src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "AudioProcessor.h"
24#include "CheatsView.h"
25#include "ConfigController.h"
26#include "CoreController.h"
27#include "DebuggerConsole.h"
28#include "DebuggerConsoleController.h"
29#include "Display.h"
30#include "CoreController.h"
31#include "GBAApp.h"
32#include "GDBController.h"
33#include "GDBWindow.h"
34#include "GIFView.h"
35#include "IOViewer.h"
36#include "LoadSaveState.h"
37#include "LogView.h"
38#include "MapView.h"
39#include "MemorySearch.h"
40#include "MemoryView.h"
41#include "MultiplayerController.h"
42#include "OverrideView.h"
43#include "ObjView.h"
44#include "PaletteView.h"
45#include "PrinterView.h"
46#include "ROMInfo.h"
47#include "SensorView.h"
48#include "SettingsView.h"
49#include "ShaderSelector.h"
50#include "ShortcutController.h"
51#include "TileView.h"
52#include "VideoView.h"
53
54#include <mgba/core/version.h>
55#ifdef M_CORE_GB
56#include <mgba/internal/gb/gb.h>
57#include <mgba/internal/gb/video.h>
58#endif
59#ifdef M_CORE_GBA
60#include <mgba/internal/gba/gba.h>
61#include <mgba/internal/gba/video.h>
62#endif
63#include <mgba/feature/commandline.h>
64#include "feature/sqlite3/no-intro.h"
65#include <mgba-util/vfs.h>
66
67using namespace QGBA;
68
69Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
70 : QMainWindow(parent)
71 , m_manager(manager)
72 , m_logView(new LogView(&m_log))
73 , m_screenWidget(new WindowBackground())
74 , m_config(config)
75 , m_inputController(playerId, this)
76 , m_shortcutController(new ShortcutController(this))
77{
78 setFocusPolicy(Qt::StrongFocus);
79 setAcceptDrops(true);
80 setAttribute(Qt::WA_DeleteOnClose);
81 updateTitle();
82 reloadDisplayDriver();
83
84 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
85 m_logo = m_logo; // Free memory left over in old pixmap
86
87#if defined(M_CORE_GBA)
88 float i = 2;
89#elif defined(M_CORE_GB)
90 float i = 3;
91#endif
92 QVariant multiplier = m_config->getOption("scaleMultiplier");
93 if (!multiplier.isNull()) {
94 m_savedScale = multiplier.toInt();
95 i = m_savedScale;
96 }
97#ifdef USE_SQLITE3
98 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
99 ConfigOption* showLibrary = m_config->addOption("showLibrary");
100 showLibrary->connect([this](const QVariant& value) {
101 if (value.toBool()) {
102 if (m_controller) {
103 m_screenWidget->layout()->addWidget(m_libraryView);
104 } else {
105 attachWidget(m_libraryView);
106 }
107 } else {
108 detachWidget(m_libraryView);
109 }
110 }, this);
111 m_config->updateOption("showLibrary");
112 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
113 libraryStyle->connect([this](const QVariant& value) {
114 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
115 }, this);
116 m_config->updateOption("libraryStyle");
117
118 connect(m_libraryView, &LibraryController::startGame, [this]() {
119 VFile* output = m_libraryView->selectedVFile();
120 if (output) {
121 QPair<QString, QString> path = m_libraryView->selectedPath();
122 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
123 }
124 });
125#endif
126#if defined(M_CORE_GBA)
127 resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
128#elif defined(M_CORE_GB)
129 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
130#endif
131 m_screenWidget->setPixmap(m_logo);
132 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
133 m_screenWidget->setLockIntegerScaling(false);
134 m_screenWidget->setLockAspectRatio(true);
135 setCentralWidget(m_screenWidget);
136
137 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
138 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
139 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
140 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
141
142 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
143 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
144 m_focusCheck.setInterval(200);
145
146 m_shortcutController->setConfigController(m_config);
147 setupMenu(menuBar());
148}
149
150Window::~Window() {
151 delete m_logView;
152
153#ifdef USE_FFMPEG
154 delete m_videoView;
155#endif
156
157#ifdef USE_MAGICK
158 delete m_gifView;
159#endif
160
161#ifdef USE_SQLITE3
162 delete m_libraryView;
163#endif
164}
165
166void Window::argumentsPassed(mArguments* args) {
167 loadConfig();
168
169 if (args->fname) {
170 setController(m_manager->loadGame(args->fname), args->fname);
171 }
172
173#ifdef USE_GDB_STUB
174 if (args->debuggerType == DEBUGGER_GDB) {
175 if (!m_gdbController) {
176 m_gdbController = new GDBController(this);
177 m_gdbController->listen();
178 }
179 }
180#endif
181}
182
183void Window::resizeFrame(const QSize& size) {
184 QSize newSize(size);
185 m_screenWidget->setSizeHint(newSize);
186 newSize -= m_screenWidget->size();
187 newSize += this->size();
188 resize(newSize);
189}
190
191void Window::setConfig(ConfigController* config) {
192 m_config = config;
193}
194
195void Window::loadConfig() {
196 const mCoreOptions* opts = m_config->options();
197 reloadConfig();
198
199 if (opts->width && opts->height) {
200 resizeFrame(QSize(opts->width, opts->height));
201 }
202
203 if (opts->fullscreen) {
204 enterFullScreen();
205 }
206
207 m_mruFiles = m_config->getMRU();
208 updateMRU();
209
210 m_inputController.setConfiguration(m_config);
211}
212
213void Window::reloadConfig() {
214 const mCoreOptions* opts = m_config->options();
215
216 m_log.setLevels(opts->logLevel);
217
218 if (m_controller) {
219 m_controller->loadConfig(m_config);
220 if (m_audioProcessor) {
221 m_audioProcessor->setBufferSamples(opts->audioBuffers);
222 m_audioProcessor->requestSampleRate(opts->sampleRate);
223 }
224 }
225 m_display->lockAspectRatio(opts->lockAspectRatio);
226 m_display->filter(opts->resampleVideo);
227
228 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
229}
230
231void Window::saveConfig() {
232 m_inputController.saveConfiguration();
233 m_config->write();
234}
235
236QString Window::getFilters() const {
237 QStringList filters;
238 QStringList formats;
239
240#ifdef M_CORE_GBA
241 QStringList gbaFormats{
242 "*.gba",
243#if defined(USE_LIBZIP) || defined(USE_ZLIB)
244 "*.zip",
245#endif
246#ifdef USE_LZMA
247 "*.7z",
248#endif
249 "*.agb",
250 "*.mb",
251 "*.rom",
252 "*.bin"};
253 formats.append(gbaFormats);
254 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
255#endif
256
257#ifdef M_CORE_GB
258 QStringList gbFormats{
259 "*.gb",
260 "*.gbc",
261#if defined(USE_LIBZIP) || defined(USE_ZLIB)
262 "*.zip",
263#endif
264#ifdef USE_LZMA
265 "*.7z",
266#endif
267 "*.rom",
268 "*.bin"};
269 formats.append(gbFormats);
270 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
271#endif
272
273 formats.removeDuplicates();
274 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
275 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
276 return filters.join(";;");
277}
278
279QString Window::getFiltersArchive() const {
280 QStringList filters;
281
282 QStringList formats{
283#if defined(USE_LIBZIP) || defined(USE_ZLIB)
284 "*.zip",
285#endif
286#ifdef USE_LZMA
287 "*.7z",
288#endif
289 };
290 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
291 return filters.join(";;");
292}
293
294void Window::selectROM() {
295 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
296 if (!filename.isEmpty()) {
297 setController(m_manager->loadGame(filename), filename);
298 }
299}
300
301#ifdef USE_SQLITE3
302void Window::selectROMInArchive() {
303 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
304 if (filename.isEmpty()) {
305 return;
306 }
307 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
308 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
309 VFile* output = archiveInspector->selectedVFile();
310 QPair<QString, QString> path = archiveInspector->selectedPath();
311 if (output) {
312 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
313 }
314 archiveInspector->close();
315 });
316 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
317 archiveInspector->show();
318}
319
320void Window::addDirToLibrary() {
321 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
322 if (filename.isEmpty()) {
323 return;
324 }
325 m_libraryView->addDirectory(filename);
326}
327#endif
328
329void Window::replaceROM() {
330 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
331 if (!filename.isEmpty()) {
332 m_controller->replaceGame(filename);
333 }
334}
335
336void Window::selectSave(bool temporary) {
337 QStringList formats{"*.sav"};
338 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
339 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
340 if (!filename.isEmpty()) {
341 m_controller->loadSave(filename, temporary);
342 }
343}
344
345void Window::multiplayerChanged() {
346 if (!m_controller) {
347 return;
348 }
349 int attached = 1;
350 MultiplayerController* multiplayer = m_controller->multiplayerController();
351 if (multiplayer) {
352 attached = multiplayer->attached();
353 }
354 for (QAction* action : m_nonMpActions) {
355 action->setDisabled(attached > 1);
356 }
357}
358
359void Window::selectPatch() {
360 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
361 if (!filename.isEmpty()) {
362 if (m_controller) {
363 m_controller->loadPatch(filename);
364 } else {
365 m_pendingPatch = filename;
366 }
367 }
368}
369
370void Window::openView(QWidget* widget) {
371 connect(this, &Window::shutdown, widget, &QWidget::close);
372 widget->setAttribute(Qt::WA_DeleteOnClose);
373 widget->show();
374}
375
376void Window::loadCamImage() {
377 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
378 if (!filename.isEmpty()) {
379 m_inputController.loadCamImage(filename);
380 }
381}
382
383void Window::importSharkport() {
384 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
385 if (!filename.isEmpty()) {
386 m_controller->importSharkport(filename);
387 }
388}
389
390void Window::exportSharkport() {
391 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
392 if (!filename.isEmpty()) {
393 m_controller->exportSharkport(filename);
394 }
395}
396
397void Window::openSettingsWindow() {
398 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
399#if defined(BUILD_GL) || defined(BUILD_GLES)
400 if (m_display->supportsShaders()) {
401 settingsWindow->setShaderSelector(m_shaderView.get());
402 }
403#endif
404 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
405 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
406 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
407 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
408 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
409 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
410 openView(settingsWindow);
411}
412
413void Window::startVideoLog() {
414 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
415 if (!filename.isEmpty()) {
416 m_controller->startVideoLog(filename);
417 }
418}
419
420template <typename T, typename... A>
421std::function<void()> Window::openTView(A... arg) {
422 return [=]() {
423 T* view = new T(arg...);
424 openView(view);
425 };
426}
427
428
429template <typename T, typename... A>
430std::function<void()> Window::openControllerTView(A... arg) {
431 return [=]() {
432 T* view = new T(m_controller, arg...);
433 openView(view);
434 };
435}
436
437#ifdef USE_FFMPEG
438void Window::openVideoWindow() {
439 if (!m_videoView) {
440 m_videoView = new VideoView();
441 if (m_controller) {
442 m_videoView->setController(m_controller);
443 }
444 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
445 }
446 m_videoView->show();
447}
448#endif
449
450#ifdef USE_MAGICK
451void Window::openGIFWindow() {
452 if (!m_gifView) {
453 m_gifView = new GIFView();
454 if (m_controller) {
455 m_gifView->setController(m_controller);
456 }
457 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
458 }
459 m_gifView->show();
460}
461#endif
462
463#ifdef USE_GDB_STUB
464void Window::gdbOpen() {
465 if (!m_gdbController) {
466 m_gdbController = new GDBController(this);
467 }
468 GDBWindow* window = new GDBWindow(m_gdbController);
469 m_gdbController->setController(m_controller);
470 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
471 openView(window);
472}
473#endif
474
475#ifdef USE_DEBUGGERS
476void Window::consoleOpen() {
477 if (!m_console) {
478 m_console = new DebuggerConsoleController(this);
479 }
480 DebuggerConsole* window = new DebuggerConsole(m_console);
481 if (m_controller) {
482 m_console->setController(m_controller);
483 }
484 openView(window);
485}
486#endif
487
488void Window::keyPressEvent(QKeyEvent* event) {
489 if (event->isAutoRepeat()) {
490 QWidget::keyPressEvent(event);
491 return;
492 }
493 GBAKey key = m_inputController.mapKeyboard(event->key());
494 if (key == GBA_KEY_NONE) {
495 QWidget::keyPressEvent(event);
496 return;
497 }
498 if (m_controller) {
499 m_controller->addKey(key);
500 }
501 event->accept();
502}
503
504void Window::keyReleaseEvent(QKeyEvent* event) {
505 if (event->isAutoRepeat()) {
506 QWidget::keyReleaseEvent(event);
507 return;
508 }
509 GBAKey key = m_inputController.mapKeyboard(event->key());
510 if (key == GBA_KEY_NONE) {
511 QWidget::keyPressEvent(event);
512 return;
513 }
514 if (m_controller) {
515 m_controller->clearKey(key);
516 }
517 event->accept();
518}
519
520void Window::resizeEvent(QResizeEvent* event) {
521 if (!isFullScreen()) {
522 m_config->setOption("height", m_screenWidget->height());
523 m_config->setOption("width", m_screenWidget->width());
524 }
525
526 int factor = 0;
527 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
528 if (m_controller) {
529 size = m_controller->screenDimensions();
530 }
531 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
532 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
533 factor = m_screenWidget->width() / size.width();
534 } else {
535 m_savedScale = 0;
536 }
537 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
538 bool enableSignals = iter.value()->blockSignals(true);
539 iter.value()->setChecked(iter.key() == factor);
540 iter.value()->blockSignals(enableSignals);
541 }
542
543 m_config->setOption("fullscreen", isFullScreen());
544}
545
546void Window::showEvent(QShowEvent* event) {
547 if (m_wasOpened) {
548 return;
549 }
550 m_wasOpened = true;
551 resizeFrame(m_screenWidget->sizeHint());
552 QVariant windowPos = m_config->getQtOption("windowPos");
553 QRect geom = QApplication::desktop()->availableGeometry(this);
554 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
555 move(windowPos.toPoint());
556 } else {
557 QRect rect = frameGeometry();
558 rect.moveCenter(geom.center());
559 move(rect.topLeft());
560 }
561 if (m_fullscreenOnStart) {
562 enterFullScreen();
563 m_fullscreenOnStart = false;
564 }
565 if (m_display) {
566 reloadDisplayDriver();
567 }
568}
569
570void Window::closeEvent(QCloseEvent* event) {
571 emit shutdown();
572 m_config->setQtOption("windowPos", pos());
573
574 if (m_savedScale > 0) {
575 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
576 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
577 }
578 saveConfig();
579 QMainWindow::closeEvent(event);
580}
581
582void Window::focusInEvent(QFocusEvent*) {
583 m_display->forceDraw();
584}
585
586void Window::focusOutEvent(QFocusEvent*) {
587}
588
589void Window::dragEnterEvent(QDragEnterEvent* event) {
590 if (event->mimeData()->hasFormat("text/uri-list")) {
591 event->acceptProposedAction();
592 }
593}
594
595void Window::dropEvent(QDropEvent* event) {
596 QString uris = event->mimeData()->data("text/uri-list");
597 uris = uris.trimmed();
598 if (uris.contains("\n")) {
599 // Only one file please
600 return;
601 }
602 QUrl url(uris);
603 if (!url.isLocalFile()) {
604 // No remote loading
605 return;
606 }
607 event->accept();
608 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
609}
610
611void Window::mouseDoubleClickEvent(QMouseEvent* event) {
612 if (event->button() != Qt::LeftButton) {
613 return;
614 }
615 toggleFullScreen();
616}
617
618void Window::enterFullScreen() {
619 if (!isVisible()) {
620 m_fullscreenOnStart = true;
621 return;
622 }
623 if (isFullScreen()) {
624 return;
625 }
626 showFullScreen();
627#ifndef Q_OS_MAC
628 if (m_controller && !m_controller->isPaused()) {
629 menuBar()->hide();
630 }
631#endif
632}
633
634void Window::exitFullScreen() {
635 if (!isFullScreen()) {
636 return;
637 }
638 m_screenWidget->unsetCursor();
639 menuBar()->show();
640 showNormal();
641}
642
643void Window::toggleFullScreen() {
644 if (isFullScreen()) {
645 exitFullScreen();
646 } else {
647 enterFullScreen();
648 }
649}
650
651void Window::gameStarted() {
652 for (QAction* action : m_gameActions) {
653 action->setDisabled(false);
654 }
655#ifdef M_CORE_GBA
656 for (QAction* action : m_gbaActions) {
657 action->setDisabled(m_controller->platform() != PLATFORM_GBA);
658 }
659#endif
660 multiplayerChanged();
661 updateTitle();
662 QSize size = m_controller->screenDimensions();
663 m_display->setMinimumSize(size);
664 m_screenWidget->setMinimumSize(m_display->minimumSize());
665 m_screenWidget->setDimensions(size.width(), size.height());
666 m_config->updateOption("lockIntegerScaling");
667 m_config->updateOption("lockAspectRatio");
668 if (m_savedScale > 0) {
669 resizeFrame(size * m_savedScale);
670 }
671 attachWidget(m_display.get());
672
673#ifndef Q_OS_MAC
674 if (isFullScreen()) {
675 menuBar()->hide();
676 }
677#endif
678
679 m_hitUnimplementedBiosCall = false;
680 m_fpsTimer.start();
681 m_focusCheck.start();
682 if (m_display->underMouse()) {
683 m_screenWidget->setCursor(Qt::BlankCursor);
684 }
685
686 CoreController::Interrupter interrupter(m_controller, true);
687 mCore* core = m_controller->thread()->core;
688 m_videoLayers->clear();
689 m_audioChannels->clear();
690 const mCoreChannelInfo* videoLayers;
691 const mCoreChannelInfo* audioChannels;
692 size_t nVideo = core->listVideoLayers(core, &videoLayers);
693 size_t nAudio = core->listAudioChannels(core, &audioChannels);
694
695 if (nVideo) {
696 for (size_t i = 0; i < nVideo; ++i) {
697 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
698 action->setCheckable(true);
699 action->setChecked(true);
700 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
701 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
702 });
703 m_videoLayers->addAction(action);
704 }
705 }
706 if (nAudio) {
707 for (size_t i = 0; i < nAudio; ++i) {
708 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
709 action->setCheckable(true);
710 action->setChecked(true);
711 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
712 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
713 });
714 m_audioChannels->addAction(action);
715 }
716 }
717 m_display->startDrawing(m_controller);
718
719 reloadAudioDriver();
720}
721
722void Window::gameStopped() {
723#ifdef M_CORE_GBA
724 for (QAction* action : m_gbaActions) {
725 action->setDisabled(false);
726 }
727#endif
728 for (QAction* action : m_gameActions) {
729 action->setDisabled(true);
730 }
731 setWindowFilePath(QString());
732 updateTitle();
733 detachWidget(m_display.get());
734 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
735 m_screenWidget->setLockIntegerScaling(false);
736 m_screenWidget->setLockAspectRatio(true);
737 m_screenWidget->setPixmap(m_logo);
738 m_screenWidget->unsetCursor();
739#ifdef M_CORE_GB
740 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
741#elif defined(M_CORE_GBA)
742 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
743#endif
744 m_screenWidget->setMinimumSize(m_display->minimumSize());
745
746 m_videoLayers->clear();
747 m_audioChannels->clear();
748
749 m_fpsTimer.stop();
750 m_focusCheck.stop();
751
752 emit paused(false);
753}
754
755void Window::gameCrashed(const QString& errorMessage) {
756 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
757 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
758 QMessageBox::Ok, this, Qt::Sheet);
759 crash->setAttribute(Qt::WA_DeleteOnClose);
760 crash->show();
761 m_controller->stop();
762}
763
764void Window::gameFailed() {
765 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
766 tr("Could not load game. Are you sure it's in the correct format?"),
767 QMessageBox::Ok, this, Qt::Sheet);
768 fail->setAttribute(Qt::WA_DeleteOnClose);
769 fail->show();
770}
771
772void Window::unimplementedBiosCall(int call) {
773 if (m_hitUnimplementedBiosCall) {
774 return;
775 }
776 m_hitUnimplementedBiosCall = true;
777
778 QMessageBox* fail = new QMessageBox(
779 QMessageBox::Warning, tr("Unimplemented BIOS call"),
780 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
781 QMessageBox::Ok, this, Qt::Sheet);
782 fail->setAttribute(Qt::WA_DeleteOnClose);
783 fail->show();
784}
785
786void Window::reloadDisplayDriver() {
787 if (m_controller) {
788 m_display->stopDrawing();
789 detachWidget(m_display.get());
790 }
791 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
792#if defined(BUILD_GL) || defined(BUILD_GLES)
793 m_shaderView.reset();
794 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
795#endif
796 m_screenWidget->setMinimumSize(m_display->minimumSize());
797 m_screenWidget->setSizePolicy(m_display->sizePolicy());
798 connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
799 connect(m_display.get(), &Display::hideCursor, [this]() {
800 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
801 m_screenWidget->setCursor(Qt::BlankCursor);
802 }
803 });
804 connect(m_display.get(), &Display::showCursor, [this]() {
805 m_screenWidget->unsetCursor();
806 });
807
808 const mCoreOptions* opts = m_config->options();
809 m_display->lockAspectRatio(opts->lockAspectRatio);
810 m_display->filter(opts->resampleVideo);
811#if defined(BUILD_GL) || defined(BUILD_GLES)
812 if (opts->shader) {
813 struct VDir* shader = VDirOpen(opts->shader);
814 if (shader && m_display->supportsShaders()) {
815 m_display->setShaders(shader);
816 m_shaderView->refreshShaders();
817 shader->close(shader);
818 }
819 }
820#endif
821
822 if (m_controller) {
823 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
824 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
825 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
826 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
827 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
828 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
829 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
830
831 attachWidget(m_display.get());
832 m_display->startDrawing(m_controller);
833 }
834}
835
836void Window::reloadAudioDriver() {
837 if (!m_controller) {
838 return;
839 }
840 if (m_audioProcessor) {
841 m_audioProcessor->stop();
842 m_audioProcessor.reset();
843 }
844
845 const mCoreOptions* opts = m_config->options();
846 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
847 m_audioProcessor->setInput(m_controller);
848 m_audioProcessor->setBufferSamples(opts->audioBuffers);
849 m_audioProcessor->requestSampleRate(opts->sampleRate);
850 m_audioProcessor->start();
851 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
852}
853
854void Window::tryMakePortable() {
855 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
856 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
857 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
858 confirm->setAttribute(Qt::WA_DeleteOnClose);
859 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
860 confirm->show();
861}
862
863void Window::mustRestart() {
864 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
865 tr("Some changes will not take effect until the emulator is restarted."),
866 QMessageBox::Ok, this, Qt::Sheet);
867 dialog->setAttribute(Qt::WA_DeleteOnClose);
868 dialog->show();
869}
870
871void Window::recordFrame() {
872 m_frameList.append(QDateTime::currentDateTime());
873 while (m_frameList.count() > FRAME_LIST_SIZE) {
874 m_frameList.removeFirst();
875 }
876}
877
878void Window::showFPS() {
879 if (m_frameList.isEmpty()) {
880 updateTitle();
881 return;
882 }
883 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
884 float fps = (m_frameList.count() - 1) * 10000.f / interval;
885 fps = round(fps) / 10.f;
886 updateTitle(fps);
887}
888
889void Window::updateTitle(float fps) {
890 QString title;
891
892 if (m_controller) {
893 CoreController::Interrupter interrupter(m_controller);
894 const NoIntroDB* db = GBAApp::app()->gameDB();
895 NoIntroGame game{};
896 uint32_t crc32 = 0;
897 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
898
899 char gameTitle[17] = { '\0' };
900 mCore* core = m_controller->thread()->core;
901 core->getGameTitle(core, gameTitle);
902 title = gameTitle;
903
904#ifdef USE_SQLITE3
905 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
906 title = QLatin1String(game.name);
907 }
908#endif
909 MultiplayerController* multiplayer = m_controller->multiplayerController();
910 if (multiplayer && multiplayer->attached() > 1) {
911 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
912 for (QAction* action : m_nonMpActions) {
913 action->setDisabled(true);
914 }
915 } else {
916 for (QAction* action : m_nonMpActions) {
917 action->setDisabled(false);
918 }
919 }
920 }
921 if (title.isNull()) {
922 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
923 } else if (fps < 0) {
924 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
925 } else {
926 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
927 }
928}
929
930void Window::openStateWindow(LoadSave ls) {
931 if (m_stateWindow) {
932 return;
933 }
934 MultiplayerController* multiplayer = m_controller->multiplayerController();
935 if (multiplayer && multiplayer->attached() > 1) {
936 return;
937 }
938 bool wasPaused = m_controller->isPaused();
939 m_stateWindow = new LoadSaveState(m_controller);
940 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
941 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
942 detachWidget(m_stateWindow);
943 m_stateWindow = nullptr;
944 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
945 });
946 if (!wasPaused) {
947 m_controller->setPaused(true);
948 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
949 if (m_controller) {
950 m_controller->setPaused(false);
951 }
952 });
953 }
954 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
955 m_stateWindow->setMode(ls);
956 attachWidget(m_stateWindow);
957}
958
959void Window::setupMenu(QMenuBar* menubar) {
960 menubar->clear();
961 QMenu* fileMenu = menubar->addMenu(tr("&File"));
962 m_shortcutController->addMenu(fileMenu);
963 installEventFilter(m_shortcutController);
964 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
965 "loadROM");
966#ifdef USE_SQLITE3
967 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
968 "loadROMInArchive");
969 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
970 "addDirToLibrary");
971#endif
972
973 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
974 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
975 m_gameActions.append(loadTemporarySave);
976 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
977
978 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
979
980#ifdef M_CORE_GBA
981 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
982 connect(bootBIOS, &QAction::triggered, [this]() {
983 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
984 });
985 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
986#endif
987
988 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
989
990 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
991 connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
992 m_gameActions.append(romInfo);
993 addControlledAction(fileMenu, romInfo, "romInfo");
994
995 m_mruMenu = fileMenu->addMenu(tr("Recent"));
996
997 fileMenu->addSeparator();
998
999 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1000
1001 fileMenu->addSeparator();
1002
1003 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1004 loadState->setShortcut(tr("F10"));
1005 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1006 m_gameActions.append(loadState);
1007 m_nonMpActions.append(loadState);
1008 addControlledAction(fileMenu, loadState, "loadState");
1009
1010 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1011 saveState->setShortcut(tr("Shift+F10"));
1012 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1013 m_gameActions.append(saveState);
1014 m_nonMpActions.append(saveState);
1015 addControlledAction(fileMenu, saveState, "saveState");
1016
1017 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1018 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1019 m_shortcutController->addMenu(quickLoadMenu);
1020 m_shortcutController->addMenu(quickSaveMenu);
1021
1022 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1023 connect(quickLoad, &QAction::triggered, [this] {
1024 m_controller->loadState();
1025 });
1026 m_gameActions.append(quickLoad);
1027 m_nonMpActions.append(quickLoad);
1028 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1029
1030 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1031 connect(quickLoad, &QAction::triggered, [this] {
1032 m_controller->saveState();
1033 });
1034 m_gameActions.append(quickSave);
1035 m_nonMpActions.append(quickSave);
1036 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1037
1038 quickLoadMenu->addSeparator();
1039 quickSaveMenu->addSeparator();
1040
1041 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1042 undoLoadState->setShortcut(tr("F11"));
1043 connect(undoLoadState, &QAction::triggered, [this]() {
1044 m_controller->loadBackupState();
1045 });
1046 m_gameActions.append(undoLoadState);
1047 m_nonMpActions.append(undoLoadState);
1048 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1049
1050 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1051 undoSaveState->setShortcut(tr("Shift+F11"));
1052 connect(undoSaveState, &QAction::triggered, [this]() {
1053 m_controller->saveBackupState();
1054 });
1055 m_gameActions.append(undoSaveState);
1056 m_nonMpActions.append(undoSaveState);
1057 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1058
1059 quickLoadMenu->addSeparator();
1060 quickSaveMenu->addSeparator();
1061
1062 int i;
1063 for (i = 1; i < 10; ++i) {
1064 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1065 quickLoad->setShortcut(tr("F%1").arg(i));
1066 connect(quickLoad, &QAction::triggered, [this, i]() {
1067 m_controller->loadState(i);
1068 });
1069 m_gameActions.append(quickLoad);
1070 m_nonMpActions.append(quickLoad);
1071 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1072
1073 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1074 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1075 connect(quickSave, &QAction::triggered, [this, i]() {
1076 m_controller->saveState(i);
1077 });
1078 m_gameActions.append(quickSave);
1079 m_nonMpActions.append(quickSave);
1080 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1081 }
1082
1083 fileMenu->addSeparator();
1084 QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1085 connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1086 addControlledAction(fileMenu, camImage, "loadCamImage");
1087
1088#ifdef M_CORE_GBA
1089 fileMenu->addSeparator();
1090 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1091 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1092 m_gameActions.append(importShark);
1093 m_gbaActions.append(importShark);
1094 addControlledAction(fileMenu, importShark, "importShark");
1095
1096 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1097 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1098 m_gameActions.append(exportShark);
1099 m_gbaActions.append(exportShark);
1100 addControlledAction(fileMenu, exportShark, "exportShark");
1101#endif
1102
1103 fileMenu->addSeparator();
1104 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1105 connect(m_multiWindow, &QAction::triggered, [this]() {
1106 GBAApp::app()->newWindow();
1107 });
1108 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1109
1110#ifndef Q_OS_MAC
1111 fileMenu->addSeparator();
1112#endif
1113
1114 QAction* about = new QAction(tr("About"), fileMenu);
1115 connect(about, &QAction::triggered, openTView<AboutScreen>());
1116 fileMenu->addAction(about);
1117
1118#ifndef Q_OS_MAC
1119 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1120#endif
1121
1122 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1123 m_shortcutController->addMenu(emulationMenu);
1124 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1125 reset->setShortcut(tr("Ctrl+R"));
1126 connect(reset, &QAction::triggered, [this]() {
1127 m_controller->reset();
1128 });
1129 m_gameActions.append(reset);
1130 addControlledAction(emulationMenu, reset, "reset");
1131
1132 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1133 connect(shutdown, &QAction::triggered, [this]() {
1134 m_controller->stop();
1135 });
1136 m_gameActions.append(shutdown);
1137 addControlledAction(emulationMenu, shutdown, "shutdown");
1138
1139#ifdef M_CORE_GBA
1140 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1141 connect(yank, &QAction::triggered, [this]() {
1142 m_controller->yankPak();
1143 });
1144 m_gameActions.append(yank);
1145 m_gbaActions.append(yank);
1146 addControlledAction(emulationMenu, yank, "yank");
1147#endif
1148 emulationMenu->addSeparator();
1149
1150 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1151 pause->setChecked(false);
1152 pause->setCheckable(true);
1153 pause->setShortcut(tr("Ctrl+P"));
1154 connect(pause, &QAction::triggered, [this](bool paused) {
1155 m_controller->setPaused(paused);
1156 });
1157 connect(this, &Window::paused, [pause](bool paused) {
1158 pause->setChecked(paused);
1159 });
1160 m_gameActions.append(pause);
1161 addControlledAction(emulationMenu, pause, "pause");
1162
1163 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1164 frameAdvance->setShortcut(tr("Ctrl+N"));
1165 connect(frameAdvance, &QAction::triggered, [this]() {
1166 m_controller->frameAdvance();
1167 });
1168 m_gameActions.append(frameAdvance);
1169 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1170
1171 emulationMenu->addSeparator();
1172
1173 m_shortcutController->addFunctions(emulationMenu, [this]() {
1174 if (m_controller) {
1175 m_controller->setFastForward(true);
1176 }
1177 }, [this]() {
1178 if (m_controller) {
1179 m_controller->setFastForward(false);
1180 }
1181 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1182
1183 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1184 turbo->setCheckable(true);
1185 turbo->setChecked(false);
1186 turbo->setShortcut(tr("Shift+Tab"));
1187 connect(turbo, &QAction::triggered, [this](bool value) {
1188 m_controller->forceFastForward(value);
1189 });
1190 addControlledAction(emulationMenu, turbo, "fastForward");
1191 m_gameActions.append(turbo);
1192
1193 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1194 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1195 ffspeed->connect([this](const QVariant& value) {
1196 reloadConfig();
1197 }, this);
1198 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1199 ffspeed->setValue(QVariant(-1.0f));
1200 ffspeedMenu->addSeparator();
1201 for (i = 2; i < 11; ++i) {
1202 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1203 }
1204 m_config->updateOption("fastForwardRatio");
1205
1206 m_shortcutController->addFunctions(emulationMenu, [this]() {
1207 if (m_controller) {
1208 m_controller->setRewinding(true);
1209 }
1210 }, [this]() {
1211 if (m_controller) {
1212 m_controller->setRewinding(false);
1213 }
1214 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1215
1216 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1217 rewind->setShortcut(tr("~"));
1218 connect(rewind, &QAction::triggered, [this]() {
1219 m_controller->rewind();
1220 });
1221 m_gameActions.append(rewind);
1222 m_nonMpActions.append(rewind);
1223 addControlledAction(emulationMenu, rewind, "rewind");
1224
1225 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1226 frameRewind->setShortcut(tr("Ctrl+B"));
1227 connect(frameRewind, &QAction::triggered, [this] () {
1228 m_controller->rewind(1);
1229 });
1230 m_gameActions.append(frameRewind);
1231 m_nonMpActions.append(frameRewind);
1232 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1233
1234 ConfigOption* videoSync = m_config->addOption("videoSync");
1235 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1236 videoSync->connect([this](const QVariant& value) {
1237 reloadConfig();
1238 }, this);
1239 m_config->updateOption("videoSync");
1240
1241 ConfigOption* audioSync = m_config->addOption("audioSync");
1242 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1243 audioSync->connect([this](const QVariant& value) {
1244 reloadConfig();
1245 }, this);
1246 m_config->updateOption("audioSync");
1247
1248 emulationMenu->addSeparator();
1249
1250 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1251 m_shortcutController->addMenu(solarMenu);
1252 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1253 connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1254 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1255
1256 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1257 connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1258 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1259
1260 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1261 connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1262 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1263
1264 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1265 connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1266 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1267
1268 solarMenu->addSeparator();
1269 for (int i = 0; i <= 10; ++i) {
1270 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1271 connect(setSolar, &QAction::triggered, [this, i]() {
1272 m_inputController.setLuminanceLevel(i);
1273 });
1274 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1275 }
1276
1277 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1278 m_shortcutController->addMenu(avMenu);
1279 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1280 m_shortcutController->addMenu(frameMenu, avMenu);
1281 for (int i = 1; i <= 6; ++i) {
1282 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1283 setSize->setCheckable(true);
1284 if (m_savedScale == i) {
1285 setSize->setChecked(true);
1286 }
1287 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1288 showNormal();
1289 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1290 if (m_controller) {
1291 size = m_controller->screenDimensions();
1292 }
1293 size *= i;
1294 m_savedScale = i;
1295 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1296 resizeFrame(size);
1297 bool enableSignals = setSize->blockSignals(true);
1298 setSize->setChecked(true);
1299 setSize->blockSignals(enableSignals);
1300 });
1301 m_frameSizes[i] = setSize;
1302 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1303 }
1304 QKeySequence fullscreenKeys;
1305#ifdef Q_OS_WIN
1306 fullscreenKeys = QKeySequence("Alt+Return");
1307#else
1308 fullscreenKeys = QKeySequence("Ctrl+F");
1309#endif
1310 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1311
1312 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1313 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1314 lockAspectRatio->connect([this](const QVariant& value) {
1315 m_display->lockAspectRatio(value.toBool());
1316 if (m_controller) {
1317 m_screenWidget->setLockAspectRatio(value.toBool());
1318 }
1319 }, this);
1320 m_config->updateOption("lockAspectRatio");
1321
1322 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1323 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1324 lockIntegerScaling->connect([this](const QVariant& value) {
1325 m_display->lockIntegerScaling(value.toBool());
1326 if (m_controller) {
1327 m_screenWidget->setLockIntegerScaling(value.toBool());
1328 }
1329 }, this);
1330 m_config->updateOption("lockIntegerScaling");
1331
1332 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1333 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1334 resampleVideo->connect([this](const QVariant& value) {
1335 m_display->filter(value.toBool());
1336 }, this);
1337 m_config->updateOption("resampleVideo");
1338
1339 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1340 ConfigOption* skip = m_config->addOption("frameskip");
1341 skip->connect([this](const QVariant& value) {
1342 reloadConfig();
1343 }, this);
1344 for (int i = 0; i <= 10; ++i) {
1345 skip->addValue(QString::number(i), i, skipMenu);
1346 }
1347 m_config->updateOption("frameskip");
1348
1349 avMenu->addSeparator();
1350
1351 ConfigOption* mute = m_config->addOption("mute");
1352 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1353 mute->connect([this](const QVariant& value) {
1354 reloadConfig();
1355 }, this);
1356 m_config->updateOption("mute");
1357 addControlledAction(avMenu, muteAction, "mute");
1358
1359 QMenu* target = avMenu->addMenu(tr("FPS target"));
1360 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1361 fpsTargetOption->connect([this](const QVariant& value) {
1362 reloadConfig();
1363 }, this);
1364 fpsTargetOption->addValue(tr("15"), 15, target);
1365 fpsTargetOption->addValue(tr("30"), 30, target);
1366 fpsTargetOption->addValue(tr("45"), 45, target);
1367 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1368 fpsTargetOption->addValue(tr("60"), 60, target);
1369 fpsTargetOption->addValue(tr("90"), 90, target);
1370 fpsTargetOption->addValue(tr("120"), 120, target);
1371 fpsTargetOption->addValue(tr("240"), 240, target);
1372 m_config->updateOption("fpsTarget");
1373
1374 avMenu->addSeparator();
1375
1376#ifdef USE_PNG
1377 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1378 screenshot->setShortcut(tr("F12"));
1379 connect(screenshot, &QAction::triggered, [this]() {
1380 m_controller->screenshot();
1381 });
1382 m_gameActions.append(screenshot);
1383 addControlledAction(avMenu, screenshot, "screenshot");
1384#endif
1385
1386#ifdef USE_FFMPEG
1387 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1388 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1389 addControlledAction(avMenu, recordOutput, "recordOutput");
1390 m_gameActions.append(recordOutput);
1391#endif
1392
1393#ifdef USE_MAGICK
1394 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1395 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1396 addControlledAction(avMenu, recordGIF, "recordGIF");
1397#endif
1398
1399 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1400 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1401 addControlledAction(avMenu, recordVL, "recordVL");
1402 m_gameActions.append(recordVL);
1403
1404 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1405 connect(stopVL, &QAction::triggered, [this]() {
1406 m_controller->endVideoLog();
1407 });
1408 addControlledAction(avMenu, stopVL, "stopVL");
1409 m_gameActions.append(stopVL);
1410
1411#ifdef M_CORE_GB
1412 QAction* gbPrint = new QAction(tr("Game Boy Printer..."), avMenu);
1413 connect(gbPrint, &QAction::triggered, [this]() {
1414 PrinterView* view = new PrinterView(m_controller);
1415 openView(view);
1416 m_controller->attachPrinter();
1417
1418 });
1419 addControlledAction(avMenu, gbPrint, "gbPrint");
1420 m_gameActions.append(gbPrint);
1421#endif
1422
1423 avMenu->addSeparator();
1424 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1425 m_shortcutController->addMenu(m_videoLayers, avMenu);
1426
1427 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1428 m_shortcutController->addMenu(m_audioChannels, avMenu);
1429
1430 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1431 m_shortcutController->addMenu(toolsMenu);
1432 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1433 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1434 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1435
1436 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1437 connect(overrides, &QAction::triggered, [this]() {
1438 if (!m_overrideView) {
1439 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1440 if (m_controller) {
1441 m_overrideView->setController(m_controller);
1442 }
1443 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1444 }
1445 m_overrideView->show();
1446 m_overrideView->recheck();
1447 });
1448 addControlledAction(toolsMenu, overrides, "overrideWindow");
1449
1450 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1451 connect(sensors, &QAction::triggered, [this]() {
1452 if (!m_sensorView) {
1453 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1454 if (m_controller) {
1455 m_sensorView->setController(m_controller);
1456 }
1457 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1458 }
1459 m_sensorView->show();
1460 });
1461 addControlledAction(toolsMenu, sensors, "sensorWindow");
1462
1463 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1464 connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1465 m_gameActions.append(cheats);
1466 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1467
1468 toolsMenu->addSeparator();
1469 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1470 "settings");
1471
1472 toolsMenu->addSeparator();
1473
1474#ifdef USE_DEBUGGERS
1475 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1476 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1477 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1478#endif
1479
1480#ifdef USE_GDB_STUB
1481 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1482 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1483 m_gbaActions.append(gdbWindow);
1484 m_gameActions.append(gdbWindow);
1485 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1486#endif
1487 toolsMenu->addSeparator();
1488
1489 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1490 connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1491 m_gameActions.append(paletteView);
1492 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1493
1494 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1495 connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1496 m_gameActions.append(objView);
1497 addControlledAction(toolsMenu, objView, "spriteWindow");
1498
1499 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1500 connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1501 m_gameActions.append(tileView);
1502 addControlledAction(toolsMenu, tileView, "tileWindow");
1503
1504 QAction* mapView = new QAction(tr("View &map..."), toolsMenu);
1505 connect(mapView, &QAction::triggered, openControllerTView<MapView>());
1506 m_gameActions.append(mapView);
1507 addControlledAction(toolsMenu, mapView, "mapWindow");
1508
1509 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1510 connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1511 m_gameActions.append(memoryView);
1512 addControlledAction(toolsMenu, memoryView, "memoryView");
1513
1514 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1515 connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1516 m_gameActions.append(memorySearch);
1517 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1518
1519#ifdef M_CORE_GBA
1520 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1521 connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1522 m_gameActions.append(ioViewer);
1523 m_gbaActions.append(ioViewer);
1524 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1525#endif
1526
1527 ConfigOption* skipBios = m_config->addOption("skipBios");
1528 skipBios->connect([this](const QVariant& value) {
1529 reloadConfig();
1530 }, this);
1531
1532 ConfigOption* useBios = m_config->addOption("useBios");
1533 useBios->connect([this](const QVariant& value) {
1534 reloadConfig();
1535 }, this);
1536
1537 ConfigOption* buffers = m_config->addOption("audioBuffers");
1538 buffers->connect([this](const QVariant& value) {
1539 reloadConfig();
1540 }, this);
1541
1542 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1543 sampleRate->connect([this](const QVariant& value) {
1544 reloadConfig();
1545 }, this);
1546
1547 ConfigOption* volume = m_config->addOption("volume");
1548 volume->connect([this](const QVariant& value) {
1549 reloadConfig();
1550 }, this);
1551
1552 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1553 rewindEnable->connect([this](const QVariant& value) {
1554 reloadConfig();
1555 }, this);
1556
1557 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1558 rewindBufferCapacity->connect([this](const QVariant& value) {
1559 reloadConfig();
1560 }, this);
1561
1562 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1563 rewindBufferCapacity->connect([this](const QVariant& value) {
1564 reloadConfig();
1565 }, this);
1566
1567 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1568 allowOpposingDirections->connect([this](const QVariant& value) {
1569 reloadConfig();
1570 }, this);
1571
1572 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1573 saveStateExtdata->connect([this](const QVariant& value) {
1574 reloadConfig();
1575 }, this);
1576
1577 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1578 loadStateExtdata->connect([this](const QVariant& value) {
1579 reloadConfig();
1580 }, this);
1581
1582 ConfigOption* preload = m_config->addOption("preload");
1583 preload->connect([this](const QVariant& value) {
1584 m_manager->setPreload(value.toBool());
1585 }, this);
1586 m_config->updateOption("preload");
1587
1588 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1589 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1590 exitFullScreen->setShortcut(QKeySequence("Esc"));
1591 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1592
1593 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1594 m_shortcutController->addMenu(autofireMenu);
1595
1596 m_shortcutController->addFunctions(autofireMenu, [this]() {
1597 m_controller->setAutofire(GBA_KEY_A, true);
1598 }, [this]() {
1599 m_controller->setAutofire(GBA_KEY_A, false);
1600 }, QKeySequence(), tr("Autofire A"), "autofireA");
1601
1602 m_shortcutController->addFunctions(autofireMenu, [this]() {
1603 m_controller->setAutofire(GBA_KEY_B, true);
1604 }, [this]() {
1605 m_controller->setAutofire(GBA_KEY_B, false);
1606 }, QKeySequence(), tr("Autofire B"), "autofireB");
1607
1608 m_shortcutController->addFunctions(autofireMenu, [this]() {
1609 m_controller->setAutofire(GBA_KEY_L, true);
1610 }, [this]() {
1611 m_controller->setAutofire(GBA_KEY_L, false);
1612 }, QKeySequence(), tr("Autofire L"), "autofireL");
1613
1614 m_shortcutController->addFunctions(autofireMenu, [this]() {
1615 m_controller->setAutofire(GBA_KEY_R, true);
1616 }, [this]() {
1617 m_controller->setAutofire(GBA_KEY_R, false);
1618 }, QKeySequence(), tr("Autofire R"), "autofireR");
1619
1620 m_shortcutController->addFunctions(autofireMenu, [this]() {
1621 m_controller->setAutofire(GBA_KEY_START, true);
1622 }, [this]() {
1623 m_controller->setAutofire(GBA_KEY_START, false);
1624 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1625
1626 m_shortcutController->addFunctions(autofireMenu, [this]() {
1627 m_controller->setAutofire(GBA_KEY_SELECT, true);
1628 }, [this]() {
1629 m_controller->setAutofire(GBA_KEY_SELECT, false);
1630 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1631
1632 m_shortcutController->addFunctions(autofireMenu, [this]() {
1633 m_controller->setAutofire(GBA_KEY_UP, true);
1634 }, [this]() {
1635 m_controller->setAutofire(GBA_KEY_UP, false);
1636 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1637
1638 m_shortcutController->addFunctions(autofireMenu, [this]() {
1639 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1640 }, [this]() {
1641 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1642 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1643
1644 m_shortcutController->addFunctions(autofireMenu, [this]() {
1645 m_controller->setAutofire(GBA_KEY_DOWN, true);
1646 }, [this]() {
1647 m_controller->setAutofire(GBA_KEY_DOWN, false);
1648 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1649
1650 m_shortcutController->addFunctions(autofireMenu, [this]() {
1651 m_controller->setAutofire(GBA_KEY_LEFT, true);
1652 }, [this]() {
1653 m_controller->setAutofire(GBA_KEY_LEFT, false);
1654 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1655
1656 for (QAction* action : m_gameActions) {
1657 action->setDisabled(true);
1658 }
1659}
1660
1661void Window::attachWidget(QWidget* widget) {
1662 m_screenWidget->layout()->addWidget(widget);
1663 m_screenWidget->unsetCursor();
1664 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1665}
1666
1667void Window::detachWidget(QWidget* widget) {
1668 m_screenWidget->layout()->removeWidget(widget);
1669}
1670
1671void Window::appendMRU(const QString& fname) {
1672 int index = m_mruFiles.indexOf(fname);
1673 if (index >= 0) {
1674 m_mruFiles.removeAt(index);
1675 }
1676 m_mruFiles.prepend(fname);
1677 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1678 m_mruFiles.removeLast();
1679 }
1680 updateMRU();
1681}
1682
1683void Window::updateMRU() {
1684 if (!m_mruMenu) {
1685 return;
1686 }
1687 for (QAction* action : m_mruMenu->actions()) {
1688 delete action;
1689 }
1690 m_mruMenu->clear();
1691 int i = 0;
1692 for (const QString& file : m_mruFiles) {
1693 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1694 item->setShortcut(QString("Ctrl+%1").arg(i));
1695 connect(item, &QAction::triggered, [this, file]() {
1696 setController(m_manager->loadGame(file), file);
1697 });
1698 m_mruMenu->addAction(item);
1699 ++i;
1700 }
1701 m_config->setMRU(m_mruFiles);
1702 m_config->write();
1703 m_mruMenu->setEnabled(i > 0);
1704}
1705
1706QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1707 addHiddenAction(menu, action, name);
1708 menu->addAction(action);
1709 return action;
1710}
1711
1712QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1713 m_shortcutController->addAction(menu, action, name);
1714 action->setShortcutContext(Qt::WidgetShortcut);
1715 addAction(action);
1716 return action;
1717}
1718
1719void Window::focusCheck() {
1720 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1721 return;
1722 }
1723 if (QGuiApplication::focusWindow() && m_autoresume) {
1724 m_controller->setPaused(false);
1725 m_autoresume = false;
1726 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1727 m_autoresume = true;
1728 m_controller->setPaused(true);
1729 }
1730}
1731
1732void Window::setController(CoreController* controller, const QString& fname) {
1733 if (!controller) {
1734 return;
1735 }
1736 if (!fname.isEmpty()) {
1737 setWindowFilePath(fname);
1738 appendMRU(fname);
1739 }
1740
1741 if (m_controller) {
1742 m_controller->disconnect(this);
1743 m_controller->stop();
1744 m_controller.reset();
1745 }
1746
1747 m_controller = std::shared_ptr<CoreController>(controller);
1748 m_inputController.recalibrateAxes();
1749 m_controller->setInputController(&m_inputController);
1750 m_controller->setLogger(&m_log);
1751
1752 connect(this, &Window::shutdown, [this]() {
1753 if (!m_controller) {
1754 return;
1755 }
1756 m_controller->stop();
1757 });
1758
1759 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1760 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1761 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1762 {
1763 connect(m_controller.get(), &CoreController::stopping, [this]() {
1764 m_controller.reset();
1765 });
1766 }
1767 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1768 connect(m_controller.get(), &CoreController::paused, [this]() {
1769 QSize size = m_controller->screenDimensions();
1770 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1771 size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1772 QPixmap pixmap;
1773 pixmap.convertFromImage(currentImage);
1774 m_screenWidget->setPixmap(pixmap);
1775 emit paused(true);
1776 });
1777#ifndef Q_OS_MAC
1778 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1779 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1780 if(isFullScreen()) {
1781 menuBar()->hide();
1782 }
1783 });
1784#endif
1785
1786 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1787 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1788 emit paused(false);
1789 });
1790
1791 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1792 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1793 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1794 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1795 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1796 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1797 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1798
1799 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1800 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1801 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1802 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1803 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1804
1805 if (m_gdbController) {
1806 m_gdbController->setController(m_controller);
1807 }
1808
1809 if (m_console) {
1810 m_console->setController(m_controller);
1811 }
1812
1813#ifdef USE_MAGICK
1814 if (m_gifView) {
1815 m_gifView->setController(m_controller);
1816 }
1817#endif
1818
1819#ifdef USE_FFMPEG
1820 if (m_videoView) {
1821 m_videoView->setController(m_controller);
1822 }
1823#endif
1824
1825 if (m_sensorView) {
1826 m_sensorView->setController(m_controller);
1827 }
1828
1829 if (m_overrideView) {
1830 m_overrideView->setController(m_controller);
1831 }
1832
1833 if (!m_pendingPatch.isEmpty()) {
1834 m_controller->loadPatch(m_pendingPatch);
1835 m_pendingPatch = QString();
1836 }
1837
1838 m_controller->start();
1839 m_controller->loadConfig(m_config);
1840}
1841
1842WindowBackground::WindowBackground(QWidget* parent)
1843 : QLabel(parent)
1844{
1845 setLayout(new QStackedLayout());
1846 layout()->setContentsMargins(0, 0, 0, 0);
1847 setAlignment(Qt::AlignCenter);
1848}
1849
1850void WindowBackground::setSizeHint(const QSize& hint) {
1851 m_sizeHint = hint;
1852}
1853
1854QSize WindowBackground::sizeHint() const {
1855 return m_sizeHint;
1856}
1857
1858void WindowBackground::setDimensions(int width, int height) {
1859 m_aspectWidth = width;
1860 m_aspectHeight = height;
1861}
1862
1863void WindowBackground::setLockIntegerScaling(bool lock) {
1864 m_lockIntegerScaling = lock;
1865}
1866
1867void WindowBackground::setLockAspectRatio(bool lock) {
1868 m_lockAspectRatio = lock;
1869}
1870
1871void WindowBackground::paintEvent(QPaintEvent*) {
1872 const QPixmap* logo = pixmap();
1873 if (!logo) {
1874 return;
1875 }
1876 QPainter painter(this);
1877 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1878 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1879 QSize s = size();
1880 QSize ds = s;
1881 if (m_lockAspectRatio) {
1882 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1883 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1884 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1885 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1886 }
1887 }
1888 if (m_lockIntegerScaling) {
1889 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1890 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1891 }
1892 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1893 QRect full(origin, ds);
1894 painter.drawPixmap(full, *logo);
1895}