CHANGES (view raw)
10.9.0: (Future)
2Emulation fixes:
3 - ARM: Fix ALU reading PC after shifting
4 - ARM: Fix STR storing PC after address calculation
5 - GBA Memory: Misaligned SRAM writes are ignored
6Other fixes:
7 - Qt: Only dynamically reset video scale if a game is running
8 - Qt: Fix race condition with proxied video events
9
100.8.0: (2020-01-21)
11Features:
12 - Improved logging configuration
13 - One-Player BattleChip/Progress/Beast Link Gate support
14 - Add Game Boy Color palettes for original Game Boy games
15 - Debugger: Add unary operators and memory dereferencing
16 - GB: Expose platform information to CLI debugger
17 - Support Discord Rich Presence
18 - Debugger: Add tracing to file
19 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
20 - OpenGL renderer with high-resolution upscaling support
21 - Experimental high level "XQ" audio for most GBA games
22 - Interframe blending for games that use flicker effects
23 - Frame inspector for dissecting and debugging rendering
24 - Switch: Option to use built-in brightness sensor for Boktai
25 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
26 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
27 - Cheats: Add support for loading Libretro-style cht files
28 - GBA Cheats: Add support for loading EZ Flash-style cht files
29 - Support for unlicensed Wisdom Tree Game Boy mapper
30 - Qt: Add export button for tile view (closes mgba.io/i/1507)
31 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
32 - GB: Yanking gamepak now supported
33 - Qt: Memory range dumping (closes mgba.io/i/1298)
34Emulation fixes:
35 - GB: Fix using boot ROM with MMM01 games
36 - GB Audio: Only reset channel 3 sample in DMG mode
37 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
38 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
39 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
40 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
41 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
42 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
43 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
44 - GB Video: Fix color scaling in AGB mode
45 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
46 - GBA: Reset now reloads multiboot ROMs
47 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
48Other fixes:
49 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
50 - FFmpeg: Drain recording buffers
51 - GB: Fix reading ROM immediately after unmapping BIOS
52 - GB SIO: Fix lockstep failing games aren't reloaded
53 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
54 - Libretro: Fix crash changing allowing opposing directions (hhromic)
55 - Qt: Fix some Qt display driver race conditions
56 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
57 - Qt: Only show emulator restart warning once per settings saving
58 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
59 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
60 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
61Misc:
62 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
63 - Core: Add keysRead callback
64 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
65 - Core: Add more memory search ops (closes mgba.io/i/1510)
66 - Debugger: Make tracing compatible with breakpoints/watchpoints
67 - Debugger: Print breakpoint/watchpoint number when inserting
68 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
69 - FFmpeg: Support audio-only recording
70 - GB Memory: Support running from blocked memory
71 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
72 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
73 - GBA Savedata: EEPROM performance fixes
74 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
75 - Debugger: Add breakpoint and watchpoint listing
76 - mGUI: Remember name and position of last loaded game
77 - OpenGL: Only resize textures when needed
78 - Qt: Don't unload ROM immediately if it crashes
79 - Qt: Support switching webcams
80 - Qt: Cap window size on start to monitor size
81 - Qt: Open a message box for Qt frontend errors
82 - Qt: Increase maximum magnifications and scaling
83 - Qt: Add native FPS button to settings view
84 - Qt: Improve sync code
85 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
86 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
87 - Qt: Remove What's This icon from dialogs
88 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
89 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
90 - Qt: Show list of all sprites in sprite view
91 - Qt: Add option for disabling OSD messages
92 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
93 - SM83: Support PC-relative opcode decoding
94 - Switch: Dynamic display resizing
95 - Switch: Support file associations
96 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
97Changes from beta 1:
98Emulation fixes:
99 - ARM: Fix STR writeback pipeline stage
100 - ARM: Partially fix LDM/STM writeback with empty register list
101 - ARM: Fix stepping when events are pending
102 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
103 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
104 - GBA Timers: Improve timer startup emulation
105 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
106 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
107 - GBA Video: Fix effects blending improperly in some non-last windows
108 - GBA Video: Copy higher priority target 1 flag
109Other fixes:
110 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
111 - Core: Fix uninitialized memory issues with graphics caches
112 - Core: Return null for out of bounds cached tile VRAM querying
113 - GBA Video: Fix OpenGL fragment data binding
114 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
115 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
116 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
117 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
118 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
119 - Qt: Fix several cases where shader selections don't get saved
120 - Qt: Fix division by zero error in invalid TilePainter state
121 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
122 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
123 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
124 - Qt: Fix inability to clear default keybindings
125 - Qt: Release held actions if they get rebound
126 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
127 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
128 - Vita: Fix analog controls (fixes mgba.io/i/1554)
129 - Wii: Fix game fast-forwarding after slowing down
130 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
131Misc:
132 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
133 - GBA: Trim non-movie ROMs to 32 MiB if applicable
134 - GBA Audio: Redo channel 4 batching for GBA only
135 - GBA I/O: Stop logging several harmless invalid register reads
136 - GBA Video: Changing OpenGL scaling no longer requires restart
137 - Debugger: Separate aliases from main commands
138 - Debugger: Print break-/watchpoint ID when breaking in CLI
139 - Debugger: Minor interface cleanup
140 - SDL: Use controller GUID instead of name
141 - SM83: Rename LR35902 to SM83
142 - Tools: Allow using threaded renderer in perf.py
143 - Tools: Clean up unused argument in mgba-perf
144
1450.8 beta 1: (2019-10-20)
146- Initial beta for 0.8
147
1480.7.3: (2019-09-15)
149Emulation fixes:
150 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
151 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
152 - GB Audio: Improve channel 4 supersampling
153 - GB Printer: Reset printer buffer index after printing
154 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
155 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
156 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
157 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
158 - GBA Memory: Fix STM/LDM to invalid VRAM
159 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
160 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
161Other fixes:
162 - Core: Fix crashes if core directories aren't set
163 - Core: Fix crash when exiting game with cheats loaded
164 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
165 - GBA Cheats: Fix PARv3 Thumb hooks
166 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
167 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
168 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
169 - Qt: Fix race conditions initializing GDB stub
170 - Qt: Improve cheat view UX
171 - Libretro: Fix crash changing allowing opposing directions (hhromic)
172 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
173 - Switch: Fix threading-related crash on second launch
174Misc:
175 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
176 - Qt: Show error message if file failed to load
177
1780.7.2: (2019-05-25)
179Emulation fixes:
180 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
181 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
182 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
183 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
184 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
185 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
186 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
187 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
188 - GBA Video: Fix scanline cache with scale factor change edge cases
189 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
190 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
191Other fixes:
192 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
193 - All: Fix several memory leaks
194 - GB Core: Fix toggling WIN and OBJ being swapped
195 - GBA: Fix skipping BIOS on irregularly sized ROMs
196 - CMake: Fix .deb imagemagick dependencies
197 - FFmpeg: Improve initialization reliability and cleanup
198 - FFmpeg: Fix audio conversion producing gaps
199 - LR35902: Fix disassembly of several CB-prefix instructions
200 - LR35902: Fix trailing whitespace in disassembly
201 - Qt: More app metadata fixes
202 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
203 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
204 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
205 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
206 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
207 - Qt: Fix bounded fast forward with Qt Multimedia
208 - Qt: Fix saving settings with native FPS target
209 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
210Misc:
211 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
212 - Qt: Improve camera initialization
213 - Vita: Improved frame drawing speed
214
2150.7.1: (2019-02-24)
216Bugfixes:
217 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
218 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
219 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
220 - GB, GBA Serialize: Fix loading two states in a row
221 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
222 - GBA DMA: Fix Display Start DMAs
223 - GBA DMA: Fix DMA start/end timing
224 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
225 - GBA Memory: Fix a few AGBPrint crashes
226 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
227 - GBA SIO: Prevent writing read-only multiplayer bits
228 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
229 - Python: Fix crash when deleting files owned by library
230 - Python: Make sure GB link object isn't GC'd before GB object
231 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
232 - Qt: Fix tile and sprite views not always displaying at first
233 - Qt: Fix audio context holding onto closed game controller
234 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
235 - Qt: Fix window icon on X11
236 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
237 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
238 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
239Misc:
240 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
241 - Qt: Updated Italian translation (by Vecna)
242
2430.7.0: (2019-01-26)
244Features:
245 - ELF support
246 - Game Boy Camera support
247 - Qt: Set default Game Boy colors
248 - Game Boy Printer support
249 - Super Game Boy support
250 - Customizable autofire speed
251 - Ability to set default Game Boy model
252 - Map viewer
253 - Automatic cheat loading and saving
254 - GameShark and Action Replay button support
255 - AGBPrint support
256 - Debugger: Conditional breakpoints and watchpoints
257 - Ability to select GB/GBC/SGB BIOS on console ports
258 - Optional automatic state saving/loading
259 - Access to ur0 and uma0 partitions on the Vita
260 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
261 - GBA: ARMIPS/A22i-style and ELF symbol table support
262 - Initial Switch port
263Bugfixes:
264 - ARM: Fix MSR when T bit is set
265 - Core: Fix audio sync breaking when interrupted
266 - Core: Fix ordering events when scheduling during events
267 - FFmpeg: Fix encoding audio/video queue issues
268 - GB: Revamp IRQ handling based on new information
269 - GB: Fix IRQ disabling on the same T-cycle as an assert
270 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
271 - GB Audio: Clock frame events on DIV
272 - GB Audio: Fix channel 3 reset value
273 - GB Audio: Fix channel 4 initial LFSR
274 - GB Audio: Fix channel 1, 2 and 4 reset timing
275 - GB I/O: DMA register is R/W
276 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
277 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
278 - GB, GBA Savedata: Fix unmasking savedata crash
279 - GB Serialize: Fix audio state loading
280 - GB Serialize: Fix game title check
281 - GB Serialize: Fix IRQ pending/EI pending confusion
282 - GB Timer: Minor accuracy improvements
283 - GB Video: Fix dot clock timing being slightly wrong
284 - GB Video: Fix loading states while in mode 3
285 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
286 - GB Video: Fix SCX timing
287 - GB, GBA Video: Don't call finishFrame twice in thread proxy
288 - GBA: Reset WAITCNT properly
289 - GBA BIOS: Fix BitUnPack final byte
290 - GBA BIOS: Fix BitUnPack narrowing
291 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
292 - GBA DMA: Fix temporal sorting of DMAs of different priorities
293 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
294 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
295 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
296 - GBA Savedata: Fix savedata modified time updating when read-only
297 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
298 - GBA Serialize: Fix loading states in Hblank
299 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
300 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
301 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
302 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
303 - GBA Video: Start timing mid-scanline when skipping BIOS
304 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
305 - GBA Video: Make layer disabling work consistently
306 - PSP2: Fix more issues causing poor audio
307 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
308 - Qt: Improve FPS timer stability
309 - Util: Fix wrapping edge cases in RingFIFO
310Misc:
311 - 3DS: Remove deprecated CSND interface
312 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
313 - Core: Remove broken option for whether rewinding restores save games
314 - Feature: Added loading savestates from command line
315 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
316 - FFmpeg: Support lossless h.264 encoding
317 - FFmpeg: Support lossless VP9 encoding
318 - GBA Cheats: Allow multiple ROM patches in the same slot
319 - GB: Skip BIOS option now works
320 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
321 - GB Audio: Improved audio quality
322 - GB, GBA Audio: Increase max audio volume
323 - GB MBC: Remove erroneous bank 0 wrapping
324 - GB Video: Darken colors in GBA mode
325 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
326 - GBA: Implement display start DMAs
327 - GBA: Improve multiboot image detection
328 - GBA Memory: 64 MiB GBA Video cartridge support
329 - GBA Savedata: Remove ability to disable realistic timing
330 - GBA Timer: Use global cycles for timers
331 - Libretro: Add frameskip option
332 - mGUI: Add fast forward toggle
333 - PSP2: Use system enter key by default
334 - Python: Integrate tests from cinema test suite
335 - Qt: Redo GameController into multiple classes
336 - Qt: Prevent window from being created off-screen
337 - Qt: Add option to disable FPS display
338 - Qt: Options to mess around with layer placement
339 - Qt: Add load alternate save option
340 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
341 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
342 - Test: Restructure test suite into multiple executables
343 - Util: Don't build crc32 if the function already exists
344 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
345Changes from beta 1:
346Features:
347 - Libretro: Add Game Boy cheat support
348 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
349 - Switch: Rumble support
350 - Switch: Rotation support
351 - Switch: Screen stretching options
352 - Qt: State file load/save menu options
353 - Windows installer
354 - Tile viewer now has adjustable width
355 - Python: Experimental audio API
356Bugfixes:
357 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
358 - Core: Remember to deinit proxy ring FIFO
359 - Core: Reroot timing list when (de)scheduling
360 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
361 - GB MBC: Fix MBC30 SRAM
362 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
363 - GB Video: Fix SGB border hole size
364 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
365 - GBA: Fix GB Player features
366 - GBA I/O: SOUNDCNT_HI is readable when sound is off
367 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
368 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
369 - Libretro: Fix adding codes with hooks
370 - PSP2: Fix audio crackling after fast forward
371 - PSP2: Fix audio crackling when buffer is full
372 - Qt: Fix jumbled background when paused
373 - Qt: Fix FPS counter on Windows
374 - Qt: Fix focus issues with load/save state overlay
375 - Switch: Fix incorrect mapping for fast forward cap
376 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
377 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
378 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
379 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
380 - Qt: Ensure FATAL logs reach log view
381 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
382Misc:
383 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
384 - Debugger: Minor text fixes
385 - Debugger: Readability improvements (fixes mgba.io/i/1238)
386 - GB: Improved SGB2 support
387 - GB Audio: Skip frame if enabled when clock is high
388 - Libretro: Reduce rumble callbacks
389 - mGUI: Add SGB border configuration option
390 - mGUI: Add support for different settings types
391 - Python: Minor API improvements
392 - Qt: Ensure camera image is valid
393 - Qt: Debugger console history
394 - Qt: Detect presence of GL_ARB_framebuffer_object
395 - Qt: Minor memory view tweaks
396 - Res: Improve modeling of AGB/AGS screen in shaders
397 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
398 - Wii: Expose stretch configuration in settings
399 - Wii: Stretch now sets pixel-accurate mode size cap
400
4010.7 beta 1: (2018-09-24)
402- Initial beta for 0.7
403
4040.6.3: (2018-04-14)
405Bugfixes:
406 - GB Audio: Revert unsigned audio changes
407 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
408 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
409
4100.6.2: (2018-04-03)
411Bugfixes:
412 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
413 - 3DS: Fix opening files in directory names with trailing slashes
414 - LR35902: Fix watchpoints not reporting new value
415 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
416 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
417 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
418 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
419 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
420 - GBA: Fix SharkPort saves for EEPROM games
421 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
422 - GBA BIOS: Fix incorrect exit condition in LZ77
423 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
424 - GBA Cheats: Fix slide codes not initializing properly
425 - GBA DMA: ROM reads are forced to increment
426 - GBA Hardware: RTC accuracy improvements
427 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
428 - GBA Memory: Fix copy-on-write memory leak
429 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
430 - GBA Savedata: Fix crash when resizing flash
431 - GBA Video: Force align 256-color tiles
432 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
433 - PSP2: Fix issues causing poor audio
434 - Python: Fix package directory
435 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
436 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
437 - Wii: Fix screen tear when unpausing
438 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
439Misc:
440 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
441 - GB MBC: Remove erroneous bank 0 wrapping
442 - GBA: Improve multiboot image detection
443 - PSP2: Use system enter key by default
444
4450.6.1: (2017-10-01)
446Bugfixes:
447 - GB, GBA: Fix crashes when attempting to identify null VFiles
448 - GB, GBA: Fix sync to video with frameskip
449 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
450 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
451 - GB Core: Fix palette loading when loading a foreign config
452 - GB MBC: Pocket Cam memory should be accessible without enabling
453 - GB MBC: Fix SRAM sizes 4 and 5
454 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
455 - GB MBC: Fix RTC loading when file size is off
456 - GB Memory: Initialize peripheral pointers
457 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
458 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
459 - GB Memory: Actually load latch time from savestate
460 - GB Serialize: Fix deserializing video STAT
461 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
462 - GB Video: Fix potential hang when ending mode 0
463 - GB Video: Fix read mode when enabling LCD
464 - GBA: Reset active region as needed when loading a ROM
465 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
466 - GBA BIOS: Use core's VRAM variable instead of renderer's
467 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
468 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
469 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
470 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
471 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
472 - Python: Fix importing .gb or .gba before .core
473 - Qt: Fix command line debugger closing second game
474 - Qt: Fix LOG argument order
475 - Qt: Fix timezone issues with time overrides
476 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
477 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
478Misc:
479 - CMake: Fix CPack dependencies for libpng 1.6
480 - GBA: Detect hardware for Pokémon FireRed ROM hacks
481 - GBA Cheats: Improve detection of raw cheats
482 - Qt: Don't rebuild library view if style hasn't changed
483 - Qt: Allow overrides to be saved before a game is loaded
484 - Qt: Hide mouse immediately when loading
485 - SDL: Fix 2.0.5 build on macOS under some circumstances
486 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
487
4880.6.0: (2017-07-16)
489Features:
490 - Library view
491 - Sprite viewer
492 - Debugging console
493 - Improved memory viewer
494 - Memory search
495 - Command line ability to override configuration values
496 - Add option to allow preloading the entire ROM before running
497 - Add option for whether rewinding restores save games
498 - Savestates now contain any RTC override data
499 - Add option to lock video to integer scaling
500 - LR35902: Watchpoints
501 - LR35902/GB-Z80 disassembler
502 - GB: Tile viewer
503 - GB: Video/audio channel enabling/disabling
504 - GB: Symbol table support
505 - GB MBC: Add MBC1 multicart support
506 - GBA: Support printing debug strings from inside a game
507 - GBA: Better cheat type autodetection
508 - Implement keypad interrupts
509 - Configuration of gamepad hats
510 - Video log recording for testing and bug reporting
511 - Debugger: Segment/bank support
512 - Debugger: Execution tracing
513 - Qt: German translation (by Lothar Serra Mari)
514 - Qt: Spanish translation (by Kevin López)
515 - Qt: Italian translation (by theheroGAC)
516Bugfixes:
517 - ARM7: Fix MLA/*MULL/*MLAL timing
518 - Core: Fix crash with rewind if savestates shrink
519 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
520 - Core: Fix directory sets crashing on close if base isn't properly detached
521 - FFmpeg: Fix overflow and general issues with audio encoding
522 - GB: Fix flickering when screen is strobed quickly
523 - GB: Fix STAT blocking
524 - GB MBC: Fix ROM bank overflows getting set to bank 0
525 - GB MBC: Fix swapping carts not detect new MBC
526 - GB Timer: Improve DIV reset behavior
527 - GB Timer: Fix DIV batching if TAC changes
528 - GB Video: Reset renderer when loading state
529 - GBA: Fix multiboot ROM loading
530 - GBA: Fix multiboot loading resulting in too small WRAM
531 - GBA BIOS: Implement BitUnPack
532 - GBA BIOS: Fix ArcTan sign in HLE BIOS
533 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
534 - GBA BIOS: Fix INT_MIN/-1 crash
535 - GBA Hardware: Fix crash if a savestate lies about game hardware
536 - GBA I/O: Handle audio registers specially when deserializing
537 - GBA Memory: Improve initial skipped BIOS state
538 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
539 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
540 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
541 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
542 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
543 - LR35902: Fix core never exiting with certain event patterns
544 - LR35902: Fix pc overflowing current region off-by-one
545 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
546 - OpenGL: Fix some shaders causing offset graphics
547 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
548 - Qt: Fix window icon being stretched
549 - Qt: Fix data directory path
550 - Qt: Fix timing issues on high refresh rate monitors
551 - Qt: Fix linking after some windows have been closed
552 - Qt: Fix crash when changing audio settings after a game is closed
553 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
554 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
555 - Qt: Fix game unpausing after frame advancing and refocusing
556 - SDL: Fix game crash check
557 - SDL: Fix race condition with audio thread when starting
558 - SDL: Fix showing version number
559 - Test: Fix crash when loading invalid file
560 - Test: Fix crash when fuzzing fails to load a file
561 - Test: Don't rely on core for frames elapsed
562 - Test: Fix crash when loading invalid file
563 - Test: Fix crash when fuzzing fails to load a file
564 - Tools: Fix recurring multiple times over the same library
565 - Util: Fix overflow when loading invalid UPS patches
566 - Util: Fix highest-fd socket not being returned by SocketAccept
567 - Windows: Fix VDir.rewind
568Misc:
569 - All: Add C++ header guards
570 - All: Move time.h include to common.h
571 - 3DS, PSP2, Wii: Last directory loaded is saved
572 - CMake: Add ability to just print version string
573 - Core: New, faster event timing subsystem
574 - Core: Clean up some thread state checks
575 - Core: Add generic checksum function
576 - Core: Cores can now have multiple sets of callbacks
577 - Core: Restore sleep callback
578 - Core: Move rewind diffing to its own thread
579 - Core: Ability to enumerate and modify video and audio channels
580 - Core: List memory segments in the core
581 - Core: Move savestate creation time to extdata
582 - Core: Config values can now be hexadecimal
583 - Core: Improved threading interrupted detection
584 - Debugger: Modularize CLI debugger
585 - Debugger: Make building with debugging aspects optional
586 - Debugger: Add functions for read- or write-only watchpoints
587 - Debugger: Make attaching a backend idempotent
588 - Debugger: Add mDebuggerRunFrame convenience function
589 - Feature: Move game database from flatfile to SQLite3
590 - Feature: Support ImageMagick 7
591 - Feature: Make -l option explicit
592 - FFmpeg: Return false if a file fails to open
593 - FFmpeg: Force MP4 files to YUV420P
594 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
595 - GB: Reset with initial state of DIV register
596 - GB MBC: New MBC7 implementation
597 - GB Audio: Simplify envelope code
598 - GB Audio: Improve initial envelope samples
599 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
600 - GB Video: Improved video timings
601 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
602 - GBA, GB: ROM is now unloaded if a patch is applied
603 - GBA DMA: Refactor DMA out of memory.c
604 - GBA DMA: Move DMAs to using absolute timing
605 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
606 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
607 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
608 - GBA Memory: Support reading/writing POSTFLG
609 - GBA Memory: Remove unused prefetch cruft
610 - GBA Timer: Improve accuracy of timers
611 - GBA Video: Clean up unused timers
612 - GBA Video: Allow multiple handles into the same tile cache
613 - GBA Video, GB Video: Colors are now fully scaled
614 - GBA Video: Optimize when BLD* registers are written frequently
615 - OpenGL: Add xBR-lv2 shader
616 - Qt: Move last directory setting from qt.ini to config.ini
617 - Qt: Improved HiDPI support
618 - Qt: Expose configuration directory
619 - Qt: Merge "Save" and "OK" buttons in shader options
620 - Qt: Automatically load controller profile when plugged in
621 - Qt: Rename "Resample video" option to "Bilinear filtering"
622 - Qt: Remove audio thread
623 - Qt: Remove audio buffer sizing in AudioProcessorQt
624 - Qt: Re-enable QtMultimedia on Windows
625 - Qt: Make "Mute" able to be bound to a key
626 - Qt: Add .gb/.gbc files to the extension list in Info.plist
627 - Qt: Relax hard dependency on OpenGL
628 - Qt: Better highlight active key in control binding
629 - SDL: Remove scancode key input
630 - SDL: Automatically map controllers when plugged in
631 - Test: Add a basic test suite
632 - Util: Add size counting to Table
633 - Util: Add 8-bit PNG write support
634 - Util: Tune patch-fast extent sizes
635 - VFS: Call msync when syncing mapped data
636 - VFS: Allow truncating memory chunk VFiles
637 - VFS: Fix some minor VFile issues with FILEs
638 - VFS: Optimize expanding in-memory files
639 - VFS: Add VFileFIFO for operating on circle buffers
640Changes from beta 1:
641Features:
642 - Qt: Italian translation (by theheroGAC)
643 - Qt: Updated German translation
644Bugfixes:
645 - GB Audio: Fix incorrect channel 4 iteration
646 - GB Audio: Fix zombie mode bit masking
647 - GB Serialize: Fix timer serialization
648 - GB Video: Fix LYC regression
649 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
650 - GBA Timer: Fix count-up timing overflowing timer 3
651 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
652 - Qt: Fix memory search close button (fixes mgba.io/i/769)
653 - Qt: Fix window icon being stretched
654 - Qt: Fix initial window size (fixes mgba.io/i/766)
655 - Qt: Fix data directory path
656 - Qt: Fix controls not saving on non-SDL builds
657 - Qt: Fix translation initialization (fixes mgba.io/i/776)
658 - Qt: Fix patch loading while a game is running
659 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
660 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
661 - Qt: Fix GL-less build
662 - Qt: Fix Software renderer not handling alpha bits properly
663 - Qt: Fix screen background improperly stretching
664 - SDL: Fix cheats not loading
665Misc:
666 - GB Serialize: Add MBC state serialization
667 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
668 - GBA Timer: Improve accuracy of timers
669 - PSP2: Update toolchain to use vita.cmake
670 - Qt: Add language selector
671 - Qt: Minor test fixes
672 - Qt: Move shader settings into main settings window
673 - Qt: Dismiss game crashing/failing dialogs when a new game loads
674 - Qt: Properly ship Qt translations
675 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
676
6770.6 beta 1: (2017-06-29)
678 - Initial beta for 0.6
679
6800.5.2: (2016-12-31)
681Bugfixes:
682 - All: Fix fullscreen config option being ignored
683 - ARM7: PSR mode bits should not get sign extended
684 - GB: Fix audio not being deinitialized
685 - GB: Fix crash when masking savedata
686 - GB: Properly initialize sramRealVf variable
687 - GB Audio: Fix serialization of channel 3 and NR52 properties
688 - GB Audio: Reset envelope timer when reseting sound channel
689 - GB MBC: Fix SRAM dangling pointer with RTC games
690 - GB MBC: Fix initializing MBC when no ROM is loaded
691 - GB Memory: Fix patching ROM bank 0
692 - GB Memory: Fix starting HDMAs during mode 0
693 - GB Memory: Fix HDMA5 value after DMA completes
694 - GB Video: Initialize LCDC in renderer
695 - GB Video: Hblank IRQs should mask LYC=LY IRQs
696 - GBA: Fix IRQs firing after already being cleared
697 - GBA: Only unhalt CPU if appropriate bit is set in IE
698 - GBA: Add savegame override for Crash Bandicoot 2
699 - GBA BIOS: Fix MidiKey2Freq BIOS reads
700 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
701 - GBA Cheats: Fix GameShark ROM patches
702 - GBA I/O: Mask off WAITCNT bits that cannot be written
703 - GBA Memory: Fix misaligned BIOS reads
704 - GBA Memory: Fix VCOUNT being writable
705 - GBA Video: Fix out of bounds sprite transforms
706 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
707 - Libretro: Fix disabling BIOS
708 - Libretro: Fix Game Boy savestates and audio
709 - Qt: Fix changing resolution of software renderer
710 - Qt: Fix setting overrides
711 - Qt: Fix cut off tiles and alignment issues in tile viewer
712 - Qt: Only reset window dimensions when first shown
713 - Qt: Fix Qt Multimedia audio driver on big endian
714 - Qt: Fix Apply button for key and controller configurations
715 - VFS: Fix resizing memory chunks when not needed
716 - Windows: Fix Unicode directory handling
717Misc:
718 - GB, GBA: Prevent loading null ROMs
719 - GB Audio: Initialize wave RAM to GBC values
720 - GB Memory: Reset ROM bank when loading a ROM
721 - PSP2: Improved controller rumble
722
7230.5.1: (2016-10-05)
724Bugfixes:
725 - Core: Fix importing save games as read-only
726 - FFmpeg: Fix encoding AAC
727 - GB: Fix invalid STOP behavior on Game Boy Color
728 - GB: Initialize audio properly
729 - GB: Properly clear KEY1 bit 0 when switching speeds
730 - GB: Properly unload save files when unloading a ROM
731 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
732 - GB MBC: Fix MBC7 when size is incorrectly specified
733 - GB MBC: Fix RTC access when no save file is loaded
734 - GB SIO: Don't auto-clock external shift clock
735 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
736 - GB Video: Fix video frames getting missed when LCDC is off
737 - GB Video: Clear screen when LCDC is off
738 - GBA Cheats: Fix holding onto pointers that may get invalidated
739 - GBA Cheats: Fix key-activated CodeBreaker cheats
740 - GBA Cheats: Fix uninitialized memory getting freed when saving
741 - GBA Hardware: Improve Game Boy Player rumble behavior
742 - GBA Memory: Fix several unused I/O register read values
743 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
744 - LR35902: Fix events running with the wrong cycle active
745 - Qt: Fix "close" button on Overrides view
746 - Qt: Fix saving overrides
747 - Qt: Fix directory set unloading when replacing the ROM
748 - Qt: Fix patch loading
749 - Qt: Fix crash when saving an override if a game isn't loaded
750 - Qt: Fix showing default display driver as OpenGL (force 1.x)
751 - SDL: Attach rumble in SDL frontend
752 - Util: Fix PNG identification on files too small to be a PNG
753Misc:
754 - All: Only update version info if needed
755 - All: Split out install locations for Libretro and OpenEmu
756 - FFmpeg: Encoding cleanup
757 - GB: Reset active region when reloading ROM
758 - GB Memory: Initialize RAM pattern for GBC
759 - GB Video: Improved video timings
760 - Qt: Manage window sizes slightly better
761 - Qt: Remember scale option independent of core dimensions
762
7630.5.0: (2016-09-19)
764Features:
765 - Game Boy support
766 - Support for encrypted CodeBreaker GBA cheats
767 - Emulation of Vast Fame protected GBA carts (taizou)
768 - Tile viewer
769 - Threaded rendering mode
770 - Libretro: Memory map and achievement support (leiradel)
771 - GUI: Add UI control remapping
772 - GUI: Add fast-forward
773 - Wii: 240p support
774 - 3DS: Adjustable screen darkening
775 - Ability to temporarily load a savegame
776 - Load specific files out of archives
777 - Automatic BIOS detection
778Bugfixes:
779 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
780 - Debugger: Fix GDB breakpoints
781 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
782 - GBA: Fix filehandle leak with savegames
783 - GBA: Timer 0 cannot be count up
784 - GBA: Count up timers should not count themselves
785 - GBA Memory: Fix mirror on non-overdumped Classic NES games
786 - GBA Memory: Fix ldm {pc}
787 - GBA Savedata: Fix savedata sync timer
788 - GBA Savedata: Only unmap savedata if present
789 - GBA Serialize: Savestates now properly store prefetch
790 - GBA Video: WIN0/1 take priority over OBJWIN
791 - GBA Video: Fix out-of-order OBJWIN
792 - PSP2: Fix GPU crash while exiting
793 - PSP2: Fix VSync
794 - PSP2: Fix accelerometer range
795 - PSP2: Actually load screen mode setting
796 - PSP2: Fix gyroscope direction
797 - PSP2: Delete threads after they return
798 - PSP2: Fix mapping/unmapping from not at 0
799 - Qt: Fix bug in software renderer scaling
800 - Qt: Fix hanging key press after disabling autofire
801 - Qt: Fix being unable to pause manually when using auto-pausing
802 - SDL: Fix axes being mapped wrong
803 - Util: Fix realloc semantics in utf16to8
804 - Util: Fix inserting too many items into a hash table
805 - VFS: Fix uninitialized varaible reading from 7z
806 - VFS: Fix reading multiple files from a 7z archive
807 - Wii: Fix framelimiting after a slowdown
808 - Wii: Fix garbage flash at startup
809Misc:
810 - 3DS: Use blip_add_delta_fast for a small speed improvement
811 - 3DS: Allow UTF-16 filenames
812 - 3DS: Port to using citro3D
813 - 3DS: Use system font for menus
814 - 3DS: Attempt to use Core 2 for threads
815 - 3DS: Adjustable filering
816 - 3DS: 3D banner
817 - All: Add QUIET parameter to silence CMake
818 - All: Faster memory read/write
819 - ARM7: Support forcing Thumb mode via MSR
820 - ARM7: Flush prefetch cache when loading CPSR via MSR
821 - ARM7: Clean up instruction decoding for future expandability
822 - Debugger: Support register and memory writes via GDB stub
823 - Debugger: Add software breakpoint support to gdb
824 - FFmpeg: Full support for libavcodec 56+
825 - GBA: Better debug logging if event processing breaks
826 - GBA Audio: Force audio DMAs to not increment destination
827 - GBA BIOS: Use custom ArcTan, not relying on OS
828 - GBA Hardware: Clean up dead code in GBP
829 - GBA Memory: Optimize stalling behavior
830 - GBA Memory: Optimize Load-/StoreMultiple
831 - GBA Savedata: Add realistic timing for EEPROM
832 - GBA Serialize: Savestates now store if CPU was halted
833 - GBA Video: Remove old slow path fallback
834 - GBA Video: Optimize sprite drawing
835 - GBA Video: Optimize mode 0 rendering
836 - GBA Video: Optimize compositing cases slightly
837 - GUI: Screenshot dimensions are now passed through
838 - GUI: Add back logging
839 - GUI: Only reload config if manually saved
840 - GUI: Increase scrolling speed
841 - OpenGL: Log shader compilation failure
842 - OpenGL: Add texSize uniform
843 - Qt: Make -g flag work in Qt build
844 - Qt: Simplify OpenGL context creation
845 - Qt: Thread startup improvements
846 - Qt: Make audio channel/video layer options shortcut mappable
847 - Qt: Remove some C99isms from C++ code
848 - Qt: Remove default autofire mappings
849 - Qt: Make reseting when pasued frame-accurate
850 - Qt: Rearchitect game closing codepath
851 - PSP2: Use system font for menus
852 - PSP2: Add rumble for PS TV
853 - PSP2: Add fit-to-height screen mode
854 - PSP2: Sync files per descriptor
855 - PSP2: Allow UTF-8 filenames
856 - PSP2: Screenshots are now saved into the Photo Gallery
857 - PSP2: Stop underclocking when menuing
858 - SDL: Increase default audio buffer size to 1024 samples
859 - SDL: More responsive rumble
860 - Util: Add Vector GetConstPointer
861 - Util: Add rtrim
862 - Util: Add endswith
863 - VFS: Improve zip file detection
864 - Wii: Add pixelated resample filter
865 - Windows: Add native VDir support
866 - Util: Add PRIz macro for libc versions that don't support %z
867
8680.4.1: (2016-07-11)
869Bugfixes:
870 - All: Fix several file handle leaks
871 - All: Fix instruction tables getting zeroed when linking sometimes
872 - ARM7: Fix flags on SBC/RSC
873 - ARM7: Fix setting spsr privilege bits when spsr is empty
874 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
875 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
876 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
877 - GBA Memory: Fix executing code from OBJ region of VRAM
878 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
879 - GBA Serialize: Fix loading savegames from savestates
880 - OpenGL: Correct boolean vector strcmp strings for uniforms
881 - Qt: Fix sending gameStopped twice
882 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
883 - Qt: Fix initial state of key mapping
884 - Qt: Initialize m_useBios
885 - SDL: Fix joystick initialization on BSD
886 - SDL: Fix potential joystick crash in games with rumble
887 - SDL: Fix SDL 1.2 build
888 - SDL: Fix sporadic crash when deinitializing audio
889 - Shaders: Fix AGS-001 shader with some bad drivers
890 - Util: Use closesocket on Windows
891 - Util: Fix socket bind addresses
892 - VFS: Fix reading 7z archives without rewinding first
893 - VFS: VFileFromFD should not open directories
894 - Wii: Fix tilting direction
895 - Util: Fix realloc semantics in utf16to8
896Misc:
897 - All: Allow use of external minizip library
898 - Debugger: CLI debugger now exits when end-of-stream is reached
899 - FFmpeg: Update dependencies on Ubuntu
900 - GBA: Slightly optimize GBAProcessEvents
901 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
902 - GBA Video: Null renderer should return proper register values
903 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
904 - Qt: Add preset for DualShock 4
905 - Qt: Update 360 input profile on OS X to reflect newer drivers
906 - Qt: Remove use of NaN
907 - Qt: Canonicalize file paths when loading games
908 - Qt: Add refresh button to controller editing
909 - SDL: Remove default gamepad mappings
910 - Util: Fix intermittent build failure on OS X
911 - VFS: VFile.sync now updates modified time
912
9130.4.0: (2016-02-02)
914Features:
915 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
916 - I/O viewer
917 - Booting of multiboot images
918 - Customization of GIF recording
919 - Libretro: Cheat code support
920 - Support for GLSL shaders
921 - ROM information view
922 - Support for VBA-style cheat codes
923 - Savestates now store creation timestamps
924 - Key autofire
925 - Libretro: Allow blocking opposing directional input
926 - OpenEmu core for OS X
927 - Libretro: Settings for using BIOS and skipping intro
928 - Libretro: Customizable idle loop removal
929 - Implemented cycle counting for sprite rendering
930 - Cleaner, unified settings window
931 - Added a setting for pausing when the emulator is not in focus
932 - Customizable paths for save games, save states, screenshots and patches
933 - Controller hotplugging
934 - Ability to store save games and active cheats within savestates
935Bugfixes:
936 - ARM7: Fix sign of unaligned LDRSH
937 - ARM7: Fix decoding of some ARM ALU instructions with shifters
938 - Debugger: Fix watchpoints in gdb
939 - GBA: Fix warnings when creating and loading savestates
940 - GBA: Fix Iridion II savetype
941 - GBA BIOS: Fix misaligned CpuSet
942 - GBA Cheats: Fix cheats setting the Action Replay version
943 - GBA Hardware: Fix GPIO on big endian
944 - GBA Memory: Fix DMA register writing behavior
945 - GBA Memory: Fix DMAs triggering two cycles early
946 - Libretro: Fix aspect ratio
947 - Qt: Fix some potential crashes with the gamepad mapping
948 - Qt: Fix keys being mapped incorrectly when loading configuration file
949 - Util: Fix PowerPC PNG read/write pixel order
950 - Util: Fix excessive memory allocation when decoding a PNG
951 - VFS: Fix VFileReadline and remove _vfdReadline
952Misc:
953 - All: Improved PowerPC support
954 - All: Fix some undefined behavior warnings
955 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
956 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
957 - GBA: Implement bad I/O register loading
958 - GBA: Allow jumping to OAM and palette RAM
959 - GBA BIOS: Finish implementing RegisterRamReset
960 - GBA Config: Add "override" layer for better one-time configuration
961 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
962 - GBA Memory: Use a dynamically sized mask for ROM memory
963 - GBA Memory: Implement several unimplemented memory access types
964 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
965 - GBA RR: Starting from savestate now embeds the savegame
966 - GBA RR: Add preliminary SRAM support for VBM loading
967 - GBA RR: Add support for resets in movies
968 - GBA Video: Remove lastHblank, as it is implied
969 - Libretro: Use anonymous memory mappers for large blocks of memory
970 - Libretro: Add install target for libretro core
971 - Qt: Window size command line options are now supported
972 - Qt: Increase usability of key mapper
973 - Qt: Add 'Apply' button to settings window
974 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
975 - Qt: Allow use of modifier keys as input
976 - Qt: Optimize log viewer
977 - Qt: Added button for breaking into the GDB debugger
978 - Qt: Add box for showing duration of rewind
979 - SDL: Support fullscreen in SDL 1.2
980 - SDL: Allow GBASDLAudio to be used without a thread context
981 - Util: Use VFile for configuration
982 - Util: Add MutexTryLock
983
9840.3.2: (2015-12-16)
985Bugfixes:
986 - ARM7: Fix STRT/STRBT
987 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
988 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
989 - Libretro: Fix problems with rumble not turning off
990 - GBA: Fix idle skip state being retained between games
991 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
992 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
993 - GBA BIOS: Fix Sqrt sign
994 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
995 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
996 - GBA Memory: Fix DMA behavior for SRAM accesses
997 - GBA Memory: Fix Store8 to OBJ VRAM
998 - GBA Memory: Fix alignment of LDM/STM on SRAM
999 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1000 - GBA Memory: Fix timing of DMAs
1001 - GBA Video: Fix _mix for 15-bit color
1002 - GBA Video: Fix OAM and palette initialization
1003 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1004 - Qt: Use safer isLoaded check in GameController
1005 - Qt: Fix a race condition in PainterGL that could lead to a crash
1006 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1007 - Qt: Fix font size in memory viewer
1008 - Qt: Fix a crash in the memory viewer
1009 - Qt: Add additional checks in CheatModel to prevent crashes
1010 - Qt: Fix race condition with setting sample rate
1011 - Qt: Fix crash when closing multiplayer windows
1012 - Qt: Fix resetting while paused
1013Misc:
1014 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1015 - Qt: Add mute option to menu
1016
10170.3.1: (2015-10-24)
1018Bugfixes:
1019 - ARM7: Fix instruction decoding of Thumb shifts
1020 - GBA: Deinit savegame when unloading a ROM
1021 - GBA: Fix BIOS check on big endian
1022 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1023 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1024 - GBA Audio: Fix audio channels being silenced at the wrong time
1025 - GBA Memory: Fix bad BIOS Load16 on big endian
1026 - GBA Memory: Fix bad Load8 on big endian
1027 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1028 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1029 - GBA Video: Fix objwin and blending interaction on sprites
1030 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1031 - Libretro: Fix a memory leak with the render buffer
1032 - Qt: Windows no longer spawn in the top left on first launch
1033 - Qt: Fix install path of XDG desktop file with DESTDIR
1034 - Qt: Fix drag and drop on Windows
1035 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1036 - VFS: Fix return values of VFileFILE.read and .write
1037Misc:
1038 - All: Reset next event to cycles instead of zero to interrupt
1039 - All: Add --version flag
1040 - ARM7: Force disable LTO on two files to work around a GCC bug
1041 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1042 - GBA: Better memory handling with PNG savestates
1043 - GBA: Additional savestate sanity checks
1044 - GBA: Check for cycle count being too high
1045 - GBA Audio: Allow GBAAVStream to have no video callback
1046 - GBA BIOS: Implement RegisterRamReset for SIO registers
1047 - Qt: Remove useless help icons in dialogs
1048 - Qt: Prevent savestate window from opening while in multiplayer
1049 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1050 - Qt: Dropping multiplayer windows works more cleanly now
1051
10520.3.0: (2015-08-16)
1053Features:
1054 - Ability to hide individual background layers, or OBJs
1055 - Ability to mute individual audio channels
1056 - Palette viewer and exporter
1057 - Volume control
1058 - More shortcuts are editable (e.g. quick save/load)
1059 - Rewind now shows the frame after rewinding
1060 - Import/Export of GameShark/Action Replay snapshots
1061 - Add "Step backwards" item for single increment rewind
1062 - Deadzone estimation for game controllers
1063 - Analog inputs can be used for shortcuts
1064 - Menu items for specific solar sensor brightness levels
1065 - Remappable controls for tilt and gyroscope sensors
1066 - Status messages for actions taken while a game is running (e.g. save/load state)
1067 - Memory inspector
1068 - Screensaver can now be suspended while a game is running
1069 - Load/save the most recent savestate slot
1070 - Support varible speed (PWM) rumble
1071 - Ability to cap fast forward speed
1072 - Finer control over FPS target
1073 - Holdable shortcut for rewinding one frame at a time
1074 - Ability to boot directly into the BIOS
1075 - Preliminary support for yanking out the game pak while a game is running
1076 - Thumb-drive mode by putting a file called portable.ini in the same folder
1077 - Configurable display driver, between software and OpenGL
1078 - Undo-able savestate loading and saving
1079 - Controller profiles now store shortcut settings
1080 - Default controller profiles for several common controllers
1081 - Libretro now supports BIOS, rumble and solar sensor
1082 - Implement BIOS call Stop, for sleep mode
1083 - Automatically load patches, if found
1084 - Improved video synchronization
1085 - Configurable audio output sample rate
1086Bugfixes:
1087 - ARM7: Fix SWI and IRQ timings
1088 - ARM7: Fix Thumb MUL timing
1089 - ARM7: Fix timing of multiplies to use N cycles
1090 - ARM7: ARMHotplugDetach should call deinit
1091 - Debugger: Fix use-after-free in breakpoint clearing code
1092 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1093 - GBA: Cap audio FIFO read size during deserialization
1094 - GBA: Check for corrupted savestates when loading
1095 - GBA: Check for improperly sized savestates when loading
1096 - GBA: Check for savestates made from differently sized ROMs
1097 - GBA: Fix calls to endian-independent loadstores
1098 - GBA: Fix timing of reading from timer registers
1099 - GBA: Ensure cycles never go negative
1100 - GBA Audio: Force audio FIFOs to 32-bit
1101 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1102 - GBA Audio: Fix sample order in audio channel 3
1103 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1104 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1105 - GBA Memory: Improve Thumb open bus behavior
1106 - GBA Memory: Fix potential DMA issue when loading a savestate
1107 - GBA Memory: Fix load/store multiple video memory waitstates
1108 - GBA SIO: Fix reseting when there are SIO devices attached
1109 - GBA Video: Blended sprites should never have other effects applied
1110 - GBA Video: Fix out-of-bounds tiles in mosaic
1111 - GBA Video: Fix windows not affecting sprites
1112 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1113 - GBA Video: Fix timing on first scanline
1114 - Qt: Better cleanup when a game crashes
1115 - Qt: Fix open ROM dialog filtering for archive formats
1116 - Qt: Cap the maximum number of multiplayer windows
1117 - Qt: Fix maximum year in sensor override
1118 - Qt: Fix window being too tall after exiting fullscreen
1119 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1120 - Qt: Fix analog buttons not getting unmapped
1121 - Qt: Fix passing command line options
1122 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1123 - SDL: Fix SDL build when OpenGL is missing
1124 - Util: Allow loading IPS patches that grow the ROM
1125 - VFS: Fix resource leaks if some allocations fail
1126 - VFS: Fix line-reading to return proper values
1127 - Video: Fix an issue with very long filenames
1128 - Util: Fix formatting of floats
1129Misc:
1130 - All: Add --help flag for command line programs
1131 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1132 - All: Enable static linking for Windows
1133 - All: Enable static linking for OS X
1134 - All: Threads are now named
1135 - All: Proper handling of Unicode file paths
1136 - ARM7: Add emulation for Undefined CPU mode
1137 - ARM7: Reduce the size of the Thumb instruction table
1138 - GBA: Add status log level
1139 - GBA: GBARewind now returns how many states it has rewound
1140 - GBA: SIO logging layer
1141 - GBA BIOS: Stub out SoundBias
1142 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1143 - GBA: Don't include GBACLIDebugger struct unless needed
1144 - GBA: Savedata is now synced shortly after data finishes being written
1145 - GBA: Process multiple timer events at once, if necessary
1146 - GBA Audio: Implement audio reset for channels A/B
1147 - GBA Audio: Process multiple audio events at once, if necessary
1148 - GBA Hardware: Backport generic RTC source into core
1149 - GBA Input: Allow axes and buttons to be mapped to the same key
1150 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1151 - GBA SIO: Add a dummy driver for Normal mode
1152 - GBA Thread: Add functionality for running callbacks on the GBA thread
1153 - GBA Thread: Split GBASync into a separate file
1154 - GBA Video: Refactor software renderer into separate files
1155 - GBA Video: Slightly optimize mode 0 mosaic rendering
1156 - Debugger: Free watchpoints in addition to breakpoints
1157 - Qt: Handle saving input settings better
1158 - Qt: Move GL frame drawing back onto its own thread
1159 - Qt: Fast forward (held) option moved from Other to Emulation menu
1160 - Qt: Show version info in window title
1161 - Qt: Migrate multiplayer window handling into GBAApp
1162 - Qt: Unified file opening and saving with last location
1163 - Qt: Fix windows being resizable when they shouldn't have been
1164 - Qt: Only hide cursor in full screen
1165 - Qt: Replace pause-after-frame mutex with an atomic
1166 - Qt: Add application icon and XDG desktop files
1167 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1168 - Qt: Don't save window size when entering fullscreen
1169 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1170 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1171 - Qt: Increase usability of key mapper
1172 - Qt: Show checkmark for window sizes
1173 - Qt: Set window path to loaded ROM
1174 - Perf: Ability to load savestates immediately on launch
1175 - SDL: Properly check for initialization
1176 - SDL: Clean up initialization functions
1177 - SDL: Clean up GL context
1178 - Util: Allow disabling the threading code entirely
1179 - VFS: Add sync method to force syncing with backing
1180
11810.2.1: (2015-05-13)
1182Bugfixes:
1183 - All: Fix sanitize-deb script not cleaning up after itself
1184 - All: Fix dependencies for libavcodec on Debian-derived platforms
1185 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1186 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1187 - ARM7: Fix ARM multiply instructions when PC is a destination register
1188 - Debugger: Fix use-after-free in breakpoint clearing code
1189 - Debugger: Fix boundary conditions in tab completion
1190 - GBA: Fix timers not updating timing when writing to only the reload register
1191 - GBA: Fix rewind boundary conditions
1192 - GBA: Add initial I/O register settings for background matrix registers
1193 - GBA: Fix hang when loading a savestate if sync to video is enabled
1194 - GBA: Handle out-of-bounds I/O access
1195 - GBA: Fix bounds-checking on EEPROM access
1196 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1197 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1198 - GBA Memory: Allow SRAM to be 64kB
1199 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1200 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1201 - GBA Video: Fix second frame mode 5
1202 - Perf: Fix race condition if a game crashes immediately on start
1203 - Qt: Fix Display object leak when closing a window
1204 - Qt: Fix .deb dependencies
1205 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1206 - Qt: Fix window not regaining focus after exiting savestate window
1207 - Qt: Fix regression where video would not record if the game had already started
1208 - Qt: Fix potential crash if a gamepad causes focus to change
1209 - Qt: Fix controller axis querying
1210 - Qt: Fix multiplayer windows opening as the wrong size
1211 - Qt: Fix controllers sometimes not loading the right profile
1212 - SDL: Fix boundary conditions for joystick adjustments
1213 - SDL: Allocate properly sized input maps
1214 - SDL: Fix potential build issues when Qt and SDL2 are in use
1215 - Util: Fix resource leak in UTF-8 handling code
1216 - Util: Fix a null-pointer issue when attempting to delete a key
1217 - VFS: Fix resource leaks if some allocations fail
1218 - Video: Fix an issue with very long filenames
1219Misc:
1220 - GBA Memory: Soft-crash if jumping past the end of a ROM
1221 - Qt: Show multiplayer numbers in window title
1222 - Qt: Solar sensor can have shortcuts set
1223
12240.2.0: (2015-04-03)
1225Features:
1226 - Support for gamepad axes, e.g. analog sticks or triggers
1227 - Add scale presets for up to 6x
1228 - Settings window
1229 - Bilinear resampling option
1230 - Add option to skip BIOS start screen
1231 - List of recently opened games
1232 - Support for games using the Solar Sensor
1233 - Better audio resampling via blip-buf
1234 - Game Pak overrides dialog for setting savetype and sensor values
1235 - Support for games using the tilt sensor
1236 - Remappable shortcuts for keyboard and gamepad
1237 - Rewinding of emulation
1238 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1239 - Support IPv6
1240 - Save directory of last loaded file
1241 - Support BPS patches
1242 - Automatically detect and optimize out idle loops
1243 - Configurable game overrides
1244 - Support loading 7-Zip files
1245 - Drag and drop game loading
1246 - Cheat code support
1247 - Runtime configurable audio driver
1248 - Libretro core for use with RetroArch and other front-ends
1249 - Controller profiles for setting different bindings for different controllers
1250 - Ability to lock aspect ratio
1251 - Local link cable support
1252 - Ability to switch which game controller is in use per instance
1253 - Ability to prevent opposing directional input
1254 - Warning dialog if an unimplemented BIOS feature is called
1255 - Debugger: Add CLI "frame", frame advance command
1256 - Debugger: Add CLI functions for writing to memory
1257 - Debugger: Add CLI functions for examining memory regions
1258 - Debugger: Add CLI function for writing a register
1259Bugfixes:
1260 - ARM7: Extend prefetch by one stage
1261 - ARM7: Fix cycle counting for loads
1262 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1263 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1264 - GBA: Initialize gba.sync to null
1265 - GBA: Fix timer initialization
1266 - GBA Audio: Support 16-bit writes to FIFO audio
1267 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1268 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1269 - GBA BIOS: Fix BIOS prefetch after reset
1270 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1271 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1272 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1273 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1274 - GBA Memory: Fix cycle counting for 32-bit load/stores
1275 - GBA RR: Fix fallthrough error when reading tags from a movie
1276 - GBA Thread: Fix possible hang when loading an archive
1277 - GBA Thread: Fix possible deadlock in video sync
1278 - Perf: Fix crash when the GBA thread fails to start
1279 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1280 - Qt: Fix crash when adjusting settings after closing a game
1281 - Qt: Fix crash when starting GDB stub after closing a game
1282 - Qt: Fix patch loading while a game is running
1283 - Qt: Fix crash when loading a game after stopping GDB server
1284 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1285 - Qt: Fix crash when attempting to pause if a game is not running
1286 - SDL: Properly clean up if a game doesn't launch
1287 - Util: Fix sockets on Windows
1288Misc:
1289 - All: Enable link-time optimization
1290 - Debugger: Watchpoints now work on STM/LDM instructions
1291 - Debugger: Clean up GDB stub network interfacing
1292 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1293 - Debugger: Merge Thumb BL instructions when disassembling
1294 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1295 - Debugger: Watchpoints now report address watched (fixes #68)
1296 - Debugger: Add support for soft breakpoints
1297 - Debugger: Make I/O register names be addresses instead of values
1298 - Debugger: Rename read/write commands
1299 - GBA: Improve accuracy of event timing
1300 - GBA: Add API for getting Configuration structs for overrides and input
1301 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1302 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1303 - GBA: Move A/V stream interface into core
1304 - GBA: Savestates now take into account savedata state machines (fixes #109)
1305 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1306 - GBA Memory: Simplify memory API and use fixed bus width
1307 - GBA Thread: Make GBASyncWaitFrameStart time out
1308 - GBA Video: Start video at the last scanline instead of the first
1309 - Qt: Optimize logo drawing
1310 - Qt: Move frame upload back onto main thread
1311 - Qt: Remember window position
1312 - Qt: Double-clicking on the window toggles full screen
1313 - Util: Use proper locale for reading and writing float values
1314
13150.1.1: (2015-01-24)
1316Bugfixes:
1317 - ARM7: Fix LDM writeback to a register already written
1318 - GBA: Fix timers 2 and 3 updating incorrectly
1319 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1320 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1321 - GBA Audio: Properly initialize audio FIFO channels
1322 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1323 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1324 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1325 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1326 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1327 - GBA BIOS: Fix HuffUnComp boundary conditions
1328 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1329 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1330 - GBA Memory: Filter out top nybble of DMA addresses
1331 - GBA Memory: Properly bounds-check VRAM accesses
1332 - GBA Memory: Fix initial DMA state
1333 - GBA Thread: Allow halted games to exit cleanly
1334 - GBA Video: Fix blend issues with obscured middle layers
1335 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1336 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1337 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1338 - GBA Video: Fix sprite boundary conditions with mosaic
1339 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1340 - Qt: Fix issue with set frame sizes being the wrong height
1341 - Qt: Fix emulator crashing when full screen if a game is not running
1342 - Qt: Fix window focus issues
1343 - Qt: Properly set default video recording settings
1344 - Qt: Fix a race condition when a game crashes immediately
1345 - Qt: Fix some cases where key mapping can break if focus is adjusted
1346 - Qt: Fix crash if a game pauses before any frames are shown
1347 - Debugger: Negative PC-relative loads now properly subtract the offset
1348 - Debugger: Align PC-relative loads in Thumb
1349 - Debugger: Fix watchpoints triggering too late
1350 - Debugger: Fix binary print putting spaces between digits
1351 - Video: Ensure FFmpeg encoder has audio frames
1352 - Video: Fix uncompressed PCM audio recording
1353 - Video: Fix FFmpeg crashing when the file extension is wrong
1354 - Util: Fix SOCKET_FAILED macro
1355Misc:
1356 - GBA: Exit cleanly on FATAL if the port supports it
1357 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1358 - Qt: Disable sync to video by default
1359 - Qt: Handle a game crash without crashing
1360 - Qt: Set default log level to FATAL, ERROR and WARN
1361 - Qt: Clarify some phrasing in the menus
1362 - Qt: Clear active buttons when focus is lost
1363
13640.1.0: (2014-12-13)
1365 - Initial release