src/platform/opengl/gles2.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef GLES2_H
7#define GLES2_H
8
9#ifdef USE_EPOXY
10#include <epoxy/gl.h>
11#elif defined(BUILD_GL)
12#ifdef __APPLE__
13#include <OpenGL/gl3.h>
14#else
15#define GL_GLEXT_PROTOTYPES
16#include <GL/gl.h>
17#include <GL/glext.h>
18#endif
19#else
20#include <GLES2/gl2.h>
21#endif
22
23#include "platform/video-backend.h"
24
25union GBAGLES2UniformValue {
26 GLfloat f;
27 GLint i;
28 GLuint ui;
29 GLboolean b;
30 GLfloat fvec2[2];
31 GLfloat fvec3[3];
32 GLfloat fvec4[4];
33 GLint ivec2[2];
34 GLint ivec3[3];
35 GLint ivec4[4];
36 GLboolean bvec2[2];
37 GLboolean bvec3[3];
38 GLboolean bvec4[4];
39 GLfloat fmat2x2[4];
40 GLfloat fmat3x3[9];
41 GLfloat fmat4x4[16];
42};
43
44struct GBAGLES2Uniform {
45 const char* name;
46 GLenum type;
47 union GBAGLES2UniformValue value;
48 GLuint location;
49};
50
51struct GBAGLES2Shader {
52 unsigned width;
53 unsigned height;
54 bool filter;
55 bool blend;
56 GLuint tex;
57 GLuint fbo;
58 GLuint fragmentShader;
59 GLuint vertexShader;
60 GLuint program;
61 GLuint texLocation;
62 GLuint positionLocation;
63
64 struct GBAGLES2Uniform* uniforms;
65 size_t nUniforms;
66};
67
68struct GBAGLES2Context {
69 struct VideoBackend d;
70
71 GLuint tex;
72 GLuint texLocation;
73 GLuint positionLocation;
74
75 struct GBAGLES2Shader initialShader;
76 struct GBAGLES2Shader finalShader;
77
78 struct GBAGLES2Shader* shaders;
79 size_t nShaders;
80};
81
82struct GBAGLES2ShaderMetadata {
83 const char* name;
84 const char* author;
85 const char* description;
86};
87
88void GBAGLES2ContextCreate(struct GBAGLES2Context*);
89
90void GBAGLES2ShaderInit(struct GBAGLES2Shader*, const char* vs, const char* fs, int width, int height, struct GBAGLES2Uniform* uniforms, size_t nUniforms);
91void GBAGLES2ShaderDeinit(struct GBAGLES2Shader*);
92void GBAGLES2ShaderAttach(struct GBAGLES2Context*, struct GBAGLES2Shader*, size_t nShaders);
93void GBAGLES2ShaderDetach(struct GBAGLES2Context*);
94
95struct VDir;
96bool GBAGLES2ShaderLoad(struct GBAGLES2Shader**, size_t* nShaders, struct GBAGLES2ShaderMetadata*, struct VDir*);
97void GBAGLES2ShaderFree(struct GBAGLES2Shader*, size_t nShaders);
98
99#endif