CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6 - Tile viewer
7 - Threaded rendering mode
8 - Libretro: Memory map and achievement support (leiradel)
9 - GUI: Add UI control remapping
10 - GUI: Add fast-forward
11 - Wii: 240p support
12 - 3DS: Adjustable screen darkening
13 - Ability to temporarily load a savegame
14 - Load specific files out of archives
15 - Automatic BIOS detection
16Bugfixes:
17 - SDL: Fix axes being mapped wrong
18 - GBA Memory: Fix mirror on non-overdumped Classic NES games
19 - Util: Fix realloc semantics in utf16to8
20 - PSP2: Fix GPU crash while exiting
21 - PSP2: Fix VSync
22 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
23 - GBA Serialize: Savestates now properly store prefetch
24 - PSP2: Fix accelerometer range
25 - PSP2: Actually load screen mode setting
26 - Qt: Fix bug in software renderer scaling
27 - Debugger: Fix GDB breakpoints
28 - Wii: Fix framelimiting after a slowdown
29 - PSP2: Fix gyroscope direction
30 - Qt: Fix hanging key press after disabling autofire
31 - PSP2: Delete threads after they return
32 - GBA Video: WIN0/1 take priority over OBJWIN
33 - PSP2: Fix mapping/unmapping from not at 0
34 - Wii: Fix garbage flash at startup
35 - VFS: Fix uninitialized varaible reading from 7z
36 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
37 - VFS: Fix reading multiple files from a 7z archive
38 - GBA: Fix filehandle leak with savegames
39 - GBA: Timer 0 cannot be count up
40 - Qt: Fix being unable to pause manually when using auto-pausing
41 - GBA Memory: Fix ldm {pc}
42 - GBA Video: Fix out-of-order OBJWIN
43 - GBA: Count up timers should not count themselves
44 - GBA Savedata: Fix savedata sync timer
45 - GBA Savedata: Only unmap savedata if present
46Misc:
47 - 3DS: Use blip_add_delta_fast for a small speed improvement
48 - OpenGL: Log shader compilation failure
49 - Qt: Remove some C99isms from C++ code
50 - Windows: Add native VDir support
51 - All: Add QUIET parameter to silence CMake
52 - ARM7: Support forcing Thumb mode via MSR
53 - ARM7: Flush prefetch cache when loading CPSR via MSR
54 - OpenGL: Add texSize uniform
55 - ARM7: Clean up instruction decoding for future expandability
56 - Qt: Make -g flag work in Qt build
57 - Qt: Simplify OpenGL context creation
58 - Debugger: Support register and memory writes via GDB stub
59 - GBA Audio: Force audio DMAs to not increment destination
60 - Qt: Thread startup improvements
61 - 3DS: Allow UTF-16 filenames
62 - 3DS: Port to using citro3D
63 - 3DS: Use system font for menus
64 - PSP2: Use system font for menus
65 - All: Faster memory read/write
66 - Qt: Make audio channel/video layer options shortcut mappable
67 - GBA Memory: Optimize stalling behavior
68 - 3DS: Attempt to use Core 2 for threads
69 - GUI: Screenshot dimensions are now passed through
70 - GUI: Add back logging
71 - PSP2: Add rumble for PS TV
72 - PSP2: Add fit-to-height screen mode
73 - GBA Video: Remove old slow path fallback
74 - GBA Video: Optimize sprite drawing
75 - GBA BIOS: Use custom ArcTan, not relying on OS
76 - PSP2: Sync files per descriptor
77 - GBA Savedata: Add realistic timing for EEPROM
78 - GBA Video: Optimize mode 0 rendering
79 - Qt: Remove default autofire mappings
80 - PSP2: Allow UTF-8 filenames
81 - Util: Add Vector GetConstPointer
82 - Util: Add rtrim
83 - GBA Memory: Optimize Load-/StoreMultiple
84 - 3DS: Adjustable filering
85 - PSP2: Screenshots are now saved into the Photo Gallery
86 - Qt: Make reseting when pasued frame-accurate
87 - GBA Video: Optimize compositing cases slightly
88 - VFS: Improve zip file detection
89 - Util: Add endswith
90 - GUI: Only reload config if manually saved
91 - GBA Serialize: Savestates now store if CPU was halted
92 - PSP2: Stop underclocking when menuing
93 - GUI: Increase scrolling speed
94 - Qt: Rearchitect game closing codepath
95 - Wii: Add pixelated resample filter
96 - GBA: Better debug logging if event processing breaks
97 - 3DS: 3D banner
98 - FFmpeg: Full support for libavcodec 56+
99 - Util: PNG utils should support 16-bit when applicable
100 - Debugger: Add software breakpoint support to gdb
101 - Util: Add PRIz macro for libc versions that don't support %z
102 - SDL: Increase default audio buffer size to 1024 samples
103 - GBA: Add override for Pokemon Pinball: Ruby and Sapphire rumble
104 - SDL: More responsive rumble
105 - GBA Hardware: Clean up dead code in GBP
106
1070.4.1: (2016-07-11)
108Bugfixes:
109 - All: Fix several file handle leaks
110 - All: Fix instruction tables getting zeroed when linking sometimes
111 - ARM7: Fix flags on SBC/RSC
112 - ARM7: Fix setting spsr privilege bits when spsr is empty
113 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
114 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
115 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
116 - GBA Memory: Fix executing code from OBJ region of VRAM
117 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
118 - GBA Serialize: Fix loading savegames from savestates
119 - OpenGL: Correct boolean vector strcmp strings for uniforms
120 - Qt: Fix sending gameStopped twice
121 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
122 - Qt: Fix initial state of key mapping
123 - Qt: Initialize m_useBios
124 - SDL: Fix joystick initialization on BSD
125 - SDL: Fix potential joystick crash in games with rumble
126 - SDL: Fix SDL 1.2 build
127 - SDL: Fix sporadic crash when deinitializing audio
128 - Shaders: Fix AGS-001 shader with some bad drivers
129 - Util: Use closesocket on Windows
130 - Util: Fix socket bind addresses
131 - VFS: Fix reading 7z archives without rewinding first
132 - VFS: VFileFromFD should not open directories
133 - Wii: Fix tilting direction
134 - Util: Fix realloc semantics in utf16to8
135Misc:
136 - All: Allow use of external minizip library
137 - Debugger: CLI debugger now exits when end-of-stream is reached
138 - FFmpeg: Update dependencies on Ubuntu
139 - GBA: Slightly optimize GBAProcessEvents
140 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
141 - GBA Video: Null renderer should return proper register values
142 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
143 - Qt: Add preset for DualShock 4
144 - Qt: Update 360 input profile on OS X to reflect newer drivers
145 - Qt: Remove use of NaN
146 - Qt: Canonicalize file paths when loading games
147 - Qt: Add refresh button to controller editing
148 - SDL: Remove default gamepad mappings
149 - Util: Fix intermittent build failure on OS X
150 - VFS: VFile.sync now updates modified time
151
1520.4.0: (2016-02-02)
153Features:
154 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
155 - I/O viewer
156 - Booting of multiboot images
157 - Customization of GIF recording
158 - Libretro: Cheat code support
159 - Support for GLSL shaders
160 - ROM information view
161 - Support for VBA-style cheat codes
162 - Savestates now store creation timestamps
163 - Key autofire
164 - Libretro: Allow blocking opposing directional input
165 - OpenEmu core for OS X
166 - Libretro: Settings for using BIOS and skipping intro
167 - Libretro: Customizable idle loop removal
168 - Implemented cycle counting for sprite rendering
169 - Cleaner, unified settings window
170 - Added a setting for pausing when the emulator is not in focus
171 - Customizable paths for save games, save states, screenshots and patches
172 - Controller hotplugging
173 - Ability to store save games and active cheats within savestates
174Bugfixes:
175 - ARM7: Fix sign of unaligned LDRSH
176 - ARM7: Fix decoding of some ARM ALU instructions with shifters
177 - Debugger: Fix watchpoints in gdb
178 - GBA: Fix warnings when creating and loading savestates
179 - GBA: Fix Iridion II savetype
180 - GBA BIOS: Fix misaligned CpuSet
181 - GBA Cheats: Fix cheats setting the Action Replay version
182 - GBA Hardware: Fix GPIO on big endian
183 - GBA Memory: Fix DMA register writing behavior
184 - GBA Memory: Fix DMAs triggering two cycles early
185 - Libretro: Fix aspect ratio
186 - Qt: Fix some potential crashes with the gamepad mapping
187 - Qt: Fix keys being mapped incorrectly when loading configuration file
188 - Util: Fix PowerPC PNG read/write pixel order
189 - Util: Fix excessive memory allocation when decoding a PNG
190 - VFS: Fix VFileReadline and remove _vfdReadline
191Misc:
192 - All: Improved PowerPC support
193 - All: Fix some undefined behavior warnings
194 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
195 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
196 - GBA: Implement bad I/O register loading
197 - GBA: Allow jumping to OAM and palette RAM
198 - GBA BIOS: Finish implementing RegisterRamReset
199 - GBA Config: Add "override" layer for better one-time configuration
200 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
201 - GBA Memory: Use a dynamically sized mask for ROM memory
202 - GBA Memory: Implement several unimplemented memory access types
203 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
204 - GBA RR: Starting from savestate now embeds the savegame
205 - GBA RR: Add preliminary SRAM support for VBM loading
206 - GBA RR: Add support for resets in movies
207 - GBA Video: Remove lastHblank, as it is implied
208 - Libretro: Use anonymous memory mappers for large blocks of memory
209 - Libretro: Add install target for libretro core
210 - Qt: Window size command line options are now supported
211 - Qt: Increase usability of key mapper
212 - Qt: Add 'Apply' button to settings window
213 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
214 - Qt: Allow use of modifier keys as input
215 - Qt: Optimize log viewer
216 - Qt: Added button for breaking into the GDB debugger
217 - Qt: Add box for showing duration of rewind
218 - SDL: Support fullscreen in SDL 1.2
219 - SDL: Allow GBASDLAudio to be used without a thread context
220 - Util: Use VFile for configuration
221 - Util: Add MutexTryLock
222
2230.3.2: (2015-12-16)
224Bugfixes:
225 - ARM7: Fix STRT/STRBT
226 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
227 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
228 - Libretro: Fix problems with rumble not turning off
229 - GBA: Fix idle skip state being retained between games
230 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
231 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
232 - GBA BIOS: Fix Sqrt sign
233 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
234 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
235 - GBA Memory: Fix DMA behavior for SRAM accesses
236 - GBA Memory: Fix Store8 to OBJ VRAM
237 - GBA Memory: Fix alignment of LDM/STM on SRAM
238 - GBA Memory: Fix unaligned out-of-bounds ROM loads
239 - GBA Memory: Fix timing of DMAs
240 - GBA Video: Fix _mix for 15-bit color
241 - GBA Video: Fix OAM and palette initialization
242 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
243 - Qt: Use safer isLoaded check in GameController
244 - Qt: Fix a race condition in PainterGL that could lead to a crash
245 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
246 - Qt: Fix font size in memory viewer
247 - Qt: Fix a crash in the memory viewer
248 - Qt: Add additional checks in CheatModel to prevent crashes
249 - Qt: Fix race condition with setting sample rate
250 - Qt: Fix crash when closing multiplayer windows
251 - Qt: Fix resetting while paused
252Misc:
253 - GBA Audio: Implement missing flags on SOUNDCNT_X register
254 - Qt: Add mute option to menu
255
2560.3.1: (2015-10-24)
257Bugfixes:
258 - ARM7: Fix instruction decoding of Thumb shifts
259 - GBA: Deinit savegame when unloading a ROM
260 - GBA: Fix BIOS check on big endian
261 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
262 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
263 - GBA Audio: Fix audio channels being silenced at the wrong time
264 - GBA Memory: Fix bad BIOS Load16 on big endian
265 - GBA Memory: Fix bad Load8 on big endian
266 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
267 - GBA Video: Fix edge case with sprite blend modes and semitransparency
268 - GBA Video: Fix objwin and blending interaction on sprites
269 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
270 - Libretro: Fix a memory leak with the render buffer
271 - Qt: Windows no longer spawn in the top left on first launch
272 - Qt: Fix install path of XDG desktop file with DESTDIR
273 - Qt: Fix drag and drop on Windows
274 - Qt: Reenable double buffering, as disabling it broke some Windows configs
275 - VFS: Fix return values of VFileFILE.read and .write
276Misc:
277 - All: Reset next event to cycles instead of zero to interrupt
278 - All: Add --version flag
279 - ARM7: Force disable LTO on two files to work around a GCC bug
280 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
281 - GBA: Better memory handling with PNG savestates
282 - GBA: Additional savestate sanity checks
283 - GBA: Check for cycle count being too high
284 - GBA Audio: Allow GBAAVStream to have no video callback
285 - GBA BIOS: Implement RegisterRamReset for SIO registers
286 - Qt: Remove useless help icons in dialogs
287 - Qt: Prevent savestate window from opening while in multiplayer
288 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
289 - Qt: Dropping multiplayer windows works more cleanly now
290
2910.3.0: (2015-08-16)
292Features:
293 - Ability to hide individual background layers, or OBJs
294 - Ability to mute individual audio channels
295 - Palette viewer and exporter
296 - Volume control
297 - More shortcuts are editable (e.g. quick save/load)
298 - Rewind now shows the frame after rewinding
299 - Import/Export of GameShark/Action Replay snapshots
300 - Add "Step backwards" item for single increment rewind
301 - Deadzone estimation for game controllers
302 - Analog inputs can be used for shortcuts
303 - Menu items for specific solar sensor brightness levels
304 - Remappable controls for tilt and gyroscope sensors
305 - Status messages for actions taken while a game is running (e.g. save/load state)
306 - Memory inspector
307 - Screensaver can now be suspended while a game is running
308 - Load/save the most recent savestate slot
309 - Support varible speed (PWM) rumble
310 - Ability to cap fast forward speed
311 - Finer control over FPS target
312 - Holdable shortcut for rewinding one frame at a time
313 - Ability to boot directly into the BIOS
314 - Preliminary support for yanking out the game pak while a game is running
315 - Thumb-drive mode by putting a file called portable.ini in the same folder
316 - Configurable display driver, between software and OpenGL
317 - Undo-able savestate loading and saving
318 - Controller profiles now store shortcut settings
319 - Default controller profiles for several common controllers
320 - Libretro now supports BIOS, rumble and solar sensor
321 - Implement BIOS call Stop, for sleep mode
322 - Automatically load patches, if found
323 - Improved video synchronization
324 - Configurable audio output sample rate
325Bugfixes:
326 - ARM7: Fix SWI and IRQ timings
327 - ARM7: Fix Thumb MUL timing
328 - ARM7: Fix timing of multiplies to use N cycles
329 - ARM7: ARMHotplugDetach should call deinit
330 - Debugger: Fix use-after-free in breakpoint clearing code
331 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
332 - GBA: Cap audio FIFO read size during deserialization
333 - GBA: Check for corrupted savestates when loading
334 - GBA: Check for improperly sized savestates when loading
335 - GBA: Check for savestates made from differently sized ROMs
336 - GBA: Fix calls to endian-independent loadstores
337 - GBA: Fix timing of reading from timer registers
338 - GBA: Ensure cycles never go negative
339 - GBA Audio: Force audio FIFOs to 32-bit
340 - GBA Audio: Fix audio pitch changing when adjusting buffer size
341 - GBA Audio: Fix sample order in audio channel 3
342 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
343 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
344 - GBA Memory: Improve Thumb open bus behavior
345 - GBA Memory: Fix potential DMA issue when loading a savestate
346 - GBA Memory: Fix load/store multiple video memory waitstates
347 - GBA SIO: Fix reseting when there are SIO devices attached
348 - GBA Video: Blended sprites should never have other effects applied
349 - GBA Video: Fix out-of-bounds tiles in mosaic
350 - GBA Video: Fix windows not affecting sprites
351 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
352 - GBA Video: Fix timing on first scanline
353 - Qt: Better cleanup when a game crashes
354 - Qt: Fix open ROM dialog filtering for archive formats
355 - Qt: Cap the maximum number of multiplayer windows
356 - Qt: Fix maximum year in sensor override
357 - Qt: Fix window being too tall after exiting fullscreen
358 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
359 - Qt: Fix analog buttons not getting unmapped
360 - Qt: Fix passing command line options
361 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
362 - SDL: Fix SDL build when OpenGL is missing
363 - Util: Allow loading IPS patches that grow the ROM
364 - VFS: Fix resource leaks if some allocations fail
365 - VFS: Fix line-reading to return proper values
366 - Video: Fix an issue with very long filenames
367 - Util: Fix formatting of floats
368Misc:
369 - All: Add --help flag for command line programs
370 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
371 - All: Enable static linking for Windows
372 - All: Enable static linking for OS X
373 - All: Threads are now named
374 - All: Proper handling of Unicode file paths
375 - ARM7: Add emulation for Undefined CPU mode
376 - ARM7: Reduce the size of the Thumb instruction table
377 - GBA: Add status log level
378 - GBA: GBARewind now returns how many states it has rewound
379 - GBA: SIO logging layer
380 - GBA BIOS: Stub out SoundBias
381 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
382 - GBA: Don't include GBACLIDebugger struct unless needed
383 - GBA: Savedata is now synced shortly after data finishes being written
384 - GBA: Process multiple timer events at once, if necessary
385 - GBA Audio: Implement audio reset for channels A/B
386 - GBA Audio: Process multiple audio events at once, if necessary
387 - GBA Hardware: Backport generic RTC source into core
388 - GBA Input: Allow axes and buttons to be mapped to the same key
389 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
390 - GBA SIO: Add a dummy driver for Normal mode
391 - GBA Thread: Add functionality for running callbacks on the GBA thread
392 - GBA Thread: Split GBASync into a separate file
393 - GBA Video: Refactor software renderer into separate files
394 - GBA Video: Slightly optimize mode 0 mosaic rendering
395 - Debugger: Free watchpoints in addition to breakpoints
396 - Qt: Handle saving input settings better
397 - Qt: Move GL frame drawing back onto its own thread
398 - Qt: Fast forward (held) option moved from Other to Emulation menu
399 - Qt: Show version info in window title
400 - Qt: Migrate multiplayer window handling into GBAApp
401 - Qt: Unified file opening and saving with last location
402 - Qt: Fix windows being resizable when they shouldn't have been
403 - Qt: Only hide cursor in full screen
404 - Qt: Replace pause-after-frame mutex with an atomic
405 - Qt: Add application icon and XDG desktop files
406 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
407 - Qt: Don't save window size when entering fullscreen
408 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
409 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
410 - Qt: Increase usability of key mapper
411 - Qt: Show checkmark for window sizes
412 - Qt: Set window path to loaded ROM
413 - Perf: Ability to load savestates immediately on launch
414 - SDL: Properly check for initialization
415 - SDL: Clean up initialization functions
416 - SDL: Clean up GL context
417 - Util: Allow disabling the threading code entirely
418 - VFS: Add sync method to force syncing with backing
419
4200.2.1: (2015-05-13)
421Bugfixes:
422 - All: Fix sanitize-deb script not cleaning up after itself
423 - All: Fix dependencies for libavcodec on Debian-derived platforms
424 - ARM7: Handle writeback for PC in addressing modes 2 and 3
425 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
426 - ARM7: Fix ARM multiply instructions when PC is a destination register
427 - Debugger: Fix use-after-free in breakpoint clearing code
428 - Debugger: Fix boundary conditions in tab completion
429 - GBA: Fix timers not updating timing when writing to only the reload register
430 - GBA: Fix rewind boundary conditions
431 - GBA: Add initial I/O register settings for background matrix registers
432 - GBA: Fix hang when loading a savestate if sync to video is enabled
433 - GBA: Handle out-of-bounds I/O access
434 - GBA: Fix bounds-checking on EEPROM access
435 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
436 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
437 - GBA Memory: Allow SRAM to be 64kB
438 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
439 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
440 - GBA Video: Fix second frame mode 5
441 - Perf: Fix race condition if a game crashes immediately on start
442 - Qt: Fix Display object leak when closing a window
443 - Qt: Fix .deb dependencies
444 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
445 - Qt: Fix window not regaining focus after exiting savestate window
446 - Qt: Fix regression where video would not record if the game had already started
447 - Qt: Fix potential crash if a gamepad causes focus to change
448 - Qt: Fix controller axis querying
449 - Qt: Fix multiplayer windows opening as the wrong size
450 - Qt: Fix controllers sometimes not loading the right profile
451 - SDL: Fix boundary conditions for joystick adjustments
452 - SDL: Allocate properly sized input maps
453 - SDL: Fix potential build issues when Qt and SDL2 are in use
454 - Util: Fix resource leak in UTF-8 handling code
455 - Util: Fix a null-pointer issue when attempting to delete a key
456 - VFS: Fix resource leaks if some allocations fail
457 - Video: Fix an issue with very long filenames
458Misc:
459 - GBA Memory: Soft-crash if jumping past the end of a ROM
460 - Qt: Show multiplayer numbers in window title
461 - Qt: Solar sensor can have shortcuts set
462
4630.2.0: (2015-04-03)
464Features:
465 - Support for gamepad axes, e.g. analog sticks or triggers
466 - Add scale presets for up to 6x
467 - Settings window
468 - Bilinear resampling option
469 - Add option to skip BIOS start screen
470 - List of recently opened games
471 - Support for games using the Solar Sensor
472 - Better audio resampling via blip-buf
473 - Game Pak overrides dialog for setting savetype and sensor values
474 - Support for games using the tilt sensor
475 - Remappable shortcuts for keyboard and gamepad
476 - Rewinding of emulation
477 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
478 - Support IPv6
479 - Save directory of last loaded file
480 - Support BPS patches
481 - Automatically detect and optimize out idle loops
482 - Configurable game overrides
483 - Support loading 7-Zip files
484 - Drag and drop game loading
485 - Cheat code support
486 - Runtime configurable audio driver
487 - Libretro core for use with RetroArch and other front-ends
488 - Controller profiles for setting different bindings for different controllers
489 - Ability to lock aspect ratio
490 - Local link cable support
491 - Ability to switch which game controller is in use per instance
492 - Ability to prevent opposing directional input
493 - Warning dialog if an unimplemented BIOS feature is called
494 - Debugger: Add CLI "frame", frame advance command
495 - Debugger: Add CLI functions for writing to memory
496 - Debugger: Add CLI functions for examining memory regions
497 - Debugger: Add CLI function for writing a register
498Bugfixes:
499 - ARM7: Extend prefetch by one stage
500 - ARM7: Fix cycle counting for loads
501 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
502 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
503 - GBA: Initialize gba.sync to null
504 - GBA: Fix timer initialization
505 - GBA Audio: Support 16-bit writes to FIFO audio
506 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
507 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
508 - GBA BIOS: Fix BIOS prefetch after reset
509 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
510 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
511 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
512 - GBA Memory: Fix I cycles that had been moved to ARM7 core
513 - GBA Memory: Fix cycle counting for 32-bit load/stores
514 - GBA RR: Fix fallthrough error when reading tags from a movie
515 - GBA Thread: Fix possible hang when loading an archive
516 - GBA Thread: Fix possible deadlock in video sync
517 - Perf: Fix crash when the GBA thread fails to start
518 - Qt: Fix crash starting a GDB stub if a game isn't loaded
519 - Qt: Fix crash when adjusting settings after closing a game
520 - Qt: Fix crash when starting GDB stub after closing a game
521 - Qt: Fix patch loading while a game is running
522 - Qt: Fix crash when loading a game after stopping GDB server
523 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
524 - Qt: Fix crash when attempting to pause if a game is not running
525 - SDL: Properly clean up if a game doesn't launch
526 - Util: Fix sockets on Windows
527Misc:
528 - All: Enable link-time optimization
529 - Debugger: Watchpoints now work on STM/LDM instructions
530 - Debugger: Clean up GDB stub network interfacing
531 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
532 - Debugger: Merge Thumb BL instructions when disassembling
533 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
534 - Debugger: Watchpoints now report address watched (fixes #68)
535 - Debugger: Add support for soft breakpoints
536 - Debugger: Make I/O register names be addresses instead of values
537 - Debugger: Rename read/write commands
538 - GBA: Improve accuracy of event timing
539 - GBA: Add API for getting Configuration structs for overrides and input
540 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
541 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
542 - GBA: Move A/V stream interface into core
543 - GBA: Savestates now take into account savedata state machines (fixes #109)
544 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
545 - GBA Memory: Simplify memory API and use fixed bus width
546 - GBA Thread: Make GBASyncWaitFrameStart time out
547 - GBA Video: Start video at the last scanline instead of the first
548 - Qt: Optimize logo drawing
549 - Qt: Move frame upload back onto main thread
550 - Qt: Remember window position
551 - Qt: Double-clicking on the window toggles full screen
552 - Util: Use proper locale for reading and writing float values
553
5540.1.1: (2015-01-24)
555Bugfixes:
556 - ARM7: Fix LDM writeback to a register already written
557 - GBA: Fix timers 2 and 3 updating incorrectly
558 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
559 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
560 - GBA Audio: Properly initialize audio FIFO channels
561 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
562 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
563 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
564 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
565 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
566 - GBA BIOS: Fix HuffUnComp boundary conditions
567 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
568 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
569 - GBA Memory: Filter out top nybble of DMA addresses
570 - GBA Memory: Properly bounds-check VRAM accesses
571 - GBA Memory: Fix initial DMA state
572 - GBA Thread: Allow halted games to exit cleanly
573 - GBA Video: Fix blend issues with obscured middle layers
574 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
575 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
576 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
577 - GBA Video: Fix sprite boundary conditions with mosaic
578 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
579 - Qt: Fix issue with set frame sizes being the wrong height
580 - Qt: Fix emulator crashing when full screen if a game is not running
581 - Qt: Fix window focus issues
582 - Qt: Properly set default video recording settings
583 - Qt: Fix a race condition when a game crashes immediately
584 - Qt: Fix some cases where key mapping can break if focus is adjusted
585 - Qt: Fix crash if a game pauses before any frames are shown
586 - Debugger: Negative PC-relative loads now properly subtract the offset
587 - Debugger: Align PC-relative loads in Thumb
588 - Debugger: Fix watchpoints triggering too late
589 - Debugger: Fix binary print putting spaces between digits
590 - Video: Ensure FFmpeg encoder has audio frames
591 - Video: Fix uncompressed PCM audio recording
592 - Video: Fix FFmpeg crashing when the file extension is wrong
593 - Util: Fix SOCKET_FAILED macro
594Misc:
595 - GBA: Exit cleanly on FATAL if the port supports it
596 - GBA Memory: Implement 16- and 32-bit loads from SRAM
597 - Qt: Disable sync to video by default
598 - Qt: Handle a game crash without crashing
599 - Qt: Set default log level to FATAL, ERROR and WARN
600 - Qt: Clarify some phrasing in the menus
601 - Qt: Clear active buttons when focus is lost
602
6030.1.0: (2014-12-13)
604 - Initial release