src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#include "CheatsView.h"
19#include "ConfigController.h"
20#include "Display.h"
21#include "GameController.h"
22#include "GBAApp.h"
23#include "GBAKeyEditor.h"
24#include "GDBController.h"
25#include "GDBWindow.h"
26#include "GIFView.h"
27#include "LoadSaveState.h"
28#include "LogView.h"
29#include "MultiplayerController.h"
30#include "MemoryView.h"
31#include "OverrideView.h"
32#include "PaletteView.h"
33#include "SensorView.h"
34#include "SettingsView.h"
35#include "ShortcutController.h"
36#include "ShortcutView.h"
37#include "VideoView.h"
38
39extern "C" {
40#include "platform/commandline.h"
41}
42
43using namespace QGBA;
44
45#if defined(__WIN32) || defined(__OpenBSD__)
46// This is a macro everywhere except MinGW and OpenBSD, it seems
47using std::isnan;
48#endif
49
50Window::Window(ConfigController* config, int playerId, QWidget* parent)
51 : QMainWindow(parent)
52 , m_log(0)
53 , m_logView(new LogView(&m_log))
54 , m_stateWindow(nullptr)
55 , m_screenWidget(new WindowBackground())
56 , m_logo(":/res/mgba-1024.png")
57 , m_config(config)
58 , m_inputController(playerId, this)
59#ifdef USE_FFMPEG
60 , m_videoView(nullptr)
61#endif
62#ifdef USE_MAGICK
63 , m_gifView(nullptr)
64#endif
65#ifdef USE_GDB_STUB
66 , m_gdbController(nullptr)
67#endif
68 , m_mruMenu(nullptr)
69 , m_shortcutController(new ShortcutController(this))
70 , m_playerId(playerId)
71{
72 setFocusPolicy(Qt::StrongFocus);
73 setAcceptDrops(true);
74 setAttribute(Qt::WA_DeleteOnClose);
75 m_controller = new GameController(this);
76 m_controller->setInputController(&m_inputController);
77 m_controller->setOverrides(m_config->overrides());
78 updateTitle();
79
80 m_display = Display::create(this);
81
82 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
83 m_logo = m_logo; // Free memory left over in old pixmap
84
85 m_screenWidget->setMinimumSize(m_display->minimumSize());
86 m_screenWidget->setSizePolicy(m_display->sizePolicy());
87 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
88 m_screenWidget->setPixmap(m_logo);
89 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
90 setCentralWidget(m_screenWidget);
91
92 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
93 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
94 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
95 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
96 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
97 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
98 connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
99 connect(m_controller, &GameController::gamePaused, [this]() {
100 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS,
101 VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGBX8888);
102 QPixmap pixmap;
103 pixmap.convertFromImage(currentImage);
104 m_screenWidget->setPixmap(pixmap);
105 m_screenWidget->setLockAspectRatio(3, 2);
106 });
107 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
108#ifndef Q_OS_MAC
109 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
110 connect(m_controller, &GameController::gameUnpaused, [this]() {
111 if(isFullScreen()) {
112 menuBar()->hide();
113 }
114 });
115#endif
116 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
117 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
118 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
119 connect(m_controller, SIGNAL(postLog(int, const QString&)), &m_log, SLOT(postLog(int, const QString&)));
120 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
121 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
122 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
123 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
124 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
125 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
126 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
127 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
128 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
129 connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
130 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
131 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
132 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
133 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
134 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
135 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
136 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
137 connect(m_display, &Display::hideCursor, [this]() {
138 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
139 m_screenWidget->setCursor(Qt::BlankCursor);
140 }
141 });
142 connect(m_display, &Display::showCursor, [this]() {
143 m_screenWidget->unsetCursor();
144 });
145 connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
146
147 m_log.setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
148 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
149
150 m_shortcutController->setConfigController(m_config);
151 setupMenu(menuBar());
152}
153
154Window::~Window() {
155 delete m_logView;
156
157#ifdef USE_FFMPEG
158 delete m_videoView;
159#endif
160
161#ifdef USE_MAGICK
162 delete m_gifView;
163#endif
164}
165
166void Window::argumentsPassed(GBAArguments* args) {
167 loadConfig();
168
169 if (args->patch) {
170 m_controller->loadPatch(args->patch);
171 }
172
173 if (args->fname) {
174 m_controller->loadGame(args->fname, args->dirmode);
175 }
176}
177
178void Window::resizeFrame(int width, int height) {
179 QSize newSize(width, height);
180 m_screenWidget->setSizeHint(newSize);
181 newSize -= m_screenWidget->size();
182 newSize += size();
183 resize(newSize);
184}
185
186void Window::setConfig(ConfigController* config) {
187 m_config = config;
188}
189
190void Window::loadConfig() {
191 const GBAOptions* opts = m_config->options();
192
193 m_log.setLevels(opts->logLevel);
194
195 m_controller->setOptions(opts);
196 m_display->lockAspectRatio(opts->lockAspectRatio);
197 m_display->filter(opts->resampleVideo);
198
199 if (opts->bios) {
200 m_controller->loadBIOS(opts->bios);
201 }
202
203 // TODO: Move these to ConfigController
204 if (opts->fpsTarget) {
205 emit fpsTargetChanged(opts->fpsTarget);
206 }
207
208 if (opts->audioBuffers) {
209 emit audioBufferSamplesChanged(opts->audioBuffers);
210 }
211
212 if (opts->sampleRate) {
213 emit sampleRateChanged(opts->sampleRate);
214 }
215
216 if (opts->width && opts->height) {
217 resizeFrame(opts->width, opts->height);
218 }
219
220 if (opts->fullscreen) {
221 enterFullScreen();
222 }
223
224 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
225
226 m_mruFiles = m_config->getMRU();
227 updateMRU();
228
229 m_inputController.setConfiguration(m_config);
230}
231
232void Window::saveConfig() {
233 m_inputController.saveConfiguration();
234 m_config->write();
235}
236
237void Window::selectROM() {
238 QStringList formats{
239 "*.gba",
240#ifdef USE_LIBZIP
241 "*.zip",
242#endif
243#ifdef USE_LZMA
244 "*.7z",
245#endif
246 "*.rom",
247 "*.bin"};
248 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
249 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
250 if (!filename.isEmpty()) {
251 m_controller->loadGame(filename);
252 }
253}
254
255void Window::replaceROM() {
256 QStringList formats{
257 "*.gba",
258#ifdef USE_LIBZIP
259 "*.zip",
260#endif
261#ifdef USE_LZMA
262 "*.7z",
263#endif
264 "*.rom",
265 "*.bin"};
266 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
267 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
268 if (!filename.isEmpty()) {
269 m_controller->replaceGame(filename);
270 }
271}
272
273void Window::multiplayerChanged() {
274 disconnect(nullptr, this, SLOT(multiplayerChanged()));
275 int attached = 1;
276 MultiplayerController* multiplayer = m_controller->multiplayerController();
277 if (multiplayer) {
278 attached = multiplayer->attached();
279 connect(multiplayer, SIGNAL(gameAttached()), this, SLOT(multiplayerChanged()));
280 connect(multiplayer, SIGNAL(gameDetached()), this, SLOT(multiplayerChanged()));
281 m_playerId = multiplayer->playerId(m_controller);
282 }
283 if (m_controller->isLoaded()) {
284 for (QAction* action : m_nonMpActions) {
285 action->setDisabled(attached > 1);
286 }
287 }
288}
289
290void Window::selectBIOS() {
291 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
292 if (!filename.isEmpty()) {
293 m_config->setOption("bios", filename);
294 m_config->updateOption("bios");
295 m_config->setOption("useBios", true);
296 m_config->updateOption("useBios");
297 m_controller->loadBIOS(filename);
298 }
299}
300
301void Window::selectPatch() {
302 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
303 if (!filename.isEmpty()) {
304 m_controller->loadPatch(filename);
305 }
306}
307
308void Window::openView(QWidget* widget) {
309 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
310 widget->setAttribute(Qt::WA_DeleteOnClose);
311 widget->show();
312}
313
314void Window::importSharkport() {
315 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
316 if (!filename.isEmpty()) {
317 m_controller->importSharkport(filename);
318 }
319}
320
321void Window::exportSharkport() {
322 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
323 if (!filename.isEmpty()) {
324 m_controller->exportSharkport(filename);
325 }
326}
327
328void Window::openKeymapWindow() {
329 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
330 openView(keyEditor);
331}
332
333void Window::openSettingsWindow() {
334 SettingsView* settingsWindow = new SettingsView(m_config);
335 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
336 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
337 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
338 openView(settingsWindow);
339}
340
341void Window::openShortcutWindow() {
342#ifdef BUILD_SDL
343 m_inputController.recalibrateAxes();
344#endif
345 ShortcutView* shortcutView = new ShortcutView();
346 shortcutView->setController(m_shortcutController);
347 shortcutView->setInputController(&m_inputController);
348 openView(shortcutView);
349}
350
351void Window::openOverrideWindow() {
352 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
353 openView(overrideWindow);
354}
355
356void Window::openSensorWindow() {
357 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
358 openView(sensorWindow);
359}
360
361void Window::openCheatsWindow() {
362 CheatsView* cheatsWindow = new CheatsView(m_controller);
363 openView(cheatsWindow);
364}
365
366void Window::openPaletteWindow() {
367 PaletteView* paletteWindow = new PaletteView(m_controller);
368 openView(paletteWindow);
369}
370
371void Window::openMemoryWindow() {
372 MemoryView* memoryWindow = new MemoryView(m_controller);
373 openView(memoryWindow);
374}
375
376void Window::openAboutScreen() {
377 AboutScreen* about = new AboutScreen();
378 openView(about);
379}
380
381#ifdef BUILD_SDL
382void Window::openGamepadWindow() {
383 const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
384 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
385 openView(keyEditor);
386}
387#endif
388
389#ifdef USE_FFMPEG
390void Window::openVideoWindow() {
391 if (!m_videoView) {
392 m_videoView = new VideoView();
393 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
394 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
395 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
396 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
397 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
398 }
399 m_videoView->show();
400}
401#endif
402
403#ifdef USE_MAGICK
404void Window::openGIFWindow() {
405 if (!m_gifView) {
406 m_gifView = new GIFView();
407 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
408 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
409 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
410 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
411 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
412 }
413 m_gifView->show();
414}
415#endif
416
417#ifdef USE_GDB_STUB
418void Window::gdbOpen() {
419 if (!m_gdbController) {
420 m_gdbController = new GDBController(m_controller, this);
421 }
422 GDBWindow* window = new GDBWindow(m_gdbController);
423 openView(window);
424}
425#endif
426
427void Window::keyPressEvent(QKeyEvent* event) {
428 if (event->isAutoRepeat()) {
429 QWidget::keyPressEvent(event);
430 return;
431 }
432 GBAKey key = m_inputController.mapKeyboard(event->key());
433 if (key == GBA_KEY_NONE) {
434 QWidget::keyPressEvent(event);
435 return;
436 }
437 m_controller->keyPressed(key);
438 event->accept();
439}
440
441void Window::keyReleaseEvent(QKeyEvent* event) {
442 if (event->isAutoRepeat()) {
443 QWidget::keyReleaseEvent(event);
444 return;
445 }
446 GBAKey key = m_inputController.mapKeyboard(event->key());
447 if (key == GBA_KEY_NONE) {
448 QWidget::keyPressEvent(event);
449 return;
450 }
451 m_controller->keyReleased(key);
452 event->accept();
453}
454
455void Window::resizeEvent(QResizeEvent* event) {
456 if (!isFullScreen()) {
457 m_config->setOption("height", m_screenWidget->height());
458 m_config->setOption("width", m_screenWidget->width());
459 }
460
461 int factor = 0;
462 if (event->size().width() % VIDEO_HORIZONTAL_PIXELS == 0 && event->size().height() % VIDEO_VERTICAL_PIXELS == 0 &&
463 event->size().width() / VIDEO_HORIZONTAL_PIXELS == event->size().height() / VIDEO_VERTICAL_PIXELS) {
464 factor = event->size().width() / VIDEO_HORIZONTAL_PIXELS;
465 }
466 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
467 bool enableSignals = iter.value()->blockSignals(true);
468 if (iter.key() == factor) {
469 iter.value()->setChecked(true);
470 } else {
471 iter.value()->setChecked(false);
472 }
473 iter.value()->blockSignals(enableSignals);
474 }
475
476 m_config->setOption("fullscreen", isFullScreen());
477}
478
479void Window::showEvent(QShowEvent* event) {
480 resizeFrame(m_screenWidget->sizeHint().width(), m_screenWidget->sizeHint().height());
481 QVariant windowPos = m_config->getQtOption("windowPos");
482 if (!windowPos.isNull()) {
483 move(windowPos.toPoint());
484 } else {
485 QRect rect = frameGeometry();
486 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
487 move(rect.topLeft());
488 }
489}
490
491void Window::closeEvent(QCloseEvent* event) {
492 emit shutdown();
493 m_config->setQtOption("windowPos", pos());
494 saveConfig();
495 QMainWindow::closeEvent(event);
496}
497
498void Window::focusInEvent(QFocusEvent*) {
499 m_display->forceDraw();
500}
501
502void Window::focusOutEvent(QFocusEvent*) {
503 m_controller->setTurbo(false, false);
504 m_controller->stopRewinding();
505 m_controller->clearKeys();
506}
507
508void Window::dragEnterEvent(QDragEnterEvent* event) {
509 if (event->mimeData()->hasFormat("text/uri-list")) {
510 event->acceptProposedAction();
511 }
512}
513
514void Window::dropEvent(QDropEvent* event) {
515 QString uris = event->mimeData()->data("text/uri-list");
516 uris = uris.trimmed();
517 if (uris.contains("\n")) {
518 // Only one file please
519 return;
520 }
521 QUrl url(uris);
522 if (!url.isLocalFile()) {
523 // No remote loading
524 return;
525 }
526 event->accept();
527 m_controller->loadGame(url.toLocalFile());
528}
529
530void Window::mouseDoubleClickEvent(QMouseEvent* event) {
531 if (event->button() != Qt::LeftButton) {
532 return;
533 }
534 toggleFullScreen();
535}
536
537void Window::enterFullScreen() {
538 if (isFullScreen()) {
539 return;
540 }
541 showFullScreen();
542#ifndef Q_OS_MAC
543 if (m_controller->isLoaded() && !m_controller->isPaused()) {
544 menuBar()->hide();
545 }
546#endif
547}
548
549void Window::exitFullScreen() {
550 if (!isFullScreen()) {
551 return;
552 }
553 m_screenWidget->unsetCursor();
554 menuBar()->show();
555 showNormal();
556}
557
558void Window::toggleFullScreen() {
559 if (isFullScreen()) {
560 exitFullScreen();
561 } else {
562 enterFullScreen();
563 }
564}
565
566void Window::gameStarted(GBAThread* context) {
567 char title[13] = { '\0' };
568 MutexLock(&context->stateMutex);
569 if (context->state < THREAD_EXITING) {
570 emit startDrawing(context);
571 GBAGetGameTitle(context->gba, title);
572 } else {
573 MutexUnlock(&context->stateMutex);
574 return;
575 }
576 MutexUnlock(&context->stateMutex);
577 foreach (QAction* action, m_gameActions) {
578 action->setDisabled(false);
579 }
580 multiplayerChanged();
581 if (context->fname) {
582 setWindowFilePath(context->fname);
583 appendMRU(context->fname);
584 }
585 updateTitle();
586 attachWidget(m_display);
587
588#ifndef Q_OS_MAC
589 if (isFullScreen()) {
590 menuBar()->hide();
591 }
592#endif
593
594 m_hitUnimplementedBiosCall = false;
595 m_fpsTimer.start();
596}
597
598void Window::gameStopped() {
599 foreach (QAction* action, m_gameActions) {
600 action->setDisabled(true);
601 }
602 setWindowFilePath(QString());
603 updateTitle();
604 detachWidget(m_display);
605 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
606 m_screenWidget->setPixmap(m_logo);
607 m_screenWidget->unsetCursor();
608
609 m_fpsTimer.stop();
610}
611
612void Window::gameCrashed(const QString& errorMessage) {
613 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
614 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
615 QMessageBox::Ok, this, Qt::Sheet);
616 crash->setAttribute(Qt::WA_DeleteOnClose);
617 crash->show();
618}
619
620void Window::gameFailed() {
621 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
622 tr("Could not load game. Are you sure it's in the correct format?"),
623 QMessageBox::Ok, this, Qt::Sheet);
624 fail->setAttribute(Qt::WA_DeleteOnClose);
625 fail->show();
626}
627
628void Window::unimplementedBiosCall(int call) {
629 if (m_hitUnimplementedBiosCall) {
630 return;
631 }
632 m_hitUnimplementedBiosCall = true;
633
634 QMessageBox* fail = new QMessageBox(
635 QMessageBox::Warning, tr("Unimplemented BIOS call"),
636 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
637 QMessageBox::Ok, this, Qt::Sheet);
638 fail->setAttribute(Qt::WA_DeleteOnClose);
639 fail->show();
640}
641
642void Window::tryMakePortable() {
643 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
644 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
645 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
646 confirm->setAttribute(Qt::WA_DeleteOnClose);
647 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
648 confirm->show();
649}
650
651void Window::mustRestart() {
652 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
653 tr("Some changes will not take effect until the emulator is restarted."),
654 QMessageBox::Ok, this, Qt::Sheet);
655 dialog->setAttribute(Qt::WA_DeleteOnClose);
656 dialog->show();
657}
658
659void Window::recordFrame() {
660 m_frameList.append(QDateTime::currentDateTime());
661 while (m_frameList.count() > FRAME_LIST_SIZE) {
662 m_frameList.removeFirst();
663 }
664}
665
666void Window::showFPS() {
667 if (m_frameList.isEmpty()) {
668 updateTitle();
669 return;
670 }
671 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
672 float fps = (m_frameList.count() - 1) * 10000.f / interval;
673 fps = round(fps) / 10.f;
674 updateTitle(fps);
675}
676
677void Window::updateTitle(float fps) {
678 QString title;
679
680 m_controller->threadInterrupt();
681 if (m_controller->isLoaded()) {
682 char gameTitle[13] = { '\0' };
683 GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
684
685 title = (gameTitle);
686 }
687 MultiplayerController* multiplayer = m_controller->multiplayerController();
688 if (multiplayer && multiplayer->attached() > 1) {
689 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
690 }
691 m_controller->threadContinue();
692 if (title.isNull()) {
693 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
694 } else if (isnan(fps)) {
695 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
696 } else {
697 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
698 }
699}
700
701void Window::openStateWindow(LoadSave ls) {
702 if (m_stateWindow) {
703 return;
704 }
705 MultiplayerController* multiplayer = m_controller->multiplayerController();
706 if (multiplayer && multiplayer->attached() > 1) {
707 return;
708 }
709 bool wasPaused = m_controller->isPaused();
710 m_stateWindow = new LoadSaveState(m_controller);
711 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
712 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
713 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
714 detachWidget(m_stateWindow);
715 m_stateWindow = nullptr;
716 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
717 });
718 if (!wasPaused) {
719 m_controller->setPaused(true);
720 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
721 }
722 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
723 m_stateWindow->setMode(ls);
724 attachWidget(m_stateWindow);
725}
726
727void Window::setupMenu(QMenuBar* menubar) {
728 menubar->clear();
729 QMenu* fileMenu = menubar->addMenu(tr("&File"));
730 m_shortcutController->addMenu(fileMenu);
731 installEventFilter(m_shortcutController);
732 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
733 "loadROM");
734 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
735 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
736 addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
737
738 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
739
740 m_mruMenu = fileMenu->addMenu(tr("Recent"));
741
742 fileMenu->addSeparator();
743
744 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
745
746 fileMenu->addSeparator();
747
748 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
749 loadState->setShortcut(tr("F10"));
750 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
751 m_gameActions.append(loadState);
752 m_nonMpActions.append(loadState);
753 addControlledAction(fileMenu, loadState, "loadState");
754
755 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
756 saveState->setShortcut(tr("Shift+F10"));
757 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
758 m_gameActions.append(saveState);
759 m_nonMpActions.append(saveState);
760 addControlledAction(fileMenu, saveState, "saveState");
761
762 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
763 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
764 m_shortcutController->addMenu(quickLoadMenu);
765 m_shortcutController->addMenu(quickSaveMenu);
766
767 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
768 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
769 m_gameActions.append(quickLoad);
770 m_nonMpActions.append(quickLoad);
771 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
772
773 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
774 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
775 m_gameActions.append(quickSave);
776 m_nonMpActions.append(quickSave);
777 addControlledAction(quickSaveMenu, quickSave, "quickSave");
778
779 quickLoadMenu->addSeparator();
780 quickSaveMenu->addSeparator();
781
782 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
783 undoLoadState->setShortcut(tr("F11"));
784 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
785 m_gameActions.append(undoLoadState);
786 m_nonMpActions.append(undoLoadState);
787 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
788
789 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
790 undoSaveState->setShortcut(tr("Shift+F11"));
791 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
792 m_gameActions.append(undoSaveState);
793 m_nonMpActions.append(undoSaveState);
794 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
795
796 quickLoadMenu->addSeparator();
797 quickSaveMenu->addSeparator();
798
799 int i;
800 for (i = 1; i < 10; ++i) {
801 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
802 quickLoad->setShortcut(tr("F%1").arg(i));
803 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
804 m_gameActions.append(quickLoad);
805 m_nonMpActions.append(quickLoad);
806 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
807
808 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
809 quickSave->setShortcut(tr("Shift+F%1").arg(i));
810 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
811 m_gameActions.append(quickSave);
812 m_nonMpActions.append(quickSave);
813 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
814 }
815
816 fileMenu->addSeparator();
817 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
818 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
819 m_gameActions.append(importShark);
820 addControlledAction(fileMenu, importShark, "importShark");
821
822 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
823 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
824 m_gameActions.append(exportShark);
825 addControlledAction(fileMenu, exportShark, "exportShark");
826
827 fileMenu->addSeparator();
828 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
829 connect(multiWindow, &QAction::triggered, [this]() {
830 GBAApp::app()->newWindow();
831 });
832 addControlledAction(fileMenu, multiWindow, "multiWindow");
833
834#ifndef Q_OS_MAC
835 fileMenu->addSeparator();
836#endif
837
838 QAction* about = new QAction(tr("About"), fileMenu);
839 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
840 fileMenu->addAction(about);
841
842#ifndef Q_OS_MAC
843 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
844#endif
845
846 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
847 m_shortcutController->addMenu(emulationMenu);
848 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
849 reset->setShortcut(tr("Ctrl+R"));
850 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
851 m_gameActions.append(reset);
852 addControlledAction(emulationMenu, reset, "reset");
853
854 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
855 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
856 m_gameActions.append(shutdown);
857 addControlledAction(emulationMenu, shutdown, "shutdown");
858
859 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
860 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
861 m_gameActions.append(yank);
862 addControlledAction(emulationMenu, yank, "yank");
863 emulationMenu->addSeparator();
864
865 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
866 pause->setChecked(false);
867 pause->setCheckable(true);
868 pause->setShortcut(tr("Ctrl+P"));
869 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
870 connect(m_controller, &GameController::gamePaused, [this, pause]() {
871 pause->setChecked(true);
872 });
873 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
874 m_gameActions.append(pause);
875 addControlledAction(emulationMenu, pause, "pause");
876
877 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
878 frameAdvance->setShortcut(tr("Ctrl+N"));
879 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
880 m_gameActions.append(frameAdvance);
881 m_nonMpActions.append(frameAdvance);
882 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
883
884 emulationMenu->addSeparator();
885
886 m_shortcutController->addFunctions(emulationMenu, [this]() {
887 m_controller->setTurbo(true, false);
888 }, [this]() {
889 m_controller->setTurbo(false, false);
890 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
891
892 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
893 turbo->setCheckable(true);
894 turbo->setChecked(false);
895 turbo->setShortcut(tr("Shift+Tab"));
896 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
897 addControlledAction(emulationMenu, turbo, "fastForward");
898
899 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
900 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
901 ffspeed->connect([this](const QVariant& value) {
902 m_controller->setTurboSpeed(value.toFloat());
903 }, this);
904 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
905 ffspeed->setValue(QVariant(-1.0f));
906 ffspeedMenu->addSeparator();
907 for (i = 2; i < 11; ++i) {
908 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
909 }
910 m_config->updateOption("fastForwardRatio");
911
912 m_shortcutController->addFunctions(emulationMenu, [this]() {
913 m_controller->startRewinding();
914 }, [this]() {
915 m_controller->stopRewinding();
916 }, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
917
918 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
919 rewind->setShortcut(tr("`"));
920 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
921 m_gameActions.append(rewind);
922 m_nonMpActions.append(rewind);
923 addControlledAction(emulationMenu, rewind, "rewind");
924
925 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
926 frameRewind->setShortcut(tr("Ctrl+B"));
927 connect(frameRewind, &QAction::triggered, [this] () {
928 m_controller->rewind(1);
929 });
930 m_gameActions.append(frameRewind);
931 m_nonMpActions.append(frameRewind);
932 addControlledAction(emulationMenu, frameRewind, "frameRewind");
933
934 ConfigOption* videoSync = m_config->addOption("videoSync");
935 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
936 videoSync->connect([this](const QVariant& value) {
937 m_controller->setVideoSync(value.toBool());
938 }, this);
939 m_config->updateOption("videoSync");
940
941 ConfigOption* audioSync = m_config->addOption("audioSync");
942 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
943 audioSync->connect([this](const QVariant& value) {
944 m_controller->setAudioSync(value.toBool());
945 }, this);
946 m_config->updateOption("audioSync");
947
948 emulationMenu->addSeparator();
949
950 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
951 m_shortcutController->addMenu(solarMenu);
952 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
953 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
954 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
955
956 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
957 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
958 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
959
960 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
961 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
962 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
963
964 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
965 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
966 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
967
968 solarMenu->addSeparator();
969 for (int i = 0; i <= 10; ++i) {
970 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
971 connect(setSolar, &QAction::triggered, [this, i]() {
972 m_controller->setLuminanceLevel(i);
973 });
974 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
975 }
976
977 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
978 m_shortcutController->addMenu(avMenu);
979 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
980 m_shortcutController->addMenu(frameMenu, avMenu);
981 for (int i = 1; i <= 6; ++i) {
982 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
983 setSize->setCheckable(true);
984 connect(setSize, &QAction::triggered, [this, i, setSize]() {
985 showNormal();
986 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
987 bool enableSignals = setSize->blockSignals(true);
988 setSize->setChecked(true);
989 setSize->blockSignals(enableSignals);
990 });
991 m_frameSizes[i] = setSize;
992 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
993 }
994 QKeySequence fullscreenKeys;
995#ifdef Q_OS_WIN
996 fullscreenKeys = QKeySequence("Alt+Return");
997#else
998 fullscreenKeys = QKeySequence("Ctrl+F");
999#endif
1000 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1001
1002 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1003 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1004 lockAspectRatio->connect([this](const QVariant& value) {
1005 m_display->lockAspectRatio(value.toBool());
1006 }, this);
1007 m_config->updateOption("lockAspectRatio");
1008
1009 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1010 resampleVideo->addBoolean(tr("Resample video"), avMenu);
1011 resampleVideo->connect([this](const QVariant& value) {
1012 m_display->filter(value.toBool());
1013 }, this);
1014 m_config->updateOption("resampleVideo");
1015
1016 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1017 ConfigOption* skip = m_config->addOption("frameskip");
1018 skip->connect([this](const QVariant& value) {
1019 m_controller->setFrameskip(value.toInt());
1020 }, this);
1021 for (int i = 0; i <= 10; ++i) {
1022 skip->addValue(QString::number(i), i, skipMenu);
1023 }
1024 m_config->updateOption("frameskip");
1025
1026 avMenu->addSeparator();
1027
1028 QMenu* target = avMenu->addMenu(tr("FPS target"));
1029 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1030 fpsTargetOption->connect([this](const QVariant& value) {
1031 emit fpsTargetChanged(value.toFloat());
1032 }, this);
1033 fpsTargetOption->addValue(tr("15"), 15, target);
1034 fpsTargetOption->addValue(tr("30"), 30, target);
1035 fpsTargetOption->addValue(tr("45"), 45, target);
1036 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1037 fpsTargetOption->addValue(tr("60"), 60, target);
1038 fpsTargetOption->addValue(tr("90"), 90, target);
1039 fpsTargetOption->addValue(tr("120"), 120, target);
1040 fpsTargetOption->addValue(tr("240"), 240, target);
1041 m_config->updateOption("fpsTarget");
1042
1043#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1044 avMenu->addSeparator();
1045#endif
1046
1047#ifdef USE_PNG
1048 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1049 screenshot->setShortcut(tr("F12"));
1050 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1051 m_gameActions.append(screenshot);
1052 addControlledAction(avMenu, screenshot, "screenshot");
1053#endif
1054
1055#ifdef USE_FFMPEG
1056 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1057 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1058 addControlledAction(avMenu, recordOutput, "recordOutput");
1059#endif
1060
1061#ifdef USE_MAGICK
1062 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1063 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1064 addControlledAction(avMenu, recordGIF, "recordGIF");
1065#endif
1066
1067 avMenu->addSeparator();
1068 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1069
1070 for (int i = 0; i < 4; ++i) {
1071 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1072 enableBg->setCheckable(true);
1073 enableBg->setChecked(true);
1074 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1075 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1076 }
1077
1078 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1079 enableObj->setCheckable(true);
1080 enableObj->setChecked(true);
1081 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1082 addControlledAction(videoLayers, enableObj, "enableOBJ");
1083
1084 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1085
1086 for (int i = 0; i < 4; ++i) {
1087 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1088 enableCh->setCheckable(true);
1089 enableCh->setChecked(true);
1090 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1091 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1092 }
1093
1094 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1095 enableChA->setCheckable(true);
1096 enableChA->setChecked(true);
1097 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1098 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1099
1100 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1101 enableChB->setCheckable(true);
1102 enableChB->setChecked(true);
1103 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1104 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1105
1106 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1107 m_shortcutController->addMenu(toolsMenu);
1108 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1109 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1110 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1111
1112 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1113 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1114 addControlledAction(toolsMenu, overrides, "overrideWindow");
1115
1116 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1117 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1118 addControlledAction(toolsMenu, sensors, "sensorWindow");
1119
1120 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1121 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1122 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1123
1124#ifdef USE_GDB_STUB
1125 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1126 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1127 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1128#endif
1129
1130 toolsMenu->addSeparator();
1131 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1132 "settings");
1133 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())),
1134 "shortcuts");
1135
1136 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
1137 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
1138 addControlledAction(toolsMenu, keymap, "remapKeyboard");
1139
1140#ifdef BUILD_SDL
1141 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
1142 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
1143 addControlledAction(toolsMenu, gamepad, "remapGamepad");
1144#endif
1145
1146 toolsMenu->addSeparator();
1147
1148 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1149 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1150 m_gameActions.append(paletteView);
1151 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1152
1153 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1154 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1155 m_gameActions.append(memoryView);
1156 addControlledAction(toolsMenu, memoryView, "memoryView");
1157
1158 ConfigOption* skipBios = m_config->addOption("skipBios");
1159 skipBios->connect([this](const QVariant& value) {
1160 m_controller->setSkipBIOS(value.toBool());
1161 }, this);
1162
1163 ConfigOption* useBios = m_config->addOption("useBios");
1164 useBios->connect([this](const QVariant& value) {
1165 m_controller->setUseBIOS(value.toBool());
1166 }, this);
1167
1168 ConfigOption* buffers = m_config->addOption("audioBuffers");
1169 buffers->connect([this](const QVariant& value) {
1170 emit audioBufferSamplesChanged(value.toInt());
1171 }, this);
1172
1173 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1174 sampleRate->connect([this](const QVariant& value) {
1175 emit sampleRateChanged(value.toUInt());
1176 }, this);
1177
1178 ConfigOption* volume = m_config->addOption("volume");
1179 volume->connect([this](const QVariant& value) {
1180 m_controller->setVolume(value.toInt());
1181 }, this);
1182
1183 ConfigOption* mute = m_config->addOption("mute");
1184 mute->connect([this](const QVariant& value) {
1185 m_controller->setMute(value.toBool());
1186 }, this);
1187
1188 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1189 rewindEnable->connect([this](const QVariant& value) {
1190 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1191 }, this);
1192
1193 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1194 rewindBufferCapacity->connect([this](const QVariant& value) {
1195 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1196 }, this);
1197
1198 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1199 rewindBufferInterval->connect([this](const QVariant& value) {
1200 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1201 }, this);
1202
1203 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1204 allowOpposingDirections->connect([this](const QVariant& value) {
1205 m_inputController.setAllowOpposing(value.toBool());
1206 }, this);
1207
1208 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1209 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1210 exitFullScreen->setShortcut(QKeySequence("Esc"));
1211 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1212
1213 foreach (QAction* action, m_gameActions) {
1214 action->setDisabled(true);
1215 }
1216}
1217
1218void Window::attachWidget(QWidget* widget) {
1219 m_screenWidget->layout()->addWidget(widget);
1220 m_screenWidget->unsetCursor();
1221 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1222}
1223
1224void Window::detachWidget(QWidget* widget) {
1225 m_screenWidget->layout()->removeWidget(widget);
1226}
1227
1228void Window::appendMRU(const QString& fname) {
1229 int index = m_mruFiles.indexOf(fname);
1230 if (index >= 0) {
1231 m_mruFiles.removeAt(index);
1232 }
1233 m_mruFiles.prepend(fname);
1234 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1235 m_mruFiles.removeLast();
1236 }
1237 updateMRU();
1238}
1239
1240void Window::updateMRU() {
1241 if (!m_mruMenu) {
1242 return;
1243 }
1244 m_mruMenu->clear();
1245 int i = 0;
1246 for (const QString& file : m_mruFiles) {
1247 QAction* item = new QAction(file, m_mruMenu);
1248 item->setShortcut(QString("Ctrl+%1").arg(i));
1249 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1250 m_mruMenu->addAction(item);
1251 ++i;
1252 }
1253 m_config->setMRU(m_mruFiles);
1254 m_config->write();
1255 m_mruMenu->setEnabled(i > 0);
1256}
1257
1258QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1259 addHiddenAction(menu, action, name);
1260 menu->addAction(action);
1261 return action;
1262}
1263
1264QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1265 m_shortcutController->addAction(menu, action, name);
1266 action->setShortcutContext(Qt::WidgetShortcut);
1267 addAction(action);
1268 return action;
1269}
1270
1271WindowBackground::WindowBackground(QWidget* parent)
1272 : QLabel(parent)
1273{
1274 setLayout(new QStackedLayout());
1275 layout()->setContentsMargins(0, 0, 0, 0);
1276 setAlignment(Qt::AlignCenter);
1277}
1278
1279void WindowBackground::setSizeHint(const QSize& hint) {
1280 m_sizeHint = hint;
1281}
1282
1283QSize WindowBackground::sizeHint() const {
1284 return m_sizeHint;
1285}
1286
1287void WindowBackground::setLockAspectRatio(int width, int height) {
1288 m_aspectWidth = width;
1289 m_aspectHeight = height;
1290}
1291
1292void WindowBackground::paintEvent(QPaintEvent*) {
1293 const QPixmap* logo = pixmap();
1294 if (!logo) {
1295 return;
1296 }
1297 QPainter painter(this);
1298 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1299 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1300 QSize s = size();
1301 QSize ds = s;
1302 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1303 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1304 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1305 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1306 }
1307 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1308 QRect full(origin, ds);
1309 painter.drawPixmap(full, *logo);
1310}