src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#include "ArchiveInspector.h"
19#include "CheatsView.h"
20#include "ConfigController.h"
21#include "Display.h"
22#include "GameController.h"
23#include "GBAApp.h"
24#include "GDBController.h"
25#include "GDBWindow.h"
26#include "GIFView.h"
27#include "IOViewer.h"
28#include "LoadSaveState.h"
29#include "LogView.h"
30#include "MultiplayerController.h"
31#include "MemoryView.h"
32#include "OverrideView.h"
33#include "PaletteView.h"
34#include "TileView.h"
35#include "ROMInfo.h"
36#include "SensorView.h"
37#include "SettingsView.h"
38#include "ShaderSelector.h"
39#include "ShortcutController.h"
40#include "VideoView.h"
41
42extern "C" {
43#include "core/version.h"
44#ifdef M_CORE_GB
45#include "gb/gb.h"
46#endif
47#include "feature/commandline.h"
48#include "util/nointro.h"
49#include "util/vfs.h"
50}
51
52using namespace QGBA;
53
54Window::Window(ConfigController* config, int playerId, QWidget* parent)
55 : QMainWindow(parent)
56 , m_log(0)
57 , m_logView(new LogView(&m_log))
58 , m_stateWindow(nullptr)
59 , m_screenWidget(new WindowBackground())
60 , m_logo(":/res/mgba-1024.png")
61 , m_config(config)
62 , m_inputController(playerId, this)
63#ifdef USE_FFMPEG
64 , m_videoView(nullptr)
65#endif
66#ifdef USE_MAGICK
67 , m_gifView(nullptr)
68#endif
69#ifdef USE_GDB_STUB
70 , m_gdbController(nullptr)
71#endif
72 , m_mruMenu(nullptr)
73 , m_shortcutController(new ShortcutController(this))
74 , m_fullscreenOnStart(false)
75 , m_autoresume(false)
76{
77 setFocusPolicy(Qt::StrongFocus);
78 setAcceptDrops(true);
79 setAttribute(Qt::WA_DeleteOnClose);
80 m_controller = new GameController(this);
81 m_controller->setInputController(&m_inputController);
82 updateTitle();
83
84 m_display = Display::create(this);
85 m_shaderView = new ShaderSelector(m_display, m_config);
86
87 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
88 m_logo = m_logo; // Free memory left over in old pixmap
89
90 m_screenWidget->setMinimumSize(m_display->minimumSize());
91 m_screenWidget->setSizePolicy(m_display->sizePolicy());
92#ifdef M_CORE_GBA
93 m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * 2, VIDEO_VERTICAL_PIXELS * 2));
94#endif
95 m_screenWidget->setPixmap(m_logo);
96 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
97 setCentralWidget(m_screenWidget);
98
99 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
100 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
101 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
102 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
103 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
104 connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
105 connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
106 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
107 unsigned width, height;
108 context->core->desiredVideoDimensions(context->core, &width, &height);
109 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
110 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
111 QPixmap pixmap;
112 pixmap.convertFromImage(currentImage);
113 m_screenWidget->setPixmap(pixmap);
114 m_screenWidget->setLockAspectRatio(width, height);
115 });
116 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
117#ifndef Q_OS_MAC
118 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
119 connect(m_controller, &GameController::gameUnpaused, [this]() {
120 if(isFullScreen()) {
121 menuBar()->hide();
122 }
123 });
124#endif
125 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
126 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
127 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
128 connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
129 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
130 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
131 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
132 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
133 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
134 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
135 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
136 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
137 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
138 connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
139 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
140 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
141 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
142 connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
143 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
144 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
145 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
146 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
147 connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
148 connect(m_display, &Display::hideCursor, [this]() {
149 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
150 m_screenWidget->setCursor(Qt::BlankCursor);
151 }
152 });
153 connect(m_display, &Display::showCursor, [this]() {
154 m_screenWidget->unsetCursor();
155 });
156 connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
157
158 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
159 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
160 m_focusCheck.setInterval(200);
161
162 m_shortcutController->setConfigController(m_config);
163 setupMenu(menuBar());
164}
165
166Window::~Window() {
167 delete m_logView;
168
169#ifdef USE_FFMPEG
170 delete m_videoView;
171#endif
172
173#ifdef USE_MAGICK
174 delete m_gifView;
175#endif
176}
177
178void Window::argumentsPassed(mArguments* args) {
179 loadConfig();
180
181 if (args->patch) {
182 m_controller->loadPatch(args->patch);
183 }
184
185 if (args->fname) {
186 m_controller->loadGame(args->fname);
187 }
188
189#ifdef USE_GDB_STUB
190 if (args->debuggerType == DEBUGGER_GDB) {
191 if (!m_gdbController) {
192 m_gdbController = new GDBController(m_controller, this);
193 m_gdbController->listen();
194 }
195 }
196#endif
197}
198
199void Window::resizeFrame(const QSize& size) {
200 QSize newSize(size);
201 m_screenWidget->setSizeHint(newSize);
202 newSize -= m_screenWidget->size();
203 newSize += this->size();
204 resize(newSize);
205}
206
207void Window::setConfig(ConfigController* config) {
208 m_config = config;
209}
210
211void Window::loadConfig() {
212 const mCoreOptions* opts = m_config->options();
213 reloadConfig();
214
215 // TODO: Move these to ConfigController
216 if (opts->fpsTarget) {
217 emit fpsTargetChanged(opts->fpsTarget);
218 }
219
220 if (opts->audioBuffers) {
221 emit audioBufferSamplesChanged(opts->audioBuffers);
222 }
223
224 if (opts->sampleRate) {
225 emit sampleRateChanged(opts->sampleRate);
226 }
227
228 if (opts->width && opts->height) {
229 resizeFrame(QSize(opts->width, opts->height));
230 }
231
232 if (opts->fullscreen) {
233 enterFullScreen();
234 }
235
236 if (opts->shader) {
237 struct VDir* shader = VDirOpen(opts->shader);
238 if (shader) {
239 m_display->setShaders(shader);
240 m_shaderView->refreshShaders();
241 shader->close(shader);
242 }
243 }
244
245 m_mruFiles = m_config->getMRU();
246 updateMRU();
247
248 m_inputController.setConfiguration(m_config);
249 m_controller->setUseBIOS(opts->useBios);
250}
251
252void Window::reloadConfig() {
253 const mCoreOptions* opts = m_config->options();
254
255 m_log.setLevels(opts->logLevel);
256
257 QString saveStateExtdata = m_config->getOption("saveStateExtdata");
258 bool ok;
259 int flags = saveStateExtdata.toInt(&ok);
260 if (ok) {
261 m_controller->setSaveStateExtdata(flags);
262 }
263
264 QString loadStateExtdata = m_config->getOption("loadStateExtdata");
265 flags = loadStateExtdata.toInt(&ok);
266 if (ok) {
267 m_controller->setLoadStateExtdata(flags);
268 }
269
270 m_controller->setConfig(m_config->config());
271 m_display->lockAspectRatio(opts->lockAspectRatio);
272 m_display->filter(opts->resampleVideo);
273
274 if (opts->bios) {
275 m_controller->loadBIOS(opts->bios);
276 }
277
278 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
279}
280
281void Window::saveConfig() {
282 m_inputController.saveConfiguration();
283 m_config->write();
284}
285
286QString Window::getFilters() const {
287 QStringList filters;
288 QStringList formats;
289
290#ifdef M_CORE_GBA
291 QStringList gbaFormats{
292 "*.gba",
293#if defined(USE_LIBZIP) || defined(USE_ZLIB)
294 "*.zip",
295#endif
296#ifdef USE_LZMA
297 "*.7z",
298#endif
299 "*.agb",
300 "*.mb",
301 "*.rom",
302 "*.bin"};
303 formats.append(gbaFormats);
304 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
305#endif
306
307#ifdef M_CORE_GB
308 QStringList gbFormats{
309 "*.gb",
310 "*.gbc",
311#if defined(USE_LIBZIP) || defined(USE_ZLIB)
312 "*.zip",
313#endif
314#ifdef USE_LZMA
315 "*.7z",
316#endif
317 "*.rom",
318 "*.bin"};
319 formats.append(gbFormats);
320 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
321#endif
322
323 formats.removeDuplicates();
324 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
325 return filters.join(";;");
326}
327
328QString Window::getFiltersArchive() const {
329 QStringList filters;
330
331 QStringList formats{
332#if defined(USE_LIBZIP) || defined(USE_ZLIB)
333 "*.zip",
334#endif
335#ifdef USE_LZMA
336 "*.7z",
337#endif
338 };
339 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
340 return filters.join(";;");
341}
342
343void Window::selectROM() {
344 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
345 if (!filename.isEmpty()) {
346 m_controller->loadGame(filename);
347 }
348}
349
350void Window::selectROMInArchive() {
351 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
352 if (filename.isEmpty()) {
353 return;
354 }
355 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
356 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector, filename]() {
357 VFile* output = archiveInspector->selectedVFile();
358 if (output) {
359 m_controller->loadGame(output, filename);
360 }
361 archiveInspector->close();
362 });
363 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
364 archiveInspector->show();
365}
366
367void Window::replaceROM() {
368 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
369 if (!filename.isEmpty()) {
370 m_controller->replaceGame(filename);
371 }
372}
373
374void Window::selectSave(bool temporary) {
375 QStringList formats{"*.sav"};
376 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
377 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
378 if (!filename.isEmpty()) {
379 m_controller->loadSave(filename, temporary);
380 }
381}
382
383void Window::multiplayerChanged() {
384 int attached = 1;
385 MultiplayerController* multiplayer = m_controller->multiplayerController();
386 if (multiplayer) {
387 attached = multiplayer->attached();
388 }
389 if (m_controller->isLoaded()) {
390 for (QAction* action : m_nonMpActions) {
391 action->setDisabled(attached > 1);
392 }
393 }
394}
395
396void Window::selectBIOS() {
397 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
398 if (!filename.isEmpty()) {
399 QFileInfo info(filename);
400 m_config->setOption("bios", info.canonicalFilePath());
401 m_config->updateOption("bios");
402 m_config->setOption("useBios", true);
403 m_config->updateOption("useBios");
404 m_controller->loadBIOS(info.canonicalFilePath());
405 }
406}
407
408void Window::selectPatch() {
409 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
410 if (!filename.isEmpty()) {
411 m_controller->loadPatch(filename);
412 }
413}
414
415void Window::openView(QWidget* widget) {
416 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
417 widget->setAttribute(Qt::WA_DeleteOnClose);
418 widget->show();
419}
420
421void Window::importSharkport() {
422 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
423 if (!filename.isEmpty()) {
424 m_controller->importSharkport(filename);
425 }
426}
427
428void Window::exportSharkport() {
429 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
430 if (!filename.isEmpty()) {
431 m_controller->exportSharkport(filename);
432 }
433}
434
435void Window::openSettingsWindow() {
436 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
437 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
438 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
439 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
440 connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
441 openView(settingsWindow);
442}
443
444void Window::openOverrideWindow() {
445 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
446 openView(overrideWindow);
447}
448
449void Window::openSensorWindow() {
450 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
451 openView(sensorWindow);
452}
453
454void Window::openCheatsWindow() {
455 CheatsView* cheatsWindow = new CheatsView(m_controller);
456 openView(cheatsWindow);
457}
458
459void Window::openPaletteWindow() {
460 PaletteView* paletteWindow = new PaletteView(m_controller);
461 openView(paletteWindow);
462}
463
464void Window::openTileWindow() {
465 TileView* tileWindow = new TileView(m_controller);
466 openView(tileWindow);
467}
468
469void Window::openMemoryWindow() {
470 MemoryView* memoryWindow = new MemoryView(m_controller);
471 openView(memoryWindow);
472}
473
474void Window::openIOViewer() {
475 IOViewer* ioViewer = new IOViewer(m_controller);
476 openView(ioViewer);
477}
478
479void Window::openAboutScreen() {
480 AboutScreen* about = new AboutScreen();
481 openView(about);
482}
483
484void Window::openROMInfo() {
485 ROMInfo* romInfo = new ROMInfo(m_controller);
486 openView(romInfo);
487}
488
489#ifdef USE_FFMPEG
490void Window::openVideoWindow() {
491 if (!m_videoView) {
492 m_videoView = new VideoView();
493 connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
494 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
495 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
496 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
497 connect(m_controller, &GameController::gameStarted, [this]() {
498 m_videoView->setNativeResolution(m_controller->screenDimensions());
499 });
500 if (m_controller->isLoaded()) {
501 m_videoView->setNativeResolution(m_controller->screenDimensions());
502 }
503 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
504 }
505 m_videoView->show();
506}
507#endif
508
509#ifdef USE_MAGICK
510void Window::openGIFWindow() {
511 if (!m_gifView) {
512 m_gifView = new GIFView();
513 connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
514 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
515 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
516 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
517 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
518 }
519 m_gifView->show();
520}
521#endif
522
523#ifdef USE_GDB_STUB
524void Window::gdbOpen() {
525 if (!m_gdbController) {
526 m_gdbController = new GDBController(m_controller, this);
527 }
528 GDBWindow* window = new GDBWindow(m_gdbController);
529 openView(window);
530}
531#endif
532
533void Window::keyPressEvent(QKeyEvent* event) {
534 if (event->isAutoRepeat()) {
535 QWidget::keyPressEvent(event);
536 return;
537 }
538 GBAKey key = m_inputController.mapKeyboard(event->key());
539 if (key == GBA_KEY_NONE) {
540 QWidget::keyPressEvent(event);
541 return;
542 }
543 m_controller->keyPressed(key);
544 event->accept();
545}
546
547void Window::keyReleaseEvent(QKeyEvent* event) {
548 if (event->isAutoRepeat()) {
549 QWidget::keyReleaseEvent(event);
550 return;
551 }
552 GBAKey key = m_inputController.mapKeyboard(event->key());
553 if (key == GBA_KEY_NONE) {
554 QWidget::keyPressEvent(event);
555 return;
556 }
557 m_controller->keyReleased(key);
558 event->accept();
559}
560
561void Window::resizeEvent(QResizeEvent* event) {
562 if (!isFullScreen()) {
563 m_config->setOption("height", m_screenWidget->height());
564 m_config->setOption("width", m_screenWidget->width());
565 }
566
567 int factor = 0;
568 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
569 if (m_controller->isLoaded()) {
570 size = m_controller->screenDimensions();
571 }
572 if (event->size().width() % size.width() == 0 && event->size().height() % size.height() == 0 &&
573 event->size().width() / size.width() == event->size().height() / size.height()) {
574 factor = event->size().width() / size.width();
575 }
576 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
577 bool enableSignals = iter.value()->blockSignals(true);
578 if (iter.key() == factor) {
579 iter.value()->setChecked(true);
580 } else {
581 iter.value()->setChecked(false);
582 }
583 iter.value()->blockSignals(enableSignals);
584 }
585
586 m_config->setOption("fullscreen", isFullScreen());
587}
588
589void Window::showEvent(QShowEvent* event) {
590 resizeFrame(m_screenWidget->sizeHint());
591 QVariant windowPos = m_config->getQtOption("windowPos");
592 if (!windowPos.isNull()) {
593 move(windowPos.toPoint());
594 } else {
595 QRect rect = frameGeometry();
596 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
597 move(rect.topLeft());
598 }
599 if (m_fullscreenOnStart) {
600 enterFullScreen();
601 m_fullscreenOnStart = false;
602 }
603}
604
605void Window::closeEvent(QCloseEvent* event) {
606 emit shutdown();
607 m_config->setQtOption("windowPos", pos());
608 saveConfig();
609 QMainWindow::closeEvent(event);
610}
611
612void Window::focusInEvent(QFocusEvent*) {
613 m_display->forceDraw();
614}
615
616void Window::focusOutEvent(QFocusEvent*) {
617 m_controller->setTurbo(false, false);
618 m_controller->stopRewinding();
619 m_controller->clearKeys();
620}
621
622void Window::dragEnterEvent(QDragEnterEvent* event) {
623 if (event->mimeData()->hasFormat("text/uri-list")) {
624 event->acceptProposedAction();
625 }
626}
627
628void Window::dropEvent(QDropEvent* event) {
629 QString uris = event->mimeData()->data("text/uri-list");
630 uris = uris.trimmed();
631 if (uris.contains("\n")) {
632 // Only one file please
633 return;
634 }
635 QUrl url(uris);
636 if (!url.isLocalFile()) {
637 // No remote loading
638 return;
639 }
640 event->accept();
641 m_controller->loadGame(url.toLocalFile());
642}
643
644void Window::mouseDoubleClickEvent(QMouseEvent* event) {
645 if (event->button() != Qt::LeftButton) {
646 return;
647 }
648 toggleFullScreen();
649}
650
651void Window::enterFullScreen() {
652 if (!isVisible()) {
653 m_fullscreenOnStart = true;
654 return;
655 }
656 if (isFullScreen()) {
657 return;
658 }
659 showFullScreen();
660#ifndef Q_OS_MAC
661 if (m_controller->isLoaded() && !m_controller->isPaused()) {
662 menuBar()->hide();
663 }
664#endif
665}
666
667void Window::exitFullScreen() {
668 if (!isFullScreen()) {
669 return;
670 }
671 m_screenWidget->unsetCursor();
672 menuBar()->show();
673 showNormal();
674}
675
676void Window::toggleFullScreen() {
677 if (isFullScreen()) {
678 exitFullScreen();
679 } else {
680 enterFullScreen();
681 }
682}
683
684void Window::gameStarted(mCoreThread* context, const QString& fname) {
685 MutexLock(&context->stateMutex);
686 if (context->state < THREAD_EXITING) {
687 emit startDrawing(context);
688 } else {
689 MutexUnlock(&context->stateMutex);
690 return;
691 }
692 MutexUnlock(&context->stateMutex);
693 foreach (QAction* action, m_gameActions) {
694 action->setDisabled(false);
695 }
696#ifdef M_CORE_GBA
697 foreach (QAction* action, m_gbaActions) {
698 action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
699 }
700#endif
701 multiplayerChanged();
702 if (!fname.isEmpty()) {
703 setWindowFilePath(fname);
704 appendMRU(fname);
705 }
706 updateTitle();
707 unsigned width, height;
708 context->core->desiredVideoDimensions(context->core, &width, &height);
709 m_display->setMinimumSize(width, height);
710 m_screenWidget->setMinimumSize(m_display->minimumSize());
711 attachWidget(m_display);
712
713#ifndef Q_OS_MAC
714 if (isFullScreen()) {
715 menuBar()->hide();
716 }
717#endif
718
719 m_hitUnimplementedBiosCall = false;
720 m_fpsTimer.start();
721 m_focusCheck.start();
722}
723
724void Window::gameStopped() {
725#ifdef M_CORE_GBA
726 foreach (QAction* action, m_gbaActions) {
727 action->setDisabled(false);
728 }
729#endif
730 foreach (QAction* action, m_gameActions) {
731 action->setDisabled(true);
732 }
733 setWindowFilePath(QString());
734 updateTitle();
735 detachWidget(m_display);
736 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
737 m_screenWidget->setPixmap(m_logo);
738 m_screenWidget->unsetCursor();
739#ifdef M_CORE_GB
740 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
741#elif defined(M_CORE_GBA)
742 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
743#endif
744 m_screenWidget->setMinimumSize(m_display->minimumSize());
745
746 m_fpsTimer.stop();
747 m_focusCheck.stop();
748}
749
750void Window::gameCrashed(const QString& errorMessage) {
751 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
752 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
753 QMessageBox::Ok, this, Qt::Sheet);
754 crash->setAttribute(Qt::WA_DeleteOnClose);
755 crash->show();
756}
757
758void Window::gameFailed() {
759 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
760 tr("Could not load game. Are you sure it's in the correct format?"),
761 QMessageBox::Ok, this, Qt::Sheet);
762 fail->setAttribute(Qt::WA_DeleteOnClose);
763 fail->show();
764}
765
766void Window::unimplementedBiosCall(int call) {
767 if (m_hitUnimplementedBiosCall) {
768 return;
769 }
770 m_hitUnimplementedBiosCall = true;
771
772 QMessageBox* fail = new QMessageBox(
773 QMessageBox::Warning, tr("Unimplemented BIOS call"),
774 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
775 QMessageBox::Ok, this, Qt::Sheet);
776 fail->setAttribute(Qt::WA_DeleteOnClose);
777 fail->show();
778}
779
780void Window::tryMakePortable() {
781 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
782 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
783 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
784 confirm->setAttribute(Qt::WA_DeleteOnClose);
785 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
786 confirm->show();
787}
788
789void Window::mustRestart() {
790 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
791 tr("Some changes will not take effect until the emulator is restarted."),
792 QMessageBox::Ok, this, Qt::Sheet);
793 dialog->setAttribute(Qt::WA_DeleteOnClose);
794 dialog->show();
795}
796
797void Window::recordFrame() {
798 m_frameList.append(QDateTime::currentDateTime());
799 while (m_frameList.count() > FRAME_LIST_SIZE) {
800 m_frameList.removeFirst();
801 }
802}
803
804void Window::showFPS() {
805 if (m_frameList.isEmpty()) {
806 updateTitle();
807 return;
808 }
809 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
810 float fps = (m_frameList.count() - 1) * 10000.f / interval;
811 fps = round(fps) / 10.f;
812 updateTitle(fps);
813}
814
815void Window::updateTitle(float fps) {
816 QString title;
817
818 m_controller->threadInterrupt();
819 if (m_controller->isLoaded()) {
820 const NoIntroDB* db = GBAApp::app()->gameDB();
821 NoIntroGame game{};
822 uint32_t crc32 = 0;
823
824 switch (m_controller->thread()->core->platform(m_controller->thread()->core)) {
825 #ifdef M_CORE_GBA
826 case PLATFORM_GBA: {
827 GBA* gba = static_cast<GBA*>(m_controller->thread()->core->board);
828 crc32 = gba->romCrc32;
829 break;
830 }
831 #endif
832 #ifdef M_CORE_GB
833 case PLATFORM_GB: {
834 GB* gb = static_cast<GB*>(m_controller->thread()->core->board);
835 crc32 = gb->romCrc32;
836 break;
837 }
838 #endif
839 default:
840 break;
841 }
842
843 if (db && crc32) {
844 NoIntroDBLookupGameByCRC(db, crc32, &game);
845 title = QLatin1String(game.name);
846 } else {
847 char gameTitle[17] = { '\0' };
848 mCore* core = m_controller->thread()->core;
849 core->getGameTitle(core, gameTitle);
850 title = gameTitle;
851 }
852 }
853 MultiplayerController* multiplayer = m_controller->multiplayerController();
854 if (multiplayer && multiplayer->attached() > 1) {
855 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
856 for (QAction* action : m_nonMpActions) {
857 action->setDisabled(true);
858 }
859 } else if (m_controller->isLoaded()) {
860 for (QAction* action : m_nonMpActions) {
861 action->setDisabled(false);
862 }
863 }
864 m_controller->threadContinue();
865 if (title.isNull()) {
866 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
867 } else if (fps < 0) {
868 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
869 } else {
870 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
871 }
872}
873
874void Window::openStateWindow(LoadSave ls) {
875 if (m_stateWindow) {
876 return;
877 }
878 MultiplayerController* multiplayer = m_controller->multiplayerController();
879 if (multiplayer && multiplayer->attached() > 1) {
880 return;
881 }
882 bool wasPaused = m_controller->isPaused();
883 m_stateWindow = new LoadSaveState(m_controller);
884 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
885 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
886 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
887 detachWidget(m_stateWindow);
888 m_stateWindow = nullptr;
889 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
890 });
891 if (!wasPaused) {
892 m_controller->setPaused(true);
893 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
894 }
895 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
896 m_stateWindow->setMode(ls);
897 attachWidget(m_stateWindow);
898}
899
900void Window::setupMenu(QMenuBar* menubar) {
901 menubar->clear();
902 QMenu* fileMenu = menubar->addMenu(tr("&File"));
903 m_shortcutController->addMenu(fileMenu);
904 installEventFilter(m_shortcutController);
905 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
906 "loadROM");
907 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
908 "loadROMInArchive");
909
910 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
911
912 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
913 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
914 m_gameActions.append(loadTemporarySave);
915 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
916
917 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
918 addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
919
920 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
921
922 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
923 connect(romInfo, SIGNAL(triggered()), this, SLOT(openROMInfo()));
924 m_gameActions.append(romInfo);
925 addControlledAction(fileMenu, romInfo, "romInfo");
926
927 m_mruMenu = fileMenu->addMenu(tr("Recent"));
928
929 fileMenu->addSeparator();
930
931 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
932
933 fileMenu->addSeparator();
934
935 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
936 loadState->setShortcut(tr("F10"));
937 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
938 m_gameActions.append(loadState);
939 m_nonMpActions.append(loadState);
940 addControlledAction(fileMenu, loadState, "loadState");
941
942 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
943 saveState->setShortcut(tr("Shift+F10"));
944 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
945 m_gameActions.append(saveState);
946 m_nonMpActions.append(saveState);
947 addControlledAction(fileMenu, saveState, "saveState");
948
949 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
950 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
951 m_shortcutController->addMenu(quickLoadMenu);
952 m_shortcutController->addMenu(quickSaveMenu);
953
954 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
955 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
956 m_gameActions.append(quickLoad);
957 m_nonMpActions.append(quickLoad);
958 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
959
960 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
961 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
962 m_gameActions.append(quickSave);
963 m_nonMpActions.append(quickSave);
964 addControlledAction(quickSaveMenu, quickSave, "quickSave");
965
966 quickLoadMenu->addSeparator();
967 quickSaveMenu->addSeparator();
968
969 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
970 undoLoadState->setShortcut(tr("F11"));
971 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
972 m_gameActions.append(undoLoadState);
973 m_nonMpActions.append(undoLoadState);
974 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
975
976 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
977 undoSaveState->setShortcut(tr("Shift+F11"));
978 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
979 m_gameActions.append(undoSaveState);
980 m_nonMpActions.append(undoSaveState);
981 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
982
983 quickLoadMenu->addSeparator();
984 quickSaveMenu->addSeparator();
985
986 int i;
987 for (i = 1; i < 10; ++i) {
988 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
989 quickLoad->setShortcut(tr("F%1").arg(i));
990 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
991 m_gameActions.append(quickLoad);
992 m_nonMpActions.append(quickLoad);
993 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
994
995 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
996 quickSave->setShortcut(tr("Shift+F%1").arg(i));
997 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
998 m_gameActions.append(quickSave);
999 m_nonMpActions.append(quickSave);
1000 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1001 }
1002
1003#ifdef M_CORE_GBA
1004 fileMenu->addSeparator();
1005 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1006 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
1007 m_gameActions.append(importShark);
1008 m_gbaActions.append(importShark);
1009 addControlledAction(fileMenu, importShark, "importShark");
1010
1011 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1012 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
1013 m_gameActions.append(exportShark);
1014 m_gbaActions.append(exportShark);
1015 addControlledAction(fileMenu, exportShark, "exportShark");
1016#endif
1017
1018 fileMenu->addSeparator();
1019 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1020 connect(multiWindow, &QAction::triggered, [this]() {
1021 GBAApp::app()->newWindow();
1022 });
1023 addControlledAction(fileMenu, multiWindow, "multiWindow");
1024
1025#ifndef Q_OS_MAC
1026 fileMenu->addSeparator();
1027#endif
1028
1029 QAction* about = new QAction(tr("About"), fileMenu);
1030 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1031 fileMenu->addAction(about);
1032
1033#ifndef Q_OS_MAC
1034 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1035#endif
1036
1037 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1038 m_shortcutController->addMenu(emulationMenu);
1039 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1040 reset->setShortcut(tr("Ctrl+R"));
1041 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1042 m_gameActions.append(reset);
1043 addControlledAction(emulationMenu, reset, "reset");
1044
1045 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1046 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1047 m_gameActions.append(shutdown);
1048 addControlledAction(emulationMenu, shutdown, "shutdown");
1049
1050#ifdef M_CORE_GBA
1051 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1052 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1053 m_gameActions.append(yank);
1054 m_gbaActions.append(yank);
1055 addControlledAction(emulationMenu, yank, "yank");
1056#endif
1057 emulationMenu->addSeparator();
1058
1059 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1060 pause->setChecked(false);
1061 pause->setCheckable(true);
1062 pause->setShortcut(tr("Ctrl+P"));
1063 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1064 connect(m_controller, &GameController::gamePaused, [this, pause]() {
1065 pause->setChecked(true);
1066 });
1067 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1068 m_gameActions.append(pause);
1069 addControlledAction(emulationMenu, pause, "pause");
1070
1071 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1072 frameAdvance->setShortcut(tr("Ctrl+N"));
1073 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1074 m_gameActions.append(frameAdvance);
1075 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1076
1077 emulationMenu->addSeparator();
1078
1079 m_shortcutController->addFunctions(emulationMenu, [this]() {
1080 m_controller->setTurbo(true, false);
1081 }, [this]() {
1082 m_controller->setTurbo(false, false);
1083 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1084
1085 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1086 turbo->setCheckable(true);
1087 turbo->setChecked(false);
1088 turbo->setShortcut(tr("Shift+Tab"));
1089 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1090 addControlledAction(emulationMenu, turbo, "fastForward");
1091
1092 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1093 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1094 ffspeed->connect([this](const QVariant& value) {
1095 m_controller->setTurboSpeed(value.toFloat());
1096 }, this);
1097 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1098 ffspeed->setValue(QVariant(-1.0f));
1099 ffspeedMenu->addSeparator();
1100 for (i = 2; i < 11; ++i) {
1101 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1102 }
1103 m_config->updateOption("fastForwardRatio");
1104
1105 m_shortcutController->addFunctions(emulationMenu, [this]() {
1106 m_controller->startRewinding();
1107 }, [this]() {
1108 m_controller->stopRewinding();
1109 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1110
1111 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1112 rewind->setShortcut(tr("~"));
1113 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1114 m_gameActions.append(rewind);
1115 m_nonMpActions.append(rewind);
1116 addControlledAction(emulationMenu, rewind, "rewind");
1117
1118 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1119 frameRewind->setShortcut(tr("Ctrl+B"));
1120 connect(frameRewind, &QAction::triggered, [this] () {
1121 m_controller->rewind(1);
1122 });
1123 m_gameActions.append(frameRewind);
1124 m_nonMpActions.append(frameRewind);
1125 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1126
1127 ConfigOption* videoSync = m_config->addOption("videoSync");
1128 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1129 videoSync->connect([this](const QVariant& value) {
1130 reloadConfig();
1131 }, this);
1132 m_config->updateOption("videoSync");
1133
1134 ConfigOption* audioSync = m_config->addOption("audioSync");
1135 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1136 audioSync->connect([this](const QVariant& value) {
1137 reloadConfig();
1138 }, this);
1139 m_config->updateOption("audioSync");
1140
1141 emulationMenu->addSeparator();
1142
1143 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1144 m_shortcutController->addMenu(solarMenu);
1145 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1146 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1147 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1148
1149 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1150 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1151 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1152
1153 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1154 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1155 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1156
1157 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1158 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1159 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1160
1161 solarMenu->addSeparator();
1162 for (int i = 0; i <= 10; ++i) {
1163 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1164 connect(setSolar, &QAction::triggered, [this, i]() {
1165 m_controller->setLuminanceLevel(i);
1166 });
1167 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1168 }
1169
1170 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1171 m_shortcutController->addMenu(avMenu);
1172 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1173 m_shortcutController->addMenu(frameMenu, avMenu);
1174 for (int i = 1; i <= 6; ++i) {
1175 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1176 setSize->setCheckable(true);
1177 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1178 showNormal();
1179 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1180 if (m_controller->isLoaded()) {
1181 size = m_controller->screenDimensions();
1182 }
1183 size *= i;
1184 resizeFrame(size);
1185 bool enableSignals = setSize->blockSignals(true);
1186 setSize->setChecked(true);
1187 setSize->blockSignals(enableSignals);
1188 });
1189 m_frameSizes[i] = setSize;
1190 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1191 }
1192 QKeySequence fullscreenKeys;
1193#ifdef Q_OS_WIN
1194 fullscreenKeys = QKeySequence("Alt+Return");
1195#else
1196 fullscreenKeys = QKeySequence("Ctrl+F");
1197#endif
1198 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1199
1200 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1201 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1202 lockAspectRatio->connect([this](const QVariant& value) {
1203 m_display->lockAspectRatio(value.toBool());
1204 }, this);
1205 m_config->updateOption("lockAspectRatio");
1206
1207 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1208 resampleVideo->addBoolean(tr("Resample video"), avMenu);
1209 resampleVideo->connect([this](const QVariant& value) {
1210 m_display->filter(value.toBool());
1211 }, this);
1212 m_config->updateOption("resampleVideo");
1213
1214 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1215 ConfigOption* skip = m_config->addOption("frameskip");
1216 skip->connect([this](const QVariant& value) {
1217 reloadConfig();
1218 }, this);
1219 for (int i = 0; i <= 10; ++i) {
1220 skip->addValue(QString::number(i), i, skipMenu);
1221 }
1222 m_config->updateOption("frameskip");
1223
1224 QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1225 connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1226 if (!m_display->supportsShaders()) {
1227 shaderView->setEnabled(false);
1228 }
1229 addControlledAction(avMenu, shaderView, "shaderSelector");
1230
1231 avMenu->addSeparator();
1232
1233 ConfigOption* mute = m_config->addOption("mute");
1234 mute->addBoolean(tr("Mute"), avMenu);
1235 mute->connect([this](const QVariant& value) {
1236 reloadConfig();
1237 }, this);
1238 m_config->updateOption("mute");
1239
1240 QMenu* target = avMenu->addMenu(tr("FPS target"));
1241 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1242 fpsTargetOption->connect([this](const QVariant& value) {
1243 emit fpsTargetChanged(value.toFloat());
1244 }, this);
1245 fpsTargetOption->addValue(tr("15"), 15, target);
1246 fpsTargetOption->addValue(tr("30"), 30, target);
1247 fpsTargetOption->addValue(tr("45"), 45, target);
1248 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1249 fpsTargetOption->addValue(tr("60"), 60, target);
1250 fpsTargetOption->addValue(tr("90"), 90, target);
1251 fpsTargetOption->addValue(tr("120"), 120, target);
1252 fpsTargetOption->addValue(tr("240"), 240, target);
1253 m_config->updateOption("fpsTarget");
1254
1255#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1256 avMenu->addSeparator();
1257#endif
1258
1259#ifdef USE_PNG
1260 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1261 screenshot->setShortcut(tr("F12"));
1262 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1263 m_gameActions.append(screenshot);
1264 addControlledAction(avMenu, screenshot, "screenshot");
1265#endif
1266
1267#ifdef USE_FFMPEG
1268 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1269 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1270 addControlledAction(avMenu, recordOutput, "recordOutput");
1271 m_gameActions.append(recordOutput);
1272#endif
1273
1274#ifdef USE_MAGICK
1275 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1276 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1277 addControlledAction(avMenu, recordGIF, "recordGIF");
1278#endif
1279
1280 avMenu->addSeparator();
1281 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1282 m_shortcutController->addMenu(videoLayers, avMenu);
1283
1284 for (int i = 0; i < 4; ++i) {
1285 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1286 enableBg->setCheckable(true);
1287 enableBg->setChecked(true);
1288 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1289 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1290 }
1291
1292 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1293 enableObj->setCheckable(true);
1294 enableObj->setChecked(true);
1295 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1296 addControlledAction(videoLayers, enableObj, "enableOBJ");
1297
1298 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1299 m_shortcutController->addMenu(audioChannels, avMenu);
1300
1301 for (int i = 0; i < 4; ++i) {
1302 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1303 enableCh->setCheckable(true);
1304 enableCh->setChecked(true);
1305 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1306 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1307 }
1308
1309 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1310 enableChA->setCheckable(true);
1311 enableChA->setChecked(true);
1312 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1313 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1314
1315 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1316 enableChB->setCheckable(true);
1317 enableChB->setChecked(true);
1318 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1319 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1320
1321 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1322 m_shortcutController->addMenu(toolsMenu);
1323 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1324 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1325 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1326
1327#ifdef M_CORE_GBA
1328 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1329 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1330 addControlledAction(toolsMenu, overrides, "overrideWindow");
1331#endif
1332
1333 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1334 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1335 addControlledAction(toolsMenu, sensors, "sensorWindow");
1336
1337 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1338 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1339 m_gameActions.append(cheats);
1340 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1341
1342#ifdef USE_GDB_STUB
1343 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1344 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1345 m_gbaActions.append(gdbWindow);
1346 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1347#endif
1348
1349 toolsMenu->addSeparator();
1350 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1351 "settings");
1352
1353 toolsMenu->addSeparator();
1354
1355 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1356 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1357 m_gameActions.append(paletteView);
1358 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1359
1360#ifdef M_CORE_GBA
1361 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1362 connect(tileView, SIGNAL(triggered()), this, SLOT(openTileWindow()));
1363 m_gameActions.append(tileView);
1364 m_gbaActions.append(tileView);
1365 addControlledAction(toolsMenu, tileView, "tileWindow");
1366#endif
1367
1368 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1369 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1370 m_gameActions.append(memoryView);
1371 addControlledAction(toolsMenu, memoryView, "memoryView");
1372
1373#ifdef M_CORE_GBA
1374 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1375 connect(ioViewer, SIGNAL(triggered()), this, SLOT(openIOViewer()));
1376 m_gameActions.append(ioViewer);
1377 m_gbaActions.append(ioViewer);
1378 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1379#endif
1380
1381 ConfigOption* skipBios = m_config->addOption("skipBios");
1382 skipBios->connect([this](const QVariant& value) {
1383 reloadConfig();
1384 }, this);
1385
1386 ConfigOption* useBios = m_config->addOption("useBios");
1387 useBios->connect([this](const QVariant& value) {
1388 m_controller->setUseBIOS(value.toBool());
1389 }, this);
1390
1391 ConfigOption* buffers = m_config->addOption("audioBuffers");
1392 buffers->connect([this](const QVariant& value) {
1393 emit audioBufferSamplesChanged(value.toInt());
1394 }, this);
1395
1396 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1397 sampleRate->connect([this](const QVariant& value) {
1398 emit sampleRateChanged(value.toUInt());
1399 }, this);
1400
1401 ConfigOption* volume = m_config->addOption("volume");
1402 volume->connect([this](const QVariant& value) {
1403 reloadConfig();
1404 }, this);
1405
1406 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1407 rewindEnable->connect([this](const QVariant& value) {
1408 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt());
1409 }, this);
1410
1411 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1412 rewindBufferCapacity->connect([this](const QVariant& value) {
1413 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt());
1414 }, this);
1415
1416 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1417 allowOpposingDirections->connect([this](const QVariant& value) {
1418 m_inputController.setAllowOpposing(value.toBool());
1419 }, this);
1420
1421 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1422 saveStateExtdata->connect([this](const QVariant& value) {
1423 m_controller->setSaveStateExtdata(value.toInt());
1424 }, this);
1425
1426 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1427 loadStateExtdata->connect([this](const QVariant& value) {
1428 m_controller->setLoadStateExtdata(value.toInt());
1429 }, this);
1430
1431 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1432 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1433 exitFullScreen->setShortcut(QKeySequence("Esc"));
1434 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1435
1436 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1437 m_shortcutController->addMenu(autofireMenu);
1438
1439 m_shortcutController->addFunctions(autofireMenu, [this]() {
1440 m_controller->setAutofire(GBA_KEY_A, true);
1441 }, [this]() {
1442 m_controller->setAutofire(GBA_KEY_A, false);
1443 }, QKeySequence(), tr("Autofire A"), "autofireA");
1444
1445 m_shortcutController->addFunctions(autofireMenu, [this]() {
1446 m_controller->setAutofire(GBA_KEY_B, true);
1447 }, [this]() {
1448 m_controller->setAutofire(GBA_KEY_B, false);
1449 }, QKeySequence(), tr("Autofire B"), "autofireB");
1450
1451 m_shortcutController->addFunctions(autofireMenu, [this]() {
1452 m_controller->setAutofire(GBA_KEY_L, true);
1453 }, [this]() {
1454 m_controller->setAutofire(GBA_KEY_L, false);
1455 }, QKeySequence(), tr("Autofire L"), "autofireL");
1456
1457 m_shortcutController->addFunctions(autofireMenu, [this]() {
1458 m_controller->setAutofire(GBA_KEY_R, true);
1459 }, [this]() {
1460 m_controller->setAutofire(GBA_KEY_R, false);
1461 }, QKeySequence(), tr("Autofire R"), "autofireR");
1462
1463 m_shortcutController->addFunctions(autofireMenu, [this]() {
1464 m_controller->setAutofire(GBA_KEY_START, true);
1465 }, [this]() {
1466 m_controller->setAutofire(GBA_KEY_START, false);
1467 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1468
1469 m_shortcutController->addFunctions(autofireMenu, [this]() {
1470 m_controller->setAutofire(GBA_KEY_SELECT, true);
1471 }, [this]() {
1472 m_controller->setAutofire(GBA_KEY_SELECT, false);
1473 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1474
1475 m_shortcutController->addFunctions(autofireMenu, [this]() {
1476 m_controller->setAutofire(GBA_KEY_UP, true);
1477 }, [this]() {
1478 m_controller->setAutofire(GBA_KEY_UP, false);
1479 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1480
1481 m_shortcutController->addFunctions(autofireMenu, [this]() {
1482 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1483 }, [this]() {
1484 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1485 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1486
1487 m_shortcutController->addFunctions(autofireMenu, [this]() {
1488 m_controller->setAutofire(GBA_KEY_DOWN, true);
1489 }, [this]() {
1490 m_controller->setAutofire(GBA_KEY_DOWN, false);
1491 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1492
1493 m_shortcutController->addFunctions(autofireMenu, [this]() {
1494 m_controller->setAutofire(GBA_KEY_LEFT, true);
1495 }, [this]() {
1496 m_controller->setAutofire(GBA_KEY_LEFT, false);
1497 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1498
1499 foreach (QAction* action, m_gameActions) {
1500 action->setDisabled(true);
1501 }
1502}
1503
1504void Window::attachWidget(QWidget* widget) {
1505 m_screenWidget->layout()->addWidget(widget);
1506 m_screenWidget->unsetCursor();
1507 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1508}
1509
1510void Window::detachWidget(QWidget* widget) {
1511 m_screenWidget->layout()->removeWidget(widget);
1512}
1513
1514void Window::appendMRU(const QString& fname) {
1515 int index = m_mruFiles.indexOf(fname);
1516 if (index >= 0) {
1517 m_mruFiles.removeAt(index);
1518 }
1519 m_mruFiles.prepend(fname);
1520 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1521 m_mruFiles.removeLast();
1522 }
1523 updateMRU();
1524}
1525
1526void Window::updateMRU() {
1527 if (!m_mruMenu) {
1528 return;
1529 }
1530 for (QAction* action : m_mruMenu->actions()) {
1531 delete action;
1532 }
1533 m_mruMenu->clear();
1534 int i = 0;
1535 for (const QString& file : m_mruFiles) {
1536 QAction* item = new QAction(file, m_mruMenu);
1537 item->setShortcut(QString("Ctrl+%1").arg(i));
1538 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1539 m_mruMenu->addAction(item);
1540 ++i;
1541 }
1542 m_config->setMRU(m_mruFiles);
1543 m_config->write();
1544 m_mruMenu->setEnabled(i > 0);
1545}
1546
1547QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1548 addHiddenAction(menu, action, name);
1549 menu->addAction(action);
1550 return action;
1551}
1552
1553QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1554 m_shortcutController->addAction(menu, action, name);
1555 action->setShortcutContext(Qt::WidgetShortcut);
1556 addAction(action);
1557 return action;
1558}
1559
1560void Window::focusCheck() {
1561 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1562 return;
1563 }
1564 if (QGuiApplication::focusWindow() && m_autoresume) {
1565 m_controller->setPaused(false);
1566 m_autoresume = false;
1567 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1568 m_autoresume = true;
1569 m_controller->setPaused(true);
1570 }
1571}
1572
1573WindowBackground::WindowBackground(QWidget* parent)
1574 : QLabel(parent)
1575{
1576 setLayout(new QStackedLayout());
1577 layout()->setContentsMargins(0, 0, 0, 0);
1578 setAlignment(Qt::AlignCenter);
1579}
1580
1581void WindowBackground::setSizeHint(const QSize& hint) {
1582 m_sizeHint = hint;
1583}
1584
1585QSize WindowBackground::sizeHint() const {
1586 return m_sizeHint;
1587}
1588
1589void WindowBackground::setLockAspectRatio(int width, int height) {
1590 m_aspectWidth = width;
1591 m_aspectHeight = height;
1592}
1593
1594void WindowBackground::paintEvent(QPaintEvent*) {
1595 const QPixmap* logo = pixmap();
1596 if (!logo) {
1597 return;
1598 }
1599 QPainter painter(this);
1600 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1601 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1602 QSize s = size();
1603 QSize ds = s;
1604 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1605 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1606 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1607 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1608 }
1609 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1610 QRect full(origin, ds);
1611 painter.drawPixmap(full, *logo);
1612}