all repos — mgba @ a9d84df1f47b0c37fcf2549509b677394dc15130

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Features:
  3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
  4 - I/O viewer
  5 - Booting of multiboot images
  6 - Customization of GIF recording
  7Bugfixes:
  8 - Util: Fix PowerPC PNG read/write pixel order
  9 - Qt: Use safer isLoaded check in GameController
 10 - GBA Memory: Fix DMAs from BIOS while not in BIOS
 11 - GBA: Fix idle skip state being retained between games
 12 - Qt: Fix a race condition in PainterGL that could lead to a crash
 13 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 14 - GBA Video: Fix _mix for 15-bit color
 15Misc:
 16 - Qt: Window size command line options are now supported
 17 - Qt: Increase usability of key mapper
 18 - GBA Memory: Use a dynamically sized mask for ROM memory
 19 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 20 - SDL: Support fullscreen in SDL 1.2
 21 - Libretro: Use anonymous memory mappers for large blocks of memory
 22 - Qt: Add 'Apply' button to settings window
 23 - GBA Video: Remove lastHblank, as it is implied
 24 - GBA Config: Add "override" layer for better one-time configuration
 25 - SDL: Allow GBASDLAudio to be used without a thread context
 26 - All: Improved PowerPC support
 27 - All: Fix some undefined behavior warnings
 28 - GBA Audio: Implement missing flags on SOUNDCNT_X register
 29
 300.3.1: (2015-10-24)
 31Bugfixes:
 32 - ARM7: Fix instruction decoding of Thumb shifts
 33 - GBA: Deinit savegame when unloading a ROM
 34 - GBA: Fix BIOS check on big endian
 35 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 36 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 37 - GBA Audio: Fix audio channels being silenced at the wrong time
 38 - GBA Memory: Fix bad BIOS Load16 on big endian
 39 - GBA Memory: Fix bad Load8 on big endian
 40 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
 41 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 42 - GBA Video: Fix objwin and blending interaction on sprites
 43 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 44 - Libretro: Fix a memory leak with the render buffer
 45 - Qt: Windows no longer spawn in the top left on first launch
 46 - Qt: Fix install path of XDG desktop file with DESTDIR
 47 - Qt: Fix drag and drop on Windows
 48 - Qt: Reenable double buffering, as disabling it broke some Windows configs
 49 - VFS: Fix return values of VFileFILE.read and .write
 50Misc:
 51 - All: Reset next event to cycles instead of zero to interrupt
 52 - All: Add --version flag
 53 - ARM7: Force disable LTO on two files to work around a GCC bug
 54 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 55 - GBA: Better memory handling with PNG savestates
 56 - GBA: Additional savestate sanity checks
 57 - GBA: Check for cycle count being too high
 58 - GBA Audio: Allow GBAAVStream to have no video callback
 59 - GBA BIOS: Implement RegisterRamReset for SIO registers
 60 - Qt: Remove useless help icons in dialogs
 61 - Qt: Prevent savestate window from opening while in multiplayer
 62 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
 63 - Qt: Dropping multiplayer windows works more cleanly now
 64
 650.3.0: (2015-08-16)
 66Features:
 67 - Ability to hide individual background layers, or OBJs
 68 - Ability to mute individual audio channels
 69 - Palette viewer and exporter
 70 - Volume control
 71 - More shortcuts are editable (e.g. quick save/load)
 72 - Rewind now shows the frame after rewinding
 73 - Import/Export of GameShark/Action Replay snapshots
 74 - Add "Step backwards" item for single increment rewind
 75 - Deadzone estimation for game controllers
 76 - Analog inputs can be used for shortcuts
 77 - Menu items for specific solar sensor brightness levels
 78 - Remappable controls for tilt and gyroscope sensors
 79 - Status messages for actions taken while a game is running (e.g. save/load state)
 80 - Memory inspector
 81 - Screensaver can now be suspended while a game is running
 82 - Load/save the most recent savestate slot
 83 - Support varible speed (PWM) rumble
 84 - Ability to cap fast forward speed
 85 - Finer control over FPS target
 86 - Holdable shortcut for rewinding one frame at a time
 87 - Ability to boot directly into the BIOS
 88 - Preliminary support for yanking out the game pak while a game is running
 89 - Thumb-drive mode by putting a file called portable.ini in the same folder
 90 - Configurable display driver, between software and OpenGL
 91 - Undo-able savestate loading and saving
 92 - Controller profiles now store shortcut settings
 93 - Default controller profiles for several common controllers
 94 - Libretro now supports BIOS, rumble and solar sensor
 95 - Implement BIOS call Stop, for sleep mode
 96 - Automatically load patches, if found
 97 - Improved video synchronization
 98 - Configurable audio output sample rate
 99Bugfixes:
100 - ARM7: Fix SWI and IRQ timings
101 - ARM7: Fix Thumb MUL timing
102 - ARM7: Fix timing of multiplies to use N cycles
103 - ARM7: ARMHotplugDetach should call deinit
104 - Debugger: Fix use-after-free in breakpoint clearing code
105 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
106 - GBA: Cap audio FIFO read size during deserialization
107 - GBA: Check for corrupted savestates when loading
108 - GBA: Check for improperly sized savestates when loading
109 - GBA: Check for savestates made from differently sized ROMs
110 - GBA: Fix calls to endian-independent loadstores
111 - GBA: Fix timing of reading from timer registers
112 - GBA: Ensure cycles never go negative
113 - GBA Audio: Force audio FIFOs to 32-bit
114 - GBA Audio: Fix audio pitch changing when adjusting buffer size
115 - GBA Audio: Fix sample order in audio channel 3
116 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
117 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
118 - GBA Memory: Improve Thumb open bus behavior
119 - GBA Memory: Fix potential DMA issue when loading a savestate
120 - GBA Memory: Fix load/store multiple video memory waitstates
121 - GBA SIO: Fix reseting when there are SIO devices attached
122 - GBA Video: Blended sprites should never have other effects applied
123 - GBA Video: Fix out-of-bounds tiles in mosaic
124 - GBA Video: Fix windows not affecting sprites
125 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
126 - GBA Video: Fix timing on first scanline
127 - Qt: Better cleanup when a game crashes
128 - Qt: Fix open ROM dialog filtering for archive formats
129 - Qt: Cap the maximum number of multiplayer windows
130 - Qt: Fix maximum year in sensor override
131 - Qt: Fix window being too tall after exiting fullscreen
132 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
133 - Qt: Fix analog buttons not getting unmapped
134 - Qt: Fix passing command line options
135 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
136 - SDL: Fix SDL build when OpenGL is missing
137 - Util: Allow loading IPS patches that grow the ROM
138 - VFS: Fix resource leaks if some allocations fail
139 - VFS: Fix line-reading to return proper values
140 - Video: Fix an issue with very long filenames
141 - Util: Fix formatting of floats
142Misc:
143 - All: Add --help flag for command line programs
144 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
145 - All: Enable static linking for Windows
146 - All: Enable static linking for OS X
147 - All: Threads are now named
148 - All: Proper handling of Unicode file paths
149 - ARM7: Add emulation for Undefined CPU mode
150 - ARM7: Reduce the size of the Thumb instruction table
151 - GBA: Add status log level
152 - GBA: GBARewind now returns how many states it has rewound
153 - GBA: SIO logging layer
154 - GBA BIOS: Stub out SoundBias
155 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
156 - GBA: Don't include GBACLIDebugger struct unless needed
157 - GBA: Savedata is now synced shortly after data finishes being written
158 - GBA: Process multiple timer events at once, if necessary
159 - GBA Audio: Implement audio reset for channels A/B
160 - GBA Audio: Process multiple audio events at once, if necessary
161 - GBA Hardware: Backport generic RTC source into core
162 - GBA Input: Allow axes and buttons to be mapped to the same key
163 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
164 - GBA SIO: Add a dummy driver for Normal mode
165 - GBA Thread: Add functionality for running callbacks on the GBA thread
166 - GBA Thread: Split GBASync into a separate file
167 - GBA Video: Refactor software renderer into separate files
168 - GBA Video: Slightly optimize mode 0 mosaic rendering
169 - Debugger: Free watchpoints in addition to breakpoints
170 - Qt: Handle saving input settings better
171 - Qt: Move GL frame drawing back onto its own thread
172 - Qt: Fast forward (held) option moved from Other to Emulation menu
173 - Qt: Show version info in window title
174 - Qt: Migrate multiplayer window handling into GBAApp
175 - Qt: Unified file opening and saving with last location
176 - Qt: Fix windows being resizable when they shouldn't have been
177 - Qt: Only hide cursor in full screen
178 - Qt: Replace pause-after-frame mutex with an atomic
179 - Qt: Add application icon and XDG desktop files
180 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
181 - Qt: Don't save window size when entering fullscreen
182 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
183 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
184 - Qt: Increase usability of key mapper
185 - Qt: Show checkmark for window sizes
186 - Qt: Set window path to loaded ROM
187 - Perf: Ability to load savestates immediately on launch
188 - SDL: Properly check for initialization
189 - SDL: Clean up initialization functions
190 - SDL: Clean up GL context
191 - Util: Allow disabling the threading code entirely
192 - VFS: Add sync method to force syncing with backing
193
1940.2.1: (2015-05-13)
195Bugfixes:
196 - All: Fix sanitize-deb script not cleaning up after itself
197 - All: Fix dependencies for libavcodec on Debian-derived platforms
198 - ARM7: Handle writeback for PC in addressing modes 2 and 3
199 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
200 - ARM7: Fix ARM multiply instructions when PC is a destination register
201 - Debugger: Fix use-after-free in breakpoint clearing code
202 - Debugger: Fix boundary conditions in tab completion
203 - GBA: Fix timers not updating timing when writing to only the reload register
204 - GBA: Fix rewind boundary conditions
205 - GBA: Add initial I/O register settings for background matrix registers
206 - GBA: Fix hang when loading a savestate if sync to video is enabled
207 - GBA: Handle out-of-bounds I/O access
208 - GBA: Fix bounds-checking on EEPROM access
209 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
210 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
211 - GBA Memory: Allow SRAM to be 64kB
212 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
213 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
214 - GBA Video: Fix second frame mode 5
215 - Perf: Fix race condition if a game crashes immediately on start
216 - Qt: Fix Display object leak when closing a window
217 - Qt: Fix .deb dependencies
218 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
219 - Qt: Fix window not regaining focus after exiting savestate window
220 - Qt: Fix regression where video would not record if the game had already started
221 - Qt: Fix potential crash if a gamepad causes focus to change
222 - Qt: Fix controller axis querying
223 - Qt: Fix multiplayer windows opening as the wrong size
224 - Qt: Fix controllers sometimes not loading the right profile
225 - SDL: Fix boundary conditions for joystick adjustments
226 - SDL: Allocate properly sized input maps
227 - SDL: Fix potential build issues when Qt and SDL2 are in use
228 - Util: Fix resource leak in UTF-8 handling code
229 - Util: Fix a null-pointer issue when attempting to delete a key
230 - VFS: Fix resource leaks if some allocations fail
231 - Video: Fix an issue with very long filenames
232Misc:
233 - GBA Memory: Soft-crash if jumping past the end of a ROM
234 - Qt: Show multiplayer numbers in window title
235 - Qt: Solar sensor can have shortcuts set
236
2370.2.0: (2015-04-03)
238Features:
239 - Support for gamepad axes, e.g. analog sticks or triggers
240 - Add scale presets for up to 6x
241 - Settings window
242 - Bilinear resampling option
243 - Add option to skip BIOS start screen
244 - List of recently opened games
245 - Support for games using the Solar Sensor
246 - Better audio resampling via blip-buf
247 - Game Pak overrides dialog for setting savetype and sensor values
248 - Support for games using the tilt sensor
249 - Remappable shortcuts for keyboard and gamepad
250 - Rewinding of emulation
251 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
252 - Support IPv6
253 - Save directory of last loaded file
254 - Support BPS patches
255 - Automatically detect and optimize out idle loops
256 - Configurable game overrides
257 - Support loading 7-Zip files
258 - Drag and drop game loading
259 - Cheat code support
260 - Runtime configurable audio driver
261 - Libretro core for use with RetroArch and other front-ends
262 - Controller profiles for setting different bindings for different controllers
263 - Ability to lock aspect ratio
264 - Local link cable support
265 - Ability to switch which game controller is in use per instance
266 - Ability to prevent opposing directional input
267 - Warning dialog if an unimplemented BIOS feature is called
268 - Debugger: Add CLI "frame", frame advance command
269 - Debugger: Add CLI functions for writing to memory
270 - Debugger: Add CLI functions for examining memory regions
271 - Debugger: Add CLI function for writing a register
272Bugfixes:
273 - ARM7: Extend prefetch by one stage
274 - ARM7: Fix cycle counting for loads
275 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
276 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
277 - GBA: Initialize gba.sync to null
278 - GBA: Fix timer initialization
279 - GBA Audio: Support 16-bit writes to FIFO audio
280 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
281 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
282 - GBA BIOS: Fix BIOS prefetch after reset
283 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
284 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
285 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
286 - GBA Memory: Fix I cycles that had been moved to ARM7 core
287 - GBA Memory: Fix cycle counting for 32-bit load/stores
288 - GBA RR: Fix fallthrough error when reading tags from a movie
289 - GBA Thread: Fix possible hang when loading an archive
290 - GBA Thread: Fix possible deadlock in video sync
291 - Perf: Fix crash when the GBA thread fails to start
292 - Qt: Fix crash starting a GDB stub if a game isn't loaded
293 - Qt: Fix crash when adjusting settings after closing a game
294 - Qt: Fix crash when starting GDB stub after closing a game
295 - Qt: Fix patch loading while a game is running
296 - Qt: Fix crash when loading a game after stopping GDB server
297 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
298 - Qt: Fix crash when attempting to pause if a game is not running
299 - SDL: Properly clean up if a game doesn't launch
300 - Util: Fix sockets on Windows
301Misc:
302 - All: Enable link-time optimization
303 - Debugger: Watchpoints now work on STM/LDM instructions
304 - Debugger: Clean up GDB stub network interfacing
305 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
306 - Debugger: Merge Thumb BL instructions when disassembling
307 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
308 - Debugger: Watchpoints now report address watched (fixes #68)
309 - Debugger: Add support for soft breakpoints
310 - Debugger: Make I/O register names be addresses instead of values
311 - Debugger: Rename read/write commands
312 - GBA: Improve accuracy of event timing
313 - GBA: Add API for getting Configuration structs for overrides and input
314 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
315 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
316 - GBA: Move A/V stream interface into core
317 - GBA: Savestates now take into account savedata state machines (fixes #109)
318 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
319 - GBA Memory: Simplify memory API and use fixed bus width
320 - GBA Thread: Make GBASyncWaitFrameStart time out
321 - GBA Video: Start video at the last scanline instead of the first
322 - Qt: Optimize logo drawing
323 - Qt: Move frame upload back onto main thread
324 - Qt: Remember window position
325 - Qt: Double-clicking on the window toggles full screen
326 - Util: Use proper locale for reading and writing float values
327
3280.1.1: (2015-01-24)
329Bugfixes:
330 - ARM7: Fix LDM writeback to a register already written
331 - GBA: Fix timers 2 and 3 updating incorrectly
332 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
333 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
334 - GBA Audio: Properly initialize audio FIFO channels
335 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
336 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
337 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
338 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
339 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
340 - GBA BIOS: Fix HuffUnComp boundary conditions
341 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
342 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
343 - GBA Memory: Filter out top nybble of DMA addresses
344 - GBA Memory: Properly bounds-check VRAM accesses
345 - GBA Memory: Fix initial DMA state
346 - GBA Thread: Allow halted games to exit cleanly
347 - GBA Video: Fix blend issues with obscured middle layers
348 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
349 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
350 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
351 - GBA Video: Fix sprite boundary conditions with mosaic
352 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
353 - Qt: Fix issue with set frame sizes being the wrong height
354 - Qt: Fix emulator crashing when full screen if a game is not running
355 - Qt: Fix window focus issues
356 - Qt: Properly set default video recording settings
357 - Qt: Fix a race condition when a game crashes immediately
358 - Qt: Fix some cases where key mapping can break if focus is adjusted
359 - Qt: Fix crash if a game pauses before any frames are shown
360 - Debugger: Negative PC-relative loads now properly subtract the offset
361 - Debugger: Align PC-relative loads in Thumb
362 - Debugger: Fix watchpoints triggering too late
363 - Debugger: Fix binary print putting spaces between digits
364 - Video: Ensure FFmpeg encoder has audio frames
365 - Video: Fix uncompressed PCM audio recording
366 - Video: Fix FFmpeg crashing when the file extension is wrong
367 - Util: Fix SOCKET_FAILED macro
368Misc:
369 - GBA: Exit cleanly on FATAL if the port supports it
370 - GBA Memory: Implement 16- and 32-bit loads from SRAM
371 - Qt: Disable sync to video by default
372 - Qt: Handle a game crash without crashing
373 - Qt: Set default log level to FATAL, ERROR and WARN
374 - Qt: Clarify some phrasing in the menus
375 - Qt: Clear active buttons when focus is lost
376
3770.1.0: (2014-12-13)
378 - Initial release