all repos — mgba @ addc3abd74ad8da2236ab7e01bcf684cf01841df

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6 - Tile viewer
  7 - Threaded rendering mode
  8 - Libretro: Memory map and achievement support (leiradel)
  9 - GUI: Add UI control remapping
 10 - GUI: Add fast-forward
 11 - Wii: 240p support
 12 - 3DS: Adjustable screen darkening
 13 - Ability to temporarily load a savegame
 14 - Load specific files out of archives
 15Bugfixes:
 16 - SDL: Fix axes being mapped wrong
 17 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 18 - Util: Fix realloc semantics in utf16to8
 19 - PSP2: Fix GPU crash while exiting
 20 - PSP2: Fix VSync
 21 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 22 - GBA Serialize: Savestates now properly store prefetch
 23 - PSP2: Fix accelerometer range
 24 - PSP2: Actually load screen mode setting
 25 - Qt: Fix bug in software renderer scaling
 26 - Debugger: Fix GDB breakpoints
 27 - Wii: Fix framelimiting after a slowdown
 28 - PSP2: Fix gyroscope direction
 29 - Qt: Fix hanging key press after disabling autofire
 30 - PSP2: Delete threads after they return
 31 - GBA Video: WIN0/1 take priority over OBJWIN
 32 - PSP2: Fix mapping/unmapping from not at 0
 33 - Wii: Fix garbage flash at startup
 34 - VFS: Fix uninitialized varaible reading from 7z
 35 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 36 - VFS: Fix reading multiple files from a 7z archive
 37 - GBA: Fix filehandle leak with savegames
 38 - GBA: Timer 0 cannot be count up
 39 - Qt: Fix being unable to pause manually when using auto-pausing
 40Misc:
 41 - 3DS: Use blip_add_delta_fast for a small speed improvement
 42 - OpenGL: Log shader compilation failure
 43 - Qt: Remove some C99isms from C++ code
 44 - Windows: Add native VDir support
 45 - All: Add QUIET parameter to silence CMake
 46 - ARM7: Support forcing Thumb mode via MSR
 47 - ARM7: Flush prefetch cache when loading CPSR via MSR
 48 - OpenGL: Add texSize uniform
 49 - ARM7: Clean up instruction decoding for future expandability
 50 - Qt: Make -g flag work in Qt build
 51 - Qt: Simplify OpenGL context creation
 52 - Debugger: Support register and memory writes via GDB stub
 53 - GBA Audio: Force audio DMAs to not increment destination
 54 - Qt: Thread startup improvements
 55 - 3DS: Allow UTF-16 filenames
 56 - 3DS: Port to using citro3D
 57 - 3DS: Use system font for menus
 58 - PSP2: Use system font for menus
 59 - All: Faster memory read/write
 60 - Qt: Make audio channel/video layer options shortcut mappable
 61 - GBA Memory: Optimize stalling behavior
 62 - 3DS: Attempt to use Core 2 for threads
 63 - GUI: Screenshot dimensions are now passed through
 64 - GUI: Add back logging
 65 - PSP2: Add rumble for PS TV
 66 - PSP2: Add fit-to-height screen mode
 67 - GBA Video: Remove old slow path fallback
 68 - GBA Video: Optimize sprite drawing
 69 - GBA BIOS: Use custom ArcTan, not relying on OS
 70 - PSP2: Sync files per descriptor
 71 - GBA Savedata: Add realistic timing for EEPROM
 72 - GBA Video: Optimize mode 0 rendering
 73 - Qt: Remove default autofire mappings
 74 - PSP2: Allow UTF-8 filenames
 75 - Util: Add Vector GetConstPointer
 76 - Util: Add rtrim
 77 - GBA Memory: Optimize Load-/StoreMultiple
 78 - 3DS: Adjustable filering
 79 - PSP2: Screenshots are now saved into the Photo Gallery
 80 - Qt: Make reseting when pasued frame-accurate
 81 - GBA Video: Optimize compositing cases slightly
 82 - VFS: Improve zip file detection
 83 - Util: Add endswith
 84 - GUI: Only reload config if manually saved
 85 - GBA Serialize: Savestates now store if CPU was halted
 86 - PSP2: Stop underclocking when menuing
 87 - GUI: Increase scrolling speed
 88 - Qt: Rearchitect game closing codepath
 89
 900.4.1: (2016-07-11)
 91Bugfixes:
 92 - All: Fix several file handle leaks
 93 - All: Fix instruction tables getting zeroed when linking sometimes
 94 - ARM7: Fix flags on SBC/RSC
 95 - ARM7: Fix setting spsr privilege bits when spsr is empty
 96 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 97 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 98 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 99 - GBA Memory: Fix executing code from OBJ region of VRAM
100 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
101 - GBA Serialize: Fix loading savegames from savestates
102 - OpenGL: Correct boolean vector strcmp strings for uniforms
103 - Qt: Fix sending gameStopped twice
104 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
105 - Qt: Fix initial state of key mapping
106 - Qt: Initialize m_useBios
107 - SDL: Fix joystick initialization on BSD
108 - SDL: Fix potential joystick crash in games with rumble
109 - SDL: Fix SDL 1.2 build
110 - SDL: Fix sporadic crash when deinitializing audio
111 - Shaders: Fix AGS-001 shader with some bad drivers
112 - Util: Use closesocket on Windows
113 - Util: Fix socket bind addresses
114 - VFS: Fix reading 7z archives without rewinding first
115 - VFS: VFileFromFD should not open directories
116 - Wii: Fix tilting direction
117 - Util: Fix realloc semantics in utf16to8
118Misc:
119 - All: Allow use of external minizip library
120 - Debugger: CLI debugger now exits when end-of-stream is reached
121 - FFmpeg: Update dependencies on Ubuntu
122 - GBA: Slightly optimize GBAProcessEvents
123 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
124 - GBA Video: Null renderer should return proper register values
125 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
126 - Qt: Add preset for DualShock 4
127 - Qt: Update 360 input profile on OS X to reflect newer drivers
128 - Qt: Remove use of NaN
129 - Qt: Canonicalize file paths when loading games
130 - Qt: Add refresh button to controller editing
131 - SDL: Remove default gamepad mappings
132 - Util: Fix intermittent build failure on OS X
133 - VFS: VFile.sync now updates modified time
134
1350.4.0: (2016-02-02)
136Features:
137 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
138 - I/O viewer
139 - Booting of multiboot images
140 - Customization of GIF recording
141 - Libretro: Cheat code support
142 - Support for GLSL shaders
143 - ROM information view
144 - Support for VBA-style cheat codes
145 - Savestates now store creation timestamps
146 - Key autofire
147 - Libretro: Allow blocking opposing directional input
148 - OpenEmu core for OS X
149 - Libretro: Settings for using BIOS and skipping intro
150 - Libretro: Customizable idle loop removal
151 - Implemented cycle counting for sprite rendering
152 - Cleaner, unified settings window
153 - Added a setting for pausing when the emulator is not in focus
154 - Customizable paths for save games, save states, screenshots and patches
155 - Controller hotplugging
156 - Ability to store save games and active cheats within savestates
157Bugfixes:
158 - ARM7: Fix sign of unaligned LDRSH
159 - ARM7: Fix decoding of some ARM ALU instructions with shifters
160 - Debugger: Fix watchpoints in gdb
161 - GBA: Fix warnings when creating and loading savestates
162 - GBA: Fix Iridion II savetype
163 - GBA BIOS: Fix misaligned CpuSet
164 - GBA Cheats: Fix cheats setting the Action Replay version
165 - GBA Hardware: Fix GPIO on big endian
166 - GBA Memory: Fix DMA register writing behavior
167 - GBA Memory: Fix DMAs triggering two cycles early
168 - Libretro: Fix aspect ratio
169 - Qt: Fix some potential crashes with the gamepad mapping
170 - Qt: Fix keys being mapped incorrectly when loading configuration file
171 - Util: Fix PowerPC PNG read/write pixel order
172 - Util: Fix excessive memory allocation when decoding a PNG
173 - VFS: Fix VFileReadline and remove _vfdReadline
174Misc:
175 - All: Improved PowerPC support
176 - All: Fix some undefined behavior warnings
177 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
178 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
179 - GBA: Implement bad I/O register loading
180 - GBA: Allow jumping to OAM and palette RAM
181 - GBA BIOS: Finish implementing RegisterRamReset
182 - GBA Config: Add "override" layer for better one-time configuration
183 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
184 - GBA Memory: Use a dynamically sized mask for ROM memory
185 - GBA Memory: Implement several unimplemented memory access types
186 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
187 - GBA RR: Starting from savestate now embeds the savegame
188 - GBA RR: Add preliminary SRAM support for VBM loading
189 - GBA RR: Add support for resets in movies
190 - GBA Video: Remove lastHblank, as it is implied
191 - Libretro: Use anonymous memory mappers for large blocks of memory
192 - Libretro: Add install target for libretro core
193 - Qt: Window size command line options are now supported
194 - Qt: Increase usability of key mapper
195 - Qt: Add 'Apply' button to settings window
196 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
197 - Qt: Allow use of modifier keys as input
198 - Qt: Optimize log viewer
199 - Qt: Added button for breaking into the GDB debugger
200 - Qt: Add box for showing duration of rewind
201 - SDL: Support fullscreen in SDL 1.2
202 - SDL: Allow GBASDLAudio to be used without a thread context
203 - Util: Use VFile for configuration
204 - Util: Add MutexTryLock
205
2060.3.2: (2015-12-16)
207Bugfixes:
208 - ARM7: Fix STRT/STRBT
209 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
210 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
211 - Libretro: Fix problems with rumble not turning off
212 - GBA: Fix idle skip state being retained between games
213 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
214 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
215 - GBA BIOS: Fix Sqrt sign
216 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
217 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
218 - GBA Memory: Fix DMA behavior for SRAM accesses
219 - GBA Memory: Fix Store8 to OBJ VRAM
220 - GBA Memory: Fix alignment of LDM/STM on SRAM
221 - GBA Memory: Fix unaligned out-of-bounds ROM loads
222 - GBA Memory: Fix timing of DMAs
223 - GBA Video: Fix _mix for 15-bit color
224 - GBA Video: Fix OAM and palette initialization
225 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
226 - Qt: Use safer isLoaded check in GameController
227 - Qt: Fix a race condition in PainterGL that could lead to a crash
228 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
229 - Qt: Fix font size in memory viewer
230 - Qt: Fix a crash in the memory viewer
231 - Qt: Add additional checks in CheatModel to prevent crashes
232 - Qt: Fix race condition with setting sample rate
233 - Qt: Fix crash when closing multiplayer windows
234 - Qt: Fix resetting while paused
235Misc:
236 - GBA Audio: Implement missing flags on SOUNDCNT_X register
237 - Qt: Add mute option to menu
238
2390.3.1: (2015-10-24)
240Bugfixes:
241 - ARM7: Fix instruction decoding of Thumb shifts
242 - GBA: Deinit savegame when unloading a ROM
243 - GBA: Fix BIOS check on big endian
244 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
245 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
246 - GBA Audio: Fix audio channels being silenced at the wrong time
247 - GBA Memory: Fix bad BIOS Load16 on big endian
248 - GBA Memory: Fix bad Load8 on big endian
249 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
250 - GBA Video: Fix edge case with sprite blend modes and semitransparency
251 - GBA Video: Fix objwin and blending interaction on sprites
252 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
253 - Libretro: Fix a memory leak with the render buffer
254 - Qt: Windows no longer spawn in the top left on first launch
255 - Qt: Fix install path of XDG desktop file with DESTDIR
256 - Qt: Fix drag and drop on Windows
257 - Qt: Reenable double buffering, as disabling it broke some Windows configs
258 - VFS: Fix return values of VFileFILE.read and .write
259Misc:
260 - All: Reset next event to cycles instead of zero to interrupt
261 - All: Add --version flag
262 - ARM7: Force disable LTO on two files to work around a GCC bug
263 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
264 - GBA: Better memory handling with PNG savestates
265 - GBA: Additional savestate sanity checks
266 - GBA: Check for cycle count being too high
267 - GBA Audio: Allow GBAAVStream to have no video callback
268 - GBA BIOS: Implement RegisterRamReset for SIO registers
269 - Qt: Remove useless help icons in dialogs
270 - Qt: Prevent savestate window from opening while in multiplayer
271 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
272 - Qt: Dropping multiplayer windows works more cleanly now
273
2740.3.0: (2015-08-16)
275Features:
276 - Ability to hide individual background layers, or OBJs
277 - Ability to mute individual audio channels
278 - Palette viewer and exporter
279 - Volume control
280 - More shortcuts are editable (e.g. quick save/load)
281 - Rewind now shows the frame after rewinding
282 - Import/Export of GameShark/Action Replay snapshots
283 - Add "Step backwards" item for single increment rewind
284 - Deadzone estimation for game controllers
285 - Analog inputs can be used for shortcuts
286 - Menu items for specific solar sensor brightness levels
287 - Remappable controls for tilt and gyroscope sensors
288 - Status messages for actions taken while a game is running (e.g. save/load state)
289 - Memory inspector
290 - Screensaver can now be suspended while a game is running
291 - Load/save the most recent savestate slot
292 - Support varible speed (PWM) rumble
293 - Ability to cap fast forward speed
294 - Finer control over FPS target
295 - Holdable shortcut for rewinding one frame at a time
296 - Ability to boot directly into the BIOS
297 - Preliminary support for yanking out the game pak while a game is running
298 - Thumb-drive mode by putting a file called portable.ini in the same folder
299 - Configurable display driver, between software and OpenGL
300 - Undo-able savestate loading and saving
301 - Controller profiles now store shortcut settings
302 - Default controller profiles for several common controllers
303 - Libretro now supports BIOS, rumble and solar sensor
304 - Implement BIOS call Stop, for sleep mode
305 - Automatically load patches, if found
306 - Improved video synchronization
307 - Configurable audio output sample rate
308Bugfixes:
309 - ARM7: Fix SWI and IRQ timings
310 - ARM7: Fix Thumb MUL timing
311 - ARM7: Fix timing of multiplies to use N cycles
312 - ARM7: ARMHotplugDetach should call deinit
313 - Debugger: Fix use-after-free in breakpoint clearing code
314 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
315 - GBA: Cap audio FIFO read size during deserialization
316 - GBA: Check for corrupted savestates when loading
317 - GBA: Check for improperly sized savestates when loading
318 - GBA: Check for savestates made from differently sized ROMs
319 - GBA: Fix calls to endian-independent loadstores
320 - GBA: Fix timing of reading from timer registers
321 - GBA: Ensure cycles never go negative
322 - GBA Audio: Force audio FIFOs to 32-bit
323 - GBA Audio: Fix audio pitch changing when adjusting buffer size
324 - GBA Audio: Fix sample order in audio channel 3
325 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
326 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
327 - GBA Memory: Improve Thumb open bus behavior
328 - GBA Memory: Fix potential DMA issue when loading a savestate
329 - GBA Memory: Fix load/store multiple video memory waitstates
330 - GBA SIO: Fix reseting when there are SIO devices attached
331 - GBA Video: Blended sprites should never have other effects applied
332 - GBA Video: Fix out-of-bounds tiles in mosaic
333 - GBA Video: Fix windows not affecting sprites
334 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
335 - GBA Video: Fix timing on first scanline
336 - Qt: Better cleanup when a game crashes
337 - Qt: Fix open ROM dialog filtering for archive formats
338 - Qt: Cap the maximum number of multiplayer windows
339 - Qt: Fix maximum year in sensor override
340 - Qt: Fix window being too tall after exiting fullscreen
341 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
342 - Qt: Fix analog buttons not getting unmapped
343 - Qt: Fix passing command line options
344 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
345 - SDL: Fix SDL build when OpenGL is missing
346 - Util: Allow loading IPS patches that grow the ROM
347 - VFS: Fix resource leaks if some allocations fail
348 - VFS: Fix line-reading to return proper values
349 - Video: Fix an issue with very long filenames
350 - Util: Fix formatting of floats
351Misc:
352 - All: Add --help flag for command line programs
353 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
354 - All: Enable static linking for Windows
355 - All: Enable static linking for OS X
356 - All: Threads are now named
357 - All: Proper handling of Unicode file paths
358 - ARM7: Add emulation for Undefined CPU mode
359 - ARM7: Reduce the size of the Thumb instruction table
360 - GBA: Add status log level
361 - GBA: GBARewind now returns how many states it has rewound
362 - GBA: SIO logging layer
363 - GBA BIOS: Stub out SoundBias
364 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
365 - GBA: Don't include GBACLIDebugger struct unless needed
366 - GBA: Savedata is now synced shortly after data finishes being written
367 - GBA: Process multiple timer events at once, if necessary
368 - GBA Audio: Implement audio reset for channels A/B
369 - GBA Audio: Process multiple audio events at once, if necessary
370 - GBA Hardware: Backport generic RTC source into core
371 - GBA Input: Allow axes and buttons to be mapped to the same key
372 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
373 - GBA SIO: Add a dummy driver for Normal mode
374 - GBA Thread: Add functionality for running callbacks on the GBA thread
375 - GBA Thread: Split GBASync into a separate file
376 - GBA Video: Refactor software renderer into separate files
377 - GBA Video: Slightly optimize mode 0 mosaic rendering
378 - Debugger: Free watchpoints in addition to breakpoints
379 - Qt: Handle saving input settings better
380 - Qt: Move GL frame drawing back onto its own thread
381 - Qt: Fast forward (held) option moved from Other to Emulation menu
382 - Qt: Show version info in window title
383 - Qt: Migrate multiplayer window handling into GBAApp
384 - Qt: Unified file opening and saving with last location
385 - Qt: Fix windows being resizable when they shouldn't have been
386 - Qt: Only hide cursor in full screen
387 - Qt: Replace pause-after-frame mutex with an atomic
388 - Qt: Add application icon and XDG desktop files
389 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
390 - Qt: Don't save window size when entering fullscreen
391 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
392 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
393 - Qt: Increase usability of key mapper
394 - Qt: Show checkmark for window sizes
395 - Qt: Set window path to loaded ROM
396 - Perf: Ability to load savestates immediately on launch
397 - SDL: Properly check for initialization
398 - SDL: Clean up initialization functions
399 - SDL: Clean up GL context
400 - Util: Allow disabling the threading code entirely
401 - VFS: Add sync method to force syncing with backing
402
4030.2.1: (2015-05-13)
404Bugfixes:
405 - All: Fix sanitize-deb script not cleaning up after itself
406 - All: Fix dependencies for libavcodec on Debian-derived platforms
407 - ARM7: Handle writeback for PC in addressing modes 2 and 3
408 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
409 - ARM7: Fix ARM multiply instructions when PC is a destination register
410 - Debugger: Fix use-after-free in breakpoint clearing code
411 - Debugger: Fix boundary conditions in tab completion
412 - GBA: Fix timers not updating timing when writing to only the reload register
413 - GBA: Fix rewind boundary conditions
414 - GBA: Add initial I/O register settings for background matrix registers
415 - GBA: Fix hang when loading a savestate if sync to video is enabled
416 - GBA: Handle out-of-bounds I/O access
417 - GBA: Fix bounds-checking on EEPROM access
418 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
419 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
420 - GBA Memory: Allow SRAM to be 64kB
421 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
422 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
423 - GBA Video: Fix second frame mode 5
424 - Perf: Fix race condition if a game crashes immediately on start
425 - Qt: Fix Display object leak when closing a window
426 - Qt: Fix .deb dependencies
427 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
428 - Qt: Fix window not regaining focus after exiting savestate window
429 - Qt: Fix regression where video would not record if the game had already started
430 - Qt: Fix potential crash if a gamepad causes focus to change
431 - Qt: Fix controller axis querying
432 - Qt: Fix multiplayer windows opening as the wrong size
433 - Qt: Fix controllers sometimes not loading the right profile
434 - SDL: Fix boundary conditions for joystick adjustments
435 - SDL: Allocate properly sized input maps
436 - SDL: Fix potential build issues when Qt and SDL2 are in use
437 - Util: Fix resource leak in UTF-8 handling code
438 - Util: Fix a null-pointer issue when attempting to delete a key
439 - VFS: Fix resource leaks if some allocations fail
440 - Video: Fix an issue with very long filenames
441Misc:
442 - GBA Memory: Soft-crash if jumping past the end of a ROM
443 - Qt: Show multiplayer numbers in window title
444 - Qt: Solar sensor can have shortcuts set
445
4460.2.0: (2015-04-03)
447Features:
448 - Support for gamepad axes, e.g. analog sticks or triggers
449 - Add scale presets for up to 6x
450 - Settings window
451 - Bilinear resampling option
452 - Add option to skip BIOS start screen
453 - List of recently opened games
454 - Support for games using the Solar Sensor
455 - Better audio resampling via blip-buf
456 - Game Pak overrides dialog for setting savetype and sensor values
457 - Support for games using the tilt sensor
458 - Remappable shortcuts for keyboard and gamepad
459 - Rewinding of emulation
460 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
461 - Support IPv6
462 - Save directory of last loaded file
463 - Support BPS patches
464 - Automatically detect and optimize out idle loops
465 - Configurable game overrides
466 - Support loading 7-Zip files
467 - Drag and drop game loading
468 - Cheat code support
469 - Runtime configurable audio driver
470 - Libretro core for use with RetroArch and other front-ends
471 - Controller profiles for setting different bindings for different controllers
472 - Ability to lock aspect ratio
473 - Local link cable support
474 - Ability to switch which game controller is in use per instance
475 - Ability to prevent opposing directional input
476 - Warning dialog if an unimplemented BIOS feature is called
477 - Debugger: Add CLI "frame", frame advance command
478 - Debugger: Add CLI functions for writing to memory
479 - Debugger: Add CLI functions for examining memory regions
480 - Debugger: Add CLI function for writing a register
481Bugfixes:
482 - ARM7: Extend prefetch by one stage
483 - ARM7: Fix cycle counting for loads
484 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
485 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
486 - GBA: Initialize gba.sync to null
487 - GBA: Fix timer initialization
488 - GBA Audio: Support 16-bit writes to FIFO audio
489 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
490 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
491 - GBA BIOS: Fix BIOS prefetch after reset
492 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
493 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
494 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
495 - GBA Memory: Fix I cycles that had been moved to ARM7 core
496 - GBA Memory: Fix cycle counting for 32-bit load/stores
497 - GBA RR: Fix fallthrough error when reading tags from a movie
498 - GBA Thread: Fix possible hang when loading an archive
499 - GBA Thread: Fix possible deadlock in video sync
500 - Perf: Fix crash when the GBA thread fails to start
501 - Qt: Fix crash starting a GDB stub if a game isn't loaded
502 - Qt: Fix crash when adjusting settings after closing a game
503 - Qt: Fix crash when starting GDB stub after closing a game
504 - Qt: Fix patch loading while a game is running
505 - Qt: Fix crash when loading a game after stopping GDB server
506 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
507 - Qt: Fix crash when attempting to pause if a game is not running
508 - SDL: Properly clean up if a game doesn't launch
509 - Util: Fix sockets on Windows
510Misc:
511 - All: Enable link-time optimization
512 - Debugger: Watchpoints now work on STM/LDM instructions
513 - Debugger: Clean up GDB stub network interfacing
514 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
515 - Debugger: Merge Thumb BL instructions when disassembling
516 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
517 - Debugger: Watchpoints now report address watched (fixes #68)
518 - Debugger: Add support for soft breakpoints
519 - Debugger: Make I/O register names be addresses instead of values
520 - Debugger: Rename read/write commands
521 - GBA: Improve accuracy of event timing
522 - GBA: Add API for getting Configuration structs for overrides and input
523 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
524 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
525 - GBA: Move A/V stream interface into core
526 - GBA: Savestates now take into account savedata state machines (fixes #109)
527 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
528 - GBA Memory: Simplify memory API and use fixed bus width
529 - GBA Thread: Make GBASyncWaitFrameStart time out
530 - GBA Video: Start video at the last scanline instead of the first
531 - Qt: Optimize logo drawing
532 - Qt: Move frame upload back onto main thread
533 - Qt: Remember window position
534 - Qt: Double-clicking on the window toggles full screen
535 - Util: Use proper locale for reading and writing float values
536
5370.1.1: (2015-01-24)
538Bugfixes:
539 - ARM7: Fix LDM writeback to a register already written
540 - GBA: Fix timers 2 and 3 updating incorrectly
541 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
542 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
543 - GBA Audio: Properly initialize audio FIFO channels
544 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
545 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
546 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
547 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
548 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
549 - GBA BIOS: Fix HuffUnComp boundary conditions
550 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
551 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
552 - GBA Memory: Filter out top nybble of DMA addresses
553 - GBA Memory: Properly bounds-check VRAM accesses
554 - GBA Memory: Fix initial DMA state
555 - GBA Thread: Allow halted games to exit cleanly
556 - GBA Video: Fix blend issues with obscured middle layers
557 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
558 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
559 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
560 - GBA Video: Fix sprite boundary conditions with mosaic
561 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
562 - Qt: Fix issue with set frame sizes being the wrong height
563 - Qt: Fix emulator crashing when full screen if a game is not running
564 - Qt: Fix window focus issues
565 - Qt: Properly set default video recording settings
566 - Qt: Fix a race condition when a game crashes immediately
567 - Qt: Fix some cases where key mapping can break if focus is adjusted
568 - Qt: Fix crash if a game pauses before any frames are shown
569 - Debugger: Negative PC-relative loads now properly subtract the offset
570 - Debugger: Align PC-relative loads in Thumb
571 - Debugger: Fix watchpoints triggering too late
572 - Debugger: Fix binary print putting spaces between digits
573 - Video: Ensure FFmpeg encoder has audio frames
574 - Video: Fix uncompressed PCM audio recording
575 - Video: Fix FFmpeg crashing when the file extension is wrong
576 - Util: Fix SOCKET_FAILED macro
577Misc:
578 - GBA: Exit cleanly on FATAL if the port supports it
579 - GBA Memory: Implement 16- and 32-bit loads from SRAM
580 - Qt: Disable sync to video by default
581 - Qt: Handle a game crash without crashing
582 - Qt: Set default log level to FATAL, ERROR and WARN
583 - Qt: Clarify some phrasing in the menus
584 - Qt: Clear active buttons when focus is lost
585
5860.1.0: (2014-12-13)
587 - Initial release