all repos — mgba @ ad37ae3d61326865a190f4b866800474c30ebadd

mGBA Game Boy Advance Emulator

src/platform/qt/GameController.h (view raw)

 1#ifndef QGBA_GAME_CONTROLLER
 2#define QGBA_GAME_CONTROLLER
 3
 4#include <QFile>
 5#include <QImage>
 6#include <QObject>
 7#include <QMutex>
 8#include <QString>
 9
10extern "C" {
11#include "gba-thread.h"
12#ifdef BUILD_SDL
13#include "sdl-events.h"
14#endif
15}
16
17struct GBAAudio;
18struct GBAVideoSoftwareRenderer;
19
20class QThread;
21
22namespace QGBA {
23
24class AudioProcessor;
25
26class GameController : public QObject {
27Q_OBJECT
28
29public:
30	GameController(QObject* parent = nullptr);
31	~GameController();
32
33	const uint32_t* drawContext() const { return m_drawContext; }
34	GBAThread* thread() { return &m_threadContext; }
35
36	bool isPaused();
37
38#ifdef USE_GDB_STUB
39	ARMDebugger* debugger();
40	void setDebugger(ARMDebugger*);
41#endif
42
43signals:
44	void frameAvailable(const uint32_t*);
45	void gameStarted(GBAThread*);
46	void gameStopped(GBAThread*);
47	void gamePaused(GBAThread*);
48	void gameUnpaused(GBAThread*);
49
50	void postLog(int level, const QString& log);
51
52public slots:
53	void loadGame(const QString& path);
54	void closeGame();
55	void setPaused(bool paused);
56	void reset();
57	void frameAdvance();
58	void keyPressed(int key);
59	void keyReleased(int key);
60	void setAudioBufferSamples(int samples);
61	void setFPSTarget(float fps);
62
63#ifdef BUILD_SDL
64private slots:
65	void testSDLEvents();
66
67private:
68	GBASDLEvents m_sdlEvents;
69	int m_activeButtons;
70#endif
71
72private:
73	void updateKeys();
74
75	uint32_t* m_drawContext;
76	GBAThread m_threadContext;
77	GBAVideoSoftwareRenderer* m_renderer;
78	int m_activeKeys;
79
80	QFile* m_rom;
81	QFile* m_bios;
82
83	QThread* m_audioThread;
84	AudioProcessor* m_audioProcessor;
85
86	QMutex m_pauseMutex;
87	bool m_pauseAfterFrame;
88};
89
90}
91
92#endif