/* Copyright (c) 2013-2016 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include #include #include static void GBATimerUpdate(struct mTiming* timing, struct GBA* gba, int timerId, uint32_t cyclesLate) { struct GBATimer* timer = &gba->timers[timerId]; gba->memory.io[(REG_TM0CNT_LO >> 1) + (timerId << 1)] = timer->reload; timer->oldReload = timer->reload; timer->lastEvent = timing->masterCycles - cyclesLate; if (GBATimerFlagsIsDoIrq(timer->flags)) { GBARaiseIRQ(gba, IRQ_TIMER0 + timerId); } if (gba->audio.enable && timerId < 2) { if ((gba->audio.chALeft || gba->audio.chARight) && gba->audio.chATimer == timerId) { GBAAudioSampleFIFO(&gba->audio, 0, cyclesLate); } if ((gba->audio.chBLeft || gba->audio.chBRight) && gba->audio.chBTimer == timerId) { GBAAudioSampleFIFO(&gba->audio, 1, cyclesLate); } } if (timerId < 4) { struct GBATimer* nextTimer = &gba->timers[timerId + 1]; if (GBATimerFlagsIsCountUp(nextTimer->flags)) { // TODO: Does this increment while disabled? ++gba->memory.io[(REG_TM1CNT_LO >> 1) + (timerId << 1)]; if (!gba->memory.io[(REG_TM1CNT_LO >> 1) + (timerId << 1)] && GBATimerFlagsIsEnable(nextTimer->flags)) { mTimingSchedule(timing, &nextTimer->event, -cyclesLate); } } } if (!GBATimerFlagsIsCountUp(timer->flags)) { uint32_t nextEvent = timer->overflowInterval - cyclesLate; mTimingSchedule(timing, &timer->event, nextEvent); } } static void GBATimerUpdate0(struct mTiming* timing, void* context, uint32_t cyclesLate) { GBATimerUpdate(timing, context, 0, cyclesLate); } static void GBATimerUpdate1(struct mTiming* timing, void* context, uint32_t cyclesLate) { GBATimerUpdate(timing, context, 1, cyclesLate); } static void GBATimerUpdate2(struct mTiming* timing, void* context, uint32_t cyclesLate) { GBATimerUpdate(timing, context, 2, cyclesLate); } static void GBATimerUpdate3(struct mTiming* timing, void* context, uint32_t cyclesLate) { GBATimerUpdate(timing, context, 3, cyclesLate); } void GBATimerInit(struct GBA* gba) { memset(gba->timers, 0, sizeof(gba->timers)); gba->timers[0].event.name = "GBA Timer 0"; gba->timers[0].event.callback = GBATimerUpdate0; gba->timers[0].event.context = gba; gba->timers[0].event.priority = 0x20; gba->timers[1].event.name = "GBA Timer 1"; gba->timers[1].event.callback = GBATimerUpdate1; gba->timers[1].event.context = gba; gba->timers[1].event.priority = 0x21; gba->timers[2].event.name = "GBA Timer 2"; gba->timers[2].event.callback = GBATimerUpdate2; gba->timers[2].event.context = gba; gba->timers[2].event.priority = 0x22; gba->timers[3].event.name = "GBA Timer 3"; gba->timers[3].event.callback = GBATimerUpdate3; gba->timers[3].event.context = gba; gba->timers[3].event.priority = 0x23; } void GBATimerUpdateRegister(struct GBA* gba, int timer) { struct GBATimer* currentTimer = &gba->timers[timer]; if (GBATimerFlagsIsEnable(currentTimer->flags) && !GBATimerFlagsIsCountUp(currentTimer->flags)) { int32_t prefetchSkew = 0; if (gba->memory.lastPrefetchedPc >= (uint32_t) gba->cpu->gprs[ARM_PC]) { prefetchSkew = (gba->memory.lastPrefetchedPc - gba->cpu->gprs[ARM_PC]) * (gba->cpu->memory.activeSeqCycles16 + 1) / WORD_SIZE_THUMB; } // Reading this takes two cycles (1N+1I), so let's remove them preemptively int32_t diff = gba->cpu->cycles - (currentTimer->lastEvent - gba->timing.masterCycles); gba->memory.io[(REG_TM0CNT_LO + (timer << 2)) >> 1] = currentTimer->oldReload + ((diff - 2 + prefetchSkew) >> GBATimerFlagsGetPrescaleBits(currentTimer->flags)); } } void GBATimerWriteTMCNT_LO(struct GBA* gba, int timer, uint16_t reload) { gba->timers[timer].reload = reload; gba->timers[timer].overflowInterval = (0x10000 - gba->timers[timer].reload) << GBATimerFlagsGetPrescaleBits(gba->timers[timer].flags); } void GBATimerWriteTMCNT_HI(struct GBA* gba, int timer, uint16_t control) { struct GBATimer* currentTimer = &gba->timers[timer]; GBATimerUpdateRegister(gba, timer); unsigned oldPrescale = GBATimerFlagsGetPrescaleBits(currentTimer->flags); switch (control & 0x0003) { case 0x0000: currentTimer->flags = GBATimerFlagsSetPrescaleBits(currentTimer->flags, 0); break; case 0x0001: currentTimer->flags = GBATimerFlagsSetPrescaleBits(currentTimer->flags, 6); break; case 0x0002: currentTimer->flags = GBATimerFlagsSetPrescaleBits(currentTimer->flags, 8); break; case 0x0003: currentTimer->flags = GBATimerFlagsSetPrescaleBits(currentTimer->flags, 10); break; } currentTimer->flags = GBATimerFlagsTestFillCountUp(currentTimer->flags, timer > 0 && (control & 0x0004)); currentTimer->flags = GBATimerFlagsTestFillDoIrq(currentTimer->flags, control & 0x0040); currentTimer->overflowInterval = (0x10000 - currentTimer->reload) << GBATimerFlagsGetPrescaleBits(currentTimer->flags); bool wasEnabled = GBATimerFlagsIsEnable(currentTimer->flags); currentTimer->flags = GBATimerFlagsTestFillEnable(currentTimer->flags, control & 0x0080); if (!wasEnabled && GBATimerFlagsIsEnable(currentTimer->flags)) { mTimingDeschedule(&gba->timing, ¤tTimer->event); if (!GBATimerFlagsIsCountUp(currentTimer->flags)) { mTimingSchedule(&gba->timing, ¤tTimer->event, currentTimer->overflowInterval); } gba->memory.io[(REG_TM0CNT_LO + (timer << 2)) >> 1] = currentTimer->reload; currentTimer->oldReload = currentTimer->reload; currentTimer->lastEvent = gba->timing.masterCycles + gba->cpu->cycles; } else if (wasEnabled && !GBATimerFlagsIsEnable(currentTimer->flags)) { mTimingDeschedule(&gba->timing, ¤tTimer->event); } else if (GBATimerFlagsIsEnable(currentTimer->flags) && GBATimerFlagsGetPrescaleBits(currentTimer->flags) != oldPrescale && !GBATimerFlagsIsCountUp(currentTimer->flags)) { mTimingDeschedule(&gba->timing, ¤tTimer->event); mTimingSchedule(&gba->timing, ¤tTimer->event, currentTimer->overflowInterval - currentTimer->lastEvent); } }