CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6 - Tile viewer
7 - Threaded rendering mode
8 - Libretro: Memory map and achievement support (leiradel)
9 - GUI: Add UI control remapping
10 - GUI: Add fast-forward
11 - Wii: 240p support
12 - 3DS: Adjustable screen darkening
13 - Ability to temporarily load a savegame
14 - Load specific files out of archives
15 - Automatic BIOS detection
16Bugfixes:
17 - SDL: Fix axes being mapped wrong
18 - GBA Memory: Fix mirror on non-overdumped Classic NES games
19 - Util: Fix realloc semantics in utf16to8
20 - PSP2: Fix GPU crash while exiting
21 - PSP2: Fix VSync
22 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
23 - GBA Serialize: Savestates now properly store prefetch
24 - PSP2: Fix accelerometer range
25 - PSP2: Actually load screen mode setting
26 - Qt: Fix bug in software renderer scaling
27 - Debugger: Fix GDB breakpoints
28 - Wii: Fix framelimiting after a slowdown
29 - PSP2: Fix gyroscope direction
30 - Qt: Fix hanging key press after disabling autofire
31 - PSP2: Delete threads after they return
32 - GBA Video: WIN0/1 take priority over OBJWIN
33 - PSP2: Fix mapping/unmapping from not at 0
34 - Wii: Fix garbage flash at startup
35 - VFS: Fix uninitialized varaible reading from 7z
36 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
37 - VFS: Fix reading multiple files from a 7z archive
38 - GBA: Fix filehandle leak with savegames
39 - GBA: Timer 0 cannot be count up
40 - Qt: Fix being unable to pause manually when using auto-pausing
41 - GBA Memory: Fix ldm {pc}
42 - GBA Video: Fix out-of-order OBJWIN
43 - GBA: Count up timers should not count themselves
44 - GBA Savedata: Fix savedata sync timer
45Misc:
46 - 3DS: Use blip_add_delta_fast for a small speed improvement
47 - OpenGL: Log shader compilation failure
48 - Qt: Remove some C99isms from C++ code
49 - Windows: Add native VDir support
50 - All: Add QUIET parameter to silence CMake
51 - ARM7: Support forcing Thumb mode via MSR
52 - ARM7: Flush prefetch cache when loading CPSR via MSR
53 - OpenGL: Add texSize uniform
54 - ARM7: Clean up instruction decoding for future expandability
55 - Qt: Make -g flag work in Qt build
56 - Qt: Simplify OpenGL context creation
57 - Debugger: Support register and memory writes via GDB stub
58 - GBA Audio: Force audio DMAs to not increment destination
59 - Qt: Thread startup improvements
60 - 3DS: Allow UTF-16 filenames
61 - 3DS: Port to using citro3D
62 - 3DS: Use system font for menus
63 - PSP2: Use system font for menus
64 - All: Faster memory read/write
65 - Qt: Make audio channel/video layer options shortcut mappable
66 - GBA Memory: Optimize stalling behavior
67 - 3DS: Attempt to use Core 2 for threads
68 - GUI: Screenshot dimensions are now passed through
69 - GUI: Add back logging
70 - PSP2: Add rumble for PS TV
71 - PSP2: Add fit-to-height screen mode
72 - GBA Video: Remove old slow path fallback
73 - GBA Video: Optimize sprite drawing
74 - GBA BIOS: Use custom ArcTan, not relying on OS
75 - PSP2: Sync files per descriptor
76 - GBA Savedata: Add realistic timing for EEPROM
77 - GBA Video: Optimize mode 0 rendering
78 - Qt: Remove default autofire mappings
79 - PSP2: Allow UTF-8 filenames
80 - Util: Add Vector GetConstPointer
81 - Util: Add rtrim
82 - GBA Memory: Optimize Load-/StoreMultiple
83 - 3DS: Adjustable filering
84 - PSP2: Screenshots are now saved into the Photo Gallery
85 - Qt: Make reseting when pasued frame-accurate
86 - GBA Video: Optimize compositing cases slightly
87 - VFS: Improve zip file detection
88 - Util: Add endswith
89 - GUI: Only reload config if manually saved
90 - GBA Serialize: Savestates now store if CPU was halted
91 - PSP2: Stop underclocking when menuing
92 - GUI: Increase scrolling speed
93 - Qt: Rearchitect game closing codepath
94 - Wii: Add pixelated resample filter
95 - GBA: Better debug logging if event processing breaks
96 - 3DS: 3D banner
97 - FFmpeg: Full support for libavcodec 56+
98 - Util: PNG utils should support 16-bit when applicable
99 - Debugger: Add software breakpoint support to gdb
100 - Util: Add PRIz macro for libc versions that don't support %z
101 - SDL: Increase default audio buffer size to 1024 samples
102 - GBA: Add override for Pokemon Pinball: Ruby and Sapphire rumble
103
1040.4.1: (2016-07-11)
105Bugfixes:
106 - All: Fix several file handle leaks
107 - All: Fix instruction tables getting zeroed when linking sometimes
108 - ARM7: Fix flags on SBC/RSC
109 - ARM7: Fix setting spsr privilege bits when spsr is empty
110 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
111 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
112 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
113 - GBA Memory: Fix executing code from OBJ region of VRAM
114 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
115 - GBA Serialize: Fix loading savegames from savestates
116 - OpenGL: Correct boolean vector strcmp strings for uniforms
117 - Qt: Fix sending gameStopped twice
118 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
119 - Qt: Fix initial state of key mapping
120 - Qt: Initialize m_useBios
121 - SDL: Fix joystick initialization on BSD
122 - SDL: Fix potential joystick crash in games with rumble
123 - SDL: Fix SDL 1.2 build
124 - SDL: Fix sporadic crash when deinitializing audio
125 - Shaders: Fix AGS-001 shader with some bad drivers
126 - Util: Use closesocket on Windows
127 - Util: Fix socket bind addresses
128 - VFS: Fix reading 7z archives without rewinding first
129 - VFS: VFileFromFD should not open directories
130 - Wii: Fix tilting direction
131 - Util: Fix realloc semantics in utf16to8
132Misc:
133 - All: Allow use of external minizip library
134 - Debugger: CLI debugger now exits when end-of-stream is reached
135 - FFmpeg: Update dependencies on Ubuntu
136 - GBA: Slightly optimize GBAProcessEvents
137 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
138 - GBA Video: Null renderer should return proper register values
139 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
140 - Qt: Add preset for DualShock 4
141 - Qt: Update 360 input profile on OS X to reflect newer drivers
142 - Qt: Remove use of NaN
143 - Qt: Canonicalize file paths when loading games
144 - Qt: Add refresh button to controller editing
145 - SDL: Remove default gamepad mappings
146 - Util: Fix intermittent build failure on OS X
147 - VFS: VFile.sync now updates modified time
148
1490.4.0: (2016-02-02)
150Features:
151 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
152 - I/O viewer
153 - Booting of multiboot images
154 - Customization of GIF recording
155 - Libretro: Cheat code support
156 - Support for GLSL shaders
157 - ROM information view
158 - Support for VBA-style cheat codes
159 - Savestates now store creation timestamps
160 - Key autofire
161 - Libretro: Allow blocking opposing directional input
162 - OpenEmu core for OS X
163 - Libretro: Settings for using BIOS and skipping intro
164 - Libretro: Customizable idle loop removal
165 - Implemented cycle counting for sprite rendering
166 - Cleaner, unified settings window
167 - Added a setting for pausing when the emulator is not in focus
168 - Customizable paths for save games, save states, screenshots and patches
169 - Controller hotplugging
170 - Ability to store save games and active cheats within savestates
171Bugfixes:
172 - ARM7: Fix sign of unaligned LDRSH
173 - ARM7: Fix decoding of some ARM ALU instructions with shifters
174 - Debugger: Fix watchpoints in gdb
175 - GBA: Fix warnings when creating and loading savestates
176 - GBA: Fix Iridion II savetype
177 - GBA BIOS: Fix misaligned CpuSet
178 - GBA Cheats: Fix cheats setting the Action Replay version
179 - GBA Hardware: Fix GPIO on big endian
180 - GBA Memory: Fix DMA register writing behavior
181 - GBA Memory: Fix DMAs triggering two cycles early
182 - Libretro: Fix aspect ratio
183 - Qt: Fix some potential crashes with the gamepad mapping
184 - Qt: Fix keys being mapped incorrectly when loading configuration file
185 - Util: Fix PowerPC PNG read/write pixel order
186 - Util: Fix excessive memory allocation when decoding a PNG
187 - VFS: Fix VFileReadline and remove _vfdReadline
188Misc:
189 - All: Improved PowerPC support
190 - All: Fix some undefined behavior warnings
191 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
192 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
193 - GBA: Implement bad I/O register loading
194 - GBA: Allow jumping to OAM and palette RAM
195 - GBA BIOS: Finish implementing RegisterRamReset
196 - GBA Config: Add "override" layer for better one-time configuration
197 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
198 - GBA Memory: Use a dynamically sized mask for ROM memory
199 - GBA Memory: Implement several unimplemented memory access types
200 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
201 - GBA RR: Starting from savestate now embeds the savegame
202 - GBA RR: Add preliminary SRAM support for VBM loading
203 - GBA RR: Add support for resets in movies
204 - GBA Video: Remove lastHblank, as it is implied
205 - Libretro: Use anonymous memory mappers for large blocks of memory
206 - Libretro: Add install target for libretro core
207 - Qt: Window size command line options are now supported
208 - Qt: Increase usability of key mapper
209 - Qt: Add 'Apply' button to settings window
210 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
211 - Qt: Allow use of modifier keys as input
212 - Qt: Optimize log viewer
213 - Qt: Added button for breaking into the GDB debugger
214 - Qt: Add box for showing duration of rewind
215 - SDL: Support fullscreen in SDL 1.2
216 - SDL: Allow GBASDLAudio to be used without a thread context
217 - Util: Use VFile for configuration
218 - Util: Add MutexTryLock
219
2200.3.2: (2015-12-16)
221Bugfixes:
222 - ARM7: Fix STRT/STRBT
223 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
224 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
225 - Libretro: Fix problems with rumble not turning off
226 - GBA: Fix idle skip state being retained between games
227 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
228 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
229 - GBA BIOS: Fix Sqrt sign
230 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
231 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
232 - GBA Memory: Fix DMA behavior for SRAM accesses
233 - GBA Memory: Fix Store8 to OBJ VRAM
234 - GBA Memory: Fix alignment of LDM/STM on SRAM
235 - GBA Memory: Fix unaligned out-of-bounds ROM loads
236 - GBA Memory: Fix timing of DMAs
237 - GBA Video: Fix _mix for 15-bit color
238 - GBA Video: Fix OAM and palette initialization
239 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
240 - Qt: Use safer isLoaded check in GameController
241 - Qt: Fix a race condition in PainterGL that could lead to a crash
242 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
243 - Qt: Fix font size in memory viewer
244 - Qt: Fix a crash in the memory viewer
245 - Qt: Add additional checks in CheatModel to prevent crashes
246 - Qt: Fix race condition with setting sample rate
247 - Qt: Fix crash when closing multiplayer windows
248 - Qt: Fix resetting while paused
249Misc:
250 - GBA Audio: Implement missing flags on SOUNDCNT_X register
251 - Qt: Add mute option to menu
252
2530.3.1: (2015-10-24)
254Bugfixes:
255 - ARM7: Fix instruction decoding of Thumb shifts
256 - GBA: Deinit savegame when unloading a ROM
257 - GBA: Fix BIOS check on big endian
258 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
259 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
260 - GBA Audio: Fix audio channels being silenced at the wrong time
261 - GBA Memory: Fix bad BIOS Load16 on big endian
262 - GBA Memory: Fix bad Load8 on big endian
263 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
264 - GBA Video: Fix edge case with sprite blend modes and semitransparency
265 - GBA Video: Fix objwin and blending interaction on sprites
266 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
267 - Libretro: Fix a memory leak with the render buffer
268 - Qt: Windows no longer spawn in the top left on first launch
269 - Qt: Fix install path of XDG desktop file with DESTDIR
270 - Qt: Fix drag and drop on Windows
271 - Qt: Reenable double buffering, as disabling it broke some Windows configs
272 - VFS: Fix return values of VFileFILE.read and .write
273Misc:
274 - All: Reset next event to cycles instead of zero to interrupt
275 - All: Add --version flag
276 - ARM7: Force disable LTO on two files to work around a GCC bug
277 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
278 - GBA: Better memory handling with PNG savestates
279 - GBA: Additional savestate sanity checks
280 - GBA: Check for cycle count being too high
281 - GBA Audio: Allow GBAAVStream to have no video callback
282 - GBA BIOS: Implement RegisterRamReset for SIO registers
283 - Qt: Remove useless help icons in dialogs
284 - Qt: Prevent savestate window from opening while in multiplayer
285 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
286 - Qt: Dropping multiplayer windows works more cleanly now
287
2880.3.0: (2015-08-16)
289Features:
290 - Ability to hide individual background layers, or OBJs
291 - Ability to mute individual audio channels
292 - Palette viewer and exporter
293 - Volume control
294 - More shortcuts are editable (e.g. quick save/load)
295 - Rewind now shows the frame after rewinding
296 - Import/Export of GameShark/Action Replay snapshots
297 - Add "Step backwards" item for single increment rewind
298 - Deadzone estimation for game controllers
299 - Analog inputs can be used for shortcuts
300 - Menu items for specific solar sensor brightness levels
301 - Remappable controls for tilt and gyroscope sensors
302 - Status messages for actions taken while a game is running (e.g. save/load state)
303 - Memory inspector
304 - Screensaver can now be suspended while a game is running
305 - Load/save the most recent savestate slot
306 - Support varible speed (PWM) rumble
307 - Ability to cap fast forward speed
308 - Finer control over FPS target
309 - Holdable shortcut for rewinding one frame at a time
310 - Ability to boot directly into the BIOS
311 - Preliminary support for yanking out the game pak while a game is running
312 - Thumb-drive mode by putting a file called portable.ini in the same folder
313 - Configurable display driver, between software and OpenGL
314 - Undo-able savestate loading and saving
315 - Controller profiles now store shortcut settings
316 - Default controller profiles for several common controllers
317 - Libretro now supports BIOS, rumble and solar sensor
318 - Implement BIOS call Stop, for sleep mode
319 - Automatically load patches, if found
320 - Improved video synchronization
321 - Configurable audio output sample rate
322Bugfixes:
323 - ARM7: Fix SWI and IRQ timings
324 - ARM7: Fix Thumb MUL timing
325 - ARM7: Fix timing of multiplies to use N cycles
326 - ARM7: ARMHotplugDetach should call deinit
327 - Debugger: Fix use-after-free in breakpoint clearing code
328 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
329 - GBA: Cap audio FIFO read size during deserialization
330 - GBA: Check for corrupted savestates when loading
331 - GBA: Check for improperly sized savestates when loading
332 - GBA: Check for savestates made from differently sized ROMs
333 - GBA: Fix calls to endian-independent loadstores
334 - GBA: Fix timing of reading from timer registers
335 - GBA: Ensure cycles never go negative
336 - GBA Audio: Force audio FIFOs to 32-bit
337 - GBA Audio: Fix audio pitch changing when adjusting buffer size
338 - GBA Audio: Fix sample order in audio channel 3
339 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
340 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
341 - GBA Memory: Improve Thumb open bus behavior
342 - GBA Memory: Fix potential DMA issue when loading a savestate
343 - GBA Memory: Fix load/store multiple video memory waitstates
344 - GBA SIO: Fix reseting when there are SIO devices attached
345 - GBA Video: Blended sprites should never have other effects applied
346 - GBA Video: Fix out-of-bounds tiles in mosaic
347 - GBA Video: Fix windows not affecting sprites
348 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
349 - GBA Video: Fix timing on first scanline
350 - Qt: Better cleanup when a game crashes
351 - Qt: Fix open ROM dialog filtering for archive formats
352 - Qt: Cap the maximum number of multiplayer windows
353 - Qt: Fix maximum year in sensor override
354 - Qt: Fix window being too tall after exiting fullscreen
355 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
356 - Qt: Fix analog buttons not getting unmapped
357 - Qt: Fix passing command line options
358 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
359 - SDL: Fix SDL build when OpenGL is missing
360 - Util: Allow loading IPS patches that grow the ROM
361 - VFS: Fix resource leaks if some allocations fail
362 - VFS: Fix line-reading to return proper values
363 - Video: Fix an issue with very long filenames
364 - Util: Fix formatting of floats
365Misc:
366 - All: Add --help flag for command line programs
367 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
368 - All: Enable static linking for Windows
369 - All: Enable static linking for OS X
370 - All: Threads are now named
371 - All: Proper handling of Unicode file paths
372 - ARM7: Add emulation for Undefined CPU mode
373 - ARM7: Reduce the size of the Thumb instruction table
374 - GBA: Add status log level
375 - GBA: GBARewind now returns how many states it has rewound
376 - GBA: SIO logging layer
377 - GBA BIOS: Stub out SoundBias
378 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
379 - GBA: Don't include GBACLIDebugger struct unless needed
380 - GBA: Savedata is now synced shortly after data finishes being written
381 - GBA: Process multiple timer events at once, if necessary
382 - GBA Audio: Implement audio reset for channels A/B
383 - GBA Audio: Process multiple audio events at once, if necessary
384 - GBA Hardware: Backport generic RTC source into core
385 - GBA Input: Allow axes and buttons to be mapped to the same key
386 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
387 - GBA SIO: Add a dummy driver for Normal mode
388 - GBA Thread: Add functionality for running callbacks on the GBA thread
389 - GBA Thread: Split GBASync into a separate file
390 - GBA Video: Refactor software renderer into separate files
391 - GBA Video: Slightly optimize mode 0 mosaic rendering
392 - Debugger: Free watchpoints in addition to breakpoints
393 - Qt: Handle saving input settings better
394 - Qt: Move GL frame drawing back onto its own thread
395 - Qt: Fast forward (held) option moved from Other to Emulation menu
396 - Qt: Show version info in window title
397 - Qt: Migrate multiplayer window handling into GBAApp
398 - Qt: Unified file opening and saving with last location
399 - Qt: Fix windows being resizable when they shouldn't have been
400 - Qt: Only hide cursor in full screen
401 - Qt: Replace pause-after-frame mutex with an atomic
402 - Qt: Add application icon and XDG desktop files
403 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
404 - Qt: Don't save window size when entering fullscreen
405 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
406 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
407 - Qt: Increase usability of key mapper
408 - Qt: Show checkmark for window sizes
409 - Qt: Set window path to loaded ROM
410 - Perf: Ability to load savestates immediately on launch
411 - SDL: Properly check for initialization
412 - SDL: Clean up initialization functions
413 - SDL: Clean up GL context
414 - Util: Allow disabling the threading code entirely
415 - VFS: Add sync method to force syncing with backing
416
4170.2.1: (2015-05-13)
418Bugfixes:
419 - All: Fix sanitize-deb script not cleaning up after itself
420 - All: Fix dependencies for libavcodec on Debian-derived platforms
421 - ARM7: Handle writeback for PC in addressing modes 2 and 3
422 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
423 - ARM7: Fix ARM multiply instructions when PC is a destination register
424 - Debugger: Fix use-after-free in breakpoint clearing code
425 - Debugger: Fix boundary conditions in tab completion
426 - GBA: Fix timers not updating timing when writing to only the reload register
427 - GBA: Fix rewind boundary conditions
428 - GBA: Add initial I/O register settings for background matrix registers
429 - GBA: Fix hang when loading a savestate if sync to video is enabled
430 - GBA: Handle out-of-bounds I/O access
431 - GBA: Fix bounds-checking on EEPROM access
432 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
433 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
434 - GBA Memory: Allow SRAM to be 64kB
435 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
436 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
437 - GBA Video: Fix second frame mode 5
438 - Perf: Fix race condition if a game crashes immediately on start
439 - Qt: Fix Display object leak when closing a window
440 - Qt: Fix .deb dependencies
441 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
442 - Qt: Fix window not regaining focus after exiting savestate window
443 - Qt: Fix regression where video would not record if the game had already started
444 - Qt: Fix potential crash if a gamepad causes focus to change
445 - Qt: Fix controller axis querying
446 - Qt: Fix multiplayer windows opening as the wrong size
447 - Qt: Fix controllers sometimes not loading the right profile
448 - SDL: Fix boundary conditions for joystick adjustments
449 - SDL: Allocate properly sized input maps
450 - SDL: Fix potential build issues when Qt and SDL2 are in use
451 - Util: Fix resource leak in UTF-8 handling code
452 - Util: Fix a null-pointer issue when attempting to delete a key
453 - VFS: Fix resource leaks if some allocations fail
454 - Video: Fix an issue with very long filenames
455Misc:
456 - GBA Memory: Soft-crash if jumping past the end of a ROM
457 - Qt: Show multiplayer numbers in window title
458 - Qt: Solar sensor can have shortcuts set
459
4600.2.0: (2015-04-03)
461Features:
462 - Support for gamepad axes, e.g. analog sticks or triggers
463 - Add scale presets for up to 6x
464 - Settings window
465 - Bilinear resampling option
466 - Add option to skip BIOS start screen
467 - List of recently opened games
468 - Support for games using the Solar Sensor
469 - Better audio resampling via blip-buf
470 - Game Pak overrides dialog for setting savetype and sensor values
471 - Support for games using the tilt sensor
472 - Remappable shortcuts for keyboard and gamepad
473 - Rewinding of emulation
474 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
475 - Support IPv6
476 - Save directory of last loaded file
477 - Support BPS patches
478 - Automatically detect and optimize out idle loops
479 - Configurable game overrides
480 - Support loading 7-Zip files
481 - Drag and drop game loading
482 - Cheat code support
483 - Runtime configurable audio driver
484 - Libretro core for use with RetroArch and other front-ends
485 - Controller profiles for setting different bindings for different controllers
486 - Ability to lock aspect ratio
487 - Local link cable support
488 - Ability to switch which game controller is in use per instance
489 - Ability to prevent opposing directional input
490 - Warning dialog if an unimplemented BIOS feature is called
491 - Debugger: Add CLI "frame", frame advance command
492 - Debugger: Add CLI functions for writing to memory
493 - Debugger: Add CLI functions for examining memory regions
494 - Debugger: Add CLI function for writing a register
495Bugfixes:
496 - ARM7: Extend prefetch by one stage
497 - ARM7: Fix cycle counting for loads
498 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
499 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
500 - GBA: Initialize gba.sync to null
501 - GBA: Fix timer initialization
502 - GBA Audio: Support 16-bit writes to FIFO audio
503 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
504 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
505 - GBA BIOS: Fix BIOS prefetch after reset
506 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
507 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
508 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
509 - GBA Memory: Fix I cycles that had been moved to ARM7 core
510 - GBA Memory: Fix cycle counting for 32-bit load/stores
511 - GBA RR: Fix fallthrough error when reading tags from a movie
512 - GBA Thread: Fix possible hang when loading an archive
513 - GBA Thread: Fix possible deadlock in video sync
514 - Perf: Fix crash when the GBA thread fails to start
515 - Qt: Fix crash starting a GDB stub if a game isn't loaded
516 - Qt: Fix crash when adjusting settings after closing a game
517 - Qt: Fix crash when starting GDB stub after closing a game
518 - Qt: Fix patch loading while a game is running
519 - Qt: Fix crash when loading a game after stopping GDB server
520 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
521 - Qt: Fix crash when attempting to pause if a game is not running
522 - SDL: Properly clean up if a game doesn't launch
523 - Util: Fix sockets on Windows
524Misc:
525 - All: Enable link-time optimization
526 - Debugger: Watchpoints now work on STM/LDM instructions
527 - Debugger: Clean up GDB stub network interfacing
528 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
529 - Debugger: Merge Thumb BL instructions when disassembling
530 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
531 - Debugger: Watchpoints now report address watched (fixes #68)
532 - Debugger: Add support for soft breakpoints
533 - Debugger: Make I/O register names be addresses instead of values
534 - Debugger: Rename read/write commands
535 - GBA: Improve accuracy of event timing
536 - GBA: Add API for getting Configuration structs for overrides and input
537 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
538 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
539 - GBA: Move A/V stream interface into core
540 - GBA: Savestates now take into account savedata state machines (fixes #109)
541 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
542 - GBA Memory: Simplify memory API and use fixed bus width
543 - GBA Thread: Make GBASyncWaitFrameStart time out
544 - GBA Video: Start video at the last scanline instead of the first
545 - Qt: Optimize logo drawing
546 - Qt: Move frame upload back onto main thread
547 - Qt: Remember window position
548 - Qt: Double-clicking on the window toggles full screen
549 - Util: Use proper locale for reading and writing float values
550
5510.1.1: (2015-01-24)
552Bugfixes:
553 - ARM7: Fix LDM writeback to a register already written
554 - GBA: Fix timers 2 and 3 updating incorrectly
555 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
556 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
557 - GBA Audio: Properly initialize audio FIFO channels
558 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
559 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
560 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
561 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
562 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
563 - GBA BIOS: Fix HuffUnComp boundary conditions
564 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
565 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
566 - GBA Memory: Filter out top nybble of DMA addresses
567 - GBA Memory: Properly bounds-check VRAM accesses
568 - GBA Memory: Fix initial DMA state
569 - GBA Thread: Allow halted games to exit cleanly
570 - GBA Video: Fix blend issues with obscured middle layers
571 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
572 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
573 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
574 - GBA Video: Fix sprite boundary conditions with mosaic
575 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
576 - Qt: Fix issue with set frame sizes being the wrong height
577 - Qt: Fix emulator crashing when full screen if a game is not running
578 - Qt: Fix window focus issues
579 - Qt: Properly set default video recording settings
580 - Qt: Fix a race condition when a game crashes immediately
581 - Qt: Fix some cases where key mapping can break if focus is adjusted
582 - Qt: Fix crash if a game pauses before any frames are shown
583 - Debugger: Negative PC-relative loads now properly subtract the offset
584 - Debugger: Align PC-relative loads in Thumb
585 - Debugger: Fix watchpoints triggering too late
586 - Debugger: Fix binary print putting spaces between digits
587 - Video: Ensure FFmpeg encoder has audio frames
588 - Video: Fix uncompressed PCM audio recording
589 - Video: Fix FFmpeg crashing when the file extension is wrong
590 - Util: Fix SOCKET_FAILED macro
591Misc:
592 - GBA: Exit cleanly on FATAL if the port supports it
593 - GBA Memory: Implement 16- and 32-bit loads from SRAM
594 - Qt: Disable sync to video by default
595 - Qt: Handle a game crash without crashing
596 - Qt: Set default log level to FATAL, ERROR and WARN
597 - Qt: Clarify some phrasing in the menus
598 - Qt: Clear active buttons when focus is lost
599
6000.1.0: (2014-12-13)
601 - Initial release