all repos — mgba @ a8e924ae5ebe4819114d25f91ac9ca301cd24fc0

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2017 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QKeyEvent>
   9#include <QKeySequence>
  10#include <QMenuBar>
  11#include <QMessageBox>
  12#include <QMimeData>
  13#include <QPainter>
  14#include <QScreen>
  15#include <QStackedLayout>
  16#include <QWindow>
  17
  18#ifdef USE_SQLITE3
  19#include "ArchiveInspector.h"
  20#include "library/LibraryController.h"
  21#endif
  22
  23#include "AboutScreen.h"
  24#include "AudioProcessor.h"
  25#include "BattleChipView.h"
  26#include "CheatsView.h"
  27#include "ConfigController.h"
  28#include "CoreController.h"
  29#include "DebuggerConsole.h"
  30#include "DebuggerConsoleController.h"
  31#include "Display.h"
  32#include "CoreController.h"
  33#include "FrameView.h"
  34#include "GBAApp.h"
  35#include "GDBController.h"
  36#include "GDBWindow.h"
  37#include "GIFView.h"
  38#include "IOViewer.h"
  39#include "LoadSaveState.h"
  40#include "LogView.h"
  41#include "MapView.h"
  42#include "MemorySearch.h"
  43#include "MemoryView.h"
  44#include "MultiplayerController.h"
  45#include "OverrideView.h"
  46#include "ObjView.h"
  47#include "PaletteView.h"
  48#include "PlacementControl.h"
  49#include "PrinterView.h"
  50#include "ROMInfo.h"
  51#include "SensorView.h"
  52#include "SettingsView.h"
  53#include "ShaderSelector.h"
  54#include "ShortcutController.h"
  55#include "TileView.h"
  56#include "VideoProxy.h"
  57#include "VideoView.h"
  58
  59#ifdef USE_DISCORD_RPC
  60#include "DiscordCoordinator.h"
  61#endif
  62
  63#include <mgba/core/version.h>
  64#include <mgba/core/cheats.h>
  65#ifdef M_CORE_GB
  66#include <mgba/internal/gb/gb.h>
  67#include <mgba/internal/gb/video.h>
  68#endif
  69#ifdef M_CORE_GBA
  70#include <mgba/gba/interface.h>
  71#include <mgba/internal/gba/gba.h>
  72#endif
  73#include <mgba/feature/commandline.h>
  74#include "feature/sqlite3/no-intro.h"
  75#include <mgba-util/vfs.h>
  76
  77using namespace QGBA;
  78
  79Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
  80	: QMainWindow(parent)
  81	, m_manager(manager)
  82	, m_logView(new LogView(&m_log))
  83	, m_screenWidget(new WindowBackground())
  84	, m_config(config)
  85	, m_inputController(playerId, this)
  86	, m_shortcutController(new ShortcutController(this))
  87{
  88	setFocusPolicy(Qt::StrongFocus);
  89	setAcceptDrops(true);
  90	setAttribute(Qt::WA_DeleteOnClose);
  91	updateTitle();
  92
  93	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  94	m_logo = m_logo; // Free memory left over in old pixmap
  95
  96#if defined(M_CORE_GBA)
  97	float i = 2;
  98#elif defined(M_CORE_GB)
  99	float i = 3;
 100#endif
 101	QVariant multiplier = m_config->getOption("scaleMultiplier");
 102	if (!multiplier.isNull()) {
 103		m_savedScale = multiplier.toInt();
 104		i = m_savedScale;
 105	}
 106#ifdef USE_SQLITE3
 107	m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
 108	ConfigOption* showLibrary = m_config->addOption("showLibrary");
 109	showLibrary->connect([this](const QVariant& value) {
 110		if (value.toBool()) {
 111			if (m_controller) {
 112				m_screenWidget->layout()->addWidget(m_libraryView);
 113			} else {
 114				attachWidget(m_libraryView);
 115			}
 116		} else {
 117			detachWidget(m_libraryView);
 118		}
 119	}, this);
 120	m_config->updateOption("showLibrary");
 121	ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
 122	libraryStyle->connect([this](const QVariant& value) {
 123		m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
 124	}, this);
 125	m_config->updateOption("libraryStyle");
 126
 127	connect(m_libraryView, &LibraryController::startGame, [this]() {
 128		VFile* output = m_libraryView->selectedVFile();
 129		if (output) {
 130			QPair<QString, QString> path = m_libraryView->selectedPath();
 131			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 132		}
 133	});
 134#endif
 135#if defined(M_CORE_GBA)
 136	resizeFrame(QSize(GBA_VIDEO_HORIZONTAL_PIXELS * i, GBA_VIDEO_VERTICAL_PIXELS * i));
 137#elif defined(M_CORE_GB)
 138	resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
 139#endif
 140	setLogo();
 141	setCentralWidget(m_screenWidget);
 142
 143	connect(this, &Window::shutdown, m_logView, &QWidget::hide);
 144	connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
 145	connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
 146	connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
 147
 148	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 149	m_log.load(m_config);
 150	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 151	m_focusCheck.setInterval(200);
 152	m_mustRestart.setInterval(MUST_RESTART_TIMEOUT);
 153	m_mustRestart.setSingleShot(true);
 154
 155	m_shortcutController->setConfigController(m_config);
 156	m_shortcutController->setActionMapper(&m_actions);
 157	setupMenu(menuBar());
 158}
 159
 160Window::~Window() {
 161	delete m_logView;
 162
 163#ifdef USE_FFMPEG
 164	delete m_videoView;
 165	delete m_gifView;
 166#endif
 167
 168#ifdef USE_SQLITE3
 169	delete m_libraryView;
 170#endif
 171}
 172
 173void Window::argumentsPassed(mArguments* args) {
 174	loadConfig();
 175
 176	if (args->patch) {
 177		m_pendingPatch = args->patch;
 178	}
 179
 180	if (args->savestate) {
 181		m_pendingState = args->savestate;
 182	}
 183
 184#ifdef USE_GDB_STUB
 185	if (args->debuggerType == DEBUGGER_GDB) {
 186		if (!m_gdbController) {
 187			m_gdbController = new GDBController(this);
 188			if (m_controller) {
 189				m_gdbController->setController(m_controller);
 190			}
 191			m_gdbController->attach();
 192			m_gdbController->listen();
 193		}
 194	}
 195#endif
 196
 197	if (args->fname) {
 198		setController(m_manager->loadGame(args->fname), args->fname);
 199	}
 200}
 201
 202void Window::resizeFrame(const QSize& size) {
 203	QSize newSize(size);
 204	if (windowHandle()) {
 205		QRect geom = windowHandle()->screen()->availableGeometry();
 206		if (newSize.width() > geom.width()) {
 207			newSize.setWidth(geom.width());
 208		}
 209		if (newSize.height() > geom.height()) {
 210			newSize.setHeight(geom.height());
 211		}
 212	}
 213	m_screenWidget->setSizeHint(newSize);
 214	newSize -= m_screenWidget->size();
 215	newSize += this->size();
 216	if (!isFullScreen()) {
 217		resize(newSize);
 218	}
 219}
 220
 221void Window::setConfig(ConfigController* config) {
 222	m_config = config;
 223}
 224
 225void Window::loadConfig() {
 226	const mCoreOptions* opts = m_config->options();
 227	reloadConfig();
 228
 229	if (opts->width && opts->height) {
 230		resizeFrame(QSize(opts->width, opts->height));
 231	}
 232
 233	if (opts->fullscreen) {
 234		enterFullScreen();
 235	}
 236
 237	m_mruFiles = m_config->getMRU();
 238	updateMRU();
 239
 240	m_inputController.setConfiguration(m_config);
 241}
 242
 243void Window::reloadConfig() {
 244	const mCoreOptions* opts = m_config->options();
 245
 246	m_log.setLevels(opts->logLevel);
 247
 248	if (m_controller) {
 249		m_controller->loadConfig(m_config);
 250		if (m_audioProcessor) {
 251			m_audioProcessor->setBufferSamples(opts->audioBuffers);
 252			m_audioProcessor->requestSampleRate(opts->sampleRate);
 253		}
 254		m_display->resizeContext();
 255	}
 256
 257	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 258}
 259
 260void Window::saveConfig() {
 261	m_inputController.saveConfiguration();
 262	m_config->write();
 263}
 264
 265QString Window::getFilters() const {
 266	QStringList filters;
 267	QStringList formats;
 268
 269#ifdef M_CORE_GBA
 270	QStringList gbaFormats{
 271		"*.gba",
 272#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 273		"*.zip",
 274#endif
 275#ifdef USE_LZMA
 276		"*.7z",
 277#endif
 278#ifdef USE_ELF
 279		"*.elf",
 280#endif
 281		"*.agb",
 282		"*.mb",
 283		"*.rom",
 284		"*.bin"};
 285	formats.append(gbaFormats);
 286	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 287#endif
 288
 289#ifdef M_CORE_GB
 290	QStringList gbFormats{
 291		"*.gb",
 292		"*.gbc",
 293		"*.sgb",
 294#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 295		"*.zip",
 296#endif
 297#ifdef USE_LZMA
 298		"*.7z",
 299#endif
 300		"*.rom",
 301		"*.bin"};
 302	formats.append(gbFormats);
 303	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 304#endif
 305
 306	formats.removeDuplicates();
 307	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 308	filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
 309	return filters.join(";;");
 310}
 311
 312QString Window::getFiltersArchive() const {
 313	QStringList filters;
 314
 315	QStringList formats{
 316#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 317		"*.zip",
 318#endif
 319#ifdef USE_LZMA
 320		"*.7z",
 321#endif
 322	};
 323	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 324	return filters.join(";;");
 325}
 326
 327void Window::selectROM() {
 328	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 329	if (!filename.isEmpty()) {
 330		setController(m_manager->loadGame(filename), filename);
 331	}
 332}
 333
 334#ifdef USE_SQLITE3
 335void Window::selectROMInArchive() {
 336	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 337	if (filename.isEmpty()) {
 338		return;
 339	}
 340	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 341	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 342		VFile* output = archiveInspector->selectedVFile();
 343		QPair<QString, QString> path = archiveInspector->selectedPath();
 344		if (output) {
 345			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 346		}
 347		archiveInspector->close();
 348	});
 349	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 350	archiveInspector->show();
 351}
 352
 353void Window::addDirToLibrary() {
 354	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 355	if (filename.isEmpty()) {
 356		return;
 357	}
 358	m_libraryView->addDirectory(filename);
 359}
 360#endif
 361
 362void Window::replaceROM() {
 363	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 364	if (!filename.isEmpty()) {
 365		m_controller->replaceGame(filename);
 366	}
 367}
 368
 369void Window::selectSave(bool temporary) {
 370	QStringList formats{"*.sav"};
 371	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 372	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 373	if (!filename.isEmpty()) {
 374		m_controller->loadSave(filename, temporary);
 375	}
 376}
 377
 378void Window::selectState(bool load) {
 379	QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
 380	QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
 381	if (load) {
 382		QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
 383		if (!filename.isEmpty()) {
 384			m_controller->loadState(filename);
 385		}
 386	} else {
 387		QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
 388		if (!filename.isEmpty()) {
 389			m_controller->saveState(filename);
 390		}
 391	}
 392}
 393
 394void Window::multiplayerChanged() {
 395	if (!m_controller) {
 396		return;
 397	}
 398	int attached = 1;
 399	MultiplayerController* multiplayer = m_controller->multiplayerController();
 400	if (multiplayer) {
 401		attached = multiplayer->attached();
 402	}
 403	for (Action* action : m_nonMpActions) {
 404		action->setEnabled(attached < 2);
 405	}
 406}
 407
 408void Window::selectPatch() {
 409	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 410	if (!filename.isEmpty()) {
 411		if (m_controller) {
 412			m_controller->loadPatch(filename);
 413		} else {
 414			m_pendingPatch = filename;
 415		}
 416	}
 417}
 418
 419void Window::scanCard() {
 420	QStringList filenames = GBAApp::app()->getOpenFileNames(this, tr("Select e-Reader dotcode"), tr("e-Reader card (*.raw *.bin *.bmp)"));
 421	for (QString& filename : filenames) {
 422		m_controller->scanCard(filename);
 423	}
 424}
 425
 426void Window::openView(QWidget* widget) {
 427	connect(this, &Window::shutdown, widget, &QWidget::close);
 428	widget->setAttribute(Qt::WA_DeleteOnClose);
 429	widget->show();
 430}
 431
 432void Window::loadCamImage() {
 433	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
 434	if (!filename.isEmpty()) {
 435		m_inputController.loadCamImage(filename);
 436	}
 437}
 438
 439void Window::importSharkport() {
 440	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 441	if (!filename.isEmpty()) {
 442		m_controller->importSharkport(filename);
 443	}
 444}
 445
 446void Window::exportSharkport() {
 447	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 448	if (!filename.isEmpty()) {
 449		m_controller->exportSharkport(filename);
 450	}
 451}
 452
 453void Window::openSettingsWindow() {
 454	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
 455#if defined(BUILD_GL) || defined(BUILD_GLES2)
 456	if (m_display->supportsShaders()) {
 457		settingsWindow->setShaderSelector(m_shaderView.get());
 458	}
 459#endif
 460	connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
 461	connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
 462	connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
 463	connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
 464	connect(settingsWindow, &SettingsView::videoRendererChanged, this, &Window::changeRenderer);
 465	connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
 466	connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
 467#ifdef USE_SQLITE3
 468	connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
 469#endif
 470	openView(settingsWindow);
 471}
 472
 473void Window::startVideoLog() {
 474	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
 475	if (!filename.isEmpty()) {
 476		m_controller->startVideoLog(filename);
 477	}
 478}
 479
 480template <typename T, typename... A>
 481std::function<void()> Window::openTView(A... arg) {
 482	return [=]() {
 483		T* view = new T(arg...);
 484		openView(view);
 485	};
 486}
 487
 488
 489template <typename T, typename... A>
 490std::function<void()> Window::openControllerTView(A... arg) {
 491	return [=]() {
 492		T* view = new T(m_controller, arg...);
 493		openView(view);
 494	};
 495}
 496
 497#ifdef USE_FFMPEG
 498void Window::openVideoWindow() {
 499	if (!m_videoView) {
 500		m_videoView = new VideoView();
 501		if (m_controller) {
 502			m_videoView->setController(m_controller);
 503		}
 504		connect(this, &Window::shutdown, m_videoView, &QWidget::close);
 505	}
 506	m_videoView->show();
 507}
 508
 509void Window::openGIFWindow() {
 510	if (!m_gifView) {
 511		m_gifView = new GIFView();
 512		if (m_controller) {
 513			m_gifView->setController(m_controller);
 514		}
 515		connect(this, &Window::shutdown, m_gifView, &QWidget::close);
 516	}
 517	m_gifView->show();
 518}
 519#endif
 520
 521#ifdef USE_GDB_STUB
 522void Window::gdbOpen() {
 523	if (!m_gdbController) {
 524		m_gdbController = new GDBController(this);
 525	}
 526	GDBWindow* window = new GDBWindow(m_gdbController);
 527	m_gdbController->setController(m_controller);
 528	connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
 529	openView(window);
 530}
 531#endif
 532
 533#ifdef USE_DEBUGGERS
 534void Window::consoleOpen() {
 535	if (!m_console) {
 536		m_console = new DebuggerConsoleController(this);
 537	}
 538	DebuggerConsole* window = new DebuggerConsole(m_console);
 539	if (m_controller) {
 540		m_console->setController(m_controller);
 541	}
 542	openView(window);
 543}
 544#endif
 545
 546void Window::keyPressEvent(QKeyEvent* event) {
 547	if (event->isAutoRepeat()) {
 548		QWidget::keyPressEvent(event);
 549		return;
 550	}
 551	GBAKey key = m_inputController.mapKeyboard(event->key());
 552	if (key == GBA_KEY_NONE) {
 553		QWidget::keyPressEvent(event);
 554		return;
 555	}
 556	if (m_controller) {
 557		m_controller->addKey(key);
 558	}
 559	event->accept();
 560}
 561
 562void Window::keyReleaseEvent(QKeyEvent* event) {
 563	if (event->isAutoRepeat()) {
 564		QWidget::keyReleaseEvent(event);
 565		return;
 566	}
 567	GBAKey key = m_inputController.mapKeyboard(event->key());
 568	if (key == GBA_KEY_NONE) {
 569		QWidget::keyPressEvent(event);
 570		return;
 571	}
 572	if (m_controller) {
 573		m_controller->clearKey(key);
 574	}
 575	event->accept();
 576}
 577
 578void Window::resizeEvent(QResizeEvent*) {
 579	if (!isFullScreen()) {
 580		m_config->setOption("height", m_screenWidget->height());
 581		m_config->setOption("width", m_screenWidget->width());
 582	}
 583
 584	int factor = 0;
 585	QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 586	if (m_controller) {
 587		size = m_controller->screenDimensions();
 588	}
 589	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 590	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 591		factor = m_screenWidget->width() / size.width();
 592	}
 593	m_savedScale = factor;
 594	for (QMap<int, Action*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 595		iter.value()->setActive(iter.key() == factor);
 596	}
 597
 598	m_config->setOption("fullscreen", isFullScreen());
 599}
 600
 601void Window::showEvent(QShowEvent* event) {
 602	if (m_wasOpened) {
 603		if (event->spontaneous() && m_config->getOption("pauseOnMinimize").toInt() && m_controller) {
 604			focusCheck();
 605			if (m_autoresume) {
 606				m_controller->setPaused(false);
 607				m_autoresume = false;
 608			}
 609		}
 610		return;
 611	}
 612	m_wasOpened = true;
 613	resizeFrame(m_screenWidget->sizeHint());
 614	QVariant windowPos = m_config->getQtOption("windowPos");
 615	QRect geom = windowHandle()->screen()->availableGeometry();
 616	if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
 617		move(windowPos.toPoint());
 618	} else {
 619		QRect rect = frameGeometry();
 620		rect.moveCenter(geom.center());
 621		move(rect.topLeft());
 622	}
 623	if (m_fullscreenOnStart) {
 624		enterFullScreen();
 625		m_fullscreenOnStart = false;
 626	}
 627	reloadDisplayDriver();
 628	setFocus();
 629}
 630
 631void Window::hideEvent(QHideEvent* event) {
 632	if (!event->spontaneous()) {
 633		return;
 634	}
 635	if (!m_config->getOption("pauseOnMinimize").toInt() || !m_controller) {
 636		return;
 637	}
 638	if (!m_controller->isPaused()) {
 639		m_autoresume = true;
 640		m_controller->setPaused(true);
 641	}
 642}
 643
 644void Window::closeEvent(QCloseEvent* event) {
 645	emit shutdown();
 646	m_config->setQtOption("windowPos", pos());
 647
 648	if (m_savedScale > 0) {
 649		m_config->setOption("height", GBA_VIDEO_VERTICAL_PIXELS * m_savedScale);
 650		m_config->setOption("width", GBA_VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 651	}
 652	saveConfig();
 653	if (m_controller) {
 654		event->ignore();
 655		m_pendingClose = true;
 656	} else {
 657		m_display.reset();
 658	}
 659}
 660
 661void Window::focusInEvent(QFocusEvent*) {
 662	m_display->forceDraw();
 663}
 664
 665void Window::focusOutEvent(QFocusEvent*) {
 666}
 667
 668void Window::dragEnterEvent(QDragEnterEvent* event) {
 669	if (event->mimeData()->hasFormat("text/uri-list")) {
 670		event->acceptProposedAction();
 671	}
 672}
 673
 674void Window::dropEvent(QDropEvent* event) {
 675	QString uris = event->mimeData()->data("text/uri-list");
 676	uris = uris.trimmed();
 677	if (uris.contains("\n")) {
 678		// Only one file please
 679		return;
 680	}
 681	QUrl url(uris);
 682	if (!url.isLocalFile()) {
 683		// No remote loading
 684		return;
 685	}
 686	event->accept();
 687	setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
 688}
 689
 690void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 691	if (event->button() != Qt::LeftButton) {
 692		return;
 693	}
 694	toggleFullScreen();
 695}
 696
 697void Window::enterFullScreen() {
 698	if (!isVisible()) {
 699		m_fullscreenOnStart = true;
 700		return;
 701	}
 702	if (isFullScreen()) {
 703		return;
 704	}
 705	showFullScreen();
 706#ifndef Q_OS_MAC
 707	if (m_controller && !m_controller->isPaused()) {
 708		menuBar()->hide();
 709	}
 710#endif
 711}
 712
 713void Window::exitFullScreen() {
 714	if (!isFullScreen()) {
 715		return;
 716	}
 717	m_screenWidget->unsetCursor();
 718	menuBar()->show();
 719	showNormal();
 720}
 721
 722void Window::toggleFullScreen() {
 723	if (isFullScreen()) {
 724		exitFullScreen();
 725	} else {
 726		enterFullScreen();
 727	}
 728}
 729
 730void Window::gameStarted() {
 731	for (Action* action : m_gameActions) {
 732		action->setEnabled(true);
 733	}
 734	for (auto action = m_platformActions.begin(); action != m_platformActions.end(); ++action) {
 735		action.value()->setEnabled(m_controller->platform() == action.key());
 736	}
 737	QSize size = m_controller->screenDimensions();
 738	m_screenWidget->setDimensions(size.width(), size.height());
 739	m_config->updateOption("lockIntegerScaling");
 740	m_config->updateOption("lockAspectRatio");
 741	m_config->updateOption("interframeBlending");
 742	m_config->updateOption("resampleVideo");
 743	m_config->updateOption("showOSD");
 744	if (m_savedScale > 0) {
 745		resizeFrame(size * m_savedScale);
 746	}
 747	attachWidget(m_display.get());
 748	setFocus();
 749
 750#ifndef Q_OS_MAC
 751	if (isFullScreen()) {
 752		menuBar()->hide();
 753	}
 754#endif
 755
 756	reloadAudioDriver();
 757	multiplayerChanged();
 758	updateTitle();
 759
 760	m_hitUnimplementedBiosCall = false;
 761	if (m_config->getOption("showFps", "1").toInt()) {
 762		m_fpsTimer.start();
 763		m_frameTimer.start();
 764	}
 765	m_focusCheck.start();
 766	if (m_display->underMouse()) {
 767		m_screenWidget->setCursor(Qt::BlankCursor);
 768	}
 769
 770	CoreController::Interrupter interrupter(m_controller);
 771	mCore* core = m_controller->thread()->core;
 772	m_actions.clearMenu("videoLayers");
 773	m_actions.clearMenu("audioChannels");
 774	const mCoreChannelInfo* videoLayers;
 775	const mCoreChannelInfo* audioChannels;
 776	size_t nVideo = core->listVideoLayers(core, &videoLayers);
 777	size_t nAudio = core->listAudioChannels(core, &audioChannels);
 778
 779	if (nVideo) {
 780		for (size_t i = 0; i < nVideo; ++i) {
 781			Action* action = m_actions.addBooleanAction(videoLayers[i].visibleName, QString("videoLayer.%1").arg(videoLayers[i].internalName), [this, videoLayers, i](bool enable) {
 782				m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
 783			}, "videoLayers");
 784			action->setActive(true);
 785		}
 786	}
 787	if (nAudio) {
 788		for (size_t i = 0; i < nAudio; ++i) {
 789			Action* action = m_actions.addBooleanAction(audioChannels[i].visibleName, QString("audioChannel.%1").arg(audioChannels[i].internalName), [this, audioChannels, i](bool enable) {
 790				m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
 791			}, "audioChannels");
 792			action->setActive(true);
 793		}
 794	}
 795	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
 796
 797#ifdef USE_DISCORD_RPC
 798	DiscordCoordinator::gameStarted(m_controller);
 799#endif
 800}
 801
 802void Window::gameStopped() {
 803	for (Action* action : m_platformActions) {
 804		action->setEnabled(true);
 805	}
 806	for (Action* action : m_gameActions) {
 807		action->setEnabled(false);
 808	}
 809	setWindowFilePath(QString());
 810	detachWidget(m_display.get());
 811	setLogo();
 812	if (m_display) {
 813#ifdef M_CORE_GB
 814		m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 815#elif defined(M_CORE_GBA)
 816		m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 817#endif
 818	}
 819
 820	m_actions.clearMenu("videoLayers");
 821	m_actions.clearMenu("audioChannels");
 822
 823	m_fpsTimer.stop();
 824	m_focusCheck.stop();
 825
 826	if (m_audioProcessor) {
 827		m_audioProcessor->stop();
 828		m_audioProcessor.reset();
 829	}
 830	m_display->stopDrawing();
 831
 832	m_controller.reset();
 833	updateTitle();
 834
 835	if (m_pendingClose) {
 836		m_display.reset();
 837		close();
 838	}
 839#ifndef Q_OS_MAC
 840	menuBar()->show();
 841#endif
 842
 843#ifdef USE_DISCORD_RPC
 844	DiscordCoordinator::gameStopped();
 845#endif
 846
 847	emit paused(false);
 848}
 849
 850void Window::gameCrashed(const QString& errorMessage) {
 851	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 852	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 853	                                     QMessageBox::Ok, this, Qt::Sheet);
 854	crash->setAttribute(Qt::WA_DeleteOnClose);
 855	crash->show();
 856}
 857
 858void Window::gameFailed() {
 859	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Start"),
 860	                                    tr("Could not start game."),
 861	                                    QMessageBox::Ok, this, Qt::Sheet);
 862	fail->setAttribute(Qt::WA_DeleteOnClose);
 863	fail->show();
 864}
 865
 866void Window::unimplementedBiosCall(int) {
 867	// TODO: Mention which call?
 868	if (m_hitUnimplementedBiosCall) {
 869		return;
 870	}
 871	m_hitUnimplementedBiosCall = true;
 872
 873	QMessageBox* fail = new QMessageBox(
 874	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 875	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 876	    QMessageBox::Ok, this, Qt::Sheet);
 877	fail->setAttribute(Qt::WA_DeleteOnClose);
 878	fail->show();
 879}
 880
 881void Window::reloadDisplayDriver() {
 882	if (m_controller) {
 883		m_display->stopDrawing();
 884		detachWidget(m_display.get());
 885	}
 886	m_display = std::unique_ptr<Display>(Display::create(this));
 887	if (!m_display) {
 888		LOG(QT, ERROR) << tr("Failed to create an appropriate display device, falling back to software display. "
 889		                     "Games may run slowly, especially with larger windows.");
 890		Display::setDriver(Display::Driver::QT);
 891		m_display = std::unique_ptr<Display>(Display::create(this));
 892	}
 893#if defined(BUILD_GL) || defined(BUILD_GLES2)
 894	m_shaderView.reset();
 895	m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
 896#endif
 897
 898	connect(m_display.get(), &Display::hideCursor, [this]() {
 899		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
 900			m_screenWidget->setCursor(Qt::BlankCursor);
 901		}
 902	});
 903	connect(m_display.get(), &Display::showCursor, [this]() {
 904		m_screenWidget->unsetCursor();
 905	});
 906
 907	const mCoreOptions* opts = m_config->options();
 908	m_display->lockAspectRatio(opts->lockAspectRatio);
 909	m_display->lockIntegerScaling(opts->lockIntegerScaling);
 910	m_display->interframeBlending(opts->interframeBlending);
 911	m_display->filter(opts->resampleVideo);
 912	m_config->updateOption("showOSD");
 913#if defined(BUILD_GL) || defined(BUILD_GLES2)
 914	if (opts->shader) {
 915		struct VDir* shader = VDirOpen(opts->shader);
 916		if (shader && m_display->supportsShaders()) {
 917			m_display->setShaders(shader);
 918			m_shaderView->refreshShaders();
 919			shader->close(shader);
 920		}
 921	}
 922#endif
 923
 924	if (m_controller) {
 925		attachDisplay();
 926
 927		attachWidget(m_display.get());
 928	}
 929#ifdef M_CORE_GB
 930	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 931#elif defined(M_CORE_GBA)
 932	m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 933#endif
 934}
 935
 936void Window::reloadAudioDriver() {
 937	if (!m_controller) {
 938		return;
 939	}
 940	if (m_audioProcessor) {
 941		m_audioProcessor->stop();
 942		m_audioProcessor.reset();
 943	}
 944
 945	const mCoreOptions* opts = m_config->options();
 946	m_audioProcessor = std::unique_ptr<AudioProcessor>(AudioProcessor::create());
 947	m_audioProcessor->setInput(m_controller);
 948	m_audioProcessor->setBufferSamples(opts->audioBuffers);
 949	m_audioProcessor->requestSampleRate(opts->sampleRate);
 950	m_audioProcessor->start();
 951	connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
 952	connect(m_controller.get(), &CoreController::fastForwardChanged, m_audioProcessor.get(), &AudioProcessor::inputParametersChanged);
 953	connect(m_controller.get(), &CoreController::paused, m_audioProcessor.get(), &AudioProcessor::pause);
 954	connect(m_controller.get(), &CoreController::unpaused, m_audioProcessor.get(), &AudioProcessor::start);
 955}
 956
 957void Window::changeRenderer() {
 958	if (!m_controller) {
 959		return;
 960	}
 961	if (m_config->getOption("hwaccelVideo").toInt() && m_display->supportsShaders() && m_controller->supportsFeature(CoreController::Feature::OPENGL)) {
 962		std::shared_ptr<VideoProxy> proxy = m_display->videoProxy();
 963		if (!proxy) {
 964			proxy = std::make_shared<VideoProxy>();
 965		}
 966		m_display->setVideoProxy(proxy);
 967		proxy->attach(m_controller.get());
 968
 969		int fb = m_display->framebufferHandle();
 970		if (fb >= 0) {
 971			m_controller->setFramebufferHandle(fb);
 972			m_config->updateOption("videoScale");
 973		}
 974	} else {
 975		m_controller->setFramebufferHandle(-1);
 976	}
 977}
 978
 979void Window::tryMakePortable() {
 980	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 981	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 982	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 983	confirm->setAttribute(Qt::WA_DeleteOnClose);
 984	connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
 985	confirm->show();
 986}
 987
 988void Window::mustRestart() {
 989	if (m_mustRestart.isActive()) {
 990		return;
 991	}
 992	m_mustRestart.start();
 993	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 994	                                      tr("Some changes will not take effect until the emulator is restarted."),
 995	                                      QMessageBox::Ok, this, Qt::Sheet);
 996	dialog->setAttribute(Qt::WA_DeleteOnClose);
 997	dialog->show();
 998}
 999
1000void Window::recordFrame() {
1001	m_frameList.append(m_frameTimer.nsecsElapsed());
1002	m_frameTimer.restart();
1003}
1004
1005void Window::showFPS() {
1006	if (m_frameList.isEmpty()) {
1007		updateTitle();
1008		return;
1009	}
1010	qint64 total = 0;
1011	for (qint64 t : m_frameList) {
1012		total += t;
1013	}
1014	double fps = (m_frameList.size() * 1e10) / total;
1015	m_frameList.clear();
1016	fps = round(fps) / 10.f;
1017	updateTitle(fps);
1018}
1019
1020void Window::updateTitle(float fps) {
1021	QString title;
1022
1023	if (m_config->getOption("dynamicTitle", 1).toInt() && m_controller) {
1024		CoreController::Interrupter interrupter(m_controller);
1025		const NoIntroDB* db = GBAApp::app()->gameDB();
1026		NoIntroGame game{};
1027		uint32_t crc32 = 0;
1028		mCore* core = m_controller->thread()->core;
1029		core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
1030		QString filePath = windowFilePath();
1031
1032		if (m_config->getOption("showFilename").toInt() && !filePath.isNull()) {
1033			QFileInfo fileInfo(filePath);
1034			title = fileInfo.fileName();
1035		} else {
1036			char gameTitle[17] = { '\0' };
1037			core->getGameTitle(core, gameTitle);
1038			title = gameTitle;
1039
1040#ifdef USE_SQLITE3
1041			if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
1042				title = QLatin1String(game.name);
1043			}
1044#endif
1045		}
1046		
1047		MultiplayerController* multiplayer = m_controller->multiplayerController();
1048		if (multiplayer && multiplayer->attached() > 1) {
1049			title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
1050			for (Action* action : m_nonMpActions) {
1051				action->setEnabled(false);
1052			}
1053		} else {
1054			for (Action* action : m_nonMpActions) {
1055				action->setEnabled(true);
1056			}
1057		}
1058	}
1059	if (title.isNull()) {
1060		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1061	} else if (fps < 0) {
1062		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1063	} else {
1064		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1065	}
1066}
1067
1068void Window::openStateWindow(LoadSave ls) {
1069	if (m_stateWindow) {
1070		return;
1071	}
1072	MultiplayerController* multiplayer = m_controller->multiplayerController();
1073	if (multiplayer && multiplayer->attached() > 1) {
1074		return;
1075	}
1076	bool wasPaused = m_controller->isPaused();
1077	m_stateWindow = new LoadSaveState(m_controller);
1078	connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1079	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1080		detachWidget(m_stateWindow);
1081		static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(m_display.get());
1082		m_stateWindow = nullptr;
1083		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1084	});
1085	if (!wasPaused) {
1086		m_controller->setPaused(true);
1087		connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1088			if (m_controller) {
1089				m_controller->setPaused(false);
1090			}
1091		});
1092	}
1093	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1094	m_stateWindow->setMode(ls);
1095	updateFrame();
1096#ifndef Q_OS_MAC
1097	menuBar()->show();
1098#endif
1099	attachWidget(m_stateWindow);
1100}
1101
1102void Window::setupMenu(QMenuBar* menubar) {
1103	installEventFilter(m_shortcutController);
1104
1105	menubar->clear();
1106	m_actions.addMenu(tr("&File"), "file");
1107
1108	m_actions.addAction(tr("Load &ROM..."), "loadROM", this, &Window::selectROM, "file", QKeySequence::Open);
1109
1110#ifdef USE_SQLITE3
1111	m_actions.addAction(tr("Load ROM in archive..."), "loadROMInArchive", this, &Window::selectROMInArchive, "file");
1112	m_actions.addAction(tr("Add folder to library..."), "addDirToLibrary", this, &Window::addDirToLibrary, "file");
1113#endif
1114
1115	addGameAction(tr("Load alternate save..."), "loadAlternateSave", [this]() {
1116		this->selectSave(false);
1117	}, "file");
1118	addGameAction(tr("Load temporary save..."), "loadTemporarySave", [this]() {
1119		this->selectSave(true);
1120	}, "file");
1121
1122	m_actions.addAction(tr("Load &patch..."), "loadPatch", this, &Window::selectPatch, "file");
1123
1124#ifdef M_CORE_GBA
1125	m_actions.addAction(tr("Boot BIOS"), "bootBIOS", [this]() {
1126		setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1127	}, "file");
1128#endif
1129
1130	addGameAction(tr("Replace ROM..."), "replaceROM", this, &Window::replaceROM, "file");
1131#ifdef M_CORE_GBA
1132	Action* scanCard = addGameAction(tr("Scan e-Reader dotcodes..."), "scanCard", this, &Window::scanCard, "file");
1133	m_platformActions.insert(PLATFORM_GBA, scanCard);
1134#endif
1135
1136	addGameAction(tr("ROM &info..."), "romInfo", openControllerTView<ROMInfo>(), "file");
1137
1138	m_actions.addMenu(tr("Recent"), "mru", "file");
1139	m_actions.addSeparator("file");
1140
1141	m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "file");
1142	m_actions.addSeparator("file");
1143
1144	Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() {
1145		this->openStateWindow(LoadSave::LOAD);
1146	}, "file", QKeySequence("F10"));
1147	m_nonMpActions.append(loadState);
1148
1149	Action* loadStateFile = addGameAction(tr("Load state file..."), "loadStateFile", [this]() {
1150		this->selectState(true);
1151	}, "file");
1152	m_nonMpActions.append(loadStateFile);
1153
1154	Action* saveState = addGameAction(tr("&Save state"), "saveState", [this]() {
1155		this->openStateWindow(LoadSave::SAVE);
1156	}, "file", QKeySequence("Shift+F10"));
1157	m_nonMpActions.append(saveState);
1158
1159	Action* saveStateFile = addGameAction(tr("Save state file..."), "saveStateFile", [this]() {
1160		this->selectState(false);
1161	}, "file");
1162	m_nonMpActions.append(saveStateFile);
1163
1164	m_actions.addMenu(tr("Quick load"), "quickLoad", "file");
1165	m_actions.addMenu(tr("Quick save"), "quickSave", "file");
1166
1167	Action* quickLoad = addGameAction(tr("Load recent"), "quickLoad", [this] {
1168		m_controller->loadState();
1169	}, "quickLoad");
1170	m_nonMpActions.append(quickLoad);
1171
1172	Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] {
1173		m_controller->saveState();
1174	}, "quickSave");
1175	m_nonMpActions.append(quickSave);
1176
1177	m_actions.addSeparator("quickLoad");
1178	m_actions.addSeparator("quickSave");
1179
1180	Action* undoLoadState = addGameAction(tr("Undo load state"), "undoLoadState", &CoreController::loadBackupState, "quickLoad", QKeySequence("F11"));
1181	m_nonMpActions.append(undoLoadState);
1182
1183	Action* undoSaveState = addGameAction(tr("Undo save state"), "undoSaveState", &CoreController::saveBackupState, "quickSave", QKeySequence("Shift+F11"));
1184	m_nonMpActions.append(undoSaveState);
1185
1186	m_actions.addSeparator("quickLoad");
1187	m_actions.addSeparator("quickSave");
1188
1189	for (int i = 1; i < 10; ++i) {
1190		Action* quickLoad = addGameAction(tr("State &%1").arg(i),  QString("quickLoad.%1").arg(i), [this, i]() {
1191			m_controller->loadState(i);
1192		}, "quickLoad", QString("F%1").arg(i));
1193		m_nonMpActions.append(quickLoad);
1194
1195		Action* quickSave = addGameAction(tr("State &%1").arg(i),  QString("quickSave.%1").arg(i), [this, i]() {
1196			m_controller->saveState(i);
1197		}, "quickSave", QString("Shift+F%1").arg(i));
1198		m_nonMpActions.append(quickSave);
1199	}
1200
1201	m_actions.addSeparator("file");
1202	m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "file");
1203
1204#ifdef M_CORE_GBA
1205	m_actions.addSeparator("file");
1206	Action* importShark = addGameAction(tr("Import GameShark Save..."), "importShark", this, &Window::importSharkport, "file");
1207	m_platformActions.insert(PLATFORM_GBA, importShark);
1208
1209	Action* exportShark = addGameAction(tr("Export GameShark Save..."), "exportShark", this, &Window::exportSharkport, "file");
1210	m_platformActions.insert(PLATFORM_GBA, exportShark);
1211#endif
1212
1213	m_actions.addSeparator("file");
1214	m_multiWindow = m_actions.addAction(tr("New multiplayer window"), "multiWindow", [this]() {
1215		GBAApp::app()->newWindow();
1216	}, "file");
1217
1218#ifndef Q_OS_MAC
1219	m_actions.addSeparator("file");
1220#endif
1221
1222	m_actions.addAction(tr("About..."), "about", openTView<AboutScreen>(), "file");
1223
1224#ifndef Q_OS_MAC
1225	m_actions.addAction(tr("E&xit"), "quit", static_cast<QWidget*>(this), &QWidget::close, "file", QKeySequence::Quit);
1226#endif
1227
1228	m_actions.addMenu(tr("&Emulation"), "emu");
1229	addGameAction(tr("&Reset"), "reset", &CoreController::reset, "emu", QKeySequence("Ctrl+R"));
1230	addGameAction(tr("Sh&utdown"), "shutdown", &CoreController::stop, "emu");
1231	addGameAction(tr("Yank game pak"), "yank", &CoreController::yankPak, "emu");
1232
1233	m_actions.addSeparator("emu");
1234
1235	Action* pause = m_actions.addBooleanAction(tr("&Pause"), "pause", [this](bool paused) {
1236		if (m_controller) {
1237			m_controller->setPaused(paused);
1238		} else {
1239			m_pendingPause = paused;
1240		}
1241	}, "emu", QKeySequence("Ctrl+P"));
1242	connect(this, &Window::paused, pause, &Action::setActive);
1243
1244	addGameAction(tr("&Next frame"), "frameAdvance", &CoreController::frameAdvance, "emu", QKeySequence("Ctrl+N"));
1245
1246	m_actions.addSeparator("emu");
1247
1248	m_actions.addHeldAction(tr("Fast forward (held)"), "holdFastForward", [this](bool held) {
1249		if (m_controller) {
1250			m_controller->setFastForward(held);
1251		}
1252	}, "emu", QKeySequence(Qt::Key_Tab));
1253
1254	addGameAction(tr("&Fast forward"), "fastForward", [this](bool value) {
1255		m_controller->forceFastForward(value);
1256	}, "emu", QKeySequence("Shift+Tab"));
1257
1258	m_actions.addMenu(tr("Fast forward speed"), "fastForwardSpeed", "emu");
1259	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1260	ffspeed->connect([this](const QVariant&) {
1261		reloadConfig();
1262	}, this);
1263	ffspeed->addValue(tr("Unbounded"), -1.0f, &m_actions, "fastForwardSpeed");
1264	ffspeed->setValue(QVariant(-1.0f));
1265	m_actions.addSeparator("fastForwardSpeed");
1266	for (int i = 2; i < 11; ++i) {
1267		ffspeed->addValue(tr("%0x").arg(i), i, &m_actions, "fastForwardSpeed");
1268	}
1269	m_config->updateOption("fastForwardRatio");
1270
1271	Action* rewindHeld = m_actions.addHeldAction(tr("Rewind (held)"), "holdRewind", [this](bool held) {
1272		if (m_controller) {
1273			m_controller->setRewinding(held);
1274		}
1275	}, "emu", QKeySequence("`"));
1276	m_nonMpActions.append(rewindHeld);
1277
1278	Action* rewind = addGameAction(tr("Re&wind"), "rewind", [this]() {
1279		m_controller->rewind();
1280	}, "emu", QKeySequence("~"));
1281	m_nonMpActions.append(rewind);
1282
1283	Action* frameRewind = addGameAction(tr("Step backwards"), "frameRewind", [this] () {
1284		m_controller->rewind(1);
1285	}, "emu", QKeySequence("Ctrl+B"));
1286	m_nonMpActions.append(frameRewind);
1287
1288	ConfigOption* videoSync = m_config->addOption("videoSync");
1289	videoSync->addBoolean(tr("Sync to &video"), &m_actions, "emu");
1290	videoSync->connect([this](const QVariant&) {
1291		reloadConfig();
1292	}, this);
1293	m_config->updateOption("videoSync");
1294
1295	ConfigOption* audioSync = m_config->addOption("audioSync");
1296	audioSync->addBoolean(tr("Sync to &audio"), &m_actions, "emu");
1297	audioSync->connect([this](const QVariant&) {
1298		reloadConfig();
1299	}, this);
1300	m_config->updateOption("audioSync");
1301
1302	m_actions.addSeparator("emu");
1303
1304	m_actions.addMenu(tr("Solar sensor"), "solar", "emu");
1305	m_actions.addAction(tr("Increase solar level"), "increaseLuminanceLevel", &m_inputController, &InputController::increaseLuminanceLevel, "solar");
1306	m_actions.addAction(tr("Decrease solar level"), "decreaseLuminanceLevel", &m_inputController, &InputController::decreaseLuminanceLevel, "solar");
1307	m_actions.addAction(tr("Brightest solar level"), "maxLuminanceLevel", [this]() {
1308		m_inputController.setLuminanceLevel(10);
1309	}, "solar");
1310	m_actions.addAction(tr("Darkest solar level"), "minLuminanceLevel", [this]() {
1311		m_inputController.setLuminanceLevel(0);
1312	}, "solar");
1313
1314	m_actions.addSeparator("solar");
1315	for (int i = 0; i <= 10; ++i) {
1316		m_actions.addAction(tr("Brightness %1").arg(QString::number(i)), QString("luminanceLevel.%1").arg(QString::number(i)), [this, i]() {
1317			m_inputController.setLuminanceLevel(i);
1318		}, "solar");
1319	}
1320
1321#ifdef M_CORE_GB
1322	Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() {
1323		PrinterView* view = new PrinterView(m_controller);
1324		openView(view);
1325		m_controller->attachPrinter();
1326	}, "emu");
1327	m_platformActions.insert(PLATFORM_GB, gbPrint);
1328#endif
1329
1330#ifdef M_CORE_GBA
1331	Action* bcGate = addGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu");
1332	m_platformActions.insert(PLATFORM_GBA, bcGate);
1333#endif
1334
1335	m_actions.addMenu(tr("Audio/&Video"), "av");
1336	m_actions.addMenu(tr("Frame size"), "frame", "av");
1337	for (int i = 1; i <= 8; ++i) {
1338		Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
1339			Action* setSize = m_frameSizes[i];
1340			showNormal();
1341			QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1342			if (m_controller) {
1343				size = m_controller->screenDimensions();
1344			}
1345			size *= i;
1346			m_savedScale = i;
1347			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1348			resizeFrame(size);
1349			setSize->setActive(true);
1350		}, "frame");
1351		setSize->setExclusive(true);
1352		if (m_savedScale == i) {
1353			setSize->setActive(true);
1354		}
1355		m_frameSizes[i] = setSize;
1356	}
1357	QKeySequence fullscreenKeys;
1358#ifdef Q_OS_WIN
1359	fullscreenKeys = QKeySequence("Alt+Return");
1360#else
1361	fullscreenKeys = QKeySequence("Ctrl+F");
1362#endif
1363	m_actions.addAction(tr("Toggle fullscreen"), "fullscreen", this, &Window::toggleFullScreen, "frame", fullscreenKeys);
1364
1365	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1366	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), &m_actions, "av");
1367	lockAspectRatio->connect([this](const QVariant& value) {
1368		if (m_display) {
1369			m_display->lockAspectRatio(value.toBool());
1370		}
1371		if (m_controller) {
1372			m_screenWidget->setLockAspectRatio(value.toBool());
1373		}
1374	}, this);
1375	m_config->updateOption("lockAspectRatio");
1376
1377	ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1378	lockIntegerScaling->addBoolean(tr("Force integer scaling"), &m_actions, "av");
1379	lockIntegerScaling->connect([this](const QVariant& value) {
1380		if (m_display) {
1381			m_display->lockIntegerScaling(value.toBool());
1382		}
1383		if (m_controller) {
1384			m_screenWidget->setLockIntegerScaling(value.toBool());
1385		}
1386	}, this);
1387	m_config->updateOption("lockIntegerScaling");
1388
1389	ConfigOption* interframeBlending = m_config->addOption("interframeBlending");
1390	interframeBlending->addBoolean(tr("Interframe blending"), &m_actions, "av");
1391	interframeBlending->connect([this](const QVariant& value) {
1392		if (m_display) {
1393			m_display->interframeBlending(value.toBool());
1394		}
1395	}, this);
1396	m_config->updateOption("interframeBlending");
1397
1398	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1399	resampleVideo->addBoolean(tr("Bilinear filtering"), &m_actions, "av");
1400	resampleVideo->connect([this](const QVariant& value) {
1401		if (m_display) {
1402			m_display->filter(value.toBool());
1403		}
1404		if (m_controller) {
1405			m_screenWidget->filter(value.toBool());
1406		}
1407	}, this);
1408	m_config->updateOption("resampleVideo");
1409
1410	m_actions.addMenu(tr("Frame&skip"),"skip", "av");
1411	ConfigOption* skip = m_config->addOption("frameskip");
1412	skip->connect([this](const QVariant&) {
1413		reloadConfig();
1414	}, this);
1415	for (int i = 0; i <= 10; ++i) {
1416		skip->addValue(QString::number(i), i, &m_actions, "skip");
1417	}
1418	m_config->updateOption("frameskip");
1419
1420	m_actions.addSeparator("av");
1421
1422	ConfigOption* mute = m_config->addOption("mute");
1423	mute->addBoolean(tr("Mute"), &m_actions, "av");
1424	mute->connect([this](const QVariant& value) {
1425		m_config->setOption("fastForwardMute", static_cast<bool>(value.toInt()));
1426		reloadConfig();
1427	}, this);
1428
1429	m_actions.addMenu(tr("FPS target"),"target", "av");
1430	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1431	QMap<double, Action*> fpsTargets;
1432	for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1433		fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, &m_actions, "target");
1434	}
1435	m_actions.addSeparator("target");
1436	double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1437	fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
1438
1439	fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1440		reloadConfig();
1441		for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1442			bool enableSignals = iter.value()->blockSignals(true);
1443			iter.value()->setActive(abs(iter.key() - value.toDouble()) < 0.001);
1444			iter.value()->blockSignals(enableSignals);
1445		}
1446	}, this);
1447	m_config->updateOption("fpsTarget");
1448
1449	m_actions.addSeparator("av");
1450
1451#ifdef USE_PNG
1452	addGameAction(tr("Take &screenshot"), "screenshot", [this]() {
1453		m_controller->screenshot();
1454	}, "av", tr("F12"));
1455#endif
1456
1457#ifdef USE_FFMPEG
1458	addGameAction(tr("Record A/V..."), "recordOutput", this, &Window::openVideoWindow, "av");
1459	addGameAction(tr("Record GIF/WebP/APNG..."), "recordGIF", this, &Window::openGIFWindow, "av");
1460#endif
1461
1462	m_actions.addSeparator("av");
1463	m_actions.addMenu(tr("Video layers"), "videoLayers", "av");
1464	m_actions.addMenu(tr("Audio channels"), "audioChannels", "av");
1465
1466	addGameAction(tr("Adjust layer placement..."), "placementControl", openControllerTView<PlacementControl>(), "av");
1467
1468	m_actions.addMenu(tr("&Tools"), "tools");
1469	m_actions.addAction(tr("View &logs..."), "viewLogs", static_cast<QWidget*>(m_logView), &QWidget::show, "tools");
1470
1471	m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() {
1472		if (!m_overrideView) {
1473			m_overrideView = std::make_unique<OverrideView>(m_config);
1474			if (m_controller) {
1475				m_overrideView->setController(m_controller);
1476			}
1477			connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1478		}
1479		m_overrideView->show();
1480		m_overrideView->recheck();
1481	}, "tools");
1482
1483	m_actions.addAction(tr("Game Pak sensors..."), "sensorWindow", [this]() {
1484		if (!m_sensorView) {
1485			m_sensorView = std::make_unique<SensorView>(&m_inputController);
1486			if (m_controller) {
1487				m_sensorView->setController(m_controller);
1488			}
1489			connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1490		}
1491		m_sensorView->show();
1492	}, "tools");
1493
1494	addGameAction(tr("&Cheats..."), "cheatsWindow", openControllerTView<CheatsView>(), "tools");
1495
1496	m_actions.addSeparator("tools");
1497	m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools");
1498
1499#ifdef USE_DEBUGGERS
1500	m_actions.addSeparator("tools");
1501	m_actions.addAction(tr("Open debugger console..."), "debuggerWindow", this, &Window::consoleOpen, "tools");
1502#ifdef USE_GDB_STUB
1503	Action* gdbWindow = addGameAction(tr("Start &GDB server..."), "gdbWindow", this, &Window::gdbOpen, "tools");
1504	m_platformActions.insert(PLATFORM_GBA, gdbWindow);
1505#endif
1506#endif
1507	m_actions.addSeparator("tools");
1508
1509	addGameAction(tr("View &palette..."), "paletteWindow", openControllerTView<PaletteView>(), "tools");
1510	addGameAction(tr("View &sprites..."), "spriteWindow", openControllerTView<ObjView>(), "tools");
1511	addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
1512	addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
1513
1514	Action* frameWindow = addGameAction(tr("&Frame inspector..."), "frameWindow", [this]() {
1515		if (!m_frameView) {
1516			m_frameView = new FrameView(m_controller);
1517			connect(this, &Window::shutdown, this, [this]() {
1518				if (m_frameView) {
1519					m_frameView->close();
1520				}
1521			});
1522			connect(m_frameView, &QObject::destroyed, this, [this]() {
1523				m_frameView = nullptr;
1524			});
1525			m_frameView->setAttribute(Qt::WA_DeleteOnClose);
1526		}
1527		m_frameView->show();
1528	}, "tools");
1529
1530	addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
1531	addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");
1532
1533#ifdef M_CORE_GBA
1534	Action* ioViewer = addGameAction(tr("View &I/O registers..."), "ioViewer", openControllerTView<IOViewer>(), "tools");
1535	m_platformActions.insert(PLATFORM_GBA, ioViewer);
1536#endif
1537
1538	m_actions.addSeparator("tools");
1539	addGameAction(tr("Record debug video log..."), "recordVL", this, &Window::startVideoLog, "tools");
1540	addGameAction(tr("Stop debug video log"), "stopVL", [this]() {
1541		m_controller->endVideoLog();
1542	}, "tools");
1543
1544	ConfigOption* skipBios = m_config->addOption("skipBios");
1545	skipBios->connect([this](const QVariant&) {
1546		reloadConfig();
1547	}, this);
1548
1549	ConfigOption* useBios = m_config->addOption("useBios");
1550	useBios->connect([this](const QVariant&) {
1551		reloadConfig();
1552	}, this);
1553
1554	ConfigOption* buffers = m_config->addOption("audioBuffers");
1555	buffers->connect([this](const QVariant&) {
1556		reloadConfig();
1557	}, this);
1558
1559	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1560	sampleRate->connect([this](const QVariant&) {
1561		reloadConfig();
1562	}, this);
1563
1564	ConfigOption* volume = m_config->addOption("volume");
1565	volume->connect([this](const QVariant&) {
1566		reloadConfig();
1567	}, this);
1568
1569	ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1570	volumeFf->connect([this](const QVariant&) {
1571		reloadConfig();
1572	}, this);
1573
1574	ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1575	muteFf->connect([this](const QVariant&) {
1576		reloadConfig();
1577	}, this);
1578
1579	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1580	rewindEnable->connect([this](const QVariant&) {
1581		reloadConfig();
1582	}, this);
1583
1584	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1585	rewindBufferCapacity->connect([this](const QVariant&) {
1586		reloadConfig();
1587	}, this);
1588
1589	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1590	allowOpposingDirections->connect([this](const QVariant&) {
1591		reloadConfig();
1592	}, this);
1593
1594	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1595	saveStateExtdata->connect([this](const QVariant&) {
1596		reloadConfig();
1597	}, this);
1598
1599	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1600	loadStateExtdata->connect([this](const QVariant&) {
1601		reloadConfig();
1602	}, this);
1603
1604	ConfigOption* preload = m_config->addOption("preload");
1605	preload->connect([this](const QVariant& value) {
1606		m_manager->setPreload(value.toBool());
1607	}, this);
1608	m_config->updateOption("preload");
1609
1610	ConfigOption* showFps = m_config->addOption("showFps");
1611	showFps->connect([this](const QVariant& value) {
1612		if (!value.toInt()) {
1613			m_fpsTimer.stop();
1614			updateTitle();
1615		} else if (m_controller) {
1616			m_fpsTimer.start();
1617			m_frameTimer.start();
1618		}
1619	}, this);
1620
1621	ConfigOption* showOSD = m_config->addOption("showOSD");
1622	showOSD->connect([this](const QVariant& value) {
1623		if (m_display) {
1624			m_display->showOSDMessages(value.toBool());
1625		}
1626	}, this);
1627
1628	ConfigOption* videoScale = m_config->addOption("videoScale");
1629	videoScale->connect([this](const QVariant& value) {
1630		if (m_display) {
1631			m_display->setVideoScale(value.toInt());
1632		}
1633	}, this);
1634
1635	ConfigOption* dynamicTitle = m_config->addOption("dynamicTitle");
1636	dynamicTitle->connect([this](const QVariant&) {
1637		updateTitle();
1638	}, this);
1639
1640	m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc"));
1641
1642	m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
1643		if (m_controller) {
1644			mCheatPressButton(m_controller->cheatDevice(), held);
1645		}
1646	}, "tools", QKeySequence(Qt::Key_Apostrophe));
1647
1648	m_actions.addHiddenMenu(tr("Autofire"), "autofire");
1649	m_actions.addHeldAction(tr("Autofire A"), "autofireA", [this](bool held) {
1650		if (m_controller) {
1651			m_controller->setAutofire(GBA_KEY_A, held);
1652		}
1653	}, "autofire");
1654	m_actions.addHeldAction(tr("Autofire B"), "autofireB", [this](bool held) {
1655		if (m_controller) {
1656			m_controller->setAutofire(GBA_KEY_B, held);
1657		}
1658	}, "autofire");
1659	m_actions.addHeldAction(tr("Autofire L"), "autofireL", [this](bool held) {
1660		if (m_controller) {
1661			m_controller->setAutofire(GBA_KEY_L, held);
1662		}
1663	}, "autofire");
1664	m_actions.addHeldAction(tr("Autofire R"), "autofireR", [this](bool held) {
1665		if (m_controller) {
1666			m_controller->setAutofire(GBA_KEY_R, held);
1667		}
1668	}, "autofire");
1669	m_actions.addHeldAction(tr("Autofire Start"), "autofireStart", [this](bool held) {
1670		if (m_controller) {
1671			m_controller->setAutofire(GBA_KEY_START, held);
1672		}
1673	}, "autofire");
1674	m_actions.addHeldAction(tr("Autofire Select"), "autofireSelect", [this](bool held) {
1675		if (m_controller) {
1676			m_controller->setAutofire(GBA_KEY_SELECT, held);
1677		}
1678	}, "autofire");
1679	m_actions.addHeldAction(tr("Autofire Up"), "autofireUp", [this](bool held) {
1680		if (m_controller) {
1681			m_controller->setAutofire(GBA_KEY_UP, held);
1682		}
1683	}, "autofire");
1684	m_actions.addHeldAction(tr("Autofire Right"), "autofireRight", [this](bool held) {
1685		if (m_controller) {
1686			m_controller->setAutofire(GBA_KEY_RIGHT, held);
1687		}
1688	}, "autofire");
1689	m_actions.addHeldAction(tr("Autofire Down"), "autofireDown", [this](bool held) {
1690		if (m_controller) {
1691			m_controller->setAutofire(GBA_KEY_DOWN, held);
1692		}
1693	}, "autofire");
1694	m_actions.addHeldAction(tr("Autofire Left"), "autofireLeft", [this](bool held) {
1695		if (m_controller) {
1696			m_controller->setAutofire(GBA_KEY_LEFT, held);
1697		}
1698	}, "autofire");
1699
1700	for (Action* action : m_gameActions) {
1701		action->setEnabled(false);
1702	}
1703
1704	m_shortcutController->rebuildItems();
1705	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1706}
1707
1708void Window::attachWidget(QWidget* widget) {
1709	m_screenWidget->layout()->addWidget(widget);
1710	m_screenWidget->unsetCursor();
1711	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1712}
1713
1714void Window::detachWidget(QWidget* widget) {
1715	m_screenWidget->layout()->removeWidget(widget);
1716}
1717
1718void Window::appendMRU(const QString& fname) {
1719	int index = m_mruFiles.indexOf(fname);
1720	if (index >= 0) {
1721		m_mruFiles.removeAt(index);
1722	}
1723	m_mruFiles.prepend(fname);
1724	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1725		m_mruFiles.removeLast();
1726	}
1727	updateMRU();
1728}
1729
1730void Window::clearMRU() {
1731	m_mruFiles.clear();
1732	updateMRU();
1733}
1734
1735void Window::updateMRU() {
1736	m_actions.clearMenu("mru");
1737	int i = 0;
1738	for (const QString& file : m_mruFiles) {
1739		QString displayName(QDir::toNativeSeparators(file).replace("&", "&&"));
1740		m_actions.addAction(displayName, QString("mru.%1").arg(QString::number(i)), [this, file]() {
1741			setController(m_manager->loadGame(file), file);
1742		}, "mru", QString("Ctrl+%1").arg(i));
1743		++i;
1744	}
1745	m_config->setMRU(m_mruFiles);
1746	m_config->write();
1747	m_actions.addSeparator("mru");
1748	m_actions.addAction(tr("Clear"), "resetMru", this, &Window::clearMRU, "mru");
1749
1750	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1751}
1752
1753Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
1754	Action* action = m_actions.addAction(visibleName, name, [this, function]() {
1755		if (m_controller) {
1756			function();
1757		}
1758	}, menu, shortcut);
1759	m_gameActions.append(action);
1760	return action;
1761}
1762
1763template<typename T, typename V>
1764Action* Window::addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*method)(), const QString& menu, const QKeySequence& shortcut) {
1765	return addGameAction(visibleName, name, [this, obj, method]() {
1766		(obj->*method)();
1767	}, menu, shortcut);
1768}
1769
1770template<typename V>
1771Action* Window::addGameAction(const QString& visibleName, const QString& name, V (CoreController::*method)(), const QString& menu, const QKeySequence& shortcut) {
1772	return addGameAction(visibleName, name, [this, method]() {
1773		(m_controller.get()->*method)();
1774	}, menu, shortcut);
1775}
1776
1777Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
1778	Action* action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
1779		if (m_controller) {
1780			function(value);
1781		}
1782	}, menu, shortcut);
1783	m_gameActions.append(action);
1784	return action;
1785}
1786
1787void Window::focusCheck() {
1788	if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1789		return;
1790	}
1791	if (QGuiApplication::focusWindow() && m_autoresume) {
1792		m_controller->setPaused(false);
1793		m_autoresume = false;
1794	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1795		m_autoresume = true;
1796		m_controller->setPaused(true);
1797	}
1798}
1799
1800void Window::updateFrame() {
1801	QPixmap pixmap;
1802	pixmap.convertFromImage(m_controller->getPixels());
1803	m_screenWidget->setPixmap(pixmap);
1804	emit paused(true);
1805}
1806
1807void Window::setController(CoreController* controller, const QString& fname) {
1808	if (!controller) {
1809		return;
1810	}
1811	if (m_pendingClose) {
1812		return;
1813	}
1814
1815	if (m_controller) {
1816		m_controller->stop();
1817		QTimer::singleShot(0, this, [this, controller, fname]() {
1818			setController(controller, fname);
1819		});
1820		return;
1821	}
1822	if (!fname.isEmpty()) {
1823		setWindowFilePath(fname);
1824		appendMRU(fname);
1825	}
1826
1827	if (!m_display) {
1828		reloadDisplayDriver();
1829	}
1830
1831	m_controller = std::shared_ptr<CoreController>(controller);
1832	m_inputController.recalibrateAxes();
1833	m_controller->setInputController(&m_inputController);
1834	m_controller->setLogger(&m_log);
1835
1836	connect(this, &Window::shutdown, [this]() {
1837		if (!m_controller) {
1838			return;
1839		}
1840		m_controller->stop();
1841		disconnect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1842	});
1843
1844	connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1845	connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1846	connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1847	{
1848		connect(m_controller.get(), &CoreController::stopping, [this]() {
1849			m_controller.reset();
1850		});
1851	}
1852	connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1853	connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1854
1855#ifndef Q_OS_MAC
1856	connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1857	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1858		if(isFullScreen()) {
1859			menuBar()->hide();
1860		}
1861	});
1862#endif
1863
1864	connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1865	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1866		emit paused(false);
1867	});
1868	connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1869	connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1870	connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1871	connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1872	connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1873
1874#ifdef USE_GDB_STUB
1875	if (m_gdbController) {
1876		m_gdbController->setController(m_controller);
1877	}
1878#endif
1879
1880#ifdef USE_DEBUGGERS
1881	if (m_console) {
1882		m_console->setController(m_controller);
1883	}
1884#endif
1885
1886#ifdef USE_FFMPEG
1887	if (m_gifView) {
1888		m_gifView->setController(m_controller);
1889	}
1890
1891	if (m_videoView) {
1892		m_videoView->setController(m_controller);
1893	}
1894#endif
1895
1896	if (m_sensorView) {
1897		m_sensorView->setController(m_controller);
1898	}
1899
1900	if (m_overrideView) {
1901		m_overrideView->setController(m_controller);
1902	}
1903
1904	if (!m_pendingPatch.isEmpty()) {
1905		m_controller->loadPatch(m_pendingPatch);
1906		m_pendingPatch = QString();
1907	}
1908
1909	attachDisplay();
1910	m_controller->loadConfig(m_config);
1911	m_controller->start();
1912
1913	if (!m_pendingState.isEmpty()) {
1914		m_controller->loadState(m_pendingState);
1915		m_pendingState = QString();
1916	}
1917
1918	if (m_pendingPause) {
1919		m_controller->setPaused(true);
1920		m_pendingPause = false;
1921	}
1922}
1923
1924void Window::attachDisplay() {
1925	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1926	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1927	connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1928	connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1929	connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1930	connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1931	connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1932	connect(m_controller.get(), &CoreController::didReset, m_display.get(), &Display::resizeContext);
1933	connect(m_display.get(), &Display::drawingStarted, this, &Window::changeRenderer);
1934	m_display->startDrawing(m_controller);
1935}
1936
1937void Window::setLogo() {
1938	m_screenWidget->setPixmap(m_logo);
1939	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
1940	m_screenWidget->setLockIntegerScaling(false);
1941	m_screenWidget->setLockAspectRatio(true);
1942	m_screenWidget->filter(true);
1943	m_screenWidget->unsetCursor();
1944}
1945
1946WindowBackground::WindowBackground(QWidget* parent)
1947	: QWidget(parent)
1948{
1949	setLayout(new QStackedLayout());
1950	layout()->setContentsMargins(0, 0, 0, 0);
1951}
1952
1953void WindowBackground::setPixmap(const QPixmap& pmap) {
1954	m_pixmap = pmap;
1955	update();
1956}
1957
1958void WindowBackground::setSizeHint(const QSize& hint) {
1959	m_sizeHint = hint;
1960}
1961
1962QSize WindowBackground::sizeHint() const {
1963	return m_sizeHint;
1964}
1965
1966void WindowBackground::setDimensions(int width, int height) {
1967	m_aspectWidth = width;
1968	m_aspectHeight = height;
1969}
1970
1971void WindowBackground::setLockIntegerScaling(bool lock) {
1972	m_lockIntegerScaling = lock;
1973}
1974
1975void WindowBackground::setLockAspectRatio(bool lock) {
1976	m_lockAspectRatio = lock;
1977}
1978
1979void WindowBackground::filter(bool filter) {
1980	m_filter = filter;
1981}
1982
1983void WindowBackground::paintEvent(QPaintEvent* event) {
1984	QWidget::paintEvent(event);
1985	const QPixmap& logo = pixmap();
1986	QPainter painter(this);
1987	painter.setRenderHint(QPainter::SmoothPixmapTransform, m_filter);
1988	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1989	QSize s = size();
1990	QSize ds = s;
1991	if (m_lockAspectRatio) {
1992		if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1993			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1994		} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1995			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1996		}
1997	}
1998	if (m_lockIntegerScaling) {
1999		if (ds.width() >= m_aspectWidth) {
2000			ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
2001		}
2002		if (ds.height() >= m_aspectHeight) {
2003			ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
2004		}
2005	}
2006	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
2007	QRect full(origin, ds);
2008	painter.drawPixmap(full, logo);
2009}