CHANGES (view raw)
10.4.0: (Future)
2Features:
3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
4 - I/O viewer
5 - Booting of multiboot images
6 - Customization of GIF recording
7Bugfixes:
8 - Util: Fix PowerPC PNG read/write pixel order
9 - Qt: Use safer isLoaded check in GameController
10 - GBA: Fix idle skip state being retained between games
11 - Qt: Fix a race condition in PainterGL that could lead to a crash
12 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
13 - GBA Video: Fix _mix for 15-bit color
14 - VFS: Fix VFileReadline and remove _vfdReadline
15 - Qt: Fix font size in memory viewer
16 - GBA Memory: Fix DMA register writing behavior
17 - Qt: Fix a crash in the memory viewer
18 - GBA BIOS: Fix misaligned CpuSet
19Misc:
20 - Qt: Window size command line options are now supported
21 - Qt: Increase usability of key mapper
22 - GBA Memory: Use a dynamically sized mask for ROM memory
23 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
24 - SDL: Support fullscreen in SDL 1.2
25 - Libretro: Use anonymous memory mappers for large blocks of memory
26 - Qt: Add 'Apply' button to settings window
27 - GBA Video: Remove lastHblank, as it is implied
28 - GBA Config: Add "override" layer for better one-time configuration
29 - SDL: Allow GBASDLAudio to be used without a thread context
30 - All: Improved PowerPC support
31 - All: Fix some undefined behavior warnings
32 - GBA Audio: Implement missing flags on SOUNDCNT_X register
33 - Util: Use VFile for configuration
34
350.3.1: (2015-10-24)
36Bugfixes:
37 - ARM7: Fix instruction decoding of Thumb shifts
38 - GBA: Deinit savegame when unloading a ROM
39 - GBA: Fix BIOS check on big endian
40 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
41 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
42 - GBA Audio: Fix audio channels being silenced at the wrong time
43 - GBA Memory: Fix bad BIOS Load16 on big endian
44 - GBA Memory: Fix bad Load8 on big endian
45 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
46 - GBA Video: Fix edge case with sprite blend modes and semitransparency
47 - GBA Video: Fix objwin and blending interaction on sprites
48 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
49 - Libretro: Fix a memory leak with the render buffer
50 - Qt: Windows no longer spawn in the top left on first launch
51 - Qt: Fix install path of XDG desktop file with DESTDIR
52 - Qt: Fix drag and drop on Windows
53 - Qt: Reenable double buffering, as disabling it broke some Windows configs
54 - VFS: Fix return values of VFileFILE.read and .write
55Misc:
56 - All: Reset next event to cycles instead of zero to interrupt
57 - All: Add --version flag
58 - ARM7: Force disable LTO on two files to work around a GCC bug
59 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
60 - GBA: Better memory handling with PNG savestates
61 - GBA: Additional savestate sanity checks
62 - GBA: Check for cycle count being too high
63 - GBA Audio: Allow GBAAVStream to have no video callback
64 - GBA BIOS: Implement RegisterRamReset for SIO registers
65 - Qt: Remove useless help icons in dialogs
66 - Qt: Prevent savestate window from opening while in multiplayer
67 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
68 - Qt: Dropping multiplayer windows works more cleanly now
69
700.3.0: (2015-08-16)
71Features:
72 - Ability to hide individual background layers, or OBJs
73 - Ability to mute individual audio channels
74 - Palette viewer and exporter
75 - Volume control
76 - More shortcuts are editable (e.g. quick save/load)
77 - Rewind now shows the frame after rewinding
78 - Import/Export of GameShark/Action Replay snapshots
79 - Add "Step backwards" item for single increment rewind
80 - Deadzone estimation for game controllers
81 - Analog inputs can be used for shortcuts
82 - Menu items for specific solar sensor brightness levels
83 - Remappable controls for tilt and gyroscope sensors
84 - Status messages for actions taken while a game is running (e.g. save/load state)
85 - Memory inspector
86 - Screensaver can now be suspended while a game is running
87 - Load/save the most recent savestate slot
88 - Support varible speed (PWM) rumble
89 - Ability to cap fast forward speed
90 - Finer control over FPS target
91 - Holdable shortcut for rewinding one frame at a time
92 - Ability to boot directly into the BIOS
93 - Preliminary support for yanking out the game pak while a game is running
94 - Thumb-drive mode by putting a file called portable.ini in the same folder
95 - Configurable display driver, between software and OpenGL
96 - Undo-able savestate loading and saving
97 - Controller profiles now store shortcut settings
98 - Default controller profiles for several common controllers
99 - Libretro now supports BIOS, rumble and solar sensor
100 - Implement BIOS call Stop, for sleep mode
101 - Automatically load patches, if found
102 - Improved video synchronization
103 - Configurable audio output sample rate
104Bugfixes:
105 - ARM7: Fix SWI and IRQ timings
106 - ARM7: Fix Thumb MUL timing
107 - ARM7: Fix timing of multiplies to use N cycles
108 - ARM7: ARMHotplugDetach should call deinit
109 - Debugger: Fix use-after-free in breakpoint clearing code
110 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
111 - GBA: Cap audio FIFO read size during deserialization
112 - GBA: Check for corrupted savestates when loading
113 - GBA: Check for improperly sized savestates when loading
114 - GBA: Check for savestates made from differently sized ROMs
115 - GBA: Fix calls to endian-independent loadstores
116 - GBA: Fix timing of reading from timer registers
117 - GBA: Ensure cycles never go negative
118 - GBA Audio: Force audio FIFOs to 32-bit
119 - GBA Audio: Fix audio pitch changing when adjusting buffer size
120 - GBA Audio: Fix sample order in audio channel 3
121 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
122 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
123 - GBA Memory: Improve Thumb open bus behavior
124 - GBA Memory: Fix potential DMA issue when loading a savestate
125 - GBA Memory: Fix load/store multiple video memory waitstates
126 - GBA SIO: Fix reseting when there are SIO devices attached
127 - GBA Video: Blended sprites should never have other effects applied
128 - GBA Video: Fix out-of-bounds tiles in mosaic
129 - GBA Video: Fix windows not affecting sprites
130 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
131 - GBA Video: Fix timing on first scanline
132 - Qt: Better cleanup when a game crashes
133 - Qt: Fix open ROM dialog filtering for archive formats
134 - Qt: Cap the maximum number of multiplayer windows
135 - Qt: Fix maximum year in sensor override
136 - Qt: Fix window being too tall after exiting fullscreen
137 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
138 - Qt: Fix analog buttons not getting unmapped
139 - Qt: Fix passing command line options
140 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
141 - SDL: Fix SDL build when OpenGL is missing
142 - Util: Allow loading IPS patches that grow the ROM
143 - VFS: Fix resource leaks if some allocations fail
144 - VFS: Fix line-reading to return proper values
145 - Video: Fix an issue with very long filenames
146 - Util: Fix formatting of floats
147Misc:
148 - All: Add --help flag for command line programs
149 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
150 - All: Enable static linking for Windows
151 - All: Enable static linking for OS X
152 - All: Threads are now named
153 - All: Proper handling of Unicode file paths
154 - ARM7: Add emulation for Undefined CPU mode
155 - ARM7: Reduce the size of the Thumb instruction table
156 - GBA: Add status log level
157 - GBA: GBARewind now returns how many states it has rewound
158 - GBA: SIO logging layer
159 - GBA BIOS: Stub out SoundBias
160 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
161 - GBA: Don't include GBACLIDebugger struct unless needed
162 - GBA: Savedata is now synced shortly after data finishes being written
163 - GBA: Process multiple timer events at once, if necessary
164 - GBA Audio: Implement audio reset for channels A/B
165 - GBA Audio: Process multiple audio events at once, if necessary
166 - GBA Hardware: Backport generic RTC source into core
167 - GBA Input: Allow axes and buttons to be mapped to the same key
168 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
169 - GBA SIO: Add a dummy driver for Normal mode
170 - GBA Thread: Add functionality for running callbacks on the GBA thread
171 - GBA Thread: Split GBASync into a separate file
172 - GBA Video: Refactor software renderer into separate files
173 - GBA Video: Slightly optimize mode 0 mosaic rendering
174 - Debugger: Free watchpoints in addition to breakpoints
175 - Qt: Handle saving input settings better
176 - Qt: Move GL frame drawing back onto its own thread
177 - Qt: Fast forward (held) option moved from Other to Emulation menu
178 - Qt: Show version info in window title
179 - Qt: Migrate multiplayer window handling into GBAApp
180 - Qt: Unified file opening and saving with last location
181 - Qt: Fix windows being resizable when they shouldn't have been
182 - Qt: Only hide cursor in full screen
183 - Qt: Replace pause-after-frame mutex with an atomic
184 - Qt: Add application icon and XDG desktop files
185 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
186 - Qt: Don't save window size when entering fullscreen
187 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
188 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
189 - Qt: Increase usability of key mapper
190 - Qt: Show checkmark for window sizes
191 - Qt: Set window path to loaded ROM
192 - Perf: Ability to load savestates immediately on launch
193 - SDL: Properly check for initialization
194 - SDL: Clean up initialization functions
195 - SDL: Clean up GL context
196 - Util: Allow disabling the threading code entirely
197 - VFS: Add sync method to force syncing with backing
198
1990.2.1: (2015-05-13)
200Bugfixes:
201 - All: Fix sanitize-deb script not cleaning up after itself
202 - All: Fix dependencies for libavcodec on Debian-derived platforms
203 - ARM7: Handle writeback for PC in addressing modes 2 and 3
204 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
205 - ARM7: Fix ARM multiply instructions when PC is a destination register
206 - Debugger: Fix use-after-free in breakpoint clearing code
207 - Debugger: Fix boundary conditions in tab completion
208 - GBA: Fix timers not updating timing when writing to only the reload register
209 - GBA: Fix rewind boundary conditions
210 - GBA: Add initial I/O register settings for background matrix registers
211 - GBA: Fix hang when loading a savestate if sync to video is enabled
212 - GBA: Handle out-of-bounds I/O access
213 - GBA: Fix bounds-checking on EEPROM access
214 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
215 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
216 - GBA Memory: Allow SRAM to be 64kB
217 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
218 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
219 - GBA Video: Fix second frame mode 5
220 - Perf: Fix race condition if a game crashes immediately on start
221 - Qt: Fix Display object leak when closing a window
222 - Qt: Fix .deb dependencies
223 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
224 - Qt: Fix window not regaining focus after exiting savestate window
225 - Qt: Fix regression where video would not record if the game had already started
226 - Qt: Fix potential crash if a gamepad causes focus to change
227 - Qt: Fix controller axis querying
228 - Qt: Fix multiplayer windows opening as the wrong size
229 - Qt: Fix controllers sometimes not loading the right profile
230 - SDL: Fix boundary conditions for joystick adjustments
231 - SDL: Allocate properly sized input maps
232 - SDL: Fix potential build issues when Qt and SDL2 are in use
233 - Util: Fix resource leak in UTF-8 handling code
234 - Util: Fix a null-pointer issue when attempting to delete a key
235 - VFS: Fix resource leaks if some allocations fail
236 - Video: Fix an issue with very long filenames
237Misc:
238 - GBA Memory: Soft-crash if jumping past the end of a ROM
239 - Qt: Show multiplayer numbers in window title
240 - Qt: Solar sensor can have shortcuts set
241
2420.2.0: (2015-04-03)
243Features:
244 - Support for gamepad axes, e.g. analog sticks or triggers
245 - Add scale presets for up to 6x
246 - Settings window
247 - Bilinear resampling option
248 - Add option to skip BIOS start screen
249 - List of recently opened games
250 - Support for games using the Solar Sensor
251 - Better audio resampling via blip-buf
252 - Game Pak overrides dialog for setting savetype and sensor values
253 - Support for games using the tilt sensor
254 - Remappable shortcuts for keyboard and gamepad
255 - Rewinding of emulation
256 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
257 - Support IPv6
258 - Save directory of last loaded file
259 - Support BPS patches
260 - Automatically detect and optimize out idle loops
261 - Configurable game overrides
262 - Support loading 7-Zip files
263 - Drag and drop game loading
264 - Cheat code support
265 - Runtime configurable audio driver
266 - Libretro core for use with RetroArch and other front-ends
267 - Controller profiles for setting different bindings for different controllers
268 - Ability to lock aspect ratio
269 - Local link cable support
270 - Ability to switch which game controller is in use per instance
271 - Ability to prevent opposing directional input
272 - Warning dialog if an unimplemented BIOS feature is called
273 - Debugger: Add CLI "frame", frame advance command
274 - Debugger: Add CLI functions for writing to memory
275 - Debugger: Add CLI functions for examining memory regions
276 - Debugger: Add CLI function for writing a register
277Bugfixes:
278 - ARM7: Extend prefetch by one stage
279 - ARM7: Fix cycle counting for loads
280 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
281 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
282 - GBA: Initialize gba.sync to null
283 - GBA: Fix timer initialization
284 - GBA Audio: Support 16-bit writes to FIFO audio
285 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
286 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
287 - GBA BIOS: Fix BIOS prefetch after reset
288 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
289 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
290 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
291 - GBA Memory: Fix I cycles that had been moved to ARM7 core
292 - GBA Memory: Fix cycle counting for 32-bit load/stores
293 - GBA RR: Fix fallthrough error when reading tags from a movie
294 - GBA Thread: Fix possible hang when loading an archive
295 - GBA Thread: Fix possible deadlock in video sync
296 - Perf: Fix crash when the GBA thread fails to start
297 - Qt: Fix crash starting a GDB stub if a game isn't loaded
298 - Qt: Fix crash when adjusting settings after closing a game
299 - Qt: Fix crash when starting GDB stub after closing a game
300 - Qt: Fix patch loading while a game is running
301 - Qt: Fix crash when loading a game after stopping GDB server
302 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
303 - Qt: Fix crash when attempting to pause if a game is not running
304 - SDL: Properly clean up if a game doesn't launch
305 - Util: Fix sockets on Windows
306Misc:
307 - All: Enable link-time optimization
308 - Debugger: Watchpoints now work on STM/LDM instructions
309 - Debugger: Clean up GDB stub network interfacing
310 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
311 - Debugger: Merge Thumb BL instructions when disassembling
312 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
313 - Debugger: Watchpoints now report address watched (fixes #68)
314 - Debugger: Add support for soft breakpoints
315 - Debugger: Make I/O register names be addresses instead of values
316 - Debugger: Rename read/write commands
317 - GBA: Improve accuracy of event timing
318 - GBA: Add API for getting Configuration structs for overrides and input
319 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
320 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
321 - GBA: Move A/V stream interface into core
322 - GBA: Savestates now take into account savedata state machines (fixes #109)
323 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
324 - GBA Memory: Simplify memory API and use fixed bus width
325 - GBA Thread: Make GBASyncWaitFrameStart time out
326 - GBA Video: Start video at the last scanline instead of the first
327 - Qt: Optimize logo drawing
328 - Qt: Move frame upload back onto main thread
329 - Qt: Remember window position
330 - Qt: Double-clicking on the window toggles full screen
331 - Util: Use proper locale for reading and writing float values
332
3330.1.1: (2015-01-24)
334Bugfixes:
335 - ARM7: Fix LDM writeback to a register already written
336 - GBA: Fix timers 2 and 3 updating incorrectly
337 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
338 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
339 - GBA Audio: Properly initialize audio FIFO channels
340 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
341 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
342 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
343 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
344 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
345 - GBA BIOS: Fix HuffUnComp boundary conditions
346 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
347 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
348 - GBA Memory: Filter out top nybble of DMA addresses
349 - GBA Memory: Properly bounds-check VRAM accesses
350 - GBA Memory: Fix initial DMA state
351 - GBA Thread: Allow halted games to exit cleanly
352 - GBA Video: Fix blend issues with obscured middle layers
353 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
354 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
355 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
356 - GBA Video: Fix sprite boundary conditions with mosaic
357 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
358 - Qt: Fix issue with set frame sizes being the wrong height
359 - Qt: Fix emulator crashing when full screen if a game is not running
360 - Qt: Fix window focus issues
361 - Qt: Properly set default video recording settings
362 - Qt: Fix a race condition when a game crashes immediately
363 - Qt: Fix some cases where key mapping can break if focus is adjusted
364 - Qt: Fix crash if a game pauses before any frames are shown
365 - Debugger: Negative PC-relative loads now properly subtract the offset
366 - Debugger: Align PC-relative loads in Thumb
367 - Debugger: Fix watchpoints triggering too late
368 - Debugger: Fix binary print putting spaces between digits
369 - Video: Ensure FFmpeg encoder has audio frames
370 - Video: Fix uncompressed PCM audio recording
371 - Video: Fix FFmpeg crashing when the file extension is wrong
372 - Util: Fix SOCKET_FAILED macro
373Misc:
374 - GBA: Exit cleanly on FATAL if the port supports it
375 - GBA Memory: Implement 16- and 32-bit loads from SRAM
376 - Qt: Disable sync to video by default
377 - Qt: Handle a game crash without crashing
378 - Qt: Set default log level to FATAL, ERROR and WARN
379 - Qt: Clarify some phrasing in the menus
380 - Qt: Clear active buttons when focus is lost
381
3820.1.0: (2014-12-13)
383 - Initial release