all repos — mgba @ ad2c401505b1a4e7d183201c53b0de23ab893410

mGBA Game Boy Advance Emulator

src/platform/qt/Window.h (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#ifndef QGBA_WINDOW
  7#define QGBA_WINDOW
  8
  9#include <QDateTime>
 10#include <QList>
 11#include <QMainWindow>
 12#include <QTimer>
 13
 14extern "C" {
 15#include "gba.h"
 16}
 17
 18#include "GDBController.h"
 19#include "Display.h"
 20#include "InputController.h"
 21#include "LoadSaveState.h"
 22
 23struct GBAOptions;
 24struct GBAArguments;
 25
 26namespace QGBA {
 27
 28class ConfigController;
 29class GameController;
 30class GIFView;
 31class LogView;
 32class VideoView;
 33class WindowBackground;
 34
 35class Window : public QMainWindow {
 36Q_OBJECT
 37
 38public:
 39	Window(ConfigController* config, QWidget* parent = nullptr);
 40	virtual ~Window();
 41
 42	GameController* controller() { return m_controller; }
 43
 44	void setConfig(ConfigController*);
 45	void argumentsPassed(GBAArguments*);
 46
 47signals:
 48	void startDrawing(const uint32_t*, GBAThread*);
 49	void shutdown();
 50	void audioBufferSamplesChanged(int samples);
 51	void fpsTargetChanged(float target);
 52
 53public slots:
 54	void selectROM();
 55	void selectBIOS();
 56	void selectPatch();
 57	void toggleFullScreen();
 58	void loadConfig();
 59	void saveConfig();
 60
 61	void openKeymapWindow();
 62
 63#ifdef BUILD_SDL
 64	void openGamepadWindow();
 65#endif
 66
 67#ifdef USE_FFMPEG
 68	void openVideoWindow();
 69#endif
 70
 71#ifdef USE_MAGICK
 72	void openGIFWindow();
 73#endif
 74
 75#ifdef USE_GDB_STUB
 76	void gdbOpen();
 77#endif
 78
 79protected:
 80	virtual void keyPressEvent(QKeyEvent* event) override;
 81	virtual void keyReleaseEvent(QKeyEvent* event) override;
 82	virtual void resizeEvent(QResizeEvent*) override;
 83	virtual void closeEvent(QCloseEvent*) override;
 84
 85private slots:
 86	void gameStarted(GBAThread*);
 87	void gameStopped();
 88	void redoLogo();
 89
 90	void recordFrame();
 91	void showFPS();
 92
 93private:
 94	static const int FPS_TIMER_INTERVAL = 2000;
 95	static const int FRAME_LIST_SIZE = 120;
 96
 97	void setupMenu(QMenuBar*);
 98	void openStateWindow(LoadSave);
 99
100	void attachWidget(QWidget* widget);
101	void detachWidget(QWidget* widget);
102
103	GameController* m_controller;
104	Display* m_display;
105	QList<QAction*> m_gameActions;
106	LogView* m_logView;
107	LoadSaveState* m_stateWindow;
108	WindowBackground* m_screenWidget;
109	QPixmap m_logo;
110	ConfigController* m_config;
111	InputController m_inputController;
112	QList<QDateTime> m_frameList;
113	QTimer m_fpsTimer;
114
115#ifdef USE_FFMPEG
116	VideoView* m_videoView;
117#endif
118
119#ifdef USE_MAGICK
120	GIFView* m_gifView;
121#endif
122
123#ifdef USE_GDB_STUB
124	GDBController* m_gdbController;
125#endif
126};
127
128class WindowBackground : public QLabel {
129Q_OBJECT
130
131public:
132	WindowBackground(QWidget* parent = 0);
133
134	void setSizeHint(const QSize& size);
135	virtual QSize sizeHint() const override;
136
137private:
138	QSize m_sizeHint;
139};
140
141}
142
143#endif