CHANGES (view raw)
10.8.3: (Future)
2Emulation fixes:
3 - ARM: Fix LDM^ writeback to user-mode register
4 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
5 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
6 - GB Memory: Fix OAM DMA from top 8 kB
7 - GB MBC: Fix MBC1 RAM enable bit selection
8 - GB MBC: Fix MBC2 bit selection
9 - GB Video: Always initialize palette
10 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
11 - GBA Video: Fix invalid read in mode 4 mosaic
12 - GBA Video: Fix color of disabled screen
13Other fixes:
14 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
15 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
16 - CMake: Fix build with libzip 1.7
17 - GB Core: Fix extracting SRAM when none is present
18 - GBA: Fix leak if attempting to load BIOS multiple times
19 - GBA Savedata: Fix extracting save when not yet configured in-game
20 - Qt: Fix file handle leak on opening an invalid ROM
21 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
22 - Qt: Add missing option for Wisdom Tree in overrides list
23 - Util: Fix crash if PNG header fails to write
24Misc:
25 - FFmpeg: Use range coder for FFV1 to reduce output size
26 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
27 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
28
290.8.2: (2020-06-14)
30Emulation fixes:
31 - ARM: Fix timing on Thumb shift instructions
32 - GB: Fix GBC game registers after skipping BIOS
33 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
34 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
35 - GBA: Add missing RTC overrides for Legendz games
36 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
37 - GBA SIO: Fix Multiplayer busy bit
38 - GBA SIO: Fix double-unloading active driver
39 - GBA Timers: Fix deserializing count-up timers
40 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
41 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
42 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
43 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
44 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
45 - GBA Video: Fix sprite/backdrop blending regression
46Other fixes:
47 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
48 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
49 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
50 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
51 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
52 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
53 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
54 - GBA: Reject incorrectly sized BIOSes
55 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
56 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
57 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
58Misc:
59 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
60 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
61 - Qt: Disable Replace ROM option when no game loaded
62 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
63 - Qt: Set icon for Discord Rich Presence
64 - Qt: Show a warning when save file can't be opened
65
660.8.1: (2020-02-16)
67Emulation fixes:
68 - GB Serialize: Fix timing bug loading channel 4 timing
69 - GBA: Fix multiboot entry point while skipping BIOS
70 - GBA BIOS: Fix undefined instruction HLE behavior
71 - GBA DMA: Fix invalid audio DMA parameters
72 - GBA Memory: Misaligned SRAM writes are ignored
73 - GBA Serialize: Fix serializing DMA transfer register
74 - GBA Serialize: Fix audio DMA timing deserialization
75 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
76 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
77 - GBA Video: Fix OpenGL sprite flag priority
78Other fixes:
79 - Core: Fix race condition initializing thread proxy
80 - Core: Fix integer overflow in ELF loading
81 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
82 - FFmpeg: Disallow recording video with no audio nor video
83 - GBA: Automatically skip BIOS for multiboot ROMs
84 - Qt: Only dynamically reset video scale if a game is running
85 - Qt: Fix race condition with proxied video events
86 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
87 - Qt: Fix missing OSD messages
88 - Qt: Fix crash unloading shaders
89 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
90 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
91 - Qt: Fix window title not updating after shutting down game
92 - Qt: Fix GIF view not allowing manual filename entry
93 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
94 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
95 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
96 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
97 - Util: Fix crash reading invalid ELFs
98 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
99Misc:
100 - FFmpeg: Add more presets
101 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
102 - SDL: Use DirectSound audio driver by default on Windows
103 - Switch: Make OpenGL scale adjustable while running
104
1050.8.0: (2020-01-21)
106Features:
107 - Improved logging configuration
108 - One-Player BattleChip/Progress/Beast Link Gate support
109 - Add Game Boy Color palettes for original Game Boy games
110 - Debugger: Add unary operators and memory dereferencing
111 - GB: Expose platform information to CLI debugger
112 - Support Discord Rich Presence
113 - Debugger: Add tracing to file
114 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
115 - OpenGL renderer with high-resolution upscaling support
116 - Experimental high level "XQ" audio for most GBA games
117 - Interframe blending for games that use flicker effects
118 - Frame inspector for dissecting and debugging rendering
119 - Switch: Option to use built-in brightness sensor for Boktai
120 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
121 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
122 - Cheats: Add support for loading Libretro-style cht files
123 - GBA Cheats: Add support for loading EZ Flash-style cht files
124 - Support for unlicensed Wisdom Tree Game Boy mapper
125 - Qt: Add export button for tile view (closes mgba.io/i/1507)
126 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
127 - GB: Yanking gamepak now supported
128 - Qt: Memory range dumping (closes mgba.io/i/1298)
129Emulation fixes:
130 - GB: Fix using boot ROM with MMM01 games
131 - GB Audio: Only reset channel 3 sample in DMG mode
132 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
133 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
134 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
135 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
136 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
137 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
138 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
139 - GB Video: Fix color scaling in AGB mode
140 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
141 - GBA: Reset now reloads multiboot ROMs
142 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
143Other fixes:
144 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
145 - FFmpeg: Drain recording buffers
146 - GB: Fix reading ROM immediately after unmapping BIOS
147 - GB SIO: Fix lockstep failing games aren't reloaded
148 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
149 - Libretro: Fix crash changing allowing opposing directions (hhromic)
150 - Qt: Fix some Qt display driver race conditions
151 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
152 - Qt: Only show emulator restart warning once per settings saving
153 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
154 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
155 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
156Misc:
157 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
158 - Core: Add keysRead callback
159 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
160 - Core: Add more memory search ops (closes mgba.io/i/1510)
161 - Debugger: Make tracing compatible with breakpoints/watchpoints
162 - Debugger: Print breakpoint/watchpoint number when inserting
163 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
164 - FFmpeg: Support audio-only recording
165 - GB Memory: Support running from blocked memory
166 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
167 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
168 - GBA Savedata: EEPROM performance fixes
169 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
170 - Debugger: Add breakpoint and watchpoint listing
171 - mGUI: Remember name and position of last loaded game
172 - OpenGL: Only resize textures when needed
173 - Qt: Don't unload ROM immediately if it crashes
174 - Qt: Support switching webcams
175 - Qt: Cap window size on start to monitor size
176 - Qt: Open a message box for Qt frontend errors
177 - Qt: Increase maximum magnifications and scaling
178 - Qt: Add native FPS button to settings view
179 - Qt: Improve sync code
180 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
181 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
182 - Qt: Remove What's This icon from dialogs
183 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
184 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
185 - Qt: Show list of all sprites in sprite view
186 - Qt: Add option for disabling OSD messages
187 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
188 - SM83: Support PC-relative opcode decoding
189 - Switch: Dynamic display resizing
190 - Switch: Support file associations
191 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
192Changes from beta 1:
193Emulation fixes:
194 - ARM: Fix STR writeback pipeline stage
195 - ARM: Partially fix LDM/STM writeback with empty register list
196 - ARM: Fix stepping when events are pending
197 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
198 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
199 - GBA Timers: Improve timer startup emulation
200 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
201 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
202 - GBA Video: Fix effects blending improperly in some non-last windows
203 - GBA Video: Copy higher priority target 1 flag
204Other fixes:
205 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
206 - Core: Fix uninitialized memory issues with graphics caches
207 - Core: Return null for out of bounds cached tile VRAM querying
208 - GBA Video: Fix OpenGL fragment data binding
209 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
210 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
211 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
212 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
213 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
214 - Qt: Fix several cases where shader selections don't get saved
215 - Qt: Fix division by zero error in invalid TilePainter state
216 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
217 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
218 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
219 - Qt: Fix inability to clear default keybindings
220 - Qt: Release held actions if they get rebound
221 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
222 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
223 - Vita: Fix analog controls (fixes mgba.io/i/1554)
224 - Wii: Fix game fast-forwarding after slowing down
225 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
226Misc:
227 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
228 - GBA: Trim non-movie ROMs to 32 MiB if applicable
229 - GBA Audio: Redo channel 4 batching for GBA only
230 - GBA I/O: Stop logging several harmless invalid register reads
231 - GBA Video: Changing OpenGL scaling no longer requires restart
232 - Debugger: Separate aliases from main commands
233 - Debugger: Print break-/watchpoint ID when breaking in CLI
234 - Debugger: Minor interface cleanup
235 - SDL: Use controller GUID instead of name
236 - SM83: Rename LR35902 to SM83
237 - Tools: Allow using threaded renderer in perf.py
238 - Tools: Clean up unused argument in mgba-perf
239
2400.8 beta 1: (2019-10-20)
241- Initial beta for 0.8
242
2430.7.3: (2019-09-15)
244Emulation fixes:
245 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
246 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
247 - GB Audio: Improve channel 4 supersampling
248 - GB Printer: Reset printer buffer index after printing
249 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
250 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
251 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
252 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
253 - GBA Memory: Fix STM/LDM to invalid VRAM
254 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
255 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
256Other fixes:
257 - Core: Fix crashes if core directories aren't set
258 - Core: Fix crash when exiting game with cheats loaded
259 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
260 - GBA Cheats: Fix PARv3 Thumb hooks
261 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
262 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
263 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
264 - Qt: Fix race conditions initializing GDB stub
265 - Qt: Improve cheat view UX
266 - Libretro: Fix crash changing allowing opposing directions (hhromic)
267 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
268 - Switch: Fix threading-related crash on second launch
269Misc:
270 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
271 - Qt: Show error message if file failed to load
272
2730.7.2: (2019-05-25)
274Emulation fixes:
275 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
276 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
277 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
278 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
279 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
280 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
281 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
282 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
283 - GBA Video: Fix scanline cache with scale factor change edge cases
284 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
285 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
286Other fixes:
287 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
288 - All: Fix several memory leaks
289 - GB Core: Fix toggling WIN and OBJ being swapped
290 - GBA: Fix skipping BIOS on irregularly sized ROMs
291 - CMake: Fix .deb imagemagick dependencies
292 - FFmpeg: Improve initialization reliability and cleanup
293 - FFmpeg: Fix audio conversion producing gaps
294 - LR35902: Fix disassembly of several CB-prefix instructions
295 - LR35902: Fix trailing whitespace in disassembly
296 - Qt: More app metadata fixes
297 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
298 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
299 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
300 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
301 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
302 - Qt: Fix bounded fast forward with Qt Multimedia
303 - Qt: Fix saving settings with native FPS target
304 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
305Misc:
306 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
307 - Qt: Improve camera initialization
308 - Vita: Improved frame drawing speed
309
3100.7.1: (2019-02-24)
311Bugfixes:
312 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
313 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
314 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
315 - GB, GBA Serialize: Fix loading two states in a row
316 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
317 - GBA DMA: Fix Display Start DMAs
318 - GBA DMA: Fix DMA start/end timing
319 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
320 - GBA Memory: Fix a few AGBPrint crashes
321 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
322 - GBA SIO: Prevent writing read-only multiplayer bits
323 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
324 - Python: Fix crash when deleting files owned by library
325 - Python: Make sure GB link object isn't GC'd before GB object
326 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
327 - Qt: Fix tile and sprite views not always displaying at first
328 - Qt: Fix audio context holding onto closed game controller
329 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
330 - Qt: Fix window icon on X11
331 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
332 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
333 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
334Misc:
335 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
336 - Qt: Updated Italian translation (by Vecna)
337
3380.7.0: (2019-01-26)
339Features:
340 - ELF support
341 - Game Boy Camera support
342 - Qt: Set default Game Boy colors
343 - Game Boy Printer support
344 - Super Game Boy support
345 - Customizable autofire speed
346 - Ability to set default Game Boy model
347 - Map viewer
348 - Automatic cheat loading and saving
349 - GameShark and Action Replay button support
350 - AGBPrint support
351 - Debugger: Conditional breakpoints and watchpoints
352 - Ability to select GB/GBC/SGB BIOS on console ports
353 - Optional automatic state saving/loading
354 - Access to ur0 and uma0 partitions on the Vita
355 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
356 - GBA: ARMIPS/A22i-style and ELF symbol table support
357 - Initial Switch port
358Bugfixes:
359 - ARM: Fix MSR when T bit is set
360 - Core: Fix audio sync breaking when interrupted
361 - Core: Fix ordering events when scheduling during events
362 - FFmpeg: Fix encoding audio/video queue issues
363 - GB: Revamp IRQ handling based on new information
364 - GB: Fix IRQ disabling on the same T-cycle as an assert
365 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
366 - GB Audio: Clock frame events on DIV
367 - GB Audio: Fix channel 3 reset value
368 - GB Audio: Fix channel 4 initial LFSR
369 - GB Audio: Fix channel 1, 2 and 4 reset timing
370 - GB I/O: DMA register is R/W
371 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
372 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
373 - GB, GBA Savedata: Fix unmasking savedata crash
374 - GB Serialize: Fix audio state loading
375 - GB Serialize: Fix game title check
376 - GB Serialize: Fix IRQ pending/EI pending confusion
377 - GB Timer: Minor accuracy improvements
378 - GB Video: Fix dot clock timing being slightly wrong
379 - GB Video: Fix loading states while in mode 3
380 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
381 - GB Video: Fix SCX timing
382 - GB, GBA Video: Don't call finishFrame twice in thread proxy
383 - GBA: Reset WAITCNT properly
384 - GBA BIOS: Fix BitUnPack final byte
385 - GBA BIOS: Fix BitUnPack narrowing
386 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
387 - GBA DMA: Fix temporal sorting of DMAs of different priorities
388 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
389 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
390 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
391 - GBA Savedata: Fix savedata modified time updating when read-only
392 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
393 - GBA Serialize: Fix loading states in Hblank
394 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
395 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
396 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
397 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
398 - GBA Video: Start timing mid-scanline when skipping BIOS
399 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
400 - GBA Video: Make layer disabling work consistently
401 - PSP2: Fix more issues causing poor audio
402 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
403 - Qt: Improve FPS timer stability
404 - Util: Fix wrapping edge cases in RingFIFO
405Misc:
406 - 3DS: Remove deprecated CSND interface
407 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
408 - Core: Remove broken option for whether rewinding restores save games
409 - Feature: Added loading savestates from command line
410 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
411 - FFmpeg: Support lossless h.264 encoding
412 - FFmpeg: Support lossless VP9 encoding
413 - GBA Cheats: Allow multiple ROM patches in the same slot
414 - GB: Skip BIOS option now works
415 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
416 - GB Audio: Improved audio quality
417 - GB, GBA Audio: Increase max audio volume
418 - GB MBC: Remove erroneous bank 0 wrapping
419 - GB Video: Darken colors in GBA mode
420 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
421 - GBA: Implement display start DMAs
422 - GBA: Improve multiboot image detection
423 - GBA Memory: 64 MiB GBA Video cartridge support
424 - GBA Savedata: Remove ability to disable realistic timing
425 - GBA Timer: Use global cycles for timers
426 - Libretro: Add frameskip option
427 - mGUI: Add fast forward toggle
428 - PSP2: Use system enter key by default
429 - Python: Integrate tests from cinema test suite
430 - Qt: Redo GameController into multiple classes
431 - Qt: Prevent window from being created off-screen
432 - Qt: Add option to disable FPS display
433 - Qt: Options to mess around with layer placement
434 - Qt: Add load alternate save option
435 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
436 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
437 - Test: Restructure test suite into multiple executables
438 - Util: Don't build crc32 if the function already exists
439 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
440Changes from beta 1:
441Features:
442 - Libretro: Add Game Boy cheat support
443 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
444 - Switch: Rumble support
445 - Switch: Rotation support
446 - Switch: Screen stretching options
447 - Qt: State file load/save menu options
448 - Windows installer
449 - Tile viewer now has adjustable width
450 - Python: Experimental audio API
451Bugfixes:
452 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
453 - Core: Remember to deinit proxy ring FIFO
454 - Core: Reroot timing list when (de)scheduling
455 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
456 - GB MBC: Fix MBC30 SRAM
457 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
458 - GB Video: Fix SGB border hole size
459 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
460 - GBA: Fix GB Player features
461 - GBA I/O: SOUNDCNT_HI is readable when sound is off
462 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
463 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
464 - Libretro: Fix adding codes with hooks
465 - PSP2: Fix audio crackling after fast forward
466 - PSP2: Fix audio crackling when buffer is full
467 - Qt: Fix jumbled background when paused
468 - Qt: Fix FPS counter on Windows
469 - Qt: Fix focus issues with load/save state overlay
470 - Switch: Fix incorrect mapping for fast forward cap
471 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
472 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
473 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
474 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
475 - Qt: Ensure FATAL logs reach log view
476 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
477Misc:
478 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
479 - Debugger: Minor text fixes
480 - Debugger: Readability improvements (fixes mgba.io/i/1238)
481 - GB: Improved SGB2 support
482 - GB Audio: Skip frame if enabled when clock is high
483 - Libretro: Reduce rumble callbacks
484 - mGUI: Add SGB border configuration option
485 - mGUI: Add support for different settings types
486 - Python: Minor API improvements
487 - Qt: Ensure camera image is valid
488 - Qt: Debugger console history
489 - Qt: Detect presence of GL_ARB_framebuffer_object
490 - Qt: Minor memory view tweaks
491 - Res: Improve modeling of AGB/AGS screen in shaders
492 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
493 - Wii: Expose stretch configuration in settings
494 - Wii: Stretch now sets pixel-accurate mode size cap
495
4960.7 beta 1: (2018-09-24)
497- Initial beta for 0.7
498
4990.6.3: (2018-04-14)
500Bugfixes:
501 - GB Audio: Revert unsigned audio changes
502 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
503 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
504
5050.6.2: (2018-04-03)
506Bugfixes:
507 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
508 - 3DS: Fix opening files in directory names with trailing slashes
509 - LR35902: Fix watchpoints not reporting new value
510 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
511 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
512 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
513 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
514 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
515 - GBA: Fix SharkPort saves for EEPROM games
516 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
517 - GBA BIOS: Fix incorrect exit condition in LZ77
518 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
519 - GBA Cheats: Fix slide codes not initializing properly
520 - GBA DMA: ROM reads are forced to increment
521 - GBA Hardware: RTC accuracy improvements
522 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
523 - GBA Memory: Fix copy-on-write memory leak
524 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
525 - GBA Savedata: Fix crash when resizing flash
526 - GBA Video: Force align 256-color tiles
527 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
528 - PSP2: Fix issues causing poor audio
529 - Python: Fix package directory
530 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
531 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
532 - Wii: Fix screen tear when unpausing
533 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
534Misc:
535 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
536 - GB MBC: Remove erroneous bank 0 wrapping
537 - GBA: Improve multiboot image detection
538 - PSP2: Use system enter key by default
539
5400.6.1: (2017-10-01)
541Bugfixes:
542 - GB, GBA: Fix crashes when attempting to identify null VFiles
543 - GB, GBA: Fix sync to video with frameskip
544 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
545 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
546 - GB Core: Fix palette loading when loading a foreign config
547 - GB MBC: Pocket Cam memory should be accessible without enabling
548 - GB MBC: Fix SRAM sizes 4 and 5
549 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
550 - GB MBC: Fix RTC loading when file size is off
551 - GB Memory: Initialize peripheral pointers
552 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
553 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
554 - GB Memory: Actually load latch time from savestate
555 - GB Serialize: Fix deserializing video STAT
556 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
557 - GB Video: Fix potential hang when ending mode 0
558 - GB Video: Fix read mode when enabling LCD
559 - GBA: Reset active region as needed when loading a ROM
560 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
561 - GBA BIOS: Use core's VRAM variable instead of renderer's
562 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
563 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
564 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
565 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
566 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
567 - Python: Fix importing .gb or .gba before .core
568 - Qt: Fix command line debugger closing second game
569 - Qt: Fix LOG argument order
570 - Qt: Fix timezone issues with time overrides
571 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
572 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
573Misc:
574 - CMake: Fix CPack dependencies for libpng 1.6
575 - GBA: Detect hardware for Pokémon FireRed ROM hacks
576 - GBA Cheats: Improve detection of raw cheats
577 - Qt: Don't rebuild library view if style hasn't changed
578 - Qt: Allow overrides to be saved before a game is loaded
579 - Qt: Hide mouse immediately when loading
580 - SDL: Fix 2.0.5 build on macOS under some circumstances
581 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
582
5830.6.0: (2017-07-16)
584Features:
585 - Library view
586 - Sprite viewer
587 - Debugging console
588 - Improved memory viewer
589 - Memory search
590 - Command line ability to override configuration values
591 - Add option to allow preloading the entire ROM before running
592 - Add option for whether rewinding restores save games
593 - Savestates now contain any RTC override data
594 - Add option to lock video to integer scaling
595 - LR35902: Watchpoints
596 - LR35902/GB-Z80 disassembler
597 - GB: Tile viewer
598 - GB: Video/audio channel enabling/disabling
599 - GB: Symbol table support
600 - GB MBC: Add MBC1 multicart support
601 - GBA: Support printing debug strings from inside a game
602 - GBA: Better cheat type autodetection
603 - Implement keypad interrupts
604 - Configuration of gamepad hats
605 - Video log recording for testing and bug reporting
606 - Debugger: Segment/bank support
607 - Debugger: Execution tracing
608 - Qt: German translation (by Lothar Serra Mari)
609 - Qt: Spanish translation (by Kevin López)
610 - Qt: Italian translation (by theheroGAC)
611Bugfixes:
612 - ARM7: Fix MLA/*MULL/*MLAL timing
613 - Core: Fix crash with rewind if savestates shrink
614 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
615 - Core: Fix directory sets crashing on close if base isn't properly detached
616 - FFmpeg: Fix overflow and general issues with audio encoding
617 - GB: Fix flickering when screen is strobed quickly
618 - GB: Fix STAT blocking
619 - GB MBC: Fix ROM bank overflows getting set to bank 0
620 - GB MBC: Fix swapping carts not detect new MBC
621 - GB Timer: Improve DIV reset behavior
622 - GB Timer: Fix DIV batching if TAC changes
623 - GB Video: Reset renderer when loading state
624 - GBA: Fix multiboot ROM loading
625 - GBA: Fix multiboot loading resulting in too small WRAM
626 - GBA BIOS: Implement BitUnPack
627 - GBA BIOS: Fix ArcTan sign in HLE BIOS
628 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
629 - GBA BIOS: Fix INT_MIN/-1 crash
630 - GBA Hardware: Fix crash if a savestate lies about game hardware
631 - GBA I/O: Handle audio registers specially when deserializing
632 - GBA Memory: Improve initial skipped BIOS state
633 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
634 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
635 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
636 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
637 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
638 - LR35902: Fix core never exiting with certain event patterns
639 - LR35902: Fix pc overflowing current region off-by-one
640 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
641 - OpenGL: Fix some shaders causing offset graphics
642 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
643 - Qt: Fix window icon being stretched
644 - Qt: Fix data directory path
645 - Qt: Fix timing issues on high refresh rate monitors
646 - Qt: Fix linking after some windows have been closed
647 - Qt: Fix crash when changing audio settings after a game is closed
648 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
649 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
650 - Qt: Fix game unpausing after frame advancing and refocusing
651 - SDL: Fix game crash check
652 - SDL: Fix race condition with audio thread when starting
653 - SDL: Fix showing version number
654 - Test: Fix crash when loading invalid file
655 - Test: Fix crash when fuzzing fails to load a file
656 - Test: Don't rely on core for frames elapsed
657 - Test: Fix crash when loading invalid file
658 - Test: Fix crash when fuzzing fails to load a file
659 - Tools: Fix recurring multiple times over the same library
660 - Util: Fix overflow when loading invalid UPS patches
661 - Util: Fix highest-fd socket not being returned by SocketAccept
662 - Windows: Fix VDir.rewind
663Misc:
664 - All: Add C++ header guards
665 - All: Move time.h include to common.h
666 - 3DS, PSP2, Wii: Last directory loaded is saved
667 - CMake: Add ability to just print version string
668 - Core: New, faster event timing subsystem
669 - Core: Clean up some thread state checks
670 - Core: Add generic checksum function
671 - Core: Cores can now have multiple sets of callbacks
672 - Core: Restore sleep callback
673 - Core: Move rewind diffing to its own thread
674 - Core: Ability to enumerate and modify video and audio channels
675 - Core: List memory segments in the core
676 - Core: Move savestate creation time to extdata
677 - Core: Config values can now be hexadecimal
678 - Core: Improved threading interrupted detection
679 - Debugger: Modularize CLI debugger
680 - Debugger: Make building with debugging aspects optional
681 - Debugger: Add functions for read- or write-only watchpoints
682 - Debugger: Make attaching a backend idempotent
683 - Debugger: Add mDebuggerRunFrame convenience function
684 - Feature: Move game database from flatfile to SQLite3
685 - Feature: Support ImageMagick 7
686 - Feature: Make -l option explicit
687 - FFmpeg: Return false if a file fails to open
688 - FFmpeg: Force MP4 files to YUV420P
689 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
690 - GB: Reset with initial state of DIV register
691 - GB MBC: New MBC7 implementation
692 - GB Audio: Simplify envelope code
693 - GB Audio: Improve initial envelope samples
694 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
695 - GB Video: Improved video timings
696 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
697 - GBA, GB: ROM is now unloaded if a patch is applied
698 - GBA DMA: Refactor DMA out of memory.c
699 - GBA DMA: Move DMAs to using absolute timing
700 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
701 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
702 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
703 - GBA Memory: Support reading/writing POSTFLG
704 - GBA Memory: Remove unused prefetch cruft
705 - GBA Timer: Improve accuracy of timers
706 - GBA Video: Clean up unused timers
707 - GBA Video: Allow multiple handles into the same tile cache
708 - GBA Video, GB Video: Colors are now fully scaled
709 - GBA Video: Optimize when BLD* registers are written frequently
710 - OpenGL: Add xBR-lv2 shader
711 - Qt: Move last directory setting from qt.ini to config.ini
712 - Qt: Improved HiDPI support
713 - Qt: Expose configuration directory
714 - Qt: Merge "Save" and "OK" buttons in shader options
715 - Qt: Automatically load controller profile when plugged in
716 - Qt: Rename "Resample video" option to "Bilinear filtering"
717 - Qt: Remove audio thread
718 - Qt: Remove audio buffer sizing in AudioProcessorQt
719 - Qt: Re-enable QtMultimedia on Windows
720 - Qt: Make "Mute" able to be bound to a key
721 - Qt: Add .gb/.gbc files to the extension list in Info.plist
722 - Qt: Relax hard dependency on OpenGL
723 - Qt: Better highlight active key in control binding
724 - SDL: Remove scancode key input
725 - SDL: Automatically map controllers when plugged in
726 - Test: Add a basic test suite
727 - Util: Add size counting to Table
728 - Util: Add 8-bit PNG write support
729 - Util: Tune patch-fast extent sizes
730 - VFS: Call msync when syncing mapped data
731 - VFS: Allow truncating memory chunk VFiles
732 - VFS: Fix some minor VFile issues with FILEs
733 - VFS: Optimize expanding in-memory files
734 - VFS: Add VFileFIFO for operating on circle buffers
735Changes from beta 1:
736Features:
737 - Qt: Italian translation (by theheroGAC)
738 - Qt: Updated German translation
739Bugfixes:
740 - GB Audio: Fix incorrect channel 4 iteration
741 - GB Audio: Fix zombie mode bit masking
742 - GB Serialize: Fix timer serialization
743 - GB Video: Fix LYC regression
744 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
745 - GBA Timer: Fix count-up timing overflowing timer 3
746 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
747 - Qt: Fix memory search close button (fixes mgba.io/i/769)
748 - Qt: Fix window icon being stretched
749 - Qt: Fix initial window size (fixes mgba.io/i/766)
750 - Qt: Fix data directory path
751 - Qt: Fix controls not saving on non-SDL builds
752 - Qt: Fix translation initialization (fixes mgba.io/i/776)
753 - Qt: Fix patch loading while a game is running
754 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
755 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
756 - Qt: Fix GL-less build
757 - Qt: Fix Software renderer not handling alpha bits properly
758 - Qt: Fix screen background improperly stretching
759 - SDL: Fix cheats not loading
760Misc:
761 - GB Serialize: Add MBC state serialization
762 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
763 - GBA Timer: Improve accuracy of timers
764 - PSP2: Update toolchain to use vita.cmake
765 - Qt: Add language selector
766 - Qt: Minor test fixes
767 - Qt: Move shader settings into main settings window
768 - Qt: Dismiss game crashing/failing dialogs when a new game loads
769 - Qt: Properly ship Qt translations
770 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
771
7720.6 beta 1: (2017-06-29)
773 - Initial beta for 0.6
774
7750.5.2: (2016-12-31)
776Bugfixes:
777 - All: Fix fullscreen config option being ignored
778 - ARM7: PSR mode bits should not get sign extended
779 - GB: Fix audio not being deinitialized
780 - GB: Fix crash when masking savedata
781 - GB: Properly initialize sramRealVf variable
782 - GB Audio: Fix serialization of channel 3 and NR52 properties
783 - GB Audio: Reset envelope timer when reseting sound channel
784 - GB MBC: Fix SRAM dangling pointer with RTC games
785 - GB MBC: Fix initializing MBC when no ROM is loaded
786 - GB Memory: Fix patching ROM bank 0
787 - GB Memory: Fix starting HDMAs during mode 0
788 - GB Memory: Fix HDMA5 value after DMA completes
789 - GB Video: Initialize LCDC in renderer
790 - GB Video: Hblank IRQs should mask LYC=LY IRQs
791 - GBA: Fix IRQs firing after already being cleared
792 - GBA: Only unhalt CPU if appropriate bit is set in IE
793 - GBA: Add savegame override for Crash Bandicoot 2
794 - GBA BIOS: Fix MidiKey2Freq BIOS reads
795 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
796 - GBA Cheats: Fix GameShark ROM patches
797 - GBA I/O: Mask off WAITCNT bits that cannot be written
798 - GBA Memory: Fix misaligned BIOS reads
799 - GBA Memory: Fix VCOUNT being writable
800 - GBA Video: Fix out of bounds sprite transforms
801 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
802 - Libretro: Fix disabling BIOS
803 - Libretro: Fix Game Boy savestates and audio
804 - Qt: Fix changing resolution of software renderer
805 - Qt: Fix setting overrides
806 - Qt: Fix cut off tiles and alignment issues in tile viewer
807 - Qt: Only reset window dimensions when first shown
808 - Qt: Fix Qt Multimedia audio driver on big endian
809 - Qt: Fix Apply button for key and controller configurations
810 - VFS: Fix resizing memory chunks when not needed
811 - Windows: Fix Unicode directory handling
812Misc:
813 - GB, GBA: Prevent loading null ROMs
814 - GB Audio: Initialize wave RAM to GBC values
815 - GB Memory: Reset ROM bank when loading a ROM
816 - PSP2: Improved controller rumble
817
8180.5.1: (2016-10-05)
819Bugfixes:
820 - Core: Fix importing save games as read-only
821 - FFmpeg: Fix encoding AAC
822 - GB: Fix invalid STOP behavior on Game Boy Color
823 - GB: Initialize audio properly
824 - GB: Properly clear KEY1 bit 0 when switching speeds
825 - GB: Properly unload save files when unloading a ROM
826 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
827 - GB MBC: Fix MBC7 when size is incorrectly specified
828 - GB MBC: Fix RTC access when no save file is loaded
829 - GB SIO: Don't auto-clock external shift clock
830 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
831 - GB Video: Fix video frames getting missed when LCDC is off
832 - GB Video: Clear screen when LCDC is off
833 - GBA Cheats: Fix holding onto pointers that may get invalidated
834 - GBA Cheats: Fix key-activated CodeBreaker cheats
835 - GBA Cheats: Fix uninitialized memory getting freed when saving
836 - GBA Hardware: Improve Game Boy Player rumble behavior
837 - GBA Memory: Fix several unused I/O register read values
838 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
839 - LR35902: Fix events running with the wrong cycle active
840 - Qt: Fix "close" button on Overrides view
841 - Qt: Fix saving overrides
842 - Qt: Fix directory set unloading when replacing the ROM
843 - Qt: Fix patch loading
844 - Qt: Fix crash when saving an override if a game isn't loaded
845 - Qt: Fix showing default display driver as OpenGL (force 1.x)
846 - SDL: Attach rumble in SDL frontend
847 - Util: Fix PNG identification on files too small to be a PNG
848Misc:
849 - All: Only update version info if needed
850 - All: Split out install locations for Libretro and OpenEmu
851 - FFmpeg: Encoding cleanup
852 - GB: Reset active region when reloading ROM
853 - GB Memory: Initialize RAM pattern for GBC
854 - GB Video: Improved video timings
855 - Qt: Manage window sizes slightly better
856 - Qt: Remember scale option independent of core dimensions
857
8580.5.0: (2016-09-19)
859Features:
860 - Game Boy support
861 - Support for encrypted CodeBreaker GBA cheats
862 - Emulation of Vast Fame protected GBA carts (taizou)
863 - Tile viewer
864 - Threaded rendering mode
865 - Libretro: Memory map and achievement support (leiradel)
866 - GUI: Add UI control remapping
867 - GUI: Add fast-forward
868 - Wii: 240p support
869 - 3DS: Adjustable screen darkening
870 - Ability to temporarily load a savegame
871 - Load specific files out of archives
872 - Automatic BIOS detection
873Bugfixes:
874 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
875 - Debugger: Fix GDB breakpoints
876 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
877 - GBA: Fix filehandle leak with savegames
878 - GBA: Timer 0 cannot be count up
879 - GBA: Count up timers should not count themselves
880 - GBA Memory: Fix mirror on non-overdumped Classic NES games
881 - GBA Memory: Fix ldm {pc}
882 - GBA Savedata: Fix savedata sync timer
883 - GBA Savedata: Only unmap savedata if present
884 - GBA Serialize: Savestates now properly store prefetch
885 - GBA Video: WIN0/1 take priority over OBJWIN
886 - GBA Video: Fix out-of-order OBJWIN
887 - PSP2: Fix GPU crash while exiting
888 - PSP2: Fix VSync
889 - PSP2: Fix accelerometer range
890 - PSP2: Actually load screen mode setting
891 - PSP2: Fix gyroscope direction
892 - PSP2: Delete threads after they return
893 - PSP2: Fix mapping/unmapping from not at 0
894 - Qt: Fix bug in software renderer scaling
895 - Qt: Fix hanging key press after disabling autofire
896 - Qt: Fix being unable to pause manually when using auto-pausing
897 - SDL: Fix axes being mapped wrong
898 - Util: Fix realloc semantics in utf16to8
899 - Util: Fix inserting too many items into a hash table
900 - VFS: Fix uninitialized varaible reading from 7z
901 - VFS: Fix reading multiple files from a 7z archive
902 - Wii: Fix framelimiting after a slowdown
903 - Wii: Fix garbage flash at startup
904Misc:
905 - 3DS: Use blip_add_delta_fast for a small speed improvement
906 - 3DS: Allow UTF-16 filenames
907 - 3DS: Port to using citro3D
908 - 3DS: Use system font for menus
909 - 3DS: Attempt to use Core 2 for threads
910 - 3DS: Adjustable filering
911 - 3DS: 3D banner
912 - All: Add QUIET parameter to silence CMake
913 - All: Faster memory read/write
914 - ARM7: Support forcing Thumb mode via MSR
915 - ARM7: Flush prefetch cache when loading CPSR via MSR
916 - ARM7: Clean up instruction decoding for future expandability
917 - Debugger: Support register and memory writes via GDB stub
918 - Debugger: Add software breakpoint support to gdb
919 - FFmpeg: Full support for libavcodec 56+
920 - GBA: Better debug logging if event processing breaks
921 - GBA Audio: Force audio DMAs to not increment destination
922 - GBA BIOS: Use custom ArcTan, not relying on OS
923 - GBA Hardware: Clean up dead code in GBP
924 - GBA Memory: Optimize stalling behavior
925 - GBA Memory: Optimize Load-/StoreMultiple
926 - GBA Savedata: Add realistic timing for EEPROM
927 - GBA Serialize: Savestates now store if CPU was halted
928 - GBA Video: Remove old slow path fallback
929 - GBA Video: Optimize sprite drawing
930 - GBA Video: Optimize mode 0 rendering
931 - GBA Video: Optimize compositing cases slightly
932 - GUI: Screenshot dimensions are now passed through
933 - GUI: Add back logging
934 - GUI: Only reload config if manually saved
935 - GUI: Increase scrolling speed
936 - OpenGL: Log shader compilation failure
937 - OpenGL: Add texSize uniform
938 - Qt: Make -g flag work in Qt build
939 - Qt: Simplify OpenGL context creation
940 - Qt: Thread startup improvements
941 - Qt: Make audio channel/video layer options shortcut mappable
942 - Qt: Remove some C99isms from C++ code
943 - Qt: Remove default autofire mappings
944 - Qt: Make reseting when pasued frame-accurate
945 - Qt: Rearchitect game closing codepath
946 - PSP2: Use system font for menus
947 - PSP2: Add rumble for PS TV
948 - PSP2: Add fit-to-height screen mode
949 - PSP2: Sync files per descriptor
950 - PSP2: Allow UTF-8 filenames
951 - PSP2: Screenshots are now saved into the Photo Gallery
952 - PSP2: Stop underclocking when menuing
953 - SDL: Increase default audio buffer size to 1024 samples
954 - SDL: More responsive rumble
955 - Util: Add Vector GetConstPointer
956 - Util: Add rtrim
957 - Util: Add endswith
958 - VFS: Improve zip file detection
959 - Wii: Add pixelated resample filter
960 - Windows: Add native VDir support
961 - Util: Add PRIz macro for libc versions that don't support %z
962
9630.4.1: (2016-07-11)
964Bugfixes:
965 - All: Fix several file handle leaks
966 - All: Fix instruction tables getting zeroed when linking sometimes
967 - ARM7: Fix flags on SBC/RSC
968 - ARM7: Fix setting spsr privilege bits when spsr is empty
969 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
970 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
971 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
972 - GBA Memory: Fix executing code from OBJ region of VRAM
973 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
974 - GBA Serialize: Fix loading savegames from savestates
975 - OpenGL: Correct boolean vector strcmp strings for uniforms
976 - Qt: Fix sending gameStopped twice
977 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
978 - Qt: Fix initial state of key mapping
979 - Qt: Initialize m_useBios
980 - SDL: Fix joystick initialization on BSD
981 - SDL: Fix potential joystick crash in games with rumble
982 - SDL: Fix SDL 1.2 build
983 - SDL: Fix sporadic crash when deinitializing audio
984 - Shaders: Fix AGS-001 shader with some bad drivers
985 - Util: Use closesocket on Windows
986 - Util: Fix socket bind addresses
987 - VFS: Fix reading 7z archives without rewinding first
988 - VFS: VFileFromFD should not open directories
989 - Wii: Fix tilting direction
990 - Util: Fix realloc semantics in utf16to8
991Misc:
992 - All: Allow use of external minizip library
993 - Debugger: CLI debugger now exits when end-of-stream is reached
994 - FFmpeg: Update dependencies on Ubuntu
995 - GBA: Slightly optimize GBAProcessEvents
996 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
997 - GBA Video: Null renderer should return proper register values
998 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
999 - Qt: Add preset for DualShock 4
1000 - Qt: Update 360 input profile on OS X to reflect newer drivers
1001 - Qt: Remove use of NaN
1002 - Qt: Canonicalize file paths when loading games
1003 - Qt: Add refresh button to controller editing
1004 - SDL: Remove default gamepad mappings
1005 - Util: Fix intermittent build failure on OS X
1006 - VFS: VFile.sync now updates modified time
1007
10080.4.0: (2016-02-02)
1009Features:
1010 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1011 - I/O viewer
1012 - Booting of multiboot images
1013 - Customization of GIF recording
1014 - Libretro: Cheat code support
1015 - Support for GLSL shaders
1016 - ROM information view
1017 - Support for VBA-style cheat codes
1018 - Savestates now store creation timestamps
1019 - Key autofire
1020 - Libretro: Allow blocking opposing directional input
1021 - OpenEmu core for OS X
1022 - Libretro: Settings for using BIOS and skipping intro
1023 - Libretro: Customizable idle loop removal
1024 - Implemented cycle counting for sprite rendering
1025 - Cleaner, unified settings window
1026 - Added a setting for pausing when the emulator is not in focus
1027 - Customizable paths for save games, save states, screenshots and patches
1028 - Controller hotplugging
1029 - Ability to store save games and active cheats within savestates
1030Bugfixes:
1031 - ARM7: Fix sign of unaligned LDRSH
1032 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1033 - Debugger: Fix watchpoints in gdb
1034 - GBA: Fix warnings when creating and loading savestates
1035 - GBA: Fix Iridion II savetype
1036 - GBA BIOS: Fix misaligned CpuSet
1037 - GBA Cheats: Fix cheats setting the Action Replay version
1038 - GBA Hardware: Fix GPIO on big endian
1039 - GBA Memory: Fix DMA register writing behavior
1040 - GBA Memory: Fix DMAs triggering two cycles early
1041 - Libretro: Fix aspect ratio
1042 - Qt: Fix some potential crashes with the gamepad mapping
1043 - Qt: Fix keys being mapped incorrectly when loading configuration file
1044 - Util: Fix PowerPC PNG read/write pixel order
1045 - Util: Fix excessive memory allocation when decoding a PNG
1046 - VFS: Fix VFileReadline and remove _vfdReadline
1047Misc:
1048 - All: Improved PowerPC support
1049 - All: Fix some undefined behavior warnings
1050 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1051 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1052 - GBA: Implement bad I/O register loading
1053 - GBA: Allow jumping to OAM and palette RAM
1054 - GBA BIOS: Finish implementing RegisterRamReset
1055 - GBA Config: Add "override" layer for better one-time configuration
1056 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1057 - GBA Memory: Use a dynamically sized mask for ROM memory
1058 - GBA Memory: Implement several unimplemented memory access types
1059 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1060 - GBA RR: Starting from savestate now embeds the savegame
1061 - GBA RR: Add preliminary SRAM support for VBM loading
1062 - GBA RR: Add support for resets in movies
1063 - GBA Video: Remove lastHblank, as it is implied
1064 - Libretro: Use anonymous memory mappers for large blocks of memory
1065 - Libretro: Add install target for libretro core
1066 - Qt: Window size command line options are now supported
1067 - Qt: Increase usability of key mapper
1068 - Qt: Add 'Apply' button to settings window
1069 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1070 - Qt: Allow use of modifier keys as input
1071 - Qt: Optimize log viewer
1072 - Qt: Added button for breaking into the GDB debugger
1073 - Qt: Add box for showing duration of rewind
1074 - SDL: Support fullscreen in SDL 1.2
1075 - SDL: Allow GBASDLAudio to be used without a thread context
1076 - Util: Use VFile for configuration
1077 - Util: Add MutexTryLock
1078
10790.3.2: (2015-12-16)
1080Bugfixes:
1081 - ARM7: Fix STRT/STRBT
1082 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1083 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1084 - Libretro: Fix problems with rumble not turning off
1085 - GBA: Fix idle skip state being retained between games
1086 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1087 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1088 - GBA BIOS: Fix Sqrt sign
1089 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1090 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1091 - GBA Memory: Fix DMA behavior for SRAM accesses
1092 - GBA Memory: Fix Store8 to OBJ VRAM
1093 - GBA Memory: Fix alignment of LDM/STM on SRAM
1094 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1095 - GBA Memory: Fix timing of DMAs
1096 - GBA Video: Fix _mix for 15-bit color
1097 - GBA Video: Fix OAM and palette initialization
1098 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1099 - Qt: Use safer isLoaded check in GameController
1100 - Qt: Fix a race condition in PainterGL that could lead to a crash
1101 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1102 - Qt: Fix font size in memory viewer
1103 - Qt: Fix a crash in the memory viewer
1104 - Qt: Add additional checks in CheatModel to prevent crashes
1105 - Qt: Fix race condition with setting sample rate
1106 - Qt: Fix crash when closing multiplayer windows
1107 - Qt: Fix resetting while paused
1108Misc:
1109 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1110 - Qt: Add mute option to menu
1111
11120.3.1: (2015-10-24)
1113Bugfixes:
1114 - ARM7: Fix instruction decoding of Thumb shifts
1115 - GBA: Deinit savegame when unloading a ROM
1116 - GBA: Fix BIOS check on big endian
1117 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1118 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1119 - GBA Audio: Fix audio channels being silenced at the wrong time
1120 - GBA Memory: Fix bad BIOS Load16 on big endian
1121 - GBA Memory: Fix bad Load8 on big endian
1122 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1123 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1124 - GBA Video: Fix objwin and blending interaction on sprites
1125 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1126 - Libretro: Fix a memory leak with the render buffer
1127 - Qt: Windows no longer spawn in the top left on first launch
1128 - Qt: Fix install path of XDG desktop file with DESTDIR
1129 - Qt: Fix drag and drop on Windows
1130 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1131 - VFS: Fix return values of VFileFILE.read and .write
1132Misc:
1133 - All: Reset next event to cycles instead of zero to interrupt
1134 - All: Add --version flag
1135 - ARM7: Force disable LTO on two files to work around a GCC bug
1136 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1137 - GBA: Better memory handling with PNG savestates
1138 - GBA: Additional savestate sanity checks
1139 - GBA: Check for cycle count being too high
1140 - GBA Audio: Allow GBAAVStream to have no video callback
1141 - GBA BIOS: Implement RegisterRamReset for SIO registers
1142 - Qt: Remove useless help icons in dialogs
1143 - Qt: Prevent savestate window from opening while in multiplayer
1144 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1145 - Qt: Dropping multiplayer windows works more cleanly now
1146
11470.3.0: (2015-08-16)
1148Features:
1149 - Ability to hide individual background layers, or OBJs
1150 - Ability to mute individual audio channels
1151 - Palette viewer and exporter
1152 - Volume control
1153 - More shortcuts are editable (e.g. quick save/load)
1154 - Rewind now shows the frame after rewinding
1155 - Import/Export of GameShark/Action Replay snapshots
1156 - Add "Step backwards" item for single increment rewind
1157 - Deadzone estimation for game controllers
1158 - Analog inputs can be used for shortcuts
1159 - Menu items for specific solar sensor brightness levels
1160 - Remappable controls for tilt and gyroscope sensors
1161 - Status messages for actions taken while a game is running (e.g. save/load state)
1162 - Memory inspector
1163 - Screensaver can now be suspended while a game is running
1164 - Load/save the most recent savestate slot
1165 - Support varible speed (PWM) rumble
1166 - Ability to cap fast forward speed
1167 - Finer control over FPS target
1168 - Holdable shortcut for rewinding one frame at a time
1169 - Ability to boot directly into the BIOS
1170 - Preliminary support for yanking out the game pak while a game is running
1171 - Thumb-drive mode by putting a file called portable.ini in the same folder
1172 - Configurable display driver, between software and OpenGL
1173 - Undo-able savestate loading and saving
1174 - Controller profiles now store shortcut settings
1175 - Default controller profiles for several common controllers
1176 - Libretro now supports BIOS, rumble and solar sensor
1177 - Implement BIOS call Stop, for sleep mode
1178 - Automatically load patches, if found
1179 - Improved video synchronization
1180 - Configurable audio output sample rate
1181Bugfixes:
1182 - ARM7: Fix SWI and IRQ timings
1183 - ARM7: Fix Thumb MUL timing
1184 - ARM7: Fix timing of multiplies to use N cycles
1185 - ARM7: ARMHotplugDetach should call deinit
1186 - Debugger: Fix use-after-free in breakpoint clearing code
1187 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1188 - GBA: Cap audio FIFO read size during deserialization
1189 - GBA: Check for corrupted savestates when loading
1190 - GBA: Check for improperly sized savestates when loading
1191 - GBA: Check for savestates made from differently sized ROMs
1192 - GBA: Fix calls to endian-independent loadstores
1193 - GBA: Fix timing of reading from timer registers
1194 - GBA: Ensure cycles never go negative
1195 - GBA Audio: Force audio FIFOs to 32-bit
1196 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1197 - GBA Audio: Fix sample order in audio channel 3
1198 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1199 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1200 - GBA Memory: Improve Thumb open bus behavior
1201 - GBA Memory: Fix potential DMA issue when loading a savestate
1202 - GBA Memory: Fix load/store multiple video memory waitstates
1203 - GBA SIO: Fix reseting when there are SIO devices attached
1204 - GBA Video: Blended sprites should never have other effects applied
1205 - GBA Video: Fix out-of-bounds tiles in mosaic
1206 - GBA Video: Fix windows not affecting sprites
1207 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1208 - GBA Video: Fix timing on first scanline
1209 - Qt: Better cleanup when a game crashes
1210 - Qt: Fix open ROM dialog filtering for archive formats
1211 - Qt: Cap the maximum number of multiplayer windows
1212 - Qt: Fix maximum year in sensor override
1213 - Qt: Fix window being too tall after exiting fullscreen
1214 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1215 - Qt: Fix analog buttons not getting unmapped
1216 - Qt: Fix passing command line options
1217 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1218 - SDL: Fix SDL build when OpenGL is missing
1219 - Util: Allow loading IPS patches that grow the ROM
1220 - VFS: Fix resource leaks if some allocations fail
1221 - VFS: Fix line-reading to return proper values
1222 - Video: Fix an issue with very long filenames
1223 - Util: Fix formatting of floats
1224Misc:
1225 - All: Add --help flag for command line programs
1226 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1227 - All: Enable static linking for Windows
1228 - All: Enable static linking for OS X
1229 - All: Threads are now named
1230 - All: Proper handling of Unicode file paths
1231 - ARM7: Add emulation for Undefined CPU mode
1232 - ARM7: Reduce the size of the Thumb instruction table
1233 - GBA: Add status log level
1234 - GBA: GBARewind now returns how many states it has rewound
1235 - GBA: SIO logging layer
1236 - GBA BIOS: Stub out SoundBias
1237 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1238 - GBA: Don't include GBACLIDebugger struct unless needed
1239 - GBA: Savedata is now synced shortly after data finishes being written
1240 - GBA: Process multiple timer events at once, if necessary
1241 - GBA Audio: Implement audio reset for channels A/B
1242 - GBA Audio: Process multiple audio events at once, if necessary
1243 - GBA Hardware: Backport generic RTC source into core
1244 - GBA Input: Allow axes and buttons to be mapped to the same key
1245 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1246 - GBA SIO: Add a dummy driver for Normal mode
1247 - GBA Thread: Add functionality for running callbacks on the GBA thread
1248 - GBA Thread: Split GBASync into a separate file
1249 - GBA Video: Refactor software renderer into separate files
1250 - GBA Video: Slightly optimize mode 0 mosaic rendering
1251 - Debugger: Free watchpoints in addition to breakpoints
1252 - Qt: Handle saving input settings better
1253 - Qt: Move GL frame drawing back onto its own thread
1254 - Qt: Fast forward (held) option moved from Other to Emulation menu
1255 - Qt: Show version info in window title
1256 - Qt: Migrate multiplayer window handling into GBAApp
1257 - Qt: Unified file opening and saving with last location
1258 - Qt: Fix windows being resizable when they shouldn't have been
1259 - Qt: Only hide cursor in full screen
1260 - Qt: Replace pause-after-frame mutex with an atomic
1261 - Qt: Add application icon and XDG desktop files
1262 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1263 - Qt: Don't save window size when entering fullscreen
1264 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1265 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1266 - Qt: Increase usability of key mapper
1267 - Qt: Show checkmark for window sizes
1268 - Qt: Set window path to loaded ROM
1269 - Perf: Ability to load savestates immediately on launch
1270 - SDL: Properly check for initialization
1271 - SDL: Clean up initialization functions
1272 - SDL: Clean up GL context
1273 - Util: Allow disabling the threading code entirely
1274 - VFS: Add sync method to force syncing with backing
1275
12760.2.1: (2015-05-13)
1277Bugfixes:
1278 - All: Fix sanitize-deb script not cleaning up after itself
1279 - All: Fix dependencies for libavcodec on Debian-derived platforms
1280 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1281 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1282 - ARM7: Fix ARM multiply instructions when PC is a destination register
1283 - Debugger: Fix use-after-free in breakpoint clearing code
1284 - Debugger: Fix boundary conditions in tab completion
1285 - GBA: Fix timers not updating timing when writing to only the reload register
1286 - GBA: Fix rewind boundary conditions
1287 - GBA: Add initial I/O register settings for background matrix registers
1288 - GBA: Fix hang when loading a savestate if sync to video is enabled
1289 - GBA: Handle out-of-bounds I/O access
1290 - GBA: Fix bounds-checking on EEPROM access
1291 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1292 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1293 - GBA Memory: Allow SRAM to be 64kB
1294 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1295 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1296 - GBA Video: Fix second frame mode 5
1297 - Perf: Fix race condition if a game crashes immediately on start
1298 - Qt: Fix Display object leak when closing a window
1299 - Qt: Fix .deb dependencies
1300 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1301 - Qt: Fix window not regaining focus after exiting savestate window
1302 - Qt: Fix regression where video would not record if the game had already started
1303 - Qt: Fix potential crash if a gamepad causes focus to change
1304 - Qt: Fix controller axis querying
1305 - Qt: Fix multiplayer windows opening as the wrong size
1306 - Qt: Fix controllers sometimes not loading the right profile
1307 - SDL: Fix boundary conditions for joystick adjustments
1308 - SDL: Allocate properly sized input maps
1309 - SDL: Fix potential build issues when Qt and SDL2 are in use
1310 - Util: Fix resource leak in UTF-8 handling code
1311 - Util: Fix a null-pointer issue when attempting to delete a key
1312 - VFS: Fix resource leaks if some allocations fail
1313 - Video: Fix an issue with very long filenames
1314Misc:
1315 - GBA Memory: Soft-crash if jumping past the end of a ROM
1316 - Qt: Show multiplayer numbers in window title
1317 - Qt: Solar sensor can have shortcuts set
1318
13190.2.0: (2015-04-03)
1320Features:
1321 - Support for gamepad axes, e.g. analog sticks or triggers
1322 - Add scale presets for up to 6x
1323 - Settings window
1324 - Bilinear resampling option
1325 - Add option to skip BIOS start screen
1326 - List of recently opened games
1327 - Support for games using the Solar Sensor
1328 - Better audio resampling via blip-buf
1329 - Game Pak overrides dialog for setting savetype and sensor values
1330 - Support for games using the tilt sensor
1331 - Remappable shortcuts for keyboard and gamepad
1332 - Rewinding of emulation
1333 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1334 - Support IPv6
1335 - Save directory of last loaded file
1336 - Support BPS patches
1337 - Automatically detect and optimize out idle loops
1338 - Configurable game overrides
1339 - Support loading 7-Zip files
1340 - Drag and drop game loading
1341 - Cheat code support
1342 - Runtime configurable audio driver
1343 - Libretro core for use with RetroArch and other front-ends
1344 - Controller profiles for setting different bindings for different controllers
1345 - Ability to lock aspect ratio
1346 - Local link cable support
1347 - Ability to switch which game controller is in use per instance
1348 - Ability to prevent opposing directional input
1349 - Warning dialog if an unimplemented BIOS feature is called
1350 - Debugger: Add CLI "frame", frame advance command
1351 - Debugger: Add CLI functions for writing to memory
1352 - Debugger: Add CLI functions for examining memory regions
1353 - Debugger: Add CLI function for writing a register
1354Bugfixes:
1355 - ARM7: Extend prefetch by one stage
1356 - ARM7: Fix cycle counting for loads
1357 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1358 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1359 - GBA: Initialize gba.sync to null
1360 - GBA: Fix timer initialization
1361 - GBA Audio: Support 16-bit writes to FIFO audio
1362 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1363 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1364 - GBA BIOS: Fix BIOS prefetch after reset
1365 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1366 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1367 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1368 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1369 - GBA Memory: Fix cycle counting for 32-bit load/stores
1370 - GBA RR: Fix fallthrough error when reading tags from a movie
1371 - GBA Thread: Fix possible hang when loading an archive
1372 - GBA Thread: Fix possible deadlock in video sync
1373 - Perf: Fix crash when the GBA thread fails to start
1374 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1375 - Qt: Fix crash when adjusting settings after closing a game
1376 - Qt: Fix crash when starting GDB stub after closing a game
1377 - Qt: Fix patch loading while a game is running
1378 - Qt: Fix crash when loading a game after stopping GDB server
1379 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1380 - Qt: Fix crash when attempting to pause if a game is not running
1381 - SDL: Properly clean up if a game doesn't launch
1382 - Util: Fix sockets on Windows
1383Misc:
1384 - All: Enable link-time optimization
1385 - Debugger: Watchpoints now work on STM/LDM instructions
1386 - Debugger: Clean up GDB stub network interfacing
1387 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1388 - Debugger: Merge Thumb BL instructions when disassembling
1389 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1390 - Debugger: Watchpoints now report address watched (fixes #68)
1391 - Debugger: Add support for soft breakpoints
1392 - Debugger: Make I/O register names be addresses instead of values
1393 - Debugger: Rename read/write commands
1394 - GBA: Improve accuracy of event timing
1395 - GBA: Add API for getting Configuration structs for overrides and input
1396 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1397 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1398 - GBA: Move A/V stream interface into core
1399 - GBA: Savestates now take into account savedata state machines (fixes #109)
1400 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1401 - GBA Memory: Simplify memory API and use fixed bus width
1402 - GBA Thread: Make GBASyncWaitFrameStart time out
1403 - GBA Video: Start video at the last scanline instead of the first
1404 - Qt: Optimize logo drawing
1405 - Qt: Move frame upload back onto main thread
1406 - Qt: Remember window position
1407 - Qt: Double-clicking on the window toggles full screen
1408 - Util: Use proper locale for reading and writing float values
1409
14100.1.1: (2015-01-24)
1411Bugfixes:
1412 - ARM7: Fix LDM writeback to a register already written
1413 - GBA: Fix timers 2 and 3 updating incorrectly
1414 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1415 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1416 - GBA Audio: Properly initialize audio FIFO channels
1417 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1418 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1419 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1420 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1421 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1422 - GBA BIOS: Fix HuffUnComp boundary conditions
1423 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1424 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1425 - GBA Memory: Filter out top nybble of DMA addresses
1426 - GBA Memory: Properly bounds-check VRAM accesses
1427 - GBA Memory: Fix initial DMA state
1428 - GBA Thread: Allow halted games to exit cleanly
1429 - GBA Video: Fix blend issues with obscured middle layers
1430 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1431 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1432 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1433 - GBA Video: Fix sprite boundary conditions with mosaic
1434 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1435 - Qt: Fix issue with set frame sizes being the wrong height
1436 - Qt: Fix emulator crashing when full screen if a game is not running
1437 - Qt: Fix window focus issues
1438 - Qt: Properly set default video recording settings
1439 - Qt: Fix a race condition when a game crashes immediately
1440 - Qt: Fix some cases where key mapping can break if focus is adjusted
1441 - Qt: Fix crash if a game pauses before any frames are shown
1442 - Debugger: Negative PC-relative loads now properly subtract the offset
1443 - Debugger: Align PC-relative loads in Thumb
1444 - Debugger: Fix watchpoints triggering too late
1445 - Debugger: Fix binary print putting spaces between digits
1446 - Video: Ensure FFmpeg encoder has audio frames
1447 - Video: Fix uncompressed PCM audio recording
1448 - Video: Fix FFmpeg crashing when the file extension is wrong
1449 - Util: Fix SOCKET_FAILED macro
1450Misc:
1451 - GBA: Exit cleanly on FATAL if the port supports it
1452 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1453 - Qt: Disable sync to video by default
1454 - Qt: Handle a game crash without crashing
1455 - Qt: Set default log level to FATAL, ERROR and WARN
1456 - Qt: Clarify some phrasing in the menus
1457 - Qt: Clear active buttons when focus is lost
1458
14590.1.0: (2014-12-13)
1460 - Initial release