all repos — mgba @ a90eeea92438672cec7701b46d6756a182f246bf

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Bugfixes:
  3 - Qt: Windows no longer spawn in the top left on first launch
  4 - Qt: Fix install path of XDG desktop file with DESTDIR
  5 - Qt: Fix drag and drop on Windows
  6 - Qt: Reenable double buffering, as disabling it broke some Windows configs
  7 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
  8 - GBA: Deinit savegame when unloading a ROM
  9 - GBA: Fix BIOS check on big endian
 10 - Libretro: Fix a memory leak with the render buffer
 11 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 12 - GBA Audio: Fix audio channels being silenced at the wrong time
 13 - VFS: Fix return values of VFileFILE.read and .write
 14 - Util: Fix PowerPC PNG read/write pixel order
 15 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 16 - GBA Video: Fix objwin and blending interaction on sprites
 17 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 18 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 19 - GBA Memory: Fix bad BIOS Load16 on big endian
 20Misc:
 21 - Qt: Window size command line options are now supported
 22 - Qt: Increase usability of key mapper
 23 - GBA Memory: Use a dynamically sized mask for ROM memory
 24 - Qt: Remove useless help icons in dialogs
 25 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 26 - SDL: Support fullscreen in SDL 1.2
 27 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 28 - GBA: Better memory handling with PNG savestates
 29 - GBA Audio: Allow GBAAVStream to have no video callback
 30 - ARM7: Force disable LTO on two files to work around a GCC bug
 31 - Libretro: Use anonymous memory mappers for large blocks of memory
 32 - Qt: Add 'Apply' button to settings window
 33 - Qt: Prevent savestate window from opening while in multiplayer
 34 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
 35 - Qt: Dropping multiplayer windows works more cleanly now
 36 - GBA BIOS: Implement RegisterRamReset for SIO registers
 37 - GBA: Additional savestate sanity checks
 38 - All: Reset next event to cycles instead of zero to interrupt
 39 - GBA Video: Remove lastHblank, as it is implied
 40
 410.3.0: (2015-08-16)
 42Features:
 43 - Ability to hide individual background layers, or OBJs
 44 - Ability to mute individual audio channels
 45 - Palette viewer and exporter
 46 - Volume control
 47 - More shortcuts are editable (e.g. quick save/load)
 48 - Rewind now shows the frame after rewinding
 49 - Import/Export of GameShark/Action Replay snapshots
 50 - Add "Step backwards" item for single increment rewind
 51 - Deadzone estimation for game controllers
 52 - Analog inputs can be used for shortcuts
 53 - Menu items for specific solar sensor brightness levels
 54 - Remappable controls for tilt and gyroscope sensors
 55 - Status messages for actions taken while a game is running (e.g. save/load state)
 56 - Memory inspector
 57 - Screensaver can now be suspended while a game is running
 58 - Load/save the most recent savestate slot
 59 - Support varible speed (PWM) rumble
 60 - Ability to cap fast forward speed
 61 - Finer control over FPS target
 62 - Holdable shortcut for rewinding one frame at a time
 63 - Ability to boot directly into the BIOS
 64 - Preliminary support for yanking out the game pak while a game is running
 65 - Thumb-drive mode by putting a file called portable.ini in the same folder
 66 - Configurable display driver, between software and OpenGL
 67 - Undo-able savestate loading and saving
 68 - Controller profiles now store shortcut settings
 69 - Default controller profiles for several common controllers
 70 - Libretro now supports BIOS, rumble and solar sensor
 71 - Implement BIOS call Stop, for sleep mode
 72 - Automatically load patches, if found
 73 - Improved video synchronization
 74 - Configurable audio output sample rate
 75Bugfixes:
 76 - ARM7: Fix SWI and IRQ timings
 77 - ARM7: Fix Thumb MUL timing
 78 - ARM7: Fix timing of multiplies to use N cycles
 79 - ARM7: ARMHotplugDetach should call deinit
 80 - Debugger: Fix use-after-free in breakpoint clearing code
 81 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 82 - GBA: Cap audio FIFO read size during deserialization
 83 - GBA: Check for corrupted savestates when loading
 84 - GBA: Check for improperly sized savestates when loading
 85 - GBA: Check for savestates made from differently sized ROMs
 86 - GBA: Fix calls to endian-independent loadstores
 87 - GBA: Fix timing of reading from timer registers
 88 - GBA: Ensure cycles never go negative
 89 - GBA Audio: Force audio FIFOs to 32-bit
 90 - GBA Audio: Fix audio pitch changing when adjusting buffer size
 91 - GBA Audio: Fix sample order in audio channel 3
 92 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
 93 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
 94 - GBA Memory: Improve Thumb open bus behavior
 95 - GBA Memory: Fix potential DMA issue when loading a savestate
 96 - GBA Memory: Fix load/store multiple video memory waitstates
 97 - GBA SIO: Fix reseting when there are SIO devices attached
 98 - GBA Video: Blended sprites should never have other effects applied
 99 - GBA Video: Fix out-of-bounds tiles in mosaic
100 - GBA Video: Fix windows not affecting sprites
101 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
102 - GBA Video: Fix timing on first scanline
103 - Qt: Better cleanup when a game crashes
104 - Qt: Fix open ROM dialog filtering for archive formats
105 - Qt: Cap the maximum number of multiplayer windows
106 - Qt: Fix maximum year in sensor override
107 - Qt: Fix window being too tall after exiting fullscreen
108 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
109 - Qt: Fix analog buttons not getting unmapped
110 - Qt: Fix passing command line options
111 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
112 - SDL: Fix SDL build when OpenGL is missing
113 - Util: Allow loading IPS patches that grow the ROM
114 - VFS: Fix resource leaks if some allocations fail
115 - VFS: Fix line-reading to return proper values
116 - Video: Fix an issue with very long filenames
117 - Util: Fix formatting of floats
118Misc:
119 - All: Add --help flag for command line programs
120 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
121 - All: Enable static linking for Windows
122 - All: Enable static linking for OS X
123 - All: Threads are now named
124 - All: Proper handling of Unicode file paths
125 - ARM7: Add emulation for Undefined CPU mode
126 - ARM7: Reduce the size of the Thumb instruction table
127 - GBA: Add status log level
128 - GBA: GBARewind now returns how many states it has rewound
129 - GBA: SIO logging layer
130 - GBA BIOS: Stub out SoundBias
131 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
132 - GBA: Don't include GBACLIDebugger struct unless needed
133 - GBA: Savedata is now synced shortly after data finishes being written
134 - GBA: Process multiple timer events at once, if necessary
135 - GBA Audio: Implement audio reset for channels A/B
136 - GBA Audio: Process multiple audio events at once, if necessary
137 - GBA Hardware: Backport generic RTC source into core
138 - GBA Input: Allow axes and buttons to be mapped to the same key
139 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
140 - GBA SIO: Add a dummy driver for Normal mode
141 - GBA Thread: Add functionality for running callbacks on the GBA thread
142 - GBA Thread: Split GBASync into a separate file
143 - GBA Video: Refactor software renderer into separate files
144 - GBA Video: Slightly optimize mode 0 mosaic rendering
145 - Debugger: Free watchpoints in addition to breakpoints
146 - Qt: Handle saving input settings better
147 - Qt: Move GL frame drawing back onto its own thread
148 - Qt: Fast forward (held) option moved from Other to Emulation menu
149 - Qt: Show version info in window title
150 - Qt: Migrate multiplayer window handling into GBAApp
151 - Qt: Unified file opening and saving with last location
152 - Qt: Fix windows being resizable when they shouldn't have been
153 - Qt: Only hide cursor in full screen
154 - Qt: Replace pause-after-frame mutex with an atomic
155 - Qt: Add application icon and XDG desktop files
156 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
157 - Qt: Don't save window size when entering fullscreen
158 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
159 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
160 - Qt: Increase usability of key mapper
161 - Qt: Show checkmark for window sizes
162 - Qt: Set window path to loaded ROM
163 - Perf: Ability to load savestates immediately on launch
164 - SDL: Properly check for initialization
165 - SDL: Clean up initialization functions
166 - SDL: Clean up GL context
167 - Util: Allow disabling the threading code entirely
168 - VFS: Add sync method to force syncing with backing
169
1700.2.1: (2015-05-13)
171Bugfixes:
172 - All: Fix sanitize-deb script not cleaning up after itself
173 - All: Fix dependencies for libavcodec on Debian-derived platforms
174 - ARM7: Handle writeback for PC in addressing modes 2 and 3
175 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
176 - ARM7: Fix ARM multiply instructions when PC is a destination register
177 - Debugger: Fix use-after-free in breakpoint clearing code
178 - Debugger: Fix boundary conditions in tab completion
179 - GBA: Fix timers not updating timing when writing to only the reload register
180 - GBA: Fix rewind boundary conditions
181 - GBA: Add initial I/O register settings for background matrix registers
182 - GBA: Fix hang when loading a savestate if sync to video is enabled
183 - GBA: Handle out-of-bounds I/O access
184 - GBA: Fix bounds-checking on EEPROM access
185 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
186 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
187 - GBA Memory: Allow SRAM to be 64kB
188 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
189 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
190 - GBA Video: Fix second frame mode 5
191 - Perf: Fix race condition if a game crashes immediately on start
192 - Qt: Fix Display object leak when closing a window
193 - Qt: Fix .deb dependencies
194 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
195 - Qt: Fix window not regaining focus after exiting savestate window
196 - Qt: Fix regression where video would not record if the game had already started
197 - Qt: Fix potential crash if a gamepad causes focus to change
198 - Qt: Fix controller axis querying
199 - Qt: Fix multiplayer windows opening as the wrong size
200 - Qt: Fix controllers sometimes not loading the right profile
201 - SDL: Fix boundary conditions for joystick adjustments
202 - SDL: Allocate properly sized input maps
203 - SDL: Fix potential build issues when Qt and SDL2 are in use
204 - Util: Fix resource leak in UTF-8 handling code
205 - Util: Fix a null-pointer issue when attempting to delete a key
206 - VFS: Fix resource leaks if some allocations fail
207 - Video: Fix an issue with very long filenames
208Misc:
209 - GBA Memory: Soft-crash if jumping past the end of a ROM
210 - Qt: Show multiplayer numbers in window title
211 - Qt: Solar sensor can have shortcuts set
212
2130.2.0: (2015-04-03)
214Features:
215 - Support for gamepad axes, e.g. analog sticks or triggers
216 - Add scale presets for up to 6x
217 - Settings window
218 - Bilinear resampling option
219 - Add option to skip BIOS start screen
220 - List of recently opened games
221 - Support for games using the Solar Sensor
222 - Better audio resampling via blip-buf
223 - Game Pak overrides dialog for setting savetype and sensor values
224 - Support for games using the tilt sensor
225 - Remappable shortcuts for keyboard and gamepad
226 - Rewinding of emulation
227 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
228 - Support IPv6
229 - Save directory of last loaded file
230 - Support BPS patches
231 - Automatically detect and optimize out idle loops
232 - Configurable game overrides
233 - Support loading 7-Zip files
234 - Drag and drop game loading
235 - Cheat code support
236 - Runtime configurable audio driver
237 - Libretro core for use with RetroArch and other front-ends
238 - Controller profiles for setting different bindings for different controllers
239 - Ability to lock aspect ratio
240 - Local link cable support
241 - Ability to switch which game controller is in use per instance
242 - Ability to prevent opposing directional input
243 - Warning dialog if an unimplemented BIOS feature is called
244 - Debugger: Add CLI "frame", frame advance command
245 - Debugger: Add CLI functions for writing to memory
246 - Debugger: Add CLI functions for examining memory regions
247 - Debugger: Add CLI function for writing a register
248Bugfixes:
249 - ARM7: Extend prefetch by one stage
250 - ARM7: Fix cycle counting for loads
251 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
252 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
253 - GBA: Initialize gba.sync to null
254 - GBA: Fix timer initialization
255 - GBA Audio: Support 16-bit writes to FIFO audio
256 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
257 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
258 - GBA BIOS: Fix BIOS prefetch after reset
259 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
260 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
261 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
262 - GBA Memory: Fix I cycles that had been moved to ARM7 core
263 - GBA Memory: Fix cycle counting for 32-bit load/stores
264 - GBA RR: Fix fallthrough error when reading tags from a movie
265 - GBA Thread: Fix possible hang when loading an archive
266 - GBA Thread: Fix possible deadlock in video sync
267 - Perf: Fix crash when the GBA thread fails to start
268 - Qt: Fix crash starting a GDB stub if a game isn't loaded
269 - Qt: Fix crash when adjusting settings after closing a game
270 - Qt: Fix crash when starting GDB stub after closing a game
271 - Qt: Fix patch loading while a game is running
272 - Qt: Fix crash when loading a game after stopping GDB server
273 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
274 - Qt: Fix crash when attempting to pause if a game is not running
275 - SDL: Properly clean up if a game doesn't launch
276 - Util: Fix sockets on Windows
277Misc:
278 - All: Enable link-time optimization
279 - Debugger: Watchpoints now work on STM/LDM instructions
280 - Debugger: Clean up GDB stub network interfacing
281 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
282 - Debugger: Merge Thumb BL instructions when disassembling
283 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
284 - Debugger: Watchpoints now report address watched (fixes #68)
285 - Debugger: Add support for soft breakpoints
286 - Debugger: Make I/O register names be addresses instead of values
287 - Debugger: Rename read/write commands
288 - GBA: Improve accuracy of event timing
289 - GBA: Add API for getting Configuration structs for overrides and input
290 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
291 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
292 - GBA: Move A/V stream interface into core
293 - GBA: Savestates now take into account savedata state machines (fixes #109)
294 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
295 - GBA Memory: Simplify memory API and use fixed bus width
296 - GBA Thread: Make GBASyncWaitFrameStart time out
297 - GBA Video: Start video at the last scanline instead of the first
298 - Qt: Optimize logo drawing
299 - Qt: Move frame upload back onto main thread
300 - Qt: Remember window position
301 - Qt: Double-clicking on the window toggles full screen
302 - Util: Use proper locale for reading and writing float values
303
3040.1.1: (2015-01-24)
305Bugfixes:
306 - ARM7: Fix LDM writeback to a register already written
307 - GBA: Fix timers 2 and 3 updating incorrectly
308 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
309 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
310 - GBA Audio: Properly initialize audio FIFO channels
311 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
312 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
313 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
314 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
315 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
316 - GBA BIOS: Fix HuffUnComp boundary conditions
317 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
318 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
319 - GBA Memory: Filter out top nybble of DMA addresses
320 - GBA Memory: Properly bounds-check VRAM accesses
321 - GBA Memory: Fix initial DMA state
322 - GBA Thread: Allow halted games to exit cleanly
323 - GBA Video: Fix blend issues with obscured middle layers
324 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
325 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
326 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
327 - GBA Video: Fix sprite boundary conditions with mosaic
328 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
329 - Qt: Fix issue with set frame sizes being the wrong height
330 - Qt: Fix emulator crashing when full screen if a game is not running
331 - Qt: Fix window focus issues
332 - Qt: Properly set default video recording settings
333 - Qt: Fix a race condition when a game crashes immediately
334 - Qt: Fix some cases where key mapping can break if focus is adjusted
335 - Qt: Fix crash if a game pauses before any frames are shown
336 - Debugger: Negative PC-relative loads now properly subtract the offset
337 - Debugger: Align PC-relative loads in Thumb
338 - Debugger: Fix watchpoints triggering too late
339 - Debugger: Fix binary print putting spaces between digits
340 - Video: Ensure FFmpeg encoder has audio frames
341 - Video: Fix uncompressed PCM audio recording
342 - Video: Fix FFmpeg crashing when the file extension is wrong
343 - Util: Fix SOCKET_FAILED macro
344Misc:
345 - GBA: Exit cleanly on FATAL if the port supports it
346 - GBA Memory: Implement 16- and 32-bit loads from SRAM
347 - Qt: Disable sync to video by default
348 - Qt: Handle a game crash without crashing
349 - Qt: Set default log level to FATAL, ERROR and WARN
350 - Qt: Clarify some phrasing in the menus
351 - Qt: Clear active buttons when focus is lost
352
3530.1.0: (2014-12-13)
354 - Initial release