all repos — mgba @ ab8321ac3471f8acfeba78ee434d5b73918bc34e

mGBA Game Boy Advance Emulator

src/platform/psp2/psp2-context.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "psp2-context.h"
  7
  8#include <mgba/core/blip_buf.h>
  9#include <mgba/core/core.h>
 10
 11#ifdef M_CORE_GBA
 12#include <mgba/internal/gba/gba.h>
 13#endif
 14#ifdef M_CORE_GB
 15#include <mgba/internal/gb/gb.h>
 16#endif
 17
 18#include "feature/gui/gui-runner.h"
 19#include <mgba/internal/gba/input.h>
 20
 21#include <mgba-util/memory.h>
 22#include <mgba-util/circle-buffer.h>
 23#include <mgba-util/math.h>
 24#include <mgba-util/threading.h>
 25#include <mgba-util/vfs.h>
 26#include <mgba-util/platform/psp2/sce-vfs.h>
 27
 28#include <psp2/audioout.h>
 29#include <psp2/camera.h>
 30#include <psp2/ctrl.h>
 31#include <psp2/display.h>
 32#include <psp2/gxm.h>
 33#include <psp2/kernel/sysmem.h>
 34#include <psp2/motion.h>
 35
 36#include <vita2d.h>
 37
 38#define RUMBLE_PWM 8
 39#define CDRAM_ALIGN 0x40000
 40
 41static enum ScreenMode {
 42	SM_BACKDROP,
 43	SM_PLAIN,
 44	SM_FULL,
 45	SM_ASPECT,
 46	SM_MAX
 47} screenMode;
 48
 49static void* outputBuffer;
 50static vita2d_texture* tex;
 51static vita2d_texture* screenshot;
 52static Thread audioThread;
 53
 54static struct mSceRotationSource {
 55	struct mRotationSource d;
 56	struct SceMotionSensorState state;
 57} rotation;
 58
 59static struct mSceRumble {
 60	struct mRumble d;
 61	struct CircleBuffer history;
 62	int current;
 63} rumble;
 64
 65static struct mSceImageSource {
 66	struct mImageSource d;
 67	SceUID memblock;
 68	void* buffer;
 69	unsigned cam;
 70	size_t bufferOffset;
 71} camera;
 72
 73static struct mAVStream stream;
 74
 75bool frameLimiter = true;
 76
 77extern const uint8_t _binary_backdrop_png_start[];
 78static vita2d_texture* backdrop = 0;
 79
 80#define PSP2_SAMPLES 512
 81#define PSP2_AUDIO_BUFFER_SIZE (PSP2_SAMPLES * 16)
 82
 83static struct mPSP2AudioContext {
 84	struct GBAStereoSample buffer[PSP2_AUDIO_BUFFER_SIZE];
 85	size_t writeOffset;
 86	size_t readOffset;
 87	size_t samples;
 88	Mutex mutex;
 89	Condition cond;
 90	bool running;
 91} audioContext;
 92
 93void mPSP2MapKey(struct mInputMap* map, int pspKey, int key) {
 94	mInputBindKey(map, PSP2_INPUT, __builtin_ctz(pspKey), key);
 95}
 96
 97static THREAD_ENTRY _audioThread(void* context) {
 98	struct mPSP2AudioContext* audio = (struct mPSP2AudioContext*) context;
 99	uint32_t zeroBuffer[PSP2_SAMPLES] = {0};
100	int audioPort = sceAudioOutOpenPort(SCE_AUDIO_OUT_PORT_TYPE_MAIN, PSP2_SAMPLES, 48000, SCE_AUDIO_OUT_MODE_STEREO);
101	while (audio->running) {
102		MutexLock(&audio->mutex);
103		void* buffer;
104		if (audio->samples >= PSP2_SAMPLES) {
105			buffer = &audio->buffer[audio->readOffset];
106			audio->samples -= PSP2_SAMPLES;
107			audio->readOffset += PSP2_SAMPLES;
108			if (audio->readOffset >= PSP2_AUDIO_BUFFER_SIZE) {
109				audio->readOffset = 0;
110			}
111			ConditionWake(&audio->cond);
112		} else {
113			buffer = zeroBuffer;
114		}
115		MutexUnlock(&audio->mutex);
116
117		sceAudioOutOutput(audioPort, buffer);
118	}
119	sceAudioOutReleasePort(audioPort);
120	return 0;
121}
122
123static void _sampleRotation(struct mRotationSource* source) {
124	struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
125	sceMotionGetSensorState(&rotation->state, 1);
126}
127
128static int32_t _readTiltX(struct mRotationSource* source) {
129	struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
130	return rotation->state.accelerometer.x * 0x30000000;
131}
132
133static int32_t _readTiltY(struct mRotationSource* source) {
134	struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
135	return rotation->state.accelerometer.y * -0x30000000;
136}
137
138static int32_t _readGyroZ(struct mRotationSource* source) {
139	struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
140	return rotation->state.gyro.z * -0x10000000;
141}
142
143static void _setRumble(struct mRumble* source, int enable) {
144	struct mSceRumble* rumble = (struct mSceRumble*) source;
145	rumble->current += enable;
146	if (CircleBufferSize(&rumble->history) == RUMBLE_PWM) {
147		int8_t oldLevel;
148		CircleBufferRead8(&rumble->history, &oldLevel);
149		rumble->current -= oldLevel;
150	}
151	CircleBufferWrite8(&rumble->history, enable);
152	int small = (rumble->current << 21) / 65793;
153	int big = ((rumble->current * rumble->current) << 18) / 65793;
154	struct SceCtrlActuator state = {
155		small,
156		big
157	};
158	sceCtrlSetActuator(1, &state);
159}
160
161static void _resetCamera(struct mSceImageSource* imageSource) {
162	if (!imageSource->cam) {
163		return;
164	}
165
166	sceCameraOpen(imageSource->cam - 1, &(SceCameraInfo) {
167		.size = sizeof(SceCameraInfo),
168		.format = 5, // SCE_CAMERA_FORMAT_ABGR
169		.resolution = SCE_CAMERA_RESOLUTION_176_144,
170		.framerate = SCE_CAMERA_FRAMERATE_30_FPS,
171		.sizeIBase = 176 * 144 * 4,
172		.pitch = 0,
173		.pIBase = imageSource->buffer,
174	});
175	sceCameraStart(imageSource->cam - 1);
176}
177
178static void _startRequestImage(struct mImageSource* source, unsigned w, unsigned h, int colorFormats) {
179	UNUSED(colorFormats);
180	struct mSceImageSource* imageSource = (struct mSceImageSource*) source;
181
182	if (!imageSource->buffer) {
183		imageSource->memblock = sceKernelAllocMemBlock("camera", SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW, CDRAM_ALIGN, NULL);
184		sceKernelGetMemBlockBase(imageSource->memblock, &imageSource->buffer);
185	}
186
187	if (!imageSource->cam) {
188		return;
189	}
190
191	_resetCamera(imageSource);
192	imageSource->bufferOffset = (176 - w) / 2 + (144 - h) * 176 / 2;
193
194	SceCameraRead read = {
195		sizeof(SceCameraRead),
196		1
197	};
198	sceCameraRead(imageSource->cam - 1, &read);
199}
200
201static void _stopRequestImage(struct mImageSource* source) {
202	struct mSceImageSource* imageSource = (struct mSceImageSource*) source;
203	if (imageSource->cam) {
204		sceCameraStop(imageSource->cam - 1);
205		sceCameraClose(imageSource->cam - 1);
206	}
207	sceKernelFreeMemBlock(imageSource->memblock);
208	imageSource->buffer = NULL;
209}
210
211
212static void _requestImage(struct mImageSource* source, const void** buffer, size_t* stride, enum mColorFormat* colorFormat) {
213	struct mSceImageSource* imageSource = (struct mSceImageSource*) source;
214
215	if (!imageSource->cam) {
216		memset(imageSource->buffer, 0, 176 * 144 * 4);
217		*buffer = (uint32_t*) imageSource->buffer;
218		*stride = 176;
219		*colorFormat = mCOLOR_XBGR8;
220		return;
221	}
222
223	*buffer = (uint32_t*) imageSource->buffer + imageSource->bufferOffset;
224	*stride = 176;
225	*colorFormat = mCOLOR_XBGR8;
226
227	SceCameraRead read = {
228		sizeof(SceCameraRead),
229		1
230	};
231	sceCameraRead(imageSource->cam - 1, &read);
232}
233
234static void _postAudioBuffer(struct mAVStream* stream, blip_t* left, blip_t* right) {
235	UNUSED(stream);
236	MutexLock(&audioContext.mutex);
237	struct GBAStereoSample* samples = &audioContext.buffer[audioContext.writeOffset];
238	while (audioContext.samples == PSP2_AUDIO_BUFFER_SIZE) {
239		if (!frameLimiter) {
240			blip_clear(left);
241			blip_clear(right);
242			MutexUnlock(&audioContext.mutex);
243			return;
244		}
245		ConditionWait(&audioContext.cond, &audioContext.mutex);
246	}
247	blip_read_samples(left, &samples[0].left, PSP2_SAMPLES, true);
248	blip_read_samples(right, &samples[0].right, PSP2_SAMPLES, true);
249	audioContext.samples += PSP2_SAMPLES;
250	audioContext.writeOffset += PSP2_SAMPLES;
251	if (audioContext.writeOffset >= PSP2_AUDIO_BUFFER_SIZE) {
252		audioContext.writeOffset = 0;
253	}
254	MutexUnlock(&audioContext.mutex);
255}
256
257uint16_t mPSP2PollInput(struct mGUIRunner* runner) {
258	SceCtrlData pad;
259	sceCtrlPeekBufferPositive(0, &pad, 1);
260
261	int activeKeys = mInputMapKeyBits(&runner->core->inputMap, PSP2_INPUT, pad.buttons, 0);
262	int angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 0, pad.ly);
263	if (angles != GBA_KEY_NONE) {
264		activeKeys |= 1 << angles;
265	}
266	angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 1, pad.lx);
267	if (angles != GBA_KEY_NONE) {
268		activeKeys |= 1 << angles;
269	}
270	angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 2, pad.ry);
271	if (angles != GBA_KEY_NONE) {
272		activeKeys |= 1 << angles;
273	}
274	angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 3, pad.rx);
275	if (angles != GBA_KEY_NONE) {
276		activeKeys |= 1 << angles;
277	}
278	return activeKeys;
279}
280
281void mPSP2SetFrameLimiter(struct mGUIRunner* runner, bool limit) {
282	UNUSED(runner);
283	frameLimiter = limit;
284}
285
286void mPSP2Setup(struct mGUIRunner* runner) {
287	mCoreConfigSetDefaultIntValue(&runner->config, "threadedVideo", 1);
288	mCoreLoadForeignConfig(runner->core, &runner->config);
289
290	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_CROSS, GBA_KEY_A);
291	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_CIRCLE, GBA_KEY_B);
292	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_START, GBA_KEY_START);
293	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_SELECT, GBA_KEY_SELECT);
294	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_UP, GBA_KEY_UP);
295	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_DOWN, GBA_KEY_DOWN);
296	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_LEFT, GBA_KEY_LEFT);
297	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_RIGHT, GBA_KEY_RIGHT);
298	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_LTRIGGER, GBA_KEY_L);
299	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_RTRIGGER, GBA_KEY_R);
300
301	struct mInputAxis desc = { GBA_KEY_DOWN, GBA_KEY_UP, 192, 64 };
302	mInputBindAxis(&runner->core->inputMap, PSP2_INPUT, 0, &desc);
303	desc = (struct mInputAxis) { GBA_KEY_RIGHT, GBA_KEY_LEFT, 192, 64 };
304	mInputBindAxis(&runner->core->inputMap, PSP2_INPUT, 1, &desc);
305
306	unsigned width, height;
307	runner->core->desiredVideoDimensions(runner->core, &width, &height);
308	tex = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
309	screenshot = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
310
311	outputBuffer = vita2d_texture_get_datap(tex);
312	runner->core->setVideoBuffer(runner->core, outputBuffer, 256);
313	runner->core->setAudioBufferSize(runner->core, PSP2_SAMPLES);
314
315	rotation.d.sample = _sampleRotation;
316	rotation.d.readTiltX = _readTiltX;
317	rotation.d.readTiltY = _readTiltY;
318	rotation.d.readGyroZ = _readGyroZ;
319	runner->core->setPeripheral(runner->core, mPERIPH_ROTATION, &rotation.d);
320
321	rumble.d.setRumble = _setRumble;
322	CircleBufferInit(&rumble.history, RUMBLE_PWM);
323	runner->core->setPeripheral(runner->core, mPERIPH_RUMBLE, &rumble.d);
324
325	camera.d.startRequestImage = _startRequestImage;
326	camera.d.stopRequestImage = _stopRequestImage;
327	camera.d.requestImage = _requestImage;
328	camera.buffer = NULL;
329	camera.cam = 1;
330	runner->core->setPeripheral(runner->core, mPERIPH_IMAGE_SOURCE, &camera.d);
331
332
333	stream.videoDimensionsChanged = NULL;
334	stream.postAudioFrame = NULL;
335	stream.postAudioBuffer = _postAudioBuffer;
336	stream.postVideoFrame = NULL;
337	runner->core->setAVStream(runner->core, &stream);
338
339	frameLimiter = true;
340	backdrop = vita2d_load_PNG_buffer(_binary_backdrop_png_start);
341
342	unsigned mode;
343	if (mCoreConfigGetUIntValue(&runner->config, "screenMode", &mode) && mode < SM_MAX) {
344		screenMode = mode;
345	}
346	if (mCoreConfigGetUIntValue(&runner->config, "camera", &mode)) {
347		camera.cam = mode;
348	}
349}
350
351void mPSP2LoadROM(struct mGUIRunner* runner) {
352	float rate = 60.0f / 1.001f;
353	sceDisplayGetRefreshRate(&rate);
354	double ratio = GBAAudioCalculateRatio(1, rate, 1);
355	blip_set_rates(runner->core->getAudioChannel(runner->core, 0), runner->core->frequency(runner->core), 48000 * ratio);
356	blip_set_rates(runner->core->getAudioChannel(runner->core, 1), runner->core->frequency(runner->core), 48000 * ratio);
357
358	switch (runner->core->platform(runner->core)) {
359#ifdef M_CORE_GBA
360	case PLATFORM_GBA:
361		if (((struct GBA*) runner->core->board)->memory.hw.devices & (HW_TILT | HW_GYRO)) {
362			sceMotionStartSampling();
363		}
364		break;
365#endif
366#ifdef M_CORE_GB
367	case PLATFORM_GB:
368		if (((struct GB*) runner->core->board)->memory.mbcType == GB_MBC7) {
369			sceMotionStartSampling();
370		}
371		break;
372#endif
373	default:
374		break;
375	}
376
377	MutexInit(&audioContext.mutex);
378	ConditionInit(&audioContext.cond);
379	memset(audioContext.buffer, 0, sizeof(audioContext.buffer));
380	audioContext.readOffset = 0;
381	audioContext.writeOffset = 0;
382	audioContext.running = true;
383	ThreadCreate(&audioThread, _audioThread, &audioContext);
384}
385
386
387void mPSP2UnloadROM(struct mGUIRunner* runner) {
388	switch (runner->core->platform(runner->core)) {
389#ifdef M_CORE_GBA
390	case PLATFORM_GBA:
391		if (((struct GBA*) runner->core->board)->memory.hw.devices & (HW_TILT | HW_GYRO)) {
392			sceMotionStopSampling();
393		}
394		break;
395#endif
396#ifdef M_CORE_GB
397	case PLATFORM_GB:
398		if (((struct GB*) runner->core->board)->memory.mbcType == GB_MBC7) {
399			sceMotionStopSampling();
400		}
401		break;
402#endif
403	default:
404		break;
405	}
406}
407
408void mPSP2Paused(struct mGUIRunner* runner) {
409	UNUSED(runner);
410	struct SceCtrlActuator state = {
411		0,
412		0
413	};
414	sceCtrlSetActuator(1, &state);
415	frameLimiter = true;
416}
417
418void mPSP2Unpaused(struct mGUIRunner* runner) {
419	unsigned mode;
420	if (mCoreConfigGetUIntValue(&runner->config, "screenMode", &mode) && mode != screenMode) {
421		screenMode = mode;
422	}
423
424	if (mCoreConfigGetUIntValue(&runner->config, "camera", &mode)) {
425		if (mode != camera.cam) {
426			if (camera.buffer) {
427				sceCameraStop(camera.cam - 1);
428				sceCameraClose(camera.cam - 1);
429			}
430			camera.cam = mode;
431			if (camera.buffer) {
432				_resetCamera(&camera);
433			}
434		}
435	}
436}
437
438void mPSP2Teardown(struct mGUIRunner* runner) {
439	UNUSED(runner);
440	CircleBufferDeinit(&rumble.history);
441	vita2d_free_texture(tex);
442	vita2d_free_texture(screenshot);
443	frameLimiter = true;
444}
445
446void _drawTex(vita2d_texture* t, unsigned width, unsigned height, bool faded) {
447	unsigned w = width;
448	unsigned h = height;
449	// Get greatest common divisor
450	while (w != 0) {
451		int temp = h % w;
452		h = w;
453		w = temp;
454	}
455	int gcd = h;
456	int aspectw = width / gcd;
457	int aspecth = height / gcd;
458	float scalex;
459	float scaley;
460
461	switch (screenMode) {
462	case SM_BACKDROP:
463	default:
464		vita2d_draw_texture_tint(backdrop, 0, 0, (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
465		// Fall through
466	case SM_PLAIN:
467		w = 960 / width;
468		h = 544 / height;
469		if (w * height > 544) {
470			scalex = h;
471			w = width * h;
472			h = height * h;
473		} else {
474			scalex = w;
475			w = width * w;
476			h = height * w;
477		}
478		scaley = scalex;
479		break;
480	case SM_ASPECT:
481		w = 960 / aspectw;
482		h = 544 / aspecth;
483		if (w * aspecth > 544) {
484			w = aspectw * h;
485			h = aspecth * h;
486		} else {
487			w = aspectw * w;
488			h = aspecth * w;
489		}
490		scalex = w / (float) width;
491		scaley = scalex;
492		break;
493	case SM_FULL:
494		w = 960;
495		h = 544;
496		scalex = 960.0f / width;
497		scaley = 544.0f / height;
498		break;
499	}
500	vita2d_draw_texture_tint_part_scale(t,
501	                                    (960.0f - w) / 2.0f, (544.0f - h) / 2.0f,
502	                                    0, 0, width, height,
503	                                    scalex, scaley,
504	                                    (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
505}
506
507void mPSP2Draw(struct mGUIRunner* runner, bool faded) {
508	unsigned width, height;
509	runner->core->desiredVideoDimensions(runner->core, &width, &height);
510	_drawTex(tex, width, height, faded);
511}
512
513void mPSP2DrawScreenshot(struct mGUIRunner* runner, const uint32_t* pixels, unsigned width, unsigned height, bool faded) {
514	UNUSED(runner);
515	uint32_t* texpixels = vita2d_texture_get_datap(screenshot);
516	unsigned y;
517	for (y = 0; y < height; ++y) {
518		memcpy(&texpixels[256 * y], &pixels[width * y], width * 4);
519	}
520	_drawTex(screenshot, width, height, faded);
521}
522
523void mPSP2IncrementScreenMode(struct mGUIRunner* runner) {
524	screenMode = (screenMode + 1) % SM_MAX;
525	mCoreConfigSetUIntValue(&runner->config, "screenMode", screenMode);
526}
527
528__attribute__((noreturn, weak)) void __assert_func(const char* file, int line, const char* func, const char* expr) {
529	printf("ASSERT FAILED: %s in %s at %s:%i\n", expr, func, file, line);
530	exit(1);
531}