all repos — mgba @ aa90dbbc92aca9c864e52c89005d9241121a1dc0

mGBA Game Boy Advance Emulator

src/platform/qt/GBAApp.cpp (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "GBAApp.h"
  7
  8#include "AudioProcessor.h"
  9#include "CoreController.h"
 10#include "CoreManager.h"
 11#include "ConfigController.h"
 12#include "Display.h"
 13#include "Window.h"
 14#include "VFileDevice.h"
 15
 16#include <QFileInfo>
 17#include <QFileOpenEvent>
 18#include <QIcon>
 19
 20#include <mgba/core/version.h>
 21#include <mgba-util/socket.h>
 22#include <mgba-util/vfs.h>
 23
 24#ifdef USE_SQLITE3
 25#include "feature/sqlite3/no-intro.h"
 26#endif
 27
 28using namespace QGBA;
 29
 30static GBAApp* g_app = nullptr;
 31
 32mLOG_DEFINE_CATEGORY(QT, "Qt", "platform.qt");
 33
 34GBAApp::GBAApp(int& argc, char* argv[], ConfigController* config)
 35	: QApplication(argc, argv)
 36	, m_configController(config)
 37{
 38	g_app = this;
 39
 40#ifdef BUILD_SDL
 41	SDL_Init(SDL_INIT_NOPARACHUTE);
 42#endif
 43
 44#ifndef Q_OS_MAC
 45	setWindowIcon(QIcon(":/res/mgba-512.png"));
 46#endif
 47
 48	SocketSubsystemInit();
 49	qRegisterMetaType<const uint32_t*>("const uint32_t*");
 50	qRegisterMetaType<mCoreThread*>("mCoreThread*");
 51
 52	QApplication::setApplicationName(projectName);
 53	QApplication::setApplicationVersion(projectVersion);
 54
 55	if (!m_configController->getQtOption("displayDriver").isNull()) {
 56		Display::setDriver(static_cast<Display::Driver>(m_configController->getQtOption("displayDriver").toInt()));
 57	}
 58
 59	reloadGameDB();
 60
 61	m_manager.setConfig(m_configController->config());
 62	m_manager.setMultiplayerController(&m_multiplayer);
 63
 64	if (!m_configController->getQtOption("audioDriver").isNull()) {
 65		AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(m_configController->getQtOption("audioDriver").toInt()));
 66	}
 67
 68	connect(this, &GBAApp::aboutToQuit, this, &GBAApp::cleanup);
 69}
 70
 71void GBAApp::cleanup() {
 72	m_workerThreads.waitForDone();
 73
 74	while (!m_workerJobs.isEmpty()) {
 75		finishJob(m_workerJobs.firstKey());
 76	}
 77
 78#ifdef USE_SQLITE3
 79	if (m_db) {
 80		NoIntroDBDestroy(m_db);
 81	}
 82#endif
 83}
 84
 85bool GBAApp::event(QEvent* event) {
 86	if (event->type() == QEvent::FileOpen) {
 87		CoreController* core = m_manager.loadGame(static_cast<QFileOpenEvent*>(event)->file());
 88		m_windows[0]->setController(core, static_cast<QFileOpenEvent*>(event)->file());
 89		return true;
 90	}
 91	return QApplication::event(event);
 92}
 93
 94Window* GBAApp::newWindow() {
 95	if (m_windows.count() >= MAX_GBAS) {
 96		return nullptr;
 97	}
 98	Window* w = new Window(&m_manager, m_configController, m_multiplayer.attached());
 99	int windowId = m_multiplayer.attached();
100	connect(w, &Window::destroyed, [this, w]() {
101		m_windows.removeAll(w);
102		for (Window* w : m_windows) {
103			w->updateMultiplayerStatus(m_windows.count() < MAX_GBAS);
104		}
105	});
106	m_windows.append(w);
107	w->setAttribute(Qt::WA_DeleteOnClose);
108	w->loadConfig();
109	w->show();
110	w->multiplayerChanged();
111	for (Window* w : m_windows) {
112		w->updateMultiplayerStatus(m_windows.count() < MAX_GBAS);
113	}
114	return w;
115}
116
117GBAApp* GBAApp::app() {
118	return g_app;
119}
120
121void GBAApp::pauseAll(QList<Window*>* paused) {
122	for (auto& window : m_windows) {
123		if (!window->controller() || window->controller()->isPaused()) {
124			continue;
125		}
126		window->controller()->setPaused(true);
127		paused->append(window);
128	}
129}
130
131void GBAApp::continueAll(const QList<Window*>& paused) {
132	for (auto& window : paused) {
133		if (window->controller()) {
134			window->controller()->setPaused(false);
135		}
136	}
137}
138
139QString GBAApp::getOpenFileName(QWidget* owner, const QString& title, const QString& filter) {
140	QList<Window*> paused;
141	pauseAll(&paused);
142	QString filename = QFileDialog::getOpenFileName(owner, title, m_configController->getOption("lastDirectory"), filter);
143	continueAll(paused);
144	if (!filename.isEmpty()) {
145		m_configController->setOption("lastDirectory", QFileInfo(filename).dir().canonicalPath());
146	}
147	return filename;
148}
149
150QString GBAApp::getSaveFileName(QWidget* owner, const QString& title, const QString& filter) {
151	QList<Window*> paused;
152	pauseAll(&paused);
153	QString filename = QFileDialog::getSaveFileName(owner, title, m_configController->getOption("lastDirectory"), filter);
154	continueAll(paused);
155	if (!filename.isEmpty()) {
156		m_configController->setOption("lastDirectory", QFileInfo(filename).dir().canonicalPath());
157	}
158	return filename;
159}
160
161QString GBAApp::getOpenDirectoryName(QWidget* owner, const QString& title) {
162	QList<Window*> paused;
163	pauseAll(&paused);
164	QString filename = QFileDialog::getExistingDirectory(owner, title, m_configController->getOption("lastDirectory"));
165	continueAll(paused);
166	if (!filename.isEmpty()) {
167		m_configController->setOption("lastDirectory", QFileInfo(filename).dir().canonicalPath());
168	}
169	return filename;
170}
171
172QString GBAApp::dataDir() {
173#ifdef DATADIR
174	QString path = QString::fromUtf8(DATADIR);
175#else
176	QString path = QCoreApplication::applicationDirPath();
177#ifdef Q_OS_MAC
178	path += QLatin1String("/../Resources");
179#endif
180#endif
181	return path;
182}
183
184#ifdef USE_SQLITE3
185bool GBAApp::reloadGameDB() {
186	NoIntroDB* db = nullptr;
187	db = NoIntroDBLoad((ConfigController::configDir() + "/nointro.sqlite3").toUtf8().constData());
188	if (db && m_db) {
189		NoIntroDBDestroy(m_db);
190	}
191	if (db) {
192		std::shared_ptr<GameDBParser> parser = std::make_shared<GameDBParser>(db);
193		submitWorkerJob(std::bind(&GameDBParser::parseNoIntroDB, parser));
194		m_db = db;
195		return true;
196	}
197	return false;
198}
199#else
200bool GBAApp::reloadGameDB() {
201	return false;
202}
203#endif
204
205qint64 GBAApp::submitWorkerJob(std::function<void ()> job, std::function<void ()> callback) {
206	return submitWorkerJob(job, nullptr, callback);
207}
208
209qint64 GBAApp::submitWorkerJob(std::function<void ()> job, QObject* context, std::function<void ()> callback) {
210	qint64 jobId = m_nextJob;
211	++m_nextJob;
212	WorkerJob* jobRunnable = new WorkerJob(jobId, job, this);
213	m_workerJobs.insert(jobId, jobRunnable);
214	if (callback) {
215		waitOnJob(jobId, context, callback);
216	}
217	m_workerThreads.start(jobRunnable);
218	return jobId;
219}
220
221bool GBAApp::removeWorkerJob(qint64 jobId) {
222	for (auto& job : m_workerJobCallbacks.values(jobId)) {
223		disconnect(job);
224	}
225	m_workerJobCallbacks.remove(jobId);
226	if (!m_workerJobs.contains(jobId)) {
227		return true;
228	}
229	bool success = false;
230#if (QT_VERSION >= QT_VERSION_CHECK(5, 9, 0))
231	success = m_workerThreads.tryTake(m_workerJobs[jobId]);
232#endif
233	if (success) {
234		m_workerJobs.remove(jobId);
235	}
236	return success;
237}
238
239
240bool GBAApp::waitOnJob(qint64 jobId, QObject* context, std::function<void ()> callback) {
241	if (!m_workerJobs.contains(jobId)) {
242		return false;
243	}
244	if (!context) {
245		context = this;
246	}
247	QMetaObject::Connection connection = connect(this, &GBAApp::jobFinished, context, [jobId, callback](qint64 testedJobId) {
248		if (jobId != testedJobId) {
249			return;
250		}
251		callback();
252	});
253	m_workerJobCallbacks.insert(m_nextJob, connection);
254	return true;
255}
256
257void GBAApp::finishJob(qint64 jobId) {
258	m_workerJobs.remove(jobId);
259	emit jobFinished(jobId);
260	m_workerJobCallbacks.remove(jobId);
261}
262
263GBAApp::WorkerJob::WorkerJob(qint64 id, std::function<void ()> job, GBAApp* owner)
264	: m_id(id)
265	, m_job(job)
266	, m_owner(owner)
267{
268	setAutoDelete(true);
269}
270
271void GBAApp::WorkerJob::run() {
272	m_job();
273	QMetaObject::invokeMethod(m_owner, "finishJob", Q_ARG(qint64, m_id));
274}
275
276#ifdef USE_SQLITE3
277GameDBParser::GameDBParser(NoIntroDB* db, QObject* parent)
278	: QObject(parent)
279	, m_db(db)
280{
281	// Nothing to do
282}
283
284void GameDBParser::parseNoIntroDB() {
285	VFile* vf = VFileDevice::open(GBAApp::dataDir() + "/nointro.dat", O_RDONLY);
286	if (vf) {
287		NoIntroDBLoadClrMamePro(m_db, vf);
288		vf->close(vf);
289	}
290}
291
292#endif