all repos — mgba @ ab8321ac3471f8acfeba78ee434d5b73918bc34e

mGBA Game Boy Advance Emulator

src/feature/gui/gui-runner.c (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "gui-runner.h"
  7
  8#include <mgba/core/core.h>
  9#include <mgba/core/serialize.h>
 10#include "feature/gui/gui-config.h"
 11#include <mgba/internal/gba/gba.h>
 12#include <mgba/internal/gba/input.h>
 13#include <mgba/gba/interface.h>
 14#include <mgba-util/gui/file-select.h>
 15#include <mgba-util/gui/font.h>
 16#include <mgba-util/gui/menu.h>
 17#include <mgba-util/memory.h>
 18#include <mgba-util/png-io.h>
 19#include <mgba-util/vfs.h>
 20
 21#include <sys/time.h>
 22
 23mLOG_DECLARE_CATEGORY(GUI_RUNNER);
 24mLOG_DEFINE_CATEGORY(GUI_RUNNER, "GUI Runner", "gui.runner");
 25
 26#define AUTOSAVE_GRANULARITY 600
 27#define FPS_GRANULARITY 120
 28#define FPS_BUFFER_SIZE 3
 29
 30enum {
 31	RUNNER_CONTINUE = 1,
 32	RUNNER_EXIT,
 33	RUNNER_SAVE_STATE,
 34	RUNNER_LOAD_STATE,
 35	RUNNER_SCREENSHOT,
 36	RUNNER_CONFIG,
 37	RUNNER_RESET,
 38	RUNNER_COMMAND_MASK = 0xFFFF
 39};
 40
 41#define RUNNER_STATE(X) ((X) << 16)
 42
 43static const struct mInputPlatformInfo _mGUIKeyInfo = {
 44	.platformName = "gui",
 45	.keyId = (const char*[GUI_INPUT_MAX]) {
 46		"Select",
 47		"Back",
 48		"Cancel",
 49		"Up",
 50		"Down",
 51		"Left",
 52		"Right",
 53		[mGUI_INPUT_INCREASE_BRIGHTNESS] = "Increase solar brightness",
 54		[mGUI_INPUT_DECREASE_BRIGHTNESS] = "Decrease solar brightness",
 55		[mGUI_INPUT_SCREEN_MODE] = "Screen mode",
 56		[mGUI_INPUT_SCREENSHOT] = "Take screenshot",
 57		[mGUI_INPUT_FAST_FORWARD] = "Fast forward",
 58	},
 59	.nKeys = GUI_INPUT_MAX
 60};
 61
 62static void _log(struct mLogger*, int category, enum mLogLevel level, const char* format, va_list args);
 63
 64static struct mGUILogger {
 65	struct mLogger d;
 66	struct VFile* vf;
 67	int logLevel;
 68} logger = {
 69	.d = {
 70		.log = _log
 71	},
 72	.vf = NULL,
 73	.logLevel = 0
 74};
 75
 76static bool _testExtensions(const char* name) {
 77	char ext[PATH_MAX] = {};
 78	separatePath(name, NULL, NULL, ext);
 79
 80	if (!strncmp(ext, "sav", PATH_MAX)) {
 81		return false;
 82	}
 83	if (!strncmp(ext, "png", PATH_MAX)) {
 84		return false;
 85	}
 86	if (!strncmp(ext, "ini", PATH_MAX)) {
 87		return false;
 88	}
 89	if (!strncmp(ext, "ss", 2)) {
 90		return false;
 91	}
 92
 93	return true;
 94}
 95
 96static void _drawBackground(struct GUIBackground* background, void* context) {
 97	UNUSED(context);
 98	struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
 99	if (gbaBackground->p->drawFrame) {
100		gbaBackground->p->drawFrame(gbaBackground->p, true);
101	}
102}
103
104static void _drawState(struct GUIBackground* background, void* id) {
105	struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
106	int stateId = ((int) id) >> 16;
107	if (gbaBackground->p->drawScreenshot) {
108		unsigned w, h;
109		gbaBackground->p->core->desiredVideoDimensions(gbaBackground->p->core, &w, &h);
110		if (gbaBackground->screenshot && gbaBackground->screenshotId == (int) id) {
111			gbaBackground->p->drawScreenshot(gbaBackground->p, gbaBackground->screenshot, w, h, true);
112			return;
113		}
114		struct VFile* vf = mCoreGetState(gbaBackground->p->core, stateId, false);
115		color_t* pixels = gbaBackground->screenshot;
116		if (!pixels) {
117			pixels = anonymousMemoryMap(w * h * 4);
118			gbaBackground->screenshot = pixels;
119		}
120		bool success = false;
121		if (vf && isPNG(vf) && pixels) {
122			png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
123			png_infop info = png_create_info_struct(png);
124			png_infop end = png_create_info_struct(png);
125			if (png && info && end) {
126				success = PNGReadHeader(png, info);
127				success = success && PNGReadPixels(png, info, pixels, w, h, w);
128				success = success && PNGReadFooter(png, end);
129			}
130			PNGReadClose(png, info, end);
131		}
132		if (vf) {
133			vf->close(vf);
134		}
135		if (success) {
136			gbaBackground->p->drawScreenshot(gbaBackground->p, pixels, w, h, true);
137			gbaBackground->screenshotId = (int) id;
138		} else if (gbaBackground->p->drawFrame) {
139			gbaBackground->p->drawFrame(gbaBackground->p, true);
140		}
141	}
142}
143
144static void _updateLux(struct GBALuminanceSource* lux) {
145	UNUSED(lux);
146}
147
148static uint8_t _readLux(struct GBALuminanceSource* lux) {
149	struct mGUIRunnerLux* runnerLux = (struct mGUIRunnerLux*) lux;
150	int value = 0x16;
151	if (runnerLux->luxLevel > 0) {
152		value += GBA_LUX_LEVELS[runnerLux->luxLevel - 1];
153	}
154	return 0xFF - value;
155}
156
157static void _tryAutosave(struct mGUIRunner* runner) {
158	int autosave = false;
159	mCoreConfigGetIntValue(&runner->config, "autosave", &autosave);
160	if (!autosave) {
161		return;
162	}
163
164#ifdef DISABLE_THREADING
165	mCoreSaveState(runner->core, 0, SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
166#else
167	if (!runner->autosave.buffer) {
168		runner->autosave.buffer = VFileMemChunk(NULL, 0);
169	}
170	MutexLock(&runner->autosave.mutex);
171	runner->autosave.core = runner->core;
172	mCoreSaveStateNamed(runner->core, runner->autosave.buffer, SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
173	ConditionWake(&runner->autosave.cond);
174	MutexUnlock(&runner->autosave.mutex);
175#endif
176}
177
178void mGUIInit(struct mGUIRunner* runner, const char* port) {
179	GUIInit(&runner->params);
180	runner->port = port;
181	runner->core = NULL;
182	runner->luminanceSource.d.readLuminance = _readLux;
183	runner->luminanceSource.d.sample = _updateLux;
184	runner->luminanceSource.luxLevel = 0;
185	runner->background.d.draw = _drawBackground;
186	runner->background.p = runner;
187	runner->fps = 0;
188	runner->lastFpsCheck = 0;
189	runner->totalDelta = 0;
190	CircleBufferInit(&runner->fpsBuffer, FPS_BUFFER_SIZE * sizeof(uint32_t));
191
192	mInputMapInit(&runner->params.keyMap, &_mGUIKeyInfo);
193	mCoreConfigInit(&runner->config, runner->port);
194	// TODO: Do we need to load more defaults?
195	mCoreConfigSetDefaultIntValue(&runner->config, "volume", 0x100);
196	mCoreConfigSetDefaultValue(&runner->config, "idleOptimization", "detect");
197	mCoreConfigSetDefaultIntValue(&runner->config, "autoload", true);
198#ifdef DISABLE_THREADING
199	mCoreConfigSetDefaultIntValue(&runner->config, "autosave", false);
200#else
201	mCoreConfigSetDefaultIntValue(&runner->config, "autosave", true);
202#endif
203	mCoreConfigLoad(&runner->config);
204	mCoreConfigGetIntValue(&runner->config, "logLevel", &logger.logLevel);
205
206	char path[PATH_MAX];
207	mCoreConfigDirectory(path, PATH_MAX);
208	strncat(path, PATH_SEP "log", PATH_MAX - strlen(path));
209	logger.vf = VFileOpen(path, O_CREAT | O_WRONLY | O_APPEND);
210	mLogSetDefaultLogger(&logger.d);
211
212	const char* lastPath = mCoreConfigGetValue(&runner->config, "lastDirectory");
213	if (lastPath) {
214		strncpy(runner->params.currentPath, lastPath, PATH_MAX - 1);
215		runner->params.currentPath[PATH_MAX - 1] = '\0';
216	}
217
218#ifndef DISABLE_THREADING
219	if (!runner->autosave.running) {
220		runner->autosave.running = true;
221		MutexInit(&runner->autosave.mutex);
222		ConditionInit(&runner->autosave.cond);
223		ThreadCreate(&runner->autosave.thread, mGUIAutosaveThread, &runner->autosave);
224	}
225#endif
226}
227
228void mGUIDeinit(struct mGUIRunner* runner) {
229#ifndef DISABLE_THREADING
230	MutexLock(&runner->autosave.mutex);
231	runner->autosave.running = false;
232	ConditionWake(&runner->autosave.cond);
233	MutexUnlock(&runner->autosave.mutex);
234
235	ThreadJoin(runner->autosave.thread);
236
237	ConditionDeinit(&runner->autosave.cond);
238	MutexDeinit(&runner->autosave.mutex);
239
240	if (runner->autosave.buffer) {
241		runner->autosave.buffer->close(runner->autosave.buffer);
242	}
243#endif
244
245	if (runner->teardown) {
246		runner->teardown(runner);
247	}
248	CircleBufferDeinit(&runner->fpsBuffer);
249	mInputMapDeinit(&runner->params.keyMap);
250	mCoreConfigDeinit(&runner->config);
251	if (logger.vf) {
252		logger.vf->close(logger.vf);
253		logger.vf = NULL;
254	}
255}
256
257static void _log(struct mLogger* logger, int category, enum mLogLevel level, const char* format, va_list args) {
258	struct mGUILogger* guiLogger = (struct mGUILogger*) logger;
259	if (!guiLogger->vf) {
260		return;
261	}
262	if (!(guiLogger->logLevel & level)) {
263		return;
264	}
265
266	char log[256] = {0};
267	vsnprintf(log, sizeof(log) - 1, format, args);
268	char log2[256] = {0};
269	size_t len = snprintf(log2, sizeof(log2) - 1, "%s: %s\n", mLogCategoryName(category), log);
270	if (len >= sizeof(log2)) {
271		len = sizeof(log2) - 1;
272	}
273	guiLogger->vf->write(guiLogger->vf, log2, len);
274}
275
276void mGUIRun(struct mGUIRunner* runner, const char* path) {
277	struct mGUIBackground drawState = {
278		.d = {
279			.draw = _drawState
280		},
281		.p = runner,
282		.screenshot = 0,
283		.screenshotId = 0
284	};
285	struct GUIMenu pauseMenu = {
286		.title = "Game Paused",
287		.index = 0,
288		.background = &runner->background.d
289	};
290	struct GUIMenu stateSaveMenu = {
291		.title = "Save state",
292		.index = 0,
293		.background = &drawState.d
294	};
295	struct GUIMenu stateLoadMenu = {
296		.title = "Load state",
297		.index = 0,
298		.background = &drawState.d
299	};
300	GUIMenuItemListInit(&pauseMenu.items, 0);
301	GUIMenuItemListInit(&stateSaveMenu.items, 9);
302	GUIMenuItemListInit(&stateLoadMenu.items, 9);
303	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Unpause", .data = (void*) RUNNER_CONTINUE };
304	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Save state", .submenu = &stateSaveMenu };
305	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Load state", .submenu = &stateLoadMenu };
306
307	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(1)) };
308	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(2)) };
309	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(3)) };
310	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(4)) };
311	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(5)) };
312	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(6)) };
313	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(7)) };
314	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(8)) };
315	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(9)) };
316
317	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "Autosave", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(0)) };
318	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(1)) };
319	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(2)) };
320	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(3)) };
321	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(4)) };
322	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(5)) };
323	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(6)) };
324	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(7)) };
325	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(8)) };
326	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(9)) };
327
328	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Take screenshot", .data = (void*) RUNNER_SCREENSHOT };
329	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Configure", .data = (void*) RUNNER_CONFIG };
330	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Reset game", .data = (void*) RUNNER_RESET };
331	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Exit game", .data = (void*) RUNNER_EXIT };
332
333	runner->params.drawStart();
334	if (runner->params.guiPrepare) {
335		runner->params.guiPrepare();
336	}
337	GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_ALIGN_HCENTER, 0xFFFFFFFF, "Loading...");
338	if (runner->params.guiFinish) {
339		runner->params.guiFinish();
340	}
341	runner->params.drawEnd();
342
343	bool found = false;
344	mLOG(GUI_RUNNER, INFO, "Attempting to load %s", path);
345	runner->core = mCoreFind(path);
346	if (runner->core) {
347		mLOG(GUI_RUNNER, INFO, "Found core");
348		runner->core->init(runner->core);
349		mCoreInitConfig(runner->core, runner->port);
350		mInputMapInit(&runner->core->inputMap, &GBAInputInfo);
351		found = mCoreLoadFile(runner->core, path);
352		if (!found) {
353			mLOG(GUI_RUNNER, WARN, "Failed to load %s!", path);
354			runner->core->deinit(runner->core);
355		}
356	}
357
358	if (!found) {
359		mLOG(GUI_RUNNER, WARN, "Failed to find core for %s!", path);
360		GUIShowMessageBox(&runner->params, GUI_MESSAGE_BOX_OK, 240, "Load failed!");
361		return;
362	}
363	if (runner->core->platform(runner->core) == PLATFORM_GBA) {
364		runner->core->setPeripheral(runner->core, mPERIPH_GBA_LUMINANCE, &runner->luminanceSource.d);
365	}
366	mLOG(GUI_RUNNER, DEBUG, "Loading config...");
367	mCoreLoadForeignConfig(runner->core, &runner->config);
368
369	mLOG(GUI_RUNNER, DEBUG, "Loading save...");
370	mCoreAutoloadSave(runner->core);
371	mCoreAutoloadCheats(runner->core);
372	if (runner->setup) {
373		mLOG(GUI_RUNNER, DEBUG, "Setting up runner...");
374		runner->setup(runner);
375	}
376	if (runner->config.port && runner->keySources) {
377		mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
378		size_t i;
379		for (i = 0; runner->keySources[i].id; ++i) {
380			mInputMapLoad(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
381		}
382	}
383	mLOG(GUI_RUNNER, DEBUG, "Reseting...");
384	runner->core->reset(runner->core);
385	mLOG(GUI_RUNNER, DEBUG, "Reset!");
386
387
388	int autoload = false;
389	mCoreConfigGetIntValue(&runner->config, "autoload", &autoload);
390	if (autoload) {
391		mCoreLoadState(runner->core, 0, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
392	}
393
394	bool running = true;
395
396#ifndef DISABLE_THREADING
397	MutexLock(&runner->autosave.mutex);
398	runner->autosave.core = runner->core;
399	MutexUnlock(&runner->autosave.mutex);
400#endif
401
402	if (runner->gameLoaded) {
403		runner->gameLoaded(runner);
404	}
405	mLOG(GUI_RUNNER, INFO, "Game starting");
406	while (running) {
407		CircleBufferClear(&runner->fpsBuffer);
408		runner->totalDelta = 0;
409		runner->fps = 0;
410		struct timeval tv;
411		gettimeofday(&tv, 0);
412		runner->lastFpsCheck = 1000000LL * tv.tv_sec + tv.tv_usec;
413
414		int frame = 0;
415		while (running) {
416			if (runner->running) {
417				running = runner->running(runner);
418				if (!running) {
419					break;
420				}
421			}
422			uint32_t guiKeys;
423			uint32_t heldKeys;
424			GUIPollInput(&runner->params, &guiKeys, &heldKeys);
425			if (guiKeys & (1 << GUI_INPUT_CANCEL)) {
426				break;
427			}
428			if (guiKeys & (1 << mGUI_INPUT_INCREASE_BRIGHTNESS)) {
429				if (runner->luminanceSource.luxLevel < 10) {
430					++runner->luminanceSource.luxLevel;
431				}
432			}
433			if (guiKeys & (1 << mGUI_INPUT_DECREASE_BRIGHTNESS)) {
434				if (runner->luminanceSource.luxLevel > 0) {
435					--runner->luminanceSource.luxLevel;
436				}
437			}
438			if (guiKeys & (1 << mGUI_INPUT_SCREEN_MODE) && runner->incrementScreenMode) {
439				runner->incrementScreenMode(runner);
440			}
441			if (guiKeys & (1 << mGUI_INPUT_SCREENSHOT)) {
442				mCoreTakeScreenshot(runner->core);
443			}
444			if (runner->setFrameLimiter) {
445				if (heldKeys & (1 << mGUI_INPUT_FAST_FORWARD)) {
446					runner->setFrameLimiter(runner, false);
447				} else {
448					runner->setFrameLimiter(runner, true);
449				}
450			}
451			uint16_t keys = runner->pollGameInput(runner);
452			if (runner->prepareForFrame) {
453				runner->prepareForFrame(runner);
454			}
455			runner->core->setKeys(runner->core, keys);
456			runner->core->runFrame(runner->core);
457			if (runner->drawFrame) {
458				int drawFps = false;
459				mCoreConfigGetIntValue(&runner->config, "fpsCounter", &drawFps);
460
461				runner->params.drawStart();
462				runner->drawFrame(runner, false);
463				if (drawFps) {
464					if (runner->params.guiPrepare) {
465						runner->params.guiPrepare();
466					}
467					GUIFontPrintf(runner->params.font, 0, GUIFontHeight(runner->params.font), GUI_ALIGN_LEFT, 0x7FFFFFFF, "%.2f fps", runner->fps);
468					if (runner->params.guiFinish) {
469						runner->params.guiFinish();
470					}
471				}
472				runner->params.drawEnd();
473
474				if (runner->core->frameCounter(runner->core) % FPS_GRANULARITY == 0) {
475					if (drawFps) {
476						struct timeval tv;
477						gettimeofday(&tv, 0);
478						uint64_t t = 1000000LL * tv.tv_sec + tv.tv_usec;
479						uint64_t delta = t - runner->lastFpsCheck;
480						runner->lastFpsCheck = t;
481						if (delta > 0x7FFFFFFFLL) {
482							CircleBufferClear(&runner->fpsBuffer);
483							runner->fps = 0;
484						}
485						if (CircleBufferSize(&runner->fpsBuffer) == CircleBufferCapacity(&runner->fpsBuffer)) {
486							int32_t last;
487							CircleBufferRead32(&runner->fpsBuffer, &last);
488							runner->totalDelta -= last;
489						}
490						CircleBufferWrite32(&runner->fpsBuffer, delta);
491						runner->totalDelta += delta;
492						runner->fps = (CircleBufferSize(&runner->fpsBuffer) * FPS_GRANULARITY * 1000000.0f) / (runner->totalDelta * sizeof(uint32_t));
493					}
494				}
495				if (frame == AUTOSAVE_GRANULARITY) {
496					frame = 0;
497					_tryAutosave(runner);
498				}
499				++frame;
500			}
501		}
502
503		if (runner->paused) {
504			runner->paused(runner);
505		}
506		if (runner->setFrameLimiter) {
507			runner->setFrameLimiter(runner, true);
508		}
509
510		GUIInvalidateKeys(&runner->params);
511		uint32_t keys = 0xFFFFFFFF; // Huge hack to avoid an extra variable!
512		struct GUIMenuItem* item;
513		enum GUIMenuExitReason reason = GUIShowMenu(&runner->params, &pauseMenu, &item);
514		if (reason == GUI_MENU_EXIT_ACCEPT) {
515			switch (((int) item->data) & RUNNER_COMMAND_MASK) {
516			case RUNNER_EXIT:
517				running = false;
518				keys = 0;
519				break;
520			case RUNNER_RESET:
521				runner->core->reset(runner->core);
522				break;
523			case RUNNER_SAVE_STATE:
524				mCoreSaveState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
525				break;
526			case RUNNER_LOAD_STATE:
527				mCoreLoadState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
528				break;
529			case RUNNER_SCREENSHOT:
530				mCoreTakeScreenshot(runner->core);
531				break;
532			case RUNNER_CONFIG:
533				mGUIShowConfig(runner, runner->configExtra, runner->nConfigExtra);
534				break;
535			case RUNNER_CONTINUE:
536				break;
537			}
538		}
539		int frames = 0;
540		GUIPollInput(&runner->params, 0, &keys);
541		while (keys && frames < 30) {
542			++frames;
543			runner->params.drawStart();
544			runner->drawFrame(runner, true);
545			runner->params.drawEnd();
546			GUIPollInput(&runner->params, 0, &keys);
547		}
548		if (runner->unpaused) {
549			runner->unpaused(runner);
550		}
551	}
552	mLOG(GUI_RUNNER, DEBUG, "Shutting down...");
553	if (runner->gameUnloaded) {
554		runner->gameUnloaded(runner);
555	}
556#ifndef DISABLE_THREADING
557	MutexLock(&runner->autosave.mutex);
558	runner->autosave.core = NULL;
559	MutexUnlock(&runner->autosave.mutex);
560#endif
561
562	int autosave = false;
563	mCoreConfigGetIntValue(&runner->config, "autosave", &autosave);
564	if (autosave) {
565		mCoreSaveState(runner->core, 0, SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
566	}
567
568	mLOG(GUI_RUNNER, DEBUG, "Unloading game...");
569	runner->core->unloadROM(runner->core);
570	drawState.screenshotId = 0;
571	if (drawState.screenshot) {
572		unsigned w, h;
573		runner->core->desiredVideoDimensions(runner->core, &w, &h);
574		mappedMemoryFree(drawState.screenshot, w * h * 4);
575	}
576
577	if (runner->config.port) {
578		mLOG(GUI_RUNNER, DEBUG, "Saving key sources...");
579		if (runner->keySources) {
580			size_t i;
581			for (i = 0; runner->keySources[i].id; ++i) {
582				mInputMapSave(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
583				mInputMapSave(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
584			}
585		}
586		mCoreConfigSave(&runner->config);
587	}
588	mInputMapDeinit(&runner->core->inputMap);
589	mLOG(GUI_RUNNER, DEBUG, "Deinitializing core...");
590	runner->core->deinit(runner->core);
591	runner->core = NULL;
592
593	GUIMenuItemListDeinit(&pauseMenu.items);
594	GUIMenuItemListDeinit(&stateSaveMenu.items);
595	GUIMenuItemListDeinit(&stateLoadMenu.items);
596	mLOG(GUI_RUNNER, INFO, "Game stopped!");
597}
598
599void mGUIRunloop(struct mGUIRunner* runner) {
600	if (runner->keySources) {
601		mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
602		size_t i;
603		for (i = 0; runner->keySources[i].id; ++i) {
604			mInputMapLoad(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
605		}
606	}
607	while (true) {
608		char path[PATH_MAX];
609		if (!GUISelectFile(&runner->params, path, sizeof(path), _testExtensions, NULL)) {
610			break;
611		}
612		mCoreConfigSetValue(&runner->config, "lastDirectory", runner->params.currentPath);
613		mCoreConfigSave(&runner->config);
614		mGUIRun(runner, path);
615	}
616}
617
618#ifndef DISABLE_THREADING
619THREAD_ENTRY mGUIAutosaveThread(void* context) {
620	struct mGUIAutosaveContext* autosave = context;
621	MutexLock(&autosave->mutex);
622	while (autosave->running) {
623		ConditionWait(&autosave->cond, &autosave->mutex);
624		if (autosave->running && autosave->core) {
625			struct VFile* vf = mCoreGetState(autosave->core, 0, true);
626			void* mem = autosave->buffer->map(autosave->buffer, autosave->buffer->size(autosave->buffer), MAP_READ);
627			vf->write(vf, mem, autosave->buffer->size(autosave->buffer));
628			autosave->buffer->unmap(autosave->buffer, mem, autosave->buffer->size(autosave->buffer));
629			vf->close(vf);
630		}
631	}
632	MutexUnlock(&autosave->mutex);
633}
634#endif