all repos — mgba @ a7fb4460298027da9d48aa91450e5268d913dc27

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Features:
  3 - ELF support
  4Bugfixes:
  5 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
  6 - Python: Fix importing .gb or .gba before .core
  7 - GBA: Reset active region as needed when loading a ROM
  8 - Qt: Fix command line debugger closing second game
  9Misc:
 10 - GBA Timer: Use global cycles for timers
 11 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 12 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 13 - Qt: Don't rebuild library view if style hasn't changed
 14 - Qt: Redo GameController into multiple classes
 15
 160.6.0: (2017-07-16)
 17Features:
 18 - Library view
 19 - Sprite viewer
 20 - Debugging console
 21 - Improved memory viewer
 22 - Memory search
 23 - Command line ability to override configuration values
 24 - Add option to allow preloading the entire ROM before running
 25 - Add option for whether rewinding restores save games
 26 - Savestates now contain any RTC override data
 27 - Add option to lock video to integer scaling
 28 - LR35902: Watchpoints
 29 - LR35902/GB-Z80 disassembler
 30 - GB: Tile viewer
 31 - GB: Video/audio channel enabling/disabling
 32 - GB: Symbol table support
 33 - GB MBC: Add MBC1 multicart support
 34 - GBA: Support printing debug strings from inside a game
 35 - GBA: Better cheat type autodetection
 36 - Implement keypad interrupts
 37 - Configuration of gamepad hats
 38 - Video log recording for testing and bug reporting
 39 - Debugger: Segment/bank support
 40 - Debugger: Execution tracing
 41 - Qt: German translation (by Lothar Serra Mari)
 42 - Qt: Spanish translation (by Kevin López)
 43 - Qt: Italian translation (by theheroGAC)
 44Bugfixes:
 45 - ARM7: Fix MLA/*MULL/*MLAL timing
 46 - Core: Fix crash with rewind if savestates shrink
 47 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 48 - Core: Fix directory sets crashing on close if base isn't properly detached
 49 - FFmpeg: Fix overflow and general issues with audio encoding
 50 - GB: Fix flickering when screen is strobed quickly
 51 - GB: Fix STAT blocking
 52 - GB MBC: Fix ROM bank overflows getting set to bank 0
 53 - GB MBC: Fix swapping carts not detect new MBC
 54 - GB Timer: Improve DIV reset behavior
 55 - GB Timer: Fix DIV batching if TAC changes
 56 - GB Video: Reset renderer when loading state
 57 - GBA: Fix multiboot ROM loading
 58 - GBA: Fix multiboot loading resulting in too small WRAM
 59 - GBA BIOS: Implement BitUnPack
 60 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 61 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 62 - GBA BIOS: Fix INT_MIN/-1 crash
 63 - GBA Hardware: Fix crash if a savestate lies about game hardware
 64 - GBA I/O: Handle audio registers specially when deserializing
 65 - GBA Memory: Improve initial skipped BIOS state
 66 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 67 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 68 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 69 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 70 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 71 - LR35902: Fix core never exiting with certain event patterns
 72 - LR35902: Fix pc overflowing current region off-by-one
 73 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 74 - OpenGL: Fix some shaders causing offset graphics
 75 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 76 - Qt: Fix window icon being stretched
 77 - Qt: Fix data directory path
 78 - Qt: Fix timing issues on high refresh rate monitors
 79 - Qt: Fix linking after some windows have been closed
 80 - Qt: Fix crash when changing audio settings after a game is closed
 81 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 82 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 83 - Qt: Fix game unpausing after frame advancing and refocusing
 84 - SDL: Fix game crash check
 85 - SDL: Fix race condition with audio thread when starting
 86 - SDL: Fix showing version number
 87 - Test: Fix crash when loading invalid file
 88 - Test: Fix crash when fuzzing fails to load a file
 89 - Test: Don't rely on core for frames elapsed
 90 - Test: Fix crash when loading invalid file
 91 - Test: Fix crash when fuzzing fails to load a file
 92 - Tools: Fix recurring multiple times over the same library
 93 - Util: Fix overflow when loading invalid UPS patches
 94 - Util: Fix highest-fd socket not being returned by SocketAccept
 95 - Windows: Fix VDir.rewind
 96Misc:
 97 - All: Add C++ header guards
 98 - All: Move time.h include to common.h
 99 - 3DS, PSP2, Wii: Last directory loaded is saved
100 - CMake: Add ability to just print version string
101 - Core: New, faster event timing subsystem
102 - Core: Clean up some thread state checks
103 - Core: Add generic checksum function
104 - Core: Cores can now have multiple sets of callbacks
105 - Core: Restore sleep callback
106 - Core: Move rewind diffing to its own thread
107 - Core: Ability to enumerate and modify video and audio channels
108 - Core: List memory segments in the core
109 - Core: Move savestate creation time to extdata
110 - Core: Config values can now be hexadecimal
111 - Core: Improved threading interrupted detection
112 - Debugger: Modularize CLI debugger
113 - Debugger: Make building with debugging aspects optional
114 - Debugger: Add functions for read- or write-only watchpoints
115 - Debugger: Make attaching a backend idempotent
116 - Debugger: Add mDebuggerRunFrame convenience function
117 - Feature: Move game database from flatfile to SQLite3
118 - Feature: Support ImageMagick 7
119 - Feature: Make -l option explicit
120 - FFmpeg: Return false if a file fails to open
121 - FFmpeg: Force MP4 files to YUV420P
122 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
123 - GB: Reset with initial state of DIV register
124 - GB MBC: New MBC7 implementation
125 - GB Audio: Simplify envelope code
126 - GB Audio: Improve initial envelope samples
127 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
128 - GB Video: Improved video timings
129 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
130 - GBA, GB: ROM is now unloaded if a patch is applied
131 - GBA DMA: Refactor DMA out of memory.c
132 - GBA DMA: Move DMAs to using absolute timing
133 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
134 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
135 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
136 - GBA Memory: Support reading/writing POSTFLG
137 - GBA Memory: Remove unused prefetch cruft
138 - GBA Timer: Improve accuracy of timers
139 - GBA Video: Clean up unused timers
140 - GBA Video: Allow multiple handles into the same tile cache
141 - GBA Video, GB Video: Colors are now fully scaled
142 - GBA Video: Optimize when BLD* registers are written frequently
143 - OpenGL: Add xBR-lv2 shader
144 - Qt: Move last directory setting from qt.ini to config.ini
145 - Qt: Improved HiDPI support
146 - Qt: Expose configuration directory
147 - Qt: Merge "Save" and "OK" buttons in shader options
148 - Qt: Automatically load controller profile when plugged in
149 - Qt: Rename "Resample video" option to "Bilinear filtering"
150 - Qt: Remove audio thread
151 - Qt: Remove audio buffer sizing in AudioProcessorQt
152 - Qt: Re-enable QtMultimedia on Windows
153 - Qt: Make "Mute" able to be bound to a key
154 - Qt: Add .gb/.gbc files to the extension list in Info.plist
155 - Qt: Relax hard dependency on OpenGL
156 - Qt: Better highlight active key in control binding
157 - SDL: Remove scancode key input
158 - SDL: Automatically map controllers when plugged in
159 - Test: Add a basic test suite
160 - Util: Add size counting to Table
161 - Util: Add 8-bit PNG write support
162 - Util: Tune patch-fast extent sizes
163 - VFS: Call msync when syncing mapped data
164 - VFS: Allow truncating memory chunk VFiles
165 - VFS: Fix some minor VFile issues with FILEs
166 - VFS: Optimize expanding in-memory files
167 - VFS: Add VFileFIFO for operating on circle buffers
168Changes from beta 1:
169Features:
170 - Qt: Italian translation (by theheroGAC)
171 - Qt: Updated German translation
172Bugfixes:
173 - GB Audio: Fix incorrect channel 4 iteration
174 - GB Audio: Fix zombie mode bit masking
175 - GB Serialize: Fix timer serialization
176 - GB Video: Fix LYC regression
177 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
178 - GBA Timer: Fix count-up timing overflowing timer 3
179 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
180 - Qt: Fix memory search close button (fixes mgba.io/i/769)
181 - Qt: Fix window icon being stretched
182 - Qt: Fix initial window size (fixes mgba.io/i/766)
183 - Qt: Fix data directory path
184 - Qt: Fix controls not saving on non-SDL builds
185 - Qt: Fix translation initialization (fixes mgba.io/i/776)
186 - Qt: Fix patch loading while a game is running
187 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
188 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
189 - Qt: Fix GL-less build
190 - Qt: Fix Software renderer not handling alpha bits properly
191 - Qt: Fix screen background improperly stretching
192 - SDL: Fix cheats not loading
193Misc:
194 - GB Serialize: Add MBC state serialization
195 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
196 - GBA Timer: Improve accuracy of timers
197 - PSP2: Update toolchain to use vita.cmake
198 - Qt: Add language selector
199 - Qt: Minor test fixes
200 - Qt: Move shader settings into main settings window
201 - Qt: Dismiss game crashing/failing dialogs when a new game loads
202 - Qt: Properly ship Qt translations
203 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
204
2050.6 beta 1: (2017-06-29)
206 - Initial beta for 0.6
207
2080.5.2: (2016-12-31)
209Bugfixes:
210 - All: Fix fullscreen config option being ignored
211 - ARM7: PSR mode bits should not get sign extended
212 - GB: Fix audio not being deinitialized
213 - GB: Fix crash when masking savedata
214 - GB: Properly initialize sramRealVf variable
215 - GB Audio: Fix serialization of channel 3 and NR52 properties
216 - GB Audio: Reset envelope timer when reseting sound channel
217 - GB MBC: Fix SRAM dangling pointer with RTC games
218 - GB MBC: Fix initializing MBC when no ROM is loaded
219 - GB Memory: Fix patching ROM bank 0
220 - GB Memory: Fix starting HDMAs during mode 0
221 - GB Memory: Fix HDMA5 value after DMA completes
222 - GB Video: Initialize LCDC in renderer
223 - GB Video: Hblank IRQs should mask LYC=LY IRQs
224 - GBA: Fix IRQs firing after already being cleared
225 - GBA: Only unhalt CPU if appropriate bit is set in IE
226 - GBA: Add savegame override for Crash Bandicoot 2
227 - GBA BIOS: Fix MidiKey2Freq BIOS reads
228 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
229 - GBA Cheats: Fix GameShark ROM patches
230 - GBA I/O: Mask off WAITCNT bits that cannot be written
231 - GBA Memory: Fix misaligned BIOS reads
232 - GBA Memory: Fix VCOUNT being writable
233 - GBA Video: Fix out of bounds sprite transforms
234 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
235 - Libretro: Fix disabling BIOS
236 - Libretro: Fix Game Boy savestates and audio
237 - Qt: Fix changing resolution of software renderer
238 - Qt: Fix setting overrides
239 - Qt: Fix cut off tiles and alignment issues in tile viewer
240 - Qt: Only reset window dimensions when first shown
241 - Qt: Fix Qt Multimedia audio driver on big endian
242 - Qt: Fix Apply button for key and controller configurations
243 - VFS: Fix resizing memory chunks when not needed
244 - Windows: Fix Unicode directory handling
245Misc:
246 - GB, GBA: Prevent loading null ROMs
247 - GB Audio: Initialize wave RAM to GBC values
248 - GB Memory: Reset ROM bank when loading a ROM
249 - PSP2: Improved controller rumble
250
2510.5.1: (2016-10-05)
252Bugfixes:
253 - Core: Fix importing save games as read-only
254 - FFmpeg: Fix encoding AAC
255 - GB: Fix invalid STOP behavior on Game Boy Color
256 - GB: Initialize audio properly
257 - GB: Properly clear KEY1 bit 0 when switching speeds
258 - GB: Properly unload save files when unloading a ROM
259 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
260 - GB MBC: Fix MBC7 when size is incorrectly specified
261 - GB MBC: Fix RTC access when no save file is loaded
262 - GB SIO: Don't auto-clock external shift clock
263 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
264 - GB Video: Fix video frames getting missed when LCDC is off
265 - GB Video: Clear screen when LCDC is off
266 - GBA Cheats: Fix holding onto pointers that may get invalidated
267 - GBA Cheats: Fix key-activated CodeBreaker cheats
268 - GBA Cheats: Fix uninitialized memory getting freed when saving
269 - GBA Hardware: Improve Game Boy Player rumble behavior
270 - GBA Memory: Fix several unused I/O register read values
271 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
272 - LR35902: Fix events running with the wrong cycle active
273 - Qt: Fix "close" button on Overrides view
274 - Qt: Fix saving overrides
275 - Qt: Fix directory set unloading when replacing the ROM
276 - Qt: Fix patch loading
277 - Qt: Fix crash when saving an override if a game isn't loaded
278 - Qt: Fix showing default display driver as OpenGL (force 1.x)
279 - SDL: Attach rumble in SDL frontend
280 - Util: Fix PNG identification on files too small to be a PNG
281Misc:
282 - All: Only update version info if needed
283 - All: Split out install locations for Libretro and OpenEmu
284 - FFmpeg: Encoding cleanup
285 - GB: Reset active region when reloading ROM
286 - GB Memory: Initialize RAM pattern for GBC
287 - GB Video: Improved video timings
288 - Qt: Manage window sizes slightly better
289 - Qt: Remember scale option independent of core dimensions
290
2910.5.0: (2016-09-19)
292Features:
293 - Game Boy support
294 - Support for encrypted CodeBreaker GBA cheats
295 - Emulation of Vast Fame protected GBA carts (taizou)
296 - Tile viewer
297 - Threaded rendering mode
298 - Libretro: Memory map and achievement support (leiradel)
299 - GUI: Add UI control remapping
300 - GUI: Add fast-forward
301 - Wii: 240p support
302 - 3DS: Adjustable screen darkening
303 - Ability to temporarily load a savegame
304 - Load specific files out of archives
305 - Automatic BIOS detection
306Bugfixes:
307 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
308 - Debugger: Fix GDB breakpoints
309 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
310 - GBA: Fix filehandle leak with savegames
311 - GBA: Timer 0 cannot be count up
312 - GBA: Count up timers should not count themselves
313 - GBA Memory: Fix mirror on non-overdumped Classic NES games
314 - GBA Memory: Fix ldm {pc}
315 - GBA Savedata: Fix savedata sync timer
316 - GBA Savedata: Only unmap savedata if present
317 - GBA Serialize: Savestates now properly store prefetch
318 - GBA Video: WIN0/1 take priority over OBJWIN
319 - GBA Video: Fix out-of-order OBJWIN
320 - PSP2: Fix GPU crash while exiting
321 - PSP2: Fix VSync
322 - PSP2: Fix accelerometer range
323 - PSP2: Actually load screen mode setting
324 - PSP2: Fix gyroscope direction
325 - PSP2: Delete threads after they return
326 - PSP2: Fix mapping/unmapping from not at 0
327 - Qt: Fix bug in software renderer scaling
328 - Qt: Fix hanging key press after disabling autofire
329 - Qt: Fix being unable to pause manually when using auto-pausing
330 - SDL: Fix axes being mapped wrong
331 - Util: Fix realloc semantics in utf16to8
332 - Util: Fix inserting too many items into a hash table
333 - VFS: Fix uninitialized varaible reading from 7z
334 - VFS: Fix reading multiple files from a 7z archive
335 - Wii: Fix framelimiting after a slowdown
336 - Wii: Fix garbage flash at startup
337Misc:
338 - 3DS: Use blip_add_delta_fast for a small speed improvement
339 - 3DS: Allow UTF-16 filenames
340 - 3DS: Port to using citro3D
341 - 3DS: Use system font for menus
342 - 3DS: Attempt to use Core 2 for threads
343 - 3DS: Adjustable filering
344 - 3DS: 3D banner
345 - All: Add QUIET parameter to silence CMake
346 - All: Faster memory read/write
347 - ARM7: Support forcing Thumb mode via MSR
348 - ARM7: Flush prefetch cache when loading CPSR via MSR
349 - ARM7: Clean up instruction decoding for future expandability
350 - Debugger: Support register and memory writes via GDB stub
351 - Debugger: Add software breakpoint support to gdb
352 - FFmpeg: Full support for libavcodec 56+
353 - GBA: Better debug logging if event processing breaks
354 - GBA Audio: Force audio DMAs to not increment destination
355 - GBA BIOS: Use custom ArcTan, not relying on OS
356 - GBA Hardware: Clean up dead code in GBP
357 - GBA Memory: Optimize stalling behavior
358 - GBA Memory: Optimize Load-/StoreMultiple
359 - GBA Savedata: Add realistic timing for EEPROM
360 - GBA Serialize: Savestates now store if CPU was halted
361 - GBA Video: Remove old slow path fallback
362 - GBA Video: Optimize sprite drawing
363 - GBA Video: Optimize mode 0 rendering
364 - GBA Video: Optimize compositing cases slightly
365 - GUI: Screenshot dimensions are now passed through
366 - GUI: Add back logging
367 - GUI: Only reload config if manually saved
368 - GUI: Increase scrolling speed
369 - OpenGL: Log shader compilation failure
370 - OpenGL: Add texSize uniform
371 - Qt: Make -g flag work in Qt build
372 - Qt: Simplify OpenGL context creation
373 - Qt: Thread startup improvements
374 - Qt: Make audio channel/video layer options shortcut mappable
375 - Qt: Remove some C99isms from C++ code
376 - Qt: Remove default autofire mappings
377 - Qt: Make reseting when pasued frame-accurate
378 - Qt: Rearchitect game closing codepath
379 - PSP2: Use system font for menus
380 - PSP2: Add rumble for PS TV
381 - PSP2: Add fit-to-height screen mode
382 - PSP2: Sync files per descriptor
383 - PSP2: Allow UTF-8 filenames
384 - PSP2: Screenshots are now saved into the Photo Gallery
385 - PSP2: Stop underclocking when menuing
386 - SDL: Increase default audio buffer size to 1024 samples
387 - SDL: More responsive rumble
388 - Util: Add Vector GetConstPointer
389 - Util: Add rtrim
390 - Util: Add endswith
391 - VFS: Improve zip file detection
392 - Wii: Add pixelated resample filter
393 - Windows: Add native VDir support
394 - Util: Add PRIz macro for libc versions that don't support %z
395
3960.4.1: (2016-07-11)
397Bugfixes:
398 - All: Fix several file handle leaks
399 - All: Fix instruction tables getting zeroed when linking sometimes
400 - ARM7: Fix flags on SBC/RSC
401 - ARM7: Fix setting spsr privilege bits when spsr is empty
402 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
403 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
404 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
405 - GBA Memory: Fix executing code from OBJ region of VRAM
406 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
407 - GBA Serialize: Fix loading savegames from savestates
408 - OpenGL: Correct boolean vector strcmp strings for uniforms
409 - Qt: Fix sending gameStopped twice
410 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
411 - Qt: Fix initial state of key mapping
412 - Qt: Initialize m_useBios
413 - SDL: Fix joystick initialization on BSD
414 - SDL: Fix potential joystick crash in games with rumble
415 - SDL: Fix SDL 1.2 build
416 - SDL: Fix sporadic crash when deinitializing audio
417 - Shaders: Fix AGS-001 shader with some bad drivers
418 - Util: Use closesocket on Windows
419 - Util: Fix socket bind addresses
420 - VFS: Fix reading 7z archives without rewinding first
421 - VFS: VFileFromFD should not open directories
422 - Wii: Fix tilting direction
423 - Util: Fix realloc semantics in utf16to8
424Misc:
425 - All: Allow use of external minizip library
426 - Debugger: CLI debugger now exits when end-of-stream is reached
427 - FFmpeg: Update dependencies on Ubuntu
428 - GBA: Slightly optimize GBAProcessEvents
429 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
430 - GBA Video: Null renderer should return proper register values
431 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
432 - Qt: Add preset for DualShock 4
433 - Qt: Update 360 input profile on OS X to reflect newer drivers
434 - Qt: Remove use of NaN
435 - Qt: Canonicalize file paths when loading games
436 - Qt: Add refresh button to controller editing
437 - SDL: Remove default gamepad mappings
438 - Util: Fix intermittent build failure on OS X
439 - VFS: VFile.sync now updates modified time
440
4410.4.0: (2016-02-02)
442Features:
443 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
444 - I/O viewer
445 - Booting of multiboot images
446 - Customization of GIF recording
447 - Libretro: Cheat code support
448 - Support for GLSL shaders
449 - ROM information view
450 - Support for VBA-style cheat codes
451 - Savestates now store creation timestamps
452 - Key autofire
453 - Libretro: Allow blocking opposing directional input
454 - OpenEmu core for OS X
455 - Libretro: Settings for using BIOS and skipping intro
456 - Libretro: Customizable idle loop removal
457 - Implemented cycle counting for sprite rendering
458 - Cleaner, unified settings window
459 - Added a setting for pausing when the emulator is not in focus
460 - Customizable paths for save games, save states, screenshots and patches
461 - Controller hotplugging
462 - Ability to store save games and active cheats within savestates
463Bugfixes:
464 - ARM7: Fix sign of unaligned LDRSH
465 - ARM7: Fix decoding of some ARM ALU instructions with shifters
466 - Debugger: Fix watchpoints in gdb
467 - GBA: Fix warnings when creating and loading savestates
468 - GBA: Fix Iridion II savetype
469 - GBA BIOS: Fix misaligned CpuSet
470 - GBA Cheats: Fix cheats setting the Action Replay version
471 - GBA Hardware: Fix GPIO on big endian
472 - GBA Memory: Fix DMA register writing behavior
473 - GBA Memory: Fix DMAs triggering two cycles early
474 - Libretro: Fix aspect ratio
475 - Qt: Fix some potential crashes with the gamepad mapping
476 - Qt: Fix keys being mapped incorrectly when loading configuration file
477 - Util: Fix PowerPC PNG read/write pixel order
478 - Util: Fix excessive memory allocation when decoding a PNG
479 - VFS: Fix VFileReadline and remove _vfdReadline
480Misc:
481 - All: Improved PowerPC support
482 - All: Fix some undefined behavior warnings
483 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
484 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
485 - GBA: Implement bad I/O register loading
486 - GBA: Allow jumping to OAM and palette RAM
487 - GBA BIOS: Finish implementing RegisterRamReset
488 - GBA Config: Add "override" layer for better one-time configuration
489 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
490 - GBA Memory: Use a dynamically sized mask for ROM memory
491 - GBA Memory: Implement several unimplemented memory access types
492 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
493 - GBA RR: Starting from savestate now embeds the savegame
494 - GBA RR: Add preliminary SRAM support for VBM loading
495 - GBA RR: Add support for resets in movies
496 - GBA Video: Remove lastHblank, as it is implied
497 - Libretro: Use anonymous memory mappers for large blocks of memory
498 - Libretro: Add install target for libretro core
499 - Qt: Window size command line options are now supported
500 - Qt: Increase usability of key mapper
501 - Qt: Add 'Apply' button to settings window
502 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
503 - Qt: Allow use of modifier keys as input
504 - Qt: Optimize log viewer
505 - Qt: Added button for breaking into the GDB debugger
506 - Qt: Add box for showing duration of rewind
507 - SDL: Support fullscreen in SDL 1.2
508 - SDL: Allow GBASDLAudio to be used without a thread context
509 - Util: Use VFile for configuration
510 - Util: Add MutexTryLock
511
5120.3.2: (2015-12-16)
513Bugfixes:
514 - ARM7: Fix STRT/STRBT
515 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
516 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
517 - Libretro: Fix problems with rumble not turning off
518 - GBA: Fix idle skip state being retained between games
519 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
520 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
521 - GBA BIOS: Fix Sqrt sign
522 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
523 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
524 - GBA Memory: Fix DMA behavior for SRAM accesses
525 - GBA Memory: Fix Store8 to OBJ VRAM
526 - GBA Memory: Fix alignment of LDM/STM on SRAM
527 - GBA Memory: Fix unaligned out-of-bounds ROM loads
528 - GBA Memory: Fix timing of DMAs
529 - GBA Video: Fix _mix for 15-bit color
530 - GBA Video: Fix OAM and palette initialization
531 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
532 - Qt: Use safer isLoaded check in GameController
533 - Qt: Fix a race condition in PainterGL that could lead to a crash
534 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
535 - Qt: Fix font size in memory viewer
536 - Qt: Fix a crash in the memory viewer
537 - Qt: Add additional checks in CheatModel to prevent crashes
538 - Qt: Fix race condition with setting sample rate
539 - Qt: Fix crash when closing multiplayer windows
540 - Qt: Fix resetting while paused
541Misc:
542 - GBA Audio: Implement missing flags on SOUNDCNT_X register
543 - Qt: Add mute option to menu
544
5450.3.1: (2015-10-24)
546Bugfixes:
547 - ARM7: Fix instruction decoding of Thumb shifts
548 - GBA: Deinit savegame when unloading a ROM
549 - GBA: Fix BIOS check on big endian
550 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
551 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
552 - GBA Audio: Fix audio channels being silenced at the wrong time
553 - GBA Memory: Fix bad BIOS Load16 on big endian
554 - GBA Memory: Fix bad Load8 on big endian
555 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
556 - GBA Video: Fix edge case with sprite blend modes and semitransparency
557 - GBA Video: Fix objwin and blending interaction on sprites
558 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
559 - Libretro: Fix a memory leak with the render buffer
560 - Qt: Windows no longer spawn in the top left on first launch
561 - Qt: Fix install path of XDG desktop file with DESTDIR
562 - Qt: Fix drag and drop on Windows
563 - Qt: Reenable double buffering, as disabling it broke some Windows configs
564 - VFS: Fix return values of VFileFILE.read and .write
565Misc:
566 - All: Reset next event to cycles instead of zero to interrupt
567 - All: Add --version flag
568 - ARM7: Force disable LTO on two files to work around a GCC bug
569 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
570 - GBA: Better memory handling with PNG savestates
571 - GBA: Additional savestate sanity checks
572 - GBA: Check for cycle count being too high
573 - GBA Audio: Allow GBAAVStream to have no video callback
574 - GBA BIOS: Implement RegisterRamReset for SIO registers
575 - Qt: Remove useless help icons in dialogs
576 - Qt: Prevent savestate window from opening while in multiplayer
577 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
578 - Qt: Dropping multiplayer windows works more cleanly now
579
5800.3.0: (2015-08-16)
581Features:
582 - Ability to hide individual background layers, or OBJs
583 - Ability to mute individual audio channels
584 - Palette viewer and exporter
585 - Volume control
586 - More shortcuts are editable (e.g. quick save/load)
587 - Rewind now shows the frame after rewinding
588 - Import/Export of GameShark/Action Replay snapshots
589 - Add "Step backwards" item for single increment rewind
590 - Deadzone estimation for game controllers
591 - Analog inputs can be used for shortcuts
592 - Menu items for specific solar sensor brightness levels
593 - Remappable controls for tilt and gyroscope sensors
594 - Status messages for actions taken while a game is running (e.g. save/load state)
595 - Memory inspector
596 - Screensaver can now be suspended while a game is running
597 - Load/save the most recent savestate slot
598 - Support varible speed (PWM) rumble
599 - Ability to cap fast forward speed
600 - Finer control over FPS target
601 - Holdable shortcut for rewinding one frame at a time
602 - Ability to boot directly into the BIOS
603 - Preliminary support for yanking out the game pak while a game is running
604 - Thumb-drive mode by putting a file called portable.ini in the same folder
605 - Configurable display driver, between software and OpenGL
606 - Undo-able savestate loading and saving
607 - Controller profiles now store shortcut settings
608 - Default controller profiles for several common controllers
609 - Libretro now supports BIOS, rumble and solar sensor
610 - Implement BIOS call Stop, for sleep mode
611 - Automatically load patches, if found
612 - Improved video synchronization
613 - Configurable audio output sample rate
614Bugfixes:
615 - ARM7: Fix SWI and IRQ timings
616 - ARM7: Fix Thumb MUL timing
617 - ARM7: Fix timing of multiplies to use N cycles
618 - ARM7: ARMHotplugDetach should call deinit
619 - Debugger: Fix use-after-free in breakpoint clearing code
620 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
621 - GBA: Cap audio FIFO read size during deserialization
622 - GBA: Check for corrupted savestates when loading
623 - GBA: Check for improperly sized savestates when loading
624 - GBA: Check for savestates made from differently sized ROMs
625 - GBA: Fix calls to endian-independent loadstores
626 - GBA: Fix timing of reading from timer registers
627 - GBA: Ensure cycles never go negative
628 - GBA Audio: Force audio FIFOs to 32-bit
629 - GBA Audio: Fix audio pitch changing when adjusting buffer size
630 - GBA Audio: Fix sample order in audio channel 3
631 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
632 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
633 - GBA Memory: Improve Thumb open bus behavior
634 - GBA Memory: Fix potential DMA issue when loading a savestate
635 - GBA Memory: Fix load/store multiple video memory waitstates
636 - GBA SIO: Fix reseting when there are SIO devices attached
637 - GBA Video: Blended sprites should never have other effects applied
638 - GBA Video: Fix out-of-bounds tiles in mosaic
639 - GBA Video: Fix windows not affecting sprites
640 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
641 - GBA Video: Fix timing on first scanline
642 - Qt: Better cleanup when a game crashes
643 - Qt: Fix open ROM dialog filtering for archive formats
644 - Qt: Cap the maximum number of multiplayer windows
645 - Qt: Fix maximum year in sensor override
646 - Qt: Fix window being too tall after exiting fullscreen
647 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
648 - Qt: Fix analog buttons not getting unmapped
649 - Qt: Fix passing command line options
650 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
651 - SDL: Fix SDL build when OpenGL is missing
652 - Util: Allow loading IPS patches that grow the ROM
653 - VFS: Fix resource leaks if some allocations fail
654 - VFS: Fix line-reading to return proper values
655 - Video: Fix an issue with very long filenames
656 - Util: Fix formatting of floats
657Misc:
658 - All: Add --help flag for command line programs
659 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
660 - All: Enable static linking for Windows
661 - All: Enable static linking for OS X
662 - All: Threads are now named
663 - All: Proper handling of Unicode file paths
664 - ARM7: Add emulation for Undefined CPU mode
665 - ARM7: Reduce the size of the Thumb instruction table
666 - GBA: Add status log level
667 - GBA: GBARewind now returns how many states it has rewound
668 - GBA: SIO logging layer
669 - GBA BIOS: Stub out SoundBias
670 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
671 - GBA: Don't include GBACLIDebugger struct unless needed
672 - GBA: Savedata is now synced shortly after data finishes being written
673 - GBA: Process multiple timer events at once, if necessary
674 - GBA Audio: Implement audio reset for channels A/B
675 - GBA Audio: Process multiple audio events at once, if necessary
676 - GBA Hardware: Backport generic RTC source into core
677 - GBA Input: Allow axes and buttons to be mapped to the same key
678 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
679 - GBA SIO: Add a dummy driver for Normal mode
680 - GBA Thread: Add functionality for running callbacks on the GBA thread
681 - GBA Thread: Split GBASync into a separate file
682 - GBA Video: Refactor software renderer into separate files
683 - GBA Video: Slightly optimize mode 0 mosaic rendering
684 - Debugger: Free watchpoints in addition to breakpoints
685 - Qt: Handle saving input settings better
686 - Qt: Move GL frame drawing back onto its own thread
687 - Qt: Fast forward (held) option moved from Other to Emulation menu
688 - Qt: Show version info in window title
689 - Qt: Migrate multiplayer window handling into GBAApp
690 - Qt: Unified file opening and saving with last location
691 - Qt: Fix windows being resizable when they shouldn't have been
692 - Qt: Only hide cursor in full screen
693 - Qt: Replace pause-after-frame mutex with an atomic
694 - Qt: Add application icon and XDG desktop files
695 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
696 - Qt: Don't save window size when entering fullscreen
697 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
698 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
699 - Qt: Increase usability of key mapper
700 - Qt: Show checkmark for window sizes
701 - Qt: Set window path to loaded ROM
702 - Perf: Ability to load savestates immediately on launch
703 - SDL: Properly check for initialization
704 - SDL: Clean up initialization functions
705 - SDL: Clean up GL context
706 - Util: Allow disabling the threading code entirely
707 - VFS: Add sync method to force syncing with backing
708
7090.2.1: (2015-05-13)
710Bugfixes:
711 - All: Fix sanitize-deb script not cleaning up after itself
712 - All: Fix dependencies for libavcodec on Debian-derived platforms
713 - ARM7: Handle writeback for PC in addressing modes 2 and 3
714 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
715 - ARM7: Fix ARM multiply instructions when PC is a destination register
716 - Debugger: Fix use-after-free in breakpoint clearing code
717 - Debugger: Fix boundary conditions in tab completion
718 - GBA: Fix timers not updating timing when writing to only the reload register
719 - GBA: Fix rewind boundary conditions
720 - GBA: Add initial I/O register settings for background matrix registers
721 - GBA: Fix hang when loading a savestate if sync to video is enabled
722 - GBA: Handle out-of-bounds I/O access
723 - GBA: Fix bounds-checking on EEPROM access
724 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
725 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
726 - GBA Memory: Allow SRAM to be 64kB
727 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
728 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
729 - GBA Video: Fix second frame mode 5
730 - Perf: Fix race condition if a game crashes immediately on start
731 - Qt: Fix Display object leak when closing a window
732 - Qt: Fix .deb dependencies
733 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
734 - Qt: Fix window not regaining focus after exiting savestate window
735 - Qt: Fix regression where video would not record if the game had already started
736 - Qt: Fix potential crash if a gamepad causes focus to change
737 - Qt: Fix controller axis querying
738 - Qt: Fix multiplayer windows opening as the wrong size
739 - Qt: Fix controllers sometimes not loading the right profile
740 - SDL: Fix boundary conditions for joystick adjustments
741 - SDL: Allocate properly sized input maps
742 - SDL: Fix potential build issues when Qt and SDL2 are in use
743 - Util: Fix resource leak in UTF-8 handling code
744 - Util: Fix a null-pointer issue when attempting to delete a key
745 - VFS: Fix resource leaks if some allocations fail
746 - Video: Fix an issue with very long filenames
747Misc:
748 - GBA Memory: Soft-crash if jumping past the end of a ROM
749 - Qt: Show multiplayer numbers in window title
750 - Qt: Solar sensor can have shortcuts set
751
7520.2.0: (2015-04-03)
753Features:
754 - Support for gamepad axes, e.g. analog sticks or triggers
755 - Add scale presets for up to 6x
756 - Settings window
757 - Bilinear resampling option
758 - Add option to skip BIOS start screen
759 - List of recently opened games
760 - Support for games using the Solar Sensor
761 - Better audio resampling via blip-buf
762 - Game Pak overrides dialog for setting savetype and sensor values
763 - Support for games using the tilt sensor
764 - Remappable shortcuts for keyboard and gamepad
765 - Rewinding of emulation
766 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
767 - Support IPv6
768 - Save directory of last loaded file
769 - Support BPS patches
770 - Automatically detect and optimize out idle loops
771 - Configurable game overrides
772 - Support loading 7-Zip files
773 - Drag and drop game loading
774 - Cheat code support
775 - Runtime configurable audio driver
776 - Libretro core for use with RetroArch and other front-ends
777 - Controller profiles for setting different bindings for different controllers
778 - Ability to lock aspect ratio
779 - Local link cable support
780 - Ability to switch which game controller is in use per instance
781 - Ability to prevent opposing directional input
782 - Warning dialog if an unimplemented BIOS feature is called
783 - Debugger: Add CLI "frame", frame advance command
784 - Debugger: Add CLI functions for writing to memory
785 - Debugger: Add CLI functions for examining memory regions
786 - Debugger: Add CLI function for writing a register
787Bugfixes:
788 - ARM7: Extend prefetch by one stage
789 - ARM7: Fix cycle counting for loads
790 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
791 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
792 - GBA: Initialize gba.sync to null
793 - GBA: Fix timer initialization
794 - GBA Audio: Support 16-bit writes to FIFO audio
795 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
796 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
797 - GBA BIOS: Fix BIOS prefetch after reset
798 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
799 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
800 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
801 - GBA Memory: Fix I cycles that had been moved to ARM7 core
802 - GBA Memory: Fix cycle counting for 32-bit load/stores
803 - GBA RR: Fix fallthrough error when reading tags from a movie
804 - GBA Thread: Fix possible hang when loading an archive
805 - GBA Thread: Fix possible deadlock in video sync
806 - Perf: Fix crash when the GBA thread fails to start
807 - Qt: Fix crash starting a GDB stub if a game isn't loaded
808 - Qt: Fix crash when adjusting settings after closing a game
809 - Qt: Fix crash when starting GDB stub after closing a game
810 - Qt: Fix patch loading while a game is running
811 - Qt: Fix crash when loading a game after stopping GDB server
812 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
813 - Qt: Fix crash when attempting to pause if a game is not running
814 - SDL: Properly clean up if a game doesn't launch
815 - Util: Fix sockets on Windows
816Misc:
817 - All: Enable link-time optimization
818 - Debugger: Watchpoints now work on STM/LDM instructions
819 - Debugger: Clean up GDB stub network interfacing
820 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
821 - Debugger: Merge Thumb BL instructions when disassembling
822 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
823 - Debugger: Watchpoints now report address watched (fixes #68)
824 - Debugger: Add support for soft breakpoints
825 - Debugger: Make I/O register names be addresses instead of values
826 - Debugger: Rename read/write commands
827 - GBA: Improve accuracy of event timing
828 - GBA: Add API for getting Configuration structs for overrides and input
829 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
830 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
831 - GBA: Move A/V stream interface into core
832 - GBA: Savestates now take into account savedata state machines (fixes #109)
833 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
834 - GBA Memory: Simplify memory API and use fixed bus width
835 - GBA Thread: Make GBASyncWaitFrameStart time out
836 - GBA Video: Start video at the last scanline instead of the first
837 - Qt: Optimize logo drawing
838 - Qt: Move frame upload back onto main thread
839 - Qt: Remember window position
840 - Qt: Double-clicking on the window toggles full screen
841 - Util: Use proper locale for reading and writing float values
842
8430.1.1: (2015-01-24)
844Bugfixes:
845 - ARM7: Fix LDM writeback to a register already written
846 - GBA: Fix timers 2 and 3 updating incorrectly
847 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
848 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
849 - GBA Audio: Properly initialize audio FIFO channels
850 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
851 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
852 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
853 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
854 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
855 - GBA BIOS: Fix HuffUnComp boundary conditions
856 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
857 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
858 - GBA Memory: Filter out top nybble of DMA addresses
859 - GBA Memory: Properly bounds-check VRAM accesses
860 - GBA Memory: Fix initial DMA state
861 - GBA Thread: Allow halted games to exit cleanly
862 - GBA Video: Fix blend issues with obscured middle layers
863 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
864 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
865 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
866 - GBA Video: Fix sprite boundary conditions with mosaic
867 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
868 - Qt: Fix issue with set frame sizes being the wrong height
869 - Qt: Fix emulator crashing when full screen if a game is not running
870 - Qt: Fix window focus issues
871 - Qt: Properly set default video recording settings
872 - Qt: Fix a race condition when a game crashes immediately
873 - Qt: Fix some cases where key mapping can break if focus is adjusted
874 - Qt: Fix crash if a game pauses before any frames are shown
875 - Debugger: Negative PC-relative loads now properly subtract the offset
876 - Debugger: Align PC-relative loads in Thumb
877 - Debugger: Fix watchpoints triggering too late
878 - Debugger: Fix binary print putting spaces between digits
879 - Video: Ensure FFmpeg encoder has audio frames
880 - Video: Fix uncompressed PCM audio recording
881 - Video: Fix FFmpeg crashing when the file extension is wrong
882 - Util: Fix SOCKET_FAILED macro
883Misc:
884 - GBA: Exit cleanly on FATAL if the port supports it
885 - GBA Memory: Implement 16- and 32-bit loads from SRAM
886 - Qt: Disable sync to video by default
887 - Qt: Handle a game crash without crashing
888 - Qt: Set default log level to FATAL, ERROR and WARN
889 - Qt: Clarify some phrasing in the menus
890 - Qt: Clear active buttons when focus is lost
891
8920.1.0: (2014-12-13)
893 - Initial release