src/platform/qt/Window.h (view raw)
1#ifndef QGBA_WINDOW
2#define QGBA_WINDOW
3
4#include <QAudioOutput>
5#include <QMainWindow>
6
7extern "C" {
8#include "gba.h"
9}
10
11#include "Display.h"
12#include "LoadSaveState.h"
13
14struct StartupOptions;
15
16namespace QGBA {
17
18class GameController;
19class GDBController;
20class LogView;
21
22class Window : public QMainWindow {
23Q_OBJECT
24
25public:
26 Window(QWidget* parent = nullptr);
27 virtual ~Window();
28
29 GameController* controller() { return m_controller; }
30
31 static GBAKey mapKey(int qtKey);
32
33 void optionsPassed(StartupOptions*);
34
35signals:
36 void startDrawing(const uint32_t*, GBAThread*);
37 void shutdown();
38 void audioBufferSamplesChanged(int samples);
39 void fpsTargetChanged(float target);
40
41public slots:
42 void selectROM();
43 void selectBIOS();
44 void toggleFullScreen();
45
46#ifdef USE_GDB_STUB
47 void gdbOpen();
48#endif
49
50protected:
51 virtual void keyPressEvent(QKeyEvent* event) override;
52 virtual void keyReleaseEvent(QKeyEvent* event) override;
53 virtual void resizeEvent(QResizeEvent*) override;
54 virtual void closeEvent(QCloseEvent*) override;
55
56private slots:
57 void gameStarted(GBAThread*);
58 void gameStopped();
59 void redoLogo();
60
61private:
62 void setupMenu(QMenuBar*);
63 void openStateWindow(LoadSave);
64
65 void attachWidget(QWidget* widget);
66 void detachWidget(QWidget* widget);
67
68 GameController* m_controller;
69 Display* m_display;
70 QList<QAction*> m_gameActions;
71 LogView* m_logView;
72 LoadSaveState* m_stateWindow;
73 QLabel* m_screenWidget;
74 QPixmap m_logo;
75
76#ifdef USE_GDB_STUB
77 GDBController* m_gdbController;
78#endif
79};
80
81}
82
83#endif