/* Copyright (c) 2013-2016 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "serialize.h" #include "core/serialize.h" #include "gba/audio.h" #include "gba/cheats.h" #include "gba/io.h" #include "gba/rr/rr.h" #include "gba/video.h" #include "util/memory.h" #include "util/vfs.h" #include #ifdef _MSC_VER #include #else #include #endif const uint32_t GBA_SAVESTATE_MAGIC = 0x01000000; const uint32_t GBA_SAVESTATE_VERSION = 0x00000002; mLOG_DEFINE_CATEGORY(GBA_STATE, "GBA Savestate"); struct GBABundledState { struct GBASerializedState* state; struct mStateExtdata* extdata; }; void GBASerialize(struct GBA* gba, struct GBASerializedState* state) { STORE_32(GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, 0, &state->versionMagic); STORE_32(gba->biosChecksum, 0, &state->biosChecksum); STORE_32(gba->romCrc32, 0, &state->romCrc32); STORE_32(gba->timing.masterCycles, 0, &state->masterCycles); if (gba->memory.rom) { state->id = ((struct GBACartridge*) gba->memory.rom)->id; memcpy(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title)); } else { state->id = 0; memset(state->title, 0, sizeof(state->title)); } int i; for (i = 0; i < 16; ++i) { STORE_32(gba->cpu->gprs[i], i * sizeof(state->cpu.gprs[0]), state->cpu.gprs); } STORE_32(gba->cpu->cpsr.packed, 0, &state->cpu.cpsr.packed); STORE_32(gba->cpu->spsr.packed, 0, &state->cpu.spsr.packed); STORE_32(gba->cpu->cycles, 0, &state->cpu.cycles); STORE_32(gba->cpu->nextEvent, 0, &state->cpu.nextEvent); for (i = 0; i < 6; ++i) { int j; for (j = 0; j < 7; ++j) { STORE_32(gba->cpu->bankedRegisters[i][j], (i * 7 + j) * sizeof(gba->cpu->bankedRegisters[0][0]), state->cpu.bankedRegisters); } STORE_32(gba->cpu->bankedSPSRs[i], i * sizeof(gba->cpu->bankedSPSRs[0]), state->cpu.bankedSPSRs); } STORE_32(gba->memory.biosPrefetch, 0, &state->biosPrefetch); STORE_32(gba->cpu->prefetch[0], 0, state->cpuPrefetch); STORE_32(gba->cpu->prefetch[1], 4, state->cpuPrefetch); STORE_32(gba->memory.lastPrefetchedPc, 0, &state->lastPrefetchedPc); GBASerializedMiscFlags miscFlags = 0; miscFlags = GBASerializedMiscFlagsSetHalted(miscFlags, gba->cpu->halted); STORE_32(miscFlags, 0, &state->miscFlags); GBAMemorySerialize(&gba->memory, state); GBAIOSerialize(gba, state); GBAVideoSerialize(&gba->video, state); GBAAudioSerialize(&gba->audio, state); GBASavedataSerialize(&gba->memory.savedata, state); #ifndef _MSC_VER struct timeval tv; if (!gettimeofday(&tv, 0)) { uint64_t usec = tv.tv_usec; usec += tv.tv_sec * 1000000LL; STORE_64(usec, 0, &state->creationUsec); } #else struct timespec ts; if (timespec_get(&ts, TIME_UTC)) { uint64_t usec = ts.tv_nsec / 1000; usec += ts.tv_sec * 1000000LL; STORE_64(usec, 0, &state->creationUsec); } #endif else { state->creationUsec = 0; } state->associatedStreamId = 0; if (gba->rr) { gba->rr->stateSaved(gba->rr, state); } } bool GBADeserialize(struct GBA* gba, const struct GBASerializedState* state) { bool error = false; int32_t check; uint32_t ucheck; LOAD_32(ucheck, 0, &state->versionMagic); if (ucheck > GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION) { mLOG(GBA_STATE, WARN, "Invalid or too new savestate: expected %08X, got %08X", GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, ucheck); error = true; } else if (ucheck < GBA_SAVESTATE_MAGIC) { mLOG(GBA_STATE, WARN, "Invalid savestate: expected %08X, got %08X", GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, ucheck); error = true; } else if (ucheck < GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION) { mLOG(GBA_STATE, WARN, "Old savestate: expected %08X, got %08X, continuing anyway", GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, ucheck); } LOAD_32(ucheck, 0, &state->biosChecksum); if (ucheck != gba->biosChecksum) { mLOG(GBA_STATE, WARN, "Savestate created using a different version of the BIOS: expected %08X, got %08X", gba->biosChecksum, ucheck); uint32_t pc; LOAD_32(pc, ARM_PC * sizeof(state->cpu.gprs[0]), state->cpu.gprs); if (pc < SIZE_BIOS && pc >= 0x20) { error = true; } } if (gba->memory.rom && (state->id != ((struct GBACartridge*) gba->memory.rom)->id || memcmp(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title)))) { mLOG(GBA_STATE, WARN, "Savestate is for a different game"); error = true; } else if (!gba->memory.rom && state->id != 0) { mLOG(GBA_STATE, WARN, "Savestate is for a game, but no game loaded"); error = true; } LOAD_32(ucheck, 0, &state->romCrc32); if (ucheck != gba->romCrc32) { mLOG(GBA_STATE, WARN, "Savestate is for a different version of the game"); } LOAD_32(check, 0, &state->cpu.cycles); if (check < 0) { mLOG(GBA_STATE, WARN, "Savestate is corrupted: CPU cycles are negative"); error = true; } if (check >= (int32_t) GBA_ARM7TDMI_FREQUENCY) { mLOG(GBA_STATE, WARN, "Savestate is corrupted: CPU cycles are too high"); error = true; } LOAD_32(check, ARM_PC * sizeof(state->cpu.gprs[0]), state->cpu.gprs); int region = (check >> BASE_OFFSET); if ((region == REGION_CART0 || region == REGION_CART1 || region == REGION_CART2) && ((check - WORD_SIZE_ARM) & SIZE_CART0) >= gba->memory.romSize - WORD_SIZE_ARM) { mLOG(GBA_STATE, WARN, "Savestate created using a differently sized version of the ROM"); error = true; } if (error) { return false; } LOAD_32(gba->timing.masterCycles, 0, &state->masterCycles); size_t i; for (i = 0; i < 16; ++i) { LOAD_32(gba->cpu->gprs[i], i * sizeof(gba->cpu->gprs[0]), state->cpu.gprs); } LOAD_32(gba->cpu->cpsr.packed, 0, &state->cpu.cpsr.packed); LOAD_32(gba->cpu->spsr.packed, 0, &state->cpu.spsr.packed); LOAD_32(gba->cpu->cycles, 0, &state->cpu.cycles); LOAD_32(gba->cpu->nextEvent, 0, &state->cpu.nextEvent); for (i = 0; i < 6; ++i) { int j; for (j = 0; j < 7; ++j) { LOAD_32(gba->cpu->bankedRegisters[i][j], (i * 7 + j) * sizeof(gba->cpu->bankedRegisters[0][0]), state->cpu.bankedRegisters); } LOAD_32(gba->cpu->bankedSPSRs[i], i * sizeof(gba->cpu->bankedSPSRs[0]), state->cpu.bankedSPSRs); } gba->cpu->privilegeMode = gba->cpu->cpsr.priv; gba->cpu->memory.setActiveRegion(gba->cpu, gba->cpu->gprs[ARM_PC]); if (state->biosPrefetch) { LOAD_32(gba->memory.biosPrefetch, 0, &state->biosPrefetch); } LOAD_32(gba->memory.lastPrefetchedPc, 0, &state->lastPrefetchedPc); if (gba->cpu->cpsr.t) { gba->cpu->executionMode = MODE_THUMB; if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) { LOAD_32(gba->cpu->prefetch[0], 0, state->cpuPrefetch); LOAD_32(gba->cpu->prefetch[1], 4, state->cpuPrefetch); gba->cpu->prefetch[0] &= 0xFFFF; gba->cpu->prefetch[1] &= 0xFFFF; } else { // Maintain backwards compat LOAD_16(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_THUMB) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion); LOAD_16(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion); } } else { gba->cpu->executionMode = MODE_ARM; if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) { LOAD_32(gba->cpu->prefetch[0], 0, state->cpuPrefetch); LOAD_32(gba->cpu->prefetch[1], 4, state->cpuPrefetch); } else { // Maintain backwards compat LOAD_32(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_ARM) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion); LOAD_32(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion); } } GBASerializedMiscFlags miscFlags = 0; LOAD_32(miscFlags, 0, &state->miscFlags); gba->cpu->halted = GBASerializedMiscFlagsGetHalted(miscFlags); GBAVideoDeserialize(&gba->video, state); GBAMemoryDeserialize(&gba->memory, state); GBAIODeserialize(gba, state); GBAAudioDeserialize(&gba->audio, state); GBASavedataDeserialize(&gba->memory.savedata, state); if (gba->rr) { gba->rr->stateLoaded(gba->rr, state); } return true; } struct GBASerializedState* GBAAllocateState(void) { return anonymousMemoryMap(sizeof(struct GBASerializedState)); } void GBADeallocateState(struct GBASerializedState* state) { mappedMemoryFree(state, sizeof(struct GBASerializedState)); }