CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9Bugfixes:
10 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
11 - LR35902: Fix core never exiting with certain event patterns
12 - GB Timer: Improve DIV reset behavior
13 - GBA Memory: Fix misaligned BIOS reads
14 - GBA BIOS: Fix MidiKey2Freq BIOS reads
15 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
16 - GB MBC: Fix SRAM dangling pointer with RTC games
17 - Windows: Fix Unicode directory handling
18 - Qt: Fix changing resolution of software renderer
19 - Qt: Fix setting overrides
20 - GBA Cheats: Fix GameShark ROM patches
21 - Qt: Fix cut off tiles and alignment issues in tile viewer
22 - GB MBC: Fix initializing MBC when no ROM is loaded
23 - VFS: Fix resizing memory chunks when not needed
24 - GB Memory: Fix patching ROM bank 0
25 - GB: Fix audio not being deinitialized
26 - GBA Memory: Fix VCOUNT being writable
27 - GBA Memory: Improve initial skipped BIOS state
28 - Qt: Only reset window dimensions when first shown
29 - GB Memory: Fix starting HDMAs during mode 0
30 - Qt: Fix Qt Multimedia audio driver on big endian
31 - GBA: Fix IRQs firing after already being cleared
32 - All: Fix fullscreen config option being ignored
33 - GBA BIOS: Implement BitUnPack
34 - GBA: Add savegame override for Crash Bandicoot 2
35 - ARM7: PSR mode bits should not get sign extended
36 - GBA: Only unhalt CPU if appropriate bit is set in IE
37 - GBA Video: Fix out of bounds sprite transforms
38 - GB: Fix crash when masking savedata
39 - GB Audio: Fix serialization of channel 3 and NR52 properties
40 - GB: Properly initialize sramRealVf variable
41 - Qt: Fix Apply button for key and controller configurations
42 - GB Video: Initialize LCDC in renderer
43 - GBA I/O: Mask off WAITCNT bits that cannot be written
44 - GB Memory: Fix HDMA5 value after DMA completes
45 - GB Video: Hblank IRQs should mask LYC=LY IRQs
46 - GB Audio: Reset envelope timer when reseting sound channel
47Misc:
48 - SDL: Remove scancode key input
49 - GBA Video: Clean up unused timers
50 - Test: Add a basic test suite
51 - GBA Video: Allow multiple handles into the same tile cache
52 - VFS: Call msync when syncing mapped data
53 - GBA Video, GB Video: Colors are now fully scaled
54 - PSP2: Improved controller rumble
55 - GB, GBA: Prevent loading null ROMs
56 - VFS: Allow truncating memory chunk VFiles
57 - Debugger: Modularize CLI debugger
58 - Core: Clean up some thread state checks
59 - Debugger: Make building with debugging aspects optional
60 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
61 - GBA Memory: Support reading/writing POSTFLG
62 - Util: Add size counting to Table
63 - Qt: Move last directory setting from qt.ini to config.ini
64 - 3DS, PSP2, Wii: Last directory loaded is saved
65 - GB Audio: Simplify envelope code
66 - GB Audio: Improve initial envelope samples
67 - GB Audio: Initialize wave RAM to GBC values
68 - Debugger: Add functions for read- or write-only watchpoints
69 - GB Memory: Reset ROM bank when loading a ROM
70 - GBA DMA: Refactor DMA out of memory.c
71
720.5.1: (2016-10-05)
73Bugfixes:
74 - Core: Fix importing save games as read-only
75 - FFmpeg: Fix encoding AAC
76 - GB: Fix invalid STOP behavior on Game Boy Color
77 - GB: Initialize audio properly
78 - GB: Properly clear KEY1 bit 0 when switching speeds
79 - GB: Properly unload save files when unloading a ROM
80 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
81 - GB MBC: Fix MBC7 when size is incorrectly specified
82 - GB MBC: Fix RTC access when no save file is loaded
83 - GB SIO: Don't auto-clock external shift clock
84 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
85 - GB Video: Fix video frames getting missed when LCDC is off
86 - GB Video: Clear screen when LCDC is off
87 - GBA Cheats: Fix holding onto pointers that may get invalidated
88 - GBA Cheats: Fix key-activated CodeBreaker cheats
89 - GBA Cheats: Fix uninitialized memory getting freed when saving
90 - GBA Hardware: Improve Game Boy Player rumble behavior
91 - GBA Memory: Fix several unused I/O register read values
92 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
93 - LR35902: Fix events running with the wrong cycle active
94 - Qt: Fix "close" button on Overrides view
95 - Qt: Fix saving overrides
96 - Qt: Fix directory set unloading when replacing the ROM
97 - Qt: Fix patch loading
98 - Qt: Fix crash when saving an override if a game isn't loaded
99 - Qt: Fix showing default display driver as OpenGL (force 1.x)
100 - SDL: Attach rumble in SDL frontend
101 - Util: Fix PNG identification on files too small to be a PNG
102Misc:
103 - All: Only update version info if needed
104 - All: Split out install locations for Libretro and OpenEmu
105 - FFmpeg: Encoding cleanup
106 - GB: Reset active region when reloading ROM
107 - GB Memory: Initialize RAM pattern for GBC
108 - GB Video: Improved video timings
109 - Qt: Manage window sizes slightly better
110 - Qt: Remember scale option independent of core dimensions
111
1120.5.0: (2016-09-19)
113Features:
114 - Game Boy support
115 - Support for encrypted CodeBreaker GBA cheats
116 - Emulation of Vast Fame protected GBA carts (taizou)
117 - Tile viewer
118 - Threaded rendering mode
119 - Libretro: Memory map and achievement support (leiradel)
120 - GUI: Add UI control remapping
121 - GUI: Add fast-forward
122 - Wii: 240p support
123 - 3DS: Adjustable screen darkening
124 - Ability to temporarily load a savegame
125 - Load specific files out of archives
126 - Automatic BIOS detection
127Bugfixes:
128 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
129 - Debugger: Fix GDB breakpoints
130 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
131 - GBA: Fix filehandle leak with savegames
132 - GBA: Timer 0 cannot be count up
133 - GBA: Count up timers should not count themselves
134 - GBA Memory: Fix mirror on non-overdumped Classic NES games
135 - GBA Memory: Fix ldm {pc}
136 - GBA Savedata: Fix savedata sync timer
137 - GBA Savedata: Only unmap savedata if present
138 - GBA Serialize: Savestates now properly store prefetch
139 - GBA Video: WIN0/1 take priority over OBJWIN
140 - GBA Video: Fix out-of-order OBJWIN
141 - PSP2: Fix GPU crash while exiting
142 - PSP2: Fix VSync
143 - PSP2: Fix accelerometer range
144 - PSP2: Actually load screen mode setting
145 - PSP2: Fix gyroscope direction
146 - PSP2: Delete threads after they return
147 - PSP2: Fix mapping/unmapping from not at 0
148 - Qt: Fix bug in software renderer scaling
149 - Qt: Fix hanging key press after disabling autofire
150 - Qt: Fix being unable to pause manually when using auto-pausing
151 - SDL: Fix axes being mapped wrong
152 - Util: Fix realloc semantics in utf16to8
153 - Util: Fix inserting too many items into a hash table
154 - VFS: Fix uninitialized varaible reading from 7z
155 - VFS: Fix reading multiple files from a 7z archive
156 - Wii: Fix framelimiting after a slowdown
157 - Wii: Fix garbage flash at startup
158Misc:
159 - 3DS: Use blip_add_delta_fast for a small speed improvement
160 - 3DS: Allow UTF-16 filenames
161 - 3DS: Port to using citro3D
162 - 3DS: Use system font for menus
163 - 3DS: Attempt to use Core 2 for threads
164 - 3DS: Adjustable filering
165 - 3DS: 3D banner
166 - All: Add QUIET parameter to silence CMake
167 - All: Faster memory read/write
168 - ARM7: Support forcing Thumb mode via MSR
169 - ARM7: Flush prefetch cache when loading CPSR via MSR
170 - ARM7: Clean up instruction decoding for future expandability
171 - Debugger: Support register and memory writes via GDB stub
172 - Debugger: Add software breakpoint support to gdb
173 - FFmpeg: Full support for libavcodec 56+
174 - GBA: Better debug logging if event processing breaks
175 - GBA Audio: Force audio DMAs to not increment destination
176 - GBA BIOS: Use custom ArcTan, not relying on OS
177 - GBA Hardware: Clean up dead code in GBP
178 - GBA Memory: Optimize stalling behavior
179 - GBA Memory: Optimize Load-/StoreMultiple
180 - GBA Savedata: Add realistic timing for EEPROM
181 - GBA Serialize: Savestates now store if CPU was halted
182 - GBA Video: Remove old slow path fallback
183 - GBA Video: Optimize sprite drawing
184 - GBA Video: Optimize mode 0 rendering
185 - GBA Video: Optimize compositing cases slightly
186 - GUI: Screenshot dimensions are now passed through
187 - GUI: Add back logging
188 - GUI: Only reload config if manually saved
189 - GUI: Increase scrolling speed
190 - OpenGL: Log shader compilation failure
191 - OpenGL: Add texSize uniform
192 - Qt: Make -g flag work in Qt build
193 - Qt: Simplify OpenGL context creation
194 - Qt: Thread startup improvements
195 - Qt: Make audio channel/video layer options shortcut mappable
196 - Qt: Remove some C99isms from C++ code
197 - Qt: Remove default autofire mappings
198 - Qt: Make reseting when pasued frame-accurate
199 - Qt: Rearchitect game closing codepath
200 - PSP2: Use system font for menus
201 - PSP2: Add rumble for PS TV
202 - PSP2: Add fit-to-height screen mode
203 - PSP2: Sync files per descriptor
204 - PSP2: Allow UTF-8 filenames
205 - PSP2: Screenshots are now saved into the Photo Gallery
206 - PSP2: Stop underclocking when menuing
207 - SDL: Increase default audio buffer size to 1024 samples
208 - SDL: More responsive rumble
209 - Util: Add Vector GetConstPointer
210 - Util: Add rtrim
211 - Util: Add endswith
212 - VFS: Improve zip file detection
213 - Wii: Add pixelated resample filter
214 - Windows: Add native VDir support
215 - Util: Add PRIz macro for libc versions that don't support %z
216
2170.4.1: (2016-07-11)
218Bugfixes:
219 - All: Fix several file handle leaks
220 - All: Fix instruction tables getting zeroed when linking sometimes
221 - ARM7: Fix flags on SBC/RSC
222 - ARM7: Fix setting spsr privilege bits when spsr is empty
223 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
224 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
225 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
226 - GBA Memory: Fix executing code from OBJ region of VRAM
227 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
228 - GBA Serialize: Fix loading savegames from savestates
229 - OpenGL: Correct boolean vector strcmp strings for uniforms
230 - Qt: Fix sending gameStopped twice
231 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
232 - Qt: Fix initial state of key mapping
233 - Qt: Initialize m_useBios
234 - SDL: Fix joystick initialization on BSD
235 - SDL: Fix potential joystick crash in games with rumble
236 - SDL: Fix SDL 1.2 build
237 - SDL: Fix sporadic crash when deinitializing audio
238 - Shaders: Fix AGS-001 shader with some bad drivers
239 - Util: Use closesocket on Windows
240 - Util: Fix socket bind addresses
241 - VFS: Fix reading 7z archives without rewinding first
242 - VFS: VFileFromFD should not open directories
243 - Wii: Fix tilting direction
244 - Util: Fix realloc semantics in utf16to8
245Misc:
246 - All: Allow use of external minizip library
247 - Debugger: CLI debugger now exits when end-of-stream is reached
248 - FFmpeg: Update dependencies on Ubuntu
249 - GBA: Slightly optimize GBAProcessEvents
250 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
251 - GBA Video: Null renderer should return proper register values
252 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
253 - Qt: Add preset for DualShock 4
254 - Qt: Update 360 input profile on OS X to reflect newer drivers
255 - Qt: Remove use of NaN
256 - Qt: Canonicalize file paths when loading games
257 - Qt: Add refresh button to controller editing
258 - SDL: Remove default gamepad mappings
259 - Util: Fix intermittent build failure on OS X
260 - VFS: VFile.sync now updates modified time
261
2620.4.0: (2016-02-02)
263Features:
264 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
265 - I/O viewer
266 - Booting of multiboot images
267 - Customization of GIF recording
268 - Libretro: Cheat code support
269 - Support for GLSL shaders
270 - ROM information view
271 - Support for VBA-style cheat codes
272 - Savestates now store creation timestamps
273 - Key autofire
274 - Libretro: Allow blocking opposing directional input
275 - OpenEmu core for OS X
276 - Libretro: Settings for using BIOS and skipping intro
277 - Libretro: Customizable idle loop removal
278 - Implemented cycle counting for sprite rendering
279 - Cleaner, unified settings window
280 - Added a setting for pausing when the emulator is not in focus
281 - Customizable paths for save games, save states, screenshots and patches
282 - Controller hotplugging
283 - Ability to store save games and active cheats within savestates
284Bugfixes:
285 - ARM7: Fix sign of unaligned LDRSH
286 - ARM7: Fix decoding of some ARM ALU instructions with shifters
287 - Debugger: Fix watchpoints in gdb
288 - GBA: Fix warnings when creating and loading savestates
289 - GBA: Fix Iridion II savetype
290 - GBA BIOS: Fix misaligned CpuSet
291 - GBA Cheats: Fix cheats setting the Action Replay version
292 - GBA Hardware: Fix GPIO on big endian
293 - GBA Memory: Fix DMA register writing behavior
294 - GBA Memory: Fix DMAs triggering two cycles early
295 - Libretro: Fix aspect ratio
296 - Qt: Fix some potential crashes with the gamepad mapping
297 - Qt: Fix keys being mapped incorrectly when loading configuration file
298 - Util: Fix PowerPC PNG read/write pixel order
299 - Util: Fix excessive memory allocation when decoding a PNG
300 - VFS: Fix VFileReadline and remove _vfdReadline
301Misc:
302 - All: Improved PowerPC support
303 - All: Fix some undefined behavior warnings
304 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
305 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
306 - GBA: Implement bad I/O register loading
307 - GBA: Allow jumping to OAM and palette RAM
308 - GBA BIOS: Finish implementing RegisterRamReset
309 - GBA Config: Add "override" layer for better one-time configuration
310 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
311 - GBA Memory: Use a dynamically sized mask for ROM memory
312 - GBA Memory: Implement several unimplemented memory access types
313 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
314 - GBA RR: Starting from savestate now embeds the savegame
315 - GBA RR: Add preliminary SRAM support for VBM loading
316 - GBA RR: Add support for resets in movies
317 - GBA Video: Remove lastHblank, as it is implied
318 - Libretro: Use anonymous memory mappers for large blocks of memory
319 - Libretro: Add install target for libretro core
320 - Qt: Window size command line options are now supported
321 - Qt: Increase usability of key mapper
322 - Qt: Add 'Apply' button to settings window
323 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
324 - Qt: Allow use of modifier keys as input
325 - Qt: Optimize log viewer
326 - Qt: Added button for breaking into the GDB debugger
327 - Qt: Add box for showing duration of rewind
328 - SDL: Support fullscreen in SDL 1.2
329 - SDL: Allow GBASDLAudio to be used without a thread context
330 - Util: Use VFile for configuration
331 - Util: Add MutexTryLock
332
3330.3.2: (2015-12-16)
334Bugfixes:
335 - ARM7: Fix STRT/STRBT
336 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
337 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
338 - Libretro: Fix problems with rumble not turning off
339 - GBA: Fix idle skip state being retained between games
340 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
341 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
342 - GBA BIOS: Fix Sqrt sign
343 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
344 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
345 - GBA Memory: Fix DMA behavior for SRAM accesses
346 - GBA Memory: Fix Store8 to OBJ VRAM
347 - GBA Memory: Fix alignment of LDM/STM on SRAM
348 - GBA Memory: Fix unaligned out-of-bounds ROM loads
349 - GBA Memory: Fix timing of DMAs
350 - GBA Video: Fix _mix for 15-bit color
351 - GBA Video: Fix OAM and palette initialization
352 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
353 - Qt: Use safer isLoaded check in GameController
354 - Qt: Fix a race condition in PainterGL that could lead to a crash
355 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
356 - Qt: Fix font size in memory viewer
357 - Qt: Fix a crash in the memory viewer
358 - Qt: Add additional checks in CheatModel to prevent crashes
359 - Qt: Fix race condition with setting sample rate
360 - Qt: Fix crash when closing multiplayer windows
361 - Qt: Fix resetting while paused
362Misc:
363 - GBA Audio: Implement missing flags on SOUNDCNT_X register
364 - Qt: Add mute option to menu
365
3660.3.1: (2015-10-24)
367Bugfixes:
368 - ARM7: Fix instruction decoding of Thumb shifts
369 - GBA: Deinit savegame when unloading a ROM
370 - GBA: Fix BIOS check on big endian
371 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
372 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
373 - GBA Audio: Fix audio channels being silenced at the wrong time
374 - GBA Memory: Fix bad BIOS Load16 on big endian
375 - GBA Memory: Fix bad Load8 on big endian
376 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
377 - GBA Video: Fix edge case with sprite blend modes and semitransparency
378 - GBA Video: Fix objwin and blending interaction on sprites
379 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
380 - Libretro: Fix a memory leak with the render buffer
381 - Qt: Windows no longer spawn in the top left on first launch
382 - Qt: Fix install path of XDG desktop file with DESTDIR
383 - Qt: Fix drag and drop on Windows
384 - Qt: Reenable double buffering, as disabling it broke some Windows configs
385 - VFS: Fix return values of VFileFILE.read and .write
386Misc:
387 - All: Reset next event to cycles instead of zero to interrupt
388 - All: Add --version flag
389 - ARM7: Force disable LTO on two files to work around a GCC bug
390 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
391 - GBA: Better memory handling with PNG savestates
392 - GBA: Additional savestate sanity checks
393 - GBA: Check for cycle count being too high
394 - GBA Audio: Allow GBAAVStream to have no video callback
395 - GBA BIOS: Implement RegisterRamReset for SIO registers
396 - Qt: Remove useless help icons in dialogs
397 - Qt: Prevent savestate window from opening while in multiplayer
398 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
399 - Qt: Dropping multiplayer windows works more cleanly now
400
4010.3.0: (2015-08-16)
402Features:
403 - Ability to hide individual background layers, or OBJs
404 - Ability to mute individual audio channels
405 - Palette viewer and exporter
406 - Volume control
407 - More shortcuts are editable (e.g. quick save/load)
408 - Rewind now shows the frame after rewinding
409 - Import/Export of GameShark/Action Replay snapshots
410 - Add "Step backwards" item for single increment rewind
411 - Deadzone estimation for game controllers
412 - Analog inputs can be used for shortcuts
413 - Menu items for specific solar sensor brightness levels
414 - Remappable controls for tilt and gyroscope sensors
415 - Status messages for actions taken while a game is running (e.g. save/load state)
416 - Memory inspector
417 - Screensaver can now be suspended while a game is running
418 - Load/save the most recent savestate slot
419 - Support varible speed (PWM) rumble
420 - Ability to cap fast forward speed
421 - Finer control over FPS target
422 - Holdable shortcut for rewinding one frame at a time
423 - Ability to boot directly into the BIOS
424 - Preliminary support for yanking out the game pak while a game is running
425 - Thumb-drive mode by putting a file called portable.ini in the same folder
426 - Configurable display driver, between software and OpenGL
427 - Undo-able savestate loading and saving
428 - Controller profiles now store shortcut settings
429 - Default controller profiles for several common controllers
430 - Libretro now supports BIOS, rumble and solar sensor
431 - Implement BIOS call Stop, for sleep mode
432 - Automatically load patches, if found
433 - Improved video synchronization
434 - Configurable audio output sample rate
435Bugfixes:
436 - ARM7: Fix SWI and IRQ timings
437 - ARM7: Fix Thumb MUL timing
438 - ARM7: Fix timing of multiplies to use N cycles
439 - ARM7: ARMHotplugDetach should call deinit
440 - Debugger: Fix use-after-free in breakpoint clearing code
441 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
442 - GBA: Cap audio FIFO read size during deserialization
443 - GBA: Check for corrupted savestates when loading
444 - GBA: Check for improperly sized savestates when loading
445 - GBA: Check for savestates made from differently sized ROMs
446 - GBA: Fix calls to endian-independent loadstores
447 - GBA: Fix timing of reading from timer registers
448 - GBA: Ensure cycles never go negative
449 - GBA Audio: Force audio FIFOs to 32-bit
450 - GBA Audio: Fix audio pitch changing when adjusting buffer size
451 - GBA Audio: Fix sample order in audio channel 3
452 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
453 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
454 - GBA Memory: Improve Thumb open bus behavior
455 - GBA Memory: Fix potential DMA issue when loading a savestate
456 - GBA Memory: Fix load/store multiple video memory waitstates
457 - GBA SIO: Fix reseting when there are SIO devices attached
458 - GBA Video: Blended sprites should never have other effects applied
459 - GBA Video: Fix out-of-bounds tiles in mosaic
460 - GBA Video: Fix windows not affecting sprites
461 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
462 - GBA Video: Fix timing on first scanline
463 - Qt: Better cleanup when a game crashes
464 - Qt: Fix open ROM dialog filtering for archive formats
465 - Qt: Cap the maximum number of multiplayer windows
466 - Qt: Fix maximum year in sensor override
467 - Qt: Fix window being too tall after exiting fullscreen
468 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
469 - Qt: Fix analog buttons not getting unmapped
470 - Qt: Fix passing command line options
471 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
472 - SDL: Fix SDL build when OpenGL is missing
473 - Util: Allow loading IPS patches that grow the ROM
474 - VFS: Fix resource leaks if some allocations fail
475 - VFS: Fix line-reading to return proper values
476 - Video: Fix an issue with very long filenames
477 - Util: Fix formatting of floats
478Misc:
479 - All: Add --help flag for command line programs
480 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
481 - All: Enable static linking for Windows
482 - All: Enable static linking for OS X
483 - All: Threads are now named
484 - All: Proper handling of Unicode file paths
485 - ARM7: Add emulation for Undefined CPU mode
486 - ARM7: Reduce the size of the Thumb instruction table
487 - GBA: Add status log level
488 - GBA: GBARewind now returns how many states it has rewound
489 - GBA: SIO logging layer
490 - GBA BIOS: Stub out SoundBias
491 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
492 - GBA: Don't include GBACLIDebugger struct unless needed
493 - GBA: Savedata is now synced shortly after data finishes being written
494 - GBA: Process multiple timer events at once, if necessary
495 - GBA Audio: Implement audio reset for channels A/B
496 - GBA Audio: Process multiple audio events at once, if necessary
497 - GBA Hardware: Backport generic RTC source into core
498 - GBA Input: Allow axes and buttons to be mapped to the same key
499 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
500 - GBA SIO: Add a dummy driver for Normal mode
501 - GBA Thread: Add functionality for running callbacks on the GBA thread
502 - GBA Thread: Split GBASync into a separate file
503 - GBA Video: Refactor software renderer into separate files
504 - GBA Video: Slightly optimize mode 0 mosaic rendering
505 - Debugger: Free watchpoints in addition to breakpoints
506 - Qt: Handle saving input settings better
507 - Qt: Move GL frame drawing back onto its own thread
508 - Qt: Fast forward (held) option moved from Other to Emulation menu
509 - Qt: Show version info in window title
510 - Qt: Migrate multiplayer window handling into GBAApp
511 - Qt: Unified file opening and saving with last location
512 - Qt: Fix windows being resizable when they shouldn't have been
513 - Qt: Only hide cursor in full screen
514 - Qt: Replace pause-after-frame mutex with an atomic
515 - Qt: Add application icon and XDG desktop files
516 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
517 - Qt: Don't save window size when entering fullscreen
518 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
519 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
520 - Qt: Increase usability of key mapper
521 - Qt: Show checkmark for window sizes
522 - Qt: Set window path to loaded ROM
523 - Perf: Ability to load savestates immediately on launch
524 - SDL: Properly check for initialization
525 - SDL: Clean up initialization functions
526 - SDL: Clean up GL context
527 - Util: Allow disabling the threading code entirely
528 - VFS: Add sync method to force syncing with backing
529
5300.2.1: (2015-05-13)
531Bugfixes:
532 - All: Fix sanitize-deb script not cleaning up after itself
533 - All: Fix dependencies for libavcodec on Debian-derived platforms
534 - ARM7: Handle writeback for PC in addressing modes 2 and 3
535 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
536 - ARM7: Fix ARM multiply instructions when PC is a destination register
537 - Debugger: Fix use-after-free in breakpoint clearing code
538 - Debugger: Fix boundary conditions in tab completion
539 - GBA: Fix timers not updating timing when writing to only the reload register
540 - GBA: Fix rewind boundary conditions
541 - GBA: Add initial I/O register settings for background matrix registers
542 - GBA: Fix hang when loading a savestate if sync to video is enabled
543 - GBA: Handle out-of-bounds I/O access
544 - GBA: Fix bounds-checking on EEPROM access
545 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
546 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
547 - GBA Memory: Allow SRAM to be 64kB
548 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
549 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
550 - GBA Video: Fix second frame mode 5
551 - Perf: Fix race condition if a game crashes immediately on start
552 - Qt: Fix Display object leak when closing a window
553 - Qt: Fix .deb dependencies
554 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
555 - Qt: Fix window not regaining focus after exiting savestate window
556 - Qt: Fix regression where video would not record if the game had already started
557 - Qt: Fix potential crash if a gamepad causes focus to change
558 - Qt: Fix controller axis querying
559 - Qt: Fix multiplayer windows opening as the wrong size
560 - Qt: Fix controllers sometimes not loading the right profile
561 - SDL: Fix boundary conditions for joystick adjustments
562 - SDL: Allocate properly sized input maps
563 - SDL: Fix potential build issues when Qt and SDL2 are in use
564 - Util: Fix resource leak in UTF-8 handling code
565 - Util: Fix a null-pointer issue when attempting to delete a key
566 - VFS: Fix resource leaks if some allocations fail
567 - Video: Fix an issue with very long filenames
568Misc:
569 - GBA Memory: Soft-crash if jumping past the end of a ROM
570 - Qt: Show multiplayer numbers in window title
571 - Qt: Solar sensor can have shortcuts set
572
5730.2.0: (2015-04-03)
574Features:
575 - Support for gamepad axes, e.g. analog sticks or triggers
576 - Add scale presets for up to 6x
577 - Settings window
578 - Bilinear resampling option
579 - Add option to skip BIOS start screen
580 - List of recently opened games
581 - Support for games using the Solar Sensor
582 - Better audio resampling via blip-buf
583 - Game Pak overrides dialog for setting savetype and sensor values
584 - Support for games using the tilt sensor
585 - Remappable shortcuts for keyboard and gamepad
586 - Rewinding of emulation
587 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
588 - Support IPv6
589 - Save directory of last loaded file
590 - Support BPS patches
591 - Automatically detect and optimize out idle loops
592 - Configurable game overrides
593 - Support loading 7-Zip files
594 - Drag and drop game loading
595 - Cheat code support
596 - Runtime configurable audio driver
597 - Libretro core for use with RetroArch and other front-ends
598 - Controller profiles for setting different bindings for different controllers
599 - Ability to lock aspect ratio
600 - Local link cable support
601 - Ability to switch which game controller is in use per instance
602 - Ability to prevent opposing directional input
603 - Warning dialog if an unimplemented BIOS feature is called
604 - Debugger: Add CLI "frame", frame advance command
605 - Debugger: Add CLI functions for writing to memory
606 - Debugger: Add CLI functions for examining memory regions
607 - Debugger: Add CLI function for writing a register
608Bugfixes:
609 - ARM7: Extend prefetch by one stage
610 - ARM7: Fix cycle counting for loads
611 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
612 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
613 - GBA: Initialize gba.sync to null
614 - GBA: Fix timer initialization
615 - GBA Audio: Support 16-bit writes to FIFO audio
616 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
617 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
618 - GBA BIOS: Fix BIOS prefetch after reset
619 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
620 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
621 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
622 - GBA Memory: Fix I cycles that had been moved to ARM7 core
623 - GBA Memory: Fix cycle counting for 32-bit load/stores
624 - GBA RR: Fix fallthrough error when reading tags from a movie
625 - GBA Thread: Fix possible hang when loading an archive
626 - GBA Thread: Fix possible deadlock in video sync
627 - Perf: Fix crash when the GBA thread fails to start
628 - Qt: Fix crash starting a GDB stub if a game isn't loaded
629 - Qt: Fix crash when adjusting settings after closing a game
630 - Qt: Fix crash when starting GDB stub after closing a game
631 - Qt: Fix patch loading while a game is running
632 - Qt: Fix crash when loading a game after stopping GDB server
633 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
634 - Qt: Fix crash when attempting to pause if a game is not running
635 - SDL: Properly clean up if a game doesn't launch
636 - Util: Fix sockets on Windows
637Misc:
638 - All: Enable link-time optimization
639 - Debugger: Watchpoints now work on STM/LDM instructions
640 - Debugger: Clean up GDB stub network interfacing
641 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
642 - Debugger: Merge Thumb BL instructions when disassembling
643 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
644 - Debugger: Watchpoints now report address watched (fixes #68)
645 - Debugger: Add support for soft breakpoints
646 - Debugger: Make I/O register names be addresses instead of values
647 - Debugger: Rename read/write commands
648 - GBA: Improve accuracy of event timing
649 - GBA: Add API for getting Configuration structs for overrides and input
650 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
651 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
652 - GBA: Move A/V stream interface into core
653 - GBA: Savestates now take into account savedata state machines (fixes #109)
654 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
655 - GBA Memory: Simplify memory API and use fixed bus width
656 - GBA Thread: Make GBASyncWaitFrameStart time out
657 - GBA Video: Start video at the last scanline instead of the first
658 - Qt: Optimize logo drawing
659 - Qt: Move frame upload back onto main thread
660 - Qt: Remember window position
661 - Qt: Double-clicking on the window toggles full screen
662 - Util: Use proper locale for reading and writing float values
663
6640.1.1: (2015-01-24)
665Bugfixes:
666 - ARM7: Fix LDM writeback to a register already written
667 - GBA: Fix timers 2 and 3 updating incorrectly
668 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
669 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
670 - GBA Audio: Properly initialize audio FIFO channels
671 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
672 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
673 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
674 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
675 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
676 - GBA BIOS: Fix HuffUnComp boundary conditions
677 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
678 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
679 - GBA Memory: Filter out top nybble of DMA addresses
680 - GBA Memory: Properly bounds-check VRAM accesses
681 - GBA Memory: Fix initial DMA state
682 - GBA Thread: Allow halted games to exit cleanly
683 - GBA Video: Fix blend issues with obscured middle layers
684 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
685 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
686 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
687 - GBA Video: Fix sprite boundary conditions with mosaic
688 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
689 - Qt: Fix issue with set frame sizes being the wrong height
690 - Qt: Fix emulator crashing when full screen if a game is not running
691 - Qt: Fix window focus issues
692 - Qt: Properly set default video recording settings
693 - Qt: Fix a race condition when a game crashes immediately
694 - Qt: Fix some cases where key mapping can break if focus is adjusted
695 - Qt: Fix crash if a game pauses before any frames are shown
696 - Debugger: Negative PC-relative loads now properly subtract the offset
697 - Debugger: Align PC-relative loads in Thumb
698 - Debugger: Fix watchpoints triggering too late
699 - Debugger: Fix binary print putting spaces between digits
700 - Video: Ensure FFmpeg encoder has audio frames
701 - Video: Fix uncompressed PCM audio recording
702 - Video: Fix FFmpeg crashing when the file extension is wrong
703 - Util: Fix SOCKET_FAILED macro
704Misc:
705 - GBA: Exit cleanly on FATAL if the port supports it
706 - GBA Memory: Implement 16- and 32-bit loads from SRAM
707 - Qt: Disable sync to video by default
708 - Qt: Handle a game crash without crashing
709 - Qt: Set default log level to FATAL, ERROR and WARN
710 - Qt: Clarify some phrasing in the menus
711 - Qt: Clear active buttons when focus is lost
712
7130.1.0: (2014-12-13)
714 - Initial release