; Copyright (c) 2015 Yuri Kunde Schlesner ; ; This Source Code Form is subject to the terms of the Mozilla Public ; License, v. 2.0. If a copy of the MPL was not distributed with this ; file, You can obtain one at http://mozilla.org/MPL/2.0/. ; uishader.vsh - Simply multiplies input position and texcoords with ; corresponding matrices before outputting ; Uniforms .fvec projectionMtx[4] .fvec textureMtx[2] ; Constants .constf consts1(0.0, 1.0, 0.0039215686, 0.0) ; Outputs : here only position and color .out out_pos position .out out_tc0 texcoord0 .out out_col color ; Inputs : here we have only vertices .alias in_pos v0 .alias in_tc0 v1 .alias in_col v2 .proc main dp4 out_pos.x, projectionMtx[0], in_pos dp4 out_pos.y, projectionMtx[1], in_pos dp4 out_pos.z, projectionMtx[2], in_pos dp4 out_pos.w, projectionMtx[3], in_pos dp4 out_tc0.x, textureMtx[0], in_tc0 dp4 out_tc0.y, textureMtx[1], in_tc0 mov out_tc0.zw, consts1.xxxy ; Normalize color by multiplying by 1 / 255 mul out_col, consts1.z, in_col end .end