CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - WebP and APNG recording
5 - Separate overrides for GBC games that can also run on SGB or regular GB
6 - Game Boy Player features can be enabled by default for all compatible games
7 - Frame viewer support for Game Boy
8 - Mute option in homebrew ports
9 - Status indicators for fast-forward and mute in homebrew ports
10 - VBA bug compatibility mode for ROM hacks that don't work on real hardware
11 - Read-only support for MBC6 flash memory
12 - New unlicensed GB mappers: Pokémon Jade/Diamond, BBD, and Hitek
13 - Stack tracing tools in ARM debugger (by ahigerd)
14 - Command scripts for CLI debugger (by ahigerd)
15 - ARM disassembler now resolves addresses to symbol names
16 - Add Game Boy Player feature support to ports
17 - Individual window types can now be toggled in debugging views
18 - Support for the Wii U GamePad when running as an injected VC title
19Emulation fixes:
20 - ARM: Fix ALU reading PC after shifting
21 - ARM: Fix STR storing PC after address calculation
22 - ARM: Fix Addressing mode 1 shifter on rs == pc (fixes mgba.io/i/1926)
23 - ARM: Fix long multiply-and-accumulate register write order (fixes mgba.io/1/1956)
24 - GB: Partially fix timing for skipped BIOS
25 - GB: Downgrade DMG-only ROMs from CGB mode even without boot ROM
26 - GB Audio: Fix serializing sweep time
27 - GB MBC: Fix MBC1 mode changing behavior
28 - GB MBC: Fix some MBC3 bit masking
29 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
30 - GBA: Fix timing advancing too quickly in rare cases
31 - GBA: Clear GBP connection on reset
32 - GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847)
33 - GBA BIOS: Implement dummy sound driver calls
34 - GBA BIOS: Improve HLE BIOS timing
35 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
36 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
37 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
38 - GBA DMA: Fix ordering and timing of overlapping DMAs
39 - GBA I/O: Green swap register should be readable
40 - GBA I/O: Ignore high bits on IME
41 - GBA Memory: Improve gamepak prefetch timing
42 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
43 - GBA Memory: Improve robustness of Matrix memory support
44 - GBA Memory: Mark Famicom Mini games 22 through 28 as non-mirroring
45 - GBA Memory: Return correct byte for odd ROM open bus addresses
46 - GBA SIO: Fix copying Normal mode transfer values
47 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
48 - GBA SIO: Fix deseralizing SIO registers
49 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
50 - GBA Video: Fix Hblank timing
51 - GBA Video: Implement green swap (fixes mgba.io/i/1609)
52 - GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes mgba.io/i/1635)
53 - GBA Video: Fix OBJWIN erratic rendering in OpenGL renderer
54 - SM83: Emulate HALT bug
55Other fixes:
56 - 3DS: Fix thread cleanup
57 - All: Improve export headers (fixes mgba.io/i/1738)
58 - CMake: Fix build with downstream minizip that exports incompatible symbols
59 - CMake: Link with correct OpenGL library (fixes mgba.io/i/1872)
60 - Core: Ensure ELF regions can be written before trying
61 - Core: Fix threading improperly setting paused state while interrupted
62 - Core: Fix loading ELF files that have unexpected empty program headers
63 - Debugger: Don't skip undefined instructions when debugger attached
64 - Debugger: Close trace log when done tracing
65 - Debugger: Fix change watchpoints (fixes mgba.io/i/1947)
66 - FFmpeg: Fix some small memory leaks
67 - FFmpeg: Fix encoding of time base
68 - GB Video: Fix SGB video logs
69 - GBA: Fix loading multiboot ELF files (fixes mgba.io/i/1949)
70 - mGUI: Don't attempt to preload files larger than can fit in RAM
71 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
72 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
73 - Qt: Fix a race condition in the frame inspector
74 - Qt: Load/save bytes from memory viewer in the order visible (fixes mgba.io/i/1900)
75 - Qt: Fix running proxied video if it gets pushed to the main thread
76 - Qt: Fix game display sometimes disappearing after closing load/save state screen
77 - Qt: Fix cancelling pausing before the frame ends
78 - Qt: Fix gamepad event dispatching (fixes mgba.io/i/1922)
79 - Qt: Pre-attach GDB stub when launching with -g (fixes mgba.io/i/1950)
80 - Qt: Fix crash when editing shortcuts with none selected (fixes mgba.io/i/1964)
81 - Qt: Fix crashing when no OpenGL context can be obtained
82 - SM83: Simplify register pair access on big endian
83 - SM83: Disassemble STOP as one byte
84 - Wii: Fix crash on unloading irregularly sized GBA ROMs
85Misc:
86 - 3DS: Use "wide mode" where applicable for slightly better filtering
87 - 3DS: Batch directory reads
88 - Core: Add savedataUpdated callback
89 - Core: Add shutdown callback
90 - Core: Rework thread state synchronization
91 - GB: Allow pausing event loop while CPU is blocked
92 - GB: Add support for sleep and shutdown callbacks
93 - GB I/O: Implement preliminary support for PCM12/PCM34 (closes mgba.io/i/1468)
94 - GBA: Allow pausing event loop while CPU is blocked
95 - GBA BIOS: Division by zero should emit a FATAL error
96 - GBA Video: Convert OpenGL VRAM texture to integer
97 - GBA Video: Skip attempting to render offscreen sprites in OpenGL
98 - GBA Video: New GL palette approach, no more batch splitting on palette edits
99 - GBA Video: Avoid integer division using reciprocal tricks
100 - Debugger: Keep track of global cycle count
101 - FFmpeg: Add looping option for GIF/APNG
102 - mGUI: Show battery percentage
103 - mGUI: Skip second scan loop when possible
104 - mGUI: Improve loading speed (fixes mgba.io/i/1957)
105 - Qt: Renderer can be changed while a game is running
106 - Qt: Add hex index to palette view
107 - Qt: Add transformation matrix info to sprite view
108 - Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
109 - Qt: Add copy button to GB printer dialog
110 - Qt: Window title updates can be disabled (closes mgba.io/i/1912)
111 - Qt: Redo OpenGL context thread handling (fixes mgba.io/i/1724)
112 - Qt: Discard additional frame draws if waiting fails
113 - Util: Reset vector size on deinit
114 - VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
115
1160.8.4: (2020-10-29)
117Emulation fixes:
118 - GB Audio: Fix initial sweep state
119 - GB Audio: Fix deserializing audio channels 2 and 3
120 - GB Audio: Fix deserializing while audio was disabled (fixes mgba.io/i/1305)
121 - GB Video: Fix drawing background when window is force-disabled by frontend
122 - GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not blocking
123 - GBA Audio: Fix deserializing SOUNDCNT_L
124 - GBA Audio: Fix stereo in XQ audio
125 - GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864)
126 - GBA Hardware: Fix GB Player detection on big endian platforms
127 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
128 - GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes mgba.io/i/1865)
129 - GBA Video: Fix rare regression blending semitransparent sprites (fixes mgba.io/i/1876)
130 - GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes mgba.io/i/1890)
131 - GBA Video: Fix deferred blending when OBJWIN matches window (fixes mgba.io/i/1905)
132 - GBA Video: Fix mode 4 transparency in OpenGL (fixes mgba.io/i/1907)
133Other fixes:
134 - 3DS: Redo video sync to be more precise
135 - 3DS: Fix crash with libctru 2.0 when exiting
136 - ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes mgba.io/i/1915)
137 - Core: Fix reported ROM size when a fixed buffer size is used
138 - Core: Fix memory leak loading ELF files
139 - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
140 - GBA: Fix endianness issues in renderer proxy
141 - GBA Core: Fix memory leak when loading symbols
142 - GBA Serialize: Ensure program counter is aligned when loading
143 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
144 - Qt: Fix Battle Chip view not displaying chips on some DPI settings
145 - Qt: Fix camera image being upside-down sometimes (fixes mgba.io/i/829 again)
146 - Qt: Fix drawing on macOS break when using OpenGL (fixes mgba.io/i/1899)
147 - Qt: Fix stride changing when toggling SGB borders (fixes mgba.io/i/1898)
148 - Qt: Fix aliasing on background logo (fixes mgba.io/i/1886)
149 - mGUI: Fix closing down a game if an exit is signalled
150 - mGUI: Fix cycling through config setting states with accept button
151 - mVL: Fix injecting accidentally draining non-injection buffer
152 - VFS: Fix directory node listing on some filesystems
153Misc:
154 - GBA Video: Improve speed of window texture generation on AMD
155 - Vita: Clear both buffers when loading a game
156
1570.8.3: (2020-08-03)
158Emulation fixes:
159 - ARM: Fix LDM^ writeback to user-mode register
160 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
161 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
162 - GB MBC: Fix MBC1 RAM enable bit selection
163 - GB MBC: Fix MBC2 bit selection
164 - GB Memory: Fix OAM DMA from top 8 kB
165 - GB Video: Always initialize palette
166 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
167 - GBA Video: Fix invalid read in mode 4 mosaic
168 - GBA Video: Fix color of disabled screen
169 - SM83: Fix flags on little endian PowerPC
170Other fixes:
171 - 3DS: Fix garbage on borders of scaled screens
172 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
173 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
174 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
175 - CMake: Fix build with libzip 1.7
176 - CMake: Add missing dllexports.h file to dev installation
177 - GB Core: Fix extracting SRAM when none is present
178 - GBA: Fix leak if attempting to load BIOS multiple times
179 - GBA Memory: Fix instability on Wii when using AGBPrint
180 - GBA Savedata: Fix extracting save when not yet configured in-game
181 - Qt: Fix file handle leak on opening an invalid ROM
182 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
183 - Qt: Add missing option for Wisdom Tree in overrides list
184 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
185 - Util: Fix crash if PNG header fails to write
186 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
187 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
188Misc:
189 - FFmpeg: Use range coder for FFV1 to reduce output size
190 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
191 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
192
1930.8.2: (2020-06-14)
194Emulation fixes:
195 - ARM: Fix timing on Thumb shift instructions
196 - GB: Fix GBC game registers after skipping BIOS
197 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
198 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
199 - GBA: Add missing RTC overrides for Legendz games
200 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
201 - GBA SIO: Fix Multiplayer busy bit
202 - GBA SIO: Fix double-unloading active driver
203 - GBA Timers: Fix deserializing count-up timers
204 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
205 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
206 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
207 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
208 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
209 - GBA Video: Fix sprite/backdrop blending regression
210Other fixes:
211 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
212 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
213 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
214 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
215 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
216 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
217 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
218 - GBA: Reject incorrectly sized BIOSes
219 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
220 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
221 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
222Misc:
223 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
224 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
225 - Qt: Disable Replace ROM option when no game loaded
226 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
227 - Qt: Set icon for Discord Rich Presence
228 - Qt: Show a warning when save file can't be opened
229
2300.8.1: (2020-02-16)
231Emulation fixes:
232 - GB Serialize: Fix timing bug loading channel 4 timing
233 - GBA: Fix multiboot entry point while skipping BIOS
234 - GBA BIOS: Fix undefined instruction HLE behavior
235 - GBA DMA: Fix invalid audio DMA parameters
236 - GBA Memory: Misaligned SRAM writes are ignored
237 - GBA Serialize: Fix serializing DMA transfer register
238 - GBA Serialize: Fix audio DMA timing deserialization
239 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
240 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
241 - GBA Video: Fix OpenGL sprite flag priority
242Other fixes:
243 - Core: Fix race condition initializing thread proxy
244 - Core: Fix integer overflow in ELF loading
245 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
246 - FFmpeg: Disallow recording video with no audio nor video
247 - GBA: Automatically skip BIOS for multiboot ROMs
248 - Qt: Only dynamically reset video scale if a game is running
249 - Qt: Fix race condition with proxied video events
250 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
251 - Qt: Fix missing OSD messages
252 - Qt: Fix crash unloading shaders
253 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
254 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
255 - Qt: Fix window title not updating after shutting down game
256 - Qt: Fix GIF view not allowing manual filename entry
257 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
258 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
259 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
260 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
261 - Util: Fix crash reading invalid ELFs
262 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
263Misc:
264 - FFmpeg: Add more presets
265 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
266 - SDL: Use DirectSound audio driver by default on Windows
267 - Switch: Make OpenGL scale adjustable while running
268
2690.8.0: (2020-01-21)
270Features:
271 - Improved logging configuration
272 - One-Player BattleChip/Progress/Beast Link Gate support
273 - Add Game Boy Color palettes for original Game Boy games
274 - Debugger: Add unary operators and memory dereferencing
275 - GB: Expose platform information to CLI debugger
276 - Support Discord Rich Presence
277 - Debugger: Add tracing to file
278 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
279 - OpenGL renderer with high-resolution upscaling support
280 - Experimental high level "XQ" audio for most GBA games
281 - Interframe blending for games that use flicker effects
282 - Frame inspector for dissecting and debugging rendering
283 - Switch: Option to use built-in brightness sensor for Boktai
284 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
285 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
286 - Cheats: Add support for loading Libretro-style cht files
287 - GBA Cheats: Add support for loading EZ Flash-style cht files
288 - Support for unlicensed Wisdom Tree Game Boy mapper
289 - Qt: Add export button for tile view (closes mgba.io/i/1507)
290 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
291 - GB: Yanking gamepak now supported
292 - Qt: Memory range dumping (closes mgba.io/i/1298)
293Emulation fixes:
294 - GB: Fix using boot ROM with MMM01 games
295 - GB Audio: Only reset channel 3 sample in DMG mode
296 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
297 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
298 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
299 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
300 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
301 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
302 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
303 - GB Video: Fix color scaling in AGB mode
304 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
305 - GBA: Reset now reloads multiboot ROMs
306 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
307Other fixes:
308 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
309 - FFmpeg: Drain recording buffers
310 - GB: Fix reading ROM immediately after unmapping BIOS
311 - GB SIO: Fix lockstep failing games aren't reloaded
312 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
313 - Libretro: Fix crash changing allowing opposing directions (hhromic)
314 - Qt: Fix some Qt display driver race conditions
315 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
316 - Qt: Only show emulator restart warning once per settings saving
317 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
318 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
319 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
320Misc:
321 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
322 - Core: Add keysRead callback
323 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
324 - Core: Add more memory search ops (closes mgba.io/i/1510)
325 - Debugger: Make tracing compatible with breakpoints/watchpoints
326 - Debugger: Print breakpoint/watchpoint number when inserting
327 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
328 - FFmpeg: Support audio-only recording
329 - GB Memory: Support running from blocked memory
330 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
331 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
332 - GBA Savedata: EEPROM performance fixes
333 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
334 - Debugger: Add breakpoint and watchpoint listing
335 - mGUI: Remember name and position of last loaded game
336 - OpenGL: Only resize textures when needed
337 - Qt: Don't unload ROM immediately if it crashes
338 - Qt: Support switching webcams
339 - Qt: Cap window size on start to monitor size
340 - Qt: Open a message box for Qt frontend errors
341 - Qt: Increase maximum magnifications and scaling
342 - Qt: Add native FPS button to settings view
343 - Qt: Improve sync code
344 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
345 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
346 - Qt: Remove What's This icon from dialogs
347 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
348 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
349 - Qt: Show list of all sprites in sprite view
350 - Qt: Add option for disabling OSD messages
351 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
352 - SM83: Support PC-relative opcode decoding
353 - Switch: Dynamic display resizing
354 - Switch: Support file associations
355 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
356Changes from beta 1:
357Emulation fixes:
358 - ARM: Fix STR writeback pipeline stage
359 - ARM: Partially fix LDM/STM writeback with empty register list
360 - ARM: Fix stepping when events are pending
361 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
362 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
363 - GBA Timers: Improve timer startup emulation
364 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
365 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
366 - GBA Video: Fix effects blending improperly in some non-last windows
367 - GBA Video: Copy higher priority target 1 flag
368Other fixes:
369 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
370 - Core: Fix uninitialized memory issues with graphics caches
371 - Core: Return null for out of bounds cached tile VRAM querying
372 - GBA Video: Fix OpenGL fragment data binding
373 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
374 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
375 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
376 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
377 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
378 - Qt: Fix several cases where shader selections don't get saved
379 - Qt: Fix division by zero error in invalid TilePainter state
380 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
381 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
382 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
383 - Qt: Fix inability to clear default keybindings
384 - Qt: Release held actions if they get rebound
385 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
386 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
387 - Vita: Fix analog controls (fixes mgba.io/i/1554)
388 - Wii: Fix game fast-forwarding after slowing down
389 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
390Misc:
391 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
392 - GBA: Trim non-movie ROMs to 32 MiB if applicable
393 - GBA Audio: Redo channel 4 batching for GBA only
394 - GBA I/O: Stop logging several harmless invalid register reads
395 - GBA Video: Changing OpenGL scaling no longer requires restart
396 - Debugger: Separate aliases from main commands
397 - Debugger: Print break-/watchpoint ID when breaking in CLI
398 - Debugger: Minor interface cleanup
399 - SDL: Use controller GUID instead of name
400 - SM83: Rename LR35902 to SM83
401 - Tools: Allow using threaded renderer in perf.py
402 - Tools: Clean up unused argument in mgba-perf
403
4040.8 beta 1: (2019-10-20)
405- Initial beta for 0.8
406
4070.7.3: (2019-09-15)
408Emulation fixes:
409 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
410 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
411 - GB Audio: Improve channel 4 supersampling
412 - GB Printer: Reset printer buffer index after printing
413 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
414 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
415 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
416 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
417 - GBA Memory: Fix STM/LDM to invalid VRAM
418 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
419 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
420Other fixes:
421 - Core: Fix crashes if core directories aren't set
422 - Core: Fix crash when exiting game with cheats loaded
423 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
424 - GBA Cheats: Fix PARv3 Thumb hooks
425 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
426 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
427 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
428 - Qt: Fix race conditions initializing GDB stub
429 - Qt: Improve cheat view UX
430 - Libretro: Fix crash changing allowing opposing directions (hhromic)
431 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
432 - Switch: Fix threading-related crash on second launch
433Misc:
434 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
435 - Qt: Show error message if file failed to load
436
4370.7.2: (2019-05-25)
438Emulation fixes:
439 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
440 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
441 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
442 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
443 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
444 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
445 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
446 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
447 - GBA Video: Fix scanline cache with scale factor change edge cases
448 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
449 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
450Other fixes:
451 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
452 - All: Fix several memory leaks
453 - GB Core: Fix toggling WIN and OBJ being swapped
454 - GBA: Fix skipping BIOS on irregularly sized ROMs
455 - CMake: Fix .deb imagemagick dependencies
456 - FFmpeg: Improve initialization reliability and cleanup
457 - FFmpeg: Fix audio conversion producing gaps
458 - LR35902: Fix disassembly of several CB-prefix instructions
459 - LR35902: Fix trailing whitespace in disassembly
460 - Qt: More app metadata fixes
461 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
462 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
463 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
464 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
465 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
466 - Qt: Fix bounded fast forward with Qt Multimedia
467 - Qt: Fix saving settings with native FPS target
468 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
469Misc:
470 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
471 - Qt: Improve camera initialization
472 - Vita: Improved frame drawing speed
473
4740.7.1: (2019-02-24)
475Bugfixes:
476 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
477 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
478 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
479 - GB, GBA Serialize: Fix loading two states in a row
480 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
481 - GBA DMA: Fix Display Start DMAs
482 - GBA DMA: Fix DMA start/end timing
483 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
484 - GBA Memory: Fix a few AGBPrint crashes
485 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
486 - GBA SIO: Prevent writing read-only multiplayer bits
487 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
488 - Python: Fix crash when deleting files owned by library
489 - Python: Make sure GB link object isn't GC'd before GB object
490 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
491 - Qt: Fix tile and sprite views not always displaying at first
492 - Qt: Fix audio context holding onto closed game controller
493 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
494 - Qt: Fix window icon on X11
495 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
496 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
497 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
498Misc:
499 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
500 - Qt: Updated Italian translation (by Vecna)
501
5020.7.0: (2019-01-26)
503Features:
504 - ELF support
505 - Game Boy Camera support
506 - Qt: Set default Game Boy colors
507 - Game Boy Printer support
508 - Super Game Boy support
509 - Customizable autofire speed
510 - Ability to set default Game Boy model
511 - Map viewer
512 - Automatic cheat loading and saving
513 - GameShark and Action Replay button support
514 - AGBPrint support
515 - Debugger: Conditional breakpoints and watchpoints
516 - Ability to select GB/GBC/SGB BIOS on console ports
517 - Optional automatic state saving/loading
518 - Access to ur0 and uma0 partitions on the Vita
519 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
520 - GBA: ARMIPS/A22i-style and ELF symbol table support
521 - Initial Switch port
522Bugfixes:
523 - ARM: Fix MSR when T bit is set
524 - Core: Fix audio sync breaking when interrupted
525 - Core: Fix ordering events when scheduling during events
526 - FFmpeg: Fix encoding audio/video queue issues
527 - GB: Revamp IRQ handling based on new information
528 - GB: Fix IRQ disabling on the same T-cycle as an assert
529 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
530 - GB Audio: Clock frame events on DIV
531 - GB Audio: Fix channel 3 reset value
532 - GB Audio: Fix channel 4 initial LFSR
533 - GB Audio: Fix channel 1, 2 and 4 reset timing
534 - GB I/O: DMA register is R/W
535 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
536 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
537 - GB, GBA Savedata: Fix unmasking savedata crash
538 - GB Serialize: Fix audio state loading
539 - GB Serialize: Fix game title check
540 - GB Serialize: Fix IRQ pending/EI pending confusion
541 - GB Timer: Minor accuracy improvements
542 - GB Video: Fix dot clock timing being slightly wrong
543 - GB Video: Fix loading states while in mode 3
544 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
545 - GB Video: Fix SCX timing
546 - GB, GBA Video: Don't call finishFrame twice in thread proxy
547 - GBA: Reset WAITCNT properly
548 - GBA BIOS: Fix BitUnPack final byte
549 - GBA BIOS: Fix BitUnPack narrowing
550 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
551 - GBA DMA: Fix temporal sorting of DMAs of different priorities
552 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
553 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
554 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
555 - GBA Savedata: Fix savedata modified time updating when read-only
556 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
557 - GBA Serialize: Fix loading states in Hblank
558 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
559 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
560 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
561 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
562 - GBA Video: Start timing mid-scanline when skipping BIOS
563 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
564 - GBA Video: Make layer disabling work consistently
565 - PSP2: Fix more issues causing poor audio
566 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
567 - Qt: Improve FPS timer stability
568 - Util: Fix wrapping edge cases in RingFIFO
569Misc:
570 - 3DS: Remove deprecated CSND interface
571 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
572 - Core: Remove broken option for whether rewinding restores save games
573 - Feature: Added loading savestates from command line
574 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
575 - FFmpeg: Support lossless h.264 encoding
576 - FFmpeg: Support lossless VP9 encoding
577 - GBA Cheats: Allow multiple ROM patches in the same slot
578 - GB: Skip BIOS option now works
579 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
580 - GB Audio: Improved audio quality
581 - GB, GBA Audio: Increase max audio volume
582 - GB MBC: Remove erroneous bank 0 wrapping
583 - GB Video: Darken colors in GBA mode
584 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
585 - GBA: Implement display start DMAs
586 - GBA: Improve multiboot image detection
587 - GBA Memory: 64 MiB GBA Video cartridge support
588 - GBA Savedata: Remove ability to disable realistic timing
589 - GBA Timer: Use global cycles for timers
590 - Libretro: Add frameskip option
591 - mGUI: Add fast forward toggle
592 - PSP2: Use system enter key by default
593 - Python: Integrate tests from cinema test suite
594 - Qt: Redo GameController into multiple classes
595 - Qt: Prevent window from being created off-screen
596 - Qt: Add option to disable FPS display
597 - Qt: Options to mess around with layer placement
598 - Qt: Add load alternate save option
599 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
600 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
601 - Test: Restructure test suite into multiple executables
602 - Util: Don't build crc32 if the function already exists
603 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
604Changes from beta 1:
605Features:
606 - Libretro: Add Game Boy cheat support
607 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
608 - Switch: Rumble support
609 - Switch: Rotation support
610 - Switch: Screen stretching options
611 - Qt: State file load/save menu options
612 - Windows installer
613 - Tile viewer now has adjustable width
614 - Python: Experimental audio API
615Bugfixes:
616 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
617 - Core: Remember to deinit proxy ring FIFO
618 - Core: Reroot timing list when (de)scheduling
619 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
620 - GB MBC: Fix MBC30 SRAM
621 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
622 - GB Video: Fix SGB border hole size
623 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
624 - GBA: Fix GB Player features
625 - GBA I/O: SOUNDCNT_HI is readable when sound is off
626 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
627 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
628 - Libretro: Fix adding codes with hooks
629 - PSP2: Fix audio crackling after fast forward
630 - PSP2: Fix audio crackling when buffer is full
631 - Qt: Fix jumbled background when paused
632 - Qt: Fix FPS counter on Windows
633 - Qt: Fix focus issues with load/save state overlay
634 - Switch: Fix incorrect mapping for fast forward cap
635 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
636 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
637 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
638 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
639 - Qt: Ensure FATAL logs reach log view
640 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
641Misc:
642 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
643 - Debugger: Minor text fixes
644 - Debugger: Readability improvements (fixes mgba.io/i/1238)
645 - GB: Improved SGB2 support
646 - GB Audio: Skip frame if enabled when clock is high
647 - Libretro: Reduce rumble callbacks
648 - mGUI: Add SGB border configuration option
649 - mGUI: Add support for different settings types
650 - Python: Minor API improvements
651 - Qt: Ensure camera image is valid
652 - Qt: Debugger console history
653 - Qt: Detect presence of GL_ARB_framebuffer_object
654 - Qt: Minor memory view tweaks
655 - Res: Improve modeling of AGB/AGS screen in shaders
656 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
657 - Wii: Expose stretch configuration in settings
658 - Wii: Stretch now sets pixel-accurate mode size cap
659
6600.7 beta 1: (2018-09-24)
661- Initial beta for 0.7
662
6630.6.3: (2018-04-14)
664Bugfixes:
665 - GB Audio: Revert unsigned audio changes
666 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
667 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
668
6690.6.2: (2018-04-03)
670Bugfixes:
671 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
672 - 3DS: Fix opening files in directory names with trailing slashes
673 - LR35902: Fix watchpoints not reporting new value
674 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
675 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
676 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
677 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
678 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
679 - GBA: Fix SharkPort saves for EEPROM games
680 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
681 - GBA BIOS: Fix incorrect exit condition in LZ77
682 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
683 - GBA Cheats: Fix slide codes not initializing properly
684 - GBA DMA: ROM reads are forced to increment
685 - GBA Hardware: RTC accuracy improvements
686 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
687 - GBA Memory: Fix copy-on-write memory leak
688 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
689 - GBA Savedata: Fix crash when resizing flash
690 - GBA Video: Force align 256-color tiles
691 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
692 - PSP2: Fix issues causing poor audio
693 - Python: Fix package directory
694 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
695 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
696 - Wii: Fix screen tear when unpausing
697 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
698Misc:
699 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
700 - GB MBC: Remove erroneous bank 0 wrapping
701 - GBA: Improve multiboot image detection
702 - PSP2: Use system enter key by default
703
7040.6.1: (2017-10-01)
705Bugfixes:
706 - GB, GBA: Fix crashes when attempting to identify null VFiles
707 - GB, GBA: Fix sync to video with frameskip
708 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
709 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
710 - GB Core: Fix palette loading when loading a foreign config
711 - GB MBC: Pocket Cam memory should be accessible without enabling
712 - GB MBC: Fix SRAM sizes 4 and 5
713 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
714 - GB MBC: Fix RTC loading when file size is off
715 - GB Memory: Initialize peripheral pointers
716 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
717 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
718 - GB Memory: Actually load latch time from savestate
719 - GB Serialize: Fix deserializing video STAT
720 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
721 - GB Video: Fix potential hang when ending mode 0
722 - GB Video: Fix read mode when enabling LCD
723 - GBA: Reset active region as needed when loading a ROM
724 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
725 - GBA BIOS: Use core's VRAM variable instead of renderer's
726 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
727 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
728 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
729 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
730 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
731 - Python: Fix importing .gb or .gba before .core
732 - Qt: Fix command line debugger closing second game
733 - Qt: Fix LOG argument order
734 - Qt: Fix timezone issues with time overrides
735 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
736 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
737Misc:
738 - CMake: Fix CPack dependencies for libpng 1.6
739 - GBA: Detect hardware for Pokémon FireRed ROM hacks
740 - GBA Cheats: Improve detection of raw cheats
741 - Qt: Don't rebuild library view if style hasn't changed
742 - Qt: Allow overrides to be saved before a game is loaded
743 - Qt: Hide mouse immediately when loading
744 - SDL: Fix 2.0.5 build on macOS under some circumstances
745 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
746
7470.6.0: (2017-07-16)
748Features:
749 - Library view
750 - Sprite viewer
751 - Debugging console
752 - Improved memory viewer
753 - Memory search
754 - Command line ability to override configuration values
755 - Add option to allow preloading the entire ROM before running
756 - Add option for whether rewinding restores save games
757 - Savestates now contain any RTC override data
758 - Add option to lock video to integer scaling
759 - LR35902: Watchpoints
760 - LR35902/GB-Z80 disassembler
761 - GB: Tile viewer
762 - GB: Video/audio channel enabling/disabling
763 - GB: Symbol table support
764 - GB MBC: Add MBC1 multicart support
765 - GBA: Support printing debug strings from inside a game
766 - GBA: Better cheat type autodetection
767 - Implement keypad interrupts
768 - Configuration of gamepad hats
769 - Video log recording for testing and bug reporting
770 - Debugger: Segment/bank support
771 - Debugger: Execution tracing
772 - Qt: German translation (by Lothar Serra Mari)
773 - Qt: Spanish translation (by Kevin López)
774 - Qt: Italian translation (by theheroGAC)
775Bugfixes:
776 - ARM7: Fix MLA/*MULL/*MLAL timing
777 - Core: Fix crash with rewind if savestates shrink
778 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
779 - Core: Fix directory sets crashing on close if base isn't properly detached
780 - FFmpeg: Fix overflow and general issues with audio encoding
781 - GB: Fix flickering when screen is strobed quickly
782 - GB: Fix STAT blocking
783 - GB MBC: Fix ROM bank overflows getting set to bank 0
784 - GB MBC: Fix swapping carts not detect new MBC
785 - GB Timer: Improve DIV reset behavior
786 - GB Timer: Fix DIV batching if TAC changes
787 - GB Video: Reset renderer when loading state
788 - GBA: Fix multiboot ROM loading
789 - GBA: Fix multiboot loading resulting in too small WRAM
790 - GBA BIOS: Implement BitUnPack
791 - GBA BIOS: Fix ArcTan sign in HLE BIOS
792 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
793 - GBA BIOS: Fix INT_MIN/-1 crash
794 - GBA Hardware: Fix crash if a savestate lies about game hardware
795 - GBA I/O: Handle audio registers specially when deserializing
796 - GBA Memory: Improve initial skipped BIOS state
797 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
798 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
799 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
800 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
801 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
802 - LR35902: Fix core never exiting with certain event patterns
803 - LR35902: Fix pc overflowing current region off-by-one
804 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
805 - OpenGL: Fix some shaders causing offset graphics
806 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
807 - Qt: Fix window icon being stretched
808 - Qt: Fix data directory path
809 - Qt: Fix timing issues on high refresh rate monitors
810 - Qt: Fix linking after some windows have been closed
811 - Qt: Fix crash when changing audio settings after a game is closed
812 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
813 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
814 - Qt: Fix game unpausing after frame advancing and refocusing
815 - SDL: Fix game crash check
816 - SDL: Fix race condition with audio thread when starting
817 - SDL: Fix showing version number
818 - Test: Fix crash when loading invalid file
819 - Test: Fix crash when fuzzing fails to load a file
820 - Test: Don't rely on core for frames elapsed
821 - Test: Fix crash when loading invalid file
822 - Test: Fix crash when fuzzing fails to load a file
823 - Tools: Fix recurring multiple times over the same library
824 - Util: Fix overflow when loading invalid UPS patches
825 - Util: Fix highest-fd socket not being returned by SocketAccept
826 - Windows: Fix VDir.rewind
827Misc:
828 - All: Add C++ header guards
829 - All: Move time.h include to common.h
830 - 3DS, PSP2, Wii: Last directory loaded is saved
831 - CMake: Add ability to just print version string
832 - Core: New, faster event timing subsystem
833 - Core: Clean up some thread state checks
834 - Core: Add generic checksum function
835 - Core: Cores can now have multiple sets of callbacks
836 - Core: Restore sleep callback
837 - Core: Move rewind diffing to its own thread
838 - Core: Ability to enumerate and modify video and audio channels
839 - Core: List memory segments in the core
840 - Core: Move savestate creation time to extdata
841 - Core: Config values can now be hexadecimal
842 - Core: Improved threading interrupted detection
843 - Debugger: Modularize CLI debugger
844 - Debugger: Make building with debugging aspects optional
845 - Debugger: Add functions for read- or write-only watchpoints
846 - Debugger: Make attaching a backend idempotent
847 - Debugger: Add mDebuggerRunFrame convenience function
848 - Feature: Move game database from flatfile to SQLite3
849 - Feature: Support ImageMagick 7
850 - Feature: Make -l option explicit
851 - FFmpeg: Return false if a file fails to open
852 - FFmpeg: Force MP4 files to YUV420P
853 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
854 - GB: Reset with initial state of DIV register
855 - GB MBC: New MBC7 implementation
856 - GB Audio: Simplify envelope code
857 - GB Audio: Improve initial envelope samples
858 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
859 - GB Video: Improved video timings
860 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
861 - GBA, GB: ROM is now unloaded if a patch is applied
862 - GBA DMA: Refactor DMA out of memory.c
863 - GBA DMA: Move DMAs to using absolute timing
864 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
865 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
866 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
867 - GBA Memory: Support reading/writing POSTFLG
868 - GBA Memory: Remove unused prefetch cruft
869 - GBA Timer: Improve accuracy of timers
870 - GBA Video: Clean up unused timers
871 - GBA Video: Allow multiple handles into the same tile cache
872 - GBA Video, GB Video: Colors are now fully scaled
873 - GBA Video: Optimize when BLD* registers are written frequently
874 - OpenGL: Add xBR-lv2 shader
875 - Qt: Move last directory setting from qt.ini to config.ini
876 - Qt: Improved HiDPI support
877 - Qt: Expose configuration directory
878 - Qt: Merge "Save" and "OK" buttons in shader options
879 - Qt: Automatically load controller profile when plugged in
880 - Qt: Rename "Resample video" option to "Bilinear filtering"
881 - Qt: Remove audio thread
882 - Qt: Remove audio buffer sizing in AudioProcessorQt
883 - Qt: Re-enable QtMultimedia on Windows
884 - Qt: Make "Mute" able to be bound to a key
885 - Qt: Add .gb/.gbc files to the extension list in Info.plist
886 - Qt: Relax hard dependency on OpenGL
887 - Qt: Better highlight active key in control binding
888 - SDL: Remove scancode key input
889 - SDL: Automatically map controllers when plugged in
890 - Test: Add a basic test suite
891 - Util: Add size counting to Table
892 - Util: Add 8-bit PNG write support
893 - Util: Tune patch-fast extent sizes
894 - VFS: Call msync when syncing mapped data
895 - VFS: Allow truncating memory chunk VFiles
896 - VFS: Fix some minor VFile issues with FILEs
897 - VFS: Optimize expanding in-memory files
898 - VFS: Add VFileFIFO for operating on circle buffers
899Changes from beta 1:
900Features:
901 - Qt: Italian translation (by theheroGAC)
902 - Qt: Updated German translation
903Bugfixes:
904 - GB Audio: Fix incorrect channel 4 iteration
905 - GB Audio: Fix zombie mode bit masking
906 - GB Serialize: Fix timer serialization
907 - GB Video: Fix LYC regression
908 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
909 - GBA Timer: Fix count-up timing overflowing timer 3
910 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
911 - Qt: Fix memory search close button (fixes mgba.io/i/769)
912 - Qt: Fix window icon being stretched
913 - Qt: Fix initial window size (fixes mgba.io/i/766)
914 - Qt: Fix data directory path
915 - Qt: Fix controls not saving on non-SDL builds
916 - Qt: Fix translation initialization (fixes mgba.io/i/776)
917 - Qt: Fix patch loading while a game is running
918 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
919 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
920 - Qt: Fix GL-less build
921 - Qt: Fix Software renderer not handling alpha bits properly
922 - Qt: Fix screen background improperly stretching
923 - SDL: Fix cheats not loading
924Misc:
925 - GB Serialize: Add MBC state serialization
926 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
927 - GBA Timer: Improve accuracy of timers
928 - PSP2: Update toolchain to use vita.cmake
929 - Qt: Add language selector
930 - Qt: Minor test fixes
931 - Qt: Move shader settings into main settings window
932 - Qt: Dismiss game crashing/failing dialogs when a new game loads
933 - Qt: Properly ship Qt translations
934 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
935
9360.6 beta 1: (2017-06-29)
937 - Initial beta for 0.6
938
9390.5.2: (2016-12-31)
940Bugfixes:
941 - All: Fix fullscreen config option being ignored
942 - ARM7: PSR mode bits should not get sign extended
943 - GB: Fix audio not being deinitialized
944 - GB: Fix crash when masking savedata
945 - GB: Properly initialize sramRealVf variable
946 - GB Audio: Fix serialization of channel 3 and NR52 properties
947 - GB Audio: Reset envelope timer when reseting sound channel
948 - GB MBC: Fix SRAM dangling pointer with RTC games
949 - GB MBC: Fix initializing MBC when no ROM is loaded
950 - GB Memory: Fix patching ROM bank 0
951 - GB Memory: Fix starting HDMAs during mode 0
952 - GB Memory: Fix HDMA5 value after DMA completes
953 - GB Video: Initialize LCDC in renderer
954 - GB Video: Hblank IRQs should mask LYC=LY IRQs
955 - GBA: Fix IRQs firing after already being cleared
956 - GBA: Only unhalt CPU if appropriate bit is set in IE
957 - GBA: Add savegame override for Crash Bandicoot 2
958 - GBA BIOS: Fix MidiKey2Freq BIOS reads
959 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
960 - GBA Cheats: Fix GameShark ROM patches
961 - GBA I/O: Mask off WAITCNT bits that cannot be written
962 - GBA Memory: Fix misaligned BIOS reads
963 - GBA Memory: Fix VCOUNT being writable
964 - GBA Video: Fix out of bounds sprite transforms
965 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
966 - Libretro: Fix disabling BIOS
967 - Libretro: Fix Game Boy savestates and audio
968 - Qt: Fix changing resolution of software renderer
969 - Qt: Fix setting overrides
970 - Qt: Fix cut off tiles and alignment issues in tile viewer
971 - Qt: Only reset window dimensions when first shown
972 - Qt: Fix Qt Multimedia audio driver on big endian
973 - Qt: Fix Apply button for key and controller configurations
974 - VFS: Fix resizing memory chunks when not needed
975 - Windows: Fix Unicode directory handling
976Misc:
977 - GB, GBA: Prevent loading null ROMs
978 - GB Audio: Initialize wave RAM to GBC values
979 - GB Memory: Reset ROM bank when loading a ROM
980 - PSP2: Improved controller rumble
981
9820.5.1: (2016-10-05)
983Bugfixes:
984 - Core: Fix importing save games as read-only
985 - FFmpeg: Fix encoding AAC
986 - GB: Fix invalid STOP behavior on Game Boy Color
987 - GB: Initialize audio properly
988 - GB: Properly clear KEY1 bit 0 when switching speeds
989 - GB: Properly unload save files when unloading a ROM
990 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
991 - GB MBC: Fix MBC7 when size is incorrectly specified
992 - GB MBC: Fix RTC access when no save file is loaded
993 - GB SIO: Don't auto-clock external shift clock
994 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
995 - GB Video: Fix video frames getting missed when LCDC is off
996 - GB Video: Clear screen when LCDC is off
997 - GBA Cheats: Fix holding onto pointers that may get invalidated
998 - GBA Cheats: Fix key-activated CodeBreaker cheats
999 - GBA Cheats: Fix uninitialized memory getting freed when saving
1000 - GBA Hardware: Improve Game Boy Player rumble behavior
1001 - GBA Memory: Fix several unused I/O register read values
1002 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
1003 - LR35902: Fix events running with the wrong cycle active
1004 - Qt: Fix "close" button on Overrides view
1005 - Qt: Fix saving overrides
1006 - Qt: Fix directory set unloading when replacing the ROM
1007 - Qt: Fix patch loading
1008 - Qt: Fix crash when saving an override if a game isn't loaded
1009 - Qt: Fix showing default display driver as OpenGL (force 1.x)
1010 - SDL: Attach rumble in SDL frontend
1011 - Util: Fix PNG identification on files too small to be a PNG
1012Misc:
1013 - All: Only update version info if needed
1014 - All: Split out install locations for Libretro and OpenEmu
1015 - FFmpeg: Encoding cleanup
1016 - GB: Reset active region when reloading ROM
1017 - GB Memory: Initialize RAM pattern for GBC
1018 - GB Video: Improved video timings
1019 - Qt: Manage window sizes slightly better
1020 - Qt: Remember scale option independent of core dimensions
1021
10220.5.0: (2016-09-19)
1023Features:
1024 - Game Boy support
1025 - Support for encrypted CodeBreaker GBA cheats
1026 - Emulation of Vast Fame protected GBA carts (taizou)
1027 - Tile viewer
1028 - Threaded rendering mode
1029 - Libretro: Memory map and achievement support (leiradel)
1030 - GUI: Add UI control remapping
1031 - GUI: Add fast-forward
1032 - Wii: 240p support
1033 - 3DS: Adjustable screen darkening
1034 - Ability to temporarily load a savegame
1035 - Load specific files out of archives
1036 - Automatic BIOS detection
1037Bugfixes:
1038 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
1039 - Debugger: Fix GDB breakpoints
1040 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
1041 - GBA: Fix filehandle leak with savegames
1042 - GBA: Timer 0 cannot be count up
1043 - GBA: Count up timers should not count themselves
1044 - GBA Memory: Fix mirror on non-overdumped Classic NES games
1045 - GBA Memory: Fix ldm {pc}
1046 - GBA Savedata: Fix savedata sync timer
1047 - GBA Savedata: Only unmap savedata if present
1048 - GBA Serialize: Savestates now properly store prefetch
1049 - GBA Video: WIN0/1 take priority over OBJWIN
1050 - GBA Video: Fix out-of-order OBJWIN
1051 - PSP2: Fix GPU crash while exiting
1052 - PSP2: Fix VSync
1053 - PSP2: Fix accelerometer range
1054 - PSP2: Actually load screen mode setting
1055 - PSP2: Fix gyroscope direction
1056 - PSP2: Delete threads after they return
1057 - PSP2: Fix mapping/unmapping from not at 0
1058 - Qt: Fix bug in software renderer scaling
1059 - Qt: Fix hanging key press after disabling autofire
1060 - Qt: Fix being unable to pause manually when using auto-pausing
1061 - SDL: Fix axes being mapped wrong
1062 - Util: Fix realloc semantics in utf16to8
1063 - Util: Fix inserting too many items into a hash table
1064 - VFS: Fix uninitialized varaible reading from 7z
1065 - VFS: Fix reading multiple files from a 7z archive
1066 - Wii: Fix framelimiting after a slowdown
1067 - Wii: Fix garbage flash at startup
1068Misc:
1069 - 3DS: Use blip_add_delta_fast for a small speed improvement
1070 - 3DS: Allow UTF-16 filenames
1071 - 3DS: Port to using citro3D
1072 - 3DS: Use system font for menus
1073 - 3DS: Attempt to use Core 2 for threads
1074 - 3DS: Adjustable filering
1075 - 3DS: 3D banner
1076 - All: Add QUIET parameter to silence CMake
1077 - All: Faster memory read/write
1078 - ARM7: Support forcing Thumb mode via MSR
1079 - ARM7: Flush prefetch cache when loading CPSR via MSR
1080 - ARM7: Clean up instruction decoding for future expandability
1081 - Debugger: Support register and memory writes via GDB stub
1082 - Debugger: Add software breakpoint support to gdb
1083 - FFmpeg: Full support for libavcodec 56+
1084 - GBA: Better debug logging if event processing breaks
1085 - GBA Audio: Force audio DMAs to not increment destination
1086 - GBA BIOS: Use custom ArcTan, not relying on OS
1087 - GBA Hardware: Clean up dead code in GBP
1088 - GBA Memory: Optimize stalling behavior
1089 - GBA Memory: Optimize Load-/StoreMultiple
1090 - GBA Savedata: Add realistic timing for EEPROM
1091 - GBA Serialize: Savestates now store if CPU was halted
1092 - GBA Video: Remove old slow path fallback
1093 - GBA Video: Optimize sprite drawing
1094 - GBA Video: Optimize mode 0 rendering
1095 - GBA Video: Optimize compositing cases slightly
1096 - GUI: Screenshot dimensions are now passed through
1097 - GUI: Add back logging
1098 - GUI: Only reload config if manually saved
1099 - GUI: Increase scrolling speed
1100 - OpenGL: Log shader compilation failure
1101 - OpenGL: Add texSize uniform
1102 - Qt: Make -g flag work in Qt build
1103 - Qt: Simplify OpenGL context creation
1104 - Qt: Thread startup improvements
1105 - Qt: Make audio channel/video layer options shortcut mappable
1106 - Qt: Remove some C99isms from C++ code
1107 - Qt: Remove default autofire mappings
1108 - Qt: Make reseting when pasued frame-accurate
1109 - Qt: Rearchitect game closing codepath
1110 - PSP2: Use system font for menus
1111 - PSP2: Add rumble for PS TV
1112 - PSP2: Add fit-to-height screen mode
1113 - PSP2: Sync files per descriptor
1114 - PSP2: Allow UTF-8 filenames
1115 - PSP2: Screenshots are now saved into the Photo Gallery
1116 - PSP2: Stop underclocking when menuing
1117 - SDL: Increase default audio buffer size to 1024 samples
1118 - SDL: More responsive rumble
1119 - Util: Add Vector GetConstPointer
1120 - Util: Add rtrim
1121 - Util: Add endswith
1122 - VFS: Improve zip file detection
1123 - Wii: Add pixelated resample filter
1124 - Windows: Add native VDir support
1125 - Util: Add PRIz macro for libc versions that don't support %z
1126
11270.4.1: (2016-07-11)
1128Bugfixes:
1129 - All: Fix several file handle leaks
1130 - All: Fix instruction tables getting zeroed when linking sometimes
1131 - ARM7: Fix flags on SBC/RSC
1132 - ARM7: Fix setting spsr privilege bits when spsr is empty
1133 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1134 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1135 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1136 - GBA Memory: Fix executing code from OBJ region of VRAM
1137 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1138 - GBA Serialize: Fix loading savegames from savestates
1139 - OpenGL: Correct boolean vector strcmp strings for uniforms
1140 - Qt: Fix sending gameStopped twice
1141 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1142 - Qt: Fix initial state of key mapping
1143 - Qt: Initialize m_useBios
1144 - SDL: Fix joystick initialization on BSD
1145 - SDL: Fix potential joystick crash in games with rumble
1146 - SDL: Fix SDL 1.2 build
1147 - SDL: Fix sporadic crash when deinitializing audio
1148 - Shaders: Fix AGS-001 shader with some bad drivers
1149 - Util: Use closesocket on Windows
1150 - Util: Fix socket bind addresses
1151 - VFS: Fix reading 7z archives without rewinding first
1152 - VFS: VFileFromFD should not open directories
1153 - Wii: Fix tilting direction
1154 - Util: Fix realloc semantics in utf16to8
1155Misc:
1156 - All: Allow use of external minizip library
1157 - Debugger: CLI debugger now exits when end-of-stream is reached
1158 - FFmpeg: Update dependencies on Ubuntu
1159 - GBA: Slightly optimize GBAProcessEvents
1160 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1161 - GBA Video: Null renderer should return proper register values
1162 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1163 - Qt: Add preset for DualShock 4
1164 - Qt: Update 360 input profile on OS X to reflect newer drivers
1165 - Qt: Remove use of NaN
1166 - Qt: Canonicalize file paths when loading games
1167 - Qt: Add refresh button to controller editing
1168 - SDL: Remove default gamepad mappings
1169 - Util: Fix intermittent build failure on OS X
1170 - VFS: VFile.sync now updates modified time
1171
11720.4.0: (2016-02-02)
1173Features:
1174 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1175 - I/O viewer
1176 - Booting of multiboot images
1177 - Customization of GIF recording
1178 - Libretro: Cheat code support
1179 - Support for GLSL shaders
1180 - ROM information view
1181 - Support for VBA-style cheat codes
1182 - Savestates now store creation timestamps
1183 - Key autofire
1184 - Libretro: Allow blocking opposing directional input
1185 - OpenEmu core for OS X
1186 - Libretro: Settings for using BIOS and skipping intro
1187 - Libretro: Customizable idle loop removal
1188 - Implemented cycle counting for sprite rendering
1189 - Cleaner, unified settings window
1190 - Added a setting for pausing when the emulator is not in focus
1191 - Customizable paths for save games, save states, screenshots and patches
1192 - Controller hotplugging
1193 - Ability to store save games and active cheats within savestates
1194Bugfixes:
1195 - ARM7: Fix sign of unaligned LDRSH
1196 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1197 - Debugger: Fix watchpoints in gdb
1198 - GBA: Fix warnings when creating and loading savestates
1199 - GBA: Fix Iridion II savetype
1200 - GBA BIOS: Fix misaligned CpuSet
1201 - GBA Cheats: Fix cheats setting the Action Replay version
1202 - GBA Hardware: Fix GPIO on big endian
1203 - GBA Memory: Fix DMA register writing behavior
1204 - GBA Memory: Fix DMAs triggering two cycles early
1205 - Libretro: Fix aspect ratio
1206 - Qt: Fix some potential crashes with the gamepad mapping
1207 - Qt: Fix keys being mapped incorrectly when loading configuration file
1208 - Util: Fix PowerPC PNG read/write pixel order
1209 - Util: Fix excessive memory allocation when decoding a PNG
1210 - VFS: Fix VFileReadline and remove _vfdReadline
1211Misc:
1212 - All: Improved PowerPC support
1213 - All: Fix some undefined behavior warnings
1214 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1215 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1216 - GBA: Implement bad I/O register loading
1217 - GBA: Allow jumping to OAM and palette RAM
1218 - GBA BIOS: Finish implementing RegisterRamReset
1219 - GBA Config: Add "override" layer for better one-time configuration
1220 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1221 - GBA Memory: Use a dynamically sized mask for ROM memory
1222 - GBA Memory: Implement several unimplemented memory access types
1223 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1224 - GBA RR: Starting from savestate now embeds the savegame
1225 - GBA RR: Add preliminary SRAM support for VBM loading
1226 - GBA RR: Add support for resets in movies
1227 - GBA Video: Remove lastHblank, as it is implied
1228 - Libretro: Use anonymous memory mappers for large blocks of memory
1229 - Libretro: Add install target for libretro core
1230 - Qt: Window size command line options are now supported
1231 - Qt: Increase usability of key mapper
1232 - Qt: Add 'Apply' button to settings window
1233 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1234 - Qt: Allow use of modifier keys as input
1235 - Qt: Optimize log viewer
1236 - Qt: Added button for breaking into the GDB debugger
1237 - Qt: Add box for showing duration of rewind
1238 - SDL: Support fullscreen in SDL 1.2
1239 - SDL: Allow GBASDLAudio to be used without a thread context
1240 - Util: Use VFile for configuration
1241 - Util: Add MutexTryLock
1242
12430.3.2: (2015-12-16)
1244Bugfixes:
1245 - ARM7: Fix STRT/STRBT
1246 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1247 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1248 - Libretro: Fix problems with rumble not turning off
1249 - GBA: Fix idle skip state being retained between games
1250 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1251 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1252 - GBA BIOS: Fix Sqrt sign
1253 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1254 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1255 - GBA Memory: Fix DMA behavior for SRAM accesses
1256 - GBA Memory: Fix Store8 to OBJ VRAM
1257 - GBA Memory: Fix alignment of LDM/STM on SRAM
1258 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1259 - GBA Memory: Fix timing of DMAs
1260 - GBA Video: Fix _mix for 15-bit color
1261 - GBA Video: Fix OAM and palette initialization
1262 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1263 - Qt: Use safer isLoaded check in GameController
1264 - Qt: Fix a race condition in PainterGL that could lead to a crash
1265 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1266 - Qt: Fix font size in memory viewer
1267 - Qt: Fix a crash in the memory viewer
1268 - Qt: Add additional checks in CheatModel to prevent crashes
1269 - Qt: Fix race condition with setting sample rate
1270 - Qt: Fix crash when closing multiplayer windows
1271 - Qt: Fix resetting while paused
1272Misc:
1273 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1274 - Qt: Add mute option to menu
1275
12760.3.1: (2015-10-24)
1277Bugfixes:
1278 - ARM7: Fix instruction decoding of Thumb shifts
1279 - GBA: Deinit savegame when unloading a ROM
1280 - GBA: Fix BIOS check on big endian
1281 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1282 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1283 - GBA Audio: Fix audio channels being silenced at the wrong time
1284 - GBA Memory: Fix bad BIOS Load16 on big endian
1285 - GBA Memory: Fix bad Load8 on big endian
1286 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1287 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1288 - GBA Video: Fix objwin and blending interaction on sprites
1289 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1290 - Libretro: Fix a memory leak with the render buffer
1291 - Qt: Windows no longer spawn in the top left on first launch
1292 - Qt: Fix install path of XDG desktop file with DESTDIR
1293 - Qt: Fix drag and drop on Windows
1294 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1295 - VFS: Fix return values of VFileFILE.read and .write
1296Misc:
1297 - All: Reset next event to cycles instead of zero to interrupt
1298 - All: Add --version flag
1299 - ARM7: Force disable LTO on two files to work around a GCC bug
1300 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1301 - GBA: Better memory handling with PNG savestates
1302 - GBA: Additional savestate sanity checks
1303 - GBA: Check for cycle count being too high
1304 - GBA Audio: Allow GBAAVStream to have no video callback
1305 - GBA BIOS: Implement RegisterRamReset for SIO registers
1306 - Qt: Remove useless help icons in dialogs
1307 - Qt: Prevent savestate window from opening while in multiplayer
1308 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1309 - Qt: Dropping multiplayer windows works more cleanly now
1310
13110.3.0: (2015-08-16)
1312Features:
1313 - Ability to hide individual background layers, or OBJs
1314 - Ability to mute individual audio channels
1315 - Palette viewer and exporter
1316 - Volume control
1317 - More shortcuts are editable (e.g. quick save/load)
1318 - Rewind now shows the frame after rewinding
1319 - Import/Export of GameShark/Action Replay snapshots
1320 - Add "Step backwards" item for single increment rewind
1321 - Deadzone estimation for game controllers
1322 - Analog inputs can be used for shortcuts
1323 - Menu items for specific solar sensor brightness levels
1324 - Remappable controls for tilt and gyroscope sensors
1325 - Status messages for actions taken while a game is running (e.g. save/load state)
1326 - Memory inspector
1327 - Screensaver can now be suspended while a game is running
1328 - Load/save the most recent savestate slot
1329 - Support varible speed (PWM) rumble
1330 - Ability to cap fast forward speed
1331 - Finer control over FPS target
1332 - Holdable shortcut for rewinding one frame at a time
1333 - Ability to boot directly into the BIOS
1334 - Preliminary support for yanking out the game pak while a game is running
1335 - Thumb-drive mode by putting a file called portable.ini in the same folder
1336 - Configurable display driver, between software and OpenGL
1337 - Undo-able savestate loading and saving
1338 - Controller profiles now store shortcut settings
1339 - Default controller profiles for several common controllers
1340 - Libretro now supports BIOS, rumble and solar sensor
1341 - Implement BIOS call Stop, for sleep mode
1342 - Automatically load patches, if found
1343 - Improved video synchronization
1344 - Configurable audio output sample rate
1345Bugfixes:
1346 - ARM7: Fix SWI and IRQ timings
1347 - ARM7: Fix Thumb MUL timing
1348 - ARM7: Fix timing of multiplies to use N cycles
1349 - ARM7: ARMHotplugDetach should call deinit
1350 - Debugger: Fix use-after-free in breakpoint clearing code
1351 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1352 - GBA: Cap audio FIFO read size during deserialization
1353 - GBA: Check for corrupted savestates when loading
1354 - GBA: Check for improperly sized savestates when loading
1355 - GBA: Check for savestates made from differently sized ROMs
1356 - GBA: Fix calls to endian-independent loadstores
1357 - GBA: Fix timing of reading from timer registers
1358 - GBA: Ensure cycles never go negative
1359 - GBA Audio: Force audio FIFOs to 32-bit
1360 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1361 - GBA Audio: Fix sample order in audio channel 3
1362 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1363 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1364 - GBA Memory: Improve Thumb open bus behavior
1365 - GBA Memory: Fix potential DMA issue when loading a savestate
1366 - GBA Memory: Fix load/store multiple video memory waitstates
1367 - GBA SIO: Fix reseting when there are SIO devices attached
1368 - GBA Video: Blended sprites should never have other effects applied
1369 - GBA Video: Fix out-of-bounds tiles in mosaic
1370 - GBA Video: Fix windows not affecting sprites
1371 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1372 - GBA Video: Fix timing on first scanline
1373 - Qt: Better cleanup when a game crashes
1374 - Qt: Fix open ROM dialog filtering for archive formats
1375 - Qt: Cap the maximum number of multiplayer windows
1376 - Qt: Fix maximum year in sensor override
1377 - Qt: Fix window being too tall after exiting fullscreen
1378 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1379 - Qt: Fix analog buttons not getting unmapped
1380 - Qt: Fix passing command line options
1381 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1382 - SDL: Fix SDL build when OpenGL is missing
1383 - Util: Allow loading IPS patches that grow the ROM
1384 - VFS: Fix resource leaks if some allocations fail
1385 - VFS: Fix line-reading to return proper values
1386 - Video: Fix an issue with very long filenames
1387 - Util: Fix formatting of floats
1388Misc:
1389 - All: Add --help flag for command line programs
1390 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1391 - All: Enable static linking for Windows
1392 - All: Enable static linking for OS X
1393 - All: Threads are now named
1394 - All: Proper handling of Unicode file paths
1395 - ARM7: Add emulation for Undefined CPU mode
1396 - ARM7: Reduce the size of the Thumb instruction table
1397 - GBA: Add status log level
1398 - GBA: GBARewind now returns how many states it has rewound
1399 - GBA: SIO logging layer
1400 - GBA BIOS: Stub out SoundBias
1401 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1402 - GBA: Don't include GBACLIDebugger struct unless needed
1403 - GBA: Savedata is now synced shortly after data finishes being written
1404 - GBA: Process multiple timer events at once, if necessary
1405 - GBA Audio: Implement audio reset for channels A/B
1406 - GBA Audio: Process multiple audio events at once, if necessary
1407 - GBA Hardware: Backport generic RTC source into core
1408 - GBA Input: Allow axes and buttons to be mapped to the same key
1409 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1410 - GBA SIO: Add a dummy driver for Normal mode
1411 - GBA Thread: Add functionality for running callbacks on the GBA thread
1412 - GBA Thread: Split GBASync into a separate file
1413 - GBA Video: Refactor software renderer into separate files
1414 - GBA Video: Slightly optimize mode 0 mosaic rendering
1415 - Debugger: Free watchpoints in addition to breakpoints
1416 - Qt: Handle saving input settings better
1417 - Qt: Move GL frame drawing back onto its own thread
1418 - Qt: Fast forward (held) option moved from Other to Emulation menu
1419 - Qt: Show version info in window title
1420 - Qt: Migrate multiplayer window handling into GBAApp
1421 - Qt: Unified file opening and saving with last location
1422 - Qt: Fix windows being resizable when they shouldn't have been
1423 - Qt: Only hide cursor in full screen
1424 - Qt: Replace pause-after-frame mutex with an atomic
1425 - Qt: Add application icon and XDG desktop files
1426 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1427 - Qt: Don't save window size when entering fullscreen
1428 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1429 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1430 - Qt: Increase usability of key mapper
1431 - Qt: Show checkmark for window sizes
1432 - Qt: Set window path to loaded ROM
1433 - Perf: Ability to load savestates immediately on launch
1434 - SDL: Properly check for initialization
1435 - SDL: Clean up initialization functions
1436 - SDL: Clean up GL context
1437 - Util: Allow disabling the threading code entirely
1438 - VFS: Add sync method to force syncing with backing
1439
14400.2.1: (2015-05-13)
1441Bugfixes:
1442 - All: Fix sanitize-deb script not cleaning up after itself
1443 - All: Fix dependencies for libavcodec on Debian-derived platforms
1444 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1445 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1446 - ARM7: Fix ARM multiply instructions when PC is a destination register
1447 - Debugger: Fix use-after-free in breakpoint clearing code
1448 - Debugger: Fix boundary conditions in tab completion
1449 - GBA: Fix timers not updating timing when writing to only the reload register
1450 - GBA: Fix rewind boundary conditions
1451 - GBA: Add initial I/O register settings for background matrix registers
1452 - GBA: Fix hang when loading a savestate if sync to video is enabled
1453 - GBA: Handle out-of-bounds I/O access
1454 - GBA: Fix bounds-checking on EEPROM access
1455 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1456 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1457 - GBA Memory: Allow SRAM to be 64kB
1458 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1459 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1460 - GBA Video: Fix second frame mode 5
1461 - Perf: Fix race condition if a game crashes immediately on start
1462 - Qt: Fix Display object leak when closing a window
1463 - Qt: Fix .deb dependencies
1464 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1465 - Qt: Fix window not regaining focus after exiting savestate window
1466 - Qt: Fix regression where video would not record if the game had already started
1467 - Qt: Fix potential crash if a gamepad causes focus to change
1468 - Qt: Fix controller axis querying
1469 - Qt: Fix multiplayer windows opening as the wrong size
1470 - Qt: Fix controllers sometimes not loading the right profile
1471 - SDL: Fix boundary conditions for joystick adjustments
1472 - SDL: Allocate properly sized input maps
1473 - SDL: Fix potential build issues when Qt and SDL2 are in use
1474 - Util: Fix resource leak in UTF-8 handling code
1475 - Util: Fix a null-pointer issue when attempting to delete a key
1476 - VFS: Fix resource leaks if some allocations fail
1477 - Video: Fix an issue with very long filenames
1478Misc:
1479 - GBA Memory: Soft-crash if jumping past the end of a ROM
1480 - Qt: Show multiplayer numbers in window title
1481 - Qt: Solar sensor can have shortcuts set
1482
14830.2.0: (2015-04-03)
1484Features:
1485 - Support for gamepad axes, e.g. analog sticks or triggers
1486 - Add scale presets for up to 6x
1487 - Settings window
1488 - Bilinear resampling option
1489 - Add option to skip BIOS start screen
1490 - List of recently opened games
1491 - Support for games using the Solar Sensor
1492 - Better audio resampling via blip-buf
1493 - Game Pak overrides dialog for setting savetype and sensor values
1494 - Support for games using the tilt sensor
1495 - Remappable shortcuts for keyboard and gamepad
1496 - Rewinding of emulation
1497 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1498 - Support IPv6
1499 - Save directory of last loaded file
1500 - Support BPS patches
1501 - Automatically detect and optimize out idle loops
1502 - Configurable game overrides
1503 - Support loading 7-Zip files
1504 - Drag and drop game loading
1505 - Cheat code support
1506 - Runtime configurable audio driver
1507 - Libretro core for use with RetroArch and other front-ends
1508 - Controller profiles for setting different bindings for different controllers
1509 - Ability to lock aspect ratio
1510 - Local link cable support
1511 - Ability to switch which game controller is in use per instance
1512 - Ability to prevent opposing directional input
1513 - Warning dialog if an unimplemented BIOS feature is called
1514 - Debugger: Add CLI "frame", frame advance command
1515 - Debugger: Add CLI functions for writing to memory
1516 - Debugger: Add CLI functions for examining memory regions
1517 - Debugger: Add CLI function for writing a register
1518Bugfixes:
1519 - ARM7: Extend prefetch by one stage
1520 - ARM7: Fix cycle counting for loads
1521 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1522 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1523 - GBA: Initialize gba.sync to null
1524 - GBA: Fix timer initialization
1525 - GBA Audio: Support 16-bit writes to FIFO audio
1526 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1527 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1528 - GBA BIOS: Fix BIOS prefetch after reset
1529 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1530 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1531 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1532 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1533 - GBA Memory: Fix cycle counting for 32-bit load/stores
1534 - GBA RR: Fix fallthrough error when reading tags from a movie
1535 - GBA Thread: Fix possible hang when loading an archive
1536 - GBA Thread: Fix possible deadlock in video sync
1537 - Perf: Fix crash when the GBA thread fails to start
1538 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1539 - Qt: Fix crash when adjusting settings after closing a game
1540 - Qt: Fix crash when starting GDB stub after closing a game
1541 - Qt: Fix patch loading while a game is running
1542 - Qt: Fix crash when loading a game after stopping GDB server
1543 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1544 - Qt: Fix crash when attempting to pause if a game is not running
1545 - SDL: Properly clean up if a game doesn't launch
1546 - Util: Fix sockets on Windows
1547Misc:
1548 - All: Enable link-time optimization
1549 - Debugger: Watchpoints now work on STM/LDM instructions
1550 - Debugger: Clean up GDB stub network interfacing
1551 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1552 - Debugger: Merge Thumb BL instructions when disassembling
1553 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1554 - Debugger: Watchpoints now report address watched (fixes #68)
1555 - Debugger: Add support for soft breakpoints
1556 - Debugger: Make I/O register names be addresses instead of values
1557 - Debugger: Rename read/write commands
1558 - GBA: Improve accuracy of event timing
1559 - GBA: Add API for getting Configuration structs for overrides and input
1560 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1561 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1562 - GBA: Move A/V stream interface into core
1563 - GBA: Savestates now take into account savedata state machines (fixes #109)
1564 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1565 - GBA Memory: Simplify memory API and use fixed bus width
1566 - GBA Thread: Make GBASyncWaitFrameStart time out
1567 - GBA Video: Start video at the last scanline instead of the first
1568 - Qt: Optimize logo drawing
1569 - Qt: Move frame upload back onto main thread
1570 - Qt: Remember window position
1571 - Qt: Double-clicking on the window toggles full screen
1572 - Util: Use proper locale for reading and writing float values
1573
15740.1.1: (2015-01-24)
1575Bugfixes:
1576 - ARM7: Fix LDM writeback to a register already written
1577 - GBA: Fix timers 2 and 3 updating incorrectly
1578 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1579 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1580 - GBA Audio: Properly initialize audio FIFO channels
1581 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1582 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1583 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1584 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1585 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1586 - GBA BIOS: Fix HuffUnComp boundary conditions
1587 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1588 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1589 - GBA Memory: Filter out top nybble of DMA addresses
1590 - GBA Memory: Properly bounds-check VRAM accesses
1591 - GBA Memory: Fix initial DMA state
1592 - GBA Thread: Allow halted games to exit cleanly
1593 - GBA Video: Fix blend issues with obscured middle layers
1594 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1595 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1596 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1597 - GBA Video: Fix sprite boundary conditions with mosaic
1598 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1599 - Qt: Fix issue with set frame sizes being the wrong height
1600 - Qt: Fix emulator crashing when full screen if a game is not running
1601 - Qt: Fix window focus issues
1602 - Qt: Properly set default video recording settings
1603 - Qt: Fix a race condition when a game crashes immediately
1604 - Qt: Fix some cases where key mapping can break if focus is adjusted
1605 - Qt: Fix crash if a game pauses before any frames are shown
1606 - Debugger: Negative PC-relative loads now properly subtract the offset
1607 - Debugger: Align PC-relative loads in Thumb
1608 - Debugger: Fix watchpoints triggering too late
1609 - Debugger: Fix binary print putting spaces between digits
1610 - Video: Ensure FFmpeg encoder has audio frames
1611 - Video: Fix uncompressed PCM audio recording
1612 - Video: Fix FFmpeg crashing when the file extension is wrong
1613 - Util: Fix SOCKET_FAILED macro
1614Misc:
1615 - GBA: Exit cleanly on FATAL if the port supports it
1616 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1617 - Qt: Disable sync to video by default
1618 - Qt: Handle a game crash without crashing
1619 - Qt: Set default log level to FATAL, ERROR and WARN
1620 - Qt: Clarify some phrasing in the menus
1621 - Qt: Clear active buttons when focus is lost
1622
16230.1.0: (2014-12-13)
1624 - Initial release