src/platform/wii/main.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#define asm __asm__
7
8#include <fat.h>
9#include <gccore.h>
10#include <ogc/machine/processor.h>
11#include <malloc.h>
12#include <unistd.h>
13#include <wiiuse/wpad.h>
14
15#include "util/common.h"
16
17#include "gba/renderers/video-software.h"
18#include "gba/context/context.h"
19#include "gba/gui/gui-runner.h"
20#include "util/gui.h"
21#include "util/gui/file-select.h"
22#include "util/gui/font.h"
23#include "util/gui/menu.h"
24#include "util/vfs.h"
25
26#define GCN1_INPUT 0x47434E31
27#define GCN2_INPUT 0x47434E32
28#define WIIMOTE_INPUT 0x5749494D
29#define CLASSIC_INPUT 0x57494943
30
31static void _mapKey(struct mInputMap* map, uint32_t binding, int nativeKey, enum GBAKey key) {
32 mInputBindKey(map, binding, __builtin_ctz(nativeKey), key);
33}
34
35static enum ScreenMode {
36 SM_PA,
37 SM_SF,
38 SM_MAX
39} screenMode = SM_PA;
40
41enum FilterMode {
42 FM_NEAREST,
43 FM_LINEAR,
44 FM_MAX
45};
46
47#define SAMPLES 1024
48#define GUI_SCALE 1.35
49
50static void _retraceCallback(u32 count);
51
52static void _audioDMA(void);
53static void _setRumble(struct mRumble* rumble, int enable);
54static void _sampleRotation(struct mRotationSource* source);
55static int32_t _readTiltX(struct mRotationSource* source);
56static int32_t _readTiltY(struct mRotationSource* source);
57static int32_t _readGyroZ(struct mRotationSource* source);
58
59static void _drawStart(void);
60static void _drawEnd(void);
61static uint32_t _pollInput(void);
62static enum GUICursorState _pollCursor(unsigned* x, unsigned* y);
63static void _guiPrepare(void);
64static void _guiFinish(void);
65
66static void _setup(struct GBAGUIRunner* runner);
67static void _gameLoaded(struct GBAGUIRunner* runner);
68static void _gameUnloaded(struct GBAGUIRunner* runner);
69static void _unpaused(struct GBAGUIRunner* runner);
70static void _drawFrame(struct GBAGUIRunner* runner, bool faded);
71static uint16_t _pollGameInput(struct GBAGUIRunner* runner);
72
73static s8 WPAD_StickX(u8 chan, u8 right);
74static s8 WPAD_StickY(u8 chan, u8 right);
75
76static struct GBAVideoSoftwareRenderer renderer;
77static struct mRumble rumble;
78static struct mRotationSource rotation;
79static GXRModeObj* vmode;
80static Mtx model, view, modelview;
81static uint16_t* texmem;
82static GXTexObj tex;
83static int32_t tiltX;
84static int32_t tiltY;
85static int32_t gyroZ;
86static uint32_t retraceCount;
87static uint32_t referenceRetraceCount;
88static int scaleFactor;
89
90static void* framebuffer[2] = { 0, 0 };
91static int whichFb = 0;
92
93static struct GBAStereoSample audioBuffer[3][SAMPLES] __attribute__((__aligned__(32)));
94static volatile size_t audioBufferSize = 0;
95static volatile int currentAudioBuffer = 0;
96
97static struct GUIFont* font;
98
99static void reconfigureScreen(GXRModeObj* vmode) {
100 free(framebuffer[0]);
101 free(framebuffer[1]);
102
103 framebuffer[0] = SYS_AllocateFramebuffer(vmode);
104 framebuffer[1] = SYS_AllocateFramebuffer(vmode);
105
106 VIDEO_SetBlack(true);
107 VIDEO_Configure(vmode);
108 VIDEO_SetNextFramebuffer(framebuffer[whichFb]);
109 VIDEO_SetBlack(false);
110 VIDEO_Flush();
111 VIDEO_WaitVSync();
112 if (vmode->viTVMode & VI_NON_INTERLACE) {
113 VIDEO_WaitVSync();
114 }
115 GX_SetViewport(0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
116
117 f32 yscale = GX_GetYScaleFactor(vmode->efbHeight, vmode->xfbHeight);
118 u32 xfbHeight = GX_SetDispCopyYScale(yscale);
119 GX_SetScissor(0, 0, vmode->viWidth, vmode->viWidth);
120 GX_SetDispCopySrc(0, 0, vmode->fbWidth, vmode->efbHeight);
121 GX_SetDispCopyDst(vmode->fbWidth, xfbHeight);
122 GX_SetCopyFilter(vmode->aa, vmode->sample_pattern, GX_TRUE, vmode->vfilter);
123 GX_SetFieldMode(vmode->field_rendering, ((vmode->viHeight == 2 * vmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
124
125 int hfactor = vmode->fbWidth / VIDEO_HORIZONTAL_PIXELS;
126 int vfactor = vmode->efbHeight / VIDEO_VERTICAL_PIXELS;
127 if (hfactor > vfactor) {
128 scaleFactor = vfactor;
129 } else {
130 scaleFactor = hfactor;
131 }
132};
133
134int main(int argc, char* argv[]) {
135 VIDEO_Init();
136 PAD_Init();
137 WPAD_Init();
138 WPAD_SetDataFormat(0, WPAD_FMT_BTNS_ACC_IR);
139 AUDIO_Init(0);
140 AUDIO_SetDSPSampleRate(AI_SAMPLERATE_48KHZ);
141 AUDIO_RegisterDMACallback(_audioDMA);
142
143 memset(audioBuffer, 0, sizeof(audioBuffer));
144
145#if !defined(COLOR_16_BIT) && !defined(COLOR_5_6_5)
146#error This pixel format is unsupported. Please use -DCOLOR_16-BIT -DCOLOR_5_6_5
147#endif
148
149 vmode = VIDEO_GetPreferredMode(0);
150
151 GXColor bg = { 0, 0, 0, 0xFF };
152 void* fifo = memalign(32, 0x40000);
153 memset(fifo, 0, 0x40000);
154 GX_Init(fifo, 0x40000);
155 GX_SetCopyClear(bg, 0x00FFFFFF);
156
157 reconfigureScreen(vmode);
158
159 GX_SetCullMode(GX_CULL_NONE);
160 GX_SetDispCopyGamma(GX_GM_1_0);
161
162 GX_ClearVtxDesc();
163 GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
164 GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
165 GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
166
167 GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XY, GX_S16, 0);
168 GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_S16, 0);
169 GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
170
171 GX_SetNumChans(1);
172 GX_SetNumTexGens(1);
173 GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
174 GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
175
176 GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
177 GX_InvVtxCache();
178 GX_InvalidateTexAll();
179
180 guVector cam = { 0.0f, 0.0f, 0.0f };
181 guVector up = { 0.0f, 1.0f, 0.0f };
182 guVector look = { 0.0f, 0.0f, -1.0f };
183 guLookAt(view, &cam, &up, &look);
184
185 guMtxIdentity(model);
186 guMtxTransApply(model, model, 0.0f, 0.0f, -6.0f);
187 guMtxConcat(view, model, modelview);
188 GX_LoadPosMtxImm(modelview, GX_PNMTX0);
189
190 texmem = memalign(32, 256 * 256 * BYTES_PER_PIXEL);
191 memset(texmem, 0, 256 * 256 * BYTES_PER_PIXEL);
192 GX_InitTexObj(&tex, texmem, 256, 256, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE);
193
194 VIDEO_SetPostRetraceCallback(_retraceCallback);
195
196 font = GUIFontCreate();
197
198 fatInitDefault();
199
200 rumble.setRumble = _setRumble;
201
202 rotation.sample = _sampleRotation;
203 rotation.readTiltX = _readTiltX;
204 rotation.readTiltY = _readTiltY;
205 rotation.readGyroZ = _readGyroZ;
206
207 struct GBAGUIRunner runner = {
208 .params = {
209 vmode->fbWidth * GUI_SCALE, vmode->efbHeight * GUI_SCALE,
210 font, "",
211 _drawStart, _drawEnd,
212 _pollInput, _pollCursor,
213 0,
214 _guiPrepare, _guiFinish,
215
216 GUI_PARAMS_TRAIL
217 },
218 .keySources = (struct GUIInputKeys[]) {
219 {
220 .name = "GameCube Input (1)",
221 .id = GCN1_INPUT,
222 .keyNames = (const char*[]) {
223 "D-Pad Left",
224 "D-Pad Right",
225 "D-Pad Down",
226 "D-Pad Up",
227 "Z",
228 "R",
229 "L",
230 0,
231 "A",
232 "B",
233 "X",
234 "Y",
235 "Start"
236 },
237 .nKeys = 13
238 },
239 {
240 .name = "GameCube Input (2)",
241 .id = GCN2_INPUT,
242 .keyNames = (const char*[]) {
243 "D-Pad Left",
244 "D-Pad Right",
245 "D-Pad Down",
246 "D-Pad Up",
247 "Z",
248 "R",
249 "L",
250 0,
251 "A",
252 "B",
253 "X",
254 "Y",
255 "Start"
256 },
257 .nKeys = 13
258 },
259 {
260 .name = "Wii Remote Input",
261 .id = WIIMOTE_INPUT,
262 .keyNames = (const char*[]) {
263 "2",
264 "1",
265 "B",
266 "A",
267 "-",
268 0,
269 0,
270 "\1\xE",
271 "Left",
272 "Right",
273 "Down",
274 "Up",
275 "+",
276 0,
277 0,
278 0,
279 "Z",
280 "C",
281 },
282 .nKeys = 18
283 },
284 {
285 .name = "Classic Controller Input",
286 .id = CLASSIC_INPUT,
287 .keyNames = (const char*[]) {
288 0,
289 0,
290 0,
291 0,
292 0,
293 0,
294 0,
295 0,
296 0,
297 0,
298 0,
299 0,
300 0,
301 0,
302 0,
303 0,
304 "Up",
305 "Left",
306 "ZR",
307 "X",
308 "A",
309 "Y",
310 "B",
311 "ZL",
312 0,
313 "R",
314 "+",
315 "\1\xE",
316 "-",
317 "L",
318 "Down",
319 "Right",
320 },
321 .nKeys = 32
322 },
323 { .id = 0 }
324 },
325 .configExtra = (struct GUIMenuItem[]) {
326 {
327 .title = "Screen mode",
328 .data = "screenMode",
329 .submenu = 0,
330 .state = 0,
331 .validStates = (const char*[]) {
332 "Pixel-Accurate",
333 "Stretched",
334 },
335 .nStates = 2
336 },
337 {
338 .title = "Filtering",
339 .data = "filter",
340 .submenu = 0,
341 .state = 0,
342 .validStates = (const char*[]) {
343 "Pixelated",
344 "Resampled",
345 },
346 .nStates = 2
347 }
348 },
349 .nConfigExtra = 2,
350 .setup = _setup,
351 .teardown = 0,
352 .gameLoaded = _gameLoaded,
353 .gameUnloaded = _gameUnloaded,
354 .prepareForFrame = 0,
355 .drawFrame = _drawFrame,
356 .paused = _gameUnloaded,
357 .unpaused = _unpaused,
358 .pollGameInput = _pollGameInput
359 };
360 GBAGUIInit(&runner, "wii");
361 if (argc > 1) {
362 GBAGUIRun(&runner, argv[1]);
363 } else {
364 GBAGUIRunloop(&runner);
365 }
366 GBAGUIDeinit(&runner);
367
368 free(fifo);
369
370 free(renderer.outputBuffer);
371 GUIFontDestroy(font);
372
373 free(framebuffer[0]);
374 free(framebuffer[1]);
375
376 return 0;
377}
378
379static void _audioDMA(void) {
380 if (!audioBufferSize) {
381 return;
382 }
383 DCFlushRange(audioBuffer[currentAudioBuffer], audioBufferSize * sizeof(struct GBAStereoSample));
384 AUDIO_InitDMA((u32) audioBuffer[currentAudioBuffer], audioBufferSize * sizeof(struct GBAStereoSample));
385 currentAudioBuffer = (currentAudioBuffer + 1) % 3;
386 audioBufferSize = 0;
387}
388
389static void _drawStart(void) {
390 u32 level = 0;
391 _CPU_ISR_Disable(level);
392 if (referenceRetraceCount >= retraceCount) {
393 VIDEO_WaitVSync();
394 }
395 _CPU_ISR_Restore(level);
396
397 GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
398 GX_SetColorUpdate(GX_TRUE);
399
400 GX_SetViewport(0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
401}
402
403static void _drawEnd(void) {
404 whichFb = !whichFb;
405
406 GX_CopyDisp(framebuffer[whichFb], GX_TRUE);
407 GX_DrawDone();
408 VIDEO_SetNextFramebuffer(framebuffer[whichFb]);
409 VIDEO_Flush();
410
411 u32 level = 0;
412 _CPU_ISR_Disable(level);
413 ++referenceRetraceCount;
414 _CPU_ISR_Restore(level);
415}
416
417static uint32_t _pollInput(void) {
418 PAD_ScanPads();
419 u16 padkeys = PAD_ButtonsHeld(0);
420
421 WPAD_ScanPads();
422 u32 wiiPad = WPAD_ButtonsHeld(0);
423 u32 ext = 0;
424 WPAD_Probe(0, &ext);
425
426 int keys = 0;
427 int x = PAD_StickX(0);
428 int y = PAD_StickY(0);
429 int w_x = WPAD_StickX(0, 0);
430 int w_y = WPAD_StickY(0, 0);
431 if (x < -0x20 || w_x < -0x20) {
432 keys |= 1 << GUI_INPUT_LEFT;
433 }
434 if (x > 0x20 || w_x > 0x20) {
435 keys |= 1 << GUI_INPUT_RIGHT;
436 }
437 if (y < -0x20 || w_y <- 0x20) {
438 keys |= 1 << GUI_INPUT_DOWN;
439 }
440 if (y > 0x20 || w_y > 0x20) {
441 keys |= 1 << GUI_INPUT_UP;
442 }
443 if ((padkeys & PAD_BUTTON_A) || (wiiPad & WPAD_BUTTON_2) ||
444 ((ext == WPAD_EXP_CLASSIC) && (wiiPad & (WPAD_CLASSIC_BUTTON_A | WPAD_CLASSIC_BUTTON_Y)))) {
445 keys |= 1 << GUI_INPUT_SELECT;
446 }
447 if ((padkeys & PAD_BUTTON_B) || (wiiPad & WPAD_BUTTON_1) || (wiiPad & WPAD_BUTTON_B) ||
448 ((ext == WPAD_EXP_CLASSIC) && (wiiPad & (WPAD_CLASSIC_BUTTON_B | WPAD_CLASSIC_BUTTON_X)))) {
449 keys |= 1 << GUI_INPUT_BACK;
450 }
451 if ((padkeys & PAD_TRIGGER_Z) || (wiiPad & WPAD_BUTTON_HOME) ||
452 ((ext == WPAD_EXP_CLASSIC) && (wiiPad & (WPAD_CLASSIC_BUTTON_HOME)))) {
453 keys |= 1 << GUI_INPUT_CANCEL;
454 }
455 if ((padkeys & PAD_BUTTON_LEFT)|| (wiiPad & WPAD_BUTTON_UP) ||
456 ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_LEFT))) {
457 keys |= 1 << GUI_INPUT_LEFT;
458 }
459 if ((padkeys & PAD_BUTTON_RIGHT) || (wiiPad & WPAD_BUTTON_DOWN) ||
460 ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_RIGHT))) {
461 keys |= 1 << GUI_INPUT_RIGHT;
462 }
463 if ((padkeys & PAD_BUTTON_UP) || (wiiPad & WPAD_BUTTON_RIGHT) ||
464 ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_UP))) {
465 keys |= 1 << GUI_INPUT_UP;
466 }
467 if ((padkeys & PAD_BUTTON_DOWN) || (wiiPad & WPAD_BUTTON_LEFT) ||
468 ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_DOWN))) {
469 keys |= 1 << GUI_INPUT_DOWN;
470 }
471 return keys;
472}
473
474static enum GUICursorState _pollCursor(unsigned* x, unsigned* y) {
475 ir_t ir;
476 WPAD_IR(0, &ir);
477 if (!ir.smooth_valid) {
478 return GUI_CURSOR_NOT_PRESENT;
479 }
480 *x = ir.sx;
481 *y = ir.sy;
482 WPAD_ScanPads();
483 u32 wiiPad = WPAD_ButtonsHeld(0);
484 if (wiiPad & WPAD_BUTTON_A) {
485 return GUI_CURSOR_DOWN;
486 }
487 return GUI_CURSOR_UP;
488}
489
490void _reproj(int w, int h) {
491 Mtx44 proj;
492 int top = (vmode->efbHeight - h) / 2;
493 int left = (vmode->fbWidth - w) / 2;
494 guOrtho(proj, -top, top + h, -left, left + w, 0, 300);
495 GX_LoadProjectionMtx(proj, GX_ORTHOGRAPHIC);
496}
497
498void _reproj2(int w, int h) {
499 Mtx44 proj;
500 s16 top = 20;
501 guOrtho(proj, -top, top + h, 0, w, 0, 300);
502 GX_LoadProjectionMtx(proj, GX_ORTHOGRAPHIC);
503}
504
505void _guiPrepare(void) {
506 _reproj2(vmode->fbWidth * GUI_SCALE, vmode->efbHeight * GUI_SCALE);
507}
508
509void _guiFinish(void) {
510 if (screenMode == SM_PA) {
511 _reproj(VIDEO_HORIZONTAL_PIXELS * scaleFactor, VIDEO_VERTICAL_PIXELS * scaleFactor);
512 } else {
513 _reproj2(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
514 }
515}
516
517void _setup(struct GBAGUIRunner* runner) {
518 runner->context.gba->rumble = &rumble;
519 runner->context.gba->rotationSource = &rotation;
520
521 _mapKey(&runner->context.inputMap, GCN1_INPUT, PAD_BUTTON_A, GBA_KEY_A);
522 _mapKey(&runner->context.inputMap, GCN1_INPUT, PAD_BUTTON_B, GBA_KEY_B);
523 _mapKey(&runner->context.inputMap, GCN1_INPUT, PAD_BUTTON_START, GBA_KEY_START);
524 _mapKey(&runner->context.inputMap, GCN1_INPUT, PAD_BUTTON_X, GBA_KEY_SELECT);
525 _mapKey(&runner->context.inputMap, GCN2_INPUT, PAD_BUTTON_Y, GBA_KEY_SELECT);
526 _mapKey(&runner->context.inputMap, GCN1_INPUT, PAD_BUTTON_UP, GBA_KEY_UP);
527 _mapKey(&runner->context.inputMap, GCN1_INPUT, PAD_BUTTON_DOWN, GBA_KEY_DOWN);
528 _mapKey(&runner->context.inputMap, GCN1_INPUT, PAD_BUTTON_LEFT, GBA_KEY_LEFT);
529 _mapKey(&runner->context.inputMap, GCN1_INPUT, PAD_BUTTON_RIGHT, GBA_KEY_RIGHT);
530 _mapKey(&runner->context.inputMap, GCN1_INPUT, PAD_TRIGGER_L, GBA_KEY_L);
531 _mapKey(&runner->context.inputMap, GCN1_INPUT, PAD_TRIGGER_R, GBA_KEY_R);
532
533 _mapKey(&runner->context.inputMap, WIIMOTE_INPUT, WPAD_BUTTON_2, GBA_KEY_A);
534 _mapKey(&runner->context.inputMap, WIIMOTE_INPUT, WPAD_BUTTON_1, GBA_KEY_B);
535 _mapKey(&runner->context.inputMap, WIIMOTE_INPUT, WPAD_BUTTON_PLUS, GBA_KEY_START);
536 _mapKey(&runner->context.inputMap, WIIMOTE_INPUT, WPAD_BUTTON_MINUS, GBA_KEY_SELECT);
537 _mapKey(&runner->context.inputMap, WIIMOTE_INPUT, WPAD_BUTTON_RIGHT, GBA_KEY_UP);
538 _mapKey(&runner->context.inputMap, WIIMOTE_INPUT, WPAD_BUTTON_LEFT, GBA_KEY_DOWN);
539 _mapKey(&runner->context.inputMap, WIIMOTE_INPUT, WPAD_BUTTON_UP, GBA_KEY_LEFT);
540 _mapKey(&runner->context.inputMap, WIIMOTE_INPUT, WPAD_BUTTON_DOWN, GBA_KEY_RIGHT);
541 _mapKey(&runner->context.inputMap, WIIMOTE_INPUT, WPAD_BUTTON_B, GBA_KEY_L);
542 _mapKey(&runner->context.inputMap, WIIMOTE_INPUT, WPAD_BUTTON_A, GBA_KEY_R);
543
544 _mapKey(&runner->context.inputMap, CLASSIC_INPUT, WPAD_CLASSIC_BUTTON_A, GBA_KEY_A);
545 _mapKey(&runner->context.inputMap, CLASSIC_INPUT, WPAD_CLASSIC_BUTTON_B, GBA_KEY_B);
546 _mapKey(&runner->context.inputMap, CLASSIC_INPUT, WPAD_CLASSIC_BUTTON_PLUS, GBA_KEY_START);
547 _mapKey(&runner->context.inputMap, CLASSIC_INPUT, WPAD_CLASSIC_BUTTON_MINUS, GBA_KEY_SELECT);
548 _mapKey(&runner->context.inputMap, CLASSIC_INPUT, WPAD_CLASSIC_BUTTON_UP, GBA_KEY_UP);
549 _mapKey(&runner->context.inputMap, CLASSIC_INPUT, WPAD_CLASSIC_BUTTON_DOWN, GBA_KEY_DOWN);
550 _mapKey(&runner->context.inputMap, CLASSIC_INPUT, WPAD_CLASSIC_BUTTON_LEFT, GBA_KEY_LEFT);
551 _mapKey(&runner->context.inputMap, CLASSIC_INPUT, WPAD_CLASSIC_BUTTON_RIGHT, GBA_KEY_RIGHT);
552 _mapKey(&runner->context.inputMap, CLASSIC_INPUT, WPAD_CLASSIC_BUTTON_FULL_L, GBA_KEY_L);
553 _mapKey(&runner->context.inputMap, CLASSIC_INPUT, WPAD_CLASSIC_BUTTON_FULL_R, GBA_KEY_R);
554
555 struct mInputAxis desc = { GBA_KEY_RIGHT, GBA_KEY_LEFT, 0x20, -0x20 };
556 mInputBindAxis(&runner->context.inputMap, GCN1_INPUT, 0, &desc);
557 mInputBindAxis(&runner->context.inputMap, CLASSIC_INPUT, 0, &desc);
558 desc = (struct mInputAxis) { GBA_KEY_UP, GBA_KEY_DOWN, 0x20, -0x20 };
559 mInputBindAxis(&runner->context.inputMap, GCN1_INPUT, 1, &desc);
560 mInputBindAxis(&runner->context.inputMap, CLASSIC_INPUT, 1, &desc);
561
562 GBAVideoSoftwareRendererCreate(&renderer);
563 renderer.outputBuffer = memalign(32, 256 * 256 * BYTES_PER_PIXEL);
564 renderer.outputBufferStride = 256;
565 runner->context.renderer = &renderer.d;
566
567 GBAAudioResizeBuffer(&runner->context.gba->audio, SAMPLES);
568
569 double ratio = GBAAudioCalculateRatio(1, 60 / 1.001, 1);
570 blip_set_rates(runner->context.gba->audio.psg.left, GBA_ARM7TDMI_FREQUENCY, 48000 * ratio);
571 blip_set_rates(runner->context.gba->audio.psg.right, GBA_ARM7TDMI_FREQUENCY, 48000 * ratio);
572}
573
574void _gameUnloaded(struct GBAGUIRunner* runner) {
575 UNUSED(runner);
576 AUDIO_StopDMA();
577}
578
579void _gameLoaded(struct GBAGUIRunner* runner) {
580 if (runner->context.gba->memory.hw.devices & HW_GYRO) {
581 int i;
582 for (i = 0; i < 6; ++i) {
583 u32 result = WPAD_SetMotionPlus(0, 1);
584 if (result == WPAD_ERR_NONE) {
585 break;
586 }
587 sleep(1);
588 }
589 }
590 _unpaused(runner);
591}
592
593void _unpaused(struct GBAGUIRunner* runner) {
594 u32 level = 0;
595 _CPU_ISR_Disable(level);
596 referenceRetraceCount = retraceCount;
597 _CPU_ISR_Restore(level);
598
599 unsigned mode;
600 if (mCoreConfigGetUIntValue(&runner->context.config, "screenMode", &mode) && mode < SM_MAX) {
601 screenMode = mode;
602 }
603 if (mCoreConfigGetUIntValue(&runner->context.config, "filter", &mode) && mode < FM_MAX) {
604 switch (mode) {
605 case FM_NEAREST:
606 default:
607 GX_InitTexObjFilterMode(&tex, GX_NEAR, GX_NEAR);
608 break;
609 case FM_LINEAR:
610 GX_InitTexObjFilterMode(&tex, GX_LINEAR, GX_LINEAR);
611 break;
612 }
613 }
614 _guiFinish();
615}
616
617void _drawFrame(struct GBAGUIRunner* runner, bool faded) {
618 int available = blip_samples_avail(runner->context.gba->audio.psg.left);
619 if (available + audioBufferSize > SAMPLES) {
620 available = SAMPLES - audioBufferSize;
621 }
622 available &= ~((32 / sizeof(struct GBAStereoSample)) - 1); // Force align to 32 bytes
623 if (available > 0) {
624 // These appear to be reversed for AUDIO_InitDMA
625 blip_read_samples(runner->context.gba->audio.psg.left, &audioBuffer[currentAudioBuffer][audioBufferSize].right, available, true);
626 blip_read_samples(runner->context.gba->audio.psg.right, &audioBuffer[currentAudioBuffer][audioBufferSize].left, available, true);
627 audioBufferSize += available;
628 }
629 if (audioBufferSize == SAMPLES && !AUDIO_GetDMAEnableFlag()) {
630 _audioDMA();
631 AUDIO_StartDMA();
632 }
633
634 uint32_t color = 0xFFFFFF3F;
635 if (!faded) {
636 color |= 0xC0;
637 }
638 size_t x, y;
639 uint64_t* texdest = (uint64_t*) texmem;
640 uint64_t* texsrc = (uint64_t*) renderer.outputBuffer;
641 for (y = 0; y < VIDEO_VERTICAL_PIXELS; y += 4) {
642 for (x = 0; x < VIDEO_HORIZONTAL_PIXELS >> 2; ++x) {
643 texdest[0 + x * 4 + y * 64] = texsrc[0 + x + y * 64];
644 texdest[1 + x * 4 + y * 64] = texsrc[64 + x + y * 64];
645 texdest[2 + x * 4 + y * 64] = texsrc[128 + x + y * 64];
646 texdest[3 + x * 4 + y * 64] = texsrc[192 + x + y * 64];
647 }
648 }
649 DCFlushRange(texdest, 256 * 256 * BYTES_PER_PIXEL);
650
651 if (faded) {
652 GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_NOOP);
653 } else {
654 GX_SetBlendMode(GX_BM_NONE, GX_BL_ONE, GX_BL_ZERO, GX_LO_NOOP);
655 }
656 GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_S16, 0);
657 GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
658 GX_InvalidateTexAll();
659 GX_LoadTexObj(&tex, GX_TEXMAP0);
660
661 s16 vertSize = 256;
662 if (screenMode == SM_PA) {
663 vertSize *= scaleFactor;
664 }
665
666 GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
667 GX_Position2s16(0, vertSize);
668 GX_Color1u32(color);
669 GX_TexCoord2s16(0, 1);
670
671 GX_Position2s16(vertSize, vertSize);
672 GX_Color1u32(color);
673 GX_TexCoord2s16(1, 1);
674
675 GX_Position2s16(vertSize, 0);
676 GX_Color1u32(color);
677 GX_TexCoord2s16(1, 0);
678
679 GX_Position2s16(0, 0);
680 GX_Color1u32(color);
681 GX_TexCoord2s16(0, 0);
682 GX_End();
683}
684
685uint16_t _pollGameInput(struct GBAGUIRunner* runner) {
686 UNUSED(runner);
687 PAD_ScanPads();
688 u16 padkeys = PAD_ButtonsHeld(0);
689 WPAD_ScanPads();
690 u32 wiiPad = WPAD_ButtonsHeld(0);
691 u32 ext = 0;
692 WPAD_Probe(0, &ext);
693 uint16_t keys = mInputMapKeyBits(&runner->context.inputMap, GCN1_INPUT, padkeys, 0);
694 keys |= mInputMapKeyBits(&runner->context.inputMap, GCN2_INPUT, padkeys, 0);
695 keys |= mInputMapKeyBits(&runner->context.inputMap, WIIMOTE_INPUT, wiiPad, 0);
696
697 enum GBAKey angles = mInputMapAxis(&runner->context.inputMap, GCN1_INPUT, 0, PAD_StickX(0));
698 if (angles != GBA_KEY_NONE) {
699 keys |= 1 << angles;
700 }
701 angles = mInputMapAxis(&runner->context.inputMap, GCN1_INPUT, 1, PAD_StickY(0));
702 if (angles != GBA_KEY_NONE) {
703 keys |= 1 << angles;
704 }
705 if (ext == WPAD_EXP_CLASSIC) {
706 keys |= mInputMapKeyBits(&runner->context.inputMap, CLASSIC_INPUT, wiiPad, 0);
707 angles = mInputMapAxis(&runner->context.inputMap, CLASSIC_INPUT, 0, WPAD_StickX(0, 0));
708 if (angles != GBA_KEY_NONE) {
709 keys |= 1 << angles;
710 }
711 angles = mInputMapAxis(&runner->context.inputMap, CLASSIC_INPUT, 1, WPAD_StickY(0, 0));
712 if (angles != GBA_KEY_NONE) {
713 keys |= 1 << angles;
714 }
715 }
716
717 return keys;
718}
719
720void _setRumble(struct mRumble* rumble, int enable) {
721 UNUSED(rumble);
722 WPAD_Rumble(0, enable);
723 if (enable) {
724 PAD_ControlMotor(0, PAD_MOTOR_RUMBLE);
725 } else {
726 PAD_ControlMotor(0, PAD_MOTOR_STOP);
727 }
728}
729
730void _sampleRotation(struct mRotationSource* source) {
731 UNUSED(source);
732 vec3w_t accel;
733 WPAD_Accel(0, &accel);
734 // These are swapped
735 tiltX = (accel.y - 0x1EA) << 22;
736 tiltY = (accel.x - 0x1EA) << 22;
737
738 // This doesn't seem to work at all with -TR remotes
739 struct expansion_t exp;
740 WPAD_Expansion(0, &exp);
741 if (exp.type != EXP_MOTION_PLUS) {
742 return;
743 }
744 gyroZ = exp.mp.rz - 0x1FA0;
745 gyroZ <<= 18;
746}
747
748int32_t _readTiltX(struct mRotationSource* source) {
749 UNUSED(source);
750 return tiltX;
751}
752
753int32_t _readTiltY(struct mRotationSource* source) {
754 UNUSED(source);
755 return tiltY;
756}
757
758int32_t _readGyroZ(struct mRotationSource* source) {
759 UNUSED(source);
760 return gyroZ;
761}
762
763static s8 WPAD_StickX(u8 chan, u8 right) {
764 float mag = 0.0;
765 float ang = 0.0;
766 WPADData *data = WPAD_Data(chan);
767
768 switch (data->exp.type) {
769 case WPAD_EXP_NUNCHUK:
770 case WPAD_EXP_GUITARHERO3:
771 if (right == 0) {
772 mag = data->exp.nunchuk.js.mag;
773 ang = data->exp.nunchuk.js.ang;
774 }
775 break;
776 case WPAD_EXP_CLASSIC:
777 if (right == 0) {
778 mag = data->exp.classic.ljs.mag;
779 ang = data->exp.classic.ljs.ang;
780 } else {
781 mag = data->exp.classic.rjs.mag;
782 ang = data->exp.classic.rjs.ang;
783 }
784 break;
785 default:
786 break;
787 }
788
789 /* calculate X value (angle need to be converted into radian) */
790 if (mag > 1.0) {
791 mag = 1.0;
792 } else if (mag < -1.0) {
793 mag = -1.0;
794 }
795 double val = mag * sinf(M_PI * ang / 180.0f);
796
797 return (s8)(val * 128.0f);
798}
799
800static s8 WPAD_StickY(u8 chan, u8 right) {
801 float mag = 0.0;
802 float ang = 0.0;
803 WPADData *data = WPAD_Data(chan);
804
805 switch (data->exp.type) {
806 case WPAD_EXP_NUNCHUK:
807 case WPAD_EXP_GUITARHERO3:
808 if (right == 0) {
809 mag = data->exp.nunchuk.js.mag;
810 ang = data->exp.nunchuk.js.ang;
811 }
812 break;
813 case WPAD_EXP_CLASSIC:
814 if (right == 0) {
815 mag = data->exp.classic.ljs.mag;
816 ang = data->exp.classic.ljs.ang;
817 } else {
818 mag = data->exp.classic.rjs.mag;
819 ang = data->exp.classic.rjs.ang;
820 }
821 break;
822 default:
823 break;
824 }
825
826 /* calculate X value (angle need to be converted into radian) */
827 if (mag > 1.0) {
828 mag = 1.0;
829 } else if (mag < -1.0) {
830 mag = -1.0;
831 }
832 double val = mag * cosf(M_PI * ang / 180.0f);
833
834 return (s8)(val * 128.0f);
835}
836
837void _retraceCallback(u32 count) {
838 u32 level = 0;
839 _CPU_ISR_Disable(level);
840 retraceCount = count;
841 _CPU_ISR_Restore(level);
842}