src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QFileDialog>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QStackedLayout>
14
15#include "ConfigController.h"
16#include "GameController.h"
17#include "GBAKeyEditor.h"
18#include "GDBController.h"
19#include "GDBWindow.h"
20#include "GIFView.h"
21#include "GamePakView.h"
22#include "LoadSaveState.h"
23#include "LogView.h"
24#include "SettingsView.h"
25#include "ShortcutController.h"
26#include "ShortcutView.h"
27#include "VideoView.h"
28
29extern "C" {
30#include "platform/commandline.h"
31}
32
33using namespace QGBA;
34
35Window::Window(ConfigController* config, QWidget* parent)
36 : QMainWindow(parent)
37 , m_logView(new LogView())
38 , m_stateWindow(nullptr)
39 , m_screenWidget(new WindowBackground())
40 , m_logo(":/res/mgba-1024.png")
41 , m_config(config)
42#ifdef USE_FFMPEG
43 , m_videoView(nullptr)
44#endif
45#ifdef USE_MAGICK
46 , m_gifView(nullptr)
47#endif
48#ifdef USE_GDB_STUB
49 , m_gdbController(nullptr)
50#endif
51 , m_mruMenu(nullptr)
52 , m_shortcutController(new ShortcutController(this))
53{
54 setWindowTitle(PROJECT_NAME);
55 setFocusPolicy(Qt::StrongFocus);
56 m_controller = new GameController(this);
57 m_controller->setInputController(&m_inputController);
58
59 QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
60 format.setSwapInterval(1);
61 m_display = new Display(format);
62
63 m_screenWidget->setMinimumSize(m_display->minimumSize());
64 m_screenWidget->setSizePolicy(m_display->sizePolicy());
65 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
66 setCentralWidget(m_screenWidget);
67
68 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
69 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
70 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
71 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
72 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
73#ifndef Q_OS_MAC
74 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
75 connect(m_controller, &GameController::gameUnpaused, [this]() {
76 if(isFullScreen()) {
77 menuBar()->hide();
78 }
79 });
80#endif
81 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
82 connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
83 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
84 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
85 connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
86 connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
87 connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
88 connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
89 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
90 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
91 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
92 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
93 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
94 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
95
96 m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
97 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
98
99 setupMenu(menuBar());
100}
101
102Window::~Window() {
103 delete m_logView;
104
105#ifdef USE_FFMPEG
106 delete m_videoView;
107#endif
108
109#ifdef USE_MAGICK
110 delete m_gifView;
111#endif
112}
113
114void Window::argumentsPassed(GBAArguments* args) {
115 loadConfig();
116
117 if (args->patch) {
118 m_controller->loadPatch(args->patch);
119 }
120
121 if (args->fname) {
122 m_controller->loadGame(args->fname, args->dirmode);
123 }
124}
125
126void Window::resizeFrame(int width, int height) {
127 QSize newSize(width, height);
128 newSize -= m_screenWidget->size();
129 newSize += size();
130 resize(newSize);
131}
132
133void Window::setConfig(ConfigController* config) {
134 m_config = config;
135}
136
137void Window::loadConfig() {
138 const GBAOptions* opts = m_config->options();
139
140 m_logView->setLevels(opts->logLevel);
141
142 m_controller->setFrameskip(opts->frameskip);
143 m_controller->setAudioSync(opts->audioSync);
144 m_controller->setVideoSync(opts->videoSync);
145 m_controller->setSkipBIOS(opts->skipBios);
146 m_display->lockAspectRatio(opts->lockAspectRatio);
147 m_display->filter(opts->resampleVideo);
148
149 if (opts->bios) {
150 m_controller->loadBIOS(opts->bios);
151 }
152
153 if (opts->fpsTarget) {
154 emit fpsTargetChanged(opts->fpsTarget);
155 }
156
157 if (opts->audioBuffers) {
158 emit audioBufferSamplesChanged(opts->audioBuffers);
159 }
160
161 if (opts->width && opts->height) {
162 resizeFrame(opts->width, opts->height);
163 }
164
165 m_mruFiles = m_config->getMRU();
166 updateMRU();
167
168 m_inputController.setConfiguration(m_config);
169}
170
171void Window::saveConfig() {
172 m_config->write();
173}
174
175void Window::selectROM() {
176 QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"));
177 if (!filename.isEmpty()) {
178 m_controller->loadGame(filename);
179 }
180}
181
182void Window::selectBIOS() {
183 QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"));
184 if (!filename.isEmpty()) {
185 m_config->setOption("bios", filename);
186 m_config->updateOption("bios");
187 m_controller->loadBIOS(filename);
188 }
189}
190
191void Window::selectPatch() {
192 QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), QString(), tr("Patches (*.ips *.ups)"));
193 if (!filename.isEmpty()) {
194 m_controller->loadPatch(filename);
195 }
196}
197
198void Window::openKeymapWindow() {
199 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
200 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
201 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
202 keyEditor->show();
203}
204
205void Window::openSettingsWindow() {
206 SettingsView* settingsWindow = new SettingsView(m_config);
207 connect(this, SIGNAL(shutdown()), settingsWindow, SLOT(close()));
208 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
209 settingsWindow->setAttribute(Qt::WA_DeleteOnClose);
210 settingsWindow->show();
211}
212
213void Window::openShortcutWindow() {
214 ShortcutView* shortcutView = new ShortcutView();
215 shortcutView->setController(m_shortcutController);
216 shortcutView->setInputController(&m_inputController);
217 connect(this, SIGNAL(shutdown()), shortcutView, SLOT(close()));
218 shortcutView->setAttribute(Qt::WA_DeleteOnClose);
219 shortcutView->show();
220}
221
222void Window::openGamePakWindow() {
223 GamePakView* gamePakWindow = new GamePakView(m_controller);
224 connect(this, SIGNAL(shutdown()), gamePakWindow, SLOT(close()));
225 gamePakWindow->setAttribute(Qt::WA_DeleteOnClose);
226 gamePakWindow->show();
227}
228
229#ifdef BUILD_SDL
230void Window::openGamepadWindow() {
231 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON);
232 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
233 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
234 keyEditor->show();
235}
236#endif
237
238#ifdef USE_FFMPEG
239void Window::openVideoWindow() {
240 if (!m_videoView) {
241 m_videoView = new VideoView();
242 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
243 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
244 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
245 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
246 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
247 }
248 m_videoView->show();
249}
250#endif
251
252#ifdef USE_MAGICK
253void Window::openGIFWindow() {
254 if (!m_gifView) {
255 m_gifView = new GIFView();
256 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
257 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
258 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
259 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
260 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
261 }
262 m_gifView->show();
263}
264#endif
265
266#ifdef USE_GDB_STUB
267void Window::gdbOpen() {
268 if (!m_gdbController) {
269 m_gdbController = new GDBController(m_controller, this);
270 }
271 GDBWindow* window = new GDBWindow(m_gdbController);
272 window->show();
273}
274#endif
275
276void Window::keyPressEvent(QKeyEvent* event) {
277 if (event->isAutoRepeat()) {
278 QWidget::keyPressEvent(event);
279 return;
280 }
281 GBAKey key = m_inputController.mapKeyboard(event->key());
282 if (key == GBA_KEY_NONE) {
283 QWidget::keyPressEvent(event);
284 return;
285 }
286 m_controller->keyPressed(key);
287 event->accept();
288}
289
290void Window::keyReleaseEvent(QKeyEvent* event) {
291 if (event->isAutoRepeat()) {
292 QWidget::keyReleaseEvent(event);
293 return;
294 }
295 GBAKey key = m_inputController.mapKeyboard(event->key());
296 if (key == GBA_KEY_NONE) {
297 QWidget::keyPressEvent(event);
298 return;
299 }
300 m_controller->keyReleased(key);
301 event->accept();
302}
303
304void Window::resizeEvent(QResizeEvent*) {
305 redoLogo();
306 m_config->setOption("height", m_screenWidget->height());
307 m_config->setOption("width", m_screenWidget->width());
308}
309
310void Window::closeEvent(QCloseEvent* event) {
311 emit shutdown();
312 QMainWindow::closeEvent(event);
313}
314
315void Window::focusOutEvent(QFocusEvent*) {
316 m_controller->setTurbo(false, false);
317 m_controller->clearKeys();
318}
319
320void Window::toggleFullScreen() {
321 if (isFullScreen()) {
322 showNormal();
323 menuBar()->show();
324 } else {
325 showFullScreen();
326#ifndef Q_OS_MAC
327 if (m_controller->isLoaded() && !m_controller->isPaused()) {
328 menuBar()->hide();
329 }
330#endif
331 }
332}
333
334void Window::gameStarted(GBAThread* context) {
335 char title[13] = { '\0' };
336 MutexLock(&context->stateMutex);
337 if (context->state < THREAD_EXITING) {
338 emit startDrawing(m_controller->drawContext(), context);
339 GBAGetGameTitle(context->gba, title);
340 } else {
341 MutexUnlock(&context->stateMutex);
342 return;
343 }
344 MutexUnlock(&context->stateMutex);
345 foreach (QAction* action, m_gameActions) {
346 action->setDisabled(false);
347 }
348 appendMRU(context->fname);
349 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
350 attachWidget(m_display);
351 m_screenWidget->setScaledContents(true);
352
353#ifndef Q_OS_MAC
354 if(isFullScreen()) {
355 menuBar()->hide();
356 }
357#endif
358
359 m_fpsTimer.start();
360}
361
362void Window::gameStopped() {
363 foreach (QAction* action, m_gameActions) {
364 action->setDisabled(true);
365 }
366 setWindowTitle(tr(PROJECT_NAME));
367 detachWidget(m_display);
368 m_screenWidget->setScaledContents(false);
369 redoLogo();
370
371 m_fpsTimer.stop();
372}
373
374void Window::gameCrashed(const QString& errorMessage) {
375 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
376 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
377 QMessageBox::Ok, this, Qt::Sheet);
378 crash->setAttribute(Qt::WA_DeleteOnClose);
379 crash->show();
380}
381
382void Window::redoLogo() {
383 if (m_controller->isLoaded()) {
384 return;
385 }
386 QPixmap logo(m_logo.scaled(m_screenWidget->size() * m_screenWidget->devicePixelRatio(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
387 logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
388 m_screenWidget->setPixmap(logo);
389}
390
391void Window::recordFrame() {
392 m_frameList.append(QDateTime::currentDateTime());
393 while (m_frameList.count() > FRAME_LIST_SIZE) {
394 m_frameList.removeFirst();
395 }
396}
397
398void Window::showFPS() {
399 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
400 float fps = (m_frameList.count() - 1) * 10000.f / interval;
401 fps = round(fps) / 10.f;
402 char title[13] = { '\0' };
403 GBAGetGameTitle(m_controller->thread()->gba, title);
404 setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
405}
406
407void Window::openStateWindow(LoadSave ls) {
408 if (m_stateWindow) {
409 return;
410 }
411 bool wasPaused = m_controller->isPaused();
412 m_stateWindow = new LoadSaveState(m_controller);
413 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
414 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
415 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
416 m_screenWidget->layout()->removeWidget(m_stateWindow);
417 m_stateWindow = nullptr;
418 setFocus();
419 });
420 if (!wasPaused) {
421 m_controller->setPaused(true);
422 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
423 }
424 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
425 m_stateWindow->setMode(ls);
426 attachWidget(m_stateWindow);
427}
428
429void Window::setupMenu(QMenuBar* menubar) {
430 menubar->clear();
431 QMenu* fileMenu = menubar->addMenu(tr("&File"));
432 m_shortcutController->addMenu(fileMenu);
433 installEventFilter(m_shortcutController);
434 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
435 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
436 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
437
438 m_mruMenu = fileMenu->addMenu(tr("Recent"));
439
440 fileMenu->addSeparator();
441
442 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
443 loadState->setShortcut(tr("F10"));
444 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
445 m_gameActions.append(loadState);
446 addControlledAction(fileMenu, loadState, "loadState");
447
448 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
449 saveState->setShortcut(tr("Shift+F10"));
450 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
451 m_gameActions.append(saveState);
452 addControlledAction(fileMenu, saveState, "saveState");
453
454 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
455 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
456 int i;
457 for (i = 1; i < 10; ++i) {
458 QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
459 quickLoad->setShortcut(tr("F%1").arg(i));
460 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
461 m_gameActions.append(quickLoad);
462 addAction(quickLoad);
463 quickLoadMenu->addAction(quickLoad);
464
465 QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
466 quickSave->setShortcut(tr("Shift+F%1").arg(i));
467 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
468 m_gameActions.append(quickSave);
469 addAction(quickSave);
470 quickSaveMenu->addAction(quickSave);
471 }
472
473#ifndef Q_OS_MAC
474 fileMenu->addSeparator();
475 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
476#endif
477
478 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
479 m_shortcutController->addMenu(emulationMenu);
480 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
481 reset->setShortcut(tr("Ctrl+R"));
482 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
483 m_gameActions.append(reset);
484 addControlledAction(emulationMenu, reset, "reset");
485
486 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
487 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
488 m_gameActions.append(shutdown);
489 addControlledAction(emulationMenu, shutdown, "shutdown");
490 emulationMenu->addSeparator();
491
492 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
493 pause->setChecked(false);
494 pause->setCheckable(true);
495 pause->setShortcut(tr("Ctrl+P"));
496 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
497 connect(m_controller, &GameController::gamePaused, [this, pause]() {
498 pause->setChecked(true);
499
500 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
501 QPixmap pixmap;
502 pixmap.convertFromImage(currentImage.rgbSwapped());
503 m_screenWidget->setPixmap(pixmap);
504 });
505 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
506 m_gameActions.append(pause);
507 addControlledAction(emulationMenu, pause, "pause");
508
509 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
510 frameAdvance->setShortcut(tr("Ctrl+N"));
511 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
512 m_gameActions.append(frameAdvance);
513 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
514
515 emulationMenu->addSeparator();
516
517 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
518 turbo->setCheckable(true);
519 turbo->setChecked(false);
520 turbo->setShortcut(tr("Shift+Tab"));
521 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
522 addControlledAction(emulationMenu, turbo, "fastForward");
523
524 ConfigOption* videoSync = m_config->addOption("videoSync");
525 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
526 videoSync->connect([this](const QVariant& value) { m_controller->setVideoSync(value.toBool()); });
527 m_config->updateOption("videoSync");
528
529 ConfigOption* audioSync = m_config->addOption("audioSync");
530 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
531 audioSync->connect([this](const QVariant& value) { m_controller->setAudioSync(value.toBool()); });
532 m_config->updateOption("audioSync");
533
534 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
535 m_shortcutController->addMenu(avMenu);
536 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
537 m_shortcutController->addMenu(frameMenu, avMenu);
538 for (int i = 1; i <= 6; ++i) {
539 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
540 connect(setSize, &QAction::triggered, [this, i]() {
541 showNormal();
542 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
543 });
544 addControlledAction(frameMenu, setSize, tr("frame%1x").arg(QString::number(i)));
545 }
546 addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
547
548 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
549 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
550 lockAspectRatio->connect([this](const QVariant& value) { m_display->lockAspectRatio(value.toBool()); });
551 m_config->updateOption("lockAspectRatio");
552
553 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
554 resampleVideo->addBoolean(tr("Resample video"), avMenu);
555 resampleVideo->connect([this](const QVariant& value) { m_display->filter(value.toBool()); });
556 m_config->updateOption("resampleVideo");
557
558 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
559 ConfigOption* skip = m_config->addOption("frameskip");
560 skip->connect([this](const QVariant& value) { m_controller->setFrameskip(value.toInt()); });
561 for (int i = 0; i <= 10; ++i) {
562 skip->addValue(QString::number(i), i, skipMenu);
563 }
564 m_config->updateOption("frameskip");
565
566 avMenu->addSeparator();
567
568 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
569 ConfigOption* buffers = m_config->addOption("audioBuffers");
570 buffers->connect([this](const QVariant& value) { emit audioBufferSamplesChanged(value.toInt()); });
571 buffers->addValue(tr("512"), 512, buffersMenu);
572 buffers->addValue(tr("768"), 768, buffersMenu);
573 buffers->addValue(tr("1024"), 1024, buffersMenu);
574 buffers->addValue(tr("2048"), 2048, buffersMenu);
575 buffers->addValue(tr("4096"), 4096, buffersMenu);
576 m_config->updateOption("audioBuffers");
577
578 avMenu->addSeparator();
579
580 QMenu* target = avMenu->addMenu("FPS target");
581 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
582 fpsTargetOption->connect([this](const QVariant& value) { emit fpsTargetChanged(value.toInt()); });
583 fpsTargetOption->addValue(tr("15"), 15, target);
584 fpsTargetOption->addValue(tr("30"), 30, target);
585 fpsTargetOption->addValue(tr("45"), 45, target);
586 fpsTargetOption->addValue(tr("60"), 60, target);
587 fpsTargetOption->addValue(tr("90"), 90, target);
588 fpsTargetOption->addValue(tr("120"), 120, target);
589 fpsTargetOption->addValue(tr("240"), 240, target);
590 m_config->updateOption("fpsTarget");
591
592#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
593 avMenu->addSeparator();
594#endif
595
596#ifdef USE_PNG
597 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
598 screenshot->setShortcut(tr("F12"));
599 connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
600 m_gameActions.append(screenshot);
601 addControlledAction(avMenu, screenshot, "screenshot");
602#endif
603
604#ifdef USE_FFMPEG
605 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
606 recordOutput->setShortcut(tr("F11"));
607 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
608 addControlledAction(avMenu, recordOutput, "recordOutput");
609#endif
610
611#ifdef USE_MAGICK
612 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
613 recordGIF->setShortcut(tr("Shift+F11"));
614 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
615 addControlledAction(avMenu, recordGIF, "recordGIF");
616#endif
617
618 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
619 m_shortcutController->addMenu(toolsMenu);
620 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
621 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
622 addControlledAction(toolsMenu, viewLogs, "viewLogs");
623
624 QAction* gamePak = new QAction(tr("Game &Pak overrides..."), toolsMenu);
625 connect(gamePak, SIGNAL(triggered()), this, SLOT(openGamePakWindow()));
626 addControlledAction(toolsMenu, gamePak, "gamePakOverrides");
627
628#ifdef USE_GDB_STUB
629 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
630 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
631 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
632#endif
633
634 toolsMenu->addSeparator();
635 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
636 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
637
638 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
639 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
640 addControlledAction(toolsMenu, keymap, "remapKeyboard");
641
642#ifdef BUILD_SDL
643 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
644 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
645 addControlledAction(toolsMenu, gamepad, "remapGamepad");
646#endif
647
648 ConfigOption* skipBios = m_config->addOption("skipBios");
649 skipBios->connect([this](const QVariant& value) { m_controller->setSkipBIOS(value.toBool()); });
650
651 QMenu* other = new QMenu(tr("Other"), this);
652 m_shortcutController->addMenu(other);
653 m_shortcutController->addFunctions(other, [this]() {
654 m_controller->setTurbo(true, false);
655 }, [this]() {
656 m_controller->setTurbo(false, false);
657 }, QKeySequence(Qt::Key_Tab), tr("Fast Forward (held)"), "holdFastForward");
658
659 foreach (QAction* action, m_gameActions) {
660 action->setDisabled(true);
661 }
662}
663
664void Window::attachWidget(QWidget* widget) {
665 m_screenWidget->layout()->addWidget(widget);
666 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
667}
668
669void Window::detachWidget(QWidget* widget) {
670 m_screenWidget->layout()->removeWidget(widget);
671}
672
673void Window::appendMRU(const QString& fname) {
674 int index = m_mruFiles.indexOf(fname);
675 if (index >= 0) {
676 m_mruFiles.removeAt(index);
677 }
678 m_mruFiles.prepend(fname);
679 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
680 m_mruFiles.removeLast();
681 }
682 updateMRU();
683}
684
685void Window::updateMRU() {
686 if (!m_mruMenu) {
687 return;
688 }
689 m_mruMenu->clear();
690 int i = 0;
691 for (const QString& file : m_mruFiles) {
692 QAction* item = new QAction(file, m_mruMenu);
693 item->setShortcut(QString("Ctrl+%1").arg(i));
694 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
695 m_mruMenu->addAction(item);
696 ++i;
697 }
698 m_config->setMRU(m_mruFiles);
699 m_config->write();
700 m_mruMenu->setEnabled(i > 0);
701}
702
703QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
704 m_shortcutController->addAction(menu, action, name);
705 menu->addAction(action);
706 addAction(action);
707 return action;
708}
709
710WindowBackground::WindowBackground(QWidget* parent)
711 : QLabel(parent)
712{
713 setLayout(new QStackedLayout());
714 layout()->setContentsMargins(0, 0, 0, 0);
715 setAlignment(Qt::AlignCenter);
716 QPalette p = palette();
717 p.setColor(backgroundRole(), Qt::black);
718 setPalette(p);
719 setAutoFillBackground(true);
720}
721
722void WindowBackground::setSizeHint(const QSize& hint) {
723 m_sizeHint = hint;
724}
725
726QSize WindowBackground::sizeHint() const {
727 return m_sizeHint;
728}