all repos — mgba @ ab5d40e45152948f30e72f7f11cb57a5dab56ed7

mGBA Game Boy Advance Emulator

src/platform/qt/Window.h (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#ifndef QGBA_WINDOW
  7#define QGBA_WINDOW
  8
  9#include <QDateTime>
 10#include <QList>
 11#include <QMainWindow>
 12#include <QTimer>
 13
 14extern "C" {
 15#include "gba.h"
 16}
 17
 18#include "GDBController.h"
 19#include "Display.h"
 20#include "InputController.h"
 21#include "LoadSaveState.h"
 22
 23struct GBAOptions;
 24struct GBAArguments;
 25
 26namespace QGBA {
 27
 28class ConfigController;
 29class GameController;
 30class GIFView;
 31class LogView;
 32class VideoView;
 33class WindowBackground;
 34
 35class Window : public QMainWindow {
 36Q_OBJECT
 37
 38public:
 39	Window(ConfigController* config, QWidget* parent = nullptr);
 40	virtual ~Window();
 41
 42	GameController* controller() { return m_controller; }
 43
 44	void setConfig(ConfigController*);
 45	void argumentsPassed(GBAArguments*);
 46
 47	void resizeFrame(int width, int height);
 48
 49signals:
 50	void startDrawing(const uint32_t*, GBAThread*);
 51	void shutdown();
 52	void audioBufferSamplesChanged(int samples);
 53	void fpsTargetChanged(float target);
 54
 55public slots:
 56	void selectROM();
 57	void selectBIOS();
 58	void selectPatch();
 59	void toggleFullScreen();
 60	void loadConfig();
 61	void saveConfig();
 62
 63	void openKeymapWindow();
 64
 65#ifdef BUILD_SDL
 66	void openGamepadWindow();
 67#endif
 68
 69#ifdef USE_FFMPEG
 70	void openVideoWindow();
 71#endif
 72
 73#ifdef USE_MAGICK
 74	void openGIFWindow();
 75#endif
 76
 77#ifdef USE_GDB_STUB
 78	void gdbOpen();
 79#endif
 80
 81protected:
 82	virtual void keyPressEvent(QKeyEvent* event) override;
 83	virtual void keyReleaseEvent(QKeyEvent* event) override;
 84	virtual void resizeEvent(QResizeEvent*) override;
 85	virtual void closeEvent(QCloseEvent*) override;
 86
 87private slots:
 88	void gameStarted(GBAThread*);
 89	void gameStopped();
 90	void redoLogo();
 91
 92	void recordFrame();
 93	void showFPS();
 94
 95private:
 96	static const int FPS_TIMER_INTERVAL = 2000;
 97	static const int FRAME_LIST_SIZE = 120;
 98
 99	void setupMenu(QMenuBar*);
100	void openStateWindow(LoadSave);
101
102	void attachWidget(QWidget* widget);
103	void detachWidget(QWidget* widget);
104
105	GameController* m_controller;
106	Display* m_display;
107	QList<QAction*> m_gameActions;
108	LogView* m_logView;
109	LoadSaveState* m_stateWindow;
110	WindowBackground* m_screenWidget;
111	QPixmap m_logo;
112	ConfigController* m_config;
113	InputController m_inputController;
114	QList<QDateTime> m_frameList;
115	QTimer m_fpsTimer;
116
117#ifdef USE_FFMPEG
118	VideoView* m_videoView;
119#endif
120
121#ifdef USE_MAGICK
122	GIFView* m_gifView;
123#endif
124
125#ifdef USE_GDB_STUB
126	GDBController* m_gdbController;
127#endif
128};
129
130class WindowBackground : public QLabel {
131Q_OBJECT
132
133public:
134	WindowBackground(QWidget* parent = 0);
135
136	void setSizeHint(const QSize& size);
137	virtual QSize sizeHint() const override;
138
139private:
140	QSize m_sizeHint;
141};
142
143}
144
145#endif