all repos — mgba @ ab9b398317aef256f2aa2f0a2da524149c1a1c76

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Misc:
  3 - GBA Timer: Use global cycles for timers
  4
  50.6.0: (Future)
  6Features:
  7 - GBA: Support printing debug strings from inside a game
  8 - GBA: Better cheat type autodetection
  9 - GB: Tile viewer
 10 - Sprite viewer
 11 - Debugging console
 12 - Improved memory viewer
 13 - GB: LR35902/GB-Z80 disassembler
 14 - Configuration of gamepad hats
 15 - Qt: Spanish translation (by Kevin López)
 16 - Add option for whether rewinding restores save games
 17 - Qt: German translation (by Lothar Serra Mari)
 18 - Savestates now contain any RTC override data
 19 - Command line ability to override configuration values
 20 - Add option to allow preloading the entire ROM before running
 21 - GB: Video/audio channel enabling/disabling
 22 - Add option to lock video to integer scaling
 23 - Video log recording for testing and bug reporting
 24 - Library view
 25 - Debugger: Segment/bank support
 26 - GB: Symbol table support
 27 - GB MBC: Add MBC1 multicart support
 28 - Implement keypad interrupts
 29 - LR35902: Watchpoints
 30 - Memory search
 31 - Debugger: Execution tracing
 32Bugfixes:
 33 - LR35902: Fix core never exiting with certain event patterns
 34 - GB Timer: Improve DIV reset behavior
 35 - GBA Memory: Improve initial skipped BIOS state
 36 - GBA BIOS: Implement BitUnPack
 37 - ARM7: Fix MLA/*MULL/*MLAL timing
 38 - GBA: Fix multiboot ROM loading
 39 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 40 - LR35902: Fix pc overflowing current region off-by-one
 41 - GB MBC: Fix ROM bank overflows getting set to bank 0
 42 - Qt: Fix timing issues on high refresh rate monitors
 43 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 44 - Util: Fix overflow when loading invalid UPS patches
 45 - Tools: Fix recurring multiple times over the same library
 46 - GBA I/O: Handle audio registers specially when deserializing
 47 - Util: Fix highest-fd socket not being returned by SocketAccept
 48 - Qt: Fix linking after some windows have been closed
 49 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 50 - Windows: Fix VDir.rewind
 51 - SDL: Fix game crash check
 52 - SDL: Fix race condition with audio thread when starting
 53 - GB: Fix flickering when screen is strobed quickly
 54 - FFmpeg: Fix overflow and general issues with audio encoding
 55 - Qt: Fix crash when changing audio settings after a game is closed
 56 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 57 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 58 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 59 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 60 - Core: Fix crash with rewind if savestates shrink
 61 - Test: Fix crash when loading invalid file
 62 - GBA Hardware: Fix crash if a savestate lies about game hardware
 63 - Test: Fix crash when fuzzing fails to load a file
 64 - GBA: Fix multiboot loading resulting in too small WRAM
 65 - Test: Don't rely on core for frames elapsed
 66 - Test: Fix crash when loading invalid file
 67 - GBA Hardware: Fix crash if a savestate lies about game hardware
 68 - Test: Fix crash when fuzzing fails to load a file
 69 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 70 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 71 - GB: Fix STAT blocking
 72 - GB MBC: Fix swapping carts not detect new MBC
 73 - GB Timer: Fix DIV batching if TAC changes
 74 - GB Video: Reset renderer when loading state
 75 - GBA BIOS: Fix INT_MIN/-1 crash
 76 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 77 - OpenGL: Fix some shaders causing offset graphics
 78 - Qt: Fix game unpausing after frame advancing and refocusing
 79 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 80 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 81 - Core: Fix directory sets crashing on close if base isn't properly detached
 82 - Qt: Fix window icon being stretched
 83 - Qt: Fix data directory path
 84Misc:
 85 - SDL: Remove scancode key input
 86 - GBA Video: Clean up unused timers
 87 - Test: Add a basic test suite
 88 - GBA Video: Allow multiple handles into the same tile cache
 89 - VFS: Call msync when syncing mapped data
 90 - GBA Video, GB Video: Colors are now fully scaled
 91 - VFS: Allow truncating memory chunk VFiles
 92 - Debugger: Modularize CLI debugger
 93 - Core: Clean up some thread state checks
 94 - Debugger: Make building with debugging aspects optional
 95 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 96 - GBA Memory: Support reading/writing POSTFLG
 97 - Util: Add size counting to Table
 98 - Qt: Move last directory setting from qt.ini to config.ini
 99 - 3DS, PSP2, Wii: Last directory loaded is saved
100 - GB Audio: Simplify envelope code
101 - GB Audio: Improve initial envelope samples
102 - Debugger: Add functions for read- or write-only watchpoints
103 - GBA DMA: Refactor DMA out of memory.c
104 - GBA DMA: Move DMAs to using absolute timing
105 - All: Add C++ header guards
106 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
107 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
108 - Qt: Improved HiDPI support
109 - Qt: Expose configuration directory
110 - Feature: Move game database from flatfile to SQLite3
111 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
112 - VFS: Fix some minor VFile issues with FILEs
113 - Core: Add generic checksum function
114 - Feature: Support ImageMagick 7
115 - All: Move time.h include to common.h
116 - CMake: Add ability to just print version string
117 - Qt: Merge "Save" and "OK" buttons in shader options
118 - SDL: Automatically map controllers when plugged in
119 - Qt: Automatically load controller profile when plugged in
120 - OpenGL: Add xBR-lv2 shader
121 - GBA, GB: ROM is now unloaded if a patch is applied
122 - Util: Add 8-bit PNG write support
123 - Qt: Rename "Resample video" option to "Bilinear filtering"
124 - GBA Video: Optimize when BLD* registers are written frequently
125 - Core: Cores can now have multiple sets of callbacks
126 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
127 - Qt: Remove audio thread
128 - Qt: Remove audio buffer sizing in AudioProcessorQt
129 - Qt: Re-enable QtMultimedia on Windows
130 - FFmpeg: Return false if a file fails to open
131 - FFmpeg: Force MP4 files to YUV420P
132 - Qt: Make "Mute" able to be bound to a key
133 - Core: Restore sleep callback
134 - Qt: Add .gb/.gbc files to the extension list in Info.plist
135 - Feature: Make -l option explicit
136 - Core: Ability to enumerate and modify video and audio channels
137 - Debugger: Make attaching a backend idempotent
138 - VFS: Optimize expanding in-memory files
139 - VFS: Add VFileFIFO for operating on circle buffers
140 - Core: Move rewind diffing to its own thread
141 - Util: Tune patch-fast extent sizes
142 - Qt: Relax hard dependency on OpenGL
143 - GB Video: Improved video timings
144 - Core: List memory segments in the core
145 - Core: Move savestate creation time to extdata
146 - Debugger: Add mDebuggerRunFrame convenience function
147 - GBA Memory: Remove unused prefetch cruft
148 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
149 - Core: Config values can now be hexadecimal
150 - GB: Reset with initial state of DIV register
151 - GB MBC: New MBC7 implementation
152 - Qt: Better highlight active key in control binding
153 - Core: Improved threading interrupted detection
154 - GBA Timer: Improve accuracy of timers
155
1560.6 beta 2: (Future)
157Bugfixes:
158 - Qt: Fix memory search close button (fixes mgba.io/i/769)
159 - Qt: Fix window icon being stretched
160 - Qt: Fix initial window size (fixes mgba.io/i/766)
161 - Qt: Fix data directory path
162 - Qt: Fix controls not saving on non-SDL builds
163Misc:
164 - Qt: Add language selector
165 - GBA Timer: Improve accuracy of timers
166
1670.6 beta 1: (2017-06-29)
168 - Initial beta for 0.6
169
1700.5.2: (2016-12-31)
171Bugfixes:
172 - All: Fix fullscreen config option being ignored
173 - ARM7: PSR mode bits should not get sign extended
174 - GB: Fix audio not being deinitialized
175 - GB: Fix crash when masking savedata
176 - GB: Properly initialize sramRealVf variable
177 - GB Audio: Fix serialization of channel 3 and NR52 properties
178 - GB Audio: Reset envelope timer when reseting sound channel
179 - GB MBC: Fix SRAM dangling pointer with RTC games
180 - GB MBC: Fix initializing MBC when no ROM is loaded
181 - GB Memory: Fix patching ROM bank 0
182 - GB Memory: Fix starting HDMAs during mode 0
183 - GB Memory: Fix HDMA5 value after DMA completes
184 - GB Video: Initialize LCDC in renderer
185 - GB Video: Hblank IRQs should mask LYC=LY IRQs
186 - GBA: Fix IRQs firing after already being cleared
187 - GBA: Only unhalt CPU if appropriate bit is set in IE
188 - GBA: Add savegame override for Crash Bandicoot 2
189 - GBA BIOS: Fix MidiKey2Freq BIOS reads
190 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
191 - GBA Cheats: Fix GameShark ROM patches
192 - GBA I/O: Mask off WAITCNT bits that cannot be written
193 - GBA Memory: Fix misaligned BIOS reads
194 - GBA Memory: Fix VCOUNT being writable
195 - GBA Video: Fix out of bounds sprite transforms
196 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
197 - Libretro: Fix disabling BIOS
198 - Libretro: Fix Game Boy savestates and audio
199 - Qt: Fix changing resolution of software renderer
200 - Qt: Fix setting overrides
201 - Qt: Fix cut off tiles and alignment issues in tile viewer
202 - Qt: Only reset window dimensions when first shown
203 - Qt: Fix Qt Multimedia audio driver on big endian
204 - Qt: Fix Apply button for key and controller configurations
205 - VFS: Fix resizing memory chunks when not needed
206 - Windows: Fix Unicode directory handling
207Misc:
208 - GB, GBA: Prevent loading null ROMs
209 - GB Audio: Initialize wave RAM to GBC values
210 - GB Memory: Reset ROM bank when loading a ROM
211 - PSP2: Improved controller rumble
212
2130.5.1: (2016-10-05)
214Bugfixes:
215 - Core: Fix importing save games as read-only
216 - FFmpeg: Fix encoding AAC
217 - GB: Fix invalid STOP behavior on Game Boy Color
218 - GB: Initialize audio properly
219 - GB: Properly clear KEY1 bit 0 when switching speeds
220 - GB: Properly unload save files when unloading a ROM
221 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
222 - GB MBC: Fix MBC7 when size is incorrectly specified
223 - GB MBC: Fix RTC access when no save file is loaded
224 - GB SIO: Don't auto-clock external shift clock
225 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
226 - GB Video: Fix video frames getting missed when LCDC is off
227 - GB Video: Clear screen when LCDC is off
228 - GBA Cheats: Fix holding onto pointers that may get invalidated
229 - GBA Cheats: Fix key-activated CodeBreaker cheats
230 - GBA Cheats: Fix uninitialized memory getting freed when saving
231 - GBA Hardware: Improve Game Boy Player rumble behavior
232 - GBA Memory: Fix several unused I/O register read values
233 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
234 - LR35902: Fix events running with the wrong cycle active
235 - Qt: Fix "close" button on Overrides view
236 - Qt: Fix saving overrides
237 - Qt: Fix directory set unloading when replacing the ROM
238 - Qt: Fix patch loading
239 - Qt: Fix crash when saving an override if a game isn't loaded
240 - Qt: Fix showing default display driver as OpenGL (force 1.x)
241 - SDL: Attach rumble in SDL frontend
242 - Util: Fix PNG identification on files too small to be a PNG
243Misc:
244 - All: Only update version info if needed
245 - All: Split out install locations for Libretro and OpenEmu
246 - FFmpeg: Encoding cleanup
247 - GB: Reset active region when reloading ROM
248 - GB Memory: Initialize RAM pattern for GBC
249 - GB Video: Improved video timings
250 - Qt: Manage window sizes slightly better
251 - Qt: Remember scale option independent of core dimensions
252
2530.5.0: (2016-09-19)
254Features:
255 - Game Boy support
256 - Support for encrypted CodeBreaker GBA cheats
257 - Emulation of Vast Fame protected GBA carts (taizou)
258 - Tile viewer
259 - Threaded rendering mode
260 - Libretro: Memory map and achievement support (leiradel)
261 - GUI: Add UI control remapping
262 - GUI: Add fast-forward
263 - Wii: 240p support
264 - 3DS: Adjustable screen darkening
265 - Ability to temporarily load a savegame
266 - Load specific files out of archives
267 - Automatic BIOS detection
268Bugfixes:
269 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
270 - Debugger: Fix GDB breakpoints
271 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
272 - GBA: Fix filehandle leak with savegames
273 - GBA: Timer 0 cannot be count up
274 - GBA: Count up timers should not count themselves
275 - GBA Memory: Fix mirror on non-overdumped Classic NES games
276 - GBA Memory: Fix ldm {pc}
277 - GBA Savedata: Fix savedata sync timer
278 - GBA Savedata: Only unmap savedata if present
279 - GBA Serialize: Savestates now properly store prefetch
280 - GBA Video: WIN0/1 take priority over OBJWIN
281 - GBA Video: Fix out-of-order OBJWIN
282 - PSP2: Fix GPU crash while exiting
283 - PSP2: Fix VSync
284 - PSP2: Fix accelerometer range
285 - PSP2: Actually load screen mode setting
286 - PSP2: Fix gyroscope direction
287 - PSP2: Delete threads after they return
288 - PSP2: Fix mapping/unmapping from not at 0
289 - Qt: Fix bug in software renderer scaling
290 - Qt: Fix hanging key press after disabling autofire
291 - Qt: Fix being unable to pause manually when using auto-pausing
292 - SDL: Fix axes being mapped wrong
293 - Util: Fix realloc semantics in utf16to8
294 - Util: Fix inserting too many items into a hash table
295 - VFS: Fix uninitialized varaible reading from 7z
296 - VFS: Fix reading multiple files from a 7z archive
297 - Wii: Fix framelimiting after a slowdown
298 - Wii: Fix garbage flash at startup
299Misc:
300 - 3DS: Use blip_add_delta_fast for a small speed improvement
301 - 3DS: Allow UTF-16 filenames
302 - 3DS: Port to using citro3D
303 - 3DS: Use system font for menus
304 - 3DS: Attempt to use Core 2 for threads
305 - 3DS: Adjustable filering
306 - 3DS: 3D banner
307 - All: Add QUIET parameter to silence CMake
308 - All: Faster memory read/write
309 - ARM7: Support forcing Thumb mode via MSR
310 - ARM7: Flush prefetch cache when loading CPSR via MSR
311 - ARM7: Clean up instruction decoding for future expandability
312 - Debugger: Support register and memory writes via GDB stub
313 - Debugger: Add software breakpoint support to gdb
314 - FFmpeg: Full support for libavcodec 56+
315 - GBA: Better debug logging if event processing breaks
316 - GBA Audio: Force audio DMAs to not increment destination
317 - GBA BIOS: Use custom ArcTan, not relying on OS
318 - GBA Hardware: Clean up dead code in GBP
319 - GBA Memory: Optimize stalling behavior
320 - GBA Memory: Optimize Load-/StoreMultiple
321 - GBA Savedata: Add realistic timing for EEPROM
322 - GBA Serialize: Savestates now store if CPU was halted
323 - GBA Video: Remove old slow path fallback
324 - GBA Video: Optimize sprite drawing
325 - GBA Video: Optimize mode 0 rendering
326 - GBA Video: Optimize compositing cases slightly
327 - GUI: Screenshot dimensions are now passed through
328 - GUI: Add back logging
329 - GUI: Only reload config if manually saved
330 - GUI: Increase scrolling speed
331 - OpenGL: Log shader compilation failure
332 - OpenGL: Add texSize uniform
333 - Qt: Make -g flag work in Qt build
334 - Qt: Simplify OpenGL context creation
335 - Qt: Thread startup improvements
336 - Qt: Make audio channel/video layer options shortcut mappable
337 - Qt: Remove some C99isms from C++ code
338 - Qt: Remove default autofire mappings
339 - Qt: Make reseting when pasued frame-accurate
340 - Qt: Rearchitect game closing codepath
341 - PSP2: Use system font for menus
342 - PSP2: Add rumble for PS TV
343 - PSP2: Add fit-to-height screen mode
344 - PSP2: Sync files per descriptor
345 - PSP2: Allow UTF-8 filenames
346 - PSP2: Screenshots are now saved into the Photo Gallery
347 - PSP2: Stop underclocking when menuing
348 - SDL: Increase default audio buffer size to 1024 samples
349 - SDL: More responsive rumble
350 - Util: Add Vector GetConstPointer
351 - Util: Add rtrim
352 - Util: Add endswith
353 - VFS: Improve zip file detection
354 - Wii: Add pixelated resample filter
355 - Windows: Add native VDir support
356 - Util: Add PRIz macro for libc versions that don't support %z
357
3580.4.1: (2016-07-11)
359Bugfixes:
360 - All: Fix several file handle leaks
361 - All: Fix instruction tables getting zeroed when linking sometimes
362 - ARM7: Fix flags on SBC/RSC
363 - ARM7: Fix setting spsr privilege bits when spsr is empty
364 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
365 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
366 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
367 - GBA Memory: Fix executing code from OBJ region of VRAM
368 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
369 - GBA Serialize: Fix loading savegames from savestates
370 - OpenGL: Correct boolean vector strcmp strings for uniforms
371 - Qt: Fix sending gameStopped twice
372 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
373 - Qt: Fix initial state of key mapping
374 - Qt: Initialize m_useBios
375 - SDL: Fix joystick initialization on BSD
376 - SDL: Fix potential joystick crash in games with rumble
377 - SDL: Fix SDL 1.2 build
378 - SDL: Fix sporadic crash when deinitializing audio
379 - Shaders: Fix AGS-001 shader with some bad drivers
380 - Util: Use closesocket on Windows
381 - Util: Fix socket bind addresses
382 - VFS: Fix reading 7z archives without rewinding first
383 - VFS: VFileFromFD should not open directories
384 - Wii: Fix tilting direction
385 - Util: Fix realloc semantics in utf16to8
386Misc:
387 - All: Allow use of external minizip library
388 - Debugger: CLI debugger now exits when end-of-stream is reached
389 - FFmpeg: Update dependencies on Ubuntu
390 - GBA: Slightly optimize GBAProcessEvents
391 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
392 - GBA Video: Null renderer should return proper register values
393 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
394 - Qt: Add preset for DualShock 4
395 - Qt: Update 360 input profile on OS X to reflect newer drivers
396 - Qt: Remove use of NaN
397 - Qt: Canonicalize file paths when loading games
398 - Qt: Add refresh button to controller editing
399 - SDL: Remove default gamepad mappings
400 - Util: Fix intermittent build failure on OS X
401 - VFS: VFile.sync now updates modified time
402
4030.4.0: (2016-02-02)
404Features:
405 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
406 - I/O viewer
407 - Booting of multiboot images
408 - Customization of GIF recording
409 - Libretro: Cheat code support
410 - Support for GLSL shaders
411 - ROM information view
412 - Support for VBA-style cheat codes
413 - Savestates now store creation timestamps
414 - Key autofire
415 - Libretro: Allow blocking opposing directional input
416 - OpenEmu core for OS X
417 - Libretro: Settings for using BIOS and skipping intro
418 - Libretro: Customizable idle loop removal
419 - Implemented cycle counting for sprite rendering
420 - Cleaner, unified settings window
421 - Added a setting for pausing when the emulator is not in focus
422 - Customizable paths for save games, save states, screenshots and patches
423 - Controller hotplugging
424 - Ability to store save games and active cheats within savestates
425Bugfixes:
426 - ARM7: Fix sign of unaligned LDRSH
427 - ARM7: Fix decoding of some ARM ALU instructions with shifters
428 - Debugger: Fix watchpoints in gdb
429 - GBA: Fix warnings when creating and loading savestates
430 - GBA: Fix Iridion II savetype
431 - GBA BIOS: Fix misaligned CpuSet
432 - GBA Cheats: Fix cheats setting the Action Replay version
433 - GBA Hardware: Fix GPIO on big endian
434 - GBA Memory: Fix DMA register writing behavior
435 - GBA Memory: Fix DMAs triggering two cycles early
436 - Libretro: Fix aspect ratio
437 - Qt: Fix some potential crashes with the gamepad mapping
438 - Qt: Fix keys being mapped incorrectly when loading configuration file
439 - Util: Fix PowerPC PNG read/write pixel order
440 - Util: Fix excessive memory allocation when decoding a PNG
441 - VFS: Fix VFileReadline and remove _vfdReadline
442Misc:
443 - All: Improved PowerPC support
444 - All: Fix some undefined behavior warnings
445 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
446 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
447 - GBA: Implement bad I/O register loading
448 - GBA: Allow jumping to OAM and palette RAM
449 - GBA BIOS: Finish implementing RegisterRamReset
450 - GBA Config: Add "override" layer for better one-time configuration
451 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
452 - GBA Memory: Use a dynamically sized mask for ROM memory
453 - GBA Memory: Implement several unimplemented memory access types
454 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
455 - GBA RR: Starting from savestate now embeds the savegame
456 - GBA RR: Add preliminary SRAM support for VBM loading
457 - GBA RR: Add support for resets in movies
458 - GBA Video: Remove lastHblank, as it is implied
459 - Libretro: Use anonymous memory mappers for large blocks of memory
460 - Libretro: Add install target for libretro core
461 - Qt: Window size command line options are now supported
462 - Qt: Increase usability of key mapper
463 - Qt: Add 'Apply' button to settings window
464 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
465 - Qt: Allow use of modifier keys as input
466 - Qt: Optimize log viewer
467 - Qt: Added button for breaking into the GDB debugger
468 - Qt: Add box for showing duration of rewind
469 - SDL: Support fullscreen in SDL 1.2
470 - SDL: Allow GBASDLAudio to be used without a thread context
471 - Util: Use VFile for configuration
472 - Util: Add MutexTryLock
473
4740.3.2: (2015-12-16)
475Bugfixes:
476 - ARM7: Fix STRT/STRBT
477 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
478 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
479 - Libretro: Fix problems with rumble not turning off
480 - GBA: Fix idle skip state being retained between games
481 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
482 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
483 - GBA BIOS: Fix Sqrt sign
484 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
485 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
486 - GBA Memory: Fix DMA behavior for SRAM accesses
487 - GBA Memory: Fix Store8 to OBJ VRAM
488 - GBA Memory: Fix alignment of LDM/STM on SRAM
489 - GBA Memory: Fix unaligned out-of-bounds ROM loads
490 - GBA Memory: Fix timing of DMAs
491 - GBA Video: Fix _mix for 15-bit color
492 - GBA Video: Fix OAM and palette initialization
493 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
494 - Qt: Use safer isLoaded check in GameController
495 - Qt: Fix a race condition in PainterGL that could lead to a crash
496 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
497 - Qt: Fix font size in memory viewer
498 - Qt: Fix a crash in the memory viewer
499 - Qt: Add additional checks in CheatModel to prevent crashes
500 - Qt: Fix race condition with setting sample rate
501 - Qt: Fix crash when closing multiplayer windows
502 - Qt: Fix resetting while paused
503Misc:
504 - GBA Audio: Implement missing flags on SOUNDCNT_X register
505 - Qt: Add mute option to menu
506
5070.3.1: (2015-10-24)
508Bugfixes:
509 - ARM7: Fix instruction decoding of Thumb shifts
510 - GBA: Deinit savegame when unloading a ROM
511 - GBA: Fix BIOS check on big endian
512 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
513 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
514 - GBA Audio: Fix audio channels being silenced at the wrong time
515 - GBA Memory: Fix bad BIOS Load16 on big endian
516 - GBA Memory: Fix bad Load8 on big endian
517 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
518 - GBA Video: Fix edge case with sprite blend modes and semitransparency
519 - GBA Video: Fix objwin and blending interaction on sprites
520 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
521 - Libretro: Fix a memory leak with the render buffer
522 - Qt: Windows no longer spawn in the top left on first launch
523 - Qt: Fix install path of XDG desktop file with DESTDIR
524 - Qt: Fix drag and drop on Windows
525 - Qt: Reenable double buffering, as disabling it broke some Windows configs
526 - VFS: Fix return values of VFileFILE.read and .write
527Misc:
528 - All: Reset next event to cycles instead of zero to interrupt
529 - All: Add --version flag
530 - ARM7: Force disable LTO on two files to work around a GCC bug
531 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
532 - GBA: Better memory handling with PNG savestates
533 - GBA: Additional savestate sanity checks
534 - GBA: Check for cycle count being too high
535 - GBA Audio: Allow GBAAVStream to have no video callback
536 - GBA BIOS: Implement RegisterRamReset for SIO registers
537 - Qt: Remove useless help icons in dialogs
538 - Qt: Prevent savestate window from opening while in multiplayer
539 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
540 - Qt: Dropping multiplayer windows works more cleanly now
541
5420.3.0: (2015-08-16)
543Features:
544 - Ability to hide individual background layers, or OBJs
545 - Ability to mute individual audio channels
546 - Palette viewer and exporter
547 - Volume control
548 - More shortcuts are editable (e.g. quick save/load)
549 - Rewind now shows the frame after rewinding
550 - Import/Export of GameShark/Action Replay snapshots
551 - Add "Step backwards" item for single increment rewind
552 - Deadzone estimation for game controllers
553 - Analog inputs can be used for shortcuts
554 - Menu items for specific solar sensor brightness levels
555 - Remappable controls for tilt and gyroscope sensors
556 - Status messages for actions taken while a game is running (e.g. save/load state)
557 - Memory inspector
558 - Screensaver can now be suspended while a game is running
559 - Load/save the most recent savestate slot
560 - Support varible speed (PWM) rumble
561 - Ability to cap fast forward speed
562 - Finer control over FPS target
563 - Holdable shortcut for rewinding one frame at a time
564 - Ability to boot directly into the BIOS
565 - Preliminary support for yanking out the game pak while a game is running
566 - Thumb-drive mode by putting a file called portable.ini in the same folder
567 - Configurable display driver, between software and OpenGL
568 - Undo-able savestate loading and saving
569 - Controller profiles now store shortcut settings
570 - Default controller profiles for several common controllers
571 - Libretro now supports BIOS, rumble and solar sensor
572 - Implement BIOS call Stop, for sleep mode
573 - Automatically load patches, if found
574 - Improved video synchronization
575 - Configurable audio output sample rate
576Bugfixes:
577 - ARM7: Fix SWI and IRQ timings
578 - ARM7: Fix Thumb MUL timing
579 - ARM7: Fix timing of multiplies to use N cycles
580 - ARM7: ARMHotplugDetach should call deinit
581 - Debugger: Fix use-after-free in breakpoint clearing code
582 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
583 - GBA: Cap audio FIFO read size during deserialization
584 - GBA: Check for corrupted savestates when loading
585 - GBA: Check for improperly sized savestates when loading
586 - GBA: Check for savestates made from differently sized ROMs
587 - GBA: Fix calls to endian-independent loadstores
588 - GBA: Fix timing of reading from timer registers
589 - GBA: Ensure cycles never go negative
590 - GBA Audio: Force audio FIFOs to 32-bit
591 - GBA Audio: Fix audio pitch changing when adjusting buffer size
592 - GBA Audio: Fix sample order in audio channel 3
593 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
594 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
595 - GBA Memory: Improve Thumb open bus behavior
596 - GBA Memory: Fix potential DMA issue when loading a savestate
597 - GBA Memory: Fix load/store multiple video memory waitstates
598 - GBA SIO: Fix reseting when there are SIO devices attached
599 - GBA Video: Blended sprites should never have other effects applied
600 - GBA Video: Fix out-of-bounds tiles in mosaic
601 - GBA Video: Fix windows not affecting sprites
602 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
603 - GBA Video: Fix timing on first scanline
604 - Qt: Better cleanup when a game crashes
605 - Qt: Fix open ROM dialog filtering for archive formats
606 - Qt: Cap the maximum number of multiplayer windows
607 - Qt: Fix maximum year in sensor override
608 - Qt: Fix window being too tall after exiting fullscreen
609 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
610 - Qt: Fix analog buttons not getting unmapped
611 - Qt: Fix passing command line options
612 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
613 - SDL: Fix SDL build when OpenGL is missing
614 - Util: Allow loading IPS patches that grow the ROM
615 - VFS: Fix resource leaks if some allocations fail
616 - VFS: Fix line-reading to return proper values
617 - Video: Fix an issue with very long filenames
618 - Util: Fix formatting of floats
619Misc:
620 - All: Add --help flag for command line programs
621 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
622 - All: Enable static linking for Windows
623 - All: Enable static linking for OS X
624 - All: Threads are now named
625 - All: Proper handling of Unicode file paths
626 - ARM7: Add emulation for Undefined CPU mode
627 - ARM7: Reduce the size of the Thumb instruction table
628 - GBA: Add status log level
629 - GBA: GBARewind now returns how many states it has rewound
630 - GBA: SIO logging layer
631 - GBA BIOS: Stub out SoundBias
632 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
633 - GBA: Don't include GBACLIDebugger struct unless needed
634 - GBA: Savedata is now synced shortly after data finishes being written
635 - GBA: Process multiple timer events at once, if necessary
636 - GBA Audio: Implement audio reset for channels A/B
637 - GBA Audio: Process multiple audio events at once, if necessary
638 - GBA Hardware: Backport generic RTC source into core
639 - GBA Input: Allow axes and buttons to be mapped to the same key
640 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
641 - GBA SIO: Add a dummy driver for Normal mode
642 - GBA Thread: Add functionality for running callbacks on the GBA thread
643 - GBA Thread: Split GBASync into a separate file
644 - GBA Video: Refactor software renderer into separate files
645 - GBA Video: Slightly optimize mode 0 mosaic rendering
646 - Debugger: Free watchpoints in addition to breakpoints
647 - Qt: Handle saving input settings better
648 - Qt: Move GL frame drawing back onto its own thread
649 - Qt: Fast forward (held) option moved from Other to Emulation menu
650 - Qt: Show version info in window title
651 - Qt: Migrate multiplayer window handling into GBAApp
652 - Qt: Unified file opening and saving with last location
653 - Qt: Fix windows being resizable when they shouldn't have been
654 - Qt: Only hide cursor in full screen
655 - Qt: Replace pause-after-frame mutex with an atomic
656 - Qt: Add application icon and XDG desktop files
657 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
658 - Qt: Don't save window size when entering fullscreen
659 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
660 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
661 - Qt: Increase usability of key mapper
662 - Qt: Show checkmark for window sizes
663 - Qt: Set window path to loaded ROM
664 - Perf: Ability to load savestates immediately on launch
665 - SDL: Properly check for initialization
666 - SDL: Clean up initialization functions
667 - SDL: Clean up GL context
668 - Util: Allow disabling the threading code entirely
669 - VFS: Add sync method to force syncing with backing
670
6710.2.1: (2015-05-13)
672Bugfixes:
673 - All: Fix sanitize-deb script not cleaning up after itself
674 - All: Fix dependencies for libavcodec on Debian-derived platforms
675 - ARM7: Handle writeback for PC in addressing modes 2 and 3
676 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
677 - ARM7: Fix ARM multiply instructions when PC is a destination register
678 - Debugger: Fix use-after-free in breakpoint clearing code
679 - Debugger: Fix boundary conditions in tab completion
680 - GBA: Fix timers not updating timing when writing to only the reload register
681 - GBA: Fix rewind boundary conditions
682 - GBA: Add initial I/O register settings for background matrix registers
683 - GBA: Fix hang when loading a savestate if sync to video is enabled
684 - GBA: Handle out-of-bounds I/O access
685 - GBA: Fix bounds-checking on EEPROM access
686 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
687 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
688 - GBA Memory: Allow SRAM to be 64kB
689 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
690 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
691 - GBA Video: Fix second frame mode 5
692 - Perf: Fix race condition if a game crashes immediately on start
693 - Qt: Fix Display object leak when closing a window
694 - Qt: Fix .deb dependencies
695 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
696 - Qt: Fix window not regaining focus after exiting savestate window
697 - Qt: Fix regression where video would not record if the game had already started
698 - Qt: Fix potential crash if a gamepad causes focus to change
699 - Qt: Fix controller axis querying
700 - Qt: Fix multiplayer windows opening as the wrong size
701 - Qt: Fix controllers sometimes not loading the right profile
702 - SDL: Fix boundary conditions for joystick adjustments
703 - SDL: Allocate properly sized input maps
704 - SDL: Fix potential build issues when Qt and SDL2 are in use
705 - Util: Fix resource leak in UTF-8 handling code
706 - Util: Fix a null-pointer issue when attempting to delete a key
707 - VFS: Fix resource leaks if some allocations fail
708 - Video: Fix an issue with very long filenames
709Misc:
710 - GBA Memory: Soft-crash if jumping past the end of a ROM
711 - Qt: Show multiplayer numbers in window title
712 - Qt: Solar sensor can have shortcuts set
713
7140.2.0: (2015-04-03)
715Features:
716 - Support for gamepad axes, e.g. analog sticks or triggers
717 - Add scale presets for up to 6x
718 - Settings window
719 - Bilinear resampling option
720 - Add option to skip BIOS start screen
721 - List of recently opened games
722 - Support for games using the Solar Sensor
723 - Better audio resampling via blip-buf
724 - Game Pak overrides dialog for setting savetype and sensor values
725 - Support for games using the tilt sensor
726 - Remappable shortcuts for keyboard and gamepad
727 - Rewinding of emulation
728 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
729 - Support IPv6
730 - Save directory of last loaded file
731 - Support BPS patches
732 - Automatically detect and optimize out idle loops
733 - Configurable game overrides
734 - Support loading 7-Zip files
735 - Drag and drop game loading
736 - Cheat code support
737 - Runtime configurable audio driver
738 - Libretro core for use with RetroArch and other front-ends
739 - Controller profiles for setting different bindings for different controllers
740 - Ability to lock aspect ratio
741 - Local link cable support
742 - Ability to switch which game controller is in use per instance
743 - Ability to prevent opposing directional input
744 - Warning dialog if an unimplemented BIOS feature is called
745 - Debugger: Add CLI "frame", frame advance command
746 - Debugger: Add CLI functions for writing to memory
747 - Debugger: Add CLI functions for examining memory regions
748 - Debugger: Add CLI function for writing a register
749Bugfixes:
750 - ARM7: Extend prefetch by one stage
751 - ARM7: Fix cycle counting for loads
752 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
753 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
754 - GBA: Initialize gba.sync to null
755 - GBA: Fix timer initialization
756 - GBA Audio: Support 16-bit writes to FIFO audio
757 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
758 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
759 - GBA BIOS: Fix BIOS prefetch after reset
760 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
761 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
762 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
763 - GBA Memory: Fix I cycles that had been moved to ARM7 core
764 - GBA Memory: Fix cycle counting for 32-bit load/stores
765 - GBA RR: Fix fallthrough error when reading tags from a movie
766 - GBA Thread: Fix possible hang when loading an archive
767 - GBA Thread: Fix possible deadlock in video sync
768 - Perf: Fix crash when the GBA thread fails to start
769 - Qt: Fix crash starting a GDB stub if a game isn't loaded
770 - Qt: Fix crash when adjusting settings after closing a game
771 - Qt: Fix crash when starting GDB stub after closing a game
772 - Qt: Fix patch loading while a game is running
773 - Qt: Fix crash when loading a game after stopping GDB server
774 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
775 - Qt: Fix crash when attempting to pause if a game is not running
776 - SDL: Properly clean up if a game doesn't launch
777 - Util: Fix sockets on Windows
778Misc:
779 - All: Enable link-time optimization
780 - Debugger: Watchpoints now work on STM/LDM instructions
781 - Debugger: Clean up GDB stub network interfacing
782 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
783 - Debugger: Merge Thumb BL instructions when disassembling
784 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
785 - Debugger: Watchpoints now report address watched (fixes #68)
786 - Debugger: Add support for soft breakpoints
787 - Debugger: Make I/O register names be addresses instead of values
788 - Debugger: Rename read/write commands
789 - GBA: Improve accuracy of event timing
790 - GBA: Add API for getting Configuration structs for overrides and input
791 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
792 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
793 - GBA: Move A/V stream interface into core
794 - GBA: Savestates now take into account savedata state machines (fixes #109)
795 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
796 - GBA Memory: Simplify memory API and use fixed bus width
797 - GBA Thread: Make GBASyncWaitFrameStart time out
798 - GBA Video: Start video at the last scanline instead of the first
799 - Qt: Optimize logo drawing
800 - Qt: Move frame upload back onto main thread
801 - Qt: Remember window position
802 - Qt: Double-clicking on the window toggles full screen
803 - Util: Use proper locale for reading and writing float values
804
8050.1.1: (2015-01-24)
806Bugfixes:
807 - ARM7: Fix LDM writeback to a register already written
808 - GBA: Fix timers 2 and 3 updating incorrectly
809 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
810 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
811 - GBA Audio: Properly initialize audio FIFO channels
812 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
813 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
814 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
815 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
816 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
817 - GBA BIOS: Fix HuffUnComp boundary conditions
818 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
819 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
820 - GBA Memory: Filter out top nybble of DMA addresses
821 - GBA Memory: Properly bounds-check VRAM accesses
822 - GBA Memory: Fix initial DMA state
823 - GBA Thread: Allow halted games to exit cleanly
824 - GBA Video: Fix blend issues with obscured middle layers
825 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
826 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
827 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
828 - GBA Video: Fix sprite boundary conditions with mosaic
829 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
830 - Qt: Fix issue with set frame sizes being the wrong height
831 - Qt: Fix emulator crashing when full screen if a game is not running
832 - Qt: Fix window focus issues
833 - Qt: Properly set default video recording settings
834 - Qt: Fix a race condition when a game crashes immediately
835 - Qt: Fix some cases where key mapping can break if focus is adjusted
836 - Qt: Fix crash if a game pauses before any frames are shown
837 - Debugger: Negative PC-relative loads now properly subtract the offset
838 - Debugger: Align PC-relative loads in Thumb
839 - Debugger: Fix watchpoints triggering too late
840 - Debugger: Fix binary print putting spaces between digits
841 - Video: Ensure FFmpeg encoder has audio frames
842 - Video: Fix uncompressed PCM audio recording
843 - Video: Fix FFmpeg crashing when the file extension is wrong
844 - Util: Fix SOCKET_FAILED macro
845Misc:
846 - GBA: Exit cleanly on FATAL if the port supports it
847 - GBA Memory: Implement 16- and 32-bit loads from SRAM
848 - Qt: Disable sync to video by default
849 - Qt: Handle a game crash without crashing
850 - Qt: Set default log level to FATAL, ERROR and WARN
851 - Qt: Clarify some phrasing in the menus
852 - Qt: Clear active buttons when focus is lost
853
8540.1.0: (2014-12-13)
855 - Initial release