating when read-only
45 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
46 - GBA Video: Start timing mid-scanline when skipping BIOS
47 - Core: Fix audio sync breaking when interrupted
48 - Qt: Improve FPS timer stability
49 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
50 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
51 - GBA BIOS: Fix BitUnPack final byte
52 - GB I/O: DMA register is R/W
53 - GB Video: Fix SCX timing
54 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
55 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
56 - GBA Video: Make layer disabling work consistently
57 - GB: Fix IRQ disabling on the same T-cycle as an assert
58 - Core: Fix ordering events when scheduling during events
59 - GBA: Reset WAITCNT properly
60 - GBA Serialize: Fix loading states in Hblank
61 - PSP2: Fix more issues causing poor audio
62 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
63 - GB, GBA Savedata: Fix unmasking savedata crash
64 - GBA DMA: Fix temporal sorting of DMAs of different priorities
65 - FFmpeg: Fix encoding audio/video queue issues
66 - GB Serialize: Fix IRQ pending/EI pending confusion
67 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
68 - GB Audio: Fix channel 3 reset value
69 - GB Audio: Fix channel 4 initial LFSR
70 - GB, GBA Video: Don't call finishFrame twice in thread proxy
71 - GB Audio: Fix channel 1, 2 and 4 reset timing
72 - Util: Fix wrapping edge cases in RingFIFO
73Misc:
74 - GBA Timer: Use global cycles for timers
75 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
76 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
77 - Qt: Redo GameController into multiple classes
78 - Test: Restructure test suite into multiple executables
79 - Python: Integrate tests from cinema test suite
80 - Util: Don't build crc32 if the function already exists
81 - GBA: Implement display start DMAs
82 - Qt: Prevent window from being created off-screen
83 - Qt: Add option to disable FPS display
84 - GBA: Improve multiboot image detection
85 - GB MBC: Remove erroneous bank 0 wrapping
86 - GBA Cheats: Allow multiple ROM patches in the same slot
87 - GB: Skip BIOS option now works
88 - Libretro: Add frameskip option
89 - GBA Memory: 64 MiB GBA Video cartridge support
90 - PSP2: Use system enter key by default
91 - 3DS: Remove deprecated CSND interface
92 - Qt: Options to mess around with layer placement
93 - GBA Savedata: Remove ability to disable realistic timing
94 - Qt: Add load alternate save option
95 - GB Audio: Improved audio quality
96 - GB, GBA Audio: Increase max audio volume
97 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
98 - GB Video: Darken colors in GBA mode
99 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
100 - FFmpeg: Support lossless h.264 encoding
101 - Feature: Added loading savestates from command line
102 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
103 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
104 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
105 - Core: Remove broken option for whether rewinding restores save games
106 - FFmpeg: Support lossless VP9 encoding
107 - mGUI: Add fast forward toggle
108Changes from beta 1:
109Features:
110 - Libretro: Add Game Boy cheat support
111 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
112 - Switch: Rumble support
113 - Switch: Rotation support
114 - Qt: State file load/save menu options
115 - Windows installer
116 - Tile viewer now has adjustable width
117 - Python: Experimental audio API
118Bugfixes:
119 - PSP2: Fix audio crackling after fast forward
120 - PSP2: Fix audio crackling when buffer is full
121 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
122 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
123 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
124 - Switch: Fix incorrect mapping for fast forward cap
125 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
126 - Qt: Fix jumbled background when paused
127 - Qt: Fix FPS counter on Windows
128 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
129 - Qt: Fix focus issues with load/save state overlay
130 - GB Video: Fix SGB border hole size
131 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
132 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
133Misc:
134 - mGUI: Add SGB border configuration option
135 - mGUI: Add support for different settings types
136 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
137 - Wii: Expose stretch configuration in settings
138 - Wii: Stretch now sets pixel-accurate mode size cap
139 - Qt: Ensure camera image is valid
140 - GB: Improved SGB2 support
141 - Libretro: Reduce rumble callbacks
142 - Debugger: Minor text fixes
143 - Qt: Debugger console history
144 - Qt: Detect presence of GL_ARB_framebuffer_object
145 - Python: Minor API improvements
146
1470.7 beta 1: (2018-09-24)
148- Initial beta for 0.7
149
1500.6.3: (2018-04-14)
151Bugfixes:
152 - GB Audio: Revert unsigned audio changes
153 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
154 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
155
1560.6.2: (2018-04-03)
157Bugfixes:
158 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
159 - 3DS: Fix opening files in directory names with trailing slashes
160 - LR35902: Fix watchpoints not reporting new value
161 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
162 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
163 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
164 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
165 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
166 - GBA: Fix SharkPort saves for EEPROM games
167 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
168 - GBA BIOS: Fix incorrect exit condition in LZ77
169 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
170 - GBA Cheats: Fix slide codes not initializing properly
171 - GBA DMA: ROM reads are forced to increment
172 - GBA Hardware: RTC accuracy improvements
173 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
174 - GBA Memory: Fix copy-on-write memory leak
175 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
176 - GBA Savedata: Fix crash when resizing flash
177 - GBA Video: Force align 256-color tiles
178 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
179 - PSP2: Fix issues causing poor audio
180 - Python: Fix package directory
181 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
182 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
183 - Wii: Fix screen tear when unpausing
184 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
185Misc:
186 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
187 - GB MBC: Remove erroneous bank 0 wrapping
188 - GBA: Improve multiboot image detection
189 - PSP2: Use system enter key by default
190
1910.6.1: (2017-10-01)
192Bugfixes:
193 - GB, GBA: Fix crashes when attempting to identify null VFiles
194 - GB, GBA: Fix sync to video with frameskip
195 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
196 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
197 - GB Core: Fix palette loading when loading a foreign config
198 - GB MBC: Pocket Cam memory should be accessible without enabling
199 - GB MBC: Fix SRAM sizes 4 and 5
200 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
201 - GB MBC: Fix RTC loading when file size is off
202 - GB Memory: Initialize peripheral pointers
203 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
204 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
205 - GB Memory: Actually load latch time from savestate
206 - GB Serialize: Fix deserializing video STAT
207 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
208 - GB Video: Fix potential hang when ending mode 0
209 - GB Video: Fix read mode when enabling LCD
210 - GBA: Reset active region as needed when loading a ROM
211 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
212 - GBA BIOS: Use core's VRAM variable instead of renderer's
213 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
214 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
215 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
216 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
217 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
218 - Python: Fix importing .gb or .gba before .core
219 - Qt: Fix command line debugger closing second game
220 - Qt: Fix LOG argument order
221 - Qt: Fix timezone issues with time overrides
222 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
223 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
224Misc:
225 - CMake: Fix CPack dependencies for libpng 1.6
226 - GBA: Detect hardware for Pokémon FireRed ROM hacks
227 - GBA Cheats: Improve detection of raw cheats
228 - Qt: Don't rebuild library view if style hasn't changed
229 - Qt: Allow overrides to be saved before a game is loaded
230 - Qt: Hide mouse immediately when loading
231 - SDL: Fix 2.0.5 build on macOS under some circumstances
232 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
233
2340.6.0: (2017-07-16)
235Features:
236 - Library view
237 - Sprite viewer
238 - Debugging console
239 - Improved memory viewer
240 - Memory search
241 - Command line ability to override configuration values
242 - Add option to allow preloading the entire ROM before running
243 - Add option for whether rewinding restores save games
244 - Savestates now contain any RTC override data
245 - Add option to lock video to integer scaling
246 - LR35902: Watchpoints
247 - LR35902/GB-Z80 disassembler
248 - GB: Tile viewer
249 - GB: Video/audio channel enabling/disabling
250 - GB: Symbol table support
251 - GB MBC: Add MBC1 multicart support
252 - GBA: Support printing debug strings from inside a game
253 - GBA: Better cheat type autodetection
254 - Implement keypad interrupts
255 - Configuration of gamepad hats
256 - Video log recording for testing and bug reporting
257 - Debugger: Segment/bank support
258 - Debugger: Execution tracing
259 - Qt: German translation (by Lothar Serra Mari)
260 - Qt: Spanish translation (by Kevin López)
261 - Qt: Italian translation (by theheroGAC)
262Bugfixes:
263 - ARM7: Fix MLA/*MULL/*MLAL timing
264 - Core: Fix crash with rewind if savestates shrink
265 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
266 - Core: Fix directory sets crashing on close if base isn't properly detached
267 - FFmpeg: Fix overflow and general issues with audio encoding
268 - GB: Fix flickering when screen is strobed quickly
269 - GB: Fix STAT blocking
270 - GB MBC: Fix ROM bank overflows getting set to bank 0
271 - GB MBC: Fix swapping carts not detect new MBC
272 - GB Timer: Improve DIV reset behavior
273 - GB Timer: Fix DIV batching if TAC changes
274 - GB Video: Reset renderer when loading state
275 - GBA: Fix multiboot ROM loading
276 - GBA: Fix multiboot loading resulting in too small WRAM
277 - GBA BIOS: Implement BitUnPack
278 - GBA BIOS: Fix ArcTan sign in HLE BIOS
279 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
280 - GBA BIOS: Fix INT_MIN/-1 crash
281 - GBA Hardware: Fix crash if a savestate lies about game hardware
282 - GBA I/O: Handle audio registers specially when deserializing
283 - GBA Memory: Improve initial skipped BIOS state
284 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
285 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
286 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
287 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
288 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
289 - LR35902: Fix core never exiting with certain event patterns
290 - LR35902: Fix pc overflowing current region off-by-one
291 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
292 - OpenGL: Fix some shaders causing offset graphics
293 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
294 - Qt: Fix window icon being stretched
295 - Qt: Fix data directory path
296 - Qt: Fix timing issues on high refresh rate monitors
297 - Qt: Fix linking after some windows have been closed
298 - Qt: Fix crash when changing audio settings after a game is closed
299 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
300 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
301 - Qt: Fix game unpausing after frame advancing and refocusing
302 - SDL: Fix game crash check
303 - SDL: Fix race condition with audio thread when starting
304 - SDL: Fix showing version number
305 - Test: Fix crash when loading invalid file
306 - Test: Fix crash when fuzzing fails to load a file
307 - Test: Don't rely on core for frames elapsed
308 - Test: Fix crash when loading invalid file
309 - Test: Fix crash when fuzzing fails to load a file
310 - Tools: Fix recurring multiple times over the same library
311 - Util: Fix overflow when loading invalid UPS patches
312 - Util: Fix highest-fd socket not being returned by SocketAccept
313 - Windows: Fix VDir.rewind
314Misc:
315 - All: Add C++ header guards
316 - All: Move time.h include to common.h
317 - 3DS, PSP2, Wii: Last directory loaded is saved
318 - CMake: Add ability to just print version string
319 - Core: New, faster event timing subsystem
320 - Core: Clean up some thread state checks
321 - Core: Add generic checksum function
322 - Core: Cores can now have multiple sets of callbacks
323 - Core: Restore sleep callback
324 - Core: Move rewind diffing to its own thread
325 - Core: Ability to enumerate and modify video and audio channels
326 - Core: List memory segments in the core
327 - Core: Move savestate creation time to extdata
328 - Core: Config values can now be hexadecimal
329 - Core: Improved threading interrupted detection
330 - Debugger: Modularize CLI debugger
331 - Debugger: Make building with debugging aspects optional
332 - Debugger: Add functions for read- or write-only watchpoints
333 - Debugger: Make attaching a backend idempotent
334 - Debugger: Add mDebuggerRunFrame convenience function
335 - Feature: Move game database from flatfile to SQLite3
336 - Feature: Support ImageMagick 7
337 - Feature: Make -l option explicit
338 - FFmpeg: Return false if a file fails to open
339 - FFmpeg: Force MP4 files to YUV420P
340 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
341 - GB: Reset with initial state of DIV register
342 - GB MBC: New MBC7 implementation
343 - GB Audio: Simplify envelope code
344 - GB Audio: Improve initial envelope samples
345 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
346 - GB Video: Improved video timings
347 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
348 - GBA, GB: ROM is now unloaded if a patch is applied
349 - GBA DMA: Refactor DMA out of memory.c
350 - GBA DMA: Move DMAs to using absolute timing
351 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
352 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
353 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
354 - GBA Memory: Support reading/writing POSTFLG
355 - GBA Memory: Remove unused prefetch cruft
356 - GBA Timer: Improve accuracy of timers
357 - GBA Video: Clean up unused timers
358 - GBA Video: Allow multiple handles into the same tile cache
359 - GBA Video, GB Video: Colors are now fully scaled
360 - GBA Video: Optimize when BLD* registers are written frequently
361 - OpenGL: Add xBR-lv2 shader
362 - Qt: Move last directory setting from qt.ini to config.ini
363 - Qt: Improved HiDPI support
364 - Qt: Expose configuration directory
365 - Qt: Merge "Save" and "OK" buttons in shader options
366 - Qt: Automatically load controller profile when plugged in
367 - Qt: Rename "Resample video" option to "Bilinear filtering"
368 - Qt: Remove audio thread
369 - Qt: Remove audio buffer sizing in AudioProcessorQt
370 - Qt: Re-enable QtMultimedia on Windows
371 - Qt: Make "Mute" able to be bound to a key
372 - Qt: Add .gb/.gbc files to the extension list in Info.plist
373 - Qt: Relax hard dependency on OpenGL
374 - Qt: Better highlight active key in control binding
375 - SDL: Remove scancode key input
376 - SDL: Automatically map controllers when plugged in
377 - Test: Add a basic test suite
378 - Util: Add size counting to Table
379 - Util: Add 8-bit PNG write support
380 - Util: Tune patch-fast extent sizes
381 - VFS: Call msync when syncing mapped data
382 - VFS: Allow truncating memory chunk VFiles
383 - VFS: Fix some minor VFile issues with FILEs
384 - VFS: Optimize expanding in-memory files
385 - VFS: Add VFileFIFO for operating on circle buffers
386Changes from beta 1:
387Features:
388 - Qt: Italian translation (by theheroGAC)
389 - Qt: Updated German translation
390Bugfixes:
391 - GB Audio: Fix incorrect channel 4 iteration
392 - GB Audio: Fix zombie mode bit masking
393 - GB Serialize: Fix timer serialization
394 - GB Video: Fix LYC regression
395 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
396 - GBA Timer: Fix count-up timing overflowing timer 3
397 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
398 - Qt: Fix memory search close button (fixes mgba.io/i/769)
399 - Qt: Fix window icon being stretched
400 - Qt: Fix initial window size (fixes mgba.io/i/766)
401 - Qt: Fix data directory path
402 - Qt: Fix controls not saving on non-SDL builds
403 - Qt: Fix translation initialization (fixes mgba.io/i/776)
404 - Qt: Fix patch loading while a game is running
405 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
406 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
407 - Qt: Fix GL-less build
408 - Qt: Fix Software renderer not handling alpha bits properly
409 - Qt: Fix screen background improperly stretching
410 - SDL: Fix cheats not loading
411Misc:
412 - GB Serialize: Add MBC state serialization
413 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
414 - GBA Timer: Improve accuracy of timers
415 - PSP2: Update toolchain to use vita.cmake
416 - Qt: Add language selector
417 - Qt: Minor test fixes
418 - Qt: Move shader settings into main settings window
419 - Qt: Dismiss game crashing/failing dialogs when a new game loads
420 - Qt: Properly ship Qt translations
421 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
422
4230.6 beta 1: (2017-06-29)
424 - Initial beta for 0.6
425
4260.5.2: (2016-12-31)
427Bugfixes:
428 - All: Fix fullscreen config option being ignored
429 - ARM7: PSR mode bits should not get sign extended
430 - GB: Fix audio not being deinitialized
431 - GB: Fix crash when masking savedata
432 - GB: Properly initialize sramRealVf variable
433 - GB Audio: Fix serialization of channel 3 and NR52 properties
434 - GB Audio: Reset envelope timer when reseting sound channel
435 - GB MBC: Fix SRAM dangling pointer with RTC games
436 - GB MBC: Fix initializing MBC when no ROM is loaded
437 - GB Memory: Fix patching ROM bank 0
438 - GB Memory: Fix starting HDMAs during mode 0
439 - GB Memory: Fix HDMA5 value after DMA completes
440 - GB Video: Initialize LCDC in renderer
441 - GB Video: Hblank IRQs should mask LYC=LY IRQs
442 - GBA: Fix IRQs firing after already being cleared
443 - GBA: Only unhalt CPU if appropriate bit is set in IE
444 - GBA: Add savegame override for Crash Bandicoot 2
445 - GBA BIOS: Fix MidiKey2Freq BIOS reads
446 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
447 - GBA Cheats: Fix GameShark ROM patches
448 - GBA I/O: Mask off WAITCNT bits that cannot be written
449 - GBA Memory: Fix misaligned BIOS reads
450 - GBA Memory: Fix VCOUNT being writable
451 - GBA Video: Fix out of bounds sprite transforms
452 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
453 - Libretro: Fix disabling BIOS
454 - Libretro: Fix Game Boy savestates and audio
455 - Qt: Fix changing resolution of software renderer
456 - Qt: Fix setting overrides
457 - Qt: Fix cut off tiles and alignment issues in tile viewer
458 - Qt: Only reset window dimensions when first shown
459 - Qt: Fix Qt Multimedia audio driver on big endian
460 - Qt: Fix Apply button for key and controller configurations
461 - VFS: Fix resizing memory chunks when not needed
462 - Windows: Fix Unicode directory handling
463Misc:
464 - GB, GBA: Prevent loading null ROMs
465 - GB Audio: Initialize wave RAM to GBC values
466 - GB Memory: Reset ROM bank when loading a ROM
467 - PSP2: Improved controller rumble
468
4690.5.1: (2016-10-05)
470Bugfixes:
471 - Core: Fix importing save games as read-only
472 - FFmpeg: Fix encoding AAC
473 - GB: Fix invalid STOP behavior on Game Boy Color
474 - GB: Initialize audio properly
475 - GB: Properly clear KEY1 bit 0 when switching speeds
476 - GB: Properly unload save files when unloading a ROM
477 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
478 - GB MBC: Fix MBC7 when size is incorrectly specified
479 - GB MBC: Fix RTC access when no save file is loaded
480 - GB SIO: Don't auto-clock external shift clock
481 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
482 - GB Video: Fix video frames getting missed when LCDC is off
483 - GB Video: Clear screen when LCDC is off
484 - GBA Cheats: Fix holding onto pointers that may get invalidated
485 - GBA Cheats: Fix key-activated CodeBreaker cheats
486 - GBA Cheats: Fix uninitialized memory getting freed when saving
487 - GBA Hardware: Improve Game Boy Player rumble behavior
488 - GBA Memory: Fix several unused I/O register read values
489 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
490 - LR35902: Fix events running with the wrong cycle active
491 - Qt: Fix "close" button on Overrides view
492 - Qt: Fix saving overrides
493 - Qt: Fix directory set unloading when replacing the ROM
494 - Qt: Fix patch loading
495 - Qt: Fix crash when saving an override if a game isn't loaded
496 - Qt: Fix showing default display driver as OpenGL (force 1.x)
497 - SDL: Attach rumble in SDL frontend
498 - Util: Fix PNG identification on files too small to be a PNG
499Misc:
500 - All: Only update version info if needed
501 - All: Split out install locations for Libretro and OpenEmu
502 - FFmpeg: Encoding cleanup
503 - GB: Reset active region when reloading ROM
504 - GB Memory: Initialize RAM pattern for GBC
505 - GB Video: Improved video timings
506 - Qt: Manage window sizes slightly better
507 - Qt: Remember scale option independent of core dimensions
508
5090.5.0: (2016-09-19)
510Features:
511 - Game Boy support
512 - Support for encrypted CodeBreaker GBA cheats
513 - Emulation of Vast Fame protected GBA carts (taizou)
514 - Tile viewer
515 - Threaded rendering mode
516 - Libretro: Memory map and achievement support (leiradel)
517 - GUI: Add UI control remapping
518 - GUI: Add fast-forward
519 - Wii: 240p support
520 - 3DS: Adjustable screen darkening
521 - Ability to temporarily load a savegame
522 - Load specific files out of archives
523 - Automatic BIOS detection
524Bugfixes:
525 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
526 - Debugger: Fix GDB breakpoints
527 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
528 - GBA: Fix filehandle leak with savegames
529 - GBA: Timer 0 cannot be count up
530 - GBA: Count up timers should not count themselves
531 - GBA Memory: Fix mirror on non-overdumped Classic NES games
532 - GBA Memory: Fix ldm {pc}
533 - GBA Savedata: Fix savedata sync timer
534 - GBA Savedata: Only unmap savedata if present
535 - GBA Serialize: Savestates now properly store prefetch
536 - GBA Video: WIN0/1 take priority over OBJWIN
537 - GBA Video: Fix out-of-order OBJWIN
538 - PSP2: Fix GPU crash while exiting
539 - PSP2: Fix VSync
540 - PSP2: Fix accelerometer range
541 - PSP2: Actually load screen mode setting
542 - PSP2: Fix gyroscope direction
543 - PSP2: Delete threads after they return
544 - PSP2: Fix mapping/unmapping from not at 0
545 - Qt: Fix bug in software renderer scaling
546 - Qt: Fix hanging key press after disabling autofire
547 - Qt: Fix being unable to pause manually when using auto-pausing
548 - SDL: Fix axes being mapped wrong
549 - Util: Fix realloc semantics in utf16to8
550 - Util: Fix inserting too many items into a hash table
551 - VFS: Fix uninitialized varaible reading from 7z
552 - VFS: Fix reading multiple files from a 7z archive
553 - Wii: Fix framelimiting after a slowdown
554 - Wii: Fix garbage flash at startup
555Misc:
556 - 3DS: Use blip_add_delta_fast for a small speed improvement
557 - 3DS: Allow UTF-16 filenames
558 - 3DS: Port to using citro3D
559 - 3DS: Use system font for menus
560 - 3DS: Attempt to use Core 2 for threads
561 - 3DS: Adjustable filering
562 - 3DS: 3D banner
563 - All: Add QUIET parameter to silence CMake
564 - All: Faster memory read/write
565 - ARM7: Support forcing Thumb mode via MSR
566 - ARM7: Flush prefetch cache when loading CPSR via MSR
567 - ARM7: Clean up instruction decoding for future expandability
568 - Debugger: Support register and memory writes via GDB stub
569 - Debugger: Add software breakpoint support to gdb
570 - FFmpeg: Full support for libavcodec 56+
571 - GBA: Better debug logging if event processing breaks
572 - GBA Audio: Force audio DMAs to not increment destination
573 - GBA BIOS: Use custom ArcTan, not relying on OS
574 - GBA Hardware: Clean up dead code in GBP
575 - GBA Memory: Optimize stalling behavior
576 - GBA Memory: Optimize Load-/StoreMultiple
577 - GBA Savedata: Add realistic timing for EEPROM
578 - GBA Serialize: Savestates now store if CPU was halted
579 - GBA Video: Remove old slow path fallback
580 - GBA Video: Optimize sprite drawing
581 - GBA Video: Optimize mode 0 rendering
582 - GBA Video: Optimize compositing cases slightly
583 - GUI: Screenshot dimensions are now passed through
584 - GUI: Add back logging
585 - GUI: Only reload config if manually saved
586 - GUI: Increase scrolling speed
587 - OpenGL: Log shader compilation failure
588 - OpenGL: Add texSize uniform
589 - Qt: Make -g flag work in Qt build
590 - Qt: Simplify OpenGL context creation
591 - Qt: Thread startup improvements
592 - Qt: Make audio channel/video layer options shortcut mappable
593 - Qt: Remove some C99isms from C++ code
594 - Qt: Remove default autofire mappings
595 - Qt: Make reseting when pasued frame-accurate
596 - Qt: Rearchitect game closing codepath
597 - PSP2: Use system font for menus
598 - PSP2: Add rumble for PS TV
599 - PSP2: Add fit-to-height screen mode
600 - PSP2: Sync files per descriptor
601 - PSP2: Allow UTF-8 filenames
602 - PSP2: Screenshots are now saved into the Photo Gallery
603 - PSP2: Stop underclocking when menuing
604 - SDL: Increase default audio buffer size to 1024 samples
605 - SDL: More responsive rumble
606 - Util: Add Vector GetConstPointer
607 - Util: Add rtrim
608 - Util: Add endswith
609 - VFS: Improve zip file detection
610 - Wii: Add pixelated resample filter
611 - Windows: Add native VDir support
612 - Util: Add PRIz macro for libc versions that don't support %z
613
6140.4.1: (2016-07-11)
615Bugfixes:
616 - All: Fix several file handle leaks
617 - All: Fix instruction tables getting zeroed when linking sometimes
618 - ARM7: Fix flags on SBC/RSC
619 - ARM7: Fix setting spsr privilege bits when spsr is empty
620 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
621 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
622 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
623 - GBA Memory: Fix executing code from OBJ region of VRAM
624 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
625 - GBA Serialize: Fix loading savegames from savestates
626 - OpenGL: Correct boolean vector strcmp strings for uniforms
627 - Qt: Fix sending gameStopped twice
628 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
629 - Qt: Fix initial state of key mapping
630 - Qt: Initialize m_useBios
631 - SDL: Fix joystick initialization on BSD
632 - SDL: Fix potential joystick crash in games with rumble
633 - SDL: Fix SDL 1.2 build
634 - SDL: Fix sporadic crash when deinitializing audio
635 - Shaders: Fix AGS-001 shader with some bad drivers
636 - Util: Use closesocket on Windows
637 - Util: Fix socket bind addresses
638 - VFS: Fix reading 7z archives without rewinding first
639 - VFS: VFileFromFD should not open directories
640 - Wii: Fix tilting direction
641 - Util: Fix realloc semantics in utf16to8
642Misc:
643 - All: Allow use of external minizip library
644 - Debugger: CLI debugger now exits when end-of-stream is reached
645 - FFmpeg: Update dependencies on Ubuntu
646 - GBA: Slightly optimize GBAProcessEvents
647 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
648 - GBA Video: Null renderer should return proper register values
649 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
650 - Qt: Add preset for DualShock 4
651 - Qt: Update 360 input profile on OS X to reflect newer drivers
652 - Qt: Remove use of NaN
653 - Qt: Canonicalize file paths when loading games
654 - Qt: Add refresh button to controller editing
655 - SDL: Remove default gamepad mappings
656 - Util: Fix intermittent build failure on OS X
657 - VFS: VFile.sync now updates modified time
658
6590.4.0: (2016-02-02)
660Features:
661 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
662 - I/O viewer
663 - Booting of multiboot images
664 - Customization of GIF recording
665 - Libretro: Cheat code support
666 - Support for GLSL shaders
667 - ROM information view
668 - Support for VBA-style cheat codes
669 - Savestates now store creation timestamps
670 - Key autofire
671 - Libretro: Allow blocking opposing directional input
672 - OpenEmu core for OS X
673 - Libretro: Settings for using BIOS and skipping intro
674 - Libretro: Customizable idle loop removal
675 - Implemented cycle counting for sprite rendering
676 - Cleaner, unified settings window
677 - Added a setting for pausing when the emulator is not in focus
678 - Customizable paths for save games, save states, screenshots and patches
679 - Controller hotplugging
680 - Ability to store save games and active cheats within savestates
681Bugfixes:
682 - ARM7: Fix sign of unaligned LDRSH
683 - ARM7: Fix decoding of some ARM ALU instructions with shifters
684 - Debugger: Fix watchpoints in gdb
685 - GBA: Fix warnings when creating and loading savestates
686 - GBA: Fix Iridion II savetype
687 - GBA BIOS: Fix misaligned CpuSet
688 - GBA Cheats: Fix cheats setting the Action Replay version
689 - GBA Hardware: Fix GPIO on big endian
690 - GBA Memory: Fix DMA register writing behavior
691 - GBA Memory: Fix DMAs triggering two cycles early
692 - Libretro: Fix aspect ratio
693 - Qt: Fix some potential crashes with the gamepad mapping
694 - Qt: Fix keys being mapped incorrectly when loading configuration file
695 - Util: Fix PowerPC PNG read/write pixel order
696 - Util: Fix excessive memory allocation when decoding a PNG
697 - VFS: Fix VFileReadline and remove _vfdReadline
698Misc:
699 - All: Improved PowerPC support
700 - All: Fix some undefined behavior warnings
701 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
702 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
703 - GBA: Implement bad I/O register loading
704 - GBA: Allow jumping to OAM and palette RAM
705 - GBA BIOS: Finish implementing RegisterRamReset
706 - GBA Config: Add "override" layer for better one-time configuration
707 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
708 - GBA Memory: Use a dynamically sized mask for ROM memory
709 - GBA Memory: Implement several unimplemented memory access types
710 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
711 - GBA RR: Starting from savestate now embeds the savegame
712 - GBA RR: Add preliminary SRAM support for VBM loading
713 - GBA RR: Add support for resets in movies
714 - GBA Video: Remove lastHblank, as it is implied
715 - Libretro: Use anonymous memory mappers for large blocks of memory
716 - Libretro: Add install target for libretro core
717 - Qt: Window size command line options are now supported
718 - Qt: Increase usability of key mapper
719 - Qt: Add 'Apply' button to settings window
720 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
721 - Qt: Allow use of modifier keys as input
722 - Qt: Optimize log viewer
723 - Qt: Added button for breaking into the GDB debugger
724 - Qt: Add box for showing duration of rewind
725 - SDL: Support fullscreen in SDL 1.2
726 - SDL: Allow GBASDLAudio to be used without a thread context
727 - Util: Use VFile for configuration
728 - Util: Add MutexTryLock
729
7300.3.2: (2015-12-16)
731Bugfixes:
732 - ARM7: Fix STRT/STRBT
733 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
734 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
735 - Libretro: Fix problems with rumble not turning off
736 - GBA: Fix idle skip state being retained between games
737 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
738 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
739 - GBA BIOS: Fix Sqrt sign
740 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
741 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
742 - GBA Memory: Fix DMA behavior for SRAM accesses
743 - GBA Memory: Fix Store8 to OBJ VRAM
744 - GBA Memory: Fix alignment of LDM/STM on SRAM
745 - GBA Memory: Fix unaligned out-of-bounds ROM loads
746 - GBA Memory: Fix timing of DMAs
747 - GBA Video: Fix _mix for 15-bit color
748 - GBA Video: Fix OAM and palette initialization
749 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
750 - Qt: Use safer isLoaded check in GameController
751 - Qt: Fix a race condition in PainterGL that could lead to a crash
752 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
753 - Qt: Fix font size in memory viewer
754 - Qt: Fix a crash in the memory viewer
755 - Qt: Add additional checks in CheatModel to prevent crashes
756 - Qt: Fix race condition with setting sample rate
757 - Qt: Fix crash when closing multiplayer windows
758 - Qt: Fix resetting while paused
759Misc:
760 - GBA Audio: Implement missing flags on SOUNDCNT_X register
761 - Qt: Add mute option to menu
762
7630.3.1: (2015-10-24)
764Bugfixes:
765 - ARM7: Fix instruction decoding of Thumb shifts
766 - GBA: Deinit savegame when unloading a ROM
767 - GBA: Fix BIOS check on big endian
768 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
769 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
770 - GBA Audio: Fix audio channels being silenced at the wrong time
771 - GBA Memory: Fix bad BIOS Load16 on big endian
772 - GBA Memory: Fix bad Load8 on big endian
773 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
774 - GBA Video: Fix edge case with sprite blend modes and semitransparency
775 - GBA Video: Fix objwin and blending interaction on sprites
776 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
777 - Libretro: Fix a memory leak with the render buffer
778 - Qt: Windows no longer spawn in the top left on first launch
779 - Qt: Fix install path of XDG desktop file with DESTDIR
780 - Qt: Fix drag and drop on Windows
781 - Qt: Reenable double buffering, as disabling it broke some Windows configs
782 - VFS: Fix return values of VFileFILE.read and .write
783Misc:
784 - All: Reset next event to cycles instead of zero to interrupt
785 - All: Add --version flag
786 - ARM7: Force disable LTO on two files to work around a GCC bug
787 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
788 - GBA: Better memory handling with PNG savestates
789 - GBA: Additional savestate sanity checks
790 - GBA: Check for cycle count being too high
791 - GBA Audio: Allow GBAAVStream to have no video callback
792 - GBA BIOS: Implement RegisterRamReset for SIO registers
793 - Qt: Remove useless help icons in dialogs
794 - Qt: Prevent savestate window from opening while in multiplayer
795 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
796 - Qt: Dropping multiplayer windows works more cleanly now
797
7980.3.0: (2015-08-16)
799Features:
800 - Ability to hide individual background layers, or OBJs
801 - Ability to mute individual audio channels
802 - Palette viewer and exporter
803 - Volume control
804 - More shortcuts are editable (e.g. quick save/load)
805 - Rewind now shows the frame after rewinding
806 - Import/Export of GameShark/Action Replay snapshots
807 - Add "Step backwards" item for single increment rewind
808 - Deadzone estimation for game controllers
809 - Analog inputs can be used for shortcuts
810 - Menu items for specific solar sensor brightness levels
811 - Remappable controls for tilt and gyroscope sensors
812 - Status messages for actions taken while a game is running (e.g. save/load state)
813 - Memory inspector
814 - Screensaver can now be suspended while a game is running
815 - Load/save the most recent savestate slot
816 - Support varible speed (PWM) rumble
817 - Ability to cap fast forward speed
818 - Finer control over FPS target
819 - Holdable shortcut for rewinding one frame at a time
820 - Ability to boot directly into the BIOS
821 - Preliminary support for yanking out the game pak while a game is running
822 - Thumb-drive mode by putting a file called portable.ini in the same folder
823 - Configurable display driver, between software and OpenGL
824 - Undo-able savestate loading and saving
825 - Controller profiles now store shortcut settings
826 - Default controller profiles for several common controllers
827 - Libretro now supports BIOS, rumble and solar sensor
828 - Implement BIOS call Stop, for sleep mode
829 - Automatically load patches, if found
830 - Improved video synchronization
831 - Configurable audio output sample rate
832Bugfixes:
833 - ARM7: Fix SWI and IRQ timings
834 - ARM7: Fix Thumb MUL timing
835 - ARM7: Fix timing of multiplies to use N cycles
836 - ARM7: ARMHotplugDetach should call deinit
837 - Debugger: Fix use-after-free in breakpoint clearing code
838 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
839 - GBA: Cap audio FIFO read size during deserialization
840 - GBA: Check for corrupted savestates when loading
841 - GBA: Check for improperly sized savestates when loading
842 - GBA: Check for savestates made from differently sized ROMs
843 - GBA: Fix calls to endian-independent loadstores
844 - GBA: Fix timing of reading from timer registers
845 - GBA: Ensure cycles never go negative
846 - GBA Audio: Force audio FIFOs to 32-bit
847 - GBA Audio: Fix audio pitch changing when adjusting buffer size
848 - GBA Audio: Fix sample order in audio channel 3
849 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
850 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
851 - GBA Memory: Improve Thumb open bus behavior
852 - GBA Memory: Fix potential DMA issue when loading a savestate
853 - GBA Memory: Fix load/store multiple video memory waitstates
854 - GBA SIO: Fix reseting when there are SIO devices attached
855 - GBA Video: Blended sprites should never have other effects applied
856 - GBA Video: Fix out-of-bounds tiles in mosaic
857 - GBA Video: Fix windows not affecting sprites
858 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
859 - GBA Video: Fix timing on first scanline
860 - Qt: Better cleanup when a game crashes
861 - Qt: Fix open ROM dialog filtering for archive formats
862 - Qt: Cap the maximum number of multiplayer windows
863 - Qt: Fix maximum year in sensor override
864 - Qt: Fix window being too tall after exiting fullscreen
865 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
866 - Qt: Fix analog buttons not getting unmapped
867 - Qt: Fix passing command line options
868 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
869 - SDL: Fix SDL build when OpenGL is missing
870 - Util: Allow loading IPS patches that grow the ROM
871 - VFS: Fix resource leaks if some allocations fail
872 - VFS: Fix line-reading to return proper values
873 - Video: Fix an issue with very long filenames
874 - Util: Fix formatting of floats
875Misc:
876 - All: Add --help flag for command line programs
877 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
878 - All: Enable static linking for Windows
879 - All: Enable static linking for OS X
880 - All: Threads are now named
881 - All: Proper handling of Unicode file paths
882 - ARM7: Add emulation for Undefined CPU mode
883 - ARM7: Reduce the size of the Thumb instruction table
884 - GBA: Add status log level
885 - GBA: GBARewind now returns how many states it has rewound
886 - GBA: SIO logging layer
887 - GBA BIOS: Stub out SoundBias
888 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
889 - GBA: Don't include GBACLIDebugger struct unless needed
890 - GBA: Savedata is now synced shortly after data finishes being written
891 - GBA: Process multiple timer events at once, if necessary
892 - GBA Audio: Implement audio reset for channels A/B
893 - GBA Audio: Process multiple audio events at once, if necessary
894 - GBA Hardware: Backport generic RTC source into core
895 - GBA Input: Allow axes and buttons to be mapped to the same key
896 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
897 - GBA SIO: Add a dummy driver for Normal mode
898 - GBA Thread: Add functionality for running callbacks on the GBA thread
899 - GBA Thread: Split GBASync into a separate file
900 - GBA Video: Refactor software renderer into separate files
901 - GBA Video: Slightly optimize mode 0 mosaic rendering
902 - Debugger: Free watchpoints in addition to breakpoints
903 - Qt: Handle saving input settings better
904 - Qt: Move GL frame drawing back onto its own thread
905 - Qt: Fast forward (held) option moved from Other to Emulation menu
906 - Qt: Show version info in window title
907 - Qt: Migrate multiplayer window handling into GBAApp
908 - Qt: Unified file opening and saving with last location
909 - Qt: Fix windows being resizable when they shouldn't have been
910 - Qt: Only hide cursor in full screen
911 - Qt: Replace pause-after-frame mutex with an atomic
912 - Qt: Add application icon and XDG desktop files
913 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
914 - Qt: Don't save window size when entering fullscreen
915 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
916 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
917 - Qt: Increase usability of key mapper
918 - Qt: Show checkmark for window sizes
919 - Qt: Set window path to loaded ROM
920 - Perf: Ability to load savestates immediately on launch
921 - SDL: Properly check for initialization
922 - SDL: Clean up initialization functions
923 - SDL: Clean up GL context
924 - Util: Allow disabling the threading code entirely
925 - VFS: Add sync method to force syncing with backing
926
9270.2.1: (2015-05-13)
928Bugfixes:
929 - All: Fix sanitize-deb script not cleaning up after itself
930 - All: Fix dependencies for libavcodec on Debian-derived platforms
931 - ARM7: Handle writeback for PC in addressing modes 2 and 3
932 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
933 - ARM7: Fix ARM multiply instructions when PC is a destination register
934 - Debugger: Fix use-after-free in breakpoint clearing code
935 - Debugger: Fix boundary conditions in tab completion
936 - GBA: Fix timers not updating timing when writing to only the reload register
937 - GBA: Fix rewind boundary conditions
938 - GBA: Add initial I/O register settings for background matrix registers
939 - GBA: Fix hang when loading a savestate if sync to video is enabled
940 - GBA: Handle out-of-bounds I/O access
941 - GBA: Fix bounds-checking on EEPROM access
942 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
943 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
944 - GBA Memory: Allow SRAM to be 64kB
945 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
946 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
947 - GBA Video: Fix second frame mode 5
948 - Perf: Fix race condition if a game crashes immediately on start
949 - Qt: Fix Display object leak when closing a window
950 - Qt: Fix .deb dependencies
951 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
952 - Qt: Fix window not regaining focus after exiting savestate window
953 - Qt: Fix regression where video would not record if the game had already started
954 - Qt: Fix potential crash if a gamepad causes focus to change
955 - Qt: Fix controller axis querying
956 - Qt: Fix multiplayer windows opening as the wrong size
957 - Qt: Fix controllers sometimes not loading the right profile
958 - SDL: Fix boundary conditions for joystick adjustments
959 - SDL: Allocate properly sized input maps
960 - SDL: Fix potential build issues when Qt and SDL2 are in use
961 - Util: Fix resource leak in UTF-8 handling code
962 - Util: Fix a null-pointer issue when attempting to delete a key
963 - VFS: Fix resource leaks if some allocations fail
964 - Video: Fix an issue with very long filenames
965Misc:
966 - GBA Memory: Soft-crash if jumping past the end of a ROM
967 - Qt: Show multiplayer numbers in window title
968 - Qt: Solar sensor can have shortcuts set
969
9700.2.0: (2015-04-03)
971Features:
972 - Support for gamepad axes, e.g. analog sticks or triggers
973 - Add scale presets for up to 6x
974 - Settings window
975 - Bilinear resampling option
976 - Add option to skip BIOS start screen
977 - List of recently opened games
978 - Support for games using the Solar Sensor
979 - Better audio resampling via blip-buf
980 - Game Pak overrides dialog for setting savetype and sensor values
981 - Support for games using the tilt sensor
982 - Remappable shortcuts for keyboard and gamepad
983 - Rewinding of emulation
984 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
985 - Support IPv6
986 - Save directory of last loaded file
987 - Support BPS patches
988 - Automatically detect and optimize out idle loops
989 - Configurable game overrides
990 - Support loading 7-Zip files
991 - Drag and drop game loading
992 - Cheat code support
993 - Runtime configurable audio driver
994 - Libretro core for use with RetroArch and other front-ends
995 - Controller profiles for setting different bindings for different controllers
996 - Ability to lock aspect ratio
997 - Local link cable support
998 - Ability to switch which game controller is in use per instance
999 - Ability to prevent opposing directional input
1000 - Warning dialog if an unimplemented BIOS feature is called
1001 - Debugger: Add CLI "frame", frame advance command
1002 - Debugger: Add CLI functions for writing to memory
1003 - Debugger: Add CLI functions for examining memory regions
1004 - Debugger: Add CLI function for writing a register
1005Bugfixes:
1006 - ARM7: Extend prefetch by one stage
1007 - ARM7: Fix cycle counting for loads
1008 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1009 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1010 - GBA: Initialize gba.sync to null
1011 - GBA: Fix timer initialization
1012 - GBA Audio: Support 16-bit writes to FIFO audio
1013 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1014 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1015 - GBA BIOS: Fix BIOS prefetch after reset
1016 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1017 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1018 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1019 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1020 - GBA Memory: Fix cycle counting for 32-bit load/stores
1021 - GBA RR: Fix fallthrough error when reading tags from a movie
1022 - GBA Thread: Fix possible hang when loading an archive
1023 - GBA Thread: Fix possible deadlock in video sync
1024 - Perf: Fix crash when the GBA thread fails to start
1025 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1026 - Qt: Fix crash when adjusting settings after closing a game
1027 - Qt: Fix crash when starting GDB stub after closing a game
1028 - Qt: Fix patch loading while a game is running
1029 - Qt: Fix crash when loading a game after stopping GDB server
1030 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1031 - Qt: Fix crash when attempting to pause if a game is not running
1032 - SDL: Properly clean up if a game doesn't launch
1033 - Util: Fix sockets on Windows
1034Misc:
1035 - All: Enable link-time optimization
1036 - Debugger: Watchpoints now work on STM/LDM instructions
1037 - Debugger: Clean up GDB stub network interfacing
1038 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1039 - Debugger: Merge Thumb BL instructions when disassembling
1040 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1041 - Debugger: Watchpoints now report address watched (fixes #68)
1042 - Debugger: Add support for soft breakpoints
1043 - Debugger: Make I/O register names be addresses instead of values
1044 - Debugger: Rename read/write commands
1045 - GBA: Improve accuracy of event timing
1046 - GBA: Add API for getting Configuration structs for overrides and input
1047 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1048 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1049 - GBA: Move A/V stream interface into core
1050 - GBA: Savestates now take into account savedata state machines (fixes #109)
1051 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1052 - GBA Memory: Simplify memory API and use fixed bus width
1053 - GBA Thread: Make GBASyncWaitFrameStart time out
1054 - GBA Video: Start video at the last scanline instead of the first
1055 - Qt: Optimize logo drawing
1056 - Qt: Move frame upload back onto main thread
1057 - Qt: Remember window position
1058 - Qt: Double-clicking on the window toggles full screen
1059 - Util: Use proper locale for reading and writing float values
1060
10610.1.1: (2015-01-24)
1062Bugfixes:
1063 - ARM7: Fix LDM writeback to a register already written
1064 - GBA: Fix timers 2 and 3 updating incorrectly
1065 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1066 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1067 - GBA Audio: Properly initialize audio FIFO channels
1068 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1069 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1070 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1071 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1072 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1073 - GBA BIOS: Fix HuffUnComp boundary conditions
1074 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1075 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1076 - GBA Memory: Filter out top nybble of DMA addresses
1077 - GBA Memory: Properly bounds-check VRAM accesses
1078 - GBA Memory: Fix initial DMA state
1079 - GBA Thread: Allow halted games to exit cleanly
1080 - GBA Video: Fix blend issues with obscured middle layers
1081 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1082 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1083 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1084 - GBA Video: Fix sprite boundary conditions with mosaic
1085 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1086 - Qt: Fix issue with set frame sizes being the wrong height
1087 - Qt: Fix emulator crashing when full screen if a game is not running
1088 - Qt: Fix window focus issues
1089 - Qt: Properly set default video recording settings
1090 - Qt: Fix a race condition when a game crashes immediately
1091 - Qt: Fix some cases where key mapping can break if focus is adjusted
1092 - Qt: Fix crash if a game pauses before any frames are shown
1093 - Debugger: Negative PC-relative loads now properly subtract the offset
1094 - Debugger: Align PC-relative loads in Thumb
1095 - Debugger: Fix watchpoints triggering too late
1096 - Debugger: Fix binary print putting spaces between digits
1097 - Video: Ensure FFmpeg encoder has audio frames
1098 - Video: Fix uncompressed PCM audio recording
1099 - Video: Fix FFmpeg crashing when the file extension is wrong
1100 - Util: Fix SOCKET_FAILED macro
1101Misc:
1102 - GBA: Exit cleanly on FATAL if the port supports it
1103 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1104 - Qt: Disable sync to video by default
1105 - Qt: Handle a game crash without crashing
1106 - Qt: Set default log level to FATAL, ERROR and WARN
1107 - Qt: Clarify some phrasing in the menus
1108 - Qt: Clear active buttons when focus is lost
1109
11100.1.0: (2014-12-13)
1111 - Initial release