CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6 - Tile viewer
7 - Threaded rendering mode
8Bugfixes:
9 - SDL: Fix axes being mapped wrong
10 - GBA Memory: Fix mirror on non-overdumped Classic NES games
11 - Util: Fix realloc semantics in utf16to8
12 - PSP2: Fix GPU crash while exiting
13 - PSP2: Fix VSync
14 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
15 - GBA Serialize: Savestates now properly store prefetch
16 - PSP2: Fix accelerometer range
17 - PSP2: Actually load screen mode setting
18 - Qt: Fix bug in software renderer scaling
19 - Debugger: Fix GDB breakpoints
20Misc:
21 - 3DS: Use blip_add_delta_fast for a small speed improvement
22 - OpenGL: Log shader compilation failure
23 - Qt: Remove some C99isms from C++ code
24 - Windows: Add native VDir support
25 - All: Add QUIET parameter to silence CMake
26 - ARM7: Support forcing Thumb mode via MSR
27 - ARM7: Flush prefetch cache when loading CPSR via MSR
28 - OpenGL: Add texSize uniform
29 - ARM7: Clean up instruction decoding for future expandability
30 - Qt: Make -g flag work in Qt build
31 - Qt: Simplify OpenGL context creation
32 - Debugger: Support register and memory writes via GDB stub
33 - GBA Audio: Force audio DMAs to not increment destination
34 - Qt: Thread startup improvements
35 - 3DS: Allow UTF-16 filenames
36 - 3DS: Port to using citro3D
37 - 3DS: Use system font for menus
38 - PSP2: Use system font for menus
39 - All: Faster memory read/write
40 - Qt: Make audio channel/video layer options shortcut mappable
41 - GBA Memory: Optimize stalling behavior
42 - 3DS: Attempt to use Core 2 for threads
43 - GUI: Screenshot dimensions are now passed through
44
450.4.1: (2016-07-11)
46Bugfixes:
47 - All: Fix several file handle leaks
48 - All: Fix instruction tables getting zeroed when linking sometimes
49 - ARM7: Fix flags on SBC/RSC
50 - ARM7: Fix setting spsr privilege bits when spsr is empty
51 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
52 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
53 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
54 - GBA Memory: Fix executing code from OBJ region of VRAM
55 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
56 - GBA Serialize: Fix loading savegames from savestates
57 - OpenGL: Correct boolean vector strcmp strings for uniforms
58 - Qt: Fix sending gameStopped twice
59 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
60 - Qt: Fix initial state of key mapping
61 - Qt: Initialize m_useBios
62 - SDL: Fix joystick initialization on BSD
63 - SDL: Fix potential joystick crash in games with rumble
64 - SDL: Fix SDL 1.2 build
65 - SDL: Fix sporadic crash when deinitializing audio
66 - Shaders: Fix AGS-001 shader with some bad drivers
67 - Util: Use closesocket on Windows
68 - Util: Fix socket bind addresses
69 - VFS: Fix reading 7z archives without rewinding first
70 - VFS: VFileFromFD should not open directories
71 - Wii: Fix tilting direction
72 - Util: Fix realloc semantics in utf16to8
73Misc:
74 - All: Allow use of external minizip library
75 - Debugger: CLI debugger now exits when end-of-stream is reached
76 - FFmpeg: Update dependencies on Ubuntu
77 - GBA: Slightly optimize GBAProcessEvents
78 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
79 - GBA Video: Null renderer should return proper register values
80 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
81 - Qt: Add preset for DualShock 4
82 - Qt: Update 360 input profile on OS X to reflect newer drivers
83 - Qt: Remove use of NaN
84 - Qt: Canonicalize file paths when loading games
85 - Qt: Add refresh button to controller editing
86 - SDL: Remove default gamepad mappings
87 - Util: Fix intermittent build failure on OS X
88 - VFS: VFile.sync now updates modified time
89
900.4.0: (2016-02-02)
91Features:
92 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
93 - I/O viewer
94 - Booting of multiboot images
95 - Customization of GIF recording
96 - Libretro: Cheat code support
97 - Support for GLSL shaders
98 - ROM information view
99 - Support for VBA-style cheat codes
100 - Savestates now store creation timestamps
101 - Key autofire
102 - Libretro: Allow blocking opposing directional input
103 - OpenEmu core for OS X
104 - Libretro: Settings for using BIOS and skipping intro
105 - Libretro: Customizable idle loop removal
106 - Implemented cycle counting for sprite rendering
107 - Cleaner, unified settings window
108 - Added a setting for pausing when the emulator is not in focus
109 - Customizable paths for save games, save states, screenshots and patches
110 - Controller hotplugging
111 - Ability to store save games and active cheats within savestates
112Bugfixes:
113 - ARM7: Fix sign of unaligned LDRSH
114 - ARM7: Fix decoding of some ARM ALU instructions with shifters
115 - Debugger: Fix watchpoints in gdb
116 - GBA: Fix warnings when creating and loading savestates
117 - GBA: Fix Iridion II savetype
118 - GBA BIOS: Fix misaligned CpuSet
119 - GBA Cheats: Fix cheats setting the Action Replay version
120 - GBA Hardware: Fix GPIO on big endian
121 - GBA Memory: Fix DMA register writing behavior
122 - GBA Memory: Fix DMAs triggering two cycles early
123 - Libretro: Fix aspect ratio
124 - Qt: Fix some potential crashes with the gamepad mapping
125 - Qt: Fix keys being mapped incorrectly when loading configuration file
126 - Util: Fix PowerPC PNG read/write pixel order
127 - Util: Fix excessive memory allocation when decoding a PNG
128 - VFS: Fix VFileReadline and remove _vfdReadline
129Misc:
130 - All: Improved PowerPC support
131 - All: Fix some undefined behavior warnings
132 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
133 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
134 - GBA: Implement bad I/O register loading
135 - GBA: Allow jumping to OAM and palette RAM
136 - GBA BIOS: Finish implementing RegisterRamReset
137 - GBA Config: Add "override" layer for better one-time configuration
138 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
139 - GBA Memory: Use a dynamically sized mask for ROM memory
140 - GBA Memory: Implement several unimplemented memory access types
141 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
142 - GBA RR: Starting from savestate now embeds the savegame
143 - GBA RR: Add preliminary SRAM support for VBM loading
144 - GBA RR: Add support for resets in movies
145 - GBA Video: Remove lastHblank, as it is implied
146 - Libretro: Use anonymous memory mappers for large blocks of memory
147 - Libretro: Add install target for libretro core
148 - Qt: Window size command line options are now supported
149 - Qt: Increase usability of key mapper
150 - Qt: Add 'Apply' button to settings window
151 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
152 - Qt: Allow use of modifier keys as input
153 - Qt: Optimize log viewer
154 - Qt: Added button for breaking into the GDB debugger
155 - Qt: Add box for showing duration of rewind
156 - SDL: Support fullscreen in SDL 1.2
157 - SDL: Allow GBASDLAudio to be used without a thread context
158 - Util: Use VFile for configuration
159 - Util: Add MutexTryLock
160
1610.3.2: (2015-12-16)
162Bugfixes:
163 - ARM7: Fix STRT/STRBT
164 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
165 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
166 - Libretro: Fix problems with rumble not turning off
167 - GBA: Fix idle skip state being retained between games
168 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
169 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
170 - GBA BIOS: Fix Sqrt sign
171 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
172 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
173 - GBA Memory: Fix DMA behavior for SRAM accesses
174 - GBA Memory: Fix Store8 to OBJ VRAM
175 - GBA Memory: Fix alignment of LDM/STM on SRAM
176 - GBA Memory: Fix unaligned out-of-bounds ROM loads
177 - GBA Memory: Fix timing of DMAs
178 - GBA Video: Fix _mix for 15-bit color
179 - GBA Video: Fix OAM and palette initialization
180 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
181 - Qt: Use safer isLoaded check in GameController
182 - Qt: Fix a race condition in PainterGL that could lead to a crash
183 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
184 - Qt: Fix font size in memory viewer
185 - Qt: Fix a crash in the memory viewer
186 - Qt: Add additional checks in CheatModel to prevent crashes
187 - Qt: Fix race condition with setting sample rate
188 - Qt: Fix crash when closing multiplayer windows
189 - Qt: Fix resetting while paused
190Misc:
191 - GBA Audio: Implement missing flags on SOUNDCNT_X register
192 - Qt: Add mute option to menu
193
1940.3.1: (2015-10-24)
195Bugfixes:
196 - ARM7: Fix instruction decoding of Thumb shifts
197 - GBA: Deinit savegame when unloading a ROM
198 - GBA: Fix BIOS check on big endian
199 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
200 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
201 - GBA Audio: Fix audio channels being silenced at the wrong time
202 - GBA Memory: Fix bad BIOS Load16 on big endian
203 - GBA Memory: Fix bad Load8 on big endian
204 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
205 - GBA Video: Fix edge case with sprite blend modes and semitransparency
206 - GBA Video: Fix objwin and blending interaction on sprites
207 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
208 - Libretro: Fix a memory leak with the render buffer
209 - Qt: Windows no longer spawn in the top left on first launch
210 - Qt: Fix install path of XDG desktop file with DESTDIR
211 - Qt: Fix drag and drop on Windows
212 - Qt: Reenable double buffering, as disabling it broke some Windows configs
213 - VFS: Fix return values of VFileFILE.read and .write
214Misc:
215 - All: Reset next event to cycles instead of zero to interrupt
216 - All: Add --version flag
217 - ARM7: Force disable LTO on two files to work around a GCC bug
218 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
219 - GBA: Better memory handling with PNG savestates
220 - GBA: Additional savestate sanity checks
221 - GBA: Check for cycle count being too high
222 - GBA Audio: Allow GBAAVStream to have no video callback
223 - GBA BIOS: Implement RegisterRamReset for SIO registers
224 - Qt: Remove useless help icons in dialogs
225 - Qt: Prevent savestate window from opening while in multiplayer
226 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
227 - Qt: Dropping multiplayer windows works more cleanly now
228
2290.3.0: (2015-08-16)
230Features:
231 - Ability to hide individual background layers, or OBJs
232 - Ability to mute individual audio channels
233 - Palette viewer and exporter
234 - Volume control
235 - More shortcuts are editable (e.g. quick save/load)
236 - Rewind now shows the frame after rewinding
237 - Import/Export of GameShark/Action Replay snapshots
238 - Add "Step backwards" item for single increment rewind
239 - Deadzone estimation for game controllers
240 - Analog inputs can be used for shortcuts
241 - Menu items for specific solar sensor brightness levels
242 - Remappable controls for tilt and gyroscope sensors
243 - Status messages for actions taken while a game is running (e.g. save/load state)
244 - Memory inspector
245 - Screensaver can now be suspended while a game is running
246 - Load/save the most recent savestate slot
247 - Support varible speed (PWM) rumble
248 - Ability to cap fast forward speed
249 - Finer control over FPS target
250 - Holdable shortcut for rewinding one frame at a time
251 - Ability to boot directly into the BIOS
252 - Preliminary support for yanking out the game pak while a game is running
253 - Thumb-drive mode by putting a file called portable.ini in the same folder
254 - Configurable display driver, between software and OpenGL
255 - Undo-able savestate loading and saving
256 - Controller profiles now store shortcut settings
257 - Default controller profiles for several common controllers
258 - Libretro now supports BIOS, rumble and solar sensor
259 - Implement BIOS call Stop, for sleep mode
260 - Automatically load patches, if found
261 - Improved video synchronization
262 - Configurable audio output sample rate
263Bugfixes:
264 - ARM7: Fix SWI and IRQ timings
265 - ARM7: Fix Thumb MUL timing
266 - ARM7: Fix timing of multiplies to use N cycles
267 - ARM7: ARMHotplugDetach should call deinit
268 - Debugger: Fix use-after-free in breakpoint clearing code
269 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
270 - GBA: Cap audio FIFO read size during deserialization
271 - GBA: Check for corrupted savestates when loading
272 - GBA: Check for improperly sized savestates when loading
273 - GBA: Check for savestates made from differently sized ROMs
274 - GBA: Fix calls to endian-independent loadstores
275 - GBA: Fix timing of reading from timer registers
276 - GBA: Ensure cycles never go negative
277 - GBA Audio: Force audio FIFOs to 32-bit
278 - GBA Audio: Fix audio pitch changing when adjusting buffer size
279 - GBA Audio: Fix sample order in audio channel 3
280 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
281 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
282 - GBA Memory: Improve Thumb open bus behavior
283 - GBA Memory: Fix potential DMA issue when loading a savestate
284 - GBA Memory: Fix load/store multiple video memory waitstates
285 - GBA SIO: Fix reseting when there are SIO devices attached
286 - GBA Video: Blended sprites should never have other effects applied
287 - GBA Video: Fix out-of-bounds tiles in mosaic
288 - GBA Video: Fix windows not affecting sprites
289 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
290 - GBA Video: Fix timing on first scanline
291 - Qt: Better cleanup when a game crashes
292 - Qt: Fix open ROM dialog filtering for archive formats
293 - Qt: Cap the maximum number of multiplayer windows
294 - Qt: Fix maximum year in sensor override
295 - Qt: Fix window being too tall after exiting fullscreen
296 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
297 - Qt: Fix analog buttons not getting unmapped
298 - Qt: Fix passing command line options
299 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
300 - SDL: Fix SDL build when OpenGL is missing
301 - Util: Allow loading IPS patches that grow the ROM
302 - VFS: Fix resource leaks if some allocations fail
303 - VFS: Fix line-reading to return proper values
304 - Video: Fix an issue with very long filenames
305 - Util: Fix formatting of floats
306Misc:
307 - All: Add --help flag for command line programs
308 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
309 - All: Enable static linking for Windows
310 - All: Enable static linking for OS X
311 - All: Threads are now named
312 - All: Proper handling of Unicode file paths
313 - ARM7: Add emulation for Undefined CPU mode
314 - ARM7: Reduce the size of the Thumb instruction table
315 - GBA: Add status log level
316 - GBA: GBARewind now returns how many states it has rewound
317 - GBA: SIO logging layer
318 - GBA BIOS: Stub out SoundBias
319 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
320 - GBA: Don't include GBACLIDebugger struct unless needed
321 - GBA: Savedata is now synced shortly after data finishes being written
322 - GBA: Process multiple timer events at once, if necessary
323 - GBA Audio: Implement audio reset for channels A/B
324 - GBA Audio: Process multiple audio events at once, if necessary
325 - GBA Hardware: Backport generic RTC source into core
326 - GBA Input: Allow axes and buttons to be mapped to the same key
327 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
328 - GBA SIO: Add a dummy driver for Normal mode
329 - GBA Thread: Add functionality for running callbacks on the GBA thread
330 - GBA Thread: Split GBASync into a separate file
331 - GBA Video: Refactor software renderer into separate files
332 - GBA Video: Slightly optimize mode 0 mosaic rendering
333 - Debugger: Free watchpoints in addition to breakpoints
334 - Qt: Handle saving input settings better
335 - Qt: Move GL frame drawing back onto its own thread
336 - Qt: Fast forward (held) option moved from Other to Emulation menu
337 - Qt: Show version info in window title
338 - Qt: Migrate multiplayer window handling into GBAApp
339 - Qt: Unified file opening and saving with last location
340 - Qt: Fix windows being resizable when they shouldn't have been
341 - Qt: Only hide cursor in full screen
342 - Qt: Replace pause-after-frame mutex with an atomic
343 - Qt: Add application icon and XDG desktop files
344 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
345 - Qt: Don't save window size when entering fullscreen
346 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
347 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
348 - Qt: Increase usability of key mapper
349 - Qt: Show checkmark for window sizes
350 - Qt: Set window path to loaded ROM
351 - Perf: Ability to load savestates immediately on launch
352 - SDL: Properly check for initialization
353 - SDL: Clean up initialization functions
354 - SDL: Clean up GL context
355 - Util: Allow disabling the threading code entirely
356 - VFS: Add sync method to force syncing with backing
357
3580.2.1: (2015-05-13)
359Bugfixes:
360 - All: Fix sanitize-deb script not cleaning up after itself
361 - All: Fix dependencies for libavcodec on Debian-derived platforms
362 - ARM7: Handle writeback for PC in addressing modes 2 and 3
363 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
364 - ARM7: Fix ARM multiply instructions when PC is a destination register
365 - Debugger: Fix use-after-free in breakpoint clearing code
366 - Debugger: Fix boundary conditions in tab completion
367 - GBA: Fix timers not updating timing when writing to only the reload register
368 - GBA: Fix rewind boundary conditions
369 - GBA: Add initial I/O register settings for background matrix registers
370 - GBA: Fix hang when loading a savestate if sync to video is enabled
371 - GBA: Handle out-of-bounds I/O access
372 - GBA: Fix bounds-checking on EEPROM access
373 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
374 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
375 - GBA Memory: Allow SRAM to be 64kB
376 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
377 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
378 - GBA Video: Fix second frame mode 5
379 - Perf: Fix race condition if a game crashes immediately on start
380 - Qt: Fix Display object leak when closing a window
381 - Qt: Fix .deb dependencies
382 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
383 - Qt: Fix window not regaining focus after exiting savestate window
384 - Qt: Fix regression where video would not record if the game had already started
385 - Qt: Fix potential crash if a gamepad causes focus to change
386 - Qt: Fix controller axis querying
387 - Qt: Fix multiplayer windows opening as the wrong size
388 - Qt: Fix controllers sometimes not loading the right profile
389 - SDL: Fix boundary conditions for joystick adjustments
390 - SDL: Allocate properly sized input maps
391 - SDL: Fix potential build issues when Qt and SDL2 are in use
392 - Util: Fix resource leak in UTF-8 handling code
393 - Util: Fix a null-pointer issue when attempting to delete a key
394 - VFS: Fix resource leaks if some allocations fail
395 - Video: Fix an issue with very long filenames
396Misc:
397 - GBA Memory: Soft-crash if jumping past the end of a ROM
398 - Qt: Show multiplayer numbers in window title
399 - Qt: Solar sensor can have shortcuts set
400
4010.2.0: (2015-04-03)
402Features:
403 - Support for gamepad axes, e.g. analog sticks or triggers
404 - Add scale presets for up to 6x
405 - Settings window
406 - Bilinear resampling option
407 - Add option to skip BIOS start screen
408 - List of recently opened games
409 - Support for games using the Solar Sensor
410 - Better audio resampling via blip-buf
411 - Game Pak overrides dialog for setting savetype and sensor values
412 - Support for games using the tilt sensor
413 - Remappable shortcuts for keyboard and gamepad
414 - Rewinding of emulation
415 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
416 - Support IPv6
417 - Save directory of last loaded file
418 - Support BPS patches
419 - Automatically detect and optimize out idle loops
420 - Configurable game overrides
421 - Support loading 7-Zip files
422 - Drag and drop game loading
423 - Cheat code support
424 - Runtime configurable audio driver
425 - Libretro core for use with RetroArch and other front-ends
426 - Controller profiles for setting different bindings for different controllers
427 - Ability to lock aspect ratio
428 - Local link cable support
429 - Ability to switch which game controller is in use per instance
430 - Ability to prevent opposing directional input
431 - Warning dialog if an unimplemented BIOS feature is called
432 - Debugger: Add CLI "frame", frame advance command
433 - Debugger: Add CLI functions for writing to memory
434 - Debugger: Add CLI functions for examining memory regions
435 - Debugger: Add CLI function for writing a register
436Bugfixes:
437 - ARM7: Extend prefetch by one stage
438 - ARM7: Fix cycle counting for loads
439 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
440 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
441 - GBA: Initialize gba.sync to null
442 - GBA: Fix timer initialization
443 - GBA Audio: Support 16-bit writes to FIFO audio
444 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
445 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
446 - GBA BIOS: Fix BIOS prefetch after reset
447 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
448 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
449 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
450 - GBA Memory: Fix I cycles that had been moved to ARM7 core
451 - GBA Memory: Fix cycle counting for 32-bit load/stores
452 - GBA RR: Fix fallthrough error when reading tags from a movie
453 - GBA Thread: Fix possible hang when loading an archive
454 - GBA Thread: Fix possible deadlock in video sync
455 - Perf: Fix crash when the GBA thread fails to start
456 - Qt: Fix crash starting a GDB stub if a game isn't loaded
457 - Qt: Fix crash when adjusting settings after closing a game
458 - Qt: Fix crash when starting GDB stub after closing a game
459 - Qt: Fix patch loading while a game is running
460 - Qt: Fix crash when loading a game after stopping GDB server
461 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
462 - Qt: Fix crash when attempting to pause if a game is not running
463 - SDL: Properly clean up if a game doesn't launch
464 - Util: Fix sockets on Windows
465Misc:
466 - All: Enable link-time optimization
467 - Debugger: Watchpoints now work on STM/LDM instructions
468 - Debugger: Clean up GDB stub network interfacing
469 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
470 - Debugger: Merge Thumb BL instructions when disassembling
471 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
472 - Debugger: Watchpoints now report address watched (fixes #68)
473 - Debugger: Add support for soft breakpoints
474 - Debugger: Make I/O register names be addresses instead of values
475 - Debugger: Rename read/write commands
476 - GBA: Improve accuracy of event timing
477 - GBA: Add API for getting Configuration structs for overrides and input
478 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
479 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
480 - GBA: Move A/V stream interface into core
481 - GBA: Savestates now take into account savedata state machines (fixes #109)
482 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
483 - GBA Memory: Simplify memory API and use fixed bus width
484 - GBA Thread: Make GBASyncWaitFrameStart time out
485 - GBA Video: Start video at the last scanline instead of the first
486 - Qt: Optimize logo drawing
487 - Qt: Move frame upload back onto main thread
488 - Qt: Remember window position
489 - Qt: Double-clicking on the window toggles full screen
490 - Util: Use proper locale for reading and writing float values
491
4920.1.1: (2015-01-24)
493Bugfixes:
494 - ARM7: Fix LDM writeback to a register already written
495 - GBA: Fix timers 2 and 3 updating incorrectly
496 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
497 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
498 - GBA Audio: Properly initialize audio FIFO channels
499 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
500 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
501 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
502 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
503 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
504 - GBA BIOS: Fix HuffUnComp boundary conditions
505 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
506 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
507 - GBA Memory: Filter out top nybble of DMA addresses
508 - GBA Memory: Properly bounds-check VRAM accesses
509 - GBA Memory: Fix initial DMA state
510 - GBA Thread: Allow halted games to exit cleanly
511 - GBA Video: Fix blend issues with obscured middle layers
512 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
513 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
514 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
515 - GBA Video: Fix sprite boundary conditions with mosaic
516 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
517 - Qt: Fix issue with set frame sizes being the wrong height
518 - Qt: Fix emulator crashing when full screen if a game is not running
519 - Qt: Fix window focus issues
520 - Qt: Properly set default video recording settings
521 - Qt: Fix a race condition when a game crashes immediately
522 - Qt: Fix some cases where key mapping can break if focus is adjusted
523 - Qt: Fix crash if a game pauses before any frames are shown
524 - Debugger: Negative PC-relative loads now properly subtract the offset
525 - Debugger: Align PC-relative loads in Thumb
526 - Debugger: Fix watchpoints triggering too late
527 - Debugger: Fix binary print putting spaces between digits
528 - Video: Ensure FFmpeg encoder has audio frames
529 - Video: Fix uncompressed PCM audio recording
530 - Video: Fix FFmpeg crashing when the file extension is wrong
531 - Util: Fix SOCKET_FAILED macro
532Misc:
533 - GBA: Exit cleanly on FATAL if the port supports it
534 - GBA Memory: Implement 16- and 32-bit loads from SRAM
535 - Qt: Disable sync to video by default
536 - Qt: Handle a game crash without crashing
537 - Qt: Set default log level to FATAL, ERROR and WARN
538 - Qt: Clarify some phrasing in the menus
539 - Qt: Clear active buttons when focus is lost
540
5410.1.0: (2014-12-13)
542 - Initial release