all repos — mgba @ a86184df43bb8e0ab6ae3661d297cb12c5e91156

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7Bugfixes:
  8 - LR35902: Fix core never exiting with certain event patterns
  9 - GB Timer: Improve DIV reset behavior
 10 - GBA Memory: Fix misaligned BIOS reads
 11 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 12 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 13 - GB MBC: Fix SRAM dangling pointer with RTC games
 14 - Windows: Fix Unicode directory handling
 15 - Qt: Fix changing resolution of software renderer
 16 - Qt: Fix setting overrides
 17 - GBA Cheats: Fix GameShark ROM patches
 18 - Qt: Fix cut off tiles and alignment issues in tile viewer
 19Misc:
 20 - SDL: Remove scancode key input
 21 - GBA Video: Clean up unused timers
 22 - Test: Add a basic test suite
 23 - GBA Video: Allow multiple handles into the same tile cache
 24 - VFS: Call msync when syncing mapped data
 25
 260.5.1: (2016-10-05)
 27Bugfixes:
 28 - Core: Fix importing save games as read-only
 29 - FFmpeg: Fix encoding AAC
 30 - GB: Fix invalid STOP behavior on Game Boy Color
 31 - GB: Initialize audio properly
 32 - GB: Properly clear KEY1 bit 0 when switching speeds
 33 - GB: Properly unload save files when unloading a ROM
 34 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 35 - GB MBC: Fix MBC7 when size is incorrectly specified
 36 - GB MBC: Fix RTC access when no save file is loaded
 37 - GB SIO: Don't auto-clock external shift clock
 38 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 39 - GB Video: Fix video frames getting missed when LCDC is off
 40 - GB Video: Clear screen when LCDC is off
 41 - GBA Cheats: Fix holding onto pointers that may get invalidated
 42 - GBA Cheats: Fix key-activated CodeBreaker cheats
 43 - GBA Cheats: Fix uninitialized memory getting freed when saving
 44 - GBA Hardware: Improve Game Boy Player rumble behavior
 45 - GBA Memory: Fix several unused I/O register read values
 46 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 47 - LR35902: Fix events running with the wrong cycle active
 48 - Qt: Fix "close" button on Overrides view
 49 - Qt: Fix saving overrides
 50 - Qt: Fix directory set unloading when replacing the ROM
 51 - Qt: Fix patch loading
 52 - Qt: Fix crash when saving an override if a game isn't loaded
 53 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 54 - SDL: Attach rumble in SDL frontend
 55 - Util: Fix PNG identification on files too small to be a PNG
 56Misc:
 57 - All: Only update version info if needed
 58 - All: Split out install locations for Libretro and OpenEmu
 59 - FFmpeg: Encoding cleanup
 60 - GB: Reset active region when reloading ROM
 61 - GB Memory: Initialize RAM pattern for GBC
 62 - GB Video: Improved video timings
 63 - Qt: Manage window sizes slightly better
 64 - Qt: Remember scale option independent of core dimensions
 65
 660.5.0: (2016-09-19)
 67Features:
 68 - Game Boy support
 69 - Support for encrypted CodeBreaker GBA cheats
 70 - Emulation of Vast Fame protected GBA carts (taizou)
 71 - Tile viewer
 72 - Threaded rendering mode
 73 - Libretro: Memory map and achievement support (leiradel)
 74 - GUI: Add UI control remapping
 75 - GUI: Add fast-forward
 76 - Wii: 240p support
 77 - 3DS: Adjustable screen darkening
 78 - Ability to temporarily load a savegame
 79 - Load specific files out of archives
 80 - Automatic BIOS detection
 81Bugfixes:
 82 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 83 - Debugger: Fix GDB breakpoints
 84 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 85 - GBA: Fix filehandle leak with savegames
 86 - GBA: Timer 0 cannot be count up
 87 - GBA: Count up timers should not count themselves
 88 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 89 - GBA Memory: Fix ldm {pc}
 90 - GBA Savedata: Fix savedata sync timer
 91 - GBA Savedata: Only unmap savedata if present
 92 - GBA Serialize: Savestates now properly store prefetch
 93 - GBA Video: WIN0/1 take priority over OBJWIN
 94 - GBA Video: Fix out-of-order OBJWIN
 95 - PSP2: Fix GPU crash while exiting
 96 - PSP2: Fix VSync
 97 - PSP2: Fix accelerometer range
 98 - PSP2: Actually load screen mode setting
 99 - PSP2: Fix gyroscope direction
100 - PSP2: Delete threads after they return
101 - PSP2: Fix mapping/unmapping from not at 0
102 - Qt: Fix bug in software renderer scaling
103 - Qt: Fix hanging key press after disabling autofire
104 - Qt: Fix being unable to pause manually when using auto-pausing
105 - SDL: Fix axes being mapped wrong
106 - Util: Fix realloc semantics in utf16to8
107 - Util: Fix inserting too many items into a hash table
108 - VFS: Fix uninitialized varaible reading from 7z
109 - VFS: Fix reading multiple files from a 7z archive
110 - Wii: Fix framelimiting after a slowdown
111 - Wii: Fix garbage flash at startup
112Misc:
113 - 3DS: Use blip_add_delta_fast for a small speed improvement
114 - 3DS: Allow UTF-16 filenames
115 - 3DS: Port to using citro3D
116 - 3DS: Use system font for menus
117 - 3DS: Attempt to use Core 2 for threads
118 - 3DS: Adjustable filering
119 - 3DS: 3D banner
120 - All: Add QUIET parameter to silence CMake
121 - All: Faster memory read/write
122 - ARM7: Support forcing Thumb mode via MSR
123 - ARM7: Flush prefetch cache when loading CPSR via MSR
124 - ARM7: Clean up instruction decoding for future expandability
125 - Debugger: Support register and memory writes via GDB stub
126 - Debugger: Add software breakpoint support to gdb
127 - FFmpeg: Full support for libavcodec 56+
128 - GBA: Better debug logging if event processing breaks
129 - GBA Audio: Force audio DMAs to not increment destination
130 - GBA BIOS: Use custom ArcTan, not relying on OS
131 - GBA Hardware: Clean up dead code in GBP
132 - GBA Memory: Optimize stalling behavior
133 - GBA Memory: Optimize Load-/StoreMultiple
134 - GBA Savedata: Add realistic timing for EEPROM
135 - GBA Serialize: Savestates now store if CPU was halted
136 - GBA Video: Remove old slow path fallback
137 - GBA Video: Optimize sprite drawing
138 - GBA Video: Optimize mode 0 rendering
139 - GBA Video: Optimize compositing cases slightly
140 - GUI: Screenshot dimensions are now passed through
141 - GUI: Add back logging
142 - GUI: Only reload config if manually saved
143 - GUI: Increase scrolling speed
144 - OpenGL: Log shader compilation failure
145 - OpenGL: Add texSize uniform
146 - Qt: Make -g flag work in Qt build
147 - Qt: Simplify OpenGL context creation
148 - Qt: Thread startup improvements
149 - Qt: Make audio channel/video layer options shortcut mappable
150 - Qt: Remove some C99isms from C++ code
151 - Qt: Remove default autofire mappings
152 - Qt: Make reseting when pasued frame-accurate
153 - Qt: Rearchitect game closing codepath
154 - PSP2: Use system font for menus
155 - PSP2: Add rumble for PS TV
156 - PSP2: Add fit-to-height screen mode
157 - PSP2: Sync files per descriptor
158 - PSP2: Allow UTF-8 filenames
159 - PSP2: Screenshots are now saved into the Photo Gallery
160 - PSP2: Stop underclocking when menuing
161 - SDL: Increase default audio buffer size to 1024 samples
162 - SDL: More responsive rumble
163 - Util: Add Vector GetConstPointer
164 - Util: Add rtrim
165 - Util: Add endswith
166 - VFS: Improve zip file detection
167 - Wii: Add pixelated resample filter
168 - Windows: Add native VDir support
169 - Util: Add PRIz macro for libc versions that don't support %z
170
1710.4.1: (2016-07-11)
172Bugfixes:
173 - All: Fix several file handle leaks
174 - All: Fix instruction tables getting zeroed when linking sometimes
175 - ARM7: Fix flags on SBC/RSC
176 - ARM7: Fix setting spsr privilege bits when spsr is empty
177 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
178 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
179 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
180 - GBA Memory: Fix executing code from OBJ region of VRAM
181 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
182 - GBA Serialize: Fix loading savegames from savestates
183 - OpenGL: Correct boolean vector strcmp strings for uniforms
184 - Qt: Fix sending gameStopped twice
185 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
186 - Qt: Fix initial state of key mapping
187 - Qt: Initialize m_useBios
188 - SDL: Fix joystick initialization on BSD
189 - SDL: Fix potential joystick crash in games with rumble
190 - SDL: Fix SDL 1.2 build
191 - SDL: Fix sporadic crash when deinitializing audio
192 - Shaders: Fix AGS-001 shader with some bad drivers
193 - Util: Use closesocket on Windows
194 - Util: Fix socket bind addresses
195 - VFS: Fix reading 7z archives without rewinding first
196 - VFS: VFileFromFD should not open directories
197 - Wii: Fix tilting direction
198 - Util: Fix realloc semantics in utf16to8
199Misc:
200 - All: Allow use of external minizip library
201 - Debugger: CLI debugger now exits when end-of-stream is reached
202 - FFmpeg: Update dependencies on Ubuntu
203 - GBA: Slightly optimize GBAProcessEvents
204 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
205 - GBA Video: Null renderer should return proper register values
206 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
207 - Qt: Add preset for DualShock 4
208 - Qt: Update 360 input profile on OS X to reflect newer drivers
209 - Qt: Remove use of NaN
210 - Qt: Canonicalize file paths when loading games
211 - Qt: Add refresh button to controller editing
212 - SDL: Remove default gamepad mappings
213 - Util: Fix intermittent build failure on OS X
214 - VFS: VFile.sync now updates modified time
215
2160.4.0: (2016-02-02)
217Features:
218 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
219 - I/O viewer
220 - Booting of multiboot images
221 - Customization of GIF recording
222 - Libretro: Cheat code support
223 - Support for GLSL shaders
224 - ROM information view
225 - Support for VBA-style cheat codes
226 - Savestates now store creation timestamps
227 - Key autofire
228 - Libretro: Allow blocking opposing directional input
229 - OpenEmu core for OS X
230 - Libretro: Settings for using BIOS and skipping intro
231 - Libretro: Customizable idle loop removal
232 - Implemented cycle counting for sprite rendering
233 - Cleaner, unified settings window
234 - Added a setting for pausing when the emulator is not in focus
235 - Customizable paths for save games, save states, screenshots and patches
236 - Controller hotplugging
237 - Ability to store save games and active cheats within savestates
238Bugfixes:
239 - ARM7: Fix sign of unaligned LDRSH
240 - ARM7: Fix decoding of some ARM ALU instructions with shifters
241 - Debugger: Fix watchpoints in gdb
242 - GBA: Fix warnings when creating and loading savestates
243 - GBA: Fix Iridion II savetype
244 - GBA BIOS: Fix misaligned CpuSet
245 - GBA Cheats: Fix cheats setting the Action Replay version
246 - GBA Hardware: Fix GPIO on big endian
247 - GBA Memory: Fix DMA register writing behavior
248 - GBA Memory: Fix DMAs triggering two cycles early
249 - Libretro: Fix aspect ratio
250 - Qt: Fix some potential crashes with the gamepad mapping
251 - Qt: Fix keys being mapped incorrectly when loading configuration file
252 - Util: Fix PowerPC PNG read/write pixel order
253 - Util: Fix excessive memory allocation when decoding a PNG
254 - VFS: Fix VFileReadline and remove _vfdReadline
255Misc:
256 - All: Improved PowerPC support
257 - All: Fix some undefined behavior warnings
258 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
259 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
260 - GBA: Implement bad I/O register loading
261 - GBA: Allow jumping to OAM and palette RAM
262 - GBA BIOS: Finish implementing RegisterRamReset
263 - GBA Config: Add "override" layer for better one-time configuration
264 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
265 - GBA Memory: Use a dynamically sized mask for ROM memory
266 - GBA Memory: Implement several unimplemented memory access types
267 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
268 - GBA RR: Starting from savestate now embeds the savegame
269 - GBA RR: Add preliminary SRAM support for VBM loading
270 - GBA RR: Add support for resets in movies
271 - GBA Video: Remove lastHblank, as it is implied
272 - Libretro: Use anonymous memory mappers for large blocks of memory
273 - Libretro: Add install target for libretro core
274 - Qt: Window size command line options are now supported
275 - Qt: Increase usability of key mapper
276 - Qt: Add 'Apply' button to settings window
277 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
278 - Qt: Allow use of modifier keys as input
279 - Qt: Optimize log viewer
280 - Qt: Added button for breaking into the GDB debugger
281 - Qt: Add box for showing duration of rewind
282 - SDL: Support fullscreen in SDL 1.2
283 - SDL: Allow GBASDLAudio to be used without a thread context
284 - Util: Use VFile for configuration
285 - Util: Add MutexTryLock
286
2870.3.2: (2015-12-16)
288Bugfixes:
289 - ARM7: Fix STRT/STRBT
290 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
291 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
292 - Libretro: Fix problems with rumble not turning off
293 - GBA: Fix idle skip state being retained between games
294 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
295 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
296 - GBA BIOS: Fix Sqrt sign
297 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
298 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
299 - GBA Memory: Fix DMA behavior for SRAM accesses
300 - GBA Memory: Fix Store8 to OBJ VRAM
301 - GBA Memory: Fix alignment of LDM/STM on SRAM
302 - GBA Memory: Fix unaligned out-of-bounds ROM loads
303 - GBA Memory: Fix timing of DMAs
304 - GBA Video: Fix _mix for 15-bit color
305 - GBA Video: Fix OAM and palette initialization
306 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
307 - Qt: Use safer isLoaded check in GameController
308 - Qt: Fix a race condition in PainterGL that could lead to a crash
309 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
310 - Qt: Fix font size in memory viewer
311 - Qt: Fix a crash in the memory viewer
312 - Qt: Add additional checks in CheatModel to prevent crashes
313 - Qt: Fix race condition with setting sample rate
314 - Qt: Fix crash when closing multiplayer windows
315 - Qt: Fix resetting while paused
316Misc:
317 - GBA Audio: Implement missing flags on SOUNDCNT_X register
318 - Qt: Add mute option to menu
319
3200.3.1: (2015-10-24)
321Bugfixes:
322 - ARM7: Fix instruction decoding of Thumb shifts
323 - GBA: Deinit savegame when unloading a ROM
324 - GBA: Fix BIOS check on big endian
325 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
326 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
327 - GBA Audio: Fix audio channels being silenced at the wrong time
328 - GBA Memory: Fix bad BIOS Load16 on big endian
329 - GBA Memory: Fix bad Load8 on big endian
330 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
331 - GBA Video: Fix edge case with sprite blend modes and semitransparency
332 - GBA Video: Fix objwin and blending interaction on sprites
333 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
334 - Libretro: Fix a memory leak with the render buffer
335 - Qt: Windows no longer spawn in the top left on first launch
336 - Qt: Fix install path of XDG desktop file with DESTDIR
337 - Qt: Fix drag and drop on Windows
338 - Qt: Reenable double buffering, as disabling it broke some Windows configs
339 - VFS: Fix return values of VFileFILE.read and .write
340Misc:
341 - All: Reset next event to cycles instead of zero to interrupt
342 - All: Add --version flag
343 - ARM7: Force disable LTO on two files to work around a GCC bug
344 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
345 - GBA: Better memory handling with PNG savestates
346 - GBA: Additional savestate sanity checks
347 - GBA: Check for cycle count being too high
348 - GBA Audio: Allow GBAAVStream to have no video callback
349 - GBA BIOS: Implement RegisterRamReset for SIO registers
350 - Qt: Remove useless help icons in dialogs
351 - Qt: Prevent savestate window from opening while in multiplayer
352 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
353 - Qt: Dropping multiplayer windows works more cleanly now
354
3550.3.0: (2015-08-16)
356Features:
357 - Ability to hide individual background layers, or OBJs
358 - Ability to mute individual audio channels
359 - Palette viewer and exporter
360 - Volume control
361 - More shortcuts are editable (e.g. quick save/load)
362 - Rewind now shows the frame after rewinding
363 - Import/Export of GameShark/Action Replay snapshots
364 - Add "Step backwards" item for single increment rewind
365 - Deadzone estimation for game controllers
366 - Analog inputs can be used for shortcuts
367 - Menu items for specific solar sensor brightness levels
368 - Remappable controls for tilt and gyroscope sensors
369 - Status messages for actions taken while a game is running (e.g. save/load state)
370 - Memory inspector
371 - Screensaver can now be suspended while a game is running
372 - Load/save the most recent savestate slot
373 - Support varible speed (PWM) rumble
374 - Ability to cap fast forward speed
375 - Finer control over FPS target
376 - Holdable shortcut for rewinding one frame at a time
377 - Ability to boot directly into the BIOS
378 - Preliminary support for yanking out the game pak while a game is running
379 - Thumb-drive mode by putting a file called portable.ini in the same folder
380 - Configurable display driver, between software and OpenGL
381 - Undo-able savestate loading and saving
382 - Controller profiles now store shortcut settings
383 - Default controller profiles for several common controllers
384 - Libretro now supports BIOS, rumble and solar sensor
385 - Implement BIOS call Stop, for sleep mode
386 - Automatically load patches, if found
387 - Improved video synchronization
388 - Configurable audio output sample rate
389Bugfixes:
390 - ARM7: Fix SWI and IRQ timings
391 - ARM7: Fix Thumb MUL timing
392 - ARM7: Fix timing of multiplies to use N cycles
393 - ARM7: ARMHotplugDetach should call deinit
394 - Debugger: Fix use-after-free in breakpoint clearing code
395 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
396 - GBA: Cap audio FIFO read size during deserialization
397 - GBA: Check for corrupted savestates when loading
398 - GBA: Check for improperly sized savestates when loading
399 - GBA: Check for savestates made from differently sized ROMs
400 - GBA: Fix calls to endian-independent loadstores
401 - GBA: Fix timing of reading from timer registers
402 - GBA: Ensure cycles never go negative
403 - GBA Audio: Force audio FIFOs to 32-bit
404 - GBA Audio: Fix audio pitch changing when adjusting buffer size
405 - GBA Audio: Fix sample order in audio channel 3
406 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
407 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
408 - GBA Memory: Improve Thumb open bus behavior
409 - GBA Memory: Fix potential DMA issue when loading a savestate
410 - GBA Memory: Fix load/store multiple video memory waitstates
411 - GBA SIO: Fix reseting when there are SIO devices attached
412 - GBA Video: Blended sprites should never have other effects applied
413 - GBA Video: Fix out-of-bounds tiles in mosaic
414 - GBA Video: Fix windows not affecting sprites
415 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
416 - GBA Video: Fix timing on first scanline
417 - Qt: Better cleanup when a game crashes
418 - Qt: Fix open ROM dialog filtering for archive formats
419 - Qt: Cap the maximum number of multiplayer windows
420 - Qt: Fix maximum year in sensor override
421 - Qt: Fix window being too tall after exiting fullscreen
422 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
423 - Qt: Fix analog buttons not getting unmapped
424 - Qt: Fix passing command line options
425 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
426 - SDL: Fix SDL build when OpenGL is missing
427 - Util: Allow loading IPS patches that grow the ROM
428 - VFS: Fix resource leaks if some allocations fail
429 - VFS: Fix line-reading to return proper values
430 - Video: Fix an issue with very long filenames
431 - Util: Fix formatting of floats
432Misc:
433 - All: Add --help flag for command line programs
434 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
435 - All: Enable static linking for Windows
436 - All: Enable static linking for OS X
437 - All: Threads are now named
438 - All: Proper handling of Unicode file paths
439 - ARM7: Add emulation for Undefined CPU mode
440 - ARM7: Reduce the size of the Thumb instruction table
441 - GBA: Add status log level
442 - GBA: GBARewind now returns how many states it has rewound
443 - GBA: SIO logging layer
444 - GBA BIOS: Stub out SoundBias
445 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
446 - GBA: Don't include GBACLIDebugger struct unless needed
447 - GBA: Savedata is now synced shortly after data finishes being written
448 - GBA: Process multiple timer events at once, if necessary
449 - GBA Audio: Implement audio reset for channels A/B
450 - GBA Audio: Process multiple audio events at once, if necessary
451 - GBA Hardware: Backport generic RTC source into core
452 - GBA Input: Allow axes and buttons to be mapped to the same key
453 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
454 - GBA SIO: Add a dummy driver for Normal mode
455 - GBA Thread: Add functionality for running callbacks on the GBA thread
456 - GBA Thread: Split GBASync into a separate file
457 - GBA Video: Refactor software renderer into separate files
458 - GBA Video: Slightly optimize mode 0 mosaic rendering
459 - Debugger: Free watchpoints in addition to breakpoints
460 - Qt: Handle saving input settings better
461 - Qt: Move GL frame drawing back onto its own thread
462 - Qt: Fast forward (held) option moved from Other to Emulation menu
463 - Qt: Show version info in window title
464 - Qt: Migrate multiplayer window handling into GBAApp
465 - Qt: Unified file opening and saving with last location
466 - Qt: Fix windows being resizable when they shouldn't have been
467 - Qt: Only hide cursor in full screen
468 - Qt: Replace pause-after-frame mutex with an atomic
469 - Qt: Add application icon and XDG desktop files
470 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
471 - Qt: Don't save window size when entering fullscreen
472 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
473 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
474 - Qt: Increase usability of key mapper
475 - Qt: Show checkmark for window sizes
476 - Qt: Set window path to loaded ROM
477 - Perf: Ability to load savestates immediately on launch
478 - SDL: Properly check for initialization
479 - SDL: Clean up initialization functions
480 - SDL: Clean up GL context
481 - Util: Allow disabling the threading code entirely
482 - VFS: Add sync method to force syncing with backing
483
4840.2.1: (2015-05-13)
485Bugfixes:
486 - All: Fix sanitize-deb script not cleaning up after itself
487 - All: Fix dependencies for libavcodec on Debian-derived platforms
488 - ARM7: Handle writeback for PC in addressing modes 2 and 3
489 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
490 - ARM7: Fix ARM multiply instructions when PC is a destination register
491 - Debugger: Fix use-after-free in breakpoint clearing code
492 - Debugger: Fix boundary conditions in tab completion
493 - GBA: Fix timers not updating timing when writing to only the reload register
494 - GBA: Fix rewind boundary conditions
495 - GBA: Add initial I/O register settings for background matrix registers
496 - GBA: Fix hang when loading a savestate if sync to video is enabled
497 - GBA: Handle out-of-bounds I/O access
498 - GBA: Fix bounds-checking on EEPROM access
499 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
500 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
501 - GBA Memory: Allow SRAM to be 64kB
502 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
503 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
504 - GBA Video: Fix second frame mode 5
505 - Perf: Fix race condition if a game crashes immediately on start
506 - Qt: Fix Display object leak when closing a window
507 - Qt: Fix .deb dependencies
508 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
509 - Qt: Fix window not regaining focus after exiting savestate window
510 - Qt: Fix regression where video would not record if the game had already started
511 - Qt: Fix potential crash if a gamepad causes focus to change
512 - Qt: Fix controller axis querying
513 - Qt: Fix multiplayer windows opening as the wrong size
514 - Qt: Fix controllers sometimes not loading the right profile
515 - SDL: Fix boundary conditions for joystick adjustments
516 - SDL: Allocate properly sized input maps
517 - SDL: Fix potential build issues when Qt and SDL2 are in use
518 - Util: Fix resource leak in UTF-8 handling code
519 - Util: Fix a null-pointer issue when attempting to delete a key
520 - VFS: Fix resource leaks if some allocations fail
521 - Video: Fix an issue with very long filenames
522Misc:
523 - GBA Memory: Soft-crash if jumping past the end of a ROM
524 - Qt: Show multiplayer numbers in window title
525 - Qt: Solar sensor can have shortcuts set
526
5270.2.0: (2015-04-03)
528Features:
529 - Support for gamepad axes, e.g. analog sticks or triggers
530 - Add scale presets for up to 6x
531 - Settings window
532 - Bilinear resampling option
533 - Add option to skip BIOS start screen
534 - List of recently opened games
535 - Support for games using the Solar Sensor
536 - Better audio resampling via blip-buf
537 - Game Pak overrides dialog for setting savetype and sensor values
538 - Support for games using the tilt sensor
539 - Remappable shortcuts for keyboard and gamepad
540 - Rewinding of emulation
541 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
542 - Support IPv6
543 - Save directory of last loaded file
544 - Support BPS patches
545 - Automatically detect and optimize out idle loops
546 - Configurable game overrides
547 - Support loading 7-Zip files
548 - Drag and drop game loading
549 - Cheat code support
550 - Runtime configurable audio driver
551 - Libretro core for use with RetroArch and other front-ends
552 - Controller profiles for setting different bindings for different controllers
553 - Ability to lock aspect ratio
554 - Local link cable support
555 - Ability to switch which game controller is in use per instance
556 - Ability to prevent opposing directional input
557 - Warning dialog if an unimplemented BIOS feature is called
558 - Debugger: Add CLI "frame", frame advance command
559 - Debugger: Add CLI functions for writing to memory
560 - Debugger: Add CLI functions for examining memory regions
561 - Debugger: Add CLI function for writing a register
562Bugfixes:
563 - ARM7: Extend prefetch by one stage
564 - ARM7: Fix cycle counting for loads
565 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
566 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
567 - GBA: Initialize gba.sync to null
568 - GBA: Fix timer initialization
569 - GBA Audio: Support 16-bit writes to FIFO audio
570 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
571 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
572 - GBA BIOS: Fix BIOS prefetch after reset
573 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
574 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
575 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
576 - GBA Memory: Fix I cycles that had been moved to ARM7 core
577 - GBA Memory: Fix cycle counting for 32-bit load/stores
578 - GBA RR: Fix fallthrough error when reading tags from a movie
579 - GBA Thread: Fix possible hang when loading an archive
580 - GBA Thread: Fix possible deadlock in video sync
581 - Perf: Fix crash when the GBA thread fails to start
582 - Qt: Fix crash starting a GDB stub if a game isn't loaded
583 - Qt: Fix crash when adjusting settings after closing a game
584 - Qt: Fix crash when starting GDB stub after closing a game
585 - Qt: Fix patch loading while a game is running
586 - Qt: Fix crash when loading a game after stopping GDB server
587 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
588 - Qt: Fix crash when attempting to pause if a game is not running
589 - SDL: Properly clean up if a game doesn't launch
590 - Util: Fix sockets on Windows
591Misc:
592 - All: Enable link-time optimization
593 - Debugger: Watchpoints now work on STM/LDM instructions
594 - Debugger: Clean up GDB stub network interfacing
595 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
596 - Debugger: Merge Thumb BL instructions when disassembling
597 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
598 - Debugger: Watchpoints now report address watched (fixes #68)
599 - Debugger: Add support for soft breakpoints
600 - Debugger: Make I/O register names be addresses instead of values
601 - Debugger: Rename read/write commands
602 - GBA: Improve accuracy of event timing
603 - GBA: Add API for getting Configuration structs for overrides and input
604 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
605 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
606 - GBA: Move A/V stream interface into core
607 - GBA: Savestates now take into account savedata state machines (fixes #109)
608 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
609 - GBA Memory: Simplify memory API and use fixed bus width
610 - GBA Thread: Make GBASyncWaitFrameStart time out
611 - GBA Video: Start video at the last scanline instead of the first
612 - Qt: Optimize logo drawing
613 - Qt: Move frame upload back onto main thread
614 - Qt: Remember window position
615 - Qt: Double-clicking on the window toggles full screen
616 - Util: Use proper locale for reading and writing float values
617
6180.1.1: (2015-01-24)
619Bugfixes:
620 - ARM7: Fix LDM writeback to a register already written
621 - GBA: Fix timers 2 and 3 updating incorrectly
622 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
623 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
624 - GBA Audio: Properly initialize audio FIFO channels
625 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
626 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
627 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
628 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
629 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
630 - GBA BIOS: Fix HuffUnComp boundary conditions
631 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
632 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
633 - GBA Memory: Filter out top nybble of DMA addresses
634 - GBA Memory: Properly bounds-check VRAM accesses
635 - GBA Memory: Fix initial DMA state
636 - GBA Thread: Allow halted games to exit cleanly
637 - GBA Video: Fix blend issues with obscured middle layers
638 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
639 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
640 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
641 - GBA Video: Fix sprite boundary conditions with mosaic
642 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
643 - Qt: Fix issue with set frame sizes being the wrong height
644 - Qt: Fix emulator crashing when full screen if a game is not running
645 - Qt: Fix window focus issues
646 - Qt: Properly set default video recording settings
647 - Qt: Fix a race condition when a game crashes immediately
648 - Qt: Fix some cases where key mapping can break if focus is adjusted
649 - Qt: Fix crash if a game pauses before any frames are shown
650 - Debugger: Negative PC-relative loads now properly subtract the offset
651 - Debugger: Align PC-relative loads in Thumb
652 - Debugger: Fix watchpoints triggering too late
653 - Debugger: Fix binary print putting spaces between digits
654 - Video: Ensure FFmpeg encoder has audio frames
655 - Video: Fix uncompressed PCM audio recording
656 - Video: Fix FFmpeg crashing when the file extension is wrong
657 - Util: Fix SOCKET_FAILED macro
658Misc:
659 - GBA: Exit cleanly on FATAL if the port supports it
660 - GBA Memory: Implement 16- and 32-bit loads from SRAM
661 - Qt: Disable sync to video by default
662 - Qt: Handle a game crash without crashing
663 - Qt: Set default log level to FATAL, ERROR and WARN
664 - Qt: Clarify some phrasing in the menus
665 - Qt: Clear active buttons when focus is lost
666
6670.1.0: (2014-12-13)
668 - Initial release