src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QKeyEvent>
9#include <QKeySequence>
10#include <QMenuBar>
11#include <QMessageBox>
12#include <QMimeData>
13#include <QPainter>
14#include <QScreen>
15#include <QStackedLayout>
16#include <QWindow>
17
18#ifdef USE_SQLITE3
19#include "ArchiveInspector.h"
20#include "library/LibraryController.h"
21#endif
22
23#include "AboutScreen.h"
24#include "AudioProcessor.h"
25#include "BattleChipView.h"
26#include "CheatsView.h"
27#include "ConfigController.h"
28#include "CoreController.h"
29#include "DebuggerConsole.h"
30#include "DebuggerConsoleController.h"
31#include "Display.h"
32#include "CoreController.h"
33#include "FrameView.h"
34#include "GBAApp.h"
35#include "GDBController.h"
36#include "GDBWindow.h"
37#include "GIFView.h"
38#include "IOViewer.h"
39#include "LoadSaveState.h"
40#include "LogView.h"
41#include "MapView.h"
42#include "MemorySearch.h"
43#include "MemoryView.h"
44#include "MultiplayerController.h"
45#include "OverrideView.h"
46#include "ObjView.h"
47#include "PaletteView.h"
48#include "PlacementControl.h"
49#include "PrinterView.h"
50#include "ROMInfo.h"
51#include "SensorView.h"
52#include "SettingsView.h"
53#include "ShaderSelector.h"
54#include "ShortcutController.h"
55#include "TileView.h"
56#include "VideoProxy.h"
57#include "VideoView.h"
58
59#ifdef USE_DISCORD_RPC
60#include "DiscordCoordinator.h"
61#endif
62
63#include <mgba/core/version.h>
64#include <mgba/core/cheats.h>
65#ifdef M_CORE_GB
66#include <mgba/internal/gb/gb.h>
67#include <mgba/internal/gb/video.h>
68#endif
69#ifdef M_CORE_GBA
70#include <mgba/gba/interface.h>
71#include <mgba/internal/gba/gba.h>
72#endif
73#include <mgba/feature/commandline.h>
74#include "feature/sqlite3/no-intro.h"
75#include <mgba-util/vfs.h>
76
77using namespace QGBA;
78
79Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
80 : QMainWindow(parent)
81 , m_manager(manager)
82 , m_logView(new LogView(&m_log))
83 , m_screenWidget(new WindowBackground())
84 , m_config(config)
85 , m_inputController(playerId, this)
86 , m_shortcutController(new ShortcutController(this))
87{
88 setFocusPolicy(Qt::StrongFocus);
89 setAcceptDrops(true);
90 setAttribute(Qt::WA_DeleteOnClose);
91 updateTitle();
92
93 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
94 m_logo = m_logo; // Free memory left over in old pixmap
95
96#if defined(M_CORE_GBA)
97 float i = 2;
98#elif defined(M_CORE_GB)
99 float i = 3;
100#endif
101 QVariant multiplier = m_config->getOption("scaleMultiplier");
102 if (!multiplier.isNull()) {
103 m_savedScale = multiplier.toInt();
104 i = m_savedScale;
105 }
106#ifdef USE_SQLITE3
107 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
108 ConfigOption* showLibrary = m_config->addOption("showLibrary");
109 showLibrary->connect([this](const QVariant& value) {
110 if (value.toBool()) {
111 if (m_controller) {
112 m_screenWidget->layout()->addWidget(m_libraryView);
113 } else {
114 attachWidget(m_libraryView);
115 }
116 } else {
117 detachWidget(m_libraryView);
118 }
119 }, this);
120 m_config->updateOption("showLibrary");
121 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
122 libraryStyle->connect([this](const QVariant& value) {
123 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
124 }, this);
125 m_config->updateOption("libraryStyle");
126
127 connect(m_libraryView, &LibraryController::startGame, [this]() {
128 VFile* output = m_libraryView->selectedVFile();
129 if (output) {
130 QPair<QString, QString> path = m_libraryView->selectedPath();
131 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
132 }
133 });
134#endif
135#if defined(M_CORE_GBA)
136 resizeFrame(QSize(GBA_VIDEO_HORIZONTAL_PIXELS * i, GBA_VIDEO_VERTICAL_PIXELS * i));
137#elif defined(M_CORE_GB)
138 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
139#endif
140 setLogo();
141 setCentralWidget(m_screenWidget);
142
143 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
144 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
145 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
146 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
147
148 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
149 m_log.load(m_config);
150 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
151 m_focusCheck.setInterval(200);
152 m_mustRestart.setInterval(MUST_RESTART_TIMEOUT);
153 m_mustRestart.setSingleShot(true);
154
155 m_shortcutController->setConfigController(m_config);
156 m_shortcutController->setActionMapper(&m_actions);
157 setupMenu(menuBar());
158}
159
160Window::~Window() {
161 delete m_logView;
162
163#ifdef USE_FFMPEG
164 delete m_videoView;
165 delete m_gifView;
166#endif
167
168#ifdef USE_SQLITE3
169 delete m_libraryView;
170#endif
171}
172
173void Window::argumentsPassed(mArguments* args) {
174 loadConfig();
175
176 if (args->patch) {
177 m_pendingPatch = args->patch;
178 }
179
180 if (args->savestate) {
181 m_pendingState = args->savestate;
182 }
183
184#ifdef USE_GDB_STUB
185 if (args->debuggerType == DEBUGGER_GDB) {
186 if (!m_gdbController) {
187 m_gdbController = new GDBController(this);
188 if (m_controller) {
189 m_gdbController->setController(m_controller);
190 }
191 m_gdbController->attach();
192 m_gdbController->listen();
193 }
194 }
195#endif
196
197 if (args->fname) {
198 setController(m_manager->loadGame(args->fname), args->fname);
199 }
200}
201
202void Window::resizeFrame(const QSize& size) {
203 QSize newSize(size);
204 if (windowHandle()) {
205 QRect geom = windowHandle()->screen()->availableGeometry();
206 if (newSize.width() > geom.width()) {
207 newSize.setWidth(geom.width());
208 }
209 if (newSize.height() > geom.height()) {
210 newSize.setHeight(geom.height());
211 }
212 }
213 m_screenWidget->setSizeHint(newSize);
214 newSize -= m_screenWidget->size();
215 newSize += this->size();
216 if (!isFullScreen()) {
217 resize(newSize);
218 }
219}
220
221void Window::setConfig(ConfigController* config) {
222 m_config = config;
223}
224
225void Window::loadConfig() {
226 const mCoreOptions* opts = m_config->options();
227 reloadConfig();
228
229 if (opts->width && opts->height) {
230 resizeFrame(QSize(opts->width, opts->height));
231 }
232
233 if (opts->fullscreen) {
234 enterFullScreen();
235 }
236
237 m_mruFiles = m_config->getMRU();
238 updateMRU();
239
240 m_inputController.setConfiguration(m_config);
241}
242
243void Window::reloadConfig() {
244 const mCoreOptions* opts = m_config->options();
245
246 m_log.setLevels(opts->logLevel);
247
248 if (m_controller) {
249 m_controller->loadConfig(m_config);
250 if (m_audioProcessor) {
251 m_audioProcessor->setBufferSamples(opts->audioBuffers);
252 m_audioProcessor->requestSampleRate(opts->sampleRate);
253 }
254 m_display->resizeContext();
255 }
256
257 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
258}
259
260void Window::saveConfig() {
261 m_inputController.saveConfiguration();
262 m_config->write();
263}
264
265QString Window::getFilters() const {
266 QStringList filters;
267 QStringList formats;
268
269#ifdef M_CORE_GBA
270 QStringList gbaFormats{
271 "*.gba",
272#if defined(USE_LIBZIP) || defined(USE_ZLIB)
273 "*.zip",
274#endif
275#ifdef USE_LZMA
276 "*.7z",
277#endif
278#ifdef USE_ELF
279 "*.elf",
280#endif
281 "*.agb",
282 "*.mb",
283 "*.rom",
284 "*.bin"};
285 formats.append(gbaFormats);
286 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
287#endif
288
289#ifdef M_CORE_GB
290 QStringList gbFormats{
291 "*.gb",
292 "*.gbc",
293 "*.sgb",
294#if defined(USE_LIBZIP) || defined(USE_ZLIB)
295 "*.zip",
296#endif
297#ifdef USE_LZMA
298 "*.7z",
299#endif
300 "*.rom",
301 "*.bin"};
302 formats.append(gbFormats);
303 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
304#endif
305
306 formats.removeDuplicates();
307 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
308 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
309 return filters.join(";;");
310}
311
312QString Window::getFiltersArchive() const {
313 QStringList filters;
314
315 QStringList formats{
316#if defined(USE_LIBZIP) || defined(USE_ZLIB)
317 "*.zip",
318#endif
319#ifdef USE_LZMA
320 "*.7z",
321#endif
322 };
323 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
324 return filters.join(";;");
325}
326
327void Window::selectROM() {
328 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
329 if (!filename.isEmpty()) {
330 setController(m_manager->loadGame(filename), filename);
331 }
332}
333
334#ifdef USE_SQLITE3
335void Window::selectROMInArchive() {
336 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
337 if (filename.isEmpty()) {
338 return;
339 }
340 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
341 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
342 VFile* output = archiveInspector->selectedVFile();
343 QPair<QString, QString> path = archiveInspector->selectedPath();
344 if (output) {
345 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
346 }
347 archiveInspector->close();
348 });
349 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
350 archiveInspector->show();
351}
352
353void Window::addDirToLibrary() {
354 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
355 if (filename.isEmpty()) {
356 return;
357 }
358 m_libraryView->addDirectory(filename);
359}
360#endif
361
362void Window::replaceROM() {
363 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
364 if (!filename.isEmpty()) {
365 m_controller->replaceGame(filename);
366 }
367}
368
369void Window::selectSave(bool temporary) {
370 QStringList formats{"*.sav"};
371 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
372 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
373 if (!filename.isEmpty()) {
374 m_controller->loadSave(filename, temporary);
375 }
376}
377
378void Window::selectState(bool load) {
379 QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
380 QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
381 if (load) {
382 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
383 if (!filename.isEmpty()) {
384 m_controller->loadState(filename);
385 }
386 } else {
387 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
388 if (!filename.isEmpty()) {
389 m_controller->saveState(filename);
390 }
391 }
392}
393
394void Window::multiplayerChanged() {
395 if (!m_controller) {
396 return;
397 }
398 int attached = 1;
399 MultiplayerController* multiplayer = m_controller->multiplayerController();
400 if (multiplayer) {
401 attached = multiplayer->attached();
402 }
403 for (Action* action : m_nonMpActions) {
404 action->setEnabled(attached < 2);
405 }
406}
407
408void Window::selectPatch() {
409 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
410 if (!filename.isEmpty()) {
411 if (m_controller) {
412 m_controller->loadPatch(filename);
413 } else {
414 m_pendingPatch = filename;
415 }
416 }
417}
418
419void Window::scanCard() {
420 QStringList filenames = GBAApp::app()->getOpenFileNames(this, tr("Select e-Reader dotcode"), tr("e-Reader card (*.raw *.bin *.bmp)"));
421 for (QString& filename : filenames) {
422 m_controller->scanCard(filename);
423 }
424}
425
426void Window::openView(QWidget* widget) {
427 connect(this, &Window::shutdown, widget, &QWidget::close);
428 widget->setAttribute(Qt::WA_DeleteOnClose);
429 widget->show();
430}
431
432void Window::loadCamImage() {
433 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
434 if (!filename.isEmpty()) {
435 m_inputController.loadCamImage(filename);
436 }
437}
438
439void Window::importSharkport() {
440 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
441 if (!filename.isEmpty()) {
442 m_controller->importSharkport(filename);
443 }
444}
445
446void Window::exportSharkport() {
447 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
448 if (!filename.isEmpty()) {
449 m_controller->exportSharkport(filename);
450 }
451}
452
453void Window::openSettingsWindow() {
454 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
455#if defined(BUILD_GL) || defined(BUILD_GLES2)
456 if (m_display->supportsShaders()) {
457 settingsWindow->setShaderSelector(m_shaderView.get());
458 }
459#endif
460 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
461 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
462 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
463 connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
464 connect(settingsWindow, &SettingsView::videoRendererChanged, this, &Window::changeRenderer);
465 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
466 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
467#ifdef USE_SQLITE3
468 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
469#endif
470 openView(settingsWindow);
471}
472
473void Window::startVideoLog() {
474 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
475 if (!filename.isEmpty()) {
476 m_controller->startVideoLog(filename);
477 }
478}
479
480template <typename T, typename... A>
481std::function<void()> Window::openTView(A... arg) {
482 return [=]() {
483 T* view = new T(arg...);
484 openView(view);
485 };
486}
487
488
489template <typename T, typename... A>
490std::function<void()> Window::openControllerTView(A... arg) {
491 return [=]() {
492 T* view = new T(m_controller, arg...);
493 openView(view);
494 };
495}
496
497#ifdef USE_FFMPEG
498void Window::openVideoWindow() {
499 if (!m_videoView) {
500 m_videoView = new VideoView();
501 if (m_controller) {
502 m_videoView->setController(m_controller);
503 }
504 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
505 }
506 m_videoView->show();
507}
508
509void Window::openGIFWindow() {
510 if (!m_gifView) {
511 m_gifView = new GIFView();
512 if (m_controller) {
513 m_gifView->setController(m_controller);
514 }
515 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
516 }
517 m_gifView->show();
518}
519#endif
520
521#ifdef USE_GDB_STUB
522void Window::gdbOpen() {
523 if (!m_gdbController) {
524 m_gdbController = new GDBController(this);
525 }
526 GDBWindow* window = new GDBWindow(m_gdbController);
527 m_gdbController->setController(m_controller);
528 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
529 openView(window);
530}
531#endif
532
533#ifdef USE_DEBUGGERS
534void Window::consoleOpen() {
535 if (!m_console) {
536 m_console = new DebuggerConsoleController(this);
537 }
538 DebuggerConsole* window = new DebuggerConsole(m_console);
539 if (m_controller) {
540 m_console->setController(m_controller);
541 }
542 openView(window);
543}
544#endif
545
546void Window::keyPressEvent(QKeyEvent* event) {
547 if (event->isAutoRepeat()) {
548 QWidget::keyPressEvent(event);
549 return;
550 }
551 GBAKey key = m_inputController.mapKeyboard(event->key());
552 if (key == GBA_KEY_NONE) {
553 QWidget::keyPressEvent(event);
554 return;
555 }
556 if (m_controller) {
557 m_controller->addKey(key);
558 }
559 event->accept();
560}
561
562void Window::keyReleaseEvent(QKeyEvent* event) {
563 if (event->isAutoRepeat()) {
564 QWidget::keyReleaseEvent(event);
565 return;
566 }
567 GBAKey key = m_inputController.mapKeyboard(event->key());
568 if (key == GBA_KEY_NONE) {
569 QWidget::keyPressEvent(event);
570 return;
571 }
572 if (m_controller) {
573 m_controller->clearKey(key);
574 }
575 event->accept();
576}
577
578void Window::resizeEvent(QResizeEvent*) {
579 if (!isFullScreen()) {
580 m_config->setOption("height", m_screenWidget->height());
581 m_config->setOption("width", m_screenWidget->width());
582 }
583
584 int factor = 0;
585 QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
586 if (m_controller) {
587 size = m_controller->screenDimensions();
588 }
589 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
590 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
591 factor = m_screenWidget->width() / size.width();
592 }
593 m_savedScale = factor;
594 for (QMap<int, Action*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
595 iter.value()->setActive(iter.key() == factor);
596 }
597
598 m_config->setOption("fullscreen", isFullScreen());
599}
600
601void Window::showEvent(QShowEvent* event) {
602 if (m_wasOpened) {
603 if (event->spontaneous() && m_config->getOption("pauseOnMinimize").toInt() && m_controller) {
604 focusCheck();
605 if (m_autoresume) {
606 m_controller->setPaused(false);
607 m_autoresume = false;
608 }
609 }
610 return;
611 }
612 m_wasOpened = true;
613 resizeFrame(m_screenWidget->sizeHint());
614 QVariant windowPos = m_config->getQtOption("windowPos");
615 QRect geom = windowHandle()->screen()->availableGeometry();
616 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
617 move(windowPos.toPoint());
618 } else {
619 QRect rect = frameGeometry();
620 rect.moveCenter(geom.center());
621 move(rect.topLeft());
622 }
623 if (m_fullscreenOnStart) {
624 enterFullScreen();
625 m_fullscreenOnStart = false;
626 }
627 reloadDisplayDriver();
628 setFocus();
629}
630
631void Window::hideEvent(QHideEvent* event) {
632 if (!event->spontaneous()) {
633 return;
634 }
635 if (!m_config->getOption("pauseOnMinimize").toInt() || !m_controller) {
636 return;
637 }
638 if (!m_controller->isPaused()) {
639 m_autoresume = true;
640 m_controller->setPaused(true);
641 }
642}
643
644void Window::closeEvent(QCloseEvent* event) {
645 emit shutdown();
646 m_config->setQtOption("windowPos", pos());
647
648 if (m_savedScale > 0) {
649 m_config->setOption("height", GBA_VIDEO_VERTICAL_PIXELS * m_savedScale);
650 m_config->setOption("width", GBA_VIDEO_HORIZONTAL_PIXELS * m_savedScale);
651 }
652 saveConfig();
653 if (m_controller) {
654 event->ignore();
655 m_pendingClose = true;
656 } else {
657 m_display.reset();
658 }
659}
660
661void Window::focusInEvent(QFocusEvent*) {
662 m_display->forceDraw();
663}
664
665void Window::focusOutEvent(QFocusEvent*) {
666}
667
668void Window::dragEnterEvent(QDragEnterEvent* event) {
669 if (event->mimeData()->hasFormat("text/uri-list")) {
670 event->acceptProposedAction();
671 }
672}
673
674void Window::dropEvent(QDropEvent* event) {
675 QString uris = event->mimeData()->data("text/uri-list");
676 uris = uris.trimmed();
677 if (uris.contains("\n")) {
678 // Only one file please
679 return;
680 }
681 QUrl url(uris);
682 if (!url.isLocalFile()) {
683 // No remote loading
684 return;
685 }
686 event->accept();
687 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
688}
689
690void Window::mouseDoubleClickEvent(QMouseEvent* event) {
691 if (event->button() != Qt::LeftButton) {
692 return;
693 }
694 toggleFullScreen();
695}
696
697void Window::enterFullScreen() {
698 if (!isVisible()) {
699 m_fullscreenOnStart = true;
700 return;
701 }
702 if (isFullScreen()) {
703 return;
704 }
705 showFullScreen();
706#ifndef Q_OS_MAC
707 if (m_controller && !m_controller->isPaused()) {
708 menuBar()->hide();
709 }
710#endif
711}
712
713void Window::exitFullScreen() {
714 if (!isFullScreen()) {
715 return;
716 }
717 m_screenWidget->unsetCursor();
718 menuBar()->show();
719 showNormal();
720}
721
722void Window::toggleFullScreen() {
723 if (isFullScreen()) {
724 exitFullScreen();
725 } else {
726 enterFullScreen();
727 }
728}
729
730void Window::gameStarted() {
731 for (Action* action : m_gameActions) {
732 action->setEnabled(true);
733 }
734 for (auto action = m_platformActions.begin(); action != m_platformActions.end(); ++action) {
735 action.value()->setEnabled(m_controller->platform() == action.key());
736 }
737 QSize size = m_controller->screenDimensions();
738 m_screenWidget->setDimensions(size.width(), size.height());
739 m_config->updateOption("lockIntegerScaling");
740 m_config->updateOption("lockAspectRatio");
741 m_config->updateOption("interframeBlending");
742 m_config->updateOption("resampleVideo");
743 m_config->updateOption("showOSD");
744 if (m_savedScale > 0) {
745 resizeFrame(size * m_savedScale);
746 }
747 attachWidget(m_display.get());
748 setFocus();
749
750#ifndef Q_OS_MAC
751 if (isFullScreen()) {
752 menuBar()->hide();
753 }
754#endif
755
756 reloadAudioDriver();
757 multiplayerChanged();
758 updateTitle();
759
760 m_hitUnimplementedBiosCall = false;
761 if (m_config->getOption("showFps", "1").toInt()) {
762 m_fpsTimer.start();
763 m_frameTimer.start();
764 }
765 m_focusCheck.start();
766 if (m_display->underMouse()) {
767 m_screenWidget->setCursor(Qt::BlankCursor);
768 }
769
770 CoreController::Interrupter interrupter(m_controller);
771 mCore* core = m_controller->thread()->core;
772 m_actions.clearMenu("videoLayers");
773 m_actions.clearMenu("audioChannels");
774 const mCoreChannelInfo* videoLayers;
775 const mCoreChannelInfo* audioChannels;
776 size_t nVideo = core->listVideoLayers(core, &videoLayers);
777 size_t nAudio = core->listAudioChannels(core, &audioChannels);
778
779 if (nVideo) {
780 for (size_t i = 0; i < nVideo; ++i) {
781 Action* action = m_actions.addBooleanAction(videoLayers[i].visibleName, QString("videoLayer.%1").arg(videoLayers[i].internalName), [this, videoLayers, i](bool enable) {
782 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
783 }, "videoLayers");
784 action->setActive(true);
785 }
786 }
787 if (nAudio) {
788 for (size_t i = 0; i < nAudio; ++i) {
789 Action* action = m_actions.addBooleanAction(audioChannels[i].visibleName, QString("audioChannel.%1").arg(audioChannels[i].internalName), [this, audioChannels, i](bool enable) {
790 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
791 }, "audioChannels");
792 action->setActive(true);
793 }
794 }
795 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
796
797#ifdef USE_DISCORD_RPC
798 DiscordCoordinator::gameStarted(m_controller);
799#endif
800}
801
802void Window::gameStopped() {
803 for (Action* action : m_platformActions) {
804 action->setEnabled(true);
805 }
806 for (Action* action : m_gameActions) {
807 action->setEnabled(false);
808 }
809 setWindowFilePath(QString());
810 detachWidget(m_display.get());
811 setLogo();
812 if (m_display) {
813#ifdef M_CORE_GB
814 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
815#elif defined(M_CORE_GBA)
816 m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
817#endif
818 }
819
820 m_actions.clearMenu("videoLayers");
821 m_actions.clearMenu("audioChannels");
822
823 m_fpsTimer.stop();
824 m_focusCheck.stop();
825
826 if (m_audioProcessor) {
827 m_audioProcessor->stop();
828 m_audioProcessor.reset();
829 }
830 m_display->stopDrawing();
831
832 m_controller.reset();
833 updateTitle();
834
835 if (m_pendingClose) {
836 m_display.reset();
837 close();
838 }
839#ifndef Q_OS_MAC
840 menuBar()->show();
841#endif
842
843#ifdef USE_DISCORD_RPC
844 DiscordCoordinator::gameStopped();
845#endif
846
847 emit paused(false);
848}
849
850void Window::gameCrashed(const QString& errorMessage) {
851 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
852 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
853 QMessageBox::Ok, this, Qt::Sheet);
854 crash->setAttribute(Qt::WA_DeleteOnClose);
855 crash->show();
856}
857
858void Window::gameFailed() {
859 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Start"),
860 tr("Could not start game."),
861 QMessageBox::Ok, this, Qt::Sheet);
862 fail->setAttribute(Qt::WA_DeleteOnClose);
863 fail->show();
864}
865
866void Window::unimplementedBiosCall(int) {
867 // TODO: Mention which call?
868 if (m_hitUnimplementedBiosCall) {
869 return;
870 }
871 m_hitUnimplementedBiosCall = true;
872
873 QMessageBox* fail = new QMessageBox(
874 QMessageBox::Warning, tr("Unimplemented BIOS call"),
875 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
876 QMessageBox::Ok, this, Qt::Sheet);
877 fail->setAttribute(Qt::WA_DeleteOnClose);
878 fail->show();
879}
880
881void Window::reloadDisplayDriver() {
882 if (m_controller) {
883 m_display->stopDrawing();
884 detachWidget(m_display.get());
885 }
886 m_display = std::unique_ptr<Display>(Display::create(this));
887#if defined(BUILD_GL) || defined(BUILD_GLES2)
888 m_shaderView.reset();
889 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
890#endif
891
892 connect(m_display.get(), &Display::hideCursor, [this]() {
893 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
894 m_screenWidget->setCursor(Qt::BlankCursor);
895 }
896 });
897 connect(m_display.get(), &Display::showCursor, [this]() {
898 m_screenWidget->unsetCursor();
899 });
900
901 const mCoreOptions* opts = m_config->options();
902 m_display->lockAspectRatio(opts->lockAspectRatio);
903 m_display->lockIntegerScaling(opts->lockIntegerScaling);
904 m_display->interframeBlending(opts->interframeBlending);
905 m_display->filter(opts->resampleVideo);
906 m_config->updateOption("showOSD");
907#if defined(BUILD_GL) || defined(BUILD_GLES2)
908 if (opts->shader) {
909 struct VDir* shader = VDirOpen(opts->shader);
910 if (shader && m_display->supportsShaders()) {
911 m_display->setShaders(shader);
912 m_shaderView->refreshShaders();
913 shader->close(shader);
914 }
915 }
916#endif
917
918 if (m_controller) {
919 attachDisplay();
920
921 attachWidget(m_display.get());
922 }
923#ifdef M_CORE_GB
924 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
925#elif defined(M_CORE_GBA)
926 m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
927#endif
928}
929
930void Window::reloadAudioDriver() {
931 if (!m_controller) {
932 return;
933 }
934 if (m_audioProcessor) {
935 m_audioProcessor->stop();
936 m_audioProcessor.reset();
937 }
938
939 const mCoreOptions* opts = m_config->options();
940 m_audioProcessor = std::unique_ptr<AudioProcessor>(AudioProcessor::create());
941 m_audioProcessor->setInput(m_controller);
942 m_audioProcessor->setBufferSamples(opts->audioBuffers);
943 m_audioProcessor->requestSampleRate(opts->sampleRate);
944 m_audioProcessor->start();
945 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
946 connect(m_controller.get(), &CoreController::fastForwardChanged, m_audioProcessor.get(), &AudioProcessor::inputParametersChanged);
947 connect(m_controller.get(), &CoreController::paused, m_audioProcessor.get(), &AudioProcessor::pause);
948 connect(m_controller.get(), &CoreController::unpaused, m_audioProcessor.get(), &AudioProcessor::start);
949}
950
951void Window::changeRenderer() {
952 if (!m_controller) {
953 return;
954 }
955 if (m_config->getOption("hwaccelVideo").toInt() && m_display->supportsShaders() && m_controller->supportsFeature(CoreController::Feature::OPENGL)) {
956 std::shared_ptr<VideoProxy> proxy = m_display->videoProxy();
957 if (!proxy) {
958 proxy = std::make_shared<VideoProxy>();
959 }
960 m_display->setVideoProxy(proxy);
961 proxy->attach(m_controller.get());
962
963 int fb = m_display->framebufferHandle();
964 if (fb >= 0) {
965 m_controller->setFramebufferHandle(fb);
966 m_config->updateOption("videoScale");
967 }
968 } else {
969 m_controller->setFramebufferHandle(-1);
970 }
971}
972
973void Window::tryMakePortable() {
974 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
975 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
976 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
977 confirm->setAttribute(Qt::WA_DeleteOnClose);
978 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
979 confirm->show();
980}
981
982void Window::mustRestart() {
983 if (m_mustRestart.isActive()) {
984 return;
985 }
986 m_mustRestart.start();
987 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
988 tr("Some changes will not take effect until the emulator is restarted."),
989 QMessageBox::Ok, this, Qt::Sheet);
990 dialog->setAttribute(Qt::WA_DeleteOnClose);
991 dialog->show();
992}
993
994void Window::recordFrame() {
995 m_frameList.append(m_frameTimer.nsecsElapsed());
996 m_frameTimer.restart();
997}
998
999void Window::showFPS() {
1000 if (m_frameList.isEmpty()) {
1001 updateTitle();
1002 return;
1003 }
1004 qint64 total = 0;
1005 for (qint64 t : m_frameList) {
1006 total += t;
1007 }
1008 double fps = (m_frameList.size() * 1e10) / total;
1009 m_frameList.clear();
1010 fps = round(fps) / 10.f;
1011 updateTitle(fps);
1012}
1013
1014void Window::updateTitle(float fps) {
1015 QString title;
1016
1017 if (m_config->getOption("dynamicTitle", 1).toInt() && m_controller) {
1018 CoreController::Interrupter interrupter(m_controller);
1019 const NoIntroDB* db = GBAApp::app()->gameDB();
1020 NoIntroGame game{};
1021 uint32_t crc32 = 0;
1022 mCore* core = m_controller->thread()->core;
1023 core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
1024 QString filePath = windowFilePath();
1025
1026 if (m_config->getOption("showFilename").toInt() && !filePath.isNull()) {
1027 QFileInfo fileInfo(filePath);
1028 title = fileInfo.fileName();
1029 } else {
1030 char gameTitle[17] = { '\0' };
1031 core->getGameTitle(core, gameTitle);
1032 title = gameTitle;
1033
1034#ifdef USE_SQLITE3
1035 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
1036 title = QLatin1String(game.name);
1037 }
1038#endif
1039 }
1040
1041 MultiplayerController* multiplayer = m_controller->multiplayerController();
1042 if (multiplayer && multiplayer->attached() > 1) {
1043 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
1044 for (Action* action : m_nonMpActions) {
1045 action->setEnabled(false);
1046 }
1047 } else {
1048 for (Action* action : m_nonMpActions) {
1049 action->setEnabled(true);
1050 }
1051 }
1052 }
1053 if (title.isNull()) {
1054 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1055 } else if (fps < 0) {
1056 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1057 } else {
1058 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1059 }
1060}
1061
1062void Window::openStateWindow(LoadSave ls) {
1063 if (m_stateWindow) {
1064 return;
1065 }
1066 MultiplayerController* multiplayer = m_controller->multiplayerController();
1067 if (multiplayer && multiplayer->attached() > 1) {
1068 return;
1069 }
1070 bool wasPaused = m_controller->isPaused();
1071 m_stateWindow = new LoadSaveState(m_controller);
1072 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1073 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1074 detachWidget(m_stateWindow);
1075 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(m_display.get());
1076 m_stateWindow = nullptr;
1077 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1078 });
1079 if (!wasPaused) {
1080 m_controller->setPaused(true);
1081 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1082 if (m_controller) {
1083 m_controller->setPaused(false);
1084 }
1085 });
1086 }
1087 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1088 m_stateWindow->setMode(ls);
1089 updateFrame();
1090#ifndef Q_OS_MAC
1091 menuBar()->show();
1092#endif
1093 attachWidget(m_stateWindow);
1094}
1095
1096void Window::setupMenu(QMenuBar* menubar) {
1097 installEventFilter(m_shortcutController);
1098
1099 menubar->clear();
1100 m_actions.addMenu(tr("&File"), "file");
1101
1102 m_actions.addAction(tr("Load &ROM..."), "loadROM", this, &Window::selectROM, "file", QKeySequence::Open);
1103
1104#ifdef USE_SQLITE3
1105 m_actions.addAction(tr("Load ROM in archive..."), "loadROMInArchive", this, &Window::selectROMInArchive, "file");
1106 m_actions.addAction(tr("Add folder to library..."), "addDirToLibrary", this, &Window::addDirToLibrary, "file");
1107#endif
1108
1109 addGameAction(tr("Load alternate save..."), "loadAlternateSave", [this]() {
1110 this->selectSave(false);
1111 }, "file");
1112 addGameAction(tr("Load temporary save..."), "loadTemporarySave", [this]() {
1113 this->selectSave(true);
1114 }, "file");
1115
1116 m_actions.addAction(tr("Load &patch..."), "loadPatch", this, &Window::selectPatch, "file");
1117
1118#ifdef M_CORE_GBA
1119 m_actions.addAction(tr("Boot BIOS"), "bootBIOS", [this]() {
1120 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1121 }, "file");
1122#endif
1123
1124 addGameAction(tr("Replace ROM..."), "replaceROM", this, &Window::replaceROM, "file");
1125#ifdef M_CORE_GBA
1126 Action* scanCard = addGameAction(tr("Scan e-Reader dotcodes..."), "scanCard", this, &Window::scanCard, "file");
1127 m_platformActions.insert(PLATFORM_GBA, scanCard);
1128#endif
1129
1130 addGameAction(tr("ROM &info..."), "romInfo", openControllerTView<ROMInfo>(), "file");
1131
1132 m_actions.addMenu(tr("Recent"), "mru", "file");
1133 m_actions.addSeparator("file");
1134
1135 m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "file");
1136 m_actions.addSeparator("file");
1137
1138 Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() {
1139 this->openStateWindow(LoadSave::LOAD);
1140 }, "file", QKeySequence("F10"));
1141 m_nonMpActions.append(loadState);
1142
1143 Action* loadStateFile = addGameAction(tr("Load state file..."), "loadStateFile", [this]() {
1144 this->selectState(true);
1145 }, "file");
1146 m_nonMpActions.append(loadStateFile);
1147
1148 Action* saveState = addGameAction(tr("&Save state"), "saveState", [this]() {
1149 this->openStateWindow(LoadSave::SAVE);
1150 }, "file", QKeySequence("Shift+F10"));
1151 m_nonMpActions.append(saveState);
1152
1153 Action* saveStateFile = addGameAction(tr("Save state file..."), "saveStateFile", [this]() {
1154 this->selectState(false);
1155 }, "file");
1156 m_nonMpActions.append(saveStateFile);
1157
1158 m_actions.addMenu(tr("Quick load"), "quickLoad", "file");
1159 m_actions.addMenu(tr("Quick save"), "quickSave", "file");
1160
1161 Action* quickLoad = addGameAction(tr("Load recent"), "quickLoad", [this] {
1162 m_controller->loadState();
1163 }, "quickLoad");
1164 m_nonMpActions.append(quickLoad);
1165
1166 Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] {
1167 m_controller->saveState();
1168 }, "quickSave");
1169 m_nonMpActions.append(quickSave);
1170
1171 m_actions.addSeparator("quickLoad");
1172 m_actions.addSeparator("quickSave");
1173
1174 Action* undoLoadState = addGameAction(tr("Undo load state"), "undoLoadState", &CoreController::loadBackupState, "quickLoad", QKeySequence("F11"));
1175 m_nonMpActions.append(undoLoadState);
1176
1177 Action* undoSaveState = addGameAction(tr("Undo save state"), "undoSaveState", &CoreController::saveBackupState, "quickSave", QKeySequence("Shift+F11"));
1178 m_nonMpActions.append(undoSaveState);
1179
1180 m_actions.addSeparator("quickLoad");
1181 m_actions.addSeparator("quickSave");
1182
1183 for (int i = 1; i < 10; ++i) {
1184 Action* quickLoad = addGameAction(tr("State &%1").arg(i), QString("quickLoad.%1").arg(i), [this, i]() {
1185 m_controller->loadState(i);
1186 }, "quickLoad", QString("F%1").arg(i));
1187 m_nonMpActions.append(quickLoad);
1188
1189 Action* quickSave = addGameAction(tr("State &%1").arg(i), QString("quickSave.%1").arg(i), [this, i]() {
1190 m_controller->saveState(i);
1191 }, "quickSave", QString("Shift+F%1").arg(i));
1192 m_nonMpActions.append(quickSave);
1193 }
1194
1195 m_actions.addSeparator("file");
1196 m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "file");
1197
1198#ifdef M_CORE_GBA
1199 m_actions.addSeparator("file");
1200 Action* importShark = addGameAction(tr("Import GameShark Save..."), "importShark", this, &Window::importSharkport, "file");
1201 m_platformActions.insert(PLATFORM_GBA, importShark);
1202
1203 Action* exportShark = addGameAction(tr("Export GameShark Save..."), "exportShark", this, &Window::exportSharkport, "file");
1204 m_platformActions.insert(PLATFORM_GBA, exportShark);
1205#endif
1206
1207 m_actions.addSeparator("file");
1208 m_multiWindow = m_actions.addAction(tr("New multiplayer window"), "multiWindow", [this]() {
1209 GBAApp::app()->newWindow();
1210 }, "file");
1211
1212#ifndef Q_OS_MAC
1213 m_actions.addSeparator("file");
1214#endif
1215
1216 m_actions.addAction(tr("About..."), "about", openTView<AboutScreen>(), "file");
1217
1218#ifndef Q_OS_MAC
1219 m_actions.addAction(tr("E&xit"), "quit", static_cast<QWidget*>(this), &QWidget::close, "file", QKeySequence::Quit);
1220#endif
1221
1222 m_actions.addMenu(tr("&Emulation"), "emu");
1223 addGameAction(tr("&Reset"), "reset", &CoreController::reset, "emu", QKeySequence("Ctrl+R"));
1224 addGameAction(tr("Sh&utdown"), "shutdown", &CoreController::stop, "emu");
1225 addGameAction(tr("Yank game pak"), "yank", &CoreController::yankPak, "emu");
1226
1227 m_actions.addSeparator("emu");
1228
1229 Action* pause = m_actions.addBooleanAction(tr("&Pause"), "pause", [this](bool paused) {
1230 if (m_controller) {
1231 m_controller->setPaused(paused);
1232 } else {
1233 m_pendingPause = paused;
1234 }
1235 }, "emu", QKeySequence("Ctrl+P"));
1236 connect(this, &Window::paused, pause, &Action::setActive);
1237
1238 addGameAction(tr("&Next frame"), "frameAdvance", &CoreController::frameAdvance, "emu", QKeySequence("Ctrl+N"));
1239
1240 m_actions.addSeparator("emu");
1241
1242 m_actions.addHeldAction(tr("Fast forward (held)"), "holdFastForward", [this](bool held) {
1243 if (m_controller) {
1244 m_controller->setFastForward(held);
1245 }
1246 }, "emu", QKeySequence(Qt::Key_Tab));
1247
1248 addGameAction(tr("&Fast forward"), "fastForward", [this](bool value) {
1249 m_controller->forceFastForward(value);
1250 }, "emu", QKeySequence("Shift+Tab"));
1251
1252 m_actions.addMenu(tr("Fast forward speed"), "fastForwardSpeed", "emu");
1253 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1254 ffspeed->connect([this](const QVariant&) {
1255 reloadConfig();
1256 }, this);
1257 ffspeed->addValue(tr("Unbounded"), -1.0f, &m_actions, "fastForwardSpeed");
1258 ffspeed->setValue(QVariant(-1.0f));
1259 m_actions.addSeparator("fastForwardSpeed");
1260 for (int i = 2; i < 11; ++i) {
1261 ffspeed->addValue(tr("%0x").arg(i), i, &m_actions, "fastForwardSpeed");
1262 }
1263 m_config->updateOption("fastForwardRatio");
1264
1265 Action* rewindHeld = m_actions.addHeldAction(tr("Rewind (held)"), "holdRewind", [this](bool held) {
1266 if (m_controller) {
1267 m_controller->setRewinding(held);
1268 }
1269 }, "emu", QKeySequence("`"));
1270 m_nonMpActions.append(rewindHeld);
1271
1272 Action* rewind = addGameAction(tr("Re&wind"), "rewind", [this]() {
1273 m_controller->rewind();
1274 }, "emu", QKeySequence("~"));
1275 m_nonMpActions.append(rewind);
1276
1277 Action* frameRewind = addGameAction(tr("Step backwards"), "frameRewind", [this] () {
1278 m_controller->rewind(1);
1279 }, "emu", QKeySequence("Ctrl+B"));
1280 m_nonMpActions.append(frameRewind);
1281
1282 ConfigOption* videoSync = m_config->addOption("videoSync");
1283 videoSync->addBoolean(tr("Sync to &video"), &m_actions, "emu");
1284 videoSync->connect([this](const QVariant&) {
1285 reloadConfig();
1286 }, this);
1287 m_config->updateOption("videoSync");
1288
1289 ConfigOption* audioSync = m_config->addOption("audioSync");
1290 audioSync->addBoolean(tr("Sync to &audio"), &m_actions, "emu");
1291 audioSync->connect([this](const QVariant&) {
1292 reloadConfig();
1293 }, this);
1294 m_config->updateOption("audioSync");
1295
1296 m_actions.addSeparator("emu");
1297
1298 m_actions.addMenu(tr("Solar sensor"), "solar", "emu");
1299 m_actions.addAction(tr("Increase solar level"), "increaseLuminanceLevel", &m_inputController, &InputController::increaseLuminanceLevel, "solar");
1300 m_actions.addAction(tr("Decrease solar level"), "decreaseLuminanceLevel", &m_inputController, &InputController::decreaseLuminanceLevel, "solar");
1301 m_actions.addAction(tr("Brightest solar level"), "maxLuminanceLevel", [this]() {
1302 m_inputController.setLuminanceLevel(10);
1303 }, "solar");
1304 m_actions.addAction(tr("Darkest solar level"), "minLuminanceLevel", [this]() {
1305 m_inputController.setLuminanceLevel(0);
1306 }, "solar");
1307
1308 m_actions.addSeparator("solar");
1309 for (int i = 0; i <= 10; ++i) {
1310 m_actions.addAction(tr("Brightness %1").arg(QString::number(i)), QString("luminanceLevel.%1").arg(QString::number(i)), [this, i]() {
1311 m_inputController.setLuminanceLevel(i);
1312 }, "solar");
1313 }
1314
1315#ifdef M_CORE_GB
1316 Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() {
1317 PrinterView* view = new PrinterView(m_controller);
1318 openView(view);
1319 m_controller->attachPrinter();
1320 }, "emu");
1321 m_platformActions.insert(PLATFORM_GB, gbPrint);
1322#endif
1323
1324#ifdef M_CORE_GBA
1325 Action* bcGate = addGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu");
1326 m_platformActions.insert(PLATFORM_GBA, bcGate);
1327#endif
1328
1329 m_actions.addMenu(tr("Audio/&Video"), "av");
1330 m_actions.addMenu(tr("Frame size"), "frame", "av");
1331 for (int i = 1; i <= 8; ++i) {
1332 Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
1333 Action* setSize = m_frameSizes[i];
1334 showNormal();
1335 QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1336 if (m_controller) {
1337 size = m_controller->screenDimensions();
1338 }
1339 size *= i;
1340 m_savedScale = i;
1341 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1342 resizeFrame(size);
1343 setSize->setActive(true);
1344 }, "frame");
1345 setSize->setExclusive(true);
1346 if (m_savedScale == i) {
1347 setSize->setActive(true);
1348 }
1349 m_frameSizes[i] = setSize;
1350 }
1351 QKeySequence fullscreenKeys;
1352#ifdef Q_OS_WIN
1353 fullscreenKeys = QKeySequence("Alt+Return");
1354#else
1355 fullscreenKeys = QKeySequence("Ctrl+F");
1356#endif
1357 m_actions.addAction(tr("Toggle fullscreen"), "fullscreen", this, &Window::toggleFullScreen, "frame", fullscreenKeys);
1358
1359 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1360 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), &m_actions, "av");
1361 lockAspectRatio->connect([this](const QVariant& value) {
1362 if (m_display) {
1363 m_display->lockAspectRatio(value.toBool());
1364 }
1365 if (m_controller) {
1366 m_screenWidget->setLockAspectRatio(value.toBool());
1367 }
1368 }, this);
1369 m_config->updateOption("lockAspectRatio");
1370
1371 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1372 lockIntegerScaling->addBoolean(tr("Force integer scaling"), &m_actions, "av");
1373 lockIntegerScaling->connect([this](const QVariant& value) {
1374 if (m_display) {
1375 m_display->lockIntegerScaling(value.toBool());
1376 }
1377 if (m_controller) {
1378 m_screenWidget->setLockIntegerScaling(value.toBool());
1379 }
1380 }, this);
1381 m_config->updateOption("lockIntegerScaling");
1382
1383 ConfigOption* interframeBlending = m_config->addOption("interframeBlending");
1384 interframeBlending->addBoolean(tr("Interframe blending"), &m_actions, "av");
1385 interframeBlending->connect([this](const QVariant& value) {
1386 if (m_display) {
1387 m_display->interframeBlending(value.toBool());
1388 }
1389 }, this);
1390 m_config->updateOption("interframeBlending");
1391
1392 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1393 resampleVideo->addBoolean(tr("Bilinear filtering"), &m_actions, "av");
1394 resampleVideo->connect([this](const QVariant& value) {
1395 if (m_display) {
1396 m_display->filter(value.toBool());
1397 }
1398 if (m_controller) {
1399 m_screenWidget->filter(value.toBool());
1400 }
1401 }, this);
1402 m_config->updateOption("resampleVideo");
1403
1404 m_actions.addMenu(tr("Frame&skip"),"skip", "av");
1405 ConfigOption* skip = m_config->addOption("frameskip");
1406 skip->connect([this](const QVariant&) {
1407 reloadConfig();
1408 }, this);
1409 for (int i = 0; i <= 10; ++i) {
1410 skip->addValue(QString::number(i), i, &m_actions, "skip");
1411 }
1412 m_config->updateOption("frameskip");
1413
1414 m_actions.addSeparator("av");
1415
1416 ConfigOption* mute = m_config->addOption("mute");
1417 mute->addBoolean(tr("Mute"), &m_actions, "av");
1418 mute->connect([this](const QVariant& value) {
1419 m_config->setOption("fastForwardMute", static_cast<bool>(value.toInt()));
1420 reloadConfig();
1421 }, this);
1422
1423 m_actions.addMenu(tr("FPS target"),"target", "av");
1424 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1425 QMap<double, Action*> fpsTargets;
1426 for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1427 fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, &m_actions, "target");
1428 }
1429 m_actions.addSeparator("target");
1430 double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1431 fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
1432
1433 fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1434 reloadConfig();
1435 for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1436 bool enableSignals = iter.value()->blockSignals(true);
1437 iter.value()->setActive(abs(iter.key() - value.toDouble()) < 0.001);
1438 iter.value()->blockSignals(enableSignals);
1439 }
1440 }, this);
1441 m_config->updateOption("fpsTarget");
1442
1443 m_actions.addSeparator("av");
1444
1445#ifdef USE_PNG
1446 addGameAction(tr("Take &screenshot"), "screenshot", [this]() {
1447 m_controller->screenshot();
1448 }, "av", tr("F12"));
1449#endif
1450
1451#ifdef USE_FFMPEG
1452 addGameAction(tr("Record A/V..."), "recordOutput", this, &Window::openVideoWindow, "av");
1453 addGameAction(tr("Record GIF/WebP/APNG..."), "recordGIF", this, &Window::openGIFWindow, "av");
1454#endif
1455
1456 m_actions.addSeparator("av");
1457 m_actions.addMenu(tr("Video layers"), "videoLayers", "av");
1458 m_actions.addMenu(tr("Audio channels"), "audioChannels", "av");
1459
1460 addGameAction(tr("Adjust layer placement..."), "placementControl", openControllerTView<PlacementControl>(), "av");
1461
1462 m_actions.addMenu(tr("&Tools"), "tools");
1463 m_actions.addAction(tr("View &logs..."), "viewLogs", static_cast<QWidget*>(m_logView), &QWidget::show, "tools");
1464
1465 m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() {
1466 if (!m_overrideView) {
1467 m_overrideView = std::make_unique<OverrideView>(m_config);
1468 if (m_controller) {
1469 m_overrideView->setController(m_controller);
1470 }
1471 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1472 }
1473 m_overrideView->show();
1474 m_overrideView->recheck();
1475 }, "tools");
1476
1477 m_actions.addAction(tr("Game Pak sensors..."), "sensorWindow", [this]() {
1478 if (!m_sensorView) {
1479 m_sensorView = std::make_unique<SensorView>(&m_inputController);
1480 if (m_controller) {
1481 m_sensorView->setController(m_controller);
1482 }
1483 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1484 }
1485 m_sensorView->show();
1486 }, "tools");
1487
1488 addGameAction(tr("&Cheats..."), "cheatsWindow", openControllerTView<CheatsView>(), "tools");
1489
1490 m_actions.addSeparator("tools");
1491 m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools");
1492
1493#ifdef USE_DEBUGGERS
1494 m_actions.addSeparator("tools");
1495 m_actions.addAction(tr("Open debugger console..."), "debuggerWindow", this, &Window::consoleOpen, "tools");
1496#ifdef USE_GDB_STUB
1497 Action* gdbWindow = addGameAction(tr("Start &GDB server..."), "gdbWindow", this, &Window::gdbOpen, "tools");
1498 m_platformActions.insert(PLATFORM_GBA, gdbWindow);
1499#endif
1500#endif
1501 m_actions.addSeparator("tools");
1502
1503 addGameAction(tr("View &palette..."), "paletteWindow", openControllerTView<PaletteView>(), "tools");
1504 addGameAction(tr("View &sprites..."), "spriteWindow", openControllerTView<ObjView>(), "tools");
1505 addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
1506 addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
1507
1508 Action* frameWindow = addGameAction(tr("&Frame inspector..."), "frameWindow", [this]() {
1509 if (!m_frameView) {
1510 m_frameView = new FrameView(m_controller);
1511 connect(this, &Window::shutdown, this, [this]() {
1512 if (m_frameView) {
1513 m_frameView->close();
1514 }
1515 });
1516 connect(m_frameView, &QObject::destroyed, this, [this]() {
1517 m_frameView = nullptr;
1518 });
1519 m_frameView->setAttribute(Qt::WA_DeleteOnClose);
1520 }
1521 m_frameView->show();
1522 }, "tools");
1523
1524 addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
1525 addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");
1526
1527#ifdef M_CORE_GBA
1528 Action* ioViewer = addGameAction(tr("View &I/O registers..."), "ioViewer", openControllerTView<IOViewer>(), "tools");
1529 m_platformActions.insert(PLATFORM_GBA, ioViewer);
1530#endif
1531
1532 m_actions.addSeparator("tools");
1533 addGameAction(tr("Record debug video log..."), "recordVL", this, &Window::startVideoLog, "tools");
1534 addGameAction(tr("Stop debug video log"), "stopVL", [this]() {
1535 m_controller->endVideoLog();
1536 }, "tools");
1537
1538 ConfigOption* skipBios = m_config->addOption("skipBios");
1539 skipBios->connect([this](const QVariant&) {
1540 reloadConfig();
1541 }, this);
1542
1543 ConfigOption* useBios = m_config->addOption("useBios");
1544 useBios->connect([this](const QVariant&) {
1545 reloadConfig();
1546 }, this);
1547
1548 ConfigOption* buffers = m_config->addOption("audioBuffers");
1549 buffers->connect([this](const QVariant&) {
1550 reloadConfig();
1551 }, this);
1552
1553 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1554 sampleRate->connect([this](const QVariant&) {
1555 reloadConfig();
1556 }, this);
1557
1558 ConfigOption* volume = m_config->addOption("volume");
1559 volume->connect([this](const QVariant&) {
1560 reloadConfig();
1561 }, this);
1562
1563 ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1564 volumeFf->connect([this](const QVariant&) {
1565 reloadConfig();
1566 }, this);
1567
1568 ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1569 muteFf->connect([this](const QVariant&) {
1570 reloadConfig();
1571 }, this);
1572
1573 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1574 rewindEnable->connect([this](const QVariant&) {
1575 reloadConfig();
1576 }, this);
1577
1578 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1579 rewindBufferCapacity->connect([this](const QVariant&) {
1580 reloadConfig();
1581 }, this);
1582
1583 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1584 allowOpposingDirections->connect([this](const QVariant&) {
1585 reloadConfig();
1586 }, this);
1587
1588 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1589 saveStateExtdata->connect([this](const QVariant&) {
1590 reloadConfig();
1591 }, this);
1592
1593 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1594 loadStateExtdata->connect([this](const QVariant&) {
1595 reloadConfig();
1596 }, this);
1597
1598 ConfigOption* preload = m_config->addOption("preload");
1599 preload->connect([this](const QVariant& value) {
1600 m_manager->setPreload(value.toBool());
1601 }, this);
1602 m_config->updateOption("preload");
1603
1604 ConfigOption* showFps = m_config->addOption("showFps");
1605 showFps->connect([this](const QVariant& value) {
1606 if (!value.toInt()) {
1607 m_fpsTimer.stop();
1608 updateTitle();
1609 } else if (m_controller) {
1610 m_fpsTimer.start();
1611 m_frameTimer.start();
1612 }
1613 }, this);
1614
1615 ConfigOption* showOSD = m_config->addOption("showOSD");
1616 showOSD->connect([this](const QVariant& value) {
1617 if (m_display) {
1618 m_display->showOSDMessages(value.toBool());
1619 }
1620 }, this);
1621
1622 ConfigOption* videoScale = m_config->addOption("videoScale");
1623 videoScale->connect([this](const QVariant& value) {
1624 if (m_display) {
1625 m_display->setVideoScale(value.toInt());
1626 }
1627 }, this);
1628
1629 ConfigOption* dynamicTitle = m_config->addOption("dynamicTitle");
1630 dynamicTitle->connect([this](const QVariant&) {
1631 updateTitle();
1632 }, this);
1633
1634 m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc"));
1635
1636 m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
1637 if (m_controller) {
1638 mCheatPressButton(m_controller->cheatDevice(), held);
1639 }
1640 }, "tools", QKeySequence(Qt::Key_Apostrophe));
1641
1642 m_actions.addHiddenMenu(tr("Autofire"), "autofire");
1643 m_actions.addHeldAction(tr("Autofire A"), "autofireA", [this](bool held) {
1644 if (m_controller) {
1645 m_controller->setAutofire(GBA_KEY_A, held);
1646 }
1647 }, "autofire");
1648 m_actions.addHeldAction(tr("Autofire B"), "autofireB", [this](bool held) {
1649 if (m_controller) {
1650 m_controller->setAutofire(GBA_KEY_B, held);
1651 }
1652 }, "autofire");
1653 m_actions.addHeldAction(tr("Autofire L"), "autofireL", [this](bool held) {
1654 if (m_controller) {
1655 m_controller->setAutofire(GBA_KEY_L, held);
1656 }
1657 }, "autofire");
1658 m_actions.addHeldAction(tr("Autofire R"), "autofireR", [this](bool held) {
1659 if (m_controller) {
1660 m_controller->setAutofire(GBA_KEY_R, held);
1661 }
1662 }, "autofire");
1663 m_actions.addHeldAction(tr("Autofire Start"), "autofireStart", [this](bool held) {
1664 if (m_controller) {
1665 m_controller->setAutofire(GBA_KEY_START, held);
1666 }
1667 }, "autofire");
1668 m_actions.addHeldAction(tr("Autofire Select"), "autofireSelect", [this](bool held) {
1669 if (m_controller) {
1670 m_controller->setAutofire(GBA_KEY_SELECT, held);
1671 }
1672 }, "autofire");
1673 m_actions.addHeldAction(tr("Autofire Up"), "autofireUp", [this](bool held) {
1674 if (m_controller) {
1675 m_controller->setAutofire(GBA_KEY_UP, held);
1676 }
1677 }, "autofire");
1678 m_actions.addHeldAction(tr("Autofire Right"), "autofireRight", [this](bool held) {
1679 if (m_controller) {
1680 m_controller->setAutofire(GBA_KEY_RIGHT, held);
1681 }
1682 }, "autofire");
1683 m_actions.addHeldAction(tr("Autofire Down"), "autofireDown", [this](bool held) {
1684 if (m_controller) {
1685 m_controller->setAutofire(GBA_KEY_DOWN, held);
1686 }
1687 }, "autofire");
1688 m_actions.addHeldAction(tr("Autofire Left"), "autofireLeft", [this](bool held) {
1689 if (m_controller) {
1690 m_controller->setAutofire(GBA_KEY_LEFT, held);
1691 }
1692 }, "autofire");
1693
1694 for (Action* action : m_gameActions) {
1695 action->setEnabled(false);
1696 }
1697
1698 m_shortcutController->rebuildItems();
1699 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1700}
1701
1702void Window::attachWidget(QWidget* widget) {
1703 m_screenWidget->layout()->addWidget(widget);
1704 m_screenWidget->unsetCursor();
1705 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1706}
1707
1708void Window::detachWidget(QWidget* widget) {
1709 m_screenWidget->layout()->removeWidget(widget);
1710}
1711
1712void Window::appendMRU(const QString& fname) {
1713 int index = m_mruFiles.indexOf(fname);
1714 if (index >= 0) {
1715 m_mruFiles.removeAt(index);
1716 }
1717 m_mruFiles.prepend(fname);
1718 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1719 m_mruFiles.removeLast();
1720 }
1721 updateMRU();
1722}
1723
1724void Window::clearMRU() {
1725 m_mruFiles.clear();
1726 updateMRU();
1727}
1728
1729void Window::updateMRU() {
1730 m_actions.clearMenu("mru");
1731 int i = 0;
1732 for (const QString& file : m_mruFiles) {
1733 QString displayName(QDir::toNativeSeparators(file).replace("&", "&&"));
1734 m_actions.addAction(displayName, QString("mru.%1").arg(QString::number(i)), [this, file]() {
1735 setController(m_manager->loadGame(file), file);
1736 }, "mru", QString("Ctrl+%1").arg(i));
1737 ++i;
1738 }
1739 m_config->setMRU(m_mruFiles);
1740 m_config->write();
1741 m_actions.addSeparator("mru");
1742 m_actions.addAction(tr("Clear"), "resetMru", this, &Window::clearMRU, "mru");
1743
1744 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1745}
1746
1747Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
1748 Action* action = m_actions.addAction(visibleName, name, [this, function]() {
1749 if (m_controller) {
1750 function();
1751 }
1752 }, menu, shortcut);
1753 m_gameActions.append(action);
1754 return action;
1755}
1756
1757template<typename T, typename V>
1758Action* Window::addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*method)(), const QString& menu, const QKeySequence& shortcut) {
1759 return addGameAction(visibleName, name, [this, obj, method]() {
1760 (obj->*method)();
1761 }, menu, shortcut);
1762}
1763
1764template<typename V>
1765Action* Window::addGameAction(const QString& visibleName, const QString& name, V (CoreController::*method)(), const QString& menu, const QKeySequence& shortcut) {
1766 return addGameAction(visibleName, name, [this, method]() {
1767 (m_controller.get()->*method)();
1768 }, menu, shortcut);
1769}
1770
1771Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
1772 Action* action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
1773 if (m_controller) {
1774 function(value);
1775 }
1776 }, menu, shortcut);
1777 m_gameActions.append(action);
1778 return action;
1779}
1780
1781void Window::focusCheck() {
1782 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1783 return;
1784 }
1785 if (QGuiApplication::focusWindow() && m_autoresume) {
1786 m_controller->setPaused(false);
1787 m_autoresume = false;
1788 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1789 m_autoresume = true;
1790 m_controller->setPaused(true);
1791 }
1792}
1793
1794void Window::updateFrame() {
1795 QPixmap pixmap;
1796 pixmap.convertFromImage(m_controller->getPixels());
1797 m_screenWidget->setPixmap(pixmap);
1798 emit paused(true);
1799}
1800
1801void Window::setController(CoreController* controller, const QString& fname) {
1802 if (!controller) {
1803 return;
1804 }
1805 if (m_pendingClose) {
1806 return;
1807 }
1808
1809 if (m_controller) {
1810 m_controller->stop();
1811 QTimer::singleShot(0, this, [this, controller, fname]() {
1812 setController(controller, fname);
1813 });
1814 return;
1815 }
1816 if (!fname.isEmpty()) {
1817 setWindowFilePath(fname);
1818 appendMRU(fname);
1819 }
1820
1821 if (!m_display) {
1822 reloadDisplayDriver();
1823 }
1824
1825 m_controller = std::shared_ptr<CoreController>(controller);
1826 m_inputController.recalibrateAxes();
1827 m_controller->setInputController(&m_inputController);
1828 m_controller->setLogger(&m_log);
1829
1830 connect(this, &Window::shutdown, [this]() {
1831 if (!m_controller) {
1832 return;
1833 }
1834 m_controller->stop();
1835 disconnect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1836 });
1837
1838 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1839 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1840 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1841 {
1842 connect(m_controller.get(), &CoreController::stopping, [this]() {
1843 m_controller.reset();
1844 });
1845 }
1846 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1847 connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1848
1849#ifndef Q_OS_MAC
1850 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1851 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1852 if(isFullScreen()) {
1853 menuBar()->hide();
1854 }
1855 });
1856#endif
1857
1858 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1859 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1860 emit paused(false);
1861 });
1862 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1863 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1864 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1865 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1866 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1867
1868#ifdef USE_GDB_STUB
1869 if (m_gdbController) {
1870 m_gdbController->setController(m_controller);
1871 }
1872#endif
1873
1874#ifdef USE_DEBUGGERS
1875 if (m_console) {
1876 m_console->setController(m_controller);
1877 }
1878#endif
1879
1880#ifdef USE_FFMPEG
1881 if (m_gifView) {
1882 m_gifView->setController(m_controller);
1883 }
1884
1885 if (m_videoView) {
1886 m_videoView->setController(m_controller);
1887 }
1888#endif
1889
1890 if (m_sensorView) {
1891 m_sensorView->setController(m_controller);
1892 }
1893
1894 if (m_overrideView) {
1895 m_overrideView->setController(m_controller);
1896 }
1897
1898 if (!m_pendingPatch.isEmpty()) {
1899 m_controller->loadPatch(m_pendingPatch);
1900 m_pendingPatch = QString();
1901 }
1902
1903 attachDisplay();
1904 m_controller->loadConfig(m_config);
1905 m_controller->start();
1906
1907 if (!m_pendingState.isEmpty()) {
1908 m_controller->loadState(m_pendingState);
1909 m_pendingState = QString();
1910 }
1911
1912 if (m_pendingPause) {
1913 m_controller->setPaused(true);
1914 m_pendingPause = false;
1915 }
1916}
1917
1918void Window::attachDisplay() {
1919 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1920 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1921 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1922 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1923 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1924 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1925 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1926 connect(m_controller.get(), &CoreController::didReset, m_display.get(), &Display::resizeContext);
1927 connect(m_display.get(), &Display::drawingStarted, this, &Window::changeRenderer);
1928 m_display->startDrawing(m_controller);
1929}
1930
1931void Window::setLogo() {
1932 m_screenWidget->setPixmap(m_logo);
1933 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
1934 m_screenWidget->setLockIntegerScaling(false);
1935 m_screenWidget->setLockAspectRatio(true);
1936 m_screenWidget->filter(true);
1937 m_screenWidget->unsetCursor();
1938}
1939
1940WindowBackground::WindowBackground(QWidget* parent)
1941 : QWidget(parent)
1942{
1943 setLayout(new QStackedLayout());
1944 layout()->setContentsMargins(0, 0, 0, 0);
1945}
1946
1947void WindowBackground::setPixmap(const QPixmap& pmap) {
1948 m_pixmap = pmap;
1949 update();
1950}
1951
1952void WindowBackground::setSizeHint(const QSize& hint) {
1953 m_sizeHint = hint;
1954}
1955
1956QSize WindowBackground::sizeHint() const {
1957 return m_sizeHint;
1958}
1959
1960void WindowBackground::setDimensions(int width, int height) {
1961 m_aspectWidth = width;
1962 m_aspectHeight = height;
1963}
1964
1965void WindowBackground::setLockIntegerScaling(bool lock) {
1966 m_lockIntegerScaling = lock;
1967}
1968
1969void WindowBackground::setLockAspectRatio(bool lock) {
1970 m_lockAspectRatio = lock;
1971}
1972
1973void WindowBackground::filter(bool filter) {
1974 m_filter = filter;
1975}
1976
1977void WindowBackground::paintEvent(QPaintEvent* event) {
1978 QWidget::paintEvent(event);
1979 const QPixmap& logo = pixmap();
1980 QPainter painter(this);
1981 painter.setRenderHint(QPainter::SmoothPixmapTransform, m_filter);
1982 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1983 QSize s = size();
1984 QSize ds = s;
1985 if (m_lockAspectRatio) {
1986 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1987 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1988 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1989 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1990 }
1991 }
1992 if (m_lockIntegerScaling) {
1993 if (ds.width() >= m_aspectWidth) {
1994 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1995 }
1996 if (ds.height() >= m_aspectHeight) {
1997 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1998 }
1999 }
2000 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
2001 QRect full(origin, ds);
2002 painter.drawPixmap(full, logo);
2003}