all repos — mgba @ a75c019fab24f045069cb9a923d02795f4d6f564

mGBA Game Boy Advance Emulator

src/platform/sdl/sdl-events.c (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "sdl-events.h"
  7
  8#include "core/input.h"
  9#include "core/thread.h"
 10#include "debugger/debugger.h"
 11#include "gba/input.h"
 12#include "gba/io.h"
 13#include "gba/rr/rr.h"
 14#include "gba/serialize.h"
 15#include "gba/video.h"
 16#include "gba/renderers/video-software.h"
 17#include "util/configuration.h"
 18#include "util/formatting.h"
 19#include "util/vfs.h"
 20
 21#if SDL_VERSION_ATLEAST(2, 0, 0) && defined(__APPLE__)
 22#define GUI_MOD KMOD_GUI
 23#else
 24#define GUI_MOD KMOD_CTRL
 25#endif
 26
 27#define GYRO_STEPS 100
 28#define RUMBLE_PWM 20
 29
 30DEFINE_VECTOR(SDL_JoystickList, struct SDL_JoystickCombo);
 31
 32#if SDL_VERSION_ATLEAST(2, 0, 0)
 33static void _mSDLSetRumble(struct mRumble* rumble, int enable);
 34#endif
 35static int32_t _mSDLReadTiltX(struct mRotationSource* rumble);
 36static int32_t _mSDLReadTiltY(struct mRotationSource* rumble);
 37static int32_t _mSDLReadGyroZ(struct mRotationSource* rumble);
 38static void _mSDLRotationSample(struct mRotationSource* source);
 39
 40bool mSDLInitEvents(struct mSDLEvents* context) {
 41#if SDL_VERSION_ATLEAST(2, 0, 4)
 42	SDL_SetHint(SDL_HINT_NO_SIGNAL_HANDLERS, "1");
 43#endif
 44	if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) {
 45		GBALog(0, GBA_LOG_ERROR, "SDL joystick initialization failed: %s", SDL_GetError());
 46	}
 47
 48#if SDL_VERSION_ATLEAST(2, 0, 0)
 49	SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
 50	if (SDL_InitSubSystem(SDL_INIT_HAPTIC) < 0) {
 51		GBALog(0, GBA_LOG_ERROR, "SDL haptic initialization failed: %s", SDL_GetError());
 52	}
 53	if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
 54		GBALog(0, GBA_LOG_ERROR, "SDL video initialization failed: %s", SDL_GetError());
 55	}
 56#endif
 57
 58	SDL_JoystickEventState(SDL_ENABLE);
 59	int nJoysticks = SDL_NumJoysticks();
 60	SDL_JoystickListInit(&context->joysticks, nJoysticks);
 61	if (nJoysticks > 0) {
 62		mSDLUpdateJoysticks(context);
 63	}
 64
 65	context->playersAttached = 0;
 66
 67	size_t i;
 68	for (i = 0; i < MAX_PLAYERS; ++i) {
 69		context->preferredJoysticks[i] = 0;
 70	}
 71
 72#if !SDL_VERSION_ATLEAST(2, 0, 0)
 73	SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
 74#else
 75	context->screensaverSuspendDepth = 0;
 76#endif
 77	return true;
 78}
 79
 80void mSDLDeinitEvents(struct mSDLEvents* context) {
 81	size_t i;
 82	for (i = 0; i < SDL_JoystickListSize(&context->joysticks); ++i) {
 83		struct SDL_JoystickCombo* joystick = SDL_JoystickListGetPointer(&context->joysticks, i);
 84#if SDL_VERSION_ATLEAST(2, 0, 0)
 85		SDL_HapticClose(joystick->haptic);
 86#endif
 87		SDL_JoystickClose(joystick->joystick);
 88	}
 89	SDL_JoystickListDeinit(&context->joysticks);
 90	SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
 91}
 92
 93void mSDLEventsLoadConfig(struct mSDLEvents* context, const struct Configuration* config) {
 94	context->preferredJoysticks[0] = mInputGetPreferredDevice(config, "gba", SDL_BINDING_BUTTON, 0);
 95	context->preferredJoysticks[1] = mInputGetPreferredDevice(config, "gba", SDL_BINDING_BUTTON, 1);
 96	context->preferredJoysticks[2] = mInputGetPreferredDevice(config, "gba", SDL_BINDING_BUTTON, 2);
 97	context->preferredJoysticks[3] = mInputGetPreferredDevice(config, "gba", SDL_BINDING_BUTTON, 3);
 98}
 99
100void mSDLInitBindingsGBA(struct mInputMap* inputMap) {
101#ifdef BUILD_PANDORA
102	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_PAGEDOWN, GBA_KEY_A);
103	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_END, GBA_KEY_B);
104	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RSHIFT, GBA_KEY_L);
105	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RCTRL, GBA_KEY_R);
106	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LALT, GBA_KEY_START);
107	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LCTRL, GBA_KEY_SELECT);
108	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_UP, GBA_KEY_UP);
109	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_DOWN, GBA_KEY_DOWN);
110	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LEFT, GBA_KEY_LEFT);
111	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
112#elif SDL_VERSION_ATLEAST(2, 0, 0)
113	mInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_X, GBA_KEY_A);
114	mInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_Z, GBA_KEY_B);
115	mInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_A, GBA_KEY_L);
116	mInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_S, GBA_KEY_R);
117	mInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_RETURN, GBA_KEY_START);
118	mInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_BACKSPACE, GBA_KEY_SELECT);
119	mInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_UP, GBA_KEY_UP);
120	mInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_DOWN, GBA_KEY_DOWN);
121	mInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_LEFT, GBA_KEY_LEFT);
122	mInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_RIGHT, GBA_KEY_RIGHT);
123#else
124	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_x, GBA_KEY_A);
125	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_z, GBA_KEY_B);
126	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_a, GBA_KEY_L);
127	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_s, GBA_KEY_R);
128	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RETURN, GBA_KEY_START);
129	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_BACKSPACE, GBA_KEY_SELECT);
130	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_UP, GBA_KEY_UP);
131	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_DOWN, GBA_KEY_DOWN);
132	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LEFT, GBA_KEY_LEFT);
133	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
134#endif
135
136	mInputBindKey(inputMap, SDL_BINDING_BUTTON, 13, GBA_KEY_A);
137	mInputBindKey(inputMap, SDL_BINDING_BUTTON, 14, GBA_KEY_B);
138	mInputBindKey(inputMap, SDL_BINDING_BUTTON, 10, GBA_KEY_L);
139	mInputBindKey(inputMap, SDL_BINDING_BUTTON, 11, GBA_KEY_R);
140	mInputBindKey(inputMap, SDL_BINDING_BUTTON, 3, GBA_KEY_START);
141	mInputBindKey(inputMap, SDL_BINDING_BUTTON, 0, GBA_KEY_SELECT);
142	mInputBindKey(inputMap, SDL_BINDING_BUTTON, 4, GBA_KEY_UP);
143	mInputBindKey(inputMap, SDL_BINDING_BUTTON, 6, GBA_KEY_DOWN);
144	mInputBindKey(inputMap, SDL_BINDING_BUTTON, 7, GBA_KEY_LEFT);
145	mInputBindKey(inputMap, SDL_BINDING_BUTTON, 5, GBA_KEY_RIGHT);
146
147	struct mInputAxis description = { GBA_KEY_RIGHT, GBA_KEY_LEFT, 0x4000, -0x4000 };
148	mInputBindAxis(inputMap, SDL_BINDING_BUTTON, 0, &description);
149	description = (struct mInputAxis) { GBA_KEY_DOWN, GBA_KEY_UP, 0x4000, -0x4000 };
150	mInputBindAxis(inputMap, SDL_BINDING_BUTTON, 1, &description);
151}
152
153bool mSDLAttachPlayer(struct mSDLEvents* events, struct mSDLPlayer* player) {
154	player->joystick = 0;
155
156	if (events->playersAttached >= MAX_PLAYERS) {
157		return false;
158	}
159
160#if SDL_VERSION_ATLEAST(2, 0, 0)
161	player->rumble.d.setRumble = _mSDLSetRumble;
162	CircleBufferInit(&player->rumble.history, RUMBLE_PWM);
163	player->rumble.level = 0;
164	player->rumble.p = player;
165#endif
166
167	player->rotation.d.readTiltX = _mSDLReadTiltX;
168	player->rotation.d.readTiltY = _mSDLReadTiltY;
169	player->rotation.d.readGyroZ = _mSDLReadGyroZ;
170	player->rotation.d.sample = _mSDLRotationSample;
171	player->rotation.axisX = 2;
172	player->rotation.axisY = 3;
173	player->rotation.gyroSensitivity = 2.2e9f;
174	player->rotation.gyroX = 0;
175	player->rotation.gyroY = 1;
176	player->rotation.zDelta = 0;
177	CircleBufferInit(&player->rotation.zHistory, sizeof(float) * GYRO_STEPS);
178	player->rotation.p = player;
179
180	player->playerId = events->playersAttached;
181	events->players[player->playerId] = player;
182	size_t firstUnclaimed = SIZE_MAX;
183	size_t index = SIZE_MAX;
184
185	size_t i;
186	for (i = 0; i < SDL_JoystickListSize(&events->joysticks); ++i) {
187		bool claimed = false;
188
189		int p;
190		for (p = 0; p < events->playersAttached; ++p) {
191			if (events->players[p]->joystick == SDL_JoystickListGetPointer(&events->joysticks, i)) {
192				claimed = true;
193				break;
194			}
195		}
196		if (claimed) {
197			continue;
198		}
199
200		if (firstUnclaimed == SIZE_MAX) {
201			firstUnclaimed = i;
202		}
203
204		const char* joystickName;
205#if SDL_VERSION_ATLEAST(2, 0, 0)
206		joystickName = SDL_JoystickName(SDL_JoystickListGetPointer(&events->joysticks, i)->joystick);
207#else
208		joystickName = SDL_JoystickName(SDL_JoystickIndex(SDL_JoystickListGetPointer(&events->joysticks, i)->joystick));
209#endif
210		if (events->preferredJoysticks[player->playerId] && strcmp(events->preferredJoysticks[player->playerId], joystickName) == 0) {
211			index = i;
212			break;
213		}
214	}
215
216	if (index == SIZE_MAX && firstUnclaimed != SIZE_MAX) {
217		index = firstUnclaimed;
218	}
219
220	if (index != SIZE_MAX) {
221		player->joystick = SDL_JoystickListGetPointer(&events->joysticks, index);
222
223#if SDL_VERSION_ATLEAST(2, 0, 0)
224		if (player->joystick->haptic) {
225			SDL_HapticRumbleInit(player->joystick->haptic);
226		}
227#endif
228	}
229
230	++events->playersAttached;
231	return true;
232}
233
234void mSDLDetachPlayer(struct mSDLEvents* events, struct mSDLPlayer* player) {
235	if (player != events->players[player->playerId]) {
236		return;
237	}
238	int i;
239	for (i = player->playerId; i < events->playersAttached; ++i) {
240		if (i + 1 < MAX_PLAYERS) {
241			events->players[i] = events->players[i + 1];
242		}
243		if (i < events->playersAttached - 1) {
244			events->players[i]->playerId = i;
245		}
246	}
247	--events->playersAttached;
248	CircleBufferDeinit(&player->rotation.zHistory);
249}
250
251void mSDLPlayerLoadConfig(struct mSDLPlayer* context, const struct Configuration* config) {
252	mInputMapLoad(context->bindings, SDL_BINDING_KEY, config);
253	if (context->joystick) {
254		mInputMapLoad(context->bindings, SDL_BINDING_BUTTON, config);
255#if SDL_VERSION_ATLEAST(2, 0, 0)
256		const char* name = SDL_JoystickName(context->joystick->joystick);
257#else
258		const char* name = SDL_JoystickName(SDL_JoystickIndex(context->joystick->joystick));
259#endif
260		mInputProfileLoad(context->bindings, SDL_BINDING_BUTTON, config, name);
261
262		const char* value;
263		char* end;
264		int numAxes = SDL_JoystickNumAxes(context->joystick->joystick);
265		int axis;
266		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisX", name);
267		if (value) {
268			axis = strtol(value, &end, 0);
269			if (axis >= 0 && axis < numAxes && end && !*end) {
270				context->rotation.axisX = axis;
271			}
272		}
273		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisY", name);
274		if (value) {
275			axis = strtol(value, &end, 0);
276			if (axis >= 0 && axis < numAxes && end && !*end) {
277				context->rotation.axisY = axis;
278			}
279		}
280		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisX", name);
281		if (value) {
282			axis = strtol(value, &end, 0);
283			if (axis >= 0 && axis < numAxes && end && !*end) {
284				context->rotation.gyroX = axis;
285			}
286		}
287		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisY", name);
288		if (value) {
289			axis = strtol(value, &end, 0);
290			if (axis >= 0 && axis < numAxes && end && !*end) {
291				context->rotation.gyroY = axis;
292			}
293		}
294		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroSensitivity", name);
295		if (value) {
296			float sensitivity = strtof_u(value, &end);
297			if (end && !*end) {
298				context->rotation.gyroSensitivity = sensitivity;
299			}
300		}
301	}
302}
303
304void mSDLPlayerSaveConfig(const struct mSDLPlayer* context, struct Configuration* config) {
305	if (context->joystick) {
306#if SDL_VERSION_ATLEAST(2, 0, 0)
307		const char* name = SDL_JoystickName(context->joystick->joystick);
308#else
309		const char* name = SDL_JoystickName(SDL_JoystickIndex(context->joystick->joystick));
310#endif
311		char value[12];
312		snprintf(value, sizeof(value), "%i", context->rotation.axisX);
313		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisX", value, name);
314		snprintf(value, sizeof(value), "%i", context->rotation.axisY);
315		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisY", value, name);
316		snprintf(value, sizeof(value), "%i", context->rotation.gyroX);
317		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisX", value, name);
318		snprintf(value, sizeof(value), "%i", context->rotation.gyroY);
319		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisY", value, name);
320		snprintf(value, sizeof(value), "%g", context->rotation.gyroSensitivity);
321		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroSensitivity", value, name);
322	}
323}
324
325void mSDLPlayerChangeJoystick(struct mSDLEvents* events, struct mSDLPlayer* player, size_t index) {
326	if (player->playerId >= MAX_PLAYERS || index >= SDL_JoystickListSize(&events->joysticks)) {
327		return;
328	}
329	player->joystick = SDL_JoystickListGetPointer(&events->joysticks, index);
330}
331
332void mSDLUpdateJoysticks(struct mSDLEvents* events) {
333	// Pump SDL joystick events without eating the rest of the events
334	SDL_JoystickUpdate();
335#if SDL_VERSION_ATLEAST(2, 0, 0)
336	SDL_Event event;
337	while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED) > 0) {
338		if (event.type == SDL_JOYDEVICEADDED) {
339			struct SDL_JoystickCombo* joystick = SDL_JoystickListAppend(&events->joysticks);
340			joystick->joystick = SDL_JoystickOpen(event.jdevice.which);
341			joystick->id = SDL_JoystickInstanceID(joystick->joystick);
342			joystick->index = SDL_JoystickListSize(&events->joysticks) - 1;
343#if SDL_VERSION_ATLEAST(2, 0, 0)
344			joystick->haptic = SDL_HapticOpenFromJoystick(joystick->joystick);
345#endif
346		} else if (event.type == SDL_JOYDEVICEREMOVED) {
347			SDL_JoystickID ids[MAX_PLAYERS];
348			size_t i;
349			for (i = 0; (int) i < events->playersAttached; ++i) {
350				if (events->players[i]->joystick) {
351					ids[i] = events->players[i]->joystick->id;
352					events->players[i]->joystick = 0;
353				} else {
354					ids[i] = -1;
355				}
356			}
357			for (i = 0; i < SDL_JoystickListSize(&events->joysticks);) {
358				struct SDL_JoystickCombo* joystick = SDL_JoystickListGetPointer(&events->joysticks, i);
359				if (joystick->id == event.jdevice.which) {
360					SDL_JoystickListShift(&events->joysticks, i, 1);
361					continue;
362				}
363				SDL_JoystickListGetPointer(&events->joysticks, i)->index = i;
364				int p;
365				for (p = 0; p < events->playersAttached; ++p) {
366					if (joystick->id == ids[p]) {
367						events->players[p]->joystick = SDL_JoystickListGetPointer(&events->joysticks, i);
368					}
369				}
370				++i;
371			}
372		}
373	}
374#endif
375}
376
377static void _pauseAfterFrame(struct mCoreThread* context) {
378	context->frameCallback = 0;
379	mCoreThreadPauseFromThread(context);
380}
381
382static void _mSDLHandleKeypress(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const struct SDL_KeyboardEvent* event) {
383	int key = -1;
384	if (!event->keysym.mod) {
385#if !defined(BUILD_PANDORA) && SDL_VERSION_ATLEAST(2, 0, 0)
386		key = mInputMapKey(sdlContext->bindings, SDL_BINDING_KEY, event->keysym.scancode);
387#else
388		key = mInputMapKey(sdlContext->bindings, SDL_BINDING_KEY, event->keysym.sym);
389#endif
390	}
391	if (key != -1) {
392		if (event->type == SDL_KEYDOWN) {
393			context->core->addKeys(context->core, 1 << key);
394		} else {
395			context->core->clearKeys(context->core, 1 << key);
396		}
397		return;
398	}
399	if (event->keysym.sym == SDLK_TAB) {
400		context->sync.audioWait = event->type != SDL_KEYDOWN;
401		return;
402	}
403	if (event->type == SDL_KEYDOWN) {
404		switch (event->keysym.sym) {
405		case SDLK_F11:
406			// TODO: Put back debugger
407			return;
408#ifdef USE_PNG
409		case SDLK_F12:
410			mCoreTakeScreenshot(context->core);
411			return;
412#endif
413		case SDLK_BACKSLASH:
414			mCoreThreadPause(context);
415			context->frameCallback = _pauseAfterFrame;
416			mCoreThreadUnpause(context);
417			return;
418		case SDLK_BACKQUOTE:
419			// TODO: Put back rewind
420			return;
421#ifdef BUILD_PANDORA
422		case SDLK_ESCAPE:
423			mCoreThreadEnd(context);
424			return;
425#endif
426		default:
427			if ((event->keysym.mod & GUI_MOD) && (event->keysym.mod & GUI_MOD) == event->keysym.mod) {
428				switch (event->keysym.sym) {
429#if SDL_VERSION_ATLEAST(2, 0, 0)
430				case SDLK_f:
431					SDL_SetWindowFullscreen(sdlContext->window, sdlContext->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP);
432					sdlContext->fullscreen = !sdlContext->fullscreen;
433					sdlContext->windowUpdated = 1;
434					break;
435#endif
436				case SDLK_p:
437					mCoreThreadTogglePause(context);
438					break;
439				case SDLK_n:
440					mCoreThreadPause(context);
441					context->frameCallback = _pauseAfterFrame;
442					mCoreThreadUnpause(context);
443					break;
444				case SDLK_r:
445					mCoreThreadReset(context);
446					break;
447				default:
448					break;
449				}
450			}
451			if (event->keysym.mod & KMOD_SHIFT) {
452				switch (event->keysym.sym) {
453				case SDLK_F1:
454				case SDLK_F2:
455				case SDLK_F3:
456				case SDLK_F4:
457				case SDLK_F5:
458				case SDLK_F6:
459				case SDLK_F7:
460				case SDLK_F8:
461				case SDLK_F9:
462					mCoreThreadInterrupt(context);
463					mCoreSaveState(context->core, event->keysym.sym - SDLK_F1 + 1, SAVESTATE_SCREENSHOT);
464					mCoreThreadContinue(context);
465					break;
466				default:
467					break;
468				}
469			} else {
470				switch (event->keysym.sym) {
471				case SDLK_F1:
472				case SDLK_F2:
473				case SDLK_F3:
474				case SDLK_F4:
475				case SDLK_F5:
476				case SDLK_F6:
477				case SDLK_F7:
478				case SDLK_F8:
479				case SDLK_F9:
480					mCoreThreadInterrupt(context);
481					mCoreLoadState(context->core, event->keysym.sym - SDLK_F1 + 1, SAVESTATE_SCREENSHOT);
482					mCoreThreadContinue(context);
483					break;
484				default:
485					break;
486				}
487			}
488			return;
489		}
490	}
491}
492
493static void _mSDLHandleJoyButton(struct mCore* core, struct mSDLPlayer* sdlContext, const struct SDL_JoyButtonEvent* event) {
494	int key = 0;
495	key = mInputMapKey(sdlContext->bindings, SDL_BINDING_BUTTON, event->button);
496	if (key == -1) {
497		return;
498	}
499
500	if (event->type == SDL_JOYBUTTONDOWN) {
501		core->addKeys(core, 1 << key);
502	} else {
503		core->clearKeys(core, 1 << key);
504	}
505}
506
507static void _mSDLHandleJoyAxis(struct mCore* core, struct mSDLPlayer* sdlContext, const struct SDL_JoyAxisEvent* event) {
508	int clearKeys = ~mInputClearAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, -1);
509	int newKeys = 0;
510	int key = mInputMapAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, event->value);
511	if (key != -1) {
512		newKeys |= 1 << key;
513	}
514	clearKeys &= ~newKeys;
515	core->clearKeys(core, clearKeys);
516	core->addKeys(core, newKeys);
517
518}
519
520#if SDL_VERSION_ATLEAST(2, 0, 0)
521static void _mSDLHandleWindowEvent(struct mSDLPlayer* sdlContext, const struct SDL_WindowEvent* event) {
522	switch (event->event) {
523	case SDL_WINDOWEVENT_SIZE_CHANGED:
524		sdlContext->windowUpdated = 1;
525		break;
526	}
527}
528#endif
529
530void mSDLHandleEvent(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const union SDL_Event* event) {
531	switch (event->type) {
532	case SDL_QUIT:
533		mCoreThreadEnd(context);
534		break;
535#if SDL_VERSION_ATLEAST(2, 0, 0)
536	case SDL_WINDOWEVENT:
537		_mSDLHandleWindowEvent(sdlContext, &event->window);
538		break;
539#endif
540	case SDL_KEYDOWN:
541	case SDL_KEYUP:
542		_mSDLHandleKeypress(context, sdlContext, &event->key);
543		break;
544	case SDL_JOYBUTTONDOWN:
545	case SDL_JOYBUTTONUP:
546		_mSDLHandleJoyButton(context->core, sdlContext, &event->jbutton);
547		break;
548	case SDL_JOYHATMOTION:
549		// TODO
550		break;
551	case SDL_JOYAXISMOTION:
552		_mSDLHandleJoyAxis(context->core, sdlContext, &event->jaxis);
553		break;
554	}
555}
556
557#if SDL_VERSION_ATLEAST(2, 0, 0)
558static void _mSDLSetRumble(struct mRumble* rumble, int enable) {
559	struct mSDLRumble* sdlRumble = (struct mSDLRumble*) rumble;
560	if (!sdlRumble->p->joystick->haptic || !SDL_HapticRumbleSupported(sdlRumble->p->joystick->haptic)) {
561		return;
562	}
563	sdlRumble->level += enable;
564	if (CircleBufferSize(&sdlRumble->history) == RUMBLE_PWM) {
565		int8_t oldLevel;
566		CircleBufferRead8(&sdlRumble->history, &oldLevel);
567		sdlRumble->level -= oldLevel;
568	}
569	CircleBufferWrite8(&sdlRumble->history, enable);
570	if (sdlRumble->level) {
571		SDL_HapticRumblePlay(sdlRumble->p->joystick->haptic, sdlRumble->level / (float) RUMBLE_PWM, 20);
572	} else {
573		SDL_HapticRumbleStop(sdlRumble->p->joystick->haptic);
574	}
575}
576#endif
577
578static int32_t _readTilt(struct mSDLPlayer* player, int axis) {
579	if (!player->joystick) {
580		return 0;
581	}
582	return SDL_JoystickGetAxis(player->joystick->joystick, axis) * 0x3800;
583}
584
585static int32_t _mSDLReadTiltX(struct mRotationSource* source) {
586	struct mSDLRotation* rotation = (struct mSDLRotation*) source;
587	return _readTilt(rotation->p, rotation->axisX);
588}
589
590static int32_t _mSDLReadTiltY(struct mRotationSource* source) {
591	struct mSDLRotation* rotation = (struct mSDLRotation*) source;
592	return _readTilt(rotation->p, rotation->axisY);
593}
594
595static int32_t _mSDLReadGyroZ(struct mRotationSource* source) {
596	struct mSDLRotation* rotation = (struct mSDLRotation*) source;
597	float z = rotation->zDelta;
598	return z * rotation->gyroSensitivity;
599}
600
601static void _mSDLRotationSample(struct mRotationSource* source) {
602	struct mSDLRotation* rotation = (struct mSDLRotation*) source;
603	SDL_JoystickUpdate();
604	if (!rotation->p->joystick) {
605		return;
606	}
607
608	int x = SDL_JoystickGetAxis(rotation->p->joystick->joystick, rotation->gyroX);
609	int y = SDL_JoystickGetAxis(rotation->p->joystick->joystick, rotation->gyroY);
610	union {
611		float f;
612		int32_t i;
613	} theta = { .f = atan2f(y, x) - atan2f(rotation->oldY, rotation->oldX) };
614	if (isnan(theta.f)) {
615		theta.f = 0.0f;
616	} else if (theta.f > M_PI) {
617		theta.f -= 2.0f * M_PI;
618	} else if (theta.f < -M_PI) {
619		theta.f += 2.0f * M_PI;
620	}
621	rotation->oldX = x;
622	rotation->oldY = y;
623
624	float oldZ = 0;
625	if (CircleBufferSize(&rotation->zHistory) == GYRO_STEPS * sizeof(float)) {
626		CircleBufferRead32(&rotation->zHistory, (int32_t*) &oldZ);
627	}
628	CircleBufferWrite32(&rotation->zHistory, theta.i);
629	rotation->zDelta += theta.f - oldZ;
630}
631
632#if SDL_VERSION_ATLEAST(2, 0, 0)
633void mSDLSuspendScreensaver(struct mSDLEvents* events) {
634	if (events->screensaverSuspendDepth == 0 && events->screensaverSuspendable) {
635		SDL_DisableScreenSaver();
636	}
637	++events->screensaverSuspendDepth;
638}
639
640void mSDLResumeScreensaver(struct mSDLEvents* events) {
641	--events->screensaverSuspendDepth;
642	if (events->screensaverSuspendDepth == 0 && events->screensaverSuspendable) {
643		SDL_EnableScreenSaver();
644	}
645}
646
647void mSDLSetScreensaverSuspendable(struct mSDLEvents* events, bool suspendable) {
648	bool wasSuspendable = events->screensaverSuspendable;
649	events->screensaverSuspendable = suspendable;
650	if (events->screensaverSuspendDepth > 0) {
651		if (suspendable && !wasSuspendable) {
652			SDL_DisableScreenSaver();
653		} else if (!suspendable && wasSuspendable) {
654			SDL_EnableScreenSaver();
655		}
656	} else {
657		SDL_EnableScreenSaver();
658	}
659}
660#endif