/* Copyright (c) 2013-2014 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "GBAApp.h" #include "AudioProcessor.h" #include "Display.h" #include "GameController.h" #include "Window.h" #include "VFileDevice.h" #include #include #include #include #include #include #include #include #ifdef USE_SQLITE3 #include "feature/sqlite3/no-intro.h" #endif using namespace QGBA; static GBAApp* g_app = nullptr; mLOG_DEFINE_CATEGORY(QT, "Qt", "platform.qt"); GBAApp::GBAApp(int& argc, char* argv[]) : QApplication(argc, argv) , m_db(nullptr) { g_app = this; #ifdef BUILD_SDL SDL_Init(SDL_INIT_NOPARACHUTE); #endif #ifndef Q_OS_MAC setWindowIcon(QIcon(":/res/mgba-1024.png")); #endif QTranslator* translator = new QTranslator(this); if (translator->load(QLocale(), QLatin1String(binaryName), QLatin1String("-"), QLatin1String(":/translations"))) { installTranslator(translator); } SocketSubsystemInit(); qRegisterMetaType("const uint32_t*"); qRegisterMetaType("mCoreThread*"); QApplication::setApplicationName(projectName); QApplication::setApplicationVersion(projectVersion); if (!m_configController.getQtOption("displayDriver").isNull()) { Display::setDriver(static_cast(m_configController.getQtOption("displayDriver").toInt())); } mArguments args; mGraphicsOpts graphicsOpts; mSubParser subparser; initParserForGraphics(&subparser, &graphicsOpts); bool loaded = m_configController.parseArguments(&args, argc, argv, &subparser); if (loaded && args.showHelp) { usage(argv[0], subparser.usage); ::exit(0); return; } reloadGameDB(); if (!m_configController.getQtOption("audioDriver").isNull()) { AudioProcessor::setDriver(static_cast(m_configController.getQtOption("audioDriver").toInt())); } Window* w = new Window(&m_configController); connect(w, &Window::destroyed, [this, w]() { m_windows.removeAll(w); }); m_windows.append(w); if (loaded) { w->argumentsPassed(&args); } else { w->loadConfig(); } freeArguments(&args); if (graphicsOpts.multiplier) { w->resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * graphicsOpts.multiplier, VIDEO_VERTICAL_PIXELS * graphicsOpts.multiplier)); } if (graphicsOpts.fullscreen) { w->enterFullScreen(); } w->show(); w->controller()->setMultiplayerController(&m_multiplayer); w->multiplayerChanged(); } GBAApp::~GBAApp() { #ifdef USE_SQLITE3 m_parseThread.quit(); m_parseThread.wait(); #endif } bool GBAApp::event(QEvent* event) { if (event->type() == QEvent::FileOpen) { m_windows[0]->controller()->loadGame(static_cast(event)->file()); return true; } return QApplication::event(event); } Window* GBAApp::newWindow() { if (m_windows.count() >= MAX_GBAS) { return nullptr; } Window* w = new Window(&m_configController, m_multiplayer.attached()); int windowId = m_multiplayer.attached(); connect(w, &Window::destroyed, [this, w]() { m_windows.removeAll(w); }); m_windows.append(w); w->setAttribute(Qt::WA_DeleteOnClose); w->loadConfig(); w->show(); w->controller()->setMultiplayerController(&m_multiplayer); w->multiplayerChanged(); return w; } GBAApp* GBAApp::app() { return g_app; } void GBAApp::pauseAll(QList* paused) { for (auto& window : m_windows) { if (!window->controller()->isLoaded() || window->controller()->isPaused()) { continue; } window->controller()->setPaused(true); paused->append(window); } } void GBAApp::continueAll(const QList& paused) { for (auto& window : paused) { window->controller()->setPaused(false); } } QString GBAApp::getOpenFileName(QWidget* owner, const QString& title, const QString& filter) { QList paused; pauseAll(&paused); QString filename = QFileDialog::getOpenFileName(owner, title, m_configController.getOption("lastDirectory"), filter); continueAll(paused); if (!filename.isEmpty()) { m_configController.setOption("lastDirectory", QFileInfo(filename).dir().path()); } return filename; } QString GBAApp::getSaveFileName(QWidget* owner, const QString& title, const QString& filter) { QList paused; pauseAll(&paused); QString filename = QFileDialog::getSaveFileName(owner, title, m_configController.getOption("lastDirectory"), filter); continueAll(paused); if (!filename.isEmpty()) { m_configController.setOption("lastDirectory", QFileInfo(filename).dir().path()); } return filename; } QString GBAApp::getOpenDirectoryName(QWidget* owner, const QString& title) { QList paused; pauseAll(&paused); QString filename = QFileDialog::getExistingDirectory(owner, title, m_configController.getOption("lastDirectory")); continueAll(paused); if (!filename.isEmpty()) { m_configController.setOption("lastDirectory", QFileInfo(filename).dir().path()); } return filename; } QFileDialog* GBAApp::getOpenFileDialog(QWidget* owner, const QString& title, const QString& filter) { FileDialog* dialog = new FileDialog(this, owner, title, filter); dialog->setAcceptMode(QFileDialog::AcceptOpen); return dialog; } QFileDialog* GBAApp::getSaveFileDialog(QWidget* owner, const QString& title, const QString& filter) { FileDialog* dialog = new FileDialog(this, owner, title, filter); dialog->setAcceptMode(QFileDialog::AcceptSave); return dialog; } QString GBAApp::dataDir() { #ifdef DATADIR QString path = QString::fromUtf8(DATADIR); #else QString path = QCoreApplication::applicationDirPath(); #ifdef Q_OS_MAC path += QLatin1String("/../Resources"); #endif #endif return path; } #ifdef USE_SQLITE3 bool GBAApp::reloadGameDB() { NoIntroDB* db = nullptr; db = NoIntroDBLoad((ConfigController::configDir() + "/nointro.sqlite3").toUtf8().constData()); if (db && m_db) { NoIntroDBDestroy(m_db); } if (db) { if (m_parseThread.isRunning()) { m_parseThread.quit(); m_parseThread.wait(); } GameDBParser* parser = new GameDBParser(db); m_parseThread.start(); parser->moveToThread(&m_parseThread); QMetaObject::invokeMethod(parser, "parseNoIntroDB"); m_db = db; return true; } return false; } #else bool GBAApp::reloadGameDB() { return false; } #endif GBAApp::FileDialog::FileDialog(GBAApp* app, QWidget* parent, const QString& caption, const QString& filter) : QFileDialog(parent, caption, app->m_configController.getOption("lastDirectory"), filter) , m_app(app) { } int GBAApp::FileDialog::exec() { QList paused; m_app->pauseAll(&paused); bool didAccept = QFileDialog::exec() == QDialog::Accepted; QStringList filenames = selectedFiles(); if (!filenames.isEmpty()) { m_app->m_configController.setOption("lastDirectory", QFileInfo(filenames[0]).dir().path()); } m_app->continueAll(paused); return didAccept; } #ifdef USE_SQLITE3 GameDBParser::GameDBParser(NoIntroDB* db, QObject* parent) : QObject(parent) , m_db(db) { // Nothing to do } void GameDBParser::parseNoIntroDB() { VFile* vf = VFileDevice::open(GBAApp::dataDir() + "/nointro.dat", O_RDONLY); if (vf) { NoIntroDBLoadClrMamePro(m_db, vf); vf->close(vf); } } #endif