src/platform/qt/GBAKeyEditor.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "GBAKeyEditor.h"
7
8#include <QPaintEvent>
9#include <QPainter>
10#include <QPushButton>
11#include <QVBoxLayout>
12
13#include "InputController.h"
14#include "KeyEditor.h"
15
16using namespace QGBA;
17
18const qreal GBAKeyEditor::DPAD_CENTER_X = 0.247;
19const qreal GBAKeyEditor::DPAD_CENTER_Y = 0.431;
20const qreal GBAKeyEditor::DPAD_WIDTH = 0.1;
21const qreal GBAKeyEditor::DPAD_HEIGHT = 0.1;
22
23GBAKeyEditor::GBAKeyEditor(InputController* controller, int type, QWidget* parent)
24 : QWidget(parent)
25 , m_type(type)
26 , m_controller(controller)
27{
28 setWindowFlags(windowFlags() & ~Qt::WindowFullscreenButtonHint);
29 setMinimumSize(300, 300);
30
31 const GBAInputMap* map = controller->map();
32
33 m_keyDU = new KeyEditor(this);
34 m_keyDD = new KeyEditor(this);
35 m_keyDL = new KeyEditor(this);
36 m_keyDR = new KeyEditor(this);
37 m_keySelect = new KeyEditor(this);
38 m_keyStart = new KeyEditor(this);
39 m_keyA = new KeyEditor(this);
40 m_keyB = new KeyEditor(this);
41 m_keyL = new KeyEditor(this);
42 m_keyR = new KeyEditor(this);
43
44 lookupBinding(map, m_keyDU, GBA_KEY_UP);
45 lookupBinding(map, m_keyDD, GBA_KEY_DOWN);
46 lookupBinding(map, m_keyDL, GBA_KEY_LEFT);
47 lookupBinding(map, m_keyDR, GBA_KEY_RIGHT);
48 lookupBinding(map, m_keySelect, GBA_KEY_SELECT);
49 lookupBinding(map, m_keyStart, GBA_KEY_START);
50 lookupBinding(map, m_keyA, GBA_KEY_A);
51 lookupBinding(map, m_keyB, GBA_KEY_B);
52 lookupBinding(map, m_keyL, GBA_KEY_L);
53 lookupBinding(map, m_keyR, GBA_KEY_R);
54
55#ifdef BUILD_SDL
56 lookupAxes(map);
57#endif
58
59 connect(m_keyDU, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
60 connect(m_keyDD, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
61 connect(m_keyDL, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
62 connect(m_keyDR, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
63 connect(m_keySelect, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
64 connect(m_keyStart, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
65 connect(m_keyA, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
66 connect(m_keyB, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
67 connect(m_keyL, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
68 connect(m_keyR, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
69
70 connect(m_keyDU, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
71 connect(m_keyDD, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
72 connect(m_keyDL, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
73 connect(m_keyDR, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
74 connect(m_keySelect, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
75 connect(m_keyStart, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
76 connect(m_keyA, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
77 connect(m_keyB, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
78 connect(m_keyL, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
79 connect(m_keyR, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
80
81 m_buttons = new QWidget(this);
82 QVBoxLayout* layout = new QVBoxLayout;
83 m_buttons->setLayout(layout);
84
85 QPushButton* setAll = new QPushButton(tr("Set all"));
86 connect(setAll, SIGNAL(pressed()), this, SLOT(setAll()));
87 layout->addWidget(setAll);
88
89 QPushButton* save = new QPushButton(tr("Save"));
90 connect(save, SIGNAL(pressed()), this, SLOT(save()));
91 layout->addWidget(save);
92 layout->setSpacing(6);
93
94 m_keyOrder = QList<KeyEditor*>{
95 m_keyDU,
96 m_keyDR,
97 m_keyDD,
98 m_keyDL,
99 m_keyA,
100 m_keyB,
101 m_keySelect,
102 m_keyStart,
103 m_keyL,
104 m_keyR
105 };
106
107 m_currentKey = m_keyOrder.end();
108
109 m_background.load(":/res/keymap.qpic");
110
111 setAll->setFocus();
112
113#ifdef BUILD_SDL
114 if (type == SDL_BINDING_BUTTON) {
115 connect(m_controller, SIGNAL(axisChanged(int, int32_t)), this, SLOT(setAxisValue(int, int32_t)));
116 }
117#endif
118}
119
120void GBAKeyEditor::setAll() {
121 m_currentKey = m_keyOrder.begin();
122 (*m_currentKey)->setFocus();
123}
124
125void GBAKeyEditor::resizeEvent(QResizeEvent* event) {
126 setLocation(m_buttons, 0.5, 0.2);
127 setLocation(m_keyDU, DPAD_CENTER_X, DPAD_CENTER_Y - DPAD_HEIGHT);
128 setLocation(m_keyDD, DPAD_CENTER_X, DPAD_CENTER_Y + DPAD_HEIGHT);
129 setLocation(m_keyDL, DPAD_CENTER_X - DPAD_WIDTH, DPAD_CENTER_Y);
130 setLocation(m_keyDR, DPAD_CENTER_X + DPAD_WIDTH, DPAD_CENTER_Y);
131 setLocation(m_keySelect, 0.415, 0.93);
132 setLocation(m_keyStart, 0.585, 0.93);
133 setLocation(m_keyA, 0.826, 0.451);
134 setLocation(m_keyB, 0.667, 0.490);
135 setLocation(m_keyL, 0.1, 0.1);
136 setLocation(m_keyR, 0.9, 0.1);
137}
138
139void GBAKeyEditor::paintEvent(QPaintEvent* event) {
140 QPainter painter(this);
141 painter.scale(width() / 480.0, height() / 480.0);
142 painter.drawPicture(0, 0, m_background);
143}
144
145void GBAKeyEditor::setNext() {
146 findFocus();
147
148 if (m_currentKey == m_keyOrder.end()) {
149 return;
150 }
151
152 ++m_currentKey;
153 if (m_currentKey != m_keyOrder.end()) {
154 (*m_currentKey)->setFocus();
155 } else {
156 (*(m_currentKey - 1))->clearFocus();
157 }
158}
159
160void GBAKeyEditor::save() {
161 bindKey(m_keyDU, GBA_KEY_UP);
162 bindKey(m_keyDD, GBA_KEY_DOWN);
163 bindKey(m_keyDL, GBA_KEY_LEFT);
164 bindKey(m_keyDR, GBA_KEY_RIGHT);
165 bindKey(m_keySelect, GBA_KEY_SELECT);
166 bindKey(m_keyStart, GBA_KEY_START);
167 bindKey(m_keyA, GBA_KEY_A);
168 bindKey(m_keyB, GBA_KEY_B);
169 bindKey(m_keyL, GBA_KEY_L);
170 bindKey(m_keyR, GBA_KEY_R);
171 m_controller->saveConfiguration(m_type);
172}
173
174void GBAKeyEditor::lookupBinding(const GBAInputMap* map, KeyEditor* keyEditor, GBAKey key) {
175 #ifdef BUILD_SDL
176 if (m_type == SDL_BINDING_BUTTON) {
177 int value = GBAInputQueryBinding(map, m_type, key);
178 if (value != GBA_NO_MAPPING) {
179 keyEditor->setValueButton(value);
180 }
181 return;
182 }
183 #endif
184 keyEditor->setValueKey(GBAInputQueryBinding(map, m_type, key));
185}
186
187#ifdef BUILD_SDL
188void GBAKeyEditor::lookupAxes(const GBAInputMap* map) {
189 GBAInputEnumerateAxes(map, m_type, [](int axis, const GBAAxis* description, void* user) {
190 GBAKeyEditor* self = static_cast<GBAKeyEditor*>(user);
191 if (description->highDirection != GBA_KEY_NONE) {
192 KeyEditor* key = self->keyById(description->highDirection);
193 if (key) {
194 key->setValueAxis(axis, description->deadHigh);
195 }
196 }
197 if (description->lowDirection != GBA_KEY_NONE) {
198 KeyEditor* key = self->keyById(description->lowDirection);
199 if (key) {
200 key->setValueAxis(axis, description->deadLow);
201 }
202 }
203 }, this);
204}
205#endif
206
207void GBAKeyEditor::bindKey(const KeyEditor* keyEditor, GBAKey key) {
208 if (keyEditor->direction() != InputController::NEUTRAL) {
209 m_controller->bindAxis(m_type, keyEditor->value(), keyEditor->direction(), key);
210 } else {
211 m_controller->bindKey(m_type, keyEditor->value(), key);
212 }
213}
214
215bool GBAKeyEditor::findFocus() {
216 if (m_currentKey != m_keyOrder.end() && (*m_currentKey)->hasFocus()) {
217 return true;
218 }
219
220 for (auto key = m_keyOrder.begin(); key != m_keyOrder.end(); ++key) {
221 if ((*key)->hasFocus()) {
222 m_currentKey = key;
223 return true;
224 }
225 }
226 return false;
227}
228
229#ifdef BUILD_SDL
230void GBAKeyEditor::setAxisValue(int axis, int32_t value) {
231 if (!findFocus()) {
232 return;
233 }
234 KeyEditor* focused = *m_currentKey;
235 focused->setValueAxis(axis, value);
236}
237#endif
238
239KeyEditor* GBAKeyEditor::keyById(GBAKey key) {
240 switch (key) {
241 case GBA_KEY_UP:
242 return m_keyDU;
243 case GBA_KEY_DOWN:
244 return m_keyDD;
245 case GBA_KEY_LEFT:
246 return m_keyDL;
247 case GBA_KEY_RIGHT:
248 return m_keyDR;
249 case GBA_KEY_A:
250 return m_keyA;
251 case GBA_KEY_B:
252 return m_keyB;
253 case GBA_KEY_L:
254 return m_keyL;
255 case GBA_KEY_R:
256 return m_keyR;
257 case GBA_KEY_SELECT:
258 return m_keySelect;
259 case GBA_KEY_START:
260 return m_keyStart;
261 default:
262 break;
263 }
264 return nullptr;
265}
266
267void GBAKeyEditor::setLocation(QWidget* widget, qreal x, qreal y) {
268 QSize s = size();
269 QSize hint = widget->sizeHint();
270 widget->setGeometry(s.width() * x - hint.width() / 2.0, s.height() * y - hint.height() / 2.0, hint.width(), hint.height());
271}