CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4Bugfixes:
5 - LR35902: Fix core never exiting with certain event patterns
6 - GB Timer: Improve DIV reset behavior
7 - GBA Memory: Fix misaligned BIOS reads
8 - GBA BIOS: Fix MidiKey2Freq BIOS reads
9 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
10Misc:
11 - SDL: Remove scancode key input
12 - GBA Video: Clean up unused timers
13 - Test: Add a basic test suite
14
150.5.1: (2016-10-05)
16Bugfixes:
17 - Core: Fix importing save games as read-only
18 - FFmpeg: Fix encoding AAC
19 - GB: Fix invalid STOP behavior on Game Boy Color
20 - GB: Initialize audio properly
21 - GB: Properly clear KEY1 bit 0 when switching speeds
22 - GB: Properly unload save files when unloading a ROM
23 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
24 - GB MBC: Fix MBC7 when size is incorrectly specified
25 - GB MBC: Fix RTC access when no save file is loaded
26 - GB SIO: Don't auto-clock external shift clock
27 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
28 - GB Video: Fix video frames getting missed when LCDC is off
29 - GB Video: Clear screen when LCDC is off
30 - GBA Cheats: Fix holding onto pointers that may get invalidated
31 - GBA Cheats: Fix key-activated CodeBreaker cheats
32 - GBA Cheats: Fix uninitialized memory getting freed when saving
33 - GBA Hardware: Improve Game Boy Player rumble behavior
34 - GBA Memory: Fix several unused I/O register read values
35 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
36 - LR35902: Fix events running with the wrong cycle active
37 - Qt: Fix "close" button on Overrides view
38 - Qt: Fix saving overrides
39 - Qt: Fix directory set unloading when replacing the ROM
40 - Qt: Fix patch loading
41 - Qt: Fix crash when saving an override if a game isn't loaded
42 - Qt: Fix showing default display driver as OpenGL (force 1.x)
43 - SDL: Attach rumble in SDL frontend
44 - Util: Fix PNG identification on files too small to be a PNG
45Misc:
46 - All: Only update version info if needed
47 - All: Split out install locations for Libretro and OpenEmu
48 - FFmpeg: Encoding cleanup
49 - GB: Reset active region when reloading ROM
50 - GB Memory: Initialize RAM pattern for GBC
51 - GB Video: Improved video timings
52 - Qt: Manage window sizes slightly better
53 - Qt: Remember scale option independent of core dimensions
54
550.5.0: (2016-09-19)
56Features:
57 - Game Boy support
58 - Support for encrypted CodeBreaker GBA cheats
59 - Emulation of Vast Fame protected GBA carts (taizou)
60 - Tile viewer
61 - Threaded rendering mode
62 - Libretro: Memory map and achievement support (leiradel)
63 - GUI: Add UI control remapping
64 - GUI: Add fast-forward
65 - Wii: 240p support
66 - 3DS: Adjustable screen darkening
67 - Ability to temporarily load a savegame
68 - Load specific files out of archives
69 - Automatic BIOS detection
70Bugfixes:
71 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
72 - Debugger: Fix GDB breakpoints
73 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
74 - GBA: Fix filehandle leak with savegames
75 - GBA: Timer 0 cannot be count up
76 - GBA: Count up timers should not count themselves
77 - GBA Memory: Fix mirror on non-overdumped Classic NES games
78 - GBA Memory: Fix ldm {pc}
79 - GBA Savedata: Fix savedata sync timer
80 - GBA Savedata: Only unmap savedata if present
81 - GBA Serialize: Savestates now properly store prefetch
82 - GBA Video: WIN0/1 take priority over OBJWIN
83 - GBA Video: Fix out-of-order OBJWIN
84 - PSP2: Fix GPU crash while exiting
85 - PSP2: Fix VSync
86 - PSP2: Fix accelerometer range
87 - PSP2: Actually load screen mode setting
88 - PSP2: Fix gyroscope direction
89 - PSP2: Delete threads after they return
90 - PSP2: Fix mapping/unmapping from not at 0
91 - Qt: Fix bug in software renderer scaling
92 - Qt: Fix hanging key press after disabling autofire
93 - Qt: Fix being unable to pause manually when using auto-pausing
94 - SDL: Fix axes being mapped wrong
95 - Util: Fix realloc semantics in utf16to8
96 - Util: Fix inserting too many items into a hash table
97 - VFS: Fix uninitialized varaible reading from 7z
98 - VFS: Fix reading multiple files from a 7z archive
99 - Wii: Fix framelimiting after a slowdown
100 - Wii: Fix garbage flash at startup
101Misc:
102 - 3DS: Use blip_add_delta_fast for a small speed improvement
103 - 3DS: Allow UTF-16 filenames
104 - 3DS: Port to using citro3D
105 - 3DS: Use system font for menus
106 - 3DS: Attempt to use Core 2 for threads
107 - 3DS: Adjustable filering
108 - 3DS: 3D banner
109 - All: Add QUIET parameter to silence CMake
110 - All: Faster memory read/write
111 - ARM7: Support forcing Thumb mode via MSR
112 - ARM7: Flush prefetch cache when loading CPSR via MSR
113 - ARM7: Clean up instruction decoding for future expandability
114 - Debugger: Support register and memory writes via GDB stub
115 - Debugger: Add software breakpoint support to gdb
116 - FFmpeg: Full support for libavcodec 56+
117 - GBA: Better debug logging if event processing breaks
118 - GBA Audio: Force audio DMAs to not increment destination
119 - GBA BIOS: Use custom ArcTan, not relying on OS
120 - GBA Hardware: Clean up dead code in GBP
121 - GBA Memory: Optimize stalling behavior
122 - GBA Memory: Optimize Load-/StoreMultiple
123 - GBA Savedata: Add realistic timing for EEPROM
124 - GBA Serialize: Savestates now store if CPU was halted
125 - GBA Video: Remove old slow path fallback
126 - GBA Video: Optimize sprite drawing
127 - GBA Video: Optimize mode 0 rendering
128 - GBA Video: Optimize compositing cases slightly
129 - GUI: Screenshot dimensions are now passed through
130 - GUI: Add back logging
131 - GUI: Only reload config if manually saved
132 - GUI: Increase scrolling speed
133 - OpenGL: Log shader compilation failure
134 - OpenGL: Add texSize uniform
135 - Qt: Make -g flag work in Qt build
136 - Qt: Simplify OpenGL context creation
137 - Qt: Thread startup improvements
138 - Qt: Make audio channel/video layer options shortcut mappable
139 - Qt: Remove some C99isms from C++ code
140 - Qt: Remove default autofire mappings
141 - Qt: Make reseting when pasued frame-accurate
142 - Qt: Rearchitect game closing codepath
143 - PSP2: Use system font for menus
144 - PSP2: Add rumble for PS TV
145 - PSP2: Add fit-to-height screen mode
146 - PSP2: Sync files per descriptor
147 - PSP2: Allow UTF-8 filenames
148 - PSP2: Screenshots are now saved into the Photo Gallery
149 - PSP2: Stop underclocking when menuing
150 - SDL: Increase default audio buffer size to 1024 samples
151 - SDL: More responsive rumble
152 - Util: Add Vector GetConstPointer
153 - Util: Add rtrim
154 - Util: Add endswith
155 - VFS: Improve zip file detection
156 - Wii: Add pixelated resample filter
157 - Windows: Add native VDir support
158 - Util: Add PRIz macro for libc versions that don't support %z
159
1600.4.1: (2016-07-11)
161Bugfixes:
162 - All: Fix several file handle leaks
163 - All: Fix instruction tables getting zeroed when linking sometimes
164 - ARM7: Fix flags on SBC/RSC
165 - ARM7: Fix setting spsr privilege bits when spsr is empty
166 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
167 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
168 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
169 - GBA Memory: Fix executing code from OBJ region of VRAM
170 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
171 - GBA Serialize: Fix loading savegames from savestates
172 - OpenGL: Correct boolean vector strcmp strings for uniforms
173 - Qt: Fix sending gameStopped twice
174 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
175 - Qt: Fix initial state of key mapping
176 - Qt: Initialize m_useBios
177 - SDL: Fix joystick initialization on BSD
178 - SDL: Fix potential joystick crash in games with rumble
179 - SDL: Fix SDL 1.2 build
180 - SDL: Fix sporadic crash when deinitializing audio
181 - Shaders: Fix AGS-001 shader with some bad drivers
182 - Util: Use closesocket on Windows
183 - Util: Fix socket bind addresses
184 - VFS: Fix reading 7z archives without rewinding first
185 - VFS: VFileFromFD should not open directories
186 - Wii: Fix tilting direction
187 - Util: Fix realloc semantics in utf16to8
188Misc:
189 - All: Allow use of external minizip library
190 - Debugger: CLI debugger now exits when end-of-stream is reached
191 - FFmpeg: Update dependencies on Ubuntu
192 - GBA: Slightly optimize GBAProcessEvents
193 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
194 - GBA Video: Null renderer should return proper register values
195 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
196 - Qt: Add preset for DualShock 4
197 - Qt: Update 360 input profile on OS X to reflect newer drivers
198 - Qt: Remove use of NaN
199 - Qt: Canonicalize file paths when loading games
200 - Qt: Add refresh button to controller editing
201 - SDL: Remove default gamepad mappings
202 - Util: Fix intermittent build failure on OS X
203 - VFS: VFile.sync now updates modified time
204
2050.4.0: (2016-02-02)
206Features:
207 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
208 - I/O viewer
209 - Booting of multiboot images
210 - Customization of GIF recording
211 - Libretro: Cheat code support
212 - Support for GLSL shaders
213 - ROM information view
214 - Support for VBA-style cheat codes
215 - Savestates now store creation timestamps
216 - Key autofire
217 - Libretro: Allow blocking opposing directional input
218 - OpenEmu core for OS X
219 - Libretro: Settings for using BIOS and skipping intro
220 - Libretro: Customizable idle loop removal
221 - Implemented cycle counting for sprite rendering
222 - Cleaner, unified settings window
223 - Added a setting for pausing when the emulator is not in focus
224 - Customizable paths for save games, save states, screenshots and patches
225 - Controller hotplugging
226 - Ability to store save games and active cheats within savestates
227Bugfixes:
228 - ARM7: Fix sign of unaligned LDRSH
229 - ARM7: Fix decoding of some ARM ALU instructions with shifters
230 - Debugger: Fix watchpoints in gdb
231 - GBA: Fix warnings when creating and loading savestates
232 - GBA: Fix Iridion II savetype
233 - GBA BIOS: Fix misaligned CpuSet
234 - GBA Cheats: Fix cheats setting the Action Replay version
235 - GBA Hardware: Fix GPIO on big endian
236 - GBA Memory: Fix DMA register writing behavior
237 - GBA Memory: Fix DMAs triggering two cycles early
238 - Libretro: Fix aspect ratio
239 - Qt: Fix some potential crashes with the gamepad mapping
240 - Qt: Fix keys being mapped incorrectly when loading configuration file
241 - Util: Fix PowerPC PNG read/write pixel order
242 - Util: Fix excessive memory allocation when decoding a PNG
243 - VFS: Fix VFileReadline and remove _vfdReadline
244Misc:
245 - All: Improved PowerPC support
246 - All: Fix some undefined behavior warnings
247 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
248 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
249 - GBA: Implement bad I/O register loading
250 - GBA: Allow jumping to OAM and palette RAM
251 - GBA BIOS: Finish implementing RegisterRamReset
252 - GBA Config: Add "override" layer for better one-time configuration
253 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
254 - GBA Memory: Use a dynamically sized mask for ROM memory
255 - GBA Memory: Implement several unimplemented memory access types
256 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
257 - GBA RR: Starting from savestate now embeds the savegame
258 - GBA RR: Add preliminary SRAM support for VBM loading
259 - GBA RR: Add support for resets in movies
260 - GBA Video: Remove lastHblank, as it is implied
261 - Libretro: Use anonymous memory mappers for large blocks of memory
262 - Libretro: Add install target for libretro core
263 - Qt: Window size command line options are now supported
264 - Qt: Increase usability of key mapper
265 - Qt: Add 'Apply' button to settings window
266 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
267 - Qt: Allow use of modifier keys as input
268 - Qt: Optimize log viewer
269 - Qt: Added button for breaking into the GDB debugger
270 - Qt: Add box for showing duration of rewind
271 - SDL: Support fullscreen in SDL 1.2
272 - SDL: Allow GBASDLAudio to be used without a thread context
273 - Util: Use VFile for configuration
274 - Util: Add MutexTryLock
275
2760.3.2: (2015-12-16)
277Bugfixes:
278 - ARM7: Fix STRT/STRBT
279 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
280 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
281 - Libretro: Fix problems with rumble not turning off
282 - GBA: Fix idle skip state being retained between games
283 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
284 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
285 - GBA BIOS: Fix Sqrt sign
286 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
287 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
288 - GBA Memory: Fix DMA behavior for SRAM accesses
289 - GBA Memory: Fix Store8 to OBJ VRAM
290 - GBA Memory: Fix alignment of LDM/STM on SRAM
291 - GBA Memory: Fix unaligned out-of-bounds ROM loads
292 - GBA Memory: Fix timing of DMAs
293 - GBA Video: Fix _mix for 15-bit color
294 - GBA Video: Fix OAM and palette initialization
295 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
296 - Qt: Use safer isLoaded check in GameController
297 - Qt: Fix a race condition in PainterGL that could lead to a crash
298 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
299 - Qt: Fix font size in memory viewer
300 - Qt: Fix a crash in the memory viewer
301 - Qt: Add additional checks in CheatModel to prevent crashes
302 - Qt: Fix race condition with setting sample rate
303 - Qt: Fix crash when closing multiplayer windows
304 - Qt: Fix resetting while paused
305Misc:
306 - GBA Audio: Implement missing flags on SOUNDCNT_X register
307 - Qt: Add mute option to menu
308
3090.3.1: (2015-10-24)
310Bugfixes:
311 - ARM7: Fix instruction decoding of Thumb shifts
312 - GBA: Deinit savegame when unloading a ROM
313 - GBA: Fix BIOS check on big endian
314 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
315 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
316 - GBA Audio: Fix audio channels being silenced at the wrong time
317 - GBA Memory: Fix bad BIOS Load16 on big endian
318 - GBA Memory: Fix bad Load8 on big endian
319 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
320 - GBA Video: Fix edge case with sprite blend modes and semitransparency
321 - GBA Video: Fix objwin and blending interaction on sprites
322 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
323 - Libretro: Fix a memory leak with the render buffer
324 - Qt: Windows no longer spawn in the top left on first launch
325 - Qt: Fix install path of XDG desktop file with DESTDIR
326 - Qt: Fix drag and drop on Windows
327 - Qt: Reenable double buffering, as disabling it broke some Windows configs
328 - VFS: Fix return values of VFileFILE.read and .write
329Misc:
330 - All: Reset next event to cycles instead of zero to interrupt
331 - All: Add --version flag
332 - ARM7: Force disable LTO on two files to work around a GCC bug
333 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
334 - GBA: Better memory handling with PNG savestates
335 - GBA: Additional savestate sanity checks
336 - GBA: Check for cycle count being too high
337 - GBA Audio: Allow GBAAVStream to have no video callback
338 - GBA BIOS: Implement RegisterRamReset for SIO registers
339 - Qt: Remove useless help icons in dialogs
340 - Qt: Prevent savestate window from opening while in multiplayer
341 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
342 - Qt: Dropping multiplayer windows works more cleanly now
343
3440.3.0: (2015-08-16)
345Features:
346 - Ability to hide individual background layers, or OBJs
347 - Ability to mute individual audio channels
348 - Palette viewer and exporter
349 - Volume control
350 - More shortcuts are editable (e.g. quick save/load)
351 - Rewind now shows the frame after rewinding
352 - Import/Export of GameShark/Action Replay snapshots
353 - Add "Step backwards" item for single increment rewind
354 - Deadzone estimation for game controllers
355 - Analog inputs can be used for shortcuts
356 - Menu items for specific solar sensor brightness levels
357 - Remappable controls for tilt and gyroscope sensors
358 - Status messages for actions taken while a game is running (e.g. save/load state)
359 - Memory inspector
360 - Screensaver can now be suspended while a game is running
361 - Load/save the most recent savestate slot
362 - Support varible speed (PWM) rumble
363 - Ability to cap fast forward speed
364 - Finer control over FPS target
365 - Holdable shortcut for rewinding one frame at a time
366 - Ability to boot directly into the BIOS
367 - Preliminary support for yanking out the game pak while a game is running
368 - Thumb-drive mode by putting a file called portable.ini in the same folder
369 - Configurable display driver, between software and OpenGL
370 - Undo-able savestate loading and saving
371 - Controller profiles now store shortcut settings
372 - Default controller profiles for several common controllers
373 - Libretro now supports BIOS, rumble and solar sensor
374 - Implement BIOS call Stop, for sleep mode
375 - Automatically load patches, if found
376 - Improved video synchronization
377 - Configurable audio output sample rate
378Bugfixes:
379 - ARM7: Fix SWI and IRQ timings
380 - ARM7: Fix Thumb MUL timing
381 - ARM7: Fix timing of multiplies to use N cycles
382 - ARM7: ARMHotplugDetach should call deinit
383 - Debugger: Fix use-after-free in breakpoint clearing code
384 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
385 - GBA: Cap audio FIFO read size during deserialization
386 - GBA: Check for corrupted savestates when loading
387 - GBA: Check for improperly sized savestates when loading
388 - GBA: Check for savestates made from differently sized ROMs
389 - GBA: Fix calls to endian-independent loadstores
390 - GBA: Fix timing of reading from timer registers
391 - GBA: Ensure cycles never go negative
392 - GBA Audio: Force audio FIFOs to 32-bit
393 - GBA Audio: Fix audio pitch changing when adjusting buffer size
394 - GBA Audio: Fix sample order in audio channel 3
395 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
396 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
397 - GBA Memory: Improve Thumb open bus behavior
398 - GBA Memory: Fix potential DMA issue when loading a savestate
399 - GBA Memory: Fix load/store multiple video memory waitstates
400 - GBA SIO: Fix reseting when there are SIO devices attached
401 - GBA Video: Blended sprites should never have other effects applied
402 - GBA Video: Fix out-of-bounds tiles in mosaic
403 - GBA Video: Fix windows not affecting sprites
404 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
405 - GBA Video: Fix timing on first scanline
406 - Qt: Better cleanup when a game crashes
407 - Qt: Fix open ROM dialog filtering for archive formats
408 - Qt: Cap the maximum number of multiplayer windows
409 - Qt: Fix maximum year in sensor override
410 - Qt: Fix window being too tall after exiting fullscreen
411 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
412 - Qt: Fix analog buttons not getting unmapped
413 - Qt: Fix passing command line options
414 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
415 - SDL: Fix SDL build when OpenGL is missing
416 - Util: Allow loading IPS patches that grow the ROM
417 - VFS: Fix resource leaks if some allocations fail
418 - VFS: Fix line-reading to return proper values
419 - Video: Fix an issue with very long filenames
420 - Util: Fix formatting of floats
421Misc:
422 - All: Add --help flag for command line programs
423 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
424 - All: Enable static linking for Windows
425 - All: Enable static linking for OS X
426 - All: Threads are now named
427 - All: Proper handling of Unicode file paths
428 - ARM7: Add emulation for Undefined CPU mode
429 - ARM7: Reduce the size of the Thumb instruction table
430 - GBA: Add status log level
431 - GBA: GBARewind now returns how many states it has rewound
432 - GBA: SIO logging layer
433 - GBA BIOS: Stub out SoundBias
434 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
435 - GBA: Don't include GBACLIDebugger struct unless needed
436 - GBA: Savedata is now synced shortly after data finishes being written
437 - GBA: Process multiple timer events at once, if necessary
438 - GBA Audio: Implement audio reset for channels A/B
439 - GBA Audio: Process multiple audio events at once, if necessary
440 - GBA Hardware: Backport generic RTC source into core
441 - GBA Input: Allow axes and buttons to be mapped to the same key
442 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
443 - GBA SIO: Add a dummy driver for Normal mode
444 - GBA Thread: Add functionality for running callbacks on the GBA thread
445 - GBA Thread: Split GBASync into a separate file
446 - GBA Video: Refactor software renderer into separate files
447 - GBA Video: Slightly optimize mode 0 mosaic rendering
448 - Debugger: Free watchpoints in addition to breakpoints
449 - Qt: Handle saving input settings better
450 - Qt: Move GL frame drawing back onto its own thread
451 - Qt: Fast forward (held) option moved from Other to Emulation menu
452 - Qt: Show version info in window title
453 - Qt: Migrate multiplayer window handling into GBAApp
454 - Qt: Unified file opening and saving with last location
455 - Qt: Fix windows being resizable when they shouldn't have been
456 - Qt: Only hide cursor in full screen
457 - Qt: Replace pause-after-frame mutex with an atomic
458 - Qt: Add application icon and XDG desktop files
459 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
460 - Qt: Don't save window size when entering fullscreen
461 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
462 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
463 - Qt: Increase usability of key mapper
464 - Qt: Show checkmark for window sizes
465 - Qt: Set window path to loaded ROM
466 - Perf: Ability to load savestates immediately on launch
467 - SDL: Properly check for initialization
468 - SDL: Clean up initialization functions
469 - SDL: Clean up GL context
470 - Util: Allow disabling the threading code entirely
471 - VFS: Add sync method to force syncing with backing
472
4730.2.1: (2015-05-13)
474Bugfixes:
475 - All: Fix sanitize-deb script not cleaning up after itself
476 - All: Fix dependencies for libavcodec on Debian-derived platforms
477 - ARM7: Handle writeback for PC in addressing modes 2 and 3
478 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
479 - ARM7: Fix ARM multiply instructions when PC is a destination register
480 - Debugger: Fix use-after-free in breakpoint clearing code
481 - Debugger: Fix boundary conditions in tab completion
482 - GBA: Fix timers not updating timing when writing to only the reload register
483 - GBA: Fix rewind boundary conditions
484 - GBA: Add initial I/O register settings for background matrix registers
485 - GBA: Fix hang when loading a savestate if sync to video is enabled
486 - GBA: Handle out-of-bounds I/O access
487 - GBA: Fix bounds-checking on EEPROM access
488 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
489 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
490 - GBA Memory: Allow SRAM to be 64kB
491 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
492 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
493 - GBA Video: Fix second frame mode 5
494 - Perf: Fix race condition if a game crashes immediately on start
495 - Qt: Fix Display object leak when closing a window
496 - Qt: Fix .deb dependencies
497 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
498 - Qt: Fix window not regaining focus after exiting savestate window
499 - Qt: Fix regression where video would not record if the game had already started
500 - Qt: Fix potential crash if a gamepad causes focus to change
501 - Qt: Fix controller axis querying
502 - Qt: Fix multiplayer windows opening as the wrong size
503 - Qt: Fix controllers sometimes not loading the right profile
504 - SDL: Fix boundary conditions for joystick adjustments
505 - SDL: Allocate properly sized input maps
506 - SDL: Fix potential build issues when Qt and SDL2 are in use
507 - Util: Fix resource leak in UTF-8 handling code
508 - Util: Fix a null-pointer issue when attempting to delete a key
509 - VFS: Fix resource leaks if some allocations fail
510 - Video: Fix an issue with very long filenames
511Misc:
512 - GBA Memory: Soft-crash if jumping past the end of a ROM
513 - Qt: Show multiplayer numbers in window title
514 - Qt: Solar sensor can have shortcuts set
515
5160.2.0: (2015-04-03)
517Features:
518 - Support for gamepad axes, e.g. analog sticks or triggers
519 - Add scale presets for up to 6x
520 - Settings window
521 - Bilinear resampling option
522 - Add option to skip BIOS start screen
523 - List of recently opened games
524 - Support for games using the Solar Sensor
525 - Better audio resampling via blip-buf
526 - Game Pak overrides dialog for setting savetype and sensor values
527 - Support for games using the tilt sensor
528 - Remappable shortcuts for keyboard and gamepad
529 - Rewinding of emulation
530 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
531 - Support IPv6
532 - Save directory of last loaded file
533 - Support BPS patches
534 - Automatically detect and optimize out idle loops
535 - Configurable game overrides
536 - Support loading 7-Zip files
537 - Drag and drop game loading
538 - Cheat code support
539 - Runtime configurable audio driver
540 - Libretro core for use with RetroArch and other front-ends
541 - Controller profiles for setting different bindings for different controllers
542 - Ability to lock aspect ratio
543 - Local link cable support
544 - Ability to switch which game controller is in use per instance
545 - Ability to prevent opposing directional input
546 - Warning dialog if an unimplemented BIOS feature is called
547 - Debugger: Add CLI "frame", frame advance command
548 - Debugger: Add CLI functions for writing to memory
549 - Debugger: Add CLI functions for examining memory regions
550 - Debugger: Add CLI function for writing a register
551Bugfixes:
552 - ARM7: Extend prefetch by one stage
553 - ARM7: Fix cycle counting for loads
554 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
555 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
556 - GBA: Initialize gba.sync to null
557 - GBA: Fix timer initialization
558 - GBA Audio: Support 16-bit writes to FIFO audio
559 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
560 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
561 - GBA BIOS: Fix BIOS prefetch after reset
562 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
563 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
564 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
565 - GBA Memory: Fix I cycles that had been moved to ARM7 core
566 - GBA Memory: Fix cycle counting for 32-bit load/stores
567 - GBA RR: Fix fallthrough error when reading tags from a movie
568 - GBA Thread: Fix possible hang when loading an archive
569 - GBA Thread: Fix possible deadlock in video sync
570 - Perf: Fix crash when the GBA thread fails to start
571 - Qt: Fix crash starting a GDB stub if a game isn't loaded
572 - Qt: Fix crash when adjusting settings after closing a game
573 - Qt: Fix crash when starting GDB stub after closing a game
574 - Qt: Fix patch loading while a game is running
575 - Qt: Fix crash when loading a game after stopping GDB server
576 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
577 - Qt: Fix crash when attempting to pause if a game is not running
578 - SDL: Properly clean up if a game doesn't launch
579 - Util: Fix sockets on Windows
580Misc:
581 - All: Enable link-time optimization
582 - Debugger: Watchpoints now work on STM/LDM instructions
583 - Debugger: Clean up GDB stub network interfacing
584 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
585 - Debugger: Merge Thumb BL instructions when disassembling
586 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
587 - Debugger: Watchpoints now report address watched (fixes #68)
588 - Debugger: Add support for soft breakpoints
589 - Debugger: Make I/O register names be addresses instead of values
590 - Debugger: Rename read/write commands
591 - GBA: Improve accuracy of event timing
592 - GBA: Add API for getting Configuration structs for overrides and input
593 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
594 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
595 - GBA: Move A/V stream interface into core
596 - GBA: Savestates now take into account savedata state machines (fixes #109)
597 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
598 - GBA Memory: Simplify memory API and use fixed bus width
599 - GBA Thread: Make GBASyncWaitFrameStart time out
600 - GBA Video: Start video at the last scanline instead of the first
601 - Qt: Optimize logo drawing
602 - Qt: Move frame upload back onto main thread
603 - Qt: Remember window position
604 - Qt: Double-clicking on the window toggles full screen
605 - Util: Use proper locale for reading and writing float values
606
6070.1.1: (2015-01-24)
608Bugfixes:
609 - ARM7: Fix LDM writeback to a register already written
610 - GBA: Fix timers 2 and 3 updating incorrectly
611 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
612 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
613 - GBA Audio: Properly initialize audio FIFO channels
614 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
615 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
616 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
617 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
618 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
619 - GBA BIOS: Fix HuffUnComp boundary conditions
620 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
621 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
622 - GBA Memory: Filter out top nybble of DMA addresses
623 - GBA Memory: Properly bounds-check VRAM accesses
624 - GBA Memory: Fix initial DMA state
625 - GBA Thread: Allow halted games to exit cleanly
626 - GBA Video: Fix blend issues with obscured middle layers
627 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
628 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
629 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
630 - GBA Video: Fix sprite boundary conditions with mosaic
631 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
632 - Qt: Fix issue with set frame sizes being the wrong height
633 - Qt: Fix emulator crashing when full screen if a game is not running
634 - Qt: Fix window focus issues
635 - Qt: Properly set default video recording settings
636 - Qt: Fix a race condition when a game crashes immediately
637 - Qt: Fix some cases where key mapping can break if focus is adjusted
638 - Qt: Fix crash if a game pauses before any frames are shown
639 - Debugger: Negative PC-relative loads now properly subtract the offset
640 - Debugger: Align PC-relative loads in Thumb
641 - Debugger: Fix watchpoints triggering too late
642 - Debugger: Fix binary print putting spaces between digits
643 - Video: Ensure FFmpeg encoder has audio frames
644 - Video: Fix uncompressed PCM audio recording
645 - Video: Fix FFmpeg crashing when the file extension is wrong
646 - Util: Fix SOCKET_FAILED macro
647Misc:
648 - GBA: Exit cleanly on FATAL if the port supports it
649 - GBA Memory: Implement 16- and 32-bit loads from SRAM
650 - Qt: Disable sync to video by default
651 - Qt: Handle a game crash without crashing
652 - Qt: Set default log level to FATAL, ERROR and WARN
653 - Qt: Clarify some phrasing in the menus
654 - Qt: Clear active buttons when focus is lost
655
6560.1.0: (2014-12-13)
657 - Initial release