src/platform/opengl/gles2.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef GLES2_H
7#define GLES2_H
8
9#ifdef USE_EPOXY
10#include <epoxy/gl.h>
11#elif defined(BUILD_GL)
12#ifdef __APPLE__
13#include <OpenGL/gl3.h>
14#else
15#define GL_GLEXT_PROTOTYPES
16#include <GL/gl.h>
17#include <GL/glext.h>
18#endif
19#else
20#include <GLES2/gl2.h>
21#endif
22
23#include "platform/video-backend.h"
24
25union GBAGLES2UniformValue {
26 GLfloat f;
27 GLint i;
28 GLboolean b;
29 GLfloat fvec2[2];
30 GLfloat fvec3[3];
31 GLfloat fvec4[4];
32 GLint ivec2[2];
33 GLint ivec3[3];
34 GLint ivec4[4];
35 GLboolean bvec2[2];
36 GLboolean bvec3[3];
37 GLboolean bvec4[4];
38 GLfloat fmat2x2[4];
39 GLfloat fmat3x3[9];
40 GLfloat fmat4x4[16];
41};
42
43struct GBAGLES2Uniform {
44 const char* name;
45 GLenum type;
46 union GBAGLES2UniformValue value;
47 GLuint location;
48};
49
50struct GBAGLES2Shader {
51 unsigned width;
52 unsigned height;
53 bool filter;
54 bool blend;
55 GLuint tex;
56 GLuint fbo;
57 GLuint fragmentShader;
58 GLuint vertexShader;
59 GLuint program;
60 GLuint texLocation;
61 GLuint positionLocation;
62
63 struct GBAGLES2Uniform* uniforms;
64 size_t nUniforms;
65};
66
67struct GBAGLES2Context {
68 struct VideoBackend d;
69
70 GLuint tex;
71 GLuint texLocation;
72 GLuint positionLocation;
73
74 struct GBAGLES2Shader initialShader;
75 struct GBAGLES2Shader finalShader;
76
77 struct GBAGLES2Shader* shaders;
78 size_t nShaders;
79};
80
81struct GBAGLES2ShaderMetadata {
82 const char* name;
83 const char* author;
84 const char* description;
85};
86
87void GBAGLES2ContextCreate(struct GBAGLES2Context*);
88
89void GBAGLES2ShaderInit(struct GBAGLES2Shader*, const char* vs, const char* fs, int width, int height, struct GBAGLES2Uniform* uniforms, size_t nUniforms);
90void GBAGLES2ShaderDeinit(struct GBAGLES2Shader*);
91void GBAGLES2ShaderAttach(struct GBAGLES2Context*, struct GBAGLES2Shader*, size_t nShaders);
92void GBAGLES2ShaderDetach(struct GBAGLES2Context*);
93
94struct VDir;
95bool GBAGLES2ShaderLoad(struct GBAGLES2Shader**, size_t* nShaders, struct GBAGLES2ShaderMetadata*, struct VDir*);
96void GBAGLES2ShaderFree(struct GBAGLES2Shader*, size_t nShaders);
97
98#endif