all repos — mgba @ a93b21e88640848a0dac4a1319ffb4e3506040b6

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Features:
  3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
  4 - I/O viewer
  5 - Booting of multiboot images
  6Bugfixes:
  7 - Util: Fix PowerPC PNG read/write pixel order
  8 - Qt: Use safer isLoaded check in GameController
  9 - GBA Memory: Fix DMAs from BIOS while not in BIOS
 10Misc:
 11 - Qt: Window size command line options are now supported
 12 - Qt: Increase usability of key mapper
 13 - GBA Memory: Use a dynamically sized mask for ROM memory
 14 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 15 - SDL: Support fullscreen in SDL 1.2
 16 - Libretro: Use anonymous memory mappers for large blocks of memory
 17 - Qt: Add 'Apply' button to settings window
 18 - GBA Video: Remove lastHblank, as it is implied
 19 - GBA Config: Add "override" layer for better one-time configuration
 20 - SDL: Allow GBASDLAudio to be used without a thread context
 21 - All: Improved PowerPC support
 22 - All: Fix some undefined behavior warnings
 23 - GBA Audio: Implement missing flags on SOUNDCNT_X register
 24
 250.3.1: (2015-10-24)
 26Bugfixes:
 27 - ARM7: Fix instruction decoding of Thumb shifts
 28 - GBA: Deinit savegame when unloading a ROM
 29 - GBA: Fix BIOS check on big endian
 30 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 31 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 32 - GBA Audio: Fix audio channels being silenced at the wrong time
 33 - GBA Memory: Fix bad BIOS Load16 on big endian
 34 - GBA Memory: Fix bad Load8 on big endian
 35 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
 36 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 37 - GBA Video: Fix objwin and blending interaction on sprites
 38 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 39 - Libretro: Fix a memory leak with the render buffer
 40 - Qt: Windows no longer spawn in the top left on first launch
 41 - Qt: Fix install path of XDG desktop file with DESTDIR
 42 - Qt: Fix drag and drop on Windows
 43 - Qt: Reenable double buffering, as disabling it broke some Windows configs
 44 - VFS: Fix return values of VFileFILE.read and .write
 45Misc:
 46 - All: Reset next event to cycles instead of zero to interrupt
 47 - All: Add --version flag
 48 - ARM7: Force disable LTO on two files to work around a GCC bug
 49 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 50 - GBA: Better memory handling with PNG savestates
 51 - GBA: Additional savestate sanity checks
 52 - GBA: Check for cycle count being too high
 53 - GBA Audio: Allow GBAAVStream to have no video callback
 54 - GBA BIOS: Implement RegisterRamReset for SIO registers
 55 - Qt: Remove useless help icons in dialogs
 56 - Qt: Prevent savestate window from opening while in multiplayer
 57 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
 58 - Qt: Dropping multiplayer windows works more cleanly now
 59
 600.3.0: (2015-08-16)
 61Features:
 62 - Ability to hide individual background layers, or OBJs
 63 - Ability to mute individual audio channels
 64 - Palette viewer and exporter
 65 - Volume control
 66 - More shortcuts are editable (e.g. quick save/load)
 67 - Rewind now shows the frame after rewinding
 68 - Import/Export of GameShark/Action Replay snapshots
 69 - Add "Step backwards" item for single increment rewind
 70 - Deadzone estimation for game controllers
 71 - Analog inputs can be used for shortcuts
 72 - Menu items for specific solar sensor brightness levels
 73 - Remappable controls for tilt and gyroscope sensors
 74 - Status messages for actions taken while a game is running (e.g. save/load state)
 75 - Memory inspector
 76 - Screensaver can now be suspended while a game is running
 77 - Load/save the most recent savestate slot
 78 - Support varible speed (PWM) rumble
 79 - Ability to cap fast forward speed
 80 - Finer control over FPS target
 81 - Holdable shortcut for rewinding one frame at a time
 82 - Ability to boot directly into the BIOS
 83 - Preliminary support for yanking out the game pak while a game is running
 84 - Thumb-drive mode by putting a file called portable.ini in the same folder
 85 - Configurable display driver, between software and OpenGL
 86 - Undo-able savestate loading and saving
 87 - Controller profiles now store shortcut settings
 88 - Default controller profiles for several common controllers
 89 - Libretro now supports BIOS, rumble and solar sensor
 90 - Implement BIOS call Stop, for sleep mode
 91 - Automatically load patches, if found
 92 - Improved video synchronization
 93 - Configurable audio output sample rate
 94Bugfixes:
 95 - ARM7: Fix SWI and IRQ timings
 96 - ARM7: Fix Thumb MUL timing
 97 - ARM7: Fix timing of multiplies to use N cycles
 98 - ARM7: ARMHotplugDetach should call deinit
 99 - Debugger: Fix use-after-free in breakpoint clearing code
100 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
101 - GBA: Cap audio FIFO read size during deserialization
102 - GBA: Check for corrupted savestates when loading
103 - GBA: Check for improperly sized savestates when loading
104 - GBA: Check for savestates made from differently sized ROMs
105 - GBA: Fix calls to endian-independent loadstores
106 - GBA: Fix timing of reading from timer registers
107 - GBA: Ensure cycles never go negative
108 - GBA Audio: Force audio FIFOs to 32-bit
109 - GBA Audio: Fix audio pitch changing when adjusting buffer size
110 - GBA Audio: Fix sample order in audio channel 3
111 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
112 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
113 - GBA Memory: Improve Thumb open bus behavior
114 - GBA Memory: Fix potential DMA issue when loading a savestate
115 - GBA Memory: Fix load/store multiple video memory waitstates
116 - GBA SIO: Fix reseting when there are SIO devices attached
117 - GBA Video: Blended sprites should never have other effects applied
118 - GBA Video: Fix out-of-bounds tiles in mosaic
119 - GBA Video: Fix windows not affecting sprites
120 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
121 - GBA Video: Fix timing on first scanline
122 - Qt: Better cleanup when a game crashes
123 - Qt: Fix open ROM dialog filtering for archive formats
124 - Qt: Cap the maximum number of multiplayer windows
125 - Qt: Fix maximum year in sensor override
126 - Qt: Fix window being too tall after exiting fullscreen
127 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
128 - Qt: Fix analog buttons not getting unmapped
129 - Qt: Fix passing command line options
130 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
131 - SDL: Fix SDL build when OpenGL is missing
132 - Util: Allow loading IPS patches that grow the ROM
133 - VFS: Fix resource leaks if some allocations fail
134 - VFS: Fix line-reading to return proper values
135 - Video: Fix an issue with very long filenames
136 - Util: Fix formatting of floats
137Misc:
138 - All: Add --help flag for command line programs
139 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
140 - All: Enable static linking for Windows
141 - All: Enable static linking for OS X
142 - All: Threads are now named
143 - All: Proper handling of Unicode file paths
144 - ARM7: Add emulation for Undefined CPU mode
145 - ARM7: Reduce the size of the Thumb instruction table
146 - GBA: Add status log level
147 - GBA: GBARewind now returns how many states it has rewound
148 - GBA: SIO logging layer
149 - GBA BIOS: Stub out SoundBias
150 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
151 - GBA: Don't include GBACLIDebugger struct unless needed
152 - GBA: Savedata is now synced shortly after data finishes being written
153 - GBA: Process multiple timer events at once, if necessary
154 - GBA Audio: Implement audio reset for channels A/B
155 - GBA Audio: Process multiple audio events at once, if necessary
156 - GBA Hardware: Backport generic RTC source into core
157 - GBA Input: Allow axes and buttons to be mapped to the same key
158 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
159 - GBA SIO: Add a dummy driver for Normal mode
160 - GBA Thread: Add functionality for running callbacks on the GBA thread
161 - GBA Thread: Split GBASync into a separate file
162 - GBA Video: Refactor software renderer into separate files
163 - GBA Video: Slightly optimize mode 0 mosaic rendering
164 - Debugger: Free watchpoints in addition to breakpoints
165 - Qt: Handle saving input settings better
166 - Qt: Move GL frame drawing back onto its own thread
167 - Qt: Fast forward (held) option moved from Other to Emulation menu
168 - Qt: Show version info in window title
169 - Qt: Migrate multiplayer window handling into GBAApp
170 - Qt: Unified file opening and saving with last location
171 - Qt: Fix windows being resizable when they shouldn't have been
172 - Qt: Only hide cursor in full screen
173 - Qt: Replace pause-after-frame mutex with an atomic
174 - Qt: Add application icon and XDG desktop files
175 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
176 - Qt: Don't save window size when entering fullscreen
177 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
178 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
179 - Qt: Increase usability of key mapper
180 - Qt: Show checkmark for window sizes
181 - Qt: Set window path to loaded ROM
182 - Perf: Ability to load savestates immediately on launch
183 - SDL: Properly check for initialization
184 - SDL: Clean up initialization functions
185 - SDL: Clean up GL context
186 - Util: Allow disabling the threading code entirely
187 - VFS: Add sync method to force syncing with backing
188
1890.2.1: (2015-05-13)
190Bugfixes:
191 - All: Fix sanitize-deb script not cleaning up after itself
192 - All: Fix dependencies for libavcodec on Debian-derived platforms
193 - ARM7: Handle writeback for PC in addressing modes 2 and 3
194 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
195 - ARM7: Fix ARM multiply instructions when PC is a destination register
196 - Debugger: Fix use-after-free in breakpoint clearing code
197 - Debugger: Fix boundary conditions in tab completion
198 - GBA: Fix timers not updating timing when writing to only the reload register
199 - GBA: Fix rewind boundary conditions
200 - GBA: Add initial I/O register settings for background matrix registers
201 - GBA: Fix hang when loading a savestate if sync to video is enabled
202 - GBA: Handle out-of-bounds I/O access
203 - GBA: Fix bounds-checking on EEPROM access
204 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
205 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
206 - GBA Memory: Allow SRAM to be 64kB
207 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
208 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
209 - GBA Video: Fix second frame mode 5
210 - Perf: Fix race condition if a game crashes immediately on start
211 - Qt: Fix Display object leak when closing a window
212 - Qt: Fix .deb dependencies
213 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
214 - Qt: Fix window not regaining focus after exiting savestate window
215 - Qt: Fix regression where video would not record if the game had already started
216 - Qt: Fix potential crash if a gamepad causes focus to change
217 - Qt: Fix controller axis querying
218 - Qt: Fix multiplayer windows opening as the wrong size
219 - Qt: Fix controllers sometimes not loading the right profile
220 - SDL: Fix boundary conditions for joystick adjustments
221 - SDL: Allocate properly sized input maps
222 - SDL: Fix potential build issues when Qt and SDL2 are in use
223 - Util: Fix resource leak in UTF-8 handling code
224 - Util: Fix a null-pointer issue when attempting to delete a key
225 - VFS: Fix resource leaks if some allocations fail
226 - Video: Fix an issue with very long filenames
227Misc:
228 - GBA Memory: Soft-crash if jumping past the end of a ROM
229 - Qt: Show multiplayer numbers in window title
230 - Qt: Solar sensor can have shortcuts set
231
2320.2.0: (2015-04-03)
233Features:
234 - Support for gamepad axes, e.g. analog sticks or triggers
235 - Add scale presets for up to 6x
236 - Settings window
237 - Bilinear resampling option
238 - Add option to skip BIOS start screen
239 - List of recently opened games
240 - Support for games using the Solar Sensor
241 - Better audio resampling via blip-buf
242 - Game Pak overrides dialog for setting savetype and sensor values
243 - Support for games using the tilt sensor
244 - Remappable shortcuts for keyboard and gamepad
245 - Rewinding of emulation
246 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
247 - Support IPv6
248 - Save directory of last loaded file
249 - Support BPS patches
250 - Automatically detect and optimize out idle loops
251 - Configurable game overrides
252 - Support loading 7-Zip files
253 - Drag and drop game loading
254 - Cheat code support
255 - Runtime configurable audio driver
256 - Libretro core for use with RetroArch and other front-ends
257 - Controller profiles for setting different bindings for different controllers
258 - Ability to lock aspect ratio
259 - Local link cable support
260 - Ability to switch which game controller is in use per instance
261 - Ability to prevent opposing directional input
262 - Warning dialog if an unimplemented BIOS feature is called
263 - Debugger: Add CLI "frame", frame advance command
264 - Debugger: Add CLI functions for writing to memory
265 - Debugger: Add CLI functions for examining memory regions
266 - Debugger: Add CLI function for writing a register
267Bugfixes:
268 - ARM7: Extend prefetch by one stage
269 - ARM7: Fix cycle counting for loads
270 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
271 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
272 - GBA: Initialize gba.sync to null
273 - GBA: Fix timer initialization
274 - GBA Audio: Support 16-bit writes to FIFO audio
275 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
276 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
277 - GBA BIOS: Fix BIOS prefetch after reset
278 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
279 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
280 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
281 - GBA Memory: Fix I cycles that had been moved to ARM7 core
282 - GBA Memory: Fix cycle counting for 32-bit load/stores
283 - GBA RR: Fix fallthrough error when reading tags from a movie
284 - GBA Thread: Fix possible hang when loading an archive
285 - GBA Thread: Fix possible deadlock in video sync
286 - Perf: Fix crash when the GBA thread fails to start
287 - Qt: Fix crash starting a GDB stub if a game isn't loaded
288 - Qt: Fix crash when adjusting settings after closing a game
289 - Qt: Fix crash when starting GDB stub after closing a game
290 - Qt: Fix patch loading while a game is running
291 - Qt: Fix crash when loading a game after stopping GDB server
292 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
293 - Qt: Fix crash when attempting to pause if a game is not running
294 - SDL: Properly clean up if a game doesn't launch
295 - Util: Fix sockets on Windows
296Misc:
297 - All: Enable link-time optimization
298 - Debugger: Watchpoints now work on STM/LDM instructions
299 - Debugger: Clean up GDB stub network interfacing
300 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
301 - Debugger: Merge Thumb BL instructions when disassembling
302 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
303 - Debugger: Watchpoints now report address watched (fixes #68)
304 - Debugger: Add support for soft breakpoints
305 - Debugger: Make I/O register names be addresses instead of values
306 - Debugger: Rename read/write commands
307 - GBA: Improve accuracy of event timing
308 - GBA: Add API for getting Configuration structs for overrides and input
309 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
310 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
311 - GBA: Move A/V stream interface into core
312 - GBA: Savestates now take into account savedata state machines (fixes #109)
313 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
314 - GBA Memory: Simplify memory API and use fixed bus width
315 - GBA Thread: Make GBASyncWaitFrameStart time out
316 - GBA Video: Start video at the last scanline instead of the first
317 - Qt: Optimize logo drawing
318 - Qt: Move frame upload back onto main thread
319 - Qt: Remember window position
320 - Qt: Double-clicking on the window toggles full screen
321 - Util: Use proper locale for reading and writing float values
322
3230.1.1: (2015-01-24)
324Bugfixes:
325 - ARM7: Fix LDM writeback to a register already written
326 - GBA: Fix timers 2 and 3 updating incorrectly
327 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
328 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
329 - GBA Audio: Properly initialize audio FIFO channels
330 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
331 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
332 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
333 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
334 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
335 - GBA BIOS: Fix HuffUnComp boundary conditions
336 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
337 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
338 - GBA Memory: Filter out top nybble of DMA addresses
339 - GBA Memory: Properly bounds-check VRAM accesses
340 - GBA Memory: Fix initial DMA state
341 - GBA Thread: Allow halted games to exit cleanly
342 - GBA Video: Fix blend issues with obscured middle layers
343 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
344 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
345 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
346 - GBA Video: Fix sprite boundary conditions with mosaic
347 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
348 - Qt: Fix issue with set frame sizes being the wrong height
349 - Qt: Fix emulator crashing when full screen if a game is not running
350 - Qt: Fix window focus issues
351 - Qt: Properly set default video recording settings
352 - Qt: Fix a race condition when a game crashes immediately
353 - Qt: Fix some cases where key mapping can break if focus is adjusted
354 - Qt: Fix crash if a game pauses before any frames are shown
355 - Debugger: Negative PC-relative loads now properly subtract the offset
356 - Debugger: Align PC-relative loads in Thumb
357 - Debugger: Fix watchpoints triggering too late
358 - Debugger: Fix binary print putting spaces between digits
359 - Video: Ensure FFmpeg encoder has audio frames
360 - Video: Fix uncompressed PCM audio recording
361 - Video: Fix FFmpeg crashing when the file extension is wrong
362 - Util: Fix SOCKET_FAILED macro
363Misc:
364 - GBA: Exit cleanly on FATAL if the port supports it
365 - GBA Memory: Implement 16- and 32-bit loads from SRAM
366 - Qt: Disable sync to video by default
367 - Qt: Handle a game crash without crashing
368 - Qt: Set default log level to FATAL, ERROR and WARN
369 - Qt: Clarify some phrasing in the menus
370 - Qt: Clear active buttons when focus is lost
371
3720.1.0: (2014-12-13)
373 - Initial release