all repos — mgba @ a9ae152dd4793064c3159de59cd3bc6b32a8ebee

mGBA Game Boy Advance Emulator

src/platform/qt/DisplayGL.h (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#ifndef QGBA_DISPLAY_GL
  7#define QGBA_DISPLAY_GL
  8
  9#include "Display.h"
 10
 11#ifdef USE_EPOXY
 12#include <epoxy/gl.h>
 13#endif
 14
 15#include <QGLWidget>
 16#include <QList>
 17#include <QMouseEvent>
 18#include <QQueue>
 19#include <QThread>
 20#include <QTimer>
 21
 22extern "C" {
 23#include "platform/video-backend.h"
 24}
 25
 26struct GBAThread;
 27
 28namespace QGBA {
 29
 30class EmptyGLWidget : public QGLWidget {
 31public:
 32	EmptyGLWidget(const QGLFormat& format, QWidget* parent) : QGLWidget(format, parent) { setAutoBufferSwap(false); }
 33
 34protected:
 35	void paintEvent(QPaintEvent*) override {}
 36	void resizeEvent(QResizeEvent*) override {}
 37	void mouseMoveEvent(QMouseEvent* event) override { event->ignore(); }
 38};
 39
 40class PainterGL;
 41class DisplayGL : public Display {
 42Q_OBJECT
 43
 44public:
 45	DisplayGL(const QGLFormat& format, QWidget* parent = nullptr);
 46	~DisplayGL();
 47
 48	bool isDrawing() const override { return m_isDrawing; }
 49	bool supportsShaders() const override;
 50	VideoShader* shaders() override;
 51
 52public slots:
 53	void startDrawing(GBAThread* context) override;
 54	void stopDrawing() override;
 55	void pauseDrawing() override;
 56	void unpauseDrawing() override;
 57	void forceDraw() override;
 58	void lockAspectRatio(bool lock) override;
 59	void filter(bool filter) override;
 60	void framePosted(const uint32_t*) override;
 61	void setShaders(struct VDir*) override;
 62	void clearShaders() override;
 63
 64protected:
 65	virtual void paintEvent(QPaintEvent*) override {}
 66	virtual void resizeEvent(QResizeEvent*) override;
 67
 68private:
 69	void resizePainter();
 70
 71	bool m_isDrawing;
 72	QGLWidget* m_gl;
 73	PainterGL* m_painter;
 74	QThread* m_drawThread;
 75	GBAThread* m_context;
 76};
 77
 78class PainterGL : public QObject {
 79Q_OBJECT
 80
 81public:
 82	PainterGL(QGLWidget* parent, QGLFormat::OpenGLVersionFlags = QGLFormat::OpenGL_Version_1_1);
 83	~PainterGL();
 84
 85	void setContext(GBAThread*);
 86	void setMessagePainter(MessagePainter*);
 87	void enqueue(const uint32_t* backing);
 88
 89	bool supportsShaders() const { return m_supportsShaders; }
 90
 91public slots:
 92	void forceDraw();
 93	void draw();
 94	void start();
 95	void stop();
 96	void pause();
 97	void unpause();
 98	void resize(const QSize& size);
 99	void lockAspectRatio(bool lock);
100	void filter(bool filter);
101
102	void setShaders(struct VDir*);
103	void clearShaders();
104	VideoShader* shaders();
105
106private:
107	void performDraw();
108	void dequeue();
109	void dequeueAll();
110
111	QList<uint32_t*> m_free;
112	QQueue<uint32_t*> m_queue;
113	QPainter m_painter;
114	QMutex m_mutex;
115	QGLWidget* m_gl;
116	bool m_active;
117	bool m_started;
118	GBAThread* m_context;
119	bool m_supportsShaders;
120	VideoShader m_shader;
121	VideoBackend* m_backend;
122	QSize m_size;
123	MessagePainter* m_messagePainter;
124};
125
126}
127
128#endif