CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19 - GBA Cheats: Add support for loading EZ Flash-style cht files
20 - Support for unlicensed Wisdom Tree Game Boy mapper
21 - Qt: Add export button for tile view (closes mgba.io/i/1507)
22 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
23 - GB: Yanking gamepak now supported
24 - Qt: Memory range dumping (closes mgba.io/i/1298)
25Emulation fixes:
26 - GB: Fix using boot ROM with MMM01 games
27 - GB Audio: Only reset channel 3 sample in DMG mode
28 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
29 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
30 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
31 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
32 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
33 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
34 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
35 - GB Video: Fix color scaling in AGB mode
36 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
37 - GBA: Reset now reloads multiboot ROMs
38 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
39Other fixes:
40 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
41 - FFmpeg: Drain recording buffers
42 - GB: Fix reading ROM immediately after unmapping BIOS
43 - GB SIO: Fix lockstep failing games aren't reloaded
44 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
45 - Libretro: Fix crash changing allowing opposing directions (hhromic)
46 - Qt: Fix some Qt display driver race conditions
47 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
48 - Qt: Only show emulator restart warning once per settings saving
49 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
50 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
51 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
52Misc:
53 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
54 - Core: Add keysRead callback
55 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
56 - Core: Add more memory search ops (closes mgba.io/i/1510)
57 - Debugger: Make tracing compatible with breakpoints/watchpoints
58 - Debugger: Print breakpoint/watchpoint number when inserting
59 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
60 - FFmpeg: Support audio-only recording
61 - GB Memory: Support running from blocked memory
62 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
63 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
64 - GBA Savedata: EEPROM performance fixes
65 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
66 - Debugger: Add breakpoint and watchpoint listing
67 - mGUI: Remember name and position of last loaded game
68 - OpenGL: Only resize textures when needed
69 - Qt: Don't unload ROM immediately if it crashes
70 - Qt: Support switching webcams
71 - Qt: Cap window size on start to monitor size
72 - Qt: Open a message box for Qt frontend errors
73 - Qt: Increase maximum magnifications and scaling
74 - Qt: Add native FPS button to settings view
75 - Qt: Improve sync code
76 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
77 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
78 - Qt: Remove What's This icon from dialogs
79 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
80 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
81 - Qt: Show list of all sprites in sprite view
82 - Qt: Add option for disabling OSD messages
83 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
84 - SM83: Support PC-relative opcode decoding
85 - Switch: Dynamic display resizing
86 - Switch: Support file associations
87 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
88Changes from beta 1:
89Emulation fixes:
90 - ARM: Fix STR writeback pipeline stage
91 - ARM: Partially fix LDM/STM writeback with empty register list
92 - ARM: Fix stepping when events are pending
93 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
94 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
95 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
96 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
97 - GBA Video: Fix effects blending improperly in some non-last windows
98 - GBA Video: Copy higher priority target 1 flag
99Other fixes:
100 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
101 - Core: Fix uninitialized memory issues with graphics caches
102 - Core: Return null for out of bounds cached tile VRAM querying
103 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
104 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
105 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
106 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
107 - Qt: Fix several cases where shader selections don't get saved
108 - Qt: Fix division by zero error in invalid TilePainter state
109 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
110 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
111 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
112 - Qt: Fix inability to clear default keybindings
113 - Qt: Release held actions if they get rebound
114 - Vita: Fix analog controls (fixes mgba.io/i/1554)
115 - Wii: Fix game fast-forwarding after slowing down
116 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
117Misc:
118 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
119 - GBA Audio: Redo channel 4 batching for GBA only
120 - GBA I/O: Stop logging several harmless invalid register reads
121 - Debugger: Separate aliases from main commands
122 - Debugger: Print break-/watchpoint ID when breaking in CLI
123 - Debugger: Minor interface cleanup
124 - SDL: Use controller GUID instead of name
125 - SM83: Rename LR35902 to SM83
126 - Tools: Allow using threaded renderer in perf.py
127 - Tools: Clean up unused argument in mgba-perf
128
1290.8 beta 1: (2019-10-20)
130- Initial beta for 0.8
131
1320.7.3: (2019-09-15)
133Emulation fixes:
134 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
135 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
136 - GB Audio: Improve channel 4 supersampling
137 - GB Printer: Reset printer buffer index after printing
138 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
139 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
140 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
141 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
142 - GBA Memory: Fix STM/LDM to invalid VRAM
143 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
144 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
145Other fixes:
146 - Core: Fix crashes if core directories aren't set
147 - Core: Fix crash when exiting game with cheats loaded
148 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
149 - GBA Cheats: Fix PARv3 Thumb hooks
150 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
151 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
152 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
153 - Qt: Fix race conditions initializing GDB stub
154 - Qt: Improve cheat view UX
155 - Libretro: Fix crash changing allowing opposing directions (hhromic)
156 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
157 - Switch: Fix threading-related crash on second launch
158Misc:
159 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
160 - Qt: Show error message if file failed to load
161
1620.7.2: (2019-05-25)
163Emulation fixes:
164 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
165 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
166 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
167 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
168 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
169 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
170 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
171 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
172 - GBA Video: Fix scanline cache with scale factor change edge cases
173 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
174 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
175Other fixes:
176 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
177 - All: Fix several memory leaks
178 - GB Core: Fix toggling WIN and OBJ being swapped
179 - GBA: Fix skipping BIOS on irregularly sized ROMs
180 - CMake: Fix .deb imagemagick dependencies
181 - FFmpeg: Improve initialization reliability and cleanup
182 - FFmpeg: Fix audio conversion producing gaps
183 - LR35902: Fix disassembly of several CB-prefix instructions
184 - LR35902: Fix trailing whitespace in disassembly
185 - Qt: More app metadata fixes
186 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
187 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
188 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
189 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
190 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
191 - Qt: Fix bounded fast forward with Qt Multimedia
192 - Qt: Fix saving settings with native FPS target
193 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
194Misc:
195 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
196 - Qt: Improve camera initialization
197 - Vita: Improved frame drawing speed
198
1990.7.1: (2019-02-24)
200Bugfixes:
201 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
202 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
203 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
204 - GB, GBA Serialize: Fix loading two states in a row
205 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
206 - GBA DMA: Fix Display Start DMAs
207 - GBA DMA: Fix DMA start/end timing
208 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
209 - GBA Memory: Fix a few AGBPrint crashes
210 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
211 - GBA SIO: Prevent writing read-only multiplayer bits
212 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
213 - Python: Fix crash when deleting files owned by library
214 - Python: Make sure GB link object isn't GC'd before GB object
215 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
216 - Qt: Fix tile and sprite views not always displaying at first
217 - Qt: Fix audio context holding onto closed game controller
218 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
219 - Qt: Fix window icon on X11
220 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
221 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
222 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
223Misc:
224 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
225 - Qt: Updated Italian translation (by Vecna)
226
2270.7.0: (2019-01-26)
228Features:
229 - ELF support
230 - Game Boy Camera support
231 - Qt: Set default Game Boy colors
232 - Game Boy Printer support
233 - Super Game Boy support
234 - Customizable autofire speed
235 - Ability to set default Game Boy model
236 - Map viewer
237 - Automatic cheat loading and saving
238 - GameShark and Action Replay button support
239 - AGBPrint support
240 - Debugger: Conditional breakpoints and watchpoints
241 - Ability to select GB/GBC/SGB BIOS on console ports
242 - Optional automatic state saving/loading
243 - Access to ur0 and uma0 partitions on the Vita
244 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
245 - GBA: ARMIPS/A22i-style and ELF symbol table support
246 - Initial Switch port
247Bugfixes:
248 - ARM: Fix MSR when T bit is set
249 - Core: Fix audio sync breaking when interrupted
250 - Core: Fix ordering events when scheduling during events
251 - FFmpeg: Fix encoding audio/video queue issues
252 - GB: Revamp IRQ handling based on new information
253 - GB: Fix IRQ disabling on the same T-cycle as an assert
254 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
255 - GB Audio: Clock frame events on DIV
256 - GB Audio: Fix channel 3 reset value
257 - GB Audio: Fix channel 4 initial LFSR
258 - GB Audio: Fix channel 1, 2 and 4 reset timing
259 - GB I/O: DMA register is R/W
260 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
261 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
262 - GB, GBA Savedata: Fix unmasking savedata crash
263 - GB Serialize: Fix audio state loading
264 - GB Serialize: Fix game title check
265 - GB Serialize: Fix IRQ pending/EI pending confusion
266 - GB Timer: Minor accuracy improvements
267 - GB Video: Fix dot clock timing being slightly wrong
268 - GB Video: Fix loading states while in mode 3
269 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
270 - GB Video: Fix SCX timing
271 - GB, GBA Video: Don't call finishFrame twice in thread proxy
272 - GBA: Reset WAITCNT properly
273 - GBA BIOS: Fix BitUnPack final byte
274 - GBA BIOS: Fix BitUnPack narrowing
275 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
276 - GBA DMA: Fix temporal sorting of DMAs of different priorities
277 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
278 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
279 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
280 - GBA Savedata: Fix savedata modified time updating when read-only
281 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
282 - GBA Serialize: Fix loading states in Hblank
283 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
284 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
285 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
286 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
287 - GBA Video: Start timing mid-scanline when skipping BIOS
288 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
289 - GBA Video: Make layer disabling work consistently
290 - PSP2: Fix more issues causing poor audio
291 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
292 - Qt: Improve FPS timer stability
293 - Util: Fix wrapping edge cases in RingFIFO
294Misc:
295 - 3DS: Remove deprecated CSND interface
296 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
297 - Core: Remove broken option for whether rewinding restores save games
298 - Feature: Added loading savestates from command line
299 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
300 - FFmpeg: Support lossless h.264 encoding
301 - FFmpeg: Support lossless VP9 encoding
302 - GBA Cheats: Allow multiple ROM patches in the same slot
303 - GB: Skip BIOS option now works
304 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
305 - GB Audio: Improved audio quality
306 - GB, GBA Audio: Increase max audio volume
307 - GB MBC: Remove erroneous bank 0 wrapping
308 - GB Video: Darken colors in GBA mode
309 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
310 - GBA: Implement display start DMAs
311 - GBA: Improve multiboot image detection
312 - GBA Memory: 64 MiB GBA Video cartridge support
313 - GBA Savedata: Remove ability to disable realistic timing
314 - GBA Timer: Use global cycles for timers
315 - Libretro: Add frameskip option
316 - mGUI: Add fast forward toggle
317 - PSP2: Use system enter key by default
318 - Python: Integrate tests from cinema test suite
319 - Qt: Redo GameController into multiple classes
320 - Qt: Prevent window from being created off-screen
321 - Qt: Add option to disable FPS display
322 - Qt: Options to mess around with layer placement
323 - Qt: Add load alternate save option
324 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
325 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
326 - Test: Restructure test suite into multiple executables
327 - Util: Don't build crc32 if the function already exists
328 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
329Changes from beta 1:
330Features:
331 - Libretro: Add Game Boy cheat support
332 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
333 - Switch: Rumble support
334 - Switch: Rotation support
335 - Switch: Screen stretching options
336 - Qt: State file load/save menu options
337 - Windows installer
338 - Tile viewer now has adjustable width
339 - Python: Experimental audio API
340Bugfixes:
341 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
342 - Core: Remember to deinit proxy ring FIFO
343 - Core: Reroot timing list when (de)scheduling
344 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
345 - GB MBC: Fix MBC30 SRAM
346 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
347 - GB Video: Fix SGB border hole size
348 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
349 - GBA: Fix GB Player features
350 - GBA I/O: SOUNDCNT_HI is readable when sound is off
351 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
352 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
353 - Libretro: Fix adding codes with hooks
354 - PSP2: Fix audio crackling after fast forward
355 - PSP2: Fix audio crackling when buffer is full
356 - Qt: Fix jumbled background when paused
357 - Qt: Fix FPS counter on Windows
358 - Qt: Fix focus issues with load/save state overlay
359 - Switch: Fix incorrect mapping for fast forward cap
360 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
361 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
362 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
363 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
364 - Qt: Ensure FATAL logs reach log view
365 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
366Misc:
367 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
368 - Debugger: Minor text fixes
369 - Debugger: Readability improvements (fixes mgba.io/i/1238)
370 - GB: Improved SGB2 support
371 - GB Audio: Skip frame if enabled when clock is high
372 - Libretro: Reduce rumble callbacks
373 - mGUI: Add SGB border configuration option
374 - mGUI: Add support for different settings types
375 - Python: Minor API improvements
376 - Qt: Ensure camera image is valid
377 - Qt: Debugger console history
378 - Qt: Detect presence of GL_ARB_framebuffer_object
379 - Qt: Minor memory view tweaks
380 - Res: Improve modeling of AGB/AGS screen in shaders
381 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
382 - Wii: Expose stretch configuration in settings
383 - Wii: Stretch now sets pixel-accurate mode size cap
384
3850.7 beta 1: (2018-09-24)
386- Initial beta for 0.7
387
3880.6.3: (2018-04-14)
389Bugfixes:
390 - GB Audio: Revert unsigned audio changes
391 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
392 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
393
3940.6.2: (2018-04-03)
395Bugfixes:
396 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
397 - 3DS: Fix opening files in directory names with trailing slashes
398 - LR35902: Fix watchpoints not reporting new value
399 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
400 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
401 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
402 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
403 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
404 - GBA: Fix SharkPort saves for EEPROM games
405 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
406 - GBA BIOS: Fix incorrect exit condition in LZ77
407 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
408 - GBA Cheats: Fix slide codes not initializing properly
409 - GBA DMA: ROM reads are forced to increment
410 - GBA Hardware: RTC accuracy improvements
411 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
412 - GBA Memory: Fix copy-on-write memory leak
413 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
414 - GBA Savedata: Fix crash when resizing flash
415 - GBA Video: Force align 256-color tiles
416 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
417 - PSP2: Fix issues causing poor audio
418 - Python: Fix package directory
419 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
420 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
421 - Wii: Fix screen tear when unpausing
422 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
423Misc:
424 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
425 - GB MBC: Remove erroneous bank 0 wrapping
426 - GBA: Improve multiboot image detection
427 - PSP2: Use system enter key by default
428
4290.6.1: (2017-10-01)
430Bugfixes:
431 - GB, GBA: Fix crashes when attempting to identify null VFiles
432 - GB, GBA: Fix sync to video with frameskip
433 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
434 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
435 - GB Core: Fix palette loading when loading a foreign config
436 - GB MBC: Pocket Cam memory should be accessible without enabling
437 - GB MBC: Fix SRAM sizes 4 and 5
438 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
439 - GB MBC: Fix RTC loading when file size is off
440 - GB Memory: Initialize peripheral pointers
441 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
442 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
443 - GB Memory: Actually load latch time from savestate
444 - GB Serialize: Fix deserializing video STAT
445 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
446 - GB Video: Fix potential hang when ending mode 0
447 - GB Video: Fix read mode when enabling LCD
448 - GBA: Reset active region as needed when loading a ROM
449 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
450 - GBA BIOS: Use core's VRAM variable instead of renderer's
451 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
452 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
453 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
454 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
455 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
456 - Python: Fix importing .gb or .gba before .core
457 - Qt: Fix command line debugger closing second game
458 - Qt: Fix LOG argument order
459 - Qt: Fix timezone issues with time overrides
460 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
461 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
462Misc:
463 - CMake: Fix CPack dependencies for libpng 1.6
464 - GBA: Detect hardware for Pokémon FireRed ROM hacks
465 - GBA Cheats: Improve detection of raw cheats
466 - Qt: Don't rebuild library view if style hasn't changed
467 - Qt: Allow overrides to be saved before a game is loaded
468 - Qt: Hide mouse immediately when loading
469 - SDL: Fix 2.0.5 build on macOS under some circumstances
470 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
471
4720.6.0: (2017-07-16)
473Features:
474 - Library view
475 - Sprite viewer
476 - Debugging console
477 - Improved memory viewer
478 - Memory search
479 - Command line ability to override configuration values
480 - Add option to allow preloading the entire ROM before running
481 - Add option for whether rewinding restores save games
482 - Savestates now contain any RTC override data
483 - Add option to lock video to integer scaling
484 - LR35902: Watchpoints
485 - LR35902/GB-Z80 disassembler
486 - GB: Tile viewer
487 - GB: Video/audio channel enabling/disabling
488 - GB: Symbol table support
489 - GB MBC: Add MBC1 multicart support
490 - GBA: Support printing debug strings from inside a game
491 - GBA: Better cheat type autodetection
492 - Implement keypad interrupts
493 - Configuration of gamepad hats
494 - Video log recording for testing and bug reporting
495 - Debugger: Segment/bank support
496 - Debugger: Execution tracing
497 - Qt: German translation (by Lothar Serra Mari)
498 - Qt: Spanish translation (by Kevin López)
499 - Qt: Italian translation (by theheroGAC)
500Bugfixes:
501 - ARM7: Fix MLA/*MULL/*MLAL timing
502 - Core: Fix crash with rewind if savestates shrink
503 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
504 - Core: Fix directory sets crashing on close if base isn't properly detached
505 - FFmpeg: Fix overflow and general issues with audio encoding
506 - GB: Fix flickering when screen is strobed quickly
507 - GB: Fix STAT blocking
508 - GB MBC: Fix ROM bank overflows getting set to bank 0
509 - GB MBC: Fix swapping carts not detect new MBC
510 - GB Timer: Improve DIV reset behavior
511 - GB Timer: Fix DIV batching if TAC changes
512 - GB Video: Reset renderer when loading state
513 - GBA: Fix multiboot ROM loading
514 - GBA: Fix multiboot loading resulting in too small WRAM
515 - GBA BIOS: Implement BitUnPack
516 - GBA BIOS: Fix ArcTan sign in HLE BIOS
517 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
518 - GBA BIOS: Fix INT_MIN/-1 crash
519 - GBA Hardware: Fix crash if a savestate lies about game hardware
520 - GBA I/O: Handle audio registers specially when deserializing
521 - GBA Memory: Improve initial skipped BIOS state
522 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
523 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
524 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
525 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
526 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
527 - LR35902: Fix core never exiting with certain event patterns
528 - LR35902: Fix pc overflowing current region off-by-one
529 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
530 - OpenGL: Fix some shaders causing offset graphics
531 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
532 - Qt: Fix window icon being stretched
533 - Qt: Fix data directory path
534 - Qt: Fix timing issues on high refresh rate monitors
535 - Qt: Fix linking after some windows have been closed
536 - Qt: Fix crash when changing audio settings after a game is closed
537 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
538 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
539 - Qt: Fix game unpausing after frame advancing and refocusing
540 - SDL: Fix game crash check
541 - SDL: Fix race condition with audio thread when starting
542 - SDL: Fix showing version number
543 - Test: Fix crash when loading invalid file
544 - Test: Fix crash when fuzzing fails to load a file
545 - Test: Don't rely on core for frames elapsed
546 - Test: Fix crash when loading invalid file
547 - Test: Fix crash when fuzzing fails to load a file
548 - Tools: Fix recurring multiple times over the same library
549 - Util: Fix overflow when loading invalid UPS patches
550 - Util: Fix highest-fd socket not being returned by SocketAccept
551 - Windows: Fix VDir.rewind
552Misc:
553 - All: Add C++ header guards
554 - All: Move time.h include to common.h
555 - 3DS, PSP2, Wii: Last directory loaded is saved
556 - CMake: Add ability to just print version string
557 - Core: New, faster event timing subsystem
558 - Core: Clean up some thread state checks
559 - Core: Add generic checksum function
560 - Core: Cores can now have multiple sets of callbacks
561 - Core: Restore sleep callback
562 - Core: Move rewind diffing to its own thread
563 - Core: Ability to enumerate and modify video and audio channels
564 - Core: List memory segments in the core
565 - Core: Move savestate creation time to extdata
566 - Core: Config values can now be hexadecimal
567 - Core: Improved threading interrupted detection
568 - Debugger: Modularize CLI debugger
569 - Debugger: Make building with debugging aspects optional
570 - Debugger: Add functions for read- or write-only watchpoints
571 - Debugger: Make attaching a backend idempotent
572 - Debugger: Add mDebuggerRunFrame convenience function
573 - Feature: Move game database from flatfile to SQLite3
574 - Feature: Support ImageMagick 7
575 - Feature: Make -l option explicit
576 - FFmpeg: Return false if a file fails to open
577 - FFmpeg: Force MP4 files to YUV420P
578 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
579 - GB: Reset with initial state of DIV register
580 - GB MBC: New MBC7 implementation
581 - GB Audio: Simplify envelope code
582 - GB Audio: Improve initial envelope samples
583 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
584 - GB Video: Improved video timings
585 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
586 - GBA, GB: ROM is now unloaded if a patch is applied
587 - GBA DMA: Refactor DMA out of memory.c
588 - GBA DMA: Move DMAs to using absolute timing
589 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
590 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
591 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
592 - GBA Memory: Support reading/writing POSTFLG
593 - GBA Memory: Remove unused prefetch cruft
594 - GBA Timer: Improve accuracy of timers
595 - GBA Video: Clean up unused timers
596 - GBA Video: Allow multiple handles into the same tile cache
597 - GBA Video, GB Video: Colors are now fully scaled
598 - GBA Video: Optimize when BLD* registers are written frequently
599 - OpenGL: Add xBR-lv2 shader
600 - Qt: Move last directory setting from qt.ini to config.ini
601 - Qt: Improved HiDPI support
602 - Qt: Expose configuration directory
603 - Qt: Merge "Save" and "OK" buttons in shader options
604 - Qt: Automatically load controller profile when plugged in
605 - Qt: Rename "Resample video" option to "Bilinear filtering"
606 - Qt: Remove audio thread
607 - Qt: Remove audio buffer sizing in AudioProcessorQt
608 - Qt: Re-enable QtMultimedia on Windows
609 - Qt: Make "Mute" able to be bound to a key
610 - Qt: Add .gb/.gbc files to the extension list in Info.plist
611 - Qt: Relax hard dependency on OpenGL
612 - Qt: Better highlight active key in control binding
613 - SDL: Remove scancode key input
614 - SDL: Automatically map controllers when plugged in
615 - Test: Add a basic test suite
616 - Util: Add size counting to Table
617 - Util: Add 8-bit PNG write support
618 - Util: Tune patch-fast extent sizes
619 - VFS: Call msync when syncing mapped data
620 - VFS: Allow truncating memory chunk VFiles
621 - VFS: Fix some minor VFile issues with FILEs
622 - VFS: Optimize expanding in-memory files
623 - VFS: Add VFileFIFO for operating on circle buffers
624Changes from beta 1:
625Features:
626 - Qt: Italian translation (by theheroGAC)
627 - Qt: Updated German translation
628Bugfixes:
629 - GB Audio: Fix incorrect channel 4 iteration
630 - GB Audio: Fix zombie mode bit masking
631 - GB Serialize: Fix timer serialization
632 - GB Video: Fix LYC regression
633 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
634 - GBA Timer: Fix count-up timing overflowing timer 3
635 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
636 - Qt: Fix memory search close button (fixes mgba.io/i/769)
637 - Qt: Fix window icon being stretched
638 - Qt: Fix initial window size (fixes mgba.io/i/766)
639 - Qt: Fix data directory path
640 - Qt: Fix controls not saving on non-SDL builds
641 - Qt: Fix translation initialization (fixes mgba.io/i/776)
642 - Qt: Fix patch loading while a game is running
643 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
644 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
645 - Qt: Fix GL-less build
646 - Qt: Fix Software renderer not handling alpha bits properly
647 - Qt: Fix screen background improperly stretching
648 - SDL: Fix cheats not loading
649Misc:
650 - GB Serialize: Add MBC state serialization
651 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
652 - GBA Timer: Improve accuracy of timers
653 - PSP2: Update toolchain to use vita.cmake
654 - Qt: Add language selector
655 - Qt: Minor test fixes
656 - Qt: Move shader settings into main settings window
657 - Qt: Dismiss game crashing/failing dialogs when a new game loads
658 - Qt: Properly ship Qt translations
659 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
660
6610.6 beta 1: (2017-06-29)
662 - Initial beta for 0.6
663
6640.5.2: (2016-12-31)
665Bugfixes:
666 - All: Fix fullscreen config option being ignored
667 - ARM7: PSR mode bits should not get sign extended
668 - GB: Fix audio not being deinitialized
669 - GB: Fix crash when masking savedata
670 - GB: Properly initialize sramRealVf variable
671 - GB Audio: Fix serialization of channel 3 and NR52 properties
672 - GB Audio: Reset envelope timer when reseting sound channel
673 - GB MBC: Fix SRAM dangling pointer with RTC games
674 - GB MBC: Fix initializing MBC when no ROM is loaded
675 - GB Memory: Fix patching ROM bank 0
676 - GB Memory: Fix starting HDMAs during mode 0
677 - GB Memory: Fix HDMA5 value after DMA completes
678 - GB Video: Initialize LCDC in renderer
679 - GB Video: Hblank IRQs should mask LYC=LY IRQs
680 - GBA: Fix IRQs firing after already being cleared
681 - GBA: Only unhalt CPU if appropriate bit is set in IE
682 - GBA: Add savegame override for Crash Bandicoot 2
683 - GBA BIOS: Fix MidiKey2Freq BIOS reads
684 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
685 - GBA Cheats: Fix GameShark ROM patches
686 - GBA I/O: Mask off WAITCNT bits that cannot be written
687 - GBA Memory: Fix misaligned BIOS reads
688 - GBA Memory: Fix VCOUNT being writable
689 - GBA Video: Fix out of bounds sprite transforms
690 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
691 - Libretro: Fix disabling BIOS
692 - Libretro: Fix Game Boy savestates and audio
693 - Qt: Fix changing resolution of software renderer
694 - Qt: Fix setting overrides
695 - Qt: Fix cut off tiles and alignment issues in tile viewer
696 - Qt: Only reset window dimensions when first shown
697 - Qt: Fix Qt Multimedia audio driver on big endian
698 - Qt: Fix Apply button for key and controller configurations
699 - VFS: Fix resizing memory chunks when not needed
700 - Windows: Fix Unicode directory handling
701Misc:
702 - GB, GBA: Prevent loading null ROMs
703 - GB Audio: Initialize wave RAM to GBC values
704 - GB Memory: Reset ROM bank when loading a ROM
705 - PSP2: Improved controller rumble
706
7070.5.1: (2016-10-05)
708Bugfixes:
709 - Core: Fix importing save games as read-only
710 - FFmpeg: Fix encoding AAC
711 - GB: Fix invalid STOP behavior on Game Boy Color
712 - GB: Initialize audio properly
713 - GB: Properly clear KEY1 bit 0 when switching speeds
714 - GB: Properly unload save files when unloading a ROM
715 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
716 - GB MBC: Fix MBC7 when size is incorrectly specified
717 - GB MBC: Fix RTC access when no save file is loaded
718 - GB SIO: Don't auto-clock external shift clock
719 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
720 - GB Video: Fix video frames getting missed when LCDC is off
721 - GB Video: Clear screen when LCDC is off
722 - GBA Cheats: Fix holding onto pointers that may get invalidated
723 - GBA Cheats: Fix key-activated CodeBreaker cheats
724 - GBA Cheats: Fix uninitialized memory getting freed when saving
725 - GBA Hardware: Improve Game Boy Player rumble behavior
726 - GBA Memory: Fix several unused I/O register read values
727 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
728 - LR35902: Fix events running with the wrong cycle active
729 - Qt: Fix "close" button on Overrides view
730 - Qt: Fix saving overrides
731 - Qt: Fix directory set unloading when replacing the ROM
732 - Qt: Fix patch loading
733 - Qt: Fix crash when saving an override if a game isn't loaded
734 - Qt: Fix showing default display driver as OpenGL (force 1.x)
735 - SDL: Attach rumble in SDL frontend
736 - Util: Fix PNG identification on files too small to be a PNG
737Misc:
738 - All: Only update version info if needed
739 - All: Split out install locations for Libretro and OpenEmu
740 - FFmpeg: Encoding cleanup
741 - GB: Reset active region when reloading ROM
742 - GB Memory: Initialize RAM pattern for GBC
743 - GB Video: Improved video timings
744 - Qt: Manage window sizes slightly better
745 - Qt: Remember scale option independent of core dimensions
746
7470.5.0: (2016-09-19)
748Features:
749 - Game Boy support
750 - Support for encrypted CodeBreaker GBA cheats
751 - Emulation of Vast Fame protected GBA carts (taizou)
752 - Tile viewer
753 - Threaded rendering mode
754 - Libretro: Memory map and achievement support (leiradel)
755 - GUI: Add UI control remapping
756 - GUI: Add fast-forward
757 - Wii: 240p support
758 - 3DS: Adjustable screen darkening
759 - Ability to temporarily load a savegame
760 - Load specific files out of archives
761 - Automatic BIOS detection
762Bugfixes:
763 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
764 - Debugger: Fix GDB breakpoints
765 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
766 - GBA: Fix filehandle leak with savegames
767 - GBA: Timer 0 cannot be count up
768 - GBA: Count up timers should not count themselves
769 - GBA Memory: Fix mirror on non-overdumped Classic NES games
770 - GBA Memory: Fix ldm {pc}
771 - GBA Savedata: Fix savedata sync timer
772 - GBA Savedata: Only unmap savedata if present
773 - GBA Serialize: Savestates now properly store prefetch
774 - GBA Video: WIN0/1 take priority over OBJWIN
775 - GBA Video: Fix out-of-order OBJWIN
776 - PSP2: Fix GPU crash while exiting
777 - PSP2: Fix VSync
778 - PSP2: Fix accelerometer range
779 - PSP2: Actually load screen mode setting
780 - PSP2: Fix gyroscope direction
781 - PSP2: Delete threads after they return
782 - PSP2: Fix mapping/unmapping from not at 0
783 - Qt: Fix bug in software renderer scaling
784 - Qt: Fix hanging key press after disabling autofire
785 - Qt: Fix being unable to pause manually when using auto-pausing
786 - SDL: Fix axes being mapped wrong
787 - Util: Fix realloc semantics in utf16to8
788 - Util: Fix inserting too many items into a hash table
789 - VFS: Fix uninitialized varaible reading from 7z
790 - VFS: Fix reading multiple files from a 7z archive
791 - Wii: Fix framelimiting after a slowdown
792 - Wii: Fix garbage flash at startup
793Misc:
794 - 3DS: Use blip_add_delta_fast for a small speed improvement
795 - 3DS: Allow UTF-16 filenames
796 - 3DS: Port to using citro3D
797 - 3DS: Use system font for menus
798 - 3DS: Attempt to use Core 2 for threads
799 - 3DS: Adjustable filering
800 - 3DS: 3D banner
801 - All: Add QUIET parameter to silence CMake
802 - All: Faster memory read/write
803 - ARM7: Support forcing Thumb mode via MSR
804 - ARM7: Flush prefetch cache when loading CPSR via MSR
805 - ARM7: Clean up instruction decoding for future expandability
806 - Debugger: Support register and memory writes via GDB stub
807 - Debugger: Add software breakpoint support to gdb
808 - FFmpeg: Full support for libavcodec 56+
809 - GBA: Better debug logging if event processing breaks
810 - GBA Audio: Force audio DMAs to not increment destination
811 - GBA BIOS: Use custom ArcTan, not relying on OS
812 - GBA Hardware: Clean up dead code in GBP
813 - GBA Memory: Optimize stalling behavior
814 - GBA Memory: Optimize Load-/StoreMultiple
815 - GBA Savedata: Add realistic timing for EEPROM
816 - GBA Serialize: Savestates now store if CPU was halted
817 - GBA Video: Remove old slow path fallback
818 - GBA Video: Optimize sprite drawing
819 - GBA Video: Optimize mode 0 rendering
820 - GBA Video: Optimize compositing cases slightly
821 - GUI: Screenshot dimensions are now passed through
822 - GUI: Add back logging
823 - GUI: Only reload config if manually saved
824 - GUI: Increase scrolling speed
825 - OpenGL: Log shader compilation failure
826 - OpenGL: Add texSize uniform
827 - Qt: Make -g flag work in Qt build
828 - Qt: Simplify OpenGL context creation
829 - Qt: Thread startup improvements
830 - Qt: Make audio channel/video layer options shortcut mappable
831 - Qt: Remove some C99isms from C++ code
832 - Qt: Remove default autofire mappings
833 - Qt: Make reseting when pasued frame-accurate
834 - Qt: Rearchitect game closing codepath
835 - PSP2: Use system font for menus
836 - PSP2: Add rumble for PS TV
837 - PSP2: Add fit-to-height screen mode
838 - PSP2: Sync files per descriptor
839 - PSP2: Allow UTF-8 filenames
840 - PSP2: Screenshots are now saved into the Photo Gallery
841 - PSP2: Stop underclocking when menuing
842 - SDL: Increase default audio buffer size to 1024 samples
843 - SDL: More responsive rumble
844 - Util: Add Vector GetConstPointer
845 - Util: Add rtrim
846 - Util: Add endswith
847 - VFS: Improve zip file detection
848 - Wii: Add pixelated resample filter
849 - Windows: Add native VDir support
850 - Util: Add PRIz macro for libc versions that don't support %z
851
8520.4.1: (2016-07-11)
853Bugfixes:
854 - All: Fix several file handle leaks
855 - All: Fix instruction tables getting zeroed when linking sometimes
856 - ARM7: Fix flags on SBC/RSC
857 - ARM7: Fix setting spsr privilege bits when spsr is empty
858 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
859 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
860 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
861 - GBA Memory: Fix executing code from OBJ region of VRAM
862 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
863 - GBA Serialize: Fix loading savegames from savestates
864 - OpenGL: Correct boolean vector strcmp strings for uniforms
865 - Qt: Fix sending gameStopped twice
866 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
867 - Qt: Fix initial state of key mapping
868 - Qt: Initialize m_useBios
869 - SDL: Fix joystick initialization on BSD
870 - SDL: Fix potential joystick crash in games with rumble
871 - SDL: Fix SDL 1.2 build
872 - SDL: Fix sporadic crash when deinitializing audio
873 - Shaders: Fix AGS-001 shader with some bad drivers
874 - Util: Use closesocket on Windows
875 - Util: Fix socket bind addresses
876 - VFS: Fix reading 7z archives without rewinding first
877 - VFS: VFileFromFD should not open directories
878 - Wii: Fix tilting direction
879 - Util: Fix realloc semantics in utf16to8
880Misc:
881 - All: Allow use of external minizip library
882 - Debugger: CLI debugger now exits when end-of-stream is reached
883 - FFmpeg: Update dependencies on Ubuntu
884 - GBA: Slightly optimize GBAProcessEvents
885 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
886 - GBA Video: Null renderer should return proper register values
887 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
888 - Qt: Add preset for DualShock 4
889 - Qt: Update 360 input profile on OS X to reflect newer drivers
890 - Qt: Remove use of NaN
891 - Qt: Canonicalize file paths when loading games
892 - Qt: Add refresh button to controller editing
893 - SDL: Remove default gamepad mappings
894 - Util: Fix intermittent build failure on OS X
895 - VFS: VFile.sync now updates modified time
896
8970.4.0: (2016-02-02)
898Features:
899 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
900 - I/O viewer
901 - Booting of multiboot images
902 - Customization of GIF recording
903 - Libretro: Cheat code support
904 - Support for GLSL shaders
905 - ROM information view
906 - Support for VBA-style cheat codes
907 - Savestates now store creation timestamps
908 - Key autofire
909 - Libretro: Allow blocking opposing directional input
910 - OpenEmu core for OS X
911 - Libretro: Settings for using BIOS and skipping intro
912 - Libretro: Customizable idle loop removal
913 - Implemented cycle counting for sprite rendering
914 - Cleaner, unified settings window
915 - Added a setting for pausing when the emulator is not in focus
916 - Customizable paths for save games, save states, screenshots and patches
917 - Controller hotplugging
918 - Ability to store save games and active cheats within savestates
919Bugfixes:
920 - ARM7: Fix sign of unaligned LDRSH
921 - ARM7: Fix decoding of some ARM ALU instructions with shifters
922 - Debugger: Fix watchpoints in gdb
923 - GBA: Fix warnings when creating and loading savestates
924 - GBA: Fix Iridion II savetype
925 - GBA BIOS: Fix misaligned CpuSet
926 - GBA Cheats: Fix cheats setting the Action Replay version
927 - GBA Hardware: Fix GPIO on big endian
928 - GBA Memory: Fix DMA register writing behavior
929 - GBA Memory: Fix DMAs triggering two cycles early
930 - Libretro: Fix aspect ratio
931 - Qt: Fix some potential crashes with the gamepad mapping
932 - Qt: Fix keys being mapped incorrectly when loading configuration file
933 - Util: Fix PowerPC PNG read/write pixel order
934 - Util: Fix excessive memory allocation when decoding a PNG
935 - VFS: Fix VFileReadline and remove _vfdReadline
936Misc:
937 - All: Improved PowerPC support
938 - All: Fix some undefined behavior warnings
939 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
940 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
941 - GBA: Implement bad I/O register loading
942 - GBA: Allow jumping to OAM and palette RAM
943 - GBA BIOS: Finish implementing RegisterRamReset
944 - GBA Config: Add "override" layer for better one-time configuration
945 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
946 - GBA Memory: Use a dynamically sized mask for ROM memory
947 - GBA Memory: Implement several unimplemented memory access types
948 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
949 - GBA RR: Starting from savestate now embeds the savegame
950 - GBA RR: Add preliminary SRAM support for VBM loading
951 - GBA RR: Add support for resets in movies
952 - GBA Video: Remove lastHblank, as it is implied
953 - Libretro: Use anonymous memory mappers for large blocks of memory
954 - Libretro: Add install target for libretro core
955 - Qt: Window size command line options are now supported
956 - Qt: Increase usability of key mapper
957 - Qt: Add 'Apply' button to settings window
958 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
959 - Qt: Allow use of modifier keys as input
960 - Qt: Optimize log viewer
961 - Qt: Added button for breaking into the GDB debugger
962 - Qt: Add box for showing duration of rewind
963 - SDL: Support fullscreen in SDL 1.2
964 - SDL: Allow GBASDLAudio to be used without a thread context
965 - Util: Use VFile for configuration
966 - Util: Add MutexTryLock
967
9680.3.2: (2015-12-16)
969Bugfixes:
970 - ARM7: Fix STRT/STRBT
971 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
972 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
973 - Libretro: Fix problems with rumble not turning off
974 - GBA: Fix idle skip state being retained between games
975 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
976 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
977 - GBA BIOS: Fix Sqrt sign
978 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
979 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
980 - GBA Memory: Fix DMA behavior for SRAM accesses
981 - GBA Memory: Fix Store8 to OBJ VRAM
982 - GBA Memory: Fix alignment of LDM/STM on SRAM
983 - GBA Memory: Fix unaligned out-of-bounds ROM loads
984 - GBA Memory: Fix timing of DMAs
985 - GBA Video: Fix _mix for 15-bit color
986 - GBA Video: Fix OAM and palette initialization
987 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
988 - Qt: Use safer isLoaded check in GameController
989 - Qt: Fix a race condition in PainterGL that could lead to a crash
990 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
991 - Qt: Fix font size in memory viewer
992 - Qt: Fix a crash in the memory viewer
993 - Qt: Add additional checks in CheatModel to prevent crashes
994 - Qt: Fix race condition with setting sample rate
995 - Qt: Fix crash when closing multiplayer windows
996 - Qt: Fix resetting while paused
997Misc:
998 - GBA Audio: Implement missing flags on SOUNDCNT_X register
999 - Qt: Add mute option to menu
1000
10010.3.1: (2015-10-24)
1002Bugfixes:
1003 - ARM7: Fix instruction decoding of Thumb shifts
1004 - GBA: Deinit savegame when unloading a ROM
1005 - GBA: Fix BIOS check on big endian
1006 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1007 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1008 - GBA Audio: Fix audio channels being silenced at the wrong time
1009 - GBA Memory: Fix bad BIOS Load16 on big endian
1010 - GBA Memory: Fix bad Load8 on big endian
1011 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1012 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1013 - GBA Video: Fix objwin and blending interaction on sprites
1014 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1015 - Libretro: Fix a memory leak with the render buffer
1016 - Qt: Windows no longer spawn in the top left on first launch
1017 - Qt: Fix install path of XDG desktop file with DESTDIR
1018 - Qt: Fix drag and drop on Windows
1019 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1020 - VFS: Fix return values of VFileFILE.read and .write
1021Misc:
1022 - All: Reset next event to cycles instead of zero to interrupt
1023 - All: Add --version flag
1024 - ARM7: Force disable LTO on two files to work around a GCC bug
1025 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1026 - GBA: Better memory handling with PNG savestates
1027 - GBA: Additional savestate sanity checks
1028 - GBA: Check for cycle count being too high
1029 - GBA Audio: Allow GBAAVStream to have no video callback
1030 - GBA BIOS: Implement RegisterRamReset for SIO registers
1031 - Qt: Remove useless help icons in dialogs
1032 - Qt: Prevent savestate window from opening while in multiplayer
1033 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1034 - Qt: Dropping multiplayer windows works more cleanly now
1035
10360.3.0: (2015-08-16)
1037Features:
1038 - Ability to hide individual background layers, or OBJs
1039 - Ability to mute individual audio channels
1040 - Palette viewer and exporter
1041 - Volume control
1042 - More shortcuts are editable (e.g. quick save/load)
1043 - Rewind now shows the frame after rewinding
1044 - Import/Export of GameShark/Action Replay snapshots
1045 - Add "Step backwards" item for single increment rewind
1046 - Deadzone estimation for game controllers
1047 - Analog inputs can be used for shortcuts
1048 - Menu items for specific solar sensor brightness levels
1049 - Remappable controls for tilt and gyroscope sensors
1050 - Status messages for actions taken while a game is running (e.g. save/load state)
1051 - Memory inspector
1052 - Screensaver can now be suspended while a game is running
1053 - Load/save the most recent savestate slot
1054 - Support varible speed (PWM) rumble
1055 - Ability to cap fast forward speed
1056 - Finer control over FPS target
1057 - Holdable shortcut for rewinding one frame at a time
1058 - Ability to boot directly into the BIOS
1059 - Preliminary support for yanking out the game pak while a game is running
1060 - Thumb-drive mode by putting a file called portable.ini in the same folder
1061 - Configurable display driver, between software and OpenGL
1062 - Undo-able savestate loading and saving
1063 - Controller profiles now store shortcut settings
1064 - Default controller profiles for several common controllers
1065 - Libretro now supports BIOS, rumble and solar sensor
1066 - Implement BIOS call Stop, for sleep mode
1067 - Automatically load patches, if found
1068 - Improved video synchronization
1069 - Configurable audio output sample rate
1070Bugfixes:
1071 - ARM7: Fix SWI and IRQ timings
1072 - ARM7: Fix Thumb MUL timing
1073 - ARM7: Fix timing of multiplies to use N cycles
1074 - ARM7: ARMHotplugDetach should call deinit
1075 - Debugger: Fix use-after-free in breakpoint clearing code
1076 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1077 - GBA: Cap audio FIFO read size during deserialization
1078 - GBA: Check for corrupted savestates when loading
1079 - GBA: Check for improperly sized savestates when loading
1080 - GBA: Check for savestates made from differently sized ROMs
1081 - GBA: Fix calls to endian-independent loadstores
1082 - GBA: Fix timing of reading from timer registers
1083 - GBA: Ensure cycles never go negative
1084 - GBA Audio: Force audio FIFOs to 32-bit
1085 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1086 - GBA Audio: Fix sample order in audio channel 3
1087 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1088 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1089 - GBA Memory: Improve Thumb open bus behavior
1090 - GBA Memory: Fix potential DMA issue when loading a savestate
1091 - GBA Memory: Fix load/store multiple video memory waitstates
1092 - GBA SIO: Fix reseting when there are SIO devices attached
1093 - GBA Video: Blended sprites should never have other effects applied
1094 - GBA Video: Fix out-of-bounds tiles in mosaic
1095 - GBA Video: Fix windows not affecting sprites
1096 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1097 - GBA Video: Fix timing on first scanline
1098 - Qt: Better cleanup when a game crashes
1099 - Qt: Fix open ROM dialog filtering for archive formats
1100 - Qt: Cap the maximum number of multiplayer windows
1101 - Qt: Fix maximum year in sensor override
1102 - Qt: Fix window being too tall after exiting fullscreen
1103 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1104 - Qt: Fix analog buttons not getting unmapped
1105 - Qt: Fix passing command line options
1106 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1107 - SDL: Fix SDL build when OpenGL is missing
1108 - Util: Allow loading IPS patches that grow the ROM
1109 - VFS: Fix resource leaks if some allocations fail
1110 - VFS: Fix line-reading to return proper values
1111 - Video: Fix an issue with very long filenames
1112 - Util: Fix formatting of floats
1113Misc:
1114 - All: Add --help flag for command line programs
1115 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1116 - All: Enable static linking for Windows
1117 - All: Enable static linking for OS X
1118 - All: Threads are now named
1119 - All: Proper handling of Unicode file paths
1120 - ARM7: Add emulation for Undefined CPU mode
1121 - ARM7: Reduce the size of the Thumb instruction table
1122 - GBA: Add status log level
1123 - GBA: GBARewind now returns how many states it has rewound
1124 - GBA: SIO logging layer
1125 - GBA BIOS: Stub out SoundBias
1126 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1127 - GBA: Don't include GBACLIDebugger struct unless needed
1128 - GBA: Savedata is now synced shortly after data finishes being written
1129 - GBA: Process multiple timer events at once, if necessary
1130 - GBA Audio: Implement audio reset for channels A/B
1131 - GBA Audio: Process multiple audio events at once, if necessary
1132 - GBA Hardware: Backport generic RTC source into core
1133 - GBA Input: Allow axes and buttons to be mapped to the same key
1134 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1135 - GBA SIO: Add a dummy driver for Normal mode
1136 - GBA Thread: Add functionality for running callbacks on the GBA thread
1137 - GBA Thread: Split GBASync into a separate file
1138 - GBA Video: Refactor software renderer into separate files
1139 - GBA Video: Slightly optimize mode 0 mosaic rendering
1140 - Debugger: Free watchpoints in addition to breakpoints
1141 - Qt: Handle saving input settings better
1142 - Qt: Move GL frame drawing back onto its own thread
1143 - Qt: Fast forward (held) option moved from Other to Emulation menu
1144 - Qt: Show version info in window title
1145 - Qt: Migrate multiplayer window handling into GBAApp
1146 - Qt: Unified file opening and saving with last location
1147 - Qt: Fix windows being resizable when they shouldn't have been
1148 - Qt: Only hide cursor in full screen
1149 - Qt: Replace pause-after-frame mutex with an atomic
1150 - Qt: Add application icon and XDG desktop files
1151 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1152 - Qt: Don't save window size when entering fullscreen
1153 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1154 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1155 - Qt: Increase usability of key mapper
1156 - Qt: Show checkmark for window sizes
1157 - Qt: Set window path to loaded ROM
1158 - Perf: Ability to load savestates immediately on launch
1159 - SDL: Properly check for initialization
1160 - SDL: Clean up initialization functions
1161 - SDL: Clean up GL context
1162 - Util: Allow disabling the threading code entirely
1163 - VFS: Add sync method to force syncing with backing
1164
11650.2.1: (2015-05-13)
1166Bugfixes:
1167 - All: Fix sanitize-deb script not cleaning up after itself
1168 - All: Fix dependencies for libavcodec on Debian-derived platforms
1169 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1170 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1171 - ARM7: Fix ARM multiply instructions when PC is a destination register
1172 - Debugger: Fix use-after-free in breakpoint clearing code
1173 - Debugger: Fix boundary conditions in tab completion
1174 - GBA: Fix timers not updating timing when writing to only the reload register
1175 - GBA: Fix rewind boundary conditions
1176 - GBA: Add initial I/O register settings for background matrix registers
1177 - GBA: Fix hang when loading a savestate if sync to video is enabled
1178 - GBA: Handle out-of-bounds I/O access
1179 - GBA: Fix bounds-checking on EEPROM access
1180 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1181 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1182 - GBA Memory: Allow SRAM to be 64kB
1183 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1184 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1185 - GBA Video: Fix second frame mode 5
1186 - Perf: Fix race condition if a game crashes immediately on start
1187 - Qt: Fix Display object leak when closing a window
1188 - Qt: Fix .deb dependencies
1189 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1190 - Qt: Fix window not regaining focus after exiting savestate window
1191 - Qt: Fix regression where video would not record if the game had already started
1192 - Qt: Fix potential crash if a gamepad causes focus to change
1193 - Qt: Fix controller axis querying
1194 - Qt: Fix multiplayer windows opening as the wrong size
1195 - Qt: Fix controllers sometimes not loading the right profile
1196 - SDL: Fix boundary conditions for joystick adjustments
1197 - SDL: Allocate properly sized input maps
1198 - SDL: Fix potential build issues when Qt and SDL2 are in use
1199 - Util: Fix resource leak in UTF-8 handling code
1200 - Util: Fix a null-pointer issue when attempting to delete a key
1201 - VFS: Fix resource leaks if some allocations fail
1202 - Video: Fix an issue with very long filenames
1203Misc:
1204 - GBA Memory: Soft-crash if jumping past the end of a ROM
1205 - Qt: Show multiplayer numbers in window title
1206 - Qt: Solar sensor can have shortcuts set
1207
12080.2.0: (2015-04-03)
1209Features:
1210 - Support for gamepad axes, e.g. analog sticks or triggers
1211 - Add scale presets for up to 6x
1212 - Settings window
1213 - Bilinear resampling option
1214 - Add option to skip BIOS start screen
1215 - List of recently opened games
1216 - Support for games using the Solar Sensor
1217 - Better audio resampling via blip-buf
1218 - Game Pak overrides dialog for setting savetype and sensor values
1219 - Support for games using the tilt sensor
1220 - Remappable shortcuts for keyboard and gamepad
1221 - Rewinding of emulation
1222 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1223 - Support IPv6
1224 - Save directory of last loaded file
1225 - Support BPS patches
1226 - Automatically detect and optimize out idle loops
1227 - Configurable game overrides
1228 - Support loading 7-Zip files
1229 - Drag and drop game loading
1230 - Cheat code support
1231 - Runtime configurable audio driver
1232 - Libretro core for use with RetroArch and other front-ends
1233 - Controller profiles for setting different bindings for different controllers
1234 - Ability to lock aspect ratio
1235 - Local link cable support
1236 - Ability to switch which game controller is in use per instance
1237 - Ability to prevent opposing directional input
1238 - Warning dialog if an unimplemented BIOS feature is called
1239 - Debugger: Add CLI "frame", frame advance command
1240 - Debugger: Add CLI functions for writing to memory
1241 - Debugger: Add CLI functions for examining memory regions
1242 - Debugger: Add CLI function for writing a register
1243Bugfixes:
1244 - ARM7: Extend prefetch by one stage
1245 - ARM7: Fix cycle counting for loads
1246 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1247 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1248 - GBA: Initialize gba.sync to null
1249 - GBA: Fix timer initialization
1250 - GBA Audio: Support 16-bit writes to FIFO audio
1251 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1252 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1253 - GBA BIOS: Fix BIOS prefetch after reset
1254 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1255 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1256 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1257 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1258 - GBA Memory: Fix cycle counting for 32-bit load/stores
1259 - GBA RR: Fix fallthrough error when reading tags from a movie
1260 - GBA Thread: Fix possible hang when loading an archive
1261 - GBA Thread: Fix possible deadlock in video sync
1262 - Perf: Fix crash when the GBA thread fails to start
1263 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1264 - Qt: Fix crash when adjusting settings after closing a game
1265 - Qt: Fix crash when starting GDB stub after closing a game
1266 - Qt: Fix patch loading while a game is running
1267 - Qt: Fix crash when loading a game after stopping GDB server
1268 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1269 - Qt: Fix crash when attempting to pause if a game is not running
1270 - SDL: Properly clean up if a game doesn't launch
1271 - Util: Fix sockets on Windows
1272Misc:
1273 - All: Enable link-time optimization
1274 - Debugger: Watchpoints now work on STM/LDM instructions
1275 - Debugger: Clean up GDB stub network interfacing
1276 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1277 - Debugger: Merge Thumb BL instructions when disassembling
1278 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1279 - Debugger: Watchpoints now report address watched (fixes #68)
1280 - Debugger: Add support for soft breakpoints
1281 - Debugger: Make I/O register names be addresses instead of values
1282 - Debugger: Rename read/write commands
1283 - GBA: Improve accuracy of event timing
1284 - GBA: Add API for getting Configuration structs for overrides and input
1285 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1286 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1287 - GBA: Move A/V stream interface into core
1288 - GBA: Savestates now take into account savedata state machines (fixes #109)
1289 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1290 - GBA Memory: Simplify memory API and use fixed bus width
1291 - GBA Thread: Make GBASyncWaitFrameStart time out
1292 - GBA Video: Start video at the last scanline instead of the first
1293 - Qt: Optimize logo drawing
1294 - Qt: Move frame upload back onto main thread
1295 - Qt: Remember window position
1296 - Qt: Double-clicking on the window toggles full screen
1297 - Util: Use proper locale for reading and writing float values
1298
12990.1.1: (2015-01-24)
1300Bugfixes:
1301 - ARM7: Fix LDM writeback to a register already written
1302 - GBA: Fix timers 2 and 3 updating incorrectly
1303 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1304 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1305 - GBA Audio: Properly initialize audio FIFO channels
1306 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1307 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1308 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1309 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1310 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1311 - GBA BIOS: Fix HuffUnComp boundary conditions
1312 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1313 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1314 - GBA Memory: Filter out top nybble of DMA addresses
1315 - GBA Memory: Properly bounds-check VRAM accesses
1316 - GBA Memory: Fix initial DMA state
1317 - GBA Thread: Allow halted games to exit cleanly
1318 - GBA Video: Fix blend issues with obscured middle layers
1319 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1320 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1321 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1322 - GBA Video: Fix sprite boundary conditions with mosaic
1323 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1324 - Qt: Fix issue with set frame sizes being the wrong height
1325 - Qt: Fix emulator crashing when full screen if a game is not running
1326 - Qt: Fix window focus issues
1327 - Qt: Properly set default video recording settings
1328 - Qt: Fix a race condition when a game crashes immediately
1329 - Qt: Fix some cases where key mapping can break if focus is adjusted
1330 - Qt: Fix crash if a game pauses before any frames are shown
1331 - Debugger: Negative PC-relative loads now properly subtract the offset
1332 - Debugger: Align PC-relative loads in Thumb
1333 - Debugger: Fix watchpoints triggering too late
1334 - Debugger: Fix binary print putting spaces between digits
1335 - Video: Ensure FFmpeg encoder has audio frames
1336 - Video: Fix uncompressed PCM audio recording
1337 - Video: Fix FFmpeg crashing when the file extension is wrong
1338 - Util: Fix SOCKET_FAILED macro
1339Misc:
1340 - GBA: Exit cleanly on FATAL if the port supports it
1341 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1342 - Qt: Disable sync to video by default
1343 - Qt: Handle a game crash without crashing
1344 - Qt: Set default log level to FATAL, ERROR and WARN
1345 - Qt: Clarify some phrasing in the menus
1346 - Qt: Clear active buttons when focus is lost
1347
13480.1.0: (2014-12-13)
1349 - Initial release