all repos — mgba @ a760c7bb4a85c8abea17ff9db466e96ebe20a8de

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2017 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QKeyEvent>
   9#include <QKeySequence>
  10#include <QMenuBar>
  11#include <QMessageBox>
  12#include <QMimeData>
  13#include <QPainter>
  14#include <QScreen>
  15#include <QStackedLayout>
  16#include <QWindow>
  17
  18#ifdef USE_SQLITE3
  19#include "ArchiveInspector.h"
  20#include "library/LibraryController.h"
  21#endif
  22
  23#include "AboutScreen.h"
  24#include "AudioProcessor.h"
  25#include "BattleChipView.h"
  26#include "CheatsView.h"
  27#include "ConfigController.h"
  28#include "CoreController.h"
  29#include "DebuggerConsole.h"
  30#include "DebuggerConsoleController.h"
  31#include "Display.h"
  32#include "CoreController.h"
  33#include "FrameView.h"
  34#include "GBAApp.h"
  35#include "GDBController.h"
  36#include "GDBWindow.h"
  37#include "GIFView.h"
  38#include "IOViewer.h"
  39#include "LoadSaveState.h"
  40#include "LogView.h"
  41#include "MapView.h"
  42#include "MemorySearch.h"
  43#include "MemoryView.h"
  44#include "MultiplayerController.h"
  45#include "OverrideView.h"
  46#include "ObjView.h"
  47#include "PaletteView.h"
  48#include "PlacementControl.h"
  49#include "PrinterView.h"
  50#include "ReportView.h"
  51#include "ROMInfo.h"
  52#include "SensorView.h"
  53#include "SettingsView.h"
  54#include "ShaderSelector.h"
  55#include "ShortcutController.h"
  56#include "TileView.h"
  57#include "VideoProxy.h"
  58#include "VideoView.h"
  59
  60#ifdef USE_DISCORD_RPC
  61#include "DiscordCoordinator.h"
  62#endif
  63
  64#include <mgba/core/version.h>
  65#include <mgba/core/cheats.h>
  66#ifdef M_CORE_GB
  67#include <mgba/internal/gb/gb.h>
  68#include <mgba/internal/gb/video.h>
  69#endif
  70#ifdef M_CORE_GBA
  71#include <mgba/gba/interface.h>
  72#include <mgba/internal/gba/gba.h>
  73#endif
  74#include <mgba/feature/commandline.h>
  75#include "feature/sqlite3/no-intro.h"
  76#include <mgba-util/vfs.h>
  77
  78using namespace QGBA;
  79
  80Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
  81	: QMainWindow(parent)
  82	, m_manager(manager)
  83	, m_logView(new LogView(&m_log))
  84	, m_screenWidget(new WindowBackground())
  85	, m_config(config)
  86	, m_inputController(playerId, this)
  87	, m_shortcutController(new ShortcutController(this))
  88{
  89	setFocusPolicy(Qt::StrongFocus);
  90	setAcceptDrops(true);
  91	setAttribute(Qt::WA_DeleteOnClose);
  92	updateTitle();
  93
  94	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  95	m_logo = m_logo; // Free memory left over in old pixmap
  96
  97#if defined(M_CORE_GBA)
  98	float i = 2;
  99#elif defined(M_CORE_GB)
 100	float i = 3;
 101#endif
 102	QVariant multiplier = m_config->getOption("scaleMultiplier");
 103	if (!multiplier.isNull()) {
 104		m_savedScale = multiplier.toInt();
 105		i = m_savedScale;
 106	}
 107#ifdef USE_SQLITE3
 108	m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
 109	ConfigOption* showLibrary = m_config->addOption("showLibrary");
 110	showLibrary->connect([this](const QVariant& value) {
 111		if (value.toBool()) {
 112			if (m_controller) {
 113				m_screenWidget->layout()->addWidget(m_libraryView);
 114			} else {
 115				attachWidget(m_libraryView);
 116			}
 117		} else {
 118			detachWidget(m_libraryView);
 119		}
 120	}, this);
 121	m_config->updateOption("showLibrary");
 122	ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
 123	libraryStyle->connect([this](const QVariant& value) {
 124		m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
 125	}, this);
 126	m_config->updateOption("libraryStyle");
 127
 128	connect(m_libraryView, &LibraryController::startGame, [this]() {
 129		VFile* output = m_libraryView->selectedVFile();
 130		if (output) {
 131			QPair<QString, QString> path = m_libraryView->selectedPath();
 132			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 133		}
 134	});
 135#endif
 136#if defined(M_CORE_GBA)
 137	resizeFrame(QSize(GBA_VIDEO_HORIZONTAL_PIXELS * i, GBA_VIDEO_VERTICAL_PIXELS * i));
 138#elif defined(M_CORE_GB)
 139	resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
 140#endif
 141	setLogo();
 142	setCentralWidget(m_screenWidget);
 143
 144	connect(this, &Window::shutdown, m_logView, &QWidget::hide);
 145	connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
 146	connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
 147	connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
 148
 149	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 150	m_log.load(m_config);
 151	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 152	m_focusCheck.setInterval(200);
 153	m_mustRestart.setInterval(MUST_RESTART_TIMEOUT);
 154	m_mustRestart.setSingleShot(true);
 155
 156	m_shortcutController->setConfigController(m_config);
 157	m_shortcutController->setActionMapper(&m_actions);
 158	setupMenu(menuBar());
 159}
 160
 161Window::~Window() {
 162	delete m_logView;
 163
 164#ifdef USE_FFMPEG
 165	delete m_videoView;
 166	delete m_gifView;
 167#endif
 168
 169#ifdef USE_SQLITE3
 170	delete m_libraryView;
 171#endif
 172}
 173
 174void Window::argumentsPassed(mArguments* args) {
 175	loadConfig();
 176
 177	if (args->patch) {
 178		m_pendingPatch = args->patch;
 179	}
 180
 181	if (args->savestate) {
 182		m_pendingState = args->savestate;
 183	}
 184
 185#ifdef USE_GDB_STUB
 186	if (args->debuggerType == DEBUGGER_GDB) {
 187		if (!m_gdbController) {
 188			m_gdbController = new GDBController(this);
 189			if (m_controller) {
 190				m_gdbController->setController(m_controller);
 191			}
 192			m_gdbController->attach();
 193			m_gdbController->listen();
 194		}
 195	}
 196#endif
 197
 198	if (args->fname) {
 199		setController(m_manager->loadGame(args->fname), args->fname);
 200	}
 201}
 202
 203void Window::resizeFrame(const QSize& size) {
 204	QSize newSize(size);
 205	if (windowHandle()) {
 206		QRect geom = windowHandle()->screen()->availableGeometry();
 207		if (newSize.width() > geom.width()) {
 208			newSize.setWidth(geom.width());
 209		}
 210		if (newSize.height() > geom.height()) {
 211			newSize.setHeight(geom.height());
 212		}
 213	}
 214	m_screenWidget->setSizeHint(newSize);
 215	newSize -= m_screenWidget->size();
 216	newSize += this->size();
 217	if (!isFullScreen()) {
 218		resize(newSize);
 219	}
 220}
 221
 222void Window::setConfig(ConfigController* config) {
 223	m_config = config;
 224}
 225
 226void Window::loadConfig() {
 227	const mCoreOptions* opts = m_config->options();
 228	reloadConfig();
 229
 230	if (opts->width && opts->height) {
 231		resizeFrame(QSize(opts->width, opts->height));
 232	}
 233
 234	if (opts->fullscreen) {
 235		enterFullScreen();
 236	}
 237
 238	m_mruFiles = m_config->getMRU();
 239	updateMRU();
 240
 241	m_inputController.setConfiguration(m_config);
 242}
 243
 244void Window::reloadConfig() {
 245	const mCoreOptions* opts = m_config->options();
 246
 247	m_log.setLevels(opts->logLevel);
 248
 249	if (m_controller) {
 250		m_controller->loadConfig(m_config);
 251		if (m_audioProcessor) {
 252			m_audioProcessor->setBufferSamples(opts->audioBuffers);
 253			m_audioProcessor->requestSampleRate(opts->sampleRate);
 254		}
 255		m_display->resizeContext();
 256	}
 257
 258	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 259}
 260
 261void Window::saveConfig() {
 262	m_inputController.saveConfiguration();
 263	m_config->write();
 264}
 265
 266QString Window::getFilters() const {
 267	QStringList filters;
 268	QStringList formats;
 269
 270#ifdef M_CORE_GBA
 271	QStringList gbaFormats{
 272		"*.gba",
 273#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 274		"*.zip",
 275#endif
 276#ifdef USE_LZMA
 277		"*.7z",
 278#endif
 279#ifdef USE_ELF
 280		"*.elf",
 281#endif
 282		"*.agb",
 283		"*.mb",
 284		"*.rom",
 285		"*.bin"};
 286	formats.append(gbaFormats);
 287	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 288#endif
 289
 290#ifdef M_CORE_GB
 291	QStringList gbFormats{
 292		"*.gb",
 293		"*.gbc",
 294		"*.sgb",
 295#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 296		"*.zip",
 297#endif
 298#ifdef USE_LZMA
 299		"*.7z",
 300#endif
 301		"*.rom",
 302		"*.bin"};
 303	formats.append(gbFormats);
 304	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 305#endif
 306
 307	formats.removeDuplicates();
 308	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 309	filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
 310	return filters.join(";;");
 311}
 312
 313QString Window::getFiltersArchive() const {
 314	QStringList filters;
 315
 316	QStringList formats{
 317#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 318		"*.zip",
 319#endif
 320#ifdef USE_LZMA
 321		"*.7z",
 322#endif
 323	};
 324	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 325	return filters.join(";;");
 326}
 327
 328void Window::selectROM() {
 329	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 330	if (!filename.isEmpty()) {
 331		setController(m_manager->loadGame(filename), filename);
 332	}
 333}
 334
 335#ifdef USE_SQLITE3
 336void Window::selectROMInArchive() {
 337	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 338	if (filename.isEmpty()) {
 339		return;
 340	}
 341	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 342	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 343		VFile* output = archiveInspector->selectedVFile();
 344		QPair<QString, QString> path = archiveInspector->selectedPath();
 345		if (output) {
 346			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 347		}
 348		archiveInspector->close();
 349	});
 350	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 351	archiveInspector->show();
 352}
 353
 354void Window::addDirToLibrary() {
 355	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 356	if (filename.isEmpty()) {
 357		return;
 358	}
 359	m_libraryView->addDirectory(filename);
 360}
 361#endif
 362
 363void Window::replaceROM() {
 364	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 365	if (!filename.isEmpty()) {
 366		m_controller->replaceGame(filename);
 367	}
 368}
 369
 370void Window::selectSave(bool temporary) {
 371	QStringList formats{"*.sav"};
 372	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 373	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 374	if (!filename.isEmpty()) {
 375		m_controller->loadSave(filename, temporary);
 376	}
 377}
 378
 379void Window::selectState(bool load) {
 380	QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
 381	QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
 382	if (load) {
 383		QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
 384		if (!filename.isEmpty()) {
 385			m_controller->loadState(filename);
 386		}
 387	} else {
 388		QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
 389		if (!filename.isEmpty()) {
 390			m_controller->saveState(filename);
 391		}
 392	}
 393}
 394
 395void Window::multiplayerChanged() {
 396	if (!m_controller) {
 397		return;
 398	}
 399	int attached = 1;
 400	MultiplayerController* multiplayer = m_controller->multiplayerController();
 401	if (multiplayer) {
 402		attached = multiplayer->attached();
 403	}
 404	for (Action* action : m_nonMpActions) {
 405		action->setEnabled(attached < 2);
 406	}
 407}
 408
 409void Window::selectPatch() {
 410	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 411	if (!filename.isEmpty()) {
 412		if (m_controller) {
 413			m_controller->loadPatch(filename);
 414		} else {
 415			m_pendingPatch = filename;
 416		}
 417	}
 418}
 419
 420void Window::scanCard() {
 421	QStringList filenames = GBAApp::app()->getOpenFileNames(this, tr("Select e-Reader dotcode"), tr("e-Reader card (*.raw *.bin *.bmp)"));
 422	for (QString& filename : filenames) {
 423		m_controller->scanCard(filename);
 424	}
 425}
 426
 427void Window::openView(QWidget* widget) {
 428	connect(this, &Window::shutdown, widget, &QWidget::close);
 429	widget->setAttribute(Qt::WA_DeleteOnClose);
 430	widget->show();
 431}
 432
 433void Window::loadCamImage() {
 434	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
 435	if (!filename.isEmpty()) {
 436		m_inputController.loadCamImage(filename);
 437	}
 438}
 439
 440void Window::importSharkport() {
 441	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 442	if (!filename.isEmpty()) {
 443		m_controller->importSharkport(filename);
 444	}
 445}
 446
 447void Window::exportSharkport() {
 448	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 449	if (!filename.isEmpty()) {
 450		m_controller->exportSharkport(filename);
 451	}
 452}
 453
 454void Window::openSettingsWindow() {
 455	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
 456#if defined(BUILD_GL) || defined(BUILD_GLES2)
 457	if (m_display->supportsShaders()) {
 458		settingsWindow->setShaderSelector(m_shaderView.get());
 459	}
 460#endif
 461	connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
 462	connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
 463	connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
 464	connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
 465	connect(settingsWindow, &SettingsView::videoRendererChanged, this, &Window::changeRenderer);
 466	connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
 467	connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
 468#ifdef USE_SQLITE3
 469	connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
 470#endif
 471	openView(settingsWindow);
 472}
 473
 474void Window::startVideoLog() {
 475	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
 476	if (!filename.isEmpty()) {
 477		m_controller->startVideoLog(filename);
 478	}
 479}
 480
 481template <typename T, typename... A>
 482std::function<void()> Window::openTView(A... arg) {
 483	return [=]() {
 484		T* view = new T(arg...);
 485		openView(view);
 486	};
 487}
 488
 489
 490template <typename T, typename... A>
 491std::function<void()> Window::openControllerTView(A... arg) {
 492	return [=]() {
 493		T* view = new T(m_controller, arg...);
 494		openView(view);
 495	};
 496}
 497
 498#ifdef USE_FFMPEG
 499void Window::openVideoWindow() {
 500	if (!m_videoView) {
 501		m_videoView = new VideoView();
 502		if (m_controller) {
 503			m_videoView->setController(m_controller);
 504		}
 505		connect(this, &Window::shutdown, m_videoView, &QWidget::close);
 506	}
 507	m_videoView->show();
 508}
 509
 510void Window::openGIFWindow() {
 511	if (!m_gifView) {
 512		m_gifView = new GIFView();
 513		if (m_controller) {
 514			m_gifView->setController(m_controller);
 515		}
 516		connect(this, &Window::shutdown, m_gifView, &QWidget::close);
 517	}
 518	m_gifView->show();
 519}
 520#endif
 521
 522#ifdef USE_GDB_STUB
 523void Window::gdbOpen() {
 524	if (!m_gdbController) {
 525		m_gdbController = new GDBController(this);
 526	}
 527	GDBWindow* window = new GDBWindow(m_gdbController);
 528	m_gdbController->setController(m_controller);
 529	connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
 530	openView(window);
 531}
 532#endif
 533
 534#ifdef USE_DEBUGGERS
 535void Window::consoleOpen() {
 536	if (!m_console) {
 537		m_console = new DebuggerConsoleController(this);
 538	}
 539	DebuggerConsole* window = new DebuggerConsole(m_console);
 540	if (m_controller) {
 541		m_console->setController(m_controller);
 542	}
 543	openView(window);
 544}
 545#endif
 546
 547void Window::keyPressEvent(QKeyEvent* event) {
 548	if (event->isAutoRepeat()) {
 549		QWidget::keyPressEvent(event);
 550		return;
 551	}
 552	GBAKey key = m_inputController.mapKeyboard(event->key());
 553	if (key == GBA_KEY_NONE) {
 554		QWidget::keyPressEvent(event);
 555		return;
 556	}
 557	if (m_controller) {
 558		m_controller->addKey(key);
 559	}
 560	event->accept();
 561}
 562
 563void Window::keyReleaseEvent(QKeyEvent* event) {
 564	if (event->isAutoRepeat()) {
 565		QWidget::keyReleaseEvent(event);
 566		return;
 567	}
 568	GBAKey key = m_inputController.mapKeyboard(event->key());
 569	if (key == GBA_KEY_NONE) {
 570		QWidget::keyPressEvent(event);
 571		return;
 572	}
 573	if (m_controller) {
 574		m_controller->clearKey(key);
 575	}
 576	event->accept();
 577}
 578
 579void Window::resizeEvent(QResizeEvent*) {
 580	if (!isFullScreen()) {
 581		m_config->setOption("height", m_screenWidget->height());
 582		m_config->setOption("width", m_screenWidget->width());
 583	}
 584
 585	int factor = 0;
 586	QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 587	if (m_controller) {
 588		size = m_controller->screenDimensions();
 589	}
 590	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 591	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 592		factor = m_screenWidget->width() / size.width();
 593	}
 594	m_savedScale = factor;
 595	for (QMap<int, Action*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 596		iter.value()->setActive(iter.key() == factor);
 597	}
 598
 599	m_config->setOption("fullscreen", isFullScreen());
 600}
 601
 602void Window::showEvent(QShowEvent* event) {
 603	if (m_wasOpened) {
 604		if (event->spontaneous() && m_config->getOption("pauseOnMinimize").toInt() && m_controller) {
 605			focusCheck();
 606			if (m_autoresume) {
 607				m_controller->setPaused(false);
 608				m_autoresume = false;
 609			}
 610		}
 611		return;
 612	}
 613	m_wasOpened = true;
 614	resizeFrame(m_screenWidget->sizeHint());
 615	QVariant windowPos = m_config->getQtOption("windowPos");
 616	QRect geom = windowHandle()->screen()->availableGeometry();
 617	if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
 618		move(windowPos.toPoint());
 619	} else {
 620		QRect rect = frameGeometry();
 621		rect.moveCenter(geom.center());
 622		move(rect.topLeft());
 623	}
 624	if (m_fullscreenOnStart) {
 625		enterFullScreen();
 626		m_fullscreenOnStart = false;
 627	}
 628	reloadDisplayDriver();
 629	setFocus();
 630}
 631
 632void Window::hideEvent(QHideEvent* event) {
 633	if (!event->spontaneous()) {
 634		return;
 635	}
 636	if (!m_config->getOption("pauseOnMinimize").toInt() || !m_controller) {
 637		return;
 638	}
 639	if (!m_controller->isPaused()) {
 640		m_autoresume = true;
 641		m_controller->setPaused(true);
 642	}
 643}
 644
 645void Window::closeEvent(QCloseEvent* event) {
 646	emit shutdown();
 647	m_config->setQtOption("windowPos", pos());
 648
 649	if (m_savedScale > 0) {
 650		m_config->setOption("height", GBA_VIDEO_VERTICAL_PIXELS * m_savedScale);
 651		m_config->setOption("width", GBA_VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 652	}
 653	saveConfig();
 654	if (m_controller) {
 655		event->ignore();
 656		m_pendingClose = true;
 657	} else {
 658		m_display.reset();
 659	}
 660}
 661
 662void Window::focusInEvent(QFocusEvent*) {
 663	m_display->forceDraw();
 664}
 665
 666void Window::focusOutEvent(QFocusEvent*) {
 667}
 668
 669void Window::dragEnterEvent(QDragEnterEvent* event) {
 670	if (event->mimeData()->hasFormat("text/uri-list")) {
 671		event->acceptProposedAction();
 672	}
 673}
 674
 675void Window::dropEvent(QDropEvent* event) {
 676	QString uris = event->mimeData()->data("text/uri-list");
 677	uris = uris.trimmed();
 678	if (uris.contains("\n")) {
 679		// Only one file please
 680		return;
 681	}
 682	QUrl url(uris);
 683	if (!url.isLocalFile()) {
 684		// No remote loading
 685		return;
 686	}
 687	event->accept();
 688	setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
 689}
 690
 691void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 692	if (event->button() != Qt::LeftButton) {
 693		return;
 694	}
 695	toggleFullScreen();
 696}
 697
 698void Window::enterFullScreen() {
 699	if (!isVisible()) {
 700		m_fullscreenOnStart = true;
 701		return;
 702	}
 703	if (isFullScreen()) {
 704		return;
 705	}
 706	showFullScreen();
 707#ifndef Q_OS_MAC
 708	if (m_controller && !m_controller->isPaused()) {
 709		menuBar()->hide();
 710	}
 711#endif
 712}
 713
 714void Window::exitFullScreen() {
 715	if (!isFullScreen()) {
 716		return;
 717	}
 718	m_screenWidget->unsetCursor();
 719	menuBar()->show();
 720	showNormal();
 721}
 722
 723void Window::toggleFullScreen() {
 724	if (isFullScreen()) {
 725		exitFullScreen();
 726	} else {
 727		enterFullScreen();
 728	}
 729}
 730
 731void Window::gameStarted() {
 732	for (Action* action : m_gameActions) {
 733		action->setEnabled(true);
 734	}
 735	for (auto action = m_platformActions.begin(); action != m_platformActions.end(); ++action) {
 736		action.value()->setEnabled(m_controller->platform() == action.key());
 737	}
 738	QSize size = m_controller->screenDimensions();
 739	m_screenWidget->setDimensions(size.width(), size.height());
 740	m_config->updateOption("lockIntegerScaling");
 741	m_config->updateOption("lockAspectRatio");
 742	m_config->updateOption("interframeBlending");
 743	m_config->updateOption("resampleVideo");
 744	m_config->updateOption("showOSD");
 745	if (m_savedScale > 0) {
 746		resizeFrame(size * m_savedScale);
 747	}
 748	attachWidget(m_display.get());
 749	setFocus();
 750
 751#ifndef Q_OS_MAC
 752	if (isFullScreen()) {
 753		menuBar()->hide();
 754	}
 755#endif
 756
 757	reloadAudioDriver();
 758	multiplayerChanged();
 759	updateTitle();
 760
 761	m_hitUnimplementedBiosCall = false;
 762	if (m_config->getOption("showFps", "1").toInt()) {
 763		m_fpsTimer.start();
 764		m_frameTimer.start();
 765	}
 766	m_focusCheck.start();
 767	if (m_display->underMouse()) {
 768		m_screenWidget->setCursor(Qt::BlankCursor);
 769	}
 770
 771	CoreController::Interrupter interrupter(m_controller);
 772	mCore* core = m_controller->thread()->core;
 773	m_actions.clearMenu("videoLayers");
 774	m_actions.clearMenu("audioChannels");
 775	const mCoreChannelInfo* videoLayers;
 776	const mCoreChannelInfo* audioChannels;
 777	size_t nVideo = core->listVideoLayers(core, &videoLayers);
 778	size_t nAudio = core->listAudioChannels(core, &audioChannels);
 779
 780	if (nVideo) {
 781		for (size_t i = 0; i < nVideo; ++i) {
 782			Action* action = m_actions.addBooleanAction(videoLayers[i].visibleName, QString("videoLayer.%1").arg(videoLayers[i].internalName), [this, videoLayers, i](bool enable) {
 783				m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
 784			}, "videoLayers");
 785			action->setActive(true);
 786		}
 787	}
 788	if (nAudio) {
 789		for (size_t i = 0; i < nAudio; ++i) {
 790			Action* action = m_actions.addBooleanAction(audioChannels[i].visibleName, QString("audioChannel.%1").arg(audioChannels[i].internalName), [this, audioChannels, i](bool enable) {
 791				m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
 792			}, "audioChannels");
 793			action->setActive(true);
 794		}
 795	}
 796	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
 797
 798#ifdef USE_DISCORD_RPC
 799	DiscordCoordinator::gameStarted(m_controller);
 800#endif
 801}
 802
 803void Window::gameStopped() {
 804	for (Action* action : m_platformActions) {
 805		action->setEnabled(true);
 806	}
 807	for (Action* action : m_gameActions) {
 808		action->setEnabled(false);
 809	}
 810	setWindowFilePath(QString());
 811
 812	m_actions.clearMenu("videoLayers");
 813	m_actions.clearMenu("audioChannels");
 814
 815	m_fpsTimer.stop();
 816	m_focusCheck.stop();
 817
 818	if (m_audioProcessor) {
 819		m_audioProcessor->stop();
 820		m_audioProcessor.reset();
 821	}
 822	m_display->stopDrawing();
 823	detachWidget(m_display.get());
 824	setLogo();
 825	if (m_display) {
 826#ifdef M_CORE_GB
 827		m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 828#elif defined(M_CORE_GBA)
 829		m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 830#endif
 831	}
 832
 833	m_controller.reset();
 834	updateTitle();
 835
 836	if (m_pendingClose) {
 837		m_display.reset();
 838		close();
 839	}
 840#ifndef Q_OS_MAC
 841	menuBar()->show();
 842#endif
 843
 844#ifdef USE_DISCORD_RPC
 845	DiscordCoordinator::gameStopped();
 846#endif
 847
 848	emit paused(false);
 849}
 850
 851void Window::gameCrashed(const QString& errorMessage) {
 852	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 853	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 854	                                     QMessageBox::Ok, this, Qt::Sheet);
 855	crash->setAttribute(Qt::WA_DeleteOnClose);
 856	crash->show();
 857}
 858
 859void Window::gameFailed() {
 860	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Start"),
 861	                                    tr("Could not start game."),
 862	                                    QMessageBox::Ok, this, Qt::Sheet);
 863	fail->setAttribute(Qt::WA_DeleteOnClose);
 864	fail->show();
 865}
 866
 867void Window::unimplementedBiosCall(int) {
 868	// TODO: Mention which call?
 869	if (m_hitUnimplementedBiosCall) {
 870		return;
 871	}
 872	m_hitUnimplementedBiosCall = true;
 873
 874	QMessageBox* fail = new QMessageBox(
 875	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 876	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 877	    QMessageBox::Ok, this, Qt::Sheet);
 878	fail->setAttribute(Qt::WA_DeleteOnClose);
 879	fail->show();
 880}
 881
 882void Window::reloadDisplayDriver() {
 883	if (m_controller) {
 884		m_display->stopDrawing();
 885		detachWidget(m_display.get());
 886	}
 887	m_display = std::unique_ptr<Display>(Display::create(this));
 888	if (!m_display) {
 889		LOG(QT, ERROR) << tr("Failed to create an appropriate display device, falling back to software display. "
 890		                     "Games may run slowly, especially with larger windows.");
 891		Display::setDriver(Display::Driver::QT);
 892		m_display = std::unique_ptr<Display>(Display::create(this));
 893	}
 894#if defined(BUILD_GL) || defined(BUILD_GLES2)
 895	m_shaderView.reset();
 896	m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
 897#endif
 898
 899	connect(m_display.get(), &Display::hideCursor, [this]() {
 900		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
 901			m_screenWidget->setCursor(Qt::BlankCursor);
 902		}
 903	});
 904	connect(m_display.get(), &Display::showCursor, [this]() {
 905		m_screenWidget->unsetCursor();
 906	});
 907
 908	const mCoreOptions* opts = m_config->options();
 909	m_display->lockAspectRatio(opts->lockAspectRatio);
 910	m_display->lockIntegerScaling(opts->lockIntegerScaling);
 911	m_display->interframeBlending(opts->interframeBlending);
 912	m_display->filter(opts->resampleVideo);
 913	m_config->updateOption("showOSD");
 914#if defined(BUILD_GL) || defined(BUILD_GLES2)
 915	if (opts->shader) {
 916		struct VDir* shader = VDirOpen(opts->shader);
 917		if (shader && m_display->supportsShaders()) {
 918			m_display->setShaders(shader);
 919			m_shaderView->refreshShaders();
 920			shader->close(shader);
 921		}
 922	}
 923#endif
 924
 925	if (m_controller) {
 926		attachDisplay();
 927
 928		attachWidget(m_display.get());
 929	}
 930#ifdef M_CORE_GB
 931	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 932#elif defined(M_CORE_GBA)
 933	m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 934#endif
 935}
 936
 937void Window::reloadAudioDriver() {
 938	if (!m_controller) {
 939		return;
 940	}
 941	if (m_audioProcessor) {
 942		m_audioProcessor->stop();
 943		m_audioProcessor.reset();
 944	}
 945
 946	const mCoreOptions* opts = m_config->options();
 947	m_audioProcessor = std::unique_ptr<AudioProcessor>(AudioProcessor::create());
 948	m_audioProcessor->setInput(m_controller);
 949	m_audioProcessor->setBufferSamples(opts->audioBuffers);
 950	m_audioProcessor->requestSampleRate(opts->sampleRate);
 951	m_audioProcessor->start();
 952	connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
 953	connect(m_controller.get(), &CoreController::fastForwardChanged, m_audioProcessor.get(), &AudioProcessor::inputParametersChanged);
 954	connect(m_controller.get(), &CoreController::paused, m_audioProcessor.get(), &AudioProcessor::pause);
 955	connect(m_controller.get(), &CoreController::unpaused, m_audioProcessor.get(), &AudioProcessor::start);
 956}
 957
 958void Window::changeRenderer() {
 959	if (!m_controller) {
 960		return;
 961	}
 962	if (m_config->getOption("hwaccelVideo").toInt() && m_display->supportsShaders() && m_controller->supportsFeature(CoreController::Feature::OPENGL)) {
 963		std::shared_ptr<VideoProxy> proxy = m_display->videoProxy();
 964		if (!proxy) {
 965			proxy = std::make_shared<VideoProxy>();
 966		}
 967		m_display->setVideoProxy(proxy);
 968		proxy->attach(m_controller.get());
 969
 970		int fb = m_display->framebufferHandle();
 971		if (fb >= 0) {
 972			m_controller->setFramebufferHandle(fb);
 973			m_config->updateOption("videoScale");
 974		}
 975	} else {
 976		m_controller->setFramebufferHandle(-1);
 977	}
 978}
 979
 980void Window::tryMakePortable() {
 981	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 982	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 983	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 984	confirm->setAttribute(Qt::WA_DeleteOnClose);
 985	connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
 986	confirm->show();
 987}
 988
 989void Window::mustRestart() {
 990	if (m_mustRestart.isActive()) {
 991		return;
 992	}
 993	m_mustRestart.start();
 994	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 995	                                      tr("Some changes will not take effect until the emulator is restarted."),
 996	                                      QMessageBox::Ok, this, Qt::Sheet);
 997	dialog->setAttribute(Qt::WA_DeleteOnClose);
 998	dialog->show();
 999}
1000
1001void Window::recordFrame() {
1002	m_frameList.append(m_frameTimer.nsecsElapsed());
1003	m_frameTimer.restart();
1004}
1005
1006void Window::showFPS() {
1007	if (m_frameList.isEmpty()) {
1008		updateTitle();
1009		return;
1010	}
1011	qint64 total = 0;
1012	for (qint64 t : m_frameList) {
1013		total += t;
1014	}
1015	double fps = (m_frameList.size() * 1e10) / total;
1016	m_frameList.clear();
1017	fps = round(fps) / 10.f;
1018	updateTitle(fps);
1019}
1020
1021void Window::updateTitle(float fps) {
1022	QString title;
1023
1024	if (m_config->getOption("dynamicTitle", 1).toInt() && m_controller) {
1025		CoreController::Interrupter interrupter(m_controller);
1026		const NoIntroDB* db = GBAApp::app()->gameDB();
1027		NoIntroGame game{};
1028		uint32_t crc32 = 0;
1029		mCore* core = m_controller->thread()->core;
1030		core->checksum(m_controller->thread()->core, &crc32, mCHECKSUM_CRC32);
1031		QString filePath = windowFilePath();
1032
1033		if (m_config->getOption("showFilename").toInt() && !filePath.isNull()) {
1034			QFileInfo fileInfo(filePath);
1035			title = fileInfo.fileName();
1036		} else {
1037			char gameTitle[17] = { '\0' };
1038			core->getGameTitle(core, gameTitle);
1039			title = gameTitle;
1040
1041#ifdef USE_SQLITE3
1042			if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
1043				title = QLatin1String(game.name);
1044			}
1045#endif
1046		}
1047		
1048		MultiplayerController* multiplayer = m_controller->multiplayerController();
1049		if (multiplayer && multiplayer->attached() > 1) {
1050			title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
1051			for (Action* action : m_nonMpActions) {
1052				action->setEnabled(false);
1053			}
1054		} else {
1055			for (Action* action : m_nonMpActions) {
1056				action->setEnabled(true);
1057			}
1058		}
1059	}
1060	if (title.isNull()) {
1061		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1062	} else if (fps < 0) {
1063		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1064	} else {
1065		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1066	}
1067}
1068
1069void Window::openStateWindow(LoadSave ls) {
1070	if (m_stateWindow) {
1071		return;
1072	}
1073	MultiplayerController* multiplayer = m_controller->multiplayerController();
1074	if (multiplayer && multiplayer->attached() > 1) {
1075		return;
1076	}
1077	bool wasPaused = m_controller->isPaused();
1078	m_stateWindow = new LoadSaveState(m_controller);
1079	connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1080	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1081		detachWidget(m_stateWindow);
1082		static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(m_display.get());
1083		m_stateWindow = nullptr;
1084		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1085	});
1086	if (!wasPaused) {
1087		m_controller->setPaused(true);
1088		connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1089			if (m_controller) {
1090				m_controller->setPaused(false);
1091			}
1092		});
1093	}
1094	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1095	m_stateWindow->setMode(ls);
1096	updateFrame();
1097#ifndef Q_OS_MAC
1098	menuBar()->show();
1099#endif
1100	attachWidget(m_stateWindow);
1101}
1102
1103void Window::setupMenu(QMenuBar* menubar) {
1104	installEventFilter(m_shortcutController);
1105
1106	menubar->clear();
1107	m_actions.addMenu(tr("&File"), "file");
1108
1109	m_actions.addAction(tr("Load &ROM..."), "loadROM", this, &Window::selectROM, "file", QKeySequence::Open);
1110
1111#ifdef USE_SQLITE3
1112	m_actions.addAction(tr("Load ROM in archive..."), "loadROMInArchive", this, &Window::selectROMInArchive, "file");
1113	m_actions.addAction(tr("Add folder to library..."), "addDirToLibrary", this, &Window::addDirToLibrary, "file");
1114#endif
1115
1116	addGameAction(tr("Load alternate save..."), "loadAlternateSave", [this]() {
1117		this->selectSave(false);
1118	}, "file");
1119	addGameAction(tr("Load temporary save..."), "loadTemporarySave", [this]() {
1120		this->selectSave(true);
1121	}, "file");
1122
1123	m_actions.addAction(tr("Load &patch..."), "loadPatch", this, &Window::selectPatch, "file");
1124
1125#ifdef M_CORE_GBA
1126	m_actions.addAction(tr("Boot BIOS"), "bootBIOS", [this]() {
1127		setController(m_manager->loadBIOS(mPLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1128	}, "file");
1129#endif
1130
1131	addGameAction(tr("Replace ROM..."), "replaceROM", this, &Window::replaceROM, "file");
1132#ifdef M_CORE_GBA
1133	Action* scanCard = addGameAction(tr("Scan e-Reader dotcodes..."), "scanCard", this, &Window::scanCard, "file");
1134	m_platformActions.insert(mPLATFORM_GBA, scanCard);
1135#endif
1136
1137	addGameAction(tr("ROM &info..."), "romInfo", openControllerTView<ROMInfo>(), "file");
1138
1139	m_actions.addMenu(tr("Recent"), "mru", "file");
1140	m_actions.addSeparator("file");
1141
1142	m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "file");
1143	m_actions.addSeparator("file");
1144
1145	Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() {
1146		this->openStateWindow(LoadSave::LOAD);
1147	}, "file", QKeySequence("F10"));
1148	m_nonMpActions.append(loadState);
1149
1150	Action* loadStateFile = addGameAction(tr("Load state file..."), "loadStateFile", [this]() {
1151		this->selectState(true);
1152	}, "file");
1153	m_nonMpActions.append(loadStateFile);
1154
1155	Action* saveState = addGameAction(tr("&Save state"), "saveState", [this]() {
1156		this->openStateWindow(LoadSave::SAVE);
1157	}, "file", QKeySequence("Shift+F10"));
1158	m_nonMpActions.append(saveState);
1159
1160	Action* saveStateFile = addGameAction(tr("Save state file..."), "saveStateFile", [this]() {
1161		this->selectState(false);
1162	}, "file");
1163	m_nonMpActions.append(saveStateFile);
1164
1165	m_actions.addMenu(tr("Quick load"), "quickLoad", "file");
1166	m_actions.addMenu(tr("Quick save"), "quickSave", "file");
1167
1168	Action* quickLoad = addGameAction(tr("Load recent"), "quickLoad", [this] {
1169		m_controller->loadState();
1170	}, "quickLoad");
1171	m_nonMpActions.append(quickLoad);
1172
1173	Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] {
1174		m_controller->saveState();
1175	}, "quickSave");
1176	m_nonMpActions.append(quickSave);
1177
1178	m_actions.addSeparator("quickLoad");
1179	m_actions.addSeparator("quickSave");
1180
1181	Action* undoLoadState = addGameAction(tr("Undo load state"), "undoLoadState", &CoreController::loadBackupState, "quickLoad", QKeySequence("F11"));
1182	m_nonMpActions.append(undoLoadState);
1183
1184	Action* undoSaveState = addGameAction(tr("Undo save state"), "undoSaveState", &CoreController::saveBackupState, "quickSave", QKeySequence("Shift+F11"));
1185	m_nonMpActions.append(undoSaveState);
1186
1187	m_actions.addSeparator("quickLoad");
1188	m_actions.addSeparator("quickSave");
1189
1190	for (int i = 1; i < 10; ++i) {
1191		Action* quickLoad = addGameAction(tr("State &%1").arg(i),  QString("quickLoad.%1").arg(i), [this, i]() {
1192			m_controller->loadState(i);
1193		}, "quickLoad", QString("F%1").arg(i));
1194		m_nonMpActions.append(quickLoad);
1195
1196		Action* quickSave = addGameAction(tr("State &%1").arg(i),  QString("quickSave.%1").arg(i), [this, i]() {
1197			m_controller->saveState(i);
1198		}, "quickSave", QString("Shift+F%1").arg(i));
1199		m_nonMpActions.append(quickSave);
1200	}
1201
1202	m_actions.addSeparator("file");
1203	m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "file");
1204
1205#ifdef M_CORE_GBA
1206	m_actions.addSeparator("file");
1207	Action* importShark = addGameAction(tr("Import GameShark Save..."), "importShark", this, &Window::importSharkport, "file");
1208	m_platformActions.insert(mPLATFORM_GBA, importShark);
1209
1210	Action* exportShark = addGameAction(tr("Export GameShark Save..."), "exportShark", this, &Window::exportSharkport, "file");
1211	m_platformActions.insert(mPLATFORM_GBA, exportShark);
1212#endif
1213
1214	m_actions.addSeparator("file");
1215	m_multiWindow = m_actions.addAction(tr("New multiplayer window"), "multiWindow", [this]() {
1216		GBAApp::app()->newWindow();
1217	}, "file");
1218
1219#ifndef Q_OS_MAC
1220	m_actions.addSeparator("file");
1221#endif
1222
1223	m_actions.addAction(tr("Report bug..."), "bugReport", openTView<ReportView>(), "file");
1224	m_actions.addAction(tr("About..."), "about", openTView<AboutScreen>(), "file");
1225
1226#ifndef Q_OS_MAC
1227	m_actions.addAction(tr("E&xit"), "quit", static_cast<QWidget*>(this), &QWidget::close, "file", QKeySequence::Quit);
1228#endif
1229
1230	m_actions.addMenu(tr("&Emulation"), "emu");
1231	addGameAction(tr("&Reset"), "reset", &CoreController::reset, "emu", QKeySequence("Ctrl+R"));
1232	addGameAction(tr("Sh&utdown"), "shutdown", &CoreController::stop, "emu");
1233	addGameAction(tr("Yank game pak"), "yank", &CoreController::yankPak, "emu");
1234
1235	m_actions.addSeparator("emu");
1236
1237	Action* pause = m_actions.addBooleanAction(tr("&Pause"), "pause", [this](bool paused) {
1238		if (m_controller) {
1239			m_controller->setPaused(paused);
1240		} else {
1241			m_pendingPause = paused;
1242		}
1243	}, "emu", QKeySequence("Ctrl+P"));
1244	connect(this, &Window::paused, pause, &Action::setActive);
1245
1246	addGameAction(tr("&Next frame"), "frameAdvance", &CoreController::frameAdvance, "emu", QKeySequence("Ctrl+N"));
1247
1248	m_actions.addSeparator("emu");
1249
1250	m_actions.addHeldAction(tr("Fast forward (held)"), "holdFastForward", [this](bool held) {
1251		if (m_controller) {
1252			m_controller->setFastForward(held);
1253		}
1254	}, "emu", QKeySequence(Qt::Key_Tab));
1255
1256	addGameAction(tr("&Fast forward"), "fastForward", [this](bool value) {
1257		m_controller->forceFastForward(value);
1258	}, "emu", QKeySequence("Shift+Tab"));
1259
1260	m_actions.addMenu(tr("Fast forward speed"), "fastForwardSpeed", "emu");
1261	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1262	ffspeed->connect([this](const QVariant&) {
1263		reloadConfig();
1264	}, this);
1265	ffspeed->addValue(tr("Unbounded"), -1.0f, &m_actions, "fastForwardSpeed");
1266	ffspeed->setValue(QVariant(-1.0f));
1267	m_actions.addSeparator("fastForwardSpeed");
1268	for (int i = 2; i < 11; ++i) {
1269		ffspeed->addValue(tr("%0x").arg(i), i, &m_actions, "fastForwardSpeed");
1270	}
1271	m_config->updateOption("fastForwardRatio");
1272
1273	Action* rewindHeld = m_actions.addHeldAction(tr("Rewind (held)"), "holdRewind", [this](bool held) {
1274		if (m_controller) {
1275			m_controller->setRewinding(held);
1276		}
1277	}, "emu", QKeySequence("`"));
1278	m_nonMpActions.append(rewindHeld);
1279
1280	Action* rewind = addGameAction(tr("Re&wind"), "rewind", [this]() {
1281		m_controller->rewind();
1282	}, "emu", QKeySequence("~"));
1283	m_nonMpActions.append(rewind);
1284
1285	Action* frameRewind = addGameAction(tr("Step backwards"), "frameRewind", [this] () {
1286		m_controller->rewind(1);
1287	}, "emu", QKeySequence("Ctrl+B"));
1288	m_nonMpActions.append(frameRewind);
1289
1290	ConfigOption* videoSync = m_config->addOption("videoSync");
1291	videoSync->addBoolean(tr("Sync to &video"), &m_actions, "emu");
1292	videoSync->connect([this](const QVariant&) {
1293		reloadConfig();
1294	}, this);
1295	m_config->updateOption("videoSync");
1296
1297	ConfigOption* audioSync = m_config->addOption("audioSync");
1298	audioSync->addBoolean(tr("Sync to &audio"), &m_actions, "emu");
1299	audioSync->connect([this](const QVariant&) {
1300		reloadConfig();
1301	}, this);
1302	m_config->updateOption("audioSync");
1303
1304	m_actions.addSeparator("emu");
1305
1306	m_actions.addMenu(tr("Solar sensor"), "solar", "emu");
1307	m_actions.addAction(tr("Increase solar level"), "increaseLuminanceLevel", &m_inputController, &InputController::increaseLuminanceLevel, "solar");
1308	m_actions.addAction(tr("Decrease solar level"), "decreaseLuminanceLevel", &m_inputController, &InputController::decreaseLuminanceLevel, "solar");
1309	m_actions.addAction(tr("Brightest solar level"), "maxLuminanceLevel", [this]() {
1310		m_inputController.setLuminanceLevel(10);
1311	}, "solar");
1312	m_actions.addAction(tr("Darkest solar level"), "minLuminanceLevel", [this]() {
1313		m_inputController.setLuminanceLevel(0);
1314	}, "solar");
1315
1316	m_actions.addSeparator("solar");
1317	for (int i = 0; i <= 10; ++i) {
1318		m_actions.addAction(tr("Brightness %1").arg(QString::number(i)), QString("luminanceLevel.%1").arg(QString::number(i)), [this, i]() {
1319			m_inputController.setLuminanceLevel(i);
1320		}, "solar");
1321	}
1322
1323#ifdef M_CORE_GB
1324	Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() {
1325		PrinterView* view = new PrinterView(m_controller);
1326		openView(view);
1327		m_controller->attachPrinter();
1328	}, "emu");
1329	m_platformActions.insert(mPLATFORM_GB, gbPrint);
1330#endif
1331
1332#ifdef M_CORE_GBA
1333	Action* bcGate = addGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu");
1334	m_platformActions.insert(mPLATFORM_GBA, bcGate);
1335#endif
1336
1337	m_actions.addMenu(tr("Audio/&Video"), "av");
1338	m_actions.addMenu(tr("Frame size"), "frame", "av");
1339	for (int i = 1; i <= 8; ++i) {
1340		Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
1341			Action* setSize = m_frameSizes[i];
1342			showNormal();
1343			QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1344			if (m_controller) {
1345				size = m_controller->screenDimensions();
1346			}
1347			size *= i;
1348			m_savedScale = i;
1349			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1350			resizeFrame(size);
1351			setSize->setActive(true);
1352		}, "frame");
1353		setSize->setExclusive(true);
1354		if (m_savedScale == i) {
1355			setSize->setActive(true);
1356		}
1357		m_frameSizes[i] = setSize;
1358	}
1359	QKeySequence fullscreenKeys;
1360#ifdef Q_OS_WIN
1361	fullscreenKeys = QKeySequence("Alt+Return");
1362#else
1363	fullscreenKeys = QKeySequence("Ctrl+F");
1364#endif
1365	m_actions.addAction(tr("Toggle fullscreen"), "fullscreen", this, &Window::toggleFullScreen, "frame", fullscreenKeys);
1366
1367	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1368	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), &m_actions, "av");
1369	lockAspectRatio->connect([this](const QVariant& value) {
1370		if (m_display) {
1371			m_display->lockAspectRatio(value.toBool());
1372		}
1373		if (m_controller) {
1374			m_screenWidget->setLockAspectRatio(value.toBool());
1375		}
1376	}, this);
1377	m_config->updateOption("lockAspectRatio");
1378
1379	ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1380	lockIntegerScaling->addBoolean(tr("Force integer scaling"), &m_actions, "av");
1381	lockIntegerScaling->connect([this](const QVariant& value) {
1382		if (m_display) {
1383			m_display->lockIntegerScaling(value.toBool());
1384		}
1385		if (m_controller) {
1386			m_screenWidget->setLockIntegerScaling(value.toBool());
1387		}
1388	}, this);
1389	m_config->updateOption("lockIntegerScaling");
1390
1391	ConfigOption* interframeBlending = m_config->addOption("interframeBlending");
1392	interframeBlending->addBoolean(tr("Interframe blending"), &m_actions, "av");
1393	interframeBlending->connect([this](const QVariant& value) {
1394		if (m_display) {
1395			m_display->interframeBlending(value.toBool());
1396		}
1397	}, this);
1398	m_config->updateOption("interframeBlending");
1399
1400	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1401	resampleVideo->addBoolean(tr("Bilinear filtering"), &m_actions, "av");
1402	resampleVideo->connect([this](const QVariant& value) {
1403		if (m_display) {
1404			m_display->filter(value.toBool());
1405		}
1406		if (m_controller) {
1407			m_screenWidget->filter(value.toBool());
1408		}
1409	}, this);
1410	m_config->updateOption("resampleVideo");
1411
1412	m_actions.addMenu(tr("Frame&skip"),"skip", "av");
1413	ConfigOption* skip = m_config->addOption("frameskip");
1414	skip->connect([this](const QVariant&) {
1415		reloadConfig();
1416	}, this);
1417	for (int i = 0; i <= 10; ++i) {
1418		skip->addValue(QString::number(i), i, &m_actions, "skip");
1419	}
1420	m_config->updateOption("frameskip");
1421
1422	m_actions.addSeparator("av");
1423
1424	ConfigOption* mute = m_config->addOption("mute");
1425	mute->addBoolean(tr("Mute"), &m_actions, "av");
1426	mute->connect([this](const QVariant& value) {
1427		m_config->setOption("fastForwardMute", static_cast<bool>(value.toInt()));
1428		reloadConfig();
1429	}, this);
1430
1431	m_actions.addMenu(tr("FPS target"),"target", "av");
1432	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1433	QMap<double, Action*> fpsTargets;
1434	for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1435		fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, &m_actions, "target");
1436	}
1437	m_actions.addSeparator("target");
1438	double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1439	fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
1440
1441	fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1442		reloadConfig();
1443		for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1444			bool enableSignals = iter.value()->blockSignals(true);
1445			iter.value()->setActive(abs(iter.key() - value.toDouble()) < 0.001);
1446			iter.value()->blockSignals(enableSignals);
1447		}
1448	}, this);
1449	m_config->updateOption("fpsTarget");
1450
1451	m_actions.addSeparator("av");
1452
1453#ifdef USE_PNG
1454	addGameAction(tr("Take &screenshot"), "screenshot", [this]() {
1455		m_controller->screenshot();
1456	}, "av", tr("F12"));
1457#endif
1458
1459#ifdef USE_FFMPEG
1460	addGameAction(tr("Record A/V..."), "recordOutput", this, &Window::openVideoWindow, "av");
1461	addGameAction(tr("Record GIF/WebP/APNG..."), "recordGIF", this, &Window::openGIFWindow, "av");
1462#endif
1463
1464	m_actions.addSeparator("av");
1465	m_actions.addMenu(tr("Video layers"), "videoLayers", "av");
1466	m_actions.addMenu(tr("Audio channels"), "audioChannels", "av");
1467
1468	addGameAction(tr("Adjust layer placement..."), "placementControl", openControllerTView<PlacementControl>(), "av");
1469
1470	m_actions.addMenu(tr("&Tools"), "tools");
1471	m_actions.addAction(tr("View &logs..."), "viewLogs", static_cast<QWidget*>(m_logView), &QWidget::show, "tools");
1472
1473	m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() {
1474		if (!m_overrideView) {
1475			m_overrideView = std::make_unique<OverrideView>(m_config);
1476			if (m_controller) {
1477				m_overrideView->setController(m_controller);
1478			}
1479			connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1480		}
1481		m_overrideView->show();
1482		m_overrideView->recheck();
1483	}, "tools");
1484
1485	m_actions.addAction(tr("Game Pak sensors..."), "sensorWindow", [this]() {
1486		if (!m_sensorView) {
1487			m_sensorView = std::make_unique<SensorView>(&m_inputController);
1488			if (m_controller) {
1489				m_sensorView->setController(m_controller);
1490			}
1491			connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1492		}
1493		m_sensorView->show();
1494	}, "tools");
1495
1496	addGameAction(tr("&Cheats..."), "cheatsWindow", openControllerTView<CheatsView>(), "tools");
1497
1498	m_actions.addSeparator("tools");
1499	m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools");
1500
1501#ifdef USE_DEBUGGERS
1502	m_actions.addSeparator("tools");
1503	m_actions.addAction(tr("Open debugger console..."), "debuggerWindow", this, &Window::consoleOpen, "tools");
1504#ifdef USE_GDB_STUB
1505	Action* gdbWindow = addGameAction(tr("Start &GDB server..."), "gdbWindow", this, &Window::gdbOpen, "tools");
1506	m_platformActions.insert(mPLATFORM_GBA, gdbWindow);
1507#endif
1508#endif
1509	m_actions.addSeparator("tools");
1510
1511	addGameAction(tr("View &palette..."), "paletteWindow", openControllerTView<PaletteView>(), "tools");
1512	addGameAction(tr("View &sprites..."), "spriteWindow", openControllerTView<ObjView>(), "tools");
1513	addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
1514	addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
1515
1516	addGameAction(tr("&Frame inspector..."), "frameWindow", [this]() {
1517		if (!m_frameView) {
1518			m_frameView = new FrameView(m_controller);
1519			connect(this, &Window::shutdown, this, [this]() {
1520				if (m_frameView) {
1521					m_frameView->close();
1522				}
1523			});
1524			connect(m_frameView, &QObject::destroyed, this, [this]() {
1525				m_frameView = nullptr;
1526			});
1527			m_frameView->setAttribute(Qt::WA_DeleteOnClose);
1528		}
1529		m_frameView->show();
1530	}, "tools");
1531
1532	addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
1533	addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");
1534	addGameAction(tr("View &I/O registers..."), "ioViewer", openControllerTView<IOViewer>(), "tools");
1535
1536	m_actions.addSeparator("tools");
1537	addGameAction(tr("Record debug video log..."), "recordVL", this, &Window::startVideoLog, "tools");
1538	addGameAction(tr("Stop debug video log"), "stopVL", [this]() {
1539		m_controller->endVideoLog();
1540	}, "tools");
1541
1542	ConfigOption* skipBios = m_config->addOption("skipBios");
1543	skipBios->connect([this](const QVariant&) {
1544		reloadConfig();
1545	}, this);
1546
1547	ConfigOption* useBios = m_config->addOption("useBios");
1548	useBios->connect([this](const QVariant&) {
1549		reloadConfig();
1550	}, this);
1551
1552	ConfigOption* buffers = m_config->addOption("audioBuffers");
1553	buffers->connect([this](const QVariant&) {
1554		reloadConfig();
1555	}, this);
1556
1557	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1558	sampleRate->connect([this](const QVariant&) {
1559		reloadConfig();
1560	}, this);
1561
1562	ConfigOption* volume = m_config->addOption("volume");
1563	volume->connect([this](const QVariant&) {
1564		reloadConfig();
1565	}, this);
1566
1567	ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1568	volumeFf->connect([this](const QVariant&) {
1569		reloadConfig();
1570	}, this);
1571
1572	ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1573	muteFf->connect([this](const QVariant&) {
1574		reloadConfig();
1575	}, this);
1576
1577	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1578	rewindEnable->connect([this](const QVariant&) {
1579		reloadConfig();
1580	}, this);
1581
1582	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1583	rewindBufferCapacity->connect([this](const QVariant&) {
1584		reloadConfig();
1585	}, this);
1586
1587	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1588	allowOpposingDirections->connect([this](const QVariant&) {
1589		reloadConfig();
1590	}, this);
1591
1592	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1593	saveStateExtdata->connect([this](const QVariant&) {
1594		reloadConfig();
1595	}, this);
1596
1597	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1598	loadStateExtdata->connect([this](const QVariant&) {
1599		reloadConfig();
1600	}, this);
1601
1602	ConfigOption* preload = m_config->addOption("preload");
1603	preload->connect([this](const QVariant& value) {
1604		m_manager->setPreload(value.toBool());
1605	}, this);
1606	m_config->updateOption("preload");
1607
1608	ConfigOption* showFps = m_config->addOption("showFps");
1609	showFps->connect([this](const QVariant& value) {
1610		if (!value.toInt()) {
1611			m_fpsTimer.stop();
1612			updateTitle();
1613		} else if (m_controller) {
1614			m_fpsTimer.start();
1615			m_frameTimer.start();
1616		}
1617	}, this);
1618
1619	ConfigOption* showOSD = m_config->addOption("showOSD");
1620	showOSD->connect([this](const QVariant& value) {
1621		if (m_display) {
1622			m_display->showOSDMessages(value.toBool());
1623		}
1624	}, this);
1625
1626	ConfigOption* videoScale = m_config->addOption("videoScale");
1627	videoScale->connect([this](const QVariant& value) {
1628		if (m_display) {
1629			m_display->setVideoScale(value.toInt());
1630		}
1631	}, this);
1632
1633	ConfigOption* dynamicTitle = m_config->addOption("dynamicTitle");
1634	dynamicTitle->connect([this](const QVariant&) {
1635		updateTitle();
1636	}, this);
1637
1638	m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc"));
1639
1640	m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
1641		if (m_controller) {
1642			mCheatPressButton(m_controller->cheatDevice(), held);
1643		}
1644	}, "tools", QKeySequence(Qt::Key_Apostrophe));
1645
1646	m_actions.addHiddenMenu(tr("Autofire"), "autofire");
1647	m_actions.addHeldAction(tr("Autofire A"), "autofireA", [this](bool held) {
1648		if (m_controller) {
1649			m_controller->setAutofire(GBA_KEY_A, held);
1650		}
1651	}, "autofire");
1652	m_actions.addHeldAction(tr("Autofire B"), "autofireB", [this](bool held) {
1653		if (m_controller) {
1654			m_controller->setAutofire(GBA_KEY_B, held);
1655		}
1656	}, "autofire");
1657	m_actions.addHeldAction(tr("Autofire L"), "autofireL", [this](bool held) {
1658		if (m_controller) {
1659			m_controller->setAutofire(GBA_KEY_L, held);
1660		}
1661	}, "autofire");
1662	m_actions.addHeldAction(tr("Autofire R"), "autofireR", [this](bool held) {
1663		if (m_controller) {
1664			m_controller->setAutofire(GBA_KEY_R, held);
1665		}
1666	}, "autofire");
1667	m_actions.addHeldAction(tr("Autofire Start"), "autofireStart", [this](bool held) {
1668		if (m_controller) {
1669			m_controller->setAutofire(GBA_KEY_START, held);
1670		}
1671	}, "autofire");
1672	m_actions.addHeldAction(tr("Autofire Select"), "autofireSelect", [this](bool held) {
1673		if (m_controller) {
1674			m_controller->setAutofire(GBA_KEY_SELECT, held);
1675		}
1676	}, "autofire");
1677	m_actions.addHeldAction(tr("Autofire Up"), "autofireUp", [this](bool held) {
1678		if (m_controller) {
1679			m_controller->setAutofire(GBA_KEY_UP, held);
1680		}
1681	}, "autofire");
1682	m_actions.addHeldAction(tr("Autofire Right"), "autofireRight", [this](bool held) {
1683		if (m_controller) {
1684			m_controller->setAutofire(GBA_KEY_RIGHT, held);
1685		}
1686	}, "autofire");
1687	m_actions.addHeldAction(tr("Autofire Down"), "autofireDown", [this](bool held) {
1688		if (m_controller) {
1689			m_controller->setAutofire(GBA_KEY_DOWN, held);
1690		}
1691	}, "autofire");
1692	m_actions.addHeldAction(tr("Autofire Left"), "autofireLeft", [this](bool held) {
1693		if (m_controller) {
1694			m_controller->setAutofire(GBA_KEY_LEFT, held);
1695		}
1696	}, "autofire");
1697
1698	for (Action* action : m_gameActions) {
1699		action->setEnabled(false);
1700	}
1701
1702	m_shortcutController->rebuildItems();
1703	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1704}
1705
1706void Window::attachWidget(QWidget* widget) {
1707	m_screenWidget->layout()->addWidget(widget);
1708	m_screenWidget->unsetCursor();
1709	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1710}
1711
1712void Window::detachWidget(QWidget* widget) {
1713	m_screenWidget->layout()->removeWidget(widget);
1714}
1715
1716void Window::appendMRU(const QString& fname) {
1717	int index = m_mruFiles.indexOf(fname);
1718	if (index >= 0) {
1719		m_mruFiles.removeAt(index);
1720	}
1721	m_mruFiles.prepend(fname);
1722	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1723		m_mruFiles.removeLast();
1724	}
1725	updateMRU();
1726}
1727
1728void Window::clearMRU() {
1729	m_mruFiles.clear();
1730	updateMRU();
1731}
1732
1733void Window::updateMRU() {
1734	m_actions.clearMenu("mru");
1735	int i = 0;
1736	for (const QString& file : m_mruFiles) {
1737		QString displayName(QDir::toNativeSeparators(file).replace("&", "&&"));
1738		m_actions.addAction(displayName, QString("mru.%1").arg(QString::number(i)), [this, file]() {
1739			setController(m_manager->loadGame(file), file);
1740		}, "mru", QString("Ctrl+%1").arg(i));
1741		++i;
1742	}
1743	m_config->setMRU(m_mruFiles);
1744	m_config->write();
1745	m_actions.addSeparator("mru");
1746	m_actions.addAction(tr("Clear"), "resetMru", this, &Window::clearMRU, "mru");
1747
1748	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1749}
1750
1751Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
1752	Action* action = m_actions.addAction(visibleName, name, [this, function]() {
1753		if (m_controller) {
1754			function();
1755		}
1756	}, menu, shortcut);
1757	m_gameActions.append(action);
1758	return action;
1759}
1760
1761template<typename T, typename V>
1762Action* Window::addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*method)(), const QString& menu, const QKeySequence& shortcut) {
1763	return addGameAction(visibleName, name, [this, obj, method]() {
1764		(obj->*method)();
1765	}, menu, shortcut);
1766}
1767
1768template<typename V>
1769Action* Window::addGameAction(const QString& visibleName, const QString& name, V (CoreController::*method)(), const QString& menu, const QKeySequence& shortcut) {
1770	return addGameAction(visibleName, name, [this, method]() {
1771		(m_controller.get()->*method)();
1772	}, menu, shortcut);
1773}
1774
1775Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
1776	Action* action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
1777		if (m_controller) {
1778			function(value);
1779		}
1780	}, menu, shortcut);
1781	m_gameActions.append(action);
1782	return action;
1783}
1784
1785void Window::focusCheck() {
1786	if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1787		return;
1788	}
1789	if (QGuiApplication::focusWindow() && m_autoresume) {
1790		m_controller->setPaused(false);
1791		m_autoresume = false;
1792	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1793		m_autoresume = true;
1794		m_controller->setPaused(true);
1795	}
1796}
1797
1798void Window::updateFrame() {
1799	QPixmap pixmap;
1800	pixmap.convertFromImage(m_controller->getPixels());
1801	m_screenWidget->setPixmap(pixmap);
1802	emit paused(true);
1803}
1804
1805void Window::setController(CoreController* controller, const QString& fname) {
1806	if (!controller) {
1807		return;
1808	}
1809	if (m_pendingClose) {
1810		return;
1811	}
1812
1813	if (m_controller) {
1814		m_controller->stop();
1815		QTimer::singleShot(0, this, [this, controller, fname]() {
1816			setController(controller, fname);
1817		});
1818		return;
1819	}
1820	if (!fname.isEmpty()) {
1821		setWindowFilePath(fname);
1822		appendMRU(fname);
1823	}
1824
1825	if (!m_display) {
1826		reloadDisplayDriver();
1827	}
1828
1829	m_controller = std::shared_ptr<CoreController>(controller);
1830	m_inputController.recalibrateAxes();
1831	m_controller->setInputController(&m_inputController);
1832	m_controller->setLogger(&m_log);
1833
1834	connect(this, &Window::shutdown, [this]() {
1835		if (!m_controller) {
1836			return;
1837		}
1838		m_controller->stop();
1839		disconnect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1840	});
1841
1842	connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1843	connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1844	connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1845	{
1846		connect(m_controller.get(), &CoreController::stopping, [this]() {
1847			m_controller.reset();
1848		});
1849	}
1850	connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1851	connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1852
1853#ifndef Q_OS_MAC
1854	connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1855	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1856		if(isFullScreen()) {
1857			menuBar()->hide();
1858		}
1859	});
1860#endif
1861
1862	connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1863	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1864		emit paused(false);
1865	});
1866	connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1867	connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1868	connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1869	connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1870	connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1871
1872#ifdef USE_GDB_STUB
1873	if (m_gdbController) {
1874		m_gdbController->setController(m_controller);
1875	}
1876#endif
1877
1878#ifdef USE_DEBUGGERS
1879	if (m_console) {
1880		m_console->setController(m_controller);
1881	}
1882#endif
1883
1884#ifdef USE_FFMPEG
1885	if (m_gifView) {
1886		m_gifView->setController(m_controller);
1887	}
1888
1889	if (m_videoView) {
1890		m_videoView->setController(m_controller);
1891	}
1892#endif
1893
1894	if (m_sensorView) {
1895		m_sensorView->setController(m_controller);
1896	}
1897
1898	if (m_overrideView) {
1899		m_overrideView->setController(m_controller);
1900	}
1901
1902	if (!m_pendingPatch.isEmpty()) {
1903		m_controller->loadPatch(m_pendingPatch);
1904		m_pendingPatch = QString();
1905	}
1906
1907	attachDisplay();
1908	m_controller->loadConfig(m_config);
1909	m_controller->start();
1910
1911	if (!m_pendingState.isEmpty()) {
1912		m_controller->loadState(m_pendingState);
1913		m_pendingState = QString();
1914	}
1915
1916	if (m_pendingPause) {
1917		m_controller->setPaused(true);
1918		m_pendingPause = false;
1919	}
1920}
1921
1922void Window::attachDisplay() {
1923	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1924	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1925	connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1926	connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1927	connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1928	connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1929	connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1930	connect(m_controller.get(), &CoreController::didReset, m_display.get(), &Display::resizeContext);
1931	connect(m_display.get(), &Display::drawingStarted, this, &Window::changeRenderer);
1932	m_display->startDrawing(m_controller);
1933}
1934
1935void Window::setLogo() {
1936	m_screenWidget->setPixmap(m_logo);
1937	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
1938	m_screenWidget->setLockIntegerScaling(false);
1939	m_screenWidget->setLockAspectRatio(true);
1940	m_screenWidget->filter(true);
1941	m_screenWidget->unsetCursor();
1942}
1943
1944WindowBackground::WindowBackground(QWidget* parent)
1945	: QWidget(parent)
1946{
1947	setLayout(new QStackedLayout());
1948	layout()->setContentsMargins(0, 0, 0, 0);
1949}
1950
1951void WindowBackground::setPixmap(const QPixmap& pmap) {
1952	m_pixmap = pmap;
1953	update();
1954}
1955
1956void WindowBackground::setSizeHint(const QSize& hint) {
1957	m_sizeHint = hint;
1958}
1959
1960QSize WindowBackground::sizeHint() const {
1961	return m_sizeHint;
1962}
1963
1964void WindowBackground::setDimensions(int width, int height) {
1965	m_aspectWidth = width;
1966	m_aspectHeight = height;
1967}
1968
1969void WindowBackground::setLockIntegerScaling(bool lock) {
1970	m_lockIntegerScaling = lock;
1971}
1972
1973void WindowBackground::setLockAspectRatio(bool lock) {
1974	m_lockAspectRatio = lock;
1975}
1976
1977void WindowBackground::filter(bool filter) {
1978	m_filter = filter;
1979}
1980
1981void WindowBackground::paintEvent(QPaintEvent* event) {
1982	QWidget::paintEvent(event);
1983	const QPixmap& logo = pixmap();
1984	QPainter painter(this);
1985	painter.setRenderHint(QPainter::SmoothPixmapTransform, m_filter);
1986	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1987	QSize s = size();
1988	QSize ds = s;
1989	if (m_lockAspectRatio) {
1990		if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1991			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1992		} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1993			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1994		}
1995	}
1996	if (m_lockIntegerScaling) {
1997		if (ds.width() >= m_aspectWidth) {
1998			ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1999		}
2000		if (ds.height() >= m_aspectHeight) {
2001			ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
2002		}
2003	}
2004	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
2005	QRect full(origin, ds);
2006	painter.drawPixmap(full, logo);
2007}