CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11Bugfixes:
12 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
13 - Python: Fix importing .gb or .gba before .core
14 - GBA: Reset active region as needed when loading a ROM
15 - Qt: Fix command line debugger closing second game
16 - GB Serialize: Fix audio state loading
17 - GB Video: Fix dot clock timing being slightly wrong
18 - GB MBC: Pocket Cam memory should be accessible without enabling
19 - GB Memory: Initialize peripheral pointers
20 - GB MBC: Fix SRAM sizes 4 and 5
21 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
22 - GB Core: Fix palette loading when loading a foreign config
23 - Qt: Fix LOG argument order
24 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
25 - GB, GBA: Fix crashes when attempting to identify null VFiles
26 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
27 - GB MBC: Fix RTC loading when file size is off
28 - GB Serialize: Fix deserializing video STAT
29 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
30 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
31 - Qt: Fix timezone issues with time overrides
32 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
33 - ARM: Fix MSR when T bit is set
34 - GB Video: Fix potential hang when ending mode 0
35 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
36 - GB Memory: Actually load latch time from savestate
37 - GB Serialize: Fix game title check
38 - GB, GBA: Fix sync to video with frameskip
39 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
40 - GBA BIOS: Use core's VRAM variable instead of renderer's
41 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
42 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
43 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
44 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
45 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
46 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
47 - GB: Revamp IRQ handling based on new information
48Misc:
49 - GBA Timer: Use global cycles for timers
50 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
51 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
52 - Qt: Don't rebuild library view if style hasn't changed
53 - Qt: Redo GameController into multiple classes
54 - SDL: Fix 2.0.5 build on macOS under some circumstances
55 - Test: Restructure test suite into multiple executables
56 - Python: Integrate tests from cinema test suite
57 - Util: Don't build crc32 if the function already exists
58 - GBA: Detect hardware for Pokémon FireRed ROM hacks
59 - CMake: Fix CPack dependencies for libpng 1.6
60 - Qt: Allow overrides to be saved before a game is loaded
61 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
62
630.6.0: (2017-07-16)
64Features:
65 - Library view
66 - Sprite viewer
67 - Debugging console
68 - Improved memory viewer
69 - Memory search
70 - Command line ability to override configuration values
71 - Add option to allow preloading the entire ROM before running
72 - Add option for whether rewinding restores save games
73 - Savestates now contain any RTC override data
74 - Add option to lock video to integer scaling
75 - LR35902: Watchpoints
76 - LR35902/GB-Z80 disassembler
77 - GB: Tile viewer
78 - GB: Video/audio channel enabling/disabling
79 - GB: Symbol table support
80 - GB MBC: Add MBC1 multicart support
81 - GBA: Support printing debug strings from inside a game
82 - GBA: Better cheat type autodetection
83 - Implement keypad interrupts
84 - Configuration of gamepad hats
85 - Video log recording for testing and bug reporting
86 - Debugger: Segment/bank support
87 - Debugger: Execution tracing
88 - Qt: German translation (by Lothar Serra Mari)
89 - Qt: Spanish translation (by Kevin López)
90 - Qt: Italian translation (by theheroGAC)
91Bugfixes:
92 - ARM7: Fix MLA/*MULL/*MLAL timing
93 - Core: Fix crash with rewind if savestates shrink
94 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
95 - Core: Fix directory sets crashing on close if base isn't properly detached
96 - FFmpeg: Fix overflow and general issues with audio encoding
97 - GB: Fix flickering when screen is strobed quickly
98 - GB: Fix STAT blocking
99 - GB MBC: Fix ROM bank overflows getting set to bank 0
100 - GB MBC: Fix swapping carts not detect new MBC
101 - GB Timer: Improve DIV reset behavior
102 - GB Timer: Fix DIV batching if TAC changes
103 - GB Video: Reset renderer when loading state
104 - GBA: Fix multiboot ROM loading
105 - GBA: Fix multiboot loading resulting in too small WRAM
106 - GBA BIOS: Implement BitUnPack
107 - GBA BIOS: Fix ArcTan sign in HLE BIOS
108 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
109 - GBA BIOS: Fix INT_MIN/-1 crash
110 - GBA Hardware: Fix crash if a savestate lies about game hardware
111 - GBA I/O: Handle audio registers specially when deserializing
112 - GBA Memory: Improve initial skipped BIOS state
113 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
114 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
115 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
116 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
117 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
118 - LR35902: Fix core never exiting with certain event patterns
119 - LR35902: Fix pc overflowing current region off-by-one
120 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
121 - OpenGL: Fix some shaders causing offset graphics
122 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
123 - Qt: Fix window icon being stretched
124 - Qt: Fix data directory path
125 - Qt: Fix timing issues on high refresh rate monitors
126 - Qt: Fix linking after some windows have been closed
127 - Qt: Fix crash when changing audio settings after a game is closed
128 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
129 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
130 - Qt: Fix game unpausing after frame advancing and refocusing
131 - SDL: Fix game crash check
132 - SDL: Fix race condition with audio thread when starting
133 - SDL: Fix showing version number
134 - Test: Fix crash when loading invalid file
135 - Test: Fix crash when fuzzing fails to load a file
136 - Test: Don't rely on core for frames elapsed
137 - Test: Fix crash when loading invalid file
138 - Test: Fix crash when fuzzing fails to load a file
139 - Tools: Fix recurring multiple times over the same library
140 - Util: Fix overflow when loading invalid UPS patches
141 - Util: Fix highest-fd socket not being returned by SocketAccept
142 - Windows: Fix VDir.rewind
143Misc:
144 - All: Add C++ header guards
145 - All: Move time.h include to common.h
146 - 3DS, PSP2, Wii: Last directory loaded is saved
147 - CMake: Add ability to just print version string
148 - Core: New, faster event timing subsystem
149 - Core: Clean up some thread state checks
150 - Core: Add generic checksum function
151 - Core: Cores can now have multiple sets of callbacks
152 - Core: Restore sleep callback
153 - Core: Move rewind diffing to its own thread
154 - Core: Ability to enumerate and modify video and audio channels
155 - Core: List memory segments in the core
156 - Core: Move savestate creation time to extdata
157 - Core: Config values can now be hexadecimal
158 - Core: Improved threading interrupted detection
159 - Debugger: Modularize CLI debugger
160 - Debugger: Make building with debugging aspects optional
161 - Debugger: Add functions for read- or write-only watchpoints
162 - Debugger: Make attaching a backend idempotent
163 - Debugger: Add mDebuggerRunFrame convenience function
164 - Feature: Move game database from flatfile to SQLite3
165 - Feature: Support ImageMagick 7
166 - Feature: Make -l option explicit
167 - FFmpeg: Return false if a file fails to open
168 - FFmpeg: Force MP4 files to YUV420P
169 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
170 - GB: Reset with initial state of DIV register
171 - GB MBC: New MBC7 implementation
172 - GB Audio: Simplify envelope code
173 - GB Audio: Improve initial envelope samples
174 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
175 - GB Video: Improved video timings
176 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
177 - GBA, GB: ROM is now unloaded if a patch is applied
178 - GBA DMA: Refactor DMA out of memory.c
179 - GBA DMA: Move DMAs to using absolute timing
180 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
181 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
182 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
183 - GBA Memory: Support reading/writing POSTFLG
184 - GBA Memory: Remove unused prefetch cruft
185 - GBA Timer: Improve accuracy of timers
186 - GBA Video: Clean up unused timers
187 - GBA Video: Allow multiple handles into the same tile cache
188 - GBA Video, GB Video: Colors are now fully scaled
189 - GBA Video: Optimize when BLD* registers are written frequently
190 - OpenGL: Add xBR-lv2 shader
191 - Qt: Move last directory setting from qt.ini to config.ini
192 - Qt: Improved HiDPI support
193 - Qt: Expose configuration directory
194 - Qt: Merge "Save" and "OK" buttons in shader options
195 - Qt: Automatically load controller profile when plugged in
196 - Qt: Rename "Resample video" option to "Bilinear filtering"
197 - Qt: Remove audio thread
198 - Qt: Remove audio buffer sizing in AudioProcessorQt
199 - Qt: Re-enable QtMultimedia on Windows
200 - Qt: Make "Mute" able to be bound to a key
201 - Qt: Add .gb/.gbc files to the extension list in Info.plist
202 - Qt: Relax hard dependency on OpenGL
203 - Qt: Better highlight active key in control binding
204 - SDL: Remove scancode key input
205 - SDL: Automatically map controllers when plugged in
206 - Test: Add a basic test suite
207 - Util: Add size counting to Table
208 - Util: Add 8-bit PNG write support
209 - Util: Tune patch-fast extent sizes
210 - VFS: Call msync when syncing mapped data
211 - VFS: Allow truncating memory chunk VFiles
212 - VFS: Fix some minor VFile issues with FILEs
213 - VFS: Optimize expanding in-memory files
214 - VFS: Add VFileFIFO for operating on circle buffers
215Changes from beta 1:
216Features:
217 - Qt: Italian translation (by theheroGAC)
218 - Qt: Updated German translation
219Bugfixes:
220 - GB Audio: Fix incorrect channel 4 iteration
221 - GB Audio: Fix zombie mode bit masking
222 - GB Serialize: Fix timer serialization
223 - GB Video: Fix LYC regression
224 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
225 - GBA Timer: Fix count-up timing overflowing timer 3
226 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
227 - Qt: Fix memory search close button (fixes mgba.io/i/769)
228 - Qt: Fix window icon being stretched
229 - Qt: Fix initial window size (fixes mgba.io/i/766)
230 - Qt: Fix data directory path
231 - Qt: Fix controls not saving on non-SDL builds
232 - Qt: Fix translation initialization (fixes mgba.io/i/776)
233 - Qt: Fix patch loading while a game is running
234 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
235 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
236 - Qt: Fix GL-less build
237 - Qt: Fix Software renderer not handling alpha bits properly
238 - Qt: Fix screen background improperly stretching
239 - SDL: Fix cheats not loading
240Misc:
241 - GB Serialize: Add MBC state serialization
242 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
243 - GBA Timer: Improve accuracy of timers
244 - PSP2: Update toolchain to use vita.cmake
245 - Qt: Add language selector
246 - Qt: Minor test fixes
247 - Qt: Move shader settings into main settings window
248 - Qt: Dismiss game crashing/failing dialogs when a new game loads
249 - Qt: Properly ship Qt translations
250 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
251
2520.6 beta 1: (2017-06-29)
253 - Initial beta for 0.6
254
2550.5.2: (2016-12-31)
256Bugfixes:
257 - All: Fix fullscreen config option being ignored
258 - ARM7: PSR mode bits should not get sign extended
259 - GB: Fix audio not being deinitialized
260 - GB: Fix crash when masking savedata
261 - GB: Properly initialize sramRealVf variable
262 - GB Audio: Fix serialization of channel 3 and NR52 properties
263 - GB Audio: Reset envelope timer when reseting sound channel
264 - GB MBC: Fix SRAM dangling pointer with RTC games
265 - GB MBC: Fix initializing MBC when no ROM is loaded
266 - GB Memory: Fix patching ROM bank 0
267 - GB Memory: Fix starting HDMAs during mode 0
268 - GB Memory: Fix HDMA5 value after DMA completes
269 - GB Video: Initialize LCDC in renderer
270 - GB Video: Hblank IRQs should mask LYC=LY IRQs
271 - GBA: Fix IRQs firing after already being cleared
272 - GBA: Only unhalt CPU if appropriate bit is set in IE
273 - GBA: Add savegame override for Crash Bandicoot 2
274 - GBA BIOS: Fix MidiKey2Freq BIOS reads
275 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
276 - GBA Cheats: Fix GameShark ROM patches
277 - GBA I/O: Mask off WAITCNT bits that cannot be written
278 - GBA Memory: Fix misaligned BIOS reads
279 - GBA Memory: Fix VCOUNT being writable
280 - GBA Video: Fix out of bounds sprite transforms
281 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
282 - Libretro: Fix disabling BIOS
283 - Libretro: Fix Game Boy savestates and audio
284 - Qt: Fix changing resolution of software renderer
285 - Qt: Fix setting overrides
286 - Qt: Fix cut off tiles and alignment issues in tile viewer
287 - Qt: Only reset window dimensions when first shown
288 - Qt: Fix Qt Multimedia audio driver on big endian
289 - Qt: Fix Apply button for key and controller configurations
290 - VFS: Fix resizing memory chunks when not needed
291 - Windows: Fix Unicode directory handling
292Misc:
293 - GB, GBA: Prevent loading null ROMs
294 - GB Audio: Initialize wave RAM to GBC values
295 - GB Memory: Reset ROM bank when loading a ROM
296 - PSP2: Improved controller rumble
297
2980.5.1: (2016-10-05)
299Bugfixes:
300 - Core: Fix importing save games as read-only
301 - FFmpeg: Fix encoding AAC
302 - GB: Fix invalid STOP behavior on Game Boy Color
303 - GB: Initialize audio properly
304 - GB: Properly clear KEY1 bit 0 when switching speeds
305 - GB: Properly unload save files when unloading a ROM
306 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
307 - GB MBC: Fix MBC7 when size is incorrectly specified
308 - GB MBC: Fix RTC access when no save file is loaded
309 - GB SIO: Don't auto-clock external shift clock
310 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
311 - GB Video: Fix video frames getting missed when LCDC is off
312 - GB Video: Clear screen when LCDC is off
313 - GBA Cheats: Fix holding onto pointers that may get invalidated
314 - GBA Cheats: Fix key-activated CodeBreaker cheats
315 - GBA Cheats: Fix uninitialized memory getting freed when saving
316 - GBA Hardware: Improve Game Boy Player rumble behavior
317 - GBA Memory: Fix several unused I/O register read values
318 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
319 - LR35902: Fix events running with the wrong cycle active
320 - Qt: Fix "close" button on Overrides view
321 - Qt: Fix saving overrides
322 - Qt: Fix directory set unloading when replacing the ROM
323 - Qt: Fix patch loading
324 - Qt: Fix crash when saving an override if a game isn't loaded
325 - Qt: Fix showing default display driver as OpenGL (force 1.x)
326 - SDL: Attach rumble in SDL frontend
327 - Util: Fix PNG identification on files too small to be a PNG
328Misc:
329 - All: Only update version info if needed
330 - All: Split out install locations for Libretro and OpenEmu
331 - FFmpeg: Encoding cleanup
332 - GB: Reset active region when reloading ROM
333 - GB Memory: Initialize RAM pattern for GBC
334 - GB Video: Improved video timings
335 - Qt: Manage window sizes slightly better
336 - Qt: Remember scale option independent of core dimensions
337
3380.5.0: (2016-09-19)
339Features:
340 - Game Boy support
341 - Support for encrypted CodeBreaker GBA cheats
342 - Emulation of Vast Fame protected GBA carts (taizou)
343 - Tile viewer
344 - Threaded rendering mode
345 - Libretro: Memory map and achievement support (leiradel)
346 - GUI: Add UI control remapping
347 - GUI: Add fast-forward
348 - Wii: 240p support
349 - 3DS: Adjustable screen darkening
350 - Ability to temporarily load a savegame
351 - Load specific files out of archives
352 - Automatic BIOS detection
353Bugfixes:
354 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
355 - Debugger: Fix GDB breakpoints
356 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
357 - GBA: Fix filehandle leak with savegames
358 - GBA: Timer 0 cannot be count up
359 - GBA: Count up timers should not count themselves
360 - GBA Memory: Fix mirror on non-overdumped Classic NES games
361 - GBA Memory: Fix ldm {pc}
362 - GBA Savedata: Fix savedata sync timer
363 - GBA Savedata: Only unmap savedata if present
364 - GBA Serialize: Savestates now properly store prefetch
365 - GBA Video: WIN0/1 take priority over OBJWIN
366 - GBA Video: Fix out-of-order OBJWIN
367 - PSP2: Fix GPU crash while exiting
368 - PSP2: Fix VSync
369 - PSP2: Fix accelerometer range
370 - PSP2: Actually load screen mode setting
371 - PSP2: Fix gyroscope direction
372 - PSP2: Delete threads after they return
373 - PSP2: Fix mapping/unmapping from not at 0
374 - Qt: Fix bug in software renderer scaling
375 - Qt: Fix hanging key press after disabling autofire
376 - Qt: Fix being unable to pause manually when using auto-pausing
377 - SDL: Fix axes being mapped wrong
378 - Util: Fix realloc semantics in utf16to8
379 - Util: Fix inserting too many items into a hash table
380 - VFS: Fix uninitialized varaible reading from 7z
381 - VFS: Fix reading multiple files from a 7z archive
382 - Wii: Fix framelimiting after a slowdown
383 - Wii: Fix garbage flash at startup
384Misc:
385 - 3DS: Use blip_add_delta_fast for a small speed improvement
386 - 3DS: Allow UTF-16 filenames
387 - 3DS: Port to using citro3D
388 - 3DS: Use system font for menus
389 - 3DS: Attempt to use Core 2 for threads
390 - 3DS: Adjustable filering
391 - 3DS: 3D banner
392 - All: Add QUIET parameter to silence CMake
393 - All: Faster memory read/write
394 - ARM7: Support forcing Thumb mode via MSR
395 - ARM7: Flush prefetch cache when loading CPSR via MSR
396 - ARM7: Clean up instruction decoding for future expandability
397 - Debugger: Support register and memory writes via GDB stub
398 - Debugger: Add software breakpoint support to gdb
399 - FFmpeg: Full support for libavcodec 56+
400 - GBA: Better debug logging if event processing breaks
401 - GBA Audio: Force audio DMAs to not increment destination
402 - GBA BIOS: Use custom ArcTan, not relying on OS
403 - GBA Hardware: Clean up dead code in GBP
404 - GBA Memory: Optimize stalling behavior
405 - GBA Memory: Optimize Load-/StoreMultiple
406 - GBA Savedata: Add realistic timing for EEPROM
407 - GBA Serialize: Savestates now store if CPU was halted
408 - GBA Video: Remove old slow path fallback
409 - GBA Video: Optimize sprite drawing
410 - GBA Video: Optimize mode 0 rendering
411 - GBA Video: Optimize compositing cases slightly
412 - GUI: Screenshot dimensions are now passed through
413 - GUI: Add back logging
414 - GUI: Only reload config if manually saved
415 - GUI: Increase scrolling speed
416 - OpenGL: Log shader compilation failure
417 - OpenGL: Add texSize uniform
418 - Qt: Make -g flag work in Qt build
419 - Qt: Simplify OpenGL context creation
420 - Qt: Thread startup improvements
421 - Qt: Make audio channel/video layer options shortcut mappable
422 - Qt: Remove some C99isms from C++ code
423 - Qt: Remove default autofire mappings
424 - Qt: Make reseting when pasued frame-accurate
425 - Qt: Rearchitect game closing codepath
426 - PSP2: Use system font for menus
427 - PSP2: Add rumble for PS TV
428 - PSP2: Add fit-to-height screen mode
429 - PSP2: Sync files per descriptor
430 - PSP2: Allow UTF-8 filenames
431 - PSP2: Screenshots are now saved into the Photo Gallery
432 - PSP2: Stop underclocking when menuing
433 - SDL: Increase default audio buffer size to 1024 samples
434 - SDL: More responsive rumble
435 - Util: Add Vector GetConstPointer
436 - Util: Add rtrim
437 - Util: Add endswith
438 - VFS: Improve zip file detection
439 - Wii: Add pixelated resample filter
440 - Windows: Add native VDir support
441 - Util: Add PRIz macro for libc versions that don't support %z
442
4430.4.1: (2016-07-11)
444Bugfixes:
445 - All: Fix several file handle leaks
446 - All: Fix instruction tables getting zeroed when linking sometimes
447 - ARM7: Fix flags on SBC/RSC
448 - ARM7: Fix setting spsr privilege bits when spsr is empty
449 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
450 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
451 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
452 - GBA Memory: Fix executing code from OBJ region of VRAM
453 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
454 - GBA Serialize: Fix loading savegames from savestates
455 - OpenGL: Correct boolean vector strcmp strings for uniforms
456 - Qt: Fix sending gameStopped twice
457 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
458 - Qt: Fix initial state of key mapping
459 - Qt: Initialize m_useBios
460 - SDL: Fix joystick initialization on BSD
461 - SDL: Fix potential joystick crash in games with rumble
462 - SDL: Fix SDL 1.2 build
463 - SDL: Fix sporadic crash when deinitializing audio
464 - Shaders: Fix AGS-001 shader with some bad drivers
465 - Util: Use closesocket on Windows
466 - Util: Fix socket bind addresses
467 - VFS: Fix reading 7z archives without rewinding first
468 - VFS: VFileFromFD should not open directories
469 - Wii: Fix tilting direction
470 - Util: Fix realloc semantics in utf16to8
471Misc:
472 - All: Allow use of external minizip library
473 - Debugger: CLI debugger now exits when end-of-stream is reached
474 - FFmpeg: Update dependencies on Ubuntu
475 - GBA: Slightly optimize GBAProcessEvents
476 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
477 - GBA Video: Null renderer should return proper register values
478 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
479 - Qt: Add preset for DualShock 4
480 - Qt: Update 360 input profile on OS X to reflect newer drivers
481 - Qt: Remove use of NaN
482 - Qt: Canonicalize file paths when loading games
483 - Qt: Add refresh button to controller editing
484 - SDL: Remove default gamepad mappings
485 - Util: Fix intermittent build failure on OS X
486 - VFS: VFile.sync now updates modified time
487
4880.4.0: (2016-02-02)
489Features:
490 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
491 - I/O viewer
492 - Booting of multiboot images
493 - Customization of GIF recording
494 - Libretro: Cheat code support
495 - Support for GLSL shaders
496 - ROM information view
497 - Support for VBA-style cheat codes
498 - Savestates now store creation timestamps
499 - Key autofire
500 - Libretro: Allow blocking opposing directional input
501 - OpenEmu core for OS X
502 - Libretro: Settings for using BIOS and skipping intro
503 - Libretro: Customizable idle loop removal
504 - Implemented cycle counting for sprite rendering
505 - Cleaner, unified settings window
506 - Added a setting for pausing when the emulator is not in focus
507 - Customizable paths for save games, save states, screenshots and patches
508 - Controller hotplugging
509 - Ability to store save games and active cheats within savestates
510Bugfixes:
511 - ARM7: Fix sign of unaligned LDRSH
512 - ARM7: Fix decoding of some ARM ALU instructions with shifters
513 - Debugger: Fix watchpoints in gdb
514 - GBA: Fix warnings when creating and loading savestates
515 - GBA: Fix Iridion II savetype
516 - GBA BIOS: Fix misaligned CpuSet
517 - GBA Cheats: Fix cheats setting the Action Replay version
518 - GBA Hardware: Fix GPIO on big endian
519 - GBA Memory: Fix DMA register writing behavior
520 - GBA Memory: Fix DMAs triggering two cycles early
521 - Libretro: Fix aspect ratio
522 - Qt: Fix some potential crashes with the gamepad mapping
523 - Qt: Fix keys being mapped incorrectly when loading configuration file
524 - Util: Fix PowerPC PNG read/write pixel order
525 - Util: Fix excessive memory allocation when decoding a PNG
526 - VFS: Fix VFileReadline and remove _vfdReadline
527Misc:
528 - All: Improved PowerPC support
529 - All: Fix some undefined behavior warnings
530 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
531 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
532 - GBA: Implement bad I/O register loading
533 - GBA: Allow jumping to OAM and palette RAM
534 - GBA BIOS: Finish implementing RegisterRamReset
535 - GBA Config: Add "override" layer for better one-time configuration
536 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
537 - GBA Memory: Use a dynamically sized mask for ROM memory
538 - GBA Memory: Implement several unimplemented memory access types
539 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
540 - GBA RR: Starting from savestate now embeds the savegame
541 - GBA RR: Add preliminary SRAM support for VBM loading
542 - GBA RR: Add support for resets in movies
543 - GBA Video: Remove lastHblank, as it is implied
544 - Libretro: Use anonymous memory mappers for large blocks of memory
545 - Libretro: Add install target for libretro core
546 - Qt: Window size command line options are now supported
547 - Qt: Increase usability of key mapper
548 - Qt: Add 'Apply' button to settings window
549 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
550 - Qt: Allow use of modifier keys as input
551 - Qt: Optimize log viewer
552 - Qt: Added button for breaking into the GDB debugger
553 - Qt: Add box for showing duration of rewind
554 - SDL: Support fullscreen in SDL 1.2
555 - SDL: Allow GBASDLAudio to be used without a thread context
556 - Util: Use VFile for configuration
557 - Util: Add MutexTryLock
558
5590.3.2: (2015-12-16)
560Bugfixes:
561 - ARM7: Fix STRT/STRBT
562 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
563 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
564 - Libretro: Fix problems with rumble not turning off
565 - GBA: Fix idle skip state being retained between games
566 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
567 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
568 - GBA BIOS: Fix Sqrt sign
569 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
570 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
571 - GBA Memory: Fix DMA behavior for SRAM accesses
572 - GBA Memory: Fix Store8 to OBJ VRAM
573 - GBA Memory: Fix alignment of LDM/STM on SRAM
574 - GBA Memory: Fix unaligned out-of-bounds ROM loads
575 - GBA Memory: Fix timing of DMAs
576 - GBA Video: Fix _mix for 15-bit color
577 - GBA Video: Fix OAM and palette initialization
578 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
579 - Qt: Use safer isLoaded check in GameController
580 - Qt: Fix a race condition in PainterGL that could lead to a crash
581 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
582 - Qt: Fix font size in memory viewer
583 - Qt: Fix a crash in the memory viewer
584 - Qt: Add additional checks in CheatModel to prevent crashes
585 - Qt: Fix race condition with setting sample rate
586 - Qt: Fix crash when closing multiplayer windows
587 - Qt: Fix resetting while paused
588Misc:
589 - GBA Audio: Implement missing flags on SOUNDCNT_X register
590 - Qt: Add mute option to menu
591
5920.3.1: (2015-10-24)
593Bugfixes:
594 - ARM7: Fix instruction decoding of Thumb shifts
595 - GBA: Deinit savegame when unloading a ROM
596 - GBA: Fix BIOS check on big endian
597 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
598 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
599 - GBA Audio: Fix audio channels being silenced at the wrong time
600 - GBA Memory: Fix bad BIOS Load16 on big endian
601 - GBA Memory: Fix bad Load8 on big endian
602 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
603 - GBA Video: Fix edge case with sprite blend modes and semitransparency
604 - GBA Video: Fix objwin and blending interaction on sprites
605 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
606 - Libretro: Fix a memory leak with the render buffer
607 - Qt: Windows no longer spawn in the top left on first launch
608 - Qt: Fix install path of XDG desktop file with DESTDIR
609 - Qt: Fix drag and drop on Windows
610 - Qt: Reenable double buffering, as disabling it broke some Windows configs
611 - VFS: Fix return values of VFileFILE.read and .write
612Misc:
613 - All: Reset next event to cycles instead of zero to interrupt
614 - All: Add --version flag
615 - ARM7: Force disable LTO on two files to work around a GCC bug
616 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
617 - GBA: Better memory handling with PNG savestates
618 - GBA: Additional savestate sanity checks
619 - GBA: Check for cycle count being too high
620 - GBA Audio: Allow GBAAVStream to have no video callback
621 - GBA BIOS: Implement RegisterRamReset for SIO registers
622 - Qt: Remove useless help icons in dialogs
623 - Qt: Prevent savestate window from opening while in multiplayer
624 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
625 - Qt: Dropping multiplayer windows works more cleanly now
626
6270.3.0: (2015-08-16)
628Features:
629 - Ability to hide individual background layers, or OBJs
630 - Ability to mute individual audio channels
631 - Palette viewer and exporter
632 - Volume control
633 - More shortcuts are editable (e.g. quick save/load)
634 - Rewind now shows the frame after rewinding
635 - Import/Export of GameShark/Action Replay snapshots
636 - Add "Step backwards" item for single increment rewind
637 - Deadzone estimation for game controllers
638 - Analog inputs can be used for shortcuts
639 - Menu items for specific solar sensor brightness levels
640 - Remappable controls for tilt and gyroscope sensors
641 - Status messages for actions taken while a game is running (e.g. save/load state)
642 - Memory inspector
643 - Screensaver can now be suspended while a game is running
644 - Load/save the most recent savestate slot
645 - Support varible speed (PWM) rumble
646 - Ability to cap fast forward speed
647 - Finer control over FPS target
648 - Holdable shortcut for rewinding one frame at a time
649 - Ability to boot directly into the BIOS
650 - Preliminary support for yanking out the game pak while a game is running
651 - Thumb-drive mode by putting a file called portable.ini in the same folder
652 - Configurable display driver, between software and OpenGL
653 - Undo-able savestate loading and saving
654 - Controller profiles now store shortcut settings
655 - Default controller profiles for several common controllers
656 - Libretro now supports BIOS, rumble and solar sensor
657 - Implement BIOS call Stop, for sleep mode
658 - Automatically load patches, if found
659 - Improved video synchronization
660 - Configurable audio output sample rate
661Bugfixes:
662 - ARM7: Fix SWI and IRQ timings
663 - ARM7: Fix Thumb MUL timing
664 - ARM7: Fix timing of multiplies to use N cycles
665 - ARM7: ARMHotplugDetach should call deinit
666 - Debugger: Fix use-after-free in breakpoint clearing code
667 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
668 - GBA: Cap audio FIFO read size during deserialization
669 - GBA: Check for corrupted savestates when loading
670 - GBA: Check for improperly sized savestates when loading
671 - GBA: Check for savestates made from differently sized ROMs
672 - GBA: Fix calls to endian-independent loadstores
673 - GBA: Fix timing of reading from timer registers
674 - GBA: Ensure cycles never go negative
675 - GBA Audio: Force audio FIFOs to 32-bit
676 - GBA Audio: Fix audio pitch changing when adjusting buffer size
677 - GBA Audio: Fix sample order in audio channel 3
678 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
679 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
680 - GBA Memory: Improve Thumb open bus behavior
681 - GBA Memory: Fix potential DMA issue when loading a savestate
682 - GBA Memory: Fix load/store multiple video memory waitstates
683 - GBA SIO: Fix reseting when there are SIO devices attached
684 - GBA Video: Blended sprites should never have other effects applied
685 - GBA Video: Fix out-of-bounds tiles in mosaic
686 - GBA Video: Fix windows not affecting sprites
687 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
688 - GBA Video: Fix timing on first scanline
689 - Qt: Better cleanup when a game crashes
690 - Qt: Fix open ROM dialog filtering for archive formats
691 - Qt: Cap the maximum number of multiplayer windows
692 - Qt: Fix maximum year in sensor override
693 - Qt: Fix window being too tall after exiting fullscreen
694 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
695 - Qt: Fix analog buttons not getting unmapped
696 - Qt: Fix passing command line options
697 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
698 - SDL: Fix SDL build when OpenGL is missing
699 - Util: Allow loading IPS patches that grow the ROM
700 - VFS: Fix resource leaks if some allocations fail
701 - VFS: Fix line-reading to return proper values
702 - Video: Fix an issue with very long filenames
703 - Util: Fix formatting of floats
704Misc:
705 - All: Add --help flag for command line programs
706 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
707 - All: Enable static linking for Windows
708 - All: Enable static linking for OS X
709 - All: Threads are now named
710 - All: Proper handling of Unicode file paths
711 - ARM7: Add emulation for Undefined CPU mode
712 - ARM7: Reduce the size of the Thumb instruction table
713 - GBA: Add status log level
714 - GBA: GBARewind now returns how many states it has rewound
715 - GBA: SIO logging layer
716 - GBA BIOS: Stub out SoundBias
717 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
718 - GBA: Don't include GBACLIDebugger struct unless needed
719 - GBA: Savedata is now synced shortly after data finishes being written
720 - GBA: Process multiple timer events at once, if necessary
721 - GBA Audio: Implement audio reset for channels A/B
722 - GBA Audio: Process multiple audio events at once, if necessary
723 - GBA Hardware: Backport generic RTC source into core
724 - GBA Input: Allow axes and buttons to be mapped to the same key
725 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
726 - GBA SIO: Add a dummy driver for Normal mode
727 - GBA Thread: Add functionality for running callbacks on the GBA thread
728 - GBA Thread: Split GBASync into a separate file
729 - GBA Video: Refactor software renderer into separate files
730 - GBA Video: Slightly optimize mode 0 mosaic rendering
731 - Debugger: Free watchpoints in addition to breakpoints
732 - Qt: Handle saving input settings better
733 - Qt: Move GL frame drawing back onto its own thread
734 - Qt: Fast forward (held) option moved from Other to Emulation menu
735 - Qt: Show version info in window title
736 - Qt: Migrate multiplayer window handling into GBAApp
737 - Qt: Unified file opening and saving with last location
738 - Qt: Fix windows being resizable when they shouldn't have been
739 - Qt: Only hide cursor in full screen
740 - Qt: Replace pause-after-frame mutex with an atomic
741 - Qt: Add application icon and XDG desktop files
742 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
743 - Qt: Don't save window size when entering fullscreen
744 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
745 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
746 - Qt: Increase usability of key mapper
747 - Qt: Show checkmark for window sizes
748 - Qt: Set window path to loaded ROM
749 - Perf: Ability to load savestates immediately on launch
750 - SDL: Properly check for initialization
751 - SDL: Clean up initialization functions
752 - SDL: Clean up GL context
753 - Util: Allow disabling the threading code entirely
754 - VFS: Add sync method to force syncing with backing
755
7560.2.1: (2015-05-13)
757Bugfixes:
758 - All: Fix sanitize-deb script not cleaning up after itself
759 - All: Fix dependencies for libavcodec on Debian-derived platforms
760 - ARM7: Handle writeback for PC in addressing modes 2 and 3
761 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
762 - ARM7: Fix ARM multiply instructions when PC is a destination register
763 - Debugger: Fix use-after-free in breakpoint clearing code
764 - Debugger: Fix boundary conditions in tab completion
765 - GBA: Fix timers not updating timing when writing to only the reload register
766 - GBA: Fix rewind boundary conditions
767 - GBA: Add initial I/O register settings for background matrix registers
768 - GBA: Fix hang when loading a savestate if sync to video is enabled
769 - GBA: Handle out-of-bounds I/O access
770 - GBA: Fix bounds-checking on EEPROM access
771 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
772 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
773 - GBA Memory: Allow SRAM to be 64kB
774 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
775 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
776 - GBA Video: Fix second frame mode 5
777 - Perf: Fix race condition if a game crashes immediately on start
778 - Qt: Fix Display object leak when closing a window
779 - Qt: Fix .deb dependencies
780 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
781 - Qt: Fix window not regaining focus after exiting savestate window
782 - Qt: Fix regression where video would not record if the game had already started
783 - Qt: Fix potential crash if a gamepad causes focus to change
784 - Qt: Fix controller axis querying
785 - Qt: Fix multiplayer windows opening as the wrong size
786 - Qt: Fix controllers sometimes not loading the right profile
787 - SDL: Fix boundary conditions for joystick adjustments
788 - SDL: Allocate properly sized input maps
789 - SDL: Fix potential build issues when Qt and SDL2 are in use
790 - Util: Fix resource leak in UTF-8 handling code
791 - Util: Fix a null-pointer issue when attempting to delete a key
792 - VFS: Fix resource leaks if some allocations fail
793 - Video: Fix an issue with very long filenames
794Misc:
795 - GBA Memory: Soft-crash if jumping past the end of a ROM
796 - Qt: Show multiplayer numbers in window title
797 - Qt: Solar sensor can have shortcuts set
798
7990.2.0: (2015-04-03)
800Features:
801 - Support for gamepad axes, e.g. analog sticks or triggers
802 - Add scale presets for up to 6x
803 - Settings window
804 - Bilinear resampling option
805 - Add option to skip BIOS start screen
806 - List of recently opened games
807 - Support for games using the Solar Sensor
808 - Better audio resampling via blip-buf
809 - Game Pak overrides dialog for setting savetype and sensor values
810 - Support for games using the tilt sensor
811 - Remappable shortcuts for keyboard and gamepad
812 - Rewinding of emulation
813 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
814 - Support IPv6
815 - Save directory of last loaded file
816 - Support BPS patches
817 - Automatically detect and optimize out idle loops
818 - Configurable game overrides
819 - Support loading 7-Zip files
820 - Drag and drop game loading
821 - Cheat code support
822 - Runtime configurable audio driver
823 - Libretro core for use with RetroArch and other front-ends
824 - Controller profiles for setting different bindings for different controllers
825 - Ability to lock aspect ratio
826 - Local link cable support
827 - Ability to switch which game controller is in use per instance
828 - Ability to prevent opposing directional input
829 - Warning dialog if an unimplemented BIOS feature is called
830 - Debugger: Add CLI "frame", frame advance command
831 - Debugger: Add CLI functions for writing to memory
832 - Debugger: Add CLI functions for examining memory regions
833 - Debugger: Add CLI function for writing a register
834Bugfixes:
835 - ARM7: Extend prefetch by one stage
836 - ARM7: Fix cycle counting for loads
837 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
838 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
839 - GBA: Initialize gba.sync to null
840 - GBA: Fix timer initialization
841 - GBA Audio: Support 16-bit writes to FIFO audio
842 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
843 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
844 - GBA BIOS: Fix BIOS prefetch after reset
845 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
846 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
847 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
848 - GBA Memory: Fix I cycles that had been moved to ARM7 core
849 - GBA Memory: Fix cycle counting for 32-bit load/stores
850 - GBA RR: Fix fallthrough error when reading tags from a movie
851 - GBA Thread: Fix possible hang when loading an archive
852 - GBA Thread: Fix possible deadlock in video sync
853 - Perf: Fix crash when the GBA thread fails to start
854 - Qt: Fix crash starting a GDB stub if a game isn't loaded
855 - Qt: Fix crash when adjusting settings after closing a game
856 - Qt: Fix crash when starting GDB stub after closing a game
857 - Qt: Fix patch loading while a game is running
858 - Qt: Fix crash when loading a game after stopping GDB server
859 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
860 - Qt: Fix crash when attempting to pause if a game is not running
861 - SDL: Properly clean up if a game doesn't launch
862 - Util: Fix sockets on Windows
863Misc:
864 - All: Enable link-time optimization
865 - Debugger: Watchpoints now work on STM/LDM instructions
866 - Debugger: Clean up GDB stub network interfacing
867 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
868 - Debugger: Merge Thumb BL instructions when disassembling
869 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
870 - Debugger: Watchpoints now report address watched (fixes #68)
871 - Debugger: Add support for soft breakpoints
872 - Debugger: Make I/O register names be addresses instead of values
873 - Debugger: Rename read/write commands
874 - GBA: Improve accuracy of event timing
875 - GBA: Add API for getting Configuration structs for overrides and input
876 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
877 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
878 - GBA: Move A/V stream interface into core
879 - GBA: Savestates now take into account savedata state machines (fixes #109)
880 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
881 - GBA Memory: Simplify memory API and use fixed bus width
882 - GBA Thread: Make GBASyncWaitFrameStart time out
883 - GBA Video: Start video at the last scanline instead of the first
884 - Qt: Optimize logo drawing
885 - Qt: Move frame upload back onto main thread
886 - Qt: Remember window position
887 - Qt: Double-clicking on the window toggles full screen
888 - Util: Use proper locale for reading and writing float values
889
8900.1.1: (2015-01-24)
891Bugfixes:
892 - ARM7: Fix LDM writeback to a register already written
893 - GBA: Fix timers 2 and 3 updating incorrectly
894 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
895 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
896 - GBA Audio: Properly initialize audio FIFO channels
897 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
898 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
899 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
900 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
901 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
902 - GBA BIOS: Fix HuffUnComp boundary conditions
903 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
904 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
905 - GBA Memory: Filter out top nybble of DMA addresses
906 - GBA Memory: Properly bounds-check VRAM accesses
907 - GBA Memory: Fix initial DMA state
908 - GBA Thread: Allow halted games to exit cleanly
909 - GBA Video: Fix blend issues with obscured middle layers
910 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
911 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
912 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
913 - GBA Video: Fix sprite boundary conditions with mosaic
914 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
915 - Qt: Fix issue with set frame sizes being the wrong height
916 - Qt: Fix emulator crashing when full screen if a game is not running
917 - Qt: Fix window focus issues
918 - Qt: Properly set default video recording settings
919 - Qt: Fix a race condition when a game crashes immediately
920 - Qt: Fix some cases where key mapping can break if focus is adjusted
921 - Qt: Fix crash if a game pauses before any frames are shown
922 - Debugger: Negative PC-relative loads now properly subtract the offset
923 - Debugger: Align PC-relative loads in Thumb
924 - Debugger: Fix watchpoints triggering too late
925 - Debugger: Fix binary print putting spaces between digits
926 - Video: Ensure FFmpeg encoder has audio frames
927 - Video: Fix uncompressed PCM audio recording
928 - Video: Fix FFmpeg crashing when the file extension is wrong
929 - Util: Fix SOCKET_FAILED macro
930Misc:
931 - GBA: Exit cleanly on FATAL if the port supports it
932 - GBA Memory: Implement 16- and 32-bit loads from SRAM
933 - Qt: Disable sync to video by default
934 - Qt: Handle a game crash without crashing
935 - Qt: Set default log level to FATAL, ERROR and WARN
936 - Qt: Clarify some phrasing in the menus
937 - Qt: Clear active buttons when focus is lost
938
9390.1.0: (2014-12-13)
940 - Initial release